Design Patterns - Singleton Pattern | Explanation and Implementation in C++

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Komentáře • 56

  • @user-ql7pw7ld1n
    @user-ql7pw7ld1n Před 4 měsíci +2

    Understood it fully today, after learning about static objects, everything is clear now.. :)

  • @devsutreja5053
    @devsutreja5053 Před 2 lety +7

    Best explanation of Singleton ever!
    Thanks Mike!!

    • @MikeShah
      @MikeShah  Před 2 lety

      Thank you for the kind words!

  • @michaelswahla4927
    @michaelswahla4927 Před 6 měsíci +2

    Beautiful explanation mike! I had trouble on understanding why people would use Singletons and how static memory worked! Keep up the great work, you are INSANELY underrated! One of the best! :)

    • @MikeShah
      @MikeShah  Před 6 měsíci

      Cheers, thank you for the kind words!

  • @georgiosdoumas2446
    @georgiosdoumas2446 Před 21 dnem +1

    18:50 in the for loop, it would be even better to have it as
    for(const auto &e : m_messages)
    since the element is accessed only for reading and not for modifying it!

  • @damondouglas
    @damondouglas Před 5 měsíci +1

    Thank you so much for this. I experimented with "what if I wanted to replace the Logger* with std::unique_ptr". What was interesting is that I had to declare "std::unique_ptr Logger::s_instance;" outside the class and then "Logger::s_instance = std::make_unique();" inside GetInstance(), returning *s_instance. However, when I removed the declaration outside the class and had "std::unique_ptr s_instance = std::make_unique();" inside the GetInstance(), it instantiated new Logger instances. In your implementation, would you have had to delete the *s_instance somewhere or is this taken care of for us because it's static?

    • @MikeShah
      @MikeShah  Před 4 měsíci +1

      Because it is static, it would be cleaned up on program termination :)

    • @pradeepjagdale7768877650
      @pradeepjagdale7768877650 Před 2 měsíci

      @@MikeShah I feel it will clean the pointer not the object of Logger() as we have used a new Logger()

  • @robertstrickland9722
    @robertstrickland9722 Před 2 lety +8

    Thanks!

    • @MikeShah
      @MikeShah  Před 2 lety +2

      Amazing, thank you for the wonderful and generous donation!

    • @robertstrickland9722
      @robertstrickland9722 Před 2 lety +1

      @@MikeShah Generous donation for generous (and thorough) coursework!

    • @MikeShah
      @MikeShah  Před 2 lety +1

      @@robertstrickland9722 more to come!

  • @ByChris
    @ByChris Před měsícem +1

    Excellent explanation!

  • @Altekameraden79
    @Altekameraden79 Před 10 měsíci +1

    Holy smokes, three weeks into learning C++ with only two semester of MATLAB behind me 10 years ago and I guess correctly on static, sort of as I though static_cast would be answer.

  • @carlosrnardi
    @carlosrnardi Před 2 lety +1

    Hello Mike, that is a very nice example of it!
    I have two questions, I understand we need to use mutex to be thread safe specially when we add new text to the log in this case, but why we should use mutex when GetInstance return the address of the object? since static will garantee we only have one copy of it. My second question is about the destructor, I notice it is never called, is this the standard behavior of singleton?, since the object needs to keep availble anytime if needed.
    Thanks Mike, awesome video!

    • @MikeShah
      @MikeShah  Před 2 lety +1

      Hi Carlos,
      Yes, correct on part one since we have static the variable will only be initialized once, and we'll only have one address returned so no need for a mutex. As for the destructor, static variables last the duration of the program, so the destruction is never called (it's kept available after the first allocation for the lifetime of the program). We could create a helper function to destroy any allocated memory if we truly wanted to, and sometimes folks will write a 'destroy' function, or a 'restart' type of function to reallocate.

    • @carlosrnardi
      @carlosrnardi Před 2 lety +1

      Thanks@@MikeShah for the explanation, Your videos are awesome!!

    • @MikeShah
      @MikeShah  Před 2 lety

      @@carlosrnardi You are most welcome! Thank you for the kind words!

    • @_w62_
      @_w62_ Před 9 měsíci +1

      @@MikeShah Would shared_ptr be the suitable choices for the 'restart' functions? If not, what would be the recommended patterns for resoure management in the singleton pattern? Thanks.

    • @MikeShah
      @MikeShah  Před 9 měsíci

      ​@@_w62_Depends on what you are doing with the singleton -- in general we try to use unique_ptr, and in your restart() you could 'move' to a newly allocated pointer in 'restart'

  • @k0185123
    @k0185123 Před 6 měsíci +1

    amazing!!!

  • @nagenHARP
    @nagenHARP Před 6 měsíci +2

    you are genius . 🙏

    • @MikeShah
      @MikeShah  Před 6 měsíci

      Thank you for the kind words!

  • @davidpinheiro5295
    @davidpinheiro5295 Před 7 měsíci

    Alternatively you can use "inline" to initialize static member objects inside a class, think this makes it more intuitive!

    • @MikeShah
      @MikeShah  Před 7 měsíci

      Yes! It actually makes things much more clean :)

  • @letslearn1703
    @letslearn1703 Před 10 měsíci +1

    Please do a video on proxy and skeleton design pattern

  • @avinashagarwal3625
    @avinashagarwal3625 Před 24 dny

    Good explanation. One doubt since "s_instance" is created with "new" keyword. How and where to use the "delete" in this case? Also since the destructor is private will it ever be used in this class?

    • @MikeShah
      @MikeShah  Před 24 dny

      Once initialized it can effectively live forever an the operating system will reclaim the object. That said, you could add a member function (e.g. void DestroyInstance() or ResetSingleton()) if you wanted to reclaim the memory at some other time.

  • @robertstrickland9722
    @robertstrickland9722 Před 2 lety +1

    I'm having a bit of trouble trying to understand how you can initialize the s_instance on a global scale even though it's a private member of a class.

    • @MikeShah
      @MikeShah  Před 2 lety

      Couple of videos coming up on 'static' here: czcams.com/video/hIsE0HiP1E8/video.html and here czcams.com/video/IPCEBHWgRr8/video.html (to be released shortly) that I think will help clarify how 'static' variables in classes are shared amongst all instances of a class.

  • @bharatpatidar3693
    @bharatpatidar3693 Před 2 lety +1

    Just Loving it 🙏

  • @nagenHARP
    @nagenHARP Před 5 měsíci +1

    what if i like to use as below :
    #include
    #include
    #include
    using namespace std;
    class Singelton
    {
    private:
    vectormessage;
    Singelton(){
    cout

    • @MikeShah
      @MikeShah  Před 5 měsíci

      That is also fine -- there's a variety of ways to setup singletons with some subtle trade-offs. If you use a pointer, then you only allocate if you use the Singleton for example. This may or may not matter depending on the size of the object.

  • @letslearn1703
    @letslearn1703 Před 10 měsíci

    Hi Mike I have a doubt , if we define a class member variable, then we need to allocate the memory by declaring the same variable outside class scope. But if we have a static variable in member function of a class we need not to declare the variable out side class for memory allocation. I could not understand how memory gets allocated for it, can you please explain. You have used static variable class function in singleton class design pattern video. Please explain this.

    • @MikeShah
      @MikeShah  Před 10 měsíci

      I believe the static variables inside of functions are allocated already -- the issue with the static class member variables is they need a concrete instantiation defined somewhere in a file (so the generated .object file knows where to store them).

    • @letslearn1703
      @letslearn1703 Před 10 měsíci

      @@MikeShah Great video , thanks for your comments

    • @MikeShah
      @MikeShah  Před 10 měsíci

      @@letslearn1703 Cheers!

  • @xinking2644
    @xinking2644 Před 2 lety

    great video, helps a lot !

    • @MikeShah
      @MikeShah  Před 2 lety

      Thank you for the kind words!

  • @pedrolobo9835
    @pedrolobo9835 Před rokem

    Hey! Great video, but I think this code might leak memory, because I didn't see the delete operator anywhere.

    • @pedrolobo9835
      @pedrolobo9835 Před rokem +2

      How about?
      static Logger& GetInstance(){
      static Logger sInstance;
      return sInstance;
      }

    • @MikeShah
      @MikeShah  Před rokem +1

      @@pedrolobo9835 I should probably delete the pointer, you're right. The trade-off is that. by using the pointer I don't have to allocate ever if I never use the class -- though of course I might cause a memory leak :)

    • @MikeShah
      @MikeShah  Před rokem +2

      Using std::unique_ptr would be the right thing to do in an even better implementation of singleton :)

  • @julianbittner4822
    @julianbittner4822 Před 2 lety +1

    Do you have courses on udemy?

    • @MikeShah
      @MikeShah  Před 2 lety

      My courses are all slowly migrating to courses.mshah.io

  • @user-ql7pw7ld1n
    @user-ql7pw7ld1n Před 4 měsíci +1

    Understood nothing... after 13:30

    • @MikeShah
      @MikeShah  Před 4 měsíci +1

      This video on the 'static' keyword may be useful, as that is introduced at the 13:30 mark :) czcams.com/video/hIsE0HiP1E8/video.html

    • @user-ql7pw7ld1n
      @user-ql7pw7ld1n Před 4 měsíci

      @@MikeShah Hi mike thanks for the video link.. I just saw full video. I am known to behavior of static , so only thing new is "static variables are stored in binary",...Now back to the main thing, in the singleton video, What I didnt understood is that --------> you are making a static instance of the class itself, that too inside the class.. This is really confusing..

    • @MikeShah
      @MikeShah  Před 4 měsíci

      @@user-ql7pw7ld1n Constructor is private, so cannot be made. The way to get around that is to have a single 'static' (stored in the binary as you said) and you can instantiate that value at compile-time, or otherwise instantiate it in a public member function.

    • @user-ql7pw7ld1n
      @user-ql7pw7ld1n Před 4 měsíci

      @@MikeShah ok...got an outline..im studying about "static instance" which is core concept of singleton ig...