You're Doing Cargo Wrong! Do It The NEW Way Instead! Transport Fever 2

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  • čas přidán 28. 02. 2022
  • ►Buy Transport Fever 2 CHEAP Here!: www.g2a.com/n/transportfever2 ►Click Here To Subscribe!: / @hushey
    ►Discord: / discord
    ►Becoming a Patreon would help me even further growing my channel and even comes with a few perks!: / hushey
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    What Is The BRUTAL Series?
    The BRUTAL series is a series of videos I do inside of the game Transport Fever 2. It's designed to be an extremely hard version of the game, that has to stick to real life as much as physically possible. We do 1 year each episode, which may sound slow, but my much more fast paced editing compared to other transport fever youtubers means that only the bits YOU want to actually watch are included, any umming and arring is always cut out and it's just the content you came to watch. If you've read this far, you're clearly interested! Why not press subscribe!
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    Transport Fever 2:
    Provide the world with the transport infrastructure it needs and make a fortune with custom-made transport services. Watch your trains run on rails, your buses and trucks thunder along roads, your ships power through the water, and your planes soar through the skies. Carry people on their way to work or play, and be the reason cities grow and thrive. Deliver raw materials and goods to drive the economy. Experience the greatest logistical challenges from 1850 to the present day, and build a transport empire unrivalled anywhere else on the globe!
    Free play offers a huge range of creative possibilities, while campaign mode re-writes transport history across three continents. Transport Fever 2 offers a choice of over 200 vehicles from Europe, America and Asia, modelled in extreme detail; and with the in-game map editor, you can re-create landscapes from three different climate zones. Finally, the realistic transport and economy simulator, along with comprehensive modding support, round off the gameplay experience.
    A huge game world is waiting for your railroads, road vehicles, aircraft and ships. Intuitive interactive rail construction tools and a modular construction system for stations make it easy to build and expand your transport empire; and thanks to a wide range of configuration options, every free play game provides a new challenge, where completely different strategies can lead to success.
    It is vital to adapt your company to the needs of the economy and cities: bridges, tunnels, switches, rail signals, one-way streets, light signals, and bus lanes are just some of the possibilities you can use to optimize the transport infrastructure. Even train stations and airports can be expanded with modules in order to meet different requirements; and various data layers help you visualize traffic volumes and emissions, and provide information for further improvements.
    Thanks to the detailed game world, you can develop your very own virtual railroad landscape: the map editor provides the possibility to create countless different worlds; the terrain in the game can be adjusted and painted; and thanks to the extensive modding support, new creations are being developed constantly, which are available for free via the Steam Workshop and which can be easily integrated into the game.
    Game Features
    Free play with countless configuration possibilities
    Three campaigns across three continents with over 20 hours of playing time
    Editors for creating maps and editing saved games
    Three landscape types: moderate, dry, and tropical
    Realistically modelled vehicles from Europe, America and Asia
    A total of over 200 vehicles: trains, buses, streetcars, trucks, aircraft and ships
    Modular train stations, bus and truck stations, airports and harbors
    Realistic transport simulation including one-way streets and light signals
    Editable and paintable terrain with realistic effects
    Intuitive construction tools for building railroads and more
    Display important data such as traffic and emissions, on separate layers
    Dynamic economy and city simulation
    More than ten economic chains with associated factories and goods
    Cities with countless residential, commercial and industrial buildings
    Detailed game world with physics-based lighting
    Individually simulated land animals, birds and fish
    Over 50 challenging achievements in free play mode
    Extensive modding support via the Steam Workshop
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    Processor - Intel(R) Core(TM) i7-9700KF CPU @ 3.60GHz, 3600 Mhz, 8 Cores, 8 Logical Processors
    Installed Physical Memory (RAM) - 16.0 GB
    Graphical Processing Unit (GPU) - NVIDIA GeForce RTX 2070
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    #Hushey #transportfever #Sandboxgame #transportfever2 #businessgame #tycoongame
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Komentáře • 54

  • @Hushey
    @Hushey  Před rokem +1

    *➡➡Buy Transport Fever 2 CHEAP Here!:* ➡➡www.g2a.com/n/transportfever2 ⬅⬅
    ➡➡*Subscribe* If you Enjoyed!➡➡czcams.com/channels/tzh-_c9zdFP5FLslvSD4lw.html ⬅⬅
    *➡➡For only $2.99 a month support me on Patreon if you want to help me grow my channel - It Even Comes With A Few Perks To Make It Worth Your While! :)* ➡➡www.patreon.com/join/Hushey ⬅⬅

  • @Izmael1310
    @Izmael1310 Před 2 lety +31

    I wish they would get rid off the missing cargo option - it does not make sense to lose cargo like coal or iron ore when the station is "overloaded". It happens when the cargo waits there longer and its not picked up by vehicle.

    • @Hushey
      @Hushey  Před 2 lety +6

      I suppose its for balancing. Just make sure your platform and frequency is good!

  • @MontePlaysGames
    @MontePlaysGames Před 2 lety +13

    The game really took off. Great work on the channel. Awesome stuff.

    • @Hushey
      @Hushey  Před 2 lety

      Awesome! cheers for the comment monte

  • @JustRossgo
    @JustRossgo Před 2 lety +9

    Ooooo that's sounds like a great update. Will be so nice to have mixed trailer trains

  • @ARFirstRaptor2011
    @ARFirstRaptor2011 Před měsícem +1

    Biggest problem with hub is, how long you are going to make the train to satisfy the city's demand for all the products?
    After trying it, hub is not able to keep up with the city's demand for all the reconfiguration by moving all the goods and storing it in a hub.

    • @Hushey
      @Hushey  Před měsícem

      The limit in the game for length is 680m, x that by multiple trains going in and you should be sound as long as you have a strong network to get them there fast

    • @ARFirstRaptor2011
      @ARFirstRaptor2011 Před měsícem

      @@Hushey Sure, also noticed that need add like 4, 6 etc engines, but it is slowing my main line down and the length of the platform/track to make it merge back into main line in cities is a impediment. Also it is not looking to be cost effective in the game. No question, hub is a cooler design. But with point to point, I am making 130 to 140 M/yrs income with just 2 products and only 8 cities connected without any passengers network.
      Game should make the running cost 10 times when the train is running vs being idle. Are we able to make more money in hub vs point to point, I doubt it. Current game doesn't give any benefit for hub network for sure even though that makes perfect sense.

  • @ScruffyTheJan
    @ScruffyTheJan Před 2 lety +6

    I wondered how/if they would do this. Great news :)

    • @Hushey
      @Hushey  Před 2 lety +2

      It is indeed! Thanks for watching, if you enjoyed subscribe!

  • @ademaiden-Cinematography3970

    There are mods that already change the city requirements from 2 to all

    • @Hushey
      @Hushey  Před 2 lety +3

      That's not vanilla though, it's exciting because this is what we will see in EVERY let's play and play through, not just one or two, if you're lucky. Thanks for watching!

  • @sirjackify
    @sirjackify Před rokem +2

    you already had it in the vanilla game that the cities would take more goods the bigger they got. Up to 6 goods i think.
    So don't know how much this actually changes

    • @Hushey
      @Hushey  Před rokem

      actually, no. The game used to have 2 as the set amount for cities!

    • @sirjackify
      @sirjackify Před rokem

      @@Hushey you can literally change it before you start a new game. when you start a game you see what map you get and if you press next or whatever it is in english on the bottom right you can choose the amount of goods that your city can have.

    • @Hushey
      @Hushey  Před rokem

      @@sirjackify nah mate, trust me it used to be 2. I made a video covering this.

    • @sirjackify
      @sirjackify Před rokem

      @@Hushey my bad just realized that your video is one year old and not one month kekw

  • @MOMAZOSPATO
    @MOMAZOSPATO Před 2 lety +4

    Will there be a way to remove this feature? Im a newbie and This game is already hard the way it is

    • @Hushey
      @Hushey  Před 2 lety +2

      Just set it to easy or normal, you'll be fine, dont worry mate! Cargo hubs are not a requirement however they are much better to do than plugging every industry to every city

  • @jayedmunds5665
    @jayedmunds5665 Před 2 lety +4

    Very much a US style of train loading, not very UK orientated, but will reserve full judgement till the update arrives

    • @Hushey
      @Hushey  Před 2 lety +1

      Thanks for the comment! Would you care to explain the UK method? Interested!

    • @jayedmunds5665
      @jayedmunds5665 Před 2 lety

      @@Hushey in recent times most freight sticks to the same type - so coal, steel, aggregates, intermodal. Same wagon types in rakes or at least same cargo in rakes. Such wagon types are JJA, HHA, HYA, FEA and so on.
      Certain rakes can be 22/23 wagons in length depending on routes served and length of passing loops etc.
      in short that’s the UK way currently, there used to be mixed freight consists back in the day

    • @Hushey
      @Hushey  Před 2 lety

      Oh interesting. I've seen container trains, are these all the same type of stuff in there?

    • @jayedmunds5665
      @jayedmunds5665 Před 2 lety

      @@Hushey can be anything to be honest, whatever rolls off the container ships at the ports. There are some flows which carry goods for supermarket chains, reducing the need for lorries on the road.

    • @Hushey
      @Hushey  Před 2 lety +1

      @@jayedmunds5665 interesting. thanks for letting me know! Do you work on the railways?

  • @TheNitricx
    @TheNitricx Před 2 lety +6

    still waiting for decaying goods. If a goods takes too long to get to destination it will give you 0 money but if you are fast it gives you more.

    • @Hushey
      @Hushey  Před 2 lety +1

      That would be fantastic. If you don't mind learning a little LUA, that shouldn't be too hard to do as a mod!

    • @MrShadow1617
      @MrShadow1617 Před 2 lety +1

      @@Hushey Ironic thing is, that profit decay on goods has actually been implemented in the original Transport Tycoon Deluxe, which is a 2,5D pixelart/sprite game from like the 90s. However, it will be interesting once it gets added into Transport Fever 2, because that is also a balancing thing, which is very hard to do.

    • @CST1992
      @CST1992 Před 2 měsíci

      @@MrShadow1617 The old game Railroad Tycoon 3 also used to do this. Profit decreased linearly with time.

  • @7337simi
    @7337simi Před 6 měsíci +1

    hmm, maybe not the most up to date video, but: Would be cool if multifreight cargo trains actually worked, but doesnt seem like it the way I like to do it.
    If you have several cargo lines from the same industry to different destinations it already gets hairy with the goods distribution by the transport hubs, then if you try multiple lines with the same destination & cargo you can pretty much forget about even trying to make that work, dont you?
    Have only been playing for 1,5 weeks to be fair, but - from what I experienced in hours of testing - the cargo distributation AI (or whatever you call it) is a mess.
    E.g., I hope I can explain: I tried to deliver bread with a few goods wagons on all my trains coming by the bakery industry (instead of one big train), but: Some stupid mechanic allocates like 150+ bread for a train with 2 small 1850 cargo wagons, only stopping by very rarely above all things, while the train composition with way more space for the bread and higher frequenzy only gets like 20% of its capacity filled up.
    Same with the harbour I tried to make the logistical hub for bread delivery on the whole map: More than 1 ship line doesnt really work, ships on one of them leave half empty while there is still a lot of bread left on the pier (allocated for the other line).
    I love this game so much already but this good distribution bs really annoys me tbh. Seems to make it impossible to dive into more creative cargo logistics - for me at least, maybe I got sth. wrong? - I did find just a few forum discussions about the matter though...
    If you have any ideas (or more questions) on it: - help would be much appreciated!

    • @Hushey
      @Hushey  Před 6 měsíci

      Hi i just made a video covering this, feel free to check out

    • @7337simi
      @7337simi Před 6 měsíci

      You mean the one about the distributation center and stuff? I did. So you are saying I should do 1 large train? Im quite early game so that doesnt really work with the vehicles I got so far. Also, my map (small size and lots of ships) doesnt really fit it.
      Problem then is if you got multiple train routes that bring stuff to the same destination one way or another the game messes up the distribution on the cargo ramps (see above for more detailed explaination)

  • @pacoleos
    @pacoleos Před 2 lety +1

    Any idea, on when is the update, date?

    • @Hushey
      @Hushey  Před 2 lety +1

      Estimating about a month. Thanks for watching!

  • @myst_m4rt3n53
    @myst_m4rt3n53 Před 2 lety +1

    when does the update come out

    • @Hushey
      @Hushey  Před 2 lety

      Release date should be announced on the 15th

  • @shawnp6653
    @shawnp6653 Před rokem +1

    I guess it is time to re-install TF2. I like big cargo hubs and with every city taking all products. oh boy!

  • @joshuawhitman8254
    @joshuawhitman8254 Před rokem

    RIP: My ear drums... thanks for that

    • @Hushey
      @Hushey  Před rokem

      Everything is in the yellow nothing was in the red. Are you sure you didnt have your headphones turned up too loud?

  • @isofilmy
    @isofilmy Před 2 lety +1

    Any idea when it will go live

    • @Hushey
      @Hushey  Před 2 lety +1

      About a month I would estimate

    • @isofilmy
      @isofilmy Před 2 lety +1

      @@Hushey cool will look out for it. Switched to far cry 6 for a while but that might draw me back

  • @arronjackson8910
    @arronjackson8910 Před 2 lety +2

    Will it be a free update?

  • @unkilable8800
    @unkilable8800 Před 2 lety +1

    Can be translated into Russian, please?

    • @Hushey
      @Hushey  Před 2 lety

      My Russian is very bad. I can get around basics but not complex sentences. If you like you can add captions. Sorry.

    • @unkilable8800
      @unkilable8800 Před 2 lety +1

      @@Hushey Thanks, no problem!

  • @landforce936
    @landforce936 Před 2 lety +1

    First

  • @larrote6467
    @larrote6467 Před 2 lety +1

    Check out the mod im making for the update: www.transportfever.net/index.php?thread/17311-introducing-demand-overhaul-mod/

    • @Hushey
      @Hushey  Před 2 lety

      This looks fantastic!