Making a custom inspector using UI Builder (Easy) | Unity Tutorial

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  • čas přidán 28. 08. 2024

Komentáře • 15

  • @MarcWithaC-BlenderAndGameDev
    @MarcWithaC-BlenderAndGameDev Před 5 měsíci +2

    Great tutorial. I just bookmarked this one next to several of your other tutorials and I'm looking back on some of your older ones. Organized, easy to follow, and professional.

  • @beatrageGameSalad
    @beatrageGameSalad Před 5 měsíci +1

    That's a really nice tool!
    We could create a grid/button system for a match 3 game and mount the levels and obstacles on the inspector! 😎
    With less code now! 😅

  • @BornToTroll-it5ju
    @BornToTroll-it5ju Před 5 měsíci

    wowzers...well I'm converted. Thankyou very much.

  • @DrSeal
    @DrSeal Před 5 měsíci

    Another amazing video, thank you so much!

  • @iiropeltonen
    @iiropeltonen Před 5 měsíci +1

    I have a question. It's great to have someone make a tutorial for this new tool. Where did you teach yourself how UI toolkit works?

  • @Dragoncro0wn
    @Dragoncro0wn Před 5 měsíci

    I recently extended the default unity button to include callbacks for hover exit etc.. and was annoyed that I had to add the #EDITOR tag in the code. Turns out all I had to do was make a folder called Editor to avoid this. I learned something completely new today :D

  • @TheArghnono
    @TheArghnono Před 5 měsíci +2

    Great video!
    I just can't understand Unity's choice of accessing UI elements through string values. It is incredibly prone to error.
    If you are in the UI Toolkit documentation business, I'd love to see a video on how to make in game UI Toolkit menus work with keyboard and controller. I tested a bit, and I just couldn't get it to work: Navigation worked out of the box, actual selection just didn't. I did, however, encounter many undocumented error messages when I tried to mess with the input and event systems.

  • @ArcanePengi
    @ArcanePengi Před 5 měsíci +1

    Very nice and complete tutorial ⭐ I've been using Odin for the past few months, is this comparable to it?

  • @TheKr0ckeR
    @TheKr0ckeR Před 3 měsíci

    Incredible resource, Thanks for your effort! I really love tool-development and i like to show them good as visually. I am creating my own event system with Unity Events! What type of structure should i choose for listener section? The section where we drag and drop methods, Unity's invoke responses. How can i actually customize how Unity Event serialization looks?

  • @giana7914
    @giana7914 Před měsícem

    Nice tutorial but i am having trouble with my script, i have a {get; set;} for my maxhealt and i cant find a way to show it in the inspector, does anybody know how?

  • @hyunwonchang1380
    @hyunwonchang1380 Před 4 měsíci

    Is there a way to bind ScriptableObject to a field? cause none seems to be working when i try them with either binding path or bindproperty().
    Edit: like how we just drag a ScriptableObject instance into the script, but made with custom inspector.

  • @sreerajkc7978
    @sreerajkc7978 Před 5 měsíci

    third. (Great tutorial by the way)

  • @rootbindev
    @rootbindev Před 5 měsíci

    Second

  • @Coco-gg5vp
    @Coco-gg5vp Před 5 měsíci

    First

  • @Joop55-Joop55
    @Joop55-Joop55 Před 5 měsíci

    kiss 😊