It has the same vibe as the Ace Combat "Warning: low Altitude, pull up!" "Warning: Low Alititude, pull up!" or the "Warning: Missile lock, Warning: Missile lock" ones.
Pilot: dead Reactor: detonated Arms: gone Legs: crippled but still there Armourp plating: gone Shoulderweapons: destroyed Entire mech: fucked Lancer: yesh i can fix this in a minute
Seeing all those missiles launched, I thought to myself "Yeah! That's how it'd go!" Then seeing what happened to the mech who fired all the missiles, I thought to myself "Yeah, that's how it'd go..."
@@asaxander740 It's a solid machine at any license level. Power Up is fantastic, Initiative is bonkers, Replaceable Parts allows you to get away with riskier shenanigans.
Memeing aside, I found this video incredibly helpful. Now that I have a good, high energy visual reference to put to some of these actions andI can take that straight to my table. Your channel is the reason I go into Lancer and got me out of the dnd 5e funk. This community is lucky to have you and I really appreciate all the hard work you put into your videos.
I like the fact the narration is the same tone as the original trailer. "Replaceable Parts" at the end... Especially since we know what happens next (Pilot respec).
@@ItsBasil i know i know, its way more than that. but i only recently got into it myself and thought to use a benchmark. maybe you can fill us in a little better then! :)
@@primusstar5995 Meant to respond to this but I forgot to lmao Lancer is, by a mile, far friendler for new players to jump into as both a roleplaying system and a wargame. Lemme list off some of the reasons I like it better. 1) Character creation for your pilot is very simple and open-ended. You give them a name, callsign, background, and four "skill triggers" or broad skills they're decent at (examples include Act Unseen or Unheard, Read a Situation, Stay Cool, and Apply Fists to Faces). You don't choose anything about your ability to pilot a mech. That comes later. 2) Character creation as described above is, importantly, 100% separate from the process of putting together and piloting a mech. This makes roleplaying a lot more fun, because you don't have to worry about investing in skills more relevant to roleplaying/downtime interactions with NPCs overshadowing your mech skills. This is opposed to systems like D&D, where investing in skills like diplomacy, bluffing, and sense motive are investments not made in skills relevant to combat. This results in some people making D&D characters who are very clearly min-maxed for combat, but are otherwise not super interesting as characters. Lancer lets you have an interesting character without sacrificing your ability to be a nightmare in combat. 3) Mechs are incredibly modular, and the process of fitting them out is really fun and in-depth. The game also lets you respec your mech on the fly between missions, so if you realize a build isn't working for you, you can change out what licenses you put ranks in and can easily change up how you play the game. It really encourages you to get crazy with builds and find synergies between mech systems and weapons and whatnot. It's also really cool because it feels almost impossible to build a *bad* mech. A single mech can have multiple ways to build it, each of which feel unstoppable in their own unique ways, and that's without min-maxxing. 4) The combat is also fairly simple but has a lot of depth to it. It gives players a very generous-feeling action economy, and combat feels way more dynamic than "I run up to the enemy and hit him with my sword for four turns in a row"; this video NAILS how it feels to fight a big enemy mech in Lancer. In the last 4-ish combat encounters I remember playing in, I remember stuff like a mech teleporting behind an enemy sniper to Nothin' Personnel Kid them with a sword, grabbing a flying mech out of the air and shotgunning it to death, ramming an enemy so hard that it stumbles into the path of its allies' charge and gets flattened, etc etc etc. It's nuts. 5) It's not something that affects gameplay mechanics but the book heavily emphasizes that the art they use for the mechs are merely examples of what mechs of those frame types CAN look like, and that mechs are extremely diverse and can look like almost anything. Lancer is awesome, you should play it.
I've still yet to actually try Lancer out. My friends and I were supposed to try it out a little while ago, but the guy who wanted to DM decided not to at the last minute. But I'm here from the Armored Core fandom to say - damn - this was a really great edit. Great job
I saw a video of someone doing pvp in for answer with a red mech dual wielding revolvers and I could not stop thinking about how it was basically an absurdly high mobility raleigh lol
Wow... So this video pops up on my feed yesterday morning. And 24hrs later I'm deep in Comp/Con having bought all the books and .LCP's and I'm writing a mini campaign for my DND group. All I can say is thanks! This is the setting I needed for a TTRPG!
Say, you should try and do this with the Armored Core V Opening Cinematic. >Personalization's (Tank Treads), Assault Rifle, Assault Rifle, Engaged, Improvised Melee, Crushing Hit
Only thing that doesn't really work with Lancer for AC is that, at least in the case of VI, the pilots are hard wired into the robots so your pilot skills would only apply to combat settings. Kinda like an even edgier Iron Blooded Orphans.
Obviously a bit late, but now that the game is out it seems to be the case that Walter's hounds, or even just 621, are the only ones this really applies to - there are images of the other pilots outside thier ACs.
@@draghettis6524 the augmentation is more akin to the cyberpunk style that you have your normal human robot arms inthe cockpit/ ex suit or your body is fill with a bunch of holes that can wire with both AC and the exo suit in the Cockpit that you can use when you eject through the mech. They are capable of fighting as normal soldier as much as AC pilots they are just not as powerful Titanfall pilots.
@@Motleydoll123Isnt that technically For Answer Assault Armor? Since AC6 version wont have any of the *Kojima Particle* Radiation spreading everywhere to the point Mountains turn to Sand, and the Artic Melted while raising ocean which end up drowning cities And you know, it being a f-ing super radiation to begin with cause a lot of massive poison
@@RenoKyrie Yeah. It's 6's timeline version of Assault Armor (which is even given the name, because it's based on pulse armor tech.) so not really self destruct, but I can't think of a system that fits made by GMS for the job of AA. And it's not like his mech isn't trashed afterwards so, self destruct it is.
I'm so torn on Lancer- I know it's probably wonderful, but I'm too thrown off by all the supernatural stuff and I like BattleTech too much to see a mech that's basically a wizard and think anything but WTF?
eeh, the closest thing we have to a wizard mech is the lich, which fucks around with time travel, other than that pretty much everything is (mostly) standard mech stuff
Alternate way to look at it: There's no supernatural elements in Lancer. Not really. All of the Paracausal tech works because it accesses that alternate dimension of which blinkspace is a part. RA isn't a god. He's just a being from another realm where time probably doesn't exist the same way it does here, so he can see the past, present, and future at the same time. Same thing with all NHPs. They go crazy and can't relate to humans because they don't follow the normal flow of time due to their home dimension. This universe doesn't make sense for them. Like how Dr. Strange messed with Dormammu by showing him what time was. Horus is just a bunch of nerds who make their tech look magical to mess with people. HA and Union have reverse-engineered Horus's stuff and use it themselves. Its different, but not really magic. (This is the mindset my Lancer character has in-universe. They roll their eyes when people try to play up the spooky elements of the universe)
@@Sorain1 Yes this would be glorious and as an AC fan, this video alone has gotten me absurdly curious about Lancer. I downloaded the rulebook and started looking for players *because of this video*. I can only imagine how bonkers it would get if this was done elsewhere.
I once made a missile carrier mech, who's entire purpose was to saturate the ENTIRE area with so many missiles it was basically Armageddon. At one point my GM had like three mechs dedicated to focusing me, that was until I pulled out the shotgun.
Any EU based (or early NA) peeps willing to bring a girl along for her first Lancer game? I’ve been eyeing the system for a while, but none of my friends are sci-fi nuts ;-;
Not even gonna lie, this is the kinda difficulty I look forward to in lancer combat missions, so long as I know for certain a resupply is following shortly after. Scrapping by with the skin of your teeth and your mech is absolute shambles.
@11dragonkid11, have you ever thought about trying to create cosplay builds of some of the mechs in the Lancer RPG? I think a lot of the less esoteric IPS-N, SSC, and Harrison Armory mechs could be pretty faithfully assembled in AC VI.
The text to speech rapidly repeating "reactor stress" should not hit nearly as hard as it does...
Probably because it sounds like a b--ching betty going nuts from high stress on the equipment.
@@ned418 Battletech "Ammo Explosion Detected Weapon Destroyed Component Destroyed Weapon Destroyed Component Destroyed Weapon Destroyed Component Destroyed Arm Destroyed Side Torso Destroyed" vibes.
That last, quiet, tiny "boost" is what killed me.
It feels like the onboard comp-con is warning the pilot, its so immersive
It has the same vibe as the Ace Combat "Warning: low Altitude, pull up!" "Warning: Low Alititude, pull up!" or the "Warning: Missile lock, Warning: Missile lock" ones.
617 be out here Castigating the Enemies of the Godhead.
Poor 617 wanted to be a Manticore so bad.
The only HP you need is the last one.
The mech that suffered a Direct Hit would like to speak with you
@@Hit_by_a_Parked_Car They can speak all they like, as long as they don't hit me one more time. >.>
fucking lost it at "replaceable parts"
Lancerspeak for "yeah, that'll buff out"
Pilot: dead
Reactor: detonated
Arms: gone
Legs: crippled but still there
Armourp plating: gone
Shoulderweapons: destroyed
Entire mech: fucked
Lancer: yesh i can fix this in a minute
I love the implication that of all things, it is the pilots that are the replaceable parts.
And THIS is why GMS makes the baseline of EVERYTHING. It JUST. FUCKING. WORKS.
GMS. If it ain't better, it's trash.
Universal standard of quality
Seeing all those missiles launched, I thought to myself "Yeah! That's how it'd go!"
Then seeing what happened to the mech who fired all the missiles, I thought to myself "Yeah, that's how it'd go..."
I'm glad the Lancer community is latching onto this trailer, it's so fun.
>implying they weren't already part of the AC community
@@anhilliator1 >implying the AC community isn't just the entire mecha community
the sudden "replaceable parts" at the end caught me off-guard and now my sides ache from the belly laughs.
You know what's next? A full let's play of AC6 with this commentary and editing.
I NEED this
YES
YES
YES
YES
Never underestimate the Everest, or the mechjocks piloting them.
Nothing puts fear in a GM like seeing a pilot roll up in a LL 12 Everest
Really, they all should have popped core the second their first buddy dropped.
I played with the Everest in No Room for a Wallflower and I had a blast with it..
@@asaxander740 It's a solid machine at any license level. Power Up is fantastic, Initiative is bonkers, Replaceable Parts allows you to get away with riskier shenanigans.
@@asaxander740did your GM?
The fucking slow-motion SYSSSSTEM TRAUMAAAAA got me good LMAO
OVERCHARGE SKIRMISH OVERCHARGE SKIRMISH OVERCHARGE SKIR-
When a player in Lancer decides to Nova, your gonna know it. (especially if the dice feel like being kind.)
That Boost hit surprisingly hard when it cut to black like damn
"Replaceable Parts"
In an AC game, that is too accurate.
Then a Lancaster comes along to salvage remaining hulks, I'm sure the pilots are fine.
Memeing aside, I found this video incredibly helpful. Now that I have a good, high energy visual reference to put to some of these actions andI can take that straight to my table. Your channel is the reason I go into Lancer and got me out of the dnd 5e funk. This community is lucky to have you and I really appreciate all the hard work you put into your videos.
I like the fact the narration is the same tone as the original trailer.
"Replaceable Parts" at the end...
Especially since we know what happens next (Pilot respec).
Flash Clone
Level 0 isn't weak. Level 0 is the kind of tutorial where you can break into the main game and it'll roll with it just fine.
I never played Lancer but this was gold.
DND but with mechs
@@primusstar5995 DND but with mechs is selling Lancer incredibly short lmao
@@ItsBasil i know i know, its way more than that. but i only recently got into it myself and thought to use a benchmark. maybe you can fill us in a little better then! :)
@@primusstar5995Wonder if you could add AC mechs in there
@@primusstar5995 Meant to respond to this but I forgot to lmao
Lancer is, by a mile, far friendler for new players to jump into as both a roleplaying system and a wargame. Lemme list off some of the reasons I like it better.
1) Character creation for your pilot is very simple and open-ended. You give them a name, callsign, background, and four "skill triggers" or broad skills they're decent at (examples include Act Unseen or Unheard, Read a Situation, Stay Cool, and Apply Fists to Faces). You don't choose anything about your ability to pilot a mech. That comes later.
2) Character creation as described above is, importantly, 100% separate from the process of putting together and piloting a mech. This makes roleplaying a lot more fun, because you don't have to worry about investing in skills more relevant to roleplaying/downtime interactions with NPCs overshadowing your mech skills. This is opposed to systems like D&D, where investing in skills like diplomacy, bluffing, and sense motive are investments not made in skills relevant to combat. This results in some people making D&D characters who are very clearly min-maxed for combat, but are otherwise not super interesting as characters. Lancer lets you have an interesting character without sacrificing your ability to be a nightmare in combat.
3) Mechs are incredibly modular, and the process of fitting them out is really fun and in-depth. The game also lets you respec your mech on the fly between missions, so if you realize a build isn't working for you, you can change out what licenses you put ranks in and can easily change up how you play the game. It really encourages you to get crazy with builds and find synergies between mech systems and weapons and whatnot. It's also really cool because it feels almost impossible to build a *bad* mech. A single mech can have multiple ways to build it, each of which feel unstoppable in their own unique ways, and that's without min-maxxing.
4) The combat is also fairly simple but has a lot of depth to it. It gives players a very generous-feeling action economy, and combat feels way more dynamic than "I run up to the enemy and hit him with my sword for four turns in a row"; this video NAILS how it feels to fight a big enemy mech in Lancer. In the last 4-ish combat encounters I remember playing in, I remember stuff like a mech teleporting behind an enemy sniper to Nothin' Personnel Kid them with a sword, grabbing a flying mech out of the air and shotgunning it to death, ramming an enemy so hard that it stumbles into the path of its allies' charge and gets flattened, etc etc etc. It's nuts.
5) It's not something that affects gameplay mechanics but the book heavily emphasizes that the art they use for the mechs are merely examples of what mechs of those frame types CAN look like, and that mechs are extremely diverse and can look like almost anything.
Lancer is awesome, you should play it.
The Replaceable Parts at the end sent my sides into orbit.
See, I was waiting for CASTIGATE THE ENEMIES OF THE GODHEAD but... uh... replaceable parts works, too.
Forget to use your core system for the entire mission... he just like me... fr fr
Not sure why but somehow this makes the fight even cooler (and funnier), well done!
1:27
smh dude didn't even take any Engineering on his Everest.
LL0 is rough to fit Engineering in, I usually slam my first two points into Hull.
Thats on the pilots then for signing up to go up against an ultra with a short-cycle lance.
I've still yet to actually try Lancer out. My friends and I were supposed to try it out a little while ago, but the guy who wanted to DM decided not to at the last minute. But I'm here from the Armored Core fandom to say - damn - this was a really great edit. Great job
average Solstice Rain encounter
Can't wait to build my raleigh in armored core
i can fire every gun AT ONCE. God fears me
I saw a video of someone doing pvp in for answer with a red mech dual wielding revolvers and I could not stop thinking about how it was basically an absurdly high mobility raleigh lol
@@Ezekiel_AlliumI mean, NEXT is faster than regular ACs
Yeah, that's about right to me. The 'replaceable parts' bit absolutely had me laughing out loud.
That Everest really putting Synthetic Muscle Netting to use on that Goliath
lmao accurately in-game subtitle
Such a bad luck that Goliath had good pathfinding, if it was a Goliath from Starcraft all those AC would have survive.
Wow... So this video pops up on my feed yesterday morning.
And 24hrs later I'm deep in Comp/Con having bought all the books and .LCP's and I'm writing a mini campaign for my DND group.
All I can say is thanks!
This is the setting I needed for a TTRPG!
"OVERCHARGE, OVERCHARGE, OVERCHARGE"
Thinking how this would make a great prologue to a Lancer Campaign.
Sell how powerful the enemy is etc.
That’s the best description of the trailer I’ve seen so far. God I can’t wait for this game.
I'm so happy you did a Armored Core x Lancer video.
Honestly those edits could be a lot of fun for a lot of mech media
Aigth good joke take my like.
Edit:the replaceble parts at the end got me
I've had the Lancer rulebook sitting on my shelf next to 5e for months. August might be the perfect time to start a campaign..
Where'd you get the physical copy?
@@zacheryeckard3051 downloaded the PDF and printed it at work. I'd love to have a hardcover copy, but no luck finding one yet..
@@reincarN8ed Damn. The hope continues!
Thank you, though.
Say, you should try and do this with the Armored Core V Opening Cinematic.
>Personalization's (Tank Treads), Assault Rifle, Assault Rifle, Engaged, Improvised Melee, Crushing Hit
not enough overcharge+boost with each over boost here but still good even with that slanderous lack
I've been an Armored Core fan for decades, and this video is how I found out about Lancer RPG.
Thanks for sending me down a rabbit hole (=_=)..7
When in doubt, ram em.
Only thing that doesn't really work with Lancer for AC is that, at least in the case of VI, the pilots are hard wired into the robots so your pilot skills would only apply to combat settings. Kinda like an even edgier Iron Blooded Orphans.
Well there's Full Subjectivity Sync right there
Not with that mindset.
Hear me out: NHP CAMPAIGN LET'S FUCKING GOOOOOOO
Obviously a bit late, but now that the game is out it seems to be the case that Walter's hounds, or even just 621, are the only ones this really applies to - there are images of the other pilots outside thier ACs.
.@@DoctorWhoBlue I'm even more late, but 621 starts Jailbreak outside an AC, and presumably managed to escape on their own
@@draghettis6524 the augmentation is more akin to the cyberpunk style that you have your normal human robot arms inthe cockpit/ ex suit or your body is fill with a bunch of holes that can wire with both AC and the exo suit in the Cockpit that you can use when you eject through the mech.
They are capable of fighting as normal soldier as much as AC pilots they are just not as powerful Titanfall pilots.
Replaceable parts - The pilot
I recently found your lancer content and I am grateful for the amount of effort and care presented in your videos. Thank you.
Let the nhp take the wheel for the suicide run part I guess
oh that fucking ending lmao
Btw, shared this with a friend and his exact words were: "That provided me with a joy I hadn't known and the English language lacks words for"
DK bringing the good shit as usual
An AC style homebrew sounds fire to me
Come on, no "Divine Punishment" at 0:18?
Gotta stick with GMS
Now this is a certified castigate the enemies of the godhead moment
Nah technically it is a normal self destruct option. Castigate the enemies of the godhead would be closer to a nuclear blast
@@Motleydoll123Isnt that technically For Answer Assault Armor?
Since AC6 version wont have any of the *Kojima Particle* Radiation spreading everywhere to the point Mountains turn to Sand, and the Artic Melted while raising ocean which end up drowning cities
And you know, it being a f-ing super radiation to begin with cause a lot of massive poison
@@RenoKyrie Yeah. It's 6's timeline version of Assault Armor (which is even given the name, because it's based on pulse armor tech.) so not really self destruct, but I can't think of a system that fits made by GMS for the job of AA. And it's not like his mech isn't trashed afterwards so, self destruct it is.
@@RenoKyriehideo kojima spread everywhere and melted stuff! Lmao
Bruh got me in chills
was expecting a goblin face to pop up when they were looking at the screen lol
Please we need Armored Core 6 playthrough in this format
Never played Lancer, so ill have to look it up, but this was a well made video, glad to see it.
Oh you just made my night with this...
I started following because of the symphogear references in one of your other vids and I'm glad I did because this is gold
Now this makes me want a table top version of armored core....
Hell Yeah, Its Lancer Time?
Overcharge
Skirmish
Overcharge
Skirmish
**Overcharge**
**Reactor Stress**
**Skirmish**
**Overcharge**
**Reactor Stress**
**Skirmish**
**Overcharge**
**Reactor Stress**
**Skirmish**
I'm so torn on Lancer- I know it's probably wonderful, but I'm too thrown off by all the supernatural stuff and I like BattleTech too much to see a mech that's basically a wizard and think anything but WTF?
eeh, the closest thing we have to a wizard mech is the lich, which fucks around with time travel, other than that pretty much everything is (mostly) standard mech stuff
People joke that eastern mech gets too insane but Lancer dials it up to 11
TBF, every company uses at least a *little* paratech... But HORUS mechs like Lich are the only ones that really go hard on it.
Alternate way to look at it: There's no supernatural elements in Lancer. Not really. All of the Paracausal tech works because it accesses that alternate dimension of which blinkspace is a part. RA isn't a god. He's just a being from another realm where time probably doesn't exist the same way it does here, so he can see the past, present, and future at the same time. Same thing with all NHPs. They go crazy and can't relate to humans because they don't follow the normal flow of time due to their home dimension. This universe doesn't make sense for them. Like how Dr. Strange messed with Dormammu by showing him what time was. Horus is just a bunch of nerds who make their tech look magical to mess with people. HA and Union have reverse-engineered Horus's stuff and use it themselves. Its different, but not really magic.
(This is the mindset my Lancer character has in-universe. They roll their eyes when people try to play up the spooky elements of the universe)
this but the fight between Captain Packard and the MS08th team
It'd take time, but yeah. That is what I'd use to sell Lancer to potential players, it's such a brilliantly done fight.
@@Sorain1 yeeees, it will take time...
See, now what needs to happen, is you make a similar style video on all of the intros of the previous games. That would be sweet.
Please add more Armored Core VI But It's Just Lancer videos please.
Could see this being done with most of the AC intro's really.
@@Sorain1 Yes this would be glorious and as an AC fan, this video alone has gotten me absurdly curious about Lancer. I downloaded the rulebook and started looking for players *because of this video*. I can only imagine how bonkers it would get if this was done elsewhere.
Lol “replaceable parts” spoken so rapidly after critical system failure is just hilarious to me for some reason
so good!
Time to find out WTF Lancer is!
Its funny cuz right after 620 dies and 617 self destructs you play as 621
Would be funnier if you played as 627 to honour both tho
Walter gives no shits about his men, he wouldn't honor any of them lol
Nawwww man!! FromSoft animators be cooking hard 🔥🔥🔥
bruh I watched this by just assuming this was some reference to Armored Core, taking in account Im new to that.
now Im new to lancer now bruh
I really need to play Lancer, great stuff
The last boost is just a freaking yeeeeeet
I dont know what Lancer is, but you have my attention.
A mech focused tabletop RPG.
We love you please continue to lancer meme
I once made a missile carrier mech, who's entire purpose was to saturate the ENTIRE area with so many missiles it was basically Armageddon. At one point my GM had like three mechs dedicated to focusing me, that was until I pulled out the shotgun.
Let the AC memes flow!
Oh man that was well done.
It looks hella good.
Beautiful.
this is amazing
I would love to do a armored core themed lancer campaign one day...
That was so great!
The Diasporan worlds are getting crazy lately.
CASTIGATE THE ENEMIES OF THE GODHEAD
This is peak content right here
Also,not gonna lie but the grim look of everything at the end followed by "replaceable parts" gets me to chuckle
stress
Any EU based (or early NA) peeps willing to bring a girl along for her first Lancer game? I’ve been eyeing the system for a while, but none of my friends are sci-fi nuts ;-;
last scene could have been "CASTIGATE THE ENEMIES OF THE GODHEAD"
Not even gonna lie, this is the kinda difficulty I look forward to in lancer combat missions, so long as I know for certain a resupply is following shortly after.
Scrapping by with the skin of your teeth and your mech is absolute shambles.
I'm tempted to get this ngl
Dkid, ur the goat 🐐
Holy shit
someone needs to turn this into a mod, at least for all the button presses and hud alerts
the cool thing about ttrpgs is that you spend 4 hours playing through the events of the 2 minute long armored core trailer
A masterclass of shitposting
Suddenly Goliath
@11dragonkid11, have you ever thought about trying to create cosplay builds of some of the mechs in the Lancer RPG? I think a lot of the less esoteric IPS-N, SSC, and Harrison Armory mechs could be pretty faithfully assembled in AC VI.
Havent played AC since silent line, what is lancer?
Lancer is a mecha tactic tabletop RPG
How did you even wind up on this channel? Lancer has to be 70% of the content at this point, maybe more.
@@richmcgee434 Probably an Armored Core fan who got recommended this.
@@LeviathanTamer31 That's how I got recommended this. I'd heard of Lancer before from some buddies, but never got into it myself.