[TF2] Ranking EVERY Sniper Weapon in MvM
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- čas přidán 26. 06. 2024
- Almost 10k hours on TF2, still can't headshot to save my life.
Follow my Twitter: / weezytf2
0:00 - Intro
0:29 - D Tier
3:09 - C Tier
5:08 - B Tier
7:00 - A Tier
8:48 - S Tier
Music List:
Delfino Square - Mario Kart DS
Gritzy Desert - Super Smash Bros Brawl
Hyrule Field Theme - Super Smash Bros Brawl
Dry Dry Ruins - Mario Kart Wii
In The Space Pirate Ship - Kid Icarus Uprising
Full Steam Ahead - Super Smash Bros 4
Tropical Resort (Act 3) - Sonic Colors
Small detail you missed with the Heatmaker that makes it even better: the focus meter doesn't have to be full to activate it so you can get one kill to get some meter then activate it and go on your rampage (or miss every shot and get kicked)
Really? I was played sniper in mvm/casual a lot of times and didnt know it xd
That’s crazy
Wtf, why I have never heard about this
Wait I don't need to get 3 headshots?
@@alargeredlizard3003 Nope, you never had to. In fact non headshot kills (Including kills not by the rifle itself!) ALSO count towards the charge, and 1 assist is in fact all you need to use it. I don't particularly play Heatmaker sniper though, mainly use the bazaar and machina against the robots
Weezy: apologizes to soundsmith fans for huntsman
Space guy online: Imagine your an orphan who saw your parents brutally die and see another loving family adopt a mouse.
This is the funniest comment I've read in a long time.
I remember that, when did he say that? was it on the saxton hale tier list?
@@maestrofeli4259 It was on his guide for MvM sniper
After being around the what this doesn't suprise me.
Ive actually learned recently that heat maker with attack speed buffs allows you to literally hold down m1 and be a sniper machine gun. It’s ridiculous
Oh, hi zenith
@@lol1013 hi Lol 101
Hey zenith Yolo here 🥳
@@quelquundebien.9283 Hey Yolo
Noted
I don’t play the MVM tours, but I feel like this information can be really handy in general for MVM of all levels. The points you make just make sense. Thanks for the advice!
Agreed, I haven't played tours... don't want to anytime soon, but general in boot camp does help.
same, I'm yet to play a single mvm match but it's still nice to know
Boot camp is good enough
Yes try not to waste money on MVM tickets MVM tours are like slot machines but the rng is crapper
Your new i recomment Two Citties ya get 80% nice prizes
A small detail regarding Huntsman bleed upgrade is the bleed will make the robot constantly targeting you, a light class, because of the constant damamge. And you're up close meaning you won't live very long, as bots will prioritise hitting things cloest to them.
Small nitpick at 9:56 - "The Bushwacka turns that 35% damage bonus into 300%"
Mini-crits deal 135% and crits deal 300%, so it should either be "turns 35% into 200%" or "turns 135% into 300%"
Anyway thanks for making all these videos, I feel like the space of content for MvM information is pretty lacking
Yeah, I thought it was more than 35%
Luls, thanks, thought the same
I'm a little surprised that you didn't mention this, but the cleaner's carbine will add mini crits to explosive headshots, which makes the damage high enough to one shot soldiers with explosive headshots
NO WAY
Syndney Sleeper also used to apply Jarate to enemies hit with Explosive Headshot...
it also guarantees medic kills, whereas normally they can sometimes be overhealed and survive an explosive headshot
@@fractalisomega9517 the old Jarate AOE on headshot could be a MVM upgrade. likewise, the Pomson should have the old penetration as a core ability while the Uber and Cloak drain is a MVM upgrade.
Rly? Damn. Sniper is way too underrated
To add to the overpoweredness of the Hitman's Heatmaker, you can activate the focus at anytime. So you don't have to wait for it meter to be full.
Thanks! I didn't know that!
It's not for players like me though, the fast paced heatmaker gameplay is a bit too quick. I actually like the machina over it, nothing stops a robot uprising like a jacketed piece of metal being smashed through a robot's face at Mach 10
Let's not forget to mention that with minicrits (from Cleaner's Carbine, Jarate, Buff Banner) you can hit an important breakpoint to one shot groups of soldiers with explosive headshots.
did not expect to get rickrolled 10 seconds into a tf2 mvm video
And thanks to your warning thousands now have time to prepare, thank you for your sacrifice soldier 👍
@@theeliteofficer625 "was not my intention but I shall adapt accordingly"
i've been getting into mvm a lot more lately and these videos are genuinely helpful, keep up the good work man!
great
These tier lists are fantastic and are really helping me become a new player. Though one thing I'd like to see is a video dedicated to how to setup your own tour team such as what team composition to have etc., this would help me and my friends out immensely.
There are a lot of these team comp videos on CZcams
I’d recommend anything really. But I would say that there should be a good balance of power(giant killer)class aoe power(small bot killer) classtank buster(self explanatory)class and support class. The power class is best with soldier, spy,and heavy(though spy is good for med killing, it requires skill so wouldn’t recommend. I will say, you should try out training mode for mvm (in the training menu) cause their all bots).aoe power is best with engie(which is a must because he can support WHILE doing aoe).sniper and explosive classes can also do this but engie can kill real quick(again,sniper isn’t that new player friendly so try going anything else). Tank busting is best with soldier, pyro, engie and sniper. But as soldier use the beggars(watch the wheezy video explaining why),pyro use the dragon’s fury or phlog(but most of the primaries are fine if you don’t have either),engie you should use the widomaker but be carful because you don’t want to get your buildings destroyed because you wanted to get some tanks dps. Sniper should also prioritize giants but go for tank if your team needs a little support.lastly, support is well, support. Medic,engie and scout all do this and is seen as a must by high-tours(I am actually no a high-tour but play enough MvM to know what’s good).scout can collect cash and pick off individuals ,while engie can get good aoe damage, get teammates to the front lines quick and heal+disperse ammo to everyone as one person.medic is a little controversial but if you understand the ropes of medic and can get Uber quick(without going ham and dying because you went to Ubersaw a giant).crits are OP but it’s not a must. This is my opinion and I wanted to help so take this info however you want. Hope you guys do well.:)
One scout, one engineer, and a medic if you're playing two cities are the strict necessary picks
The rest is just general role fulfillment:
Giant killer (demoman, heavy or sniper)
AoE damage dealer (Solider, gas passer pyro [be wary of toxic players] or sniper with explosive headshot)
Tank buster if they exist in that wave (phlog pyro, carbine + bushwacka sniper)
All other roles are filled by the necessary picks:
Scout collects money, throws mad milk and marks giants
Medic shields from spam and hits people with kritz (also overheal is nice i guess)
Engineer keeps ammo counts high and has teleporters for canteen spamming
Back in the day I remember people used to get verbally upset if you picked Sniper in a lobby. Nowadays I find myself playing him more than anyone else in MVM, my only gripe is that the headshot hitboxes for the robots are... terrible, but other than that he's a ton of fun. Thanks for making this video as always, it's good to have easy to use resources for newer players so they can get a general understanding of what's good and what isn't, makes the whole experience a lot better and more user-friendly.
what the fuck shayy undertale
My go-to Sniper loadout for Rottenburg missions is Huntsman/Fortified Compound, Cleaner's Carbine, and Bushwacka.
Bow for farm and bleed damage on giants, and the CC and Bushwacka for tank killing. Because the computer I usually play on is too unreliable for using a regular sniper rifle, I utilize a bow so I'm not useless primary-wise.
And the CC/Bushwacka combo can absolutely shred tanks with the Bush's swing speed fully upgraded. Together, me and a Pyro and easily duo a tank. Once I was able to outdamage a phlog pyro by killing tanks.
I have a sniper loadout... where I can say it's rightfully called. "The piss-baby." Sydney for primary, Jarate for secondary, and Bushwacka for melee. It may be redundant, but it's actually pretty fun.
I don't care what they say, the huntsman is my only choice in mvm as it's my only way of shredding robots per seconds
Bleed is a lot better than this guy thinks it is. It really works.
@@cheezkid2689 on the big guys, yes. It's wasted on the smaller guys since Heavies, Engi's sentry, Soldier and Demoman are already shredding them in high speed.
@@zdetcatrsid Bushwacka +Jarate combo is the only way to be choppy
The Sydney sleeper was really good when it still had the Jarate explosion effect that made explosive headshot 35% better, no matter the amount of ticks. I wish it could still do that in mvm, it was fun
Yeah, it having Jarate explosion made it at least A tier back before Jungle Inferno. Now it’s just kind of… bad. Scout does better at applying mini crits to a single target. Even explosive headshots doesn’t make the Sleeper apply group piss for some reason, completely butchering it’s potential. Oh well, maybe one day.
potato.tf did that in their hexadecimal horrors custom missions, and man it was great.
God I miss the old Sydney sleeper. The weapon was fine as it was, until Valve changed it into a pseudo body shot rifle with headshot elements designed to teach new players how to snipe...when the machina fulfilled that role just fine.
I don't get it, don't the Sydney Sleeper darts explode into a cloud of jarate when you manage to hit someone in the head? It's the only rifle I use in casual and it sure as hell still does that for me
@@theshermantanker7043 That was the case before the Blue Moon Update.
Here before officially released
yea, weird right
Forgot that playlists still allow for people to see unlisted videos, so anyone who used that got to see this one a tad earlier.
@@WeezyTF2 Opinions on friendlies?
@@WeezyTF2 also because we are cooler than everyone else
@@H4nd1ess Big fan unless I'm using the Kunai/Eyelander
Don't mind me. I just found your channel today and I've watched every video. I'm happy to see people making TF2 content especially MvM. I love the game mode. Keep up the good work
Can't wait for Spy weapon tier list.
Considering how hard Spy is in MvM
To this day I don't understand why Spy doesn't have Scout's credit-picking perks.
@@MrLuizilla Because Spy is highly specialized. He's the best natural giant killer in the game without assists from canteens or kritz and can 1 shot samurai demos or FoS Heavies and can collect money relatively well since he's not being shot at due to disguises. giving Spy such a buff would make Scout a bit redundant and the kunai useless. Spy gives up the power to be generalized (Like damage scout for tanks and giants) to be a beast at killing giants or atleast leave them with apmost no HP (Spy does 938 per stab on giant robots with armor penetration fully upgraded).
Spy also is one pf the few classes that benefits from heal regen as small bots aren't nearly as high of a priority as you deal more damage just stabbing a giant a few times.
@@carolthepyro899 i mean, Scout has enough utility outside of collecting money to be outclassed by Spy even with that nerf. Mad Milk, mark for death, slow, and even his standard mobility making him great for picking off stragglers and snipers
@@MrLuizilla you forget that Scout also needs money to keep himself healed up. if a Spy is on the same team and steals the money scout should have would cause indirect problems. the balance of the game mode is already messy with Gas Passer and infinite refunds, buffing Spy even though he's already strong as is (limited by player skill) just to make him more accessible would be a mistake
@@MrLuizilla Imma be real with you, if Scout didn't have all his momey-related perks and could only do the things you mentioned here, Scout would be by far the single worst class in MvM. Obviously this isn't the case since he also has fantastic damage potential if you play him properly and upgrade his primary, but Scout's various supportive options are "pretty good" at best. Frankly I think Mark for Death is absurdly overrated as most Giants die too quickly for the minicrits to matter by like, wave 3. Better to just sholt them instead honestly, probably kills them faster that way.
Wow! You’ve grown so much. I’ve been here since 80 subscribers it’s awesome to see how much you’ve grown.
there was a time the sydney sleeper actually had aoe jarate on headshots, and if i recall correctly, it made explosive headshots do minicrit damage
Kinda sad they removed that. I thought that came with Jungle inferno. You can still extinguish teammates at range right?
@@dinodan1214 yes, you can
i think the huntsman can go right under the sydney tbh, the large and penetrating projectile is useful for spamming down a choke, and it allows you to play a more frontliney sniper, being able to get 360's to several giant's heads in very quick succession due to its fast reload and charge time , and the bleeding effect allows it to finish off a 125 hp bot after bodyshotting it without having to take a 2nd shot
yes, explosive headshot is broken but the huntsman's ability to get that arrow to whatever you want it to with no fear of being blocked by another bot is pretty good. ALSO the huntsman is crazy good with the carbine as you can put out constant waves of mini crit assisted arrows into bots and giants, its damage against giants is pretty much unmatched (apart from the focus heatmaker)
its speed, lack of tunnel vision or restricted movement and penetration is what makes it good, not its bleeding perk
I remember back when the syndney sleeper had its jarate explosion on headshot. It was super janky with the explosive headshot and made it a really funny weapon to use to make a whole squad of bots disappear
Hitman's Heatmaker, Cleaner's Carbine, Bushwhacka
this simple loadout has managed to get us to win a wave where the engie stubbornly kept using the gunslinger
pretty satisfying to land head after head, and take giants out all by yourself - because your ENTIRE team is focused on taking out the bloody tank in the back
Again with my amazing expectations, good job Weezy.
Thanks, I've been waiting for this
Your videos are so damn good and what makes it even better is the banana hat
Weezy, continue making these amazing videos. you're doing amazing with these types of videos and i can't wait for what you make in the future.
your videos are really nice to watch!
Thanks for video! I'm like MVM and your info is very helpful!
I somehow missed this yesterday, but boy am I happy to see this. Can't wait for the Spy one!
I've been thinking of a few ideas for making the Huntsman better for MVM, and here's what came to mind:
-Explosive Headshot: While it'd definitely make it usable, just giving Huntsman Explosive Headshot seems... boring? It would be appreciated, though.
-"He punched out ALL my blood!": As Weezy alluded to, jacking up the bleed upgrade's damage to stupid levels would make the Huntsman anywhere from "eh, 's all right I guess" to Gas Passer 2: Australian Boogaloo depending on how much it adds.
-Arrow Spam: Either a drastic increase to firing rate upgrades or a straight-up multiple-arrow-per-shot upgrade; either way, giving Huntsman Sniper the ability to turn a map into that scene from 300 would probably give him a niche. The Multi-Arrow could potentially shoot through a line of Uber Medics too, and if you land two or more headshots with one shot, those damage numbers would be juicy.
-Crit From Behind: Sniper is Spy! This is the one I'm most fond of, as it leans into the name a lot. If your team has the enemy's attention, sneaking in from behind and shooting a crit arrow through a line of robots could be a cool idea. Alternatively, make it a flat damage bonus so you can Headshot the back of a giant's head for stupid amounts of damage. You could also tack a reduction in passive aggro on to this upgrade, to better lean into the "sneaky Sniper" role.
Hey man, i would just like to let you know, that i appreciate what you do, it actualy helps a lot!
The Jarate can actually help the Huntsman bleed by causing it to mini-crit aswell. Granted I only did it on Ghost Town where you can make almost anything work, but its pretty funny to shoot a piercing arrow onto a group of robots covered in piss.
Overall, nice video. I have a few nitpicks however.
Explosive headshots is the broken thing about sniper, not the heat maker. The heat maker is just able to abuse explosive headshots even harder compared to the other rifles.
The bazaar bargain's charge rate from heads does not stack with upgrades, other rifles with charge rate upgraded will perform similarly.
I feel that you are greatly underestimating sniper's power even without explosive headshots. Without explosive headshots, sniper functions as a powerful giant killer with little risk. While obviously weaker than playing sniper with explosive headshots, this means weapons such as the huntsman and classic are not "dogshit", you can still perform very well with them.
In defense of the video from these nitpicks, as I feel they are a bit unfair:
- The highest ability to abuse explosive headshots is still specific to the Heat Maker, and it therefore applies to it specifically. Explosive headshots are the type of upgrade you'll always want to have as Sniper, so the ability to make the most of them opens up far more potential.
- The Bazaar Bargain's charge rate buff is entirely free, opening credits up for entirely different upgrades that could help increase value to the team.
- Just because a weapon isn't the best doesn't mean it isn't functional and viable; all of Sniper's weapons can be used somewhere in MvM, but that doesn't make *all* of them good. Some will have less prominant and useful niches compared to other weapons, which is not only to be expected, but perfectly fine and natural. The point of the tier list is to specifically designate what value certain niches have and showcase the creator's opinion on what works better than others on a *dynamic* scale, not what is unusable and what is not.
One thing about sniper I like is the Machina. The machina is able to pierce robots without needing the upgrade, and each of those can be a headshot, meaning you can potentially wipe out dozens of robots with a single bullet.
Granted, the Machina can't noscope, but hardscoping is more potent in MVM anyway, and the bonus damage when fully charged means that it deals the most damage out of any sniper rifle
@@gamerdomain6618 I'm not arguing with the placement of the weapons, the classic and huntsman are definitely weaker than the other sniper rifles. What I'm saying is that they are not terrible weapons, contrary to weezy's description of them (e.g. 2:07), calling them "garbage". They are not the best, but definitely not useless.
@@sev1120 The Machina is my favorite rifle to use when playing without explosive headshots. The pierce helps deal with crowds and the bonus damage is very helpful against giants.
I have a confession to make: I'm a sniper that doesn't use explosive headshot in MVM, instead preferring the penetration upgrade. And holy hell he still dominates even without explosive headshots because the small robots always bunch up together so tightly that I often end up getting 3 unintentional but welcome headshots with 1 bullet by just doing normal sniper things
you are literally the best mvm channel on youtube.
Weezy. I was playing expert with someone that had the gamer tag “Weezy” and if it was you I apologize for my horrid job as scout.
Thank you so much for all this MVM info. I can finally play as a decent TF2 Sniper now
Yo what, I just watched your medic vid
I'd swap Kukri and Bushwacka, though. Kukri is a general tool, and Bushwacka is a situation-specific tool. I think weapons that are generally applicable should be placed higher on the list.
Other than that, pretty nice tier list.
I'm quite curious on what situation the bushwacka is bad
@@pootis_gaming Unless you go up against a tank, Kukri is a superior option. Especially against Spies. And there are more Spy waves than Tank waves, at least in the Two Cities.
@@DEWILL ah thanks for clarifying
But sond smit said bow good
I have a soft spot fot the heatmaker, being my go to rifle in casual since it's good for helping you form good habits. Early on on MvM's life cycle I went with it by default and just.... carried
Then I realized how busted the thing is in mvm
You sound like a chill dude to play with tbh. wish i had people like u to play with.
>classic in d tier
>still uses it anyway, gets australium after using it for a full tour
memes aside, this is a pretty quick and snappy guide for each sniper weapon in mvm, nice vid
RNGesus christ you post these fast
Weezy: "makes a Sniper tier list"
Me who doesn't play sniper: Intresting
Great list! I think the Shahansha can actually be pretty decent when you don’t have the Jarate/Cleaners equipped. Sniper’s melee will be critting often in MVM due to all of your explosive headshot kills. Also sometimes it’s best to buy jump height and perch on a safer spot where the spies can’t reach you rather than use the Razorback.
Actually, I'd bump the Machina up a tier. The damage bonus actually applies to headshots as well, which allows you to hit 1000+ damage headshots with a full charge. Really great for dealing with giants.
Nah. The Bazaar Bargain is going to charge much more quickly, pumping out twice as many shots, and being far better overall for dealing with giants. And if you have enough money to max out charge speed (a low-priority upgrade), then you might need to up the difficulty because any of your options will be overkill.
@@lsdave42 If you upgrade charge speed and damage to the max nothing can beat the machina in terms of sheer single shot damage, if the bazaar didn't have the dumb charge speed cap and was allowed to have a 300% charge speed the head count stacked with the charge upgrades then maybe, but as it stands now nothing, not even the rapid fire heatmaker, can beat a machina when it comes to destroying single robots with massive amounts of hitpoints rather than a horde of them
Getting into mvm lately, these videos are a godsend. Thanks mate!
(Also small nitpick which can be ignored, kukuri is pronounced khu-ku-ri and shahanshah is pronounced shah-han-shah)
Small correction on the Machina.
Full charges increase the damage of the shot for both bodyshots AND headshots. Quickscoping remains the same, but those times with a full charge will slightly increase your DPS on headshots, and it's compounded with damage upgrades and charge time upgrades. With full upgrades, you'll do 1035 damage on a full charge (which you actually show in the video during the Machina segment), and that plus maxed charge rate means you can reap the benefits of that more often, mostly on later waves. This technically does beat out stock on giants in later waves in terms of raw DPS. It doesn't change much, but I'd think it moves it from 'roughly on par with stock' to 'slightly better than stock, but not by much.'
Other than that, thanks for changing my opinion on a lot of weapons I used to use in MvM. Now I see why the heatmaker is good.
Because you didn't mention it in the video, and its my sworn duty to shill the heatmaker, another big upside is that you can activate focus at any charge level. So you can get one kill, activate focus, then continually extend it with more kills. Not its biggest draw for sure, but it boosts the heatmaker even more since focus becomes pretty much completely free. It also gives you a faster charge speed to boot (from 2 seconds to 1.5 seconds before upgrades) which lets you prioritize other upgrades over charge rate in the early game.
Learned a lot from the video, will try out the cozy camper next time I play!
Here before the videos length
In my experience of using the Huntsman, however little it is, the Huntsman's best upgrade isn't the bleed, it's the penetration. Sure, get a single point of bleed just to have the ability, but you're gonna want max damage and the penetration upgrade. After only a couple damage upgrades, you can one shot Uber Medics with a decently charged BODYSHOT, and the penetration lets you shoot through the giant and other medics you're ohkoing.
Of course, it is more expensive, buggier (I didn't even know about the reload speed bug or how it wasn't actually 25% damage, and in Rottenburg, there's one spot in front of the spikes that eats your arrows), but it's also more fun than standing in one spot and clicking heads!
I was wondering why my arrows would break on absolutely nothing while standing in front of those spikes...
Killing entire groups of robots with just one explosive headshot is incredibly fun. Huntsman can't do that
Even though I've not played a single tour in the years I've owned tf2, these videos have been invaluable in revitalizing my desire to experiment and enjoy MvM again. And even though I'm far from the greatest sniper, this video helped me find new appreciation for the heatmaker.
The heatmaker is a gift from the heavens
One thing to note about the Sydney is that Jarate slow upgrades apply to the shots too
Almost time for this series to conclude, and more focus on other topics to commence.
Once you are done this series, all robots ranked in difficulty would be cool
Such underated channel
Hey Weezy, I was just wondering, if you could give every weapon in the game a unique upgrade, what would you give them?
I've thought up a few possible upgrades to some weaker weapons to make them slightely better in the meta, like Natascha getting increased damage fall off range, so it can be used from further away, or just something like increased splash range of mad milk. or heck for the Sidney sleeper, AOE Jarate head shots
Mans literally pulled the smoothest rickroll
Now the last one: [TF2] Ranking EVERY Spy Weapon in MvM
There is a small amount of viability in the huntsman and that is thru projectile penetration. It works for the catwalk in Mannhattan and for the gateway in Rottenburg. It's a weapon to shred choke points and deal with a large amount of scouts but scouts can be handled by a sentry
Heya I was wondering if you could make a video on agro mechanics? I don't know if there's enough content on it for a full one but it's something I feel would be helpful to go into!
The Tribalman's Shiv due to it's bleed nature, actually drops blood money like all of sniper's primaries, even though it may suck balls in every other way, the credits have already been collected...
love the spirit tracks music
Thanks for the tips
I like using the Huntsman on Bigrock, since there’s a narrow sight line in the front and the tunnel entrance. Max damage with penetration and bleed is good. I top damaged TWICE
good short informative good tier list
Back when the razorback was bugged, (giving you overheal on backstab, which scaled with your crit resistance) I remember actively trying to get stabbed, dispatching the spy, then surviving heavy hits from another bot next time I got flanked. That was fun.
You don't even imagine how powerful huntsman could be. We played 6 snipers on expert difficulty. There was a Mannworks, wave 1. Guys with riffles couldn't do anything with scouts. Absolutly anything (well, they did some good headshots, but that was not enough). A that moment I got the spot and by upgrading projectile penetration and bleeding (ye, bleeding, on the first wave) I save the game just by spamming arrows at one place half of the wave. Actually, boys with riffles did a good job when pyros came out at the wave beginning.
What I want to say. Huntsman isn't that bad you say. Even huntsman could be a great damage dealer. It helps destruct lines of enemies while the riffle only covers not very big sphere.
Still doin mvm content in 2022? I love you man....
Hold on one fresh hell... I remember watching this yesterday... but it didn't say you posted it in uploads... but it gets posted now... and I do remember seeing it last night before I went to bed, before I took my melatonin... checking out some MvM, liked it... and now
it's here... the fuck??
Interesting take on cozy camper and jarate.
I use jarate in mvm as damage support for others, which a fan o war scout could do, and for slowing down super scouts, which mad milk scouts can do. For me it's rare to find them though, thus my preference of jarate.
I guess I've become too used to flinching and grabbing health kits to consider using the cozy camper, but I guess it's worth a try.
Most powerful Sniper item is the neon pink Anger
Even bots instinctively cringe at it, giving your team valuable time to stall
Will lime green work as well?
@@BanermanArthropide i think thats more effective on scouts
@@Pururut Not completely clear, do you mean against scout bots or on the scout player?
I have not really thought about the jaraty in such a way. I might try the camper-bargain combo for fun too!
One use i found for the shahanshah is you can kill a light class in a no scope-melee combo. The situation of being low on hp is far more common in casual and the cozy camper makes things even worse, but its a cool situation nonetheless. In all modes, you can use it with the razorback and stock. sniper/ bazaar bargain to kill gunspies.
Edit: i used heatmaker- camper( changing to the carbine for tanks)-bushwacka in wave 666 and got 134k damage. Damn!
The nice thing about The Darwin’s Danger Shield is that you can switch to it without having to worry about spending credits for it. Just put it on when you need it and then go back to the secondary you already invested money into.
This is a noice video
Huntsman and karate is a good combo due to you being closer to the action most of the time which allows you to use it more effectively
One other use for the razorback is an exploit you can use to get literally infinite overheal. I’ve played rounds where I literally have millions of health’s as sniper.
Granted, the bug is pretty hard to pull of reliably and needs to be done a few times before the overheal bonus really gets overpowered since the amount of health you gain grows exponentially with activation of the bug, but it’s still something I’ve found to be somewhat effective on later waves (unless they patched, but I kinda doubt that since this game gets updates once a century)
They actually patched that out recently.... "Fixed an infinite health exploit for Snipers using The Razorback" :((((
@@kawaii.jarate Aww man
I remember last night, a random Sniper and I (I was playing Scout) were chasing one another around the MVM map, throwing Jarate and Mad Milk at one another. This game is a gem. What other game allows such insanity?
F2p sniper 1000x mvm: Guys don't bother me, I'm using my favourite Machina
The server: *Ded. Not big soup rice*
For the bazaar bargain, you can still buy faster charge upgrades. So, not only does the slower charge penalty get undone, after a few headshot kills, you can do fully charged shots instantly.
"you know the rules and so do I"
Me:
*you know the rules and so do I! SAY GOODBYE!*
The Sydney Sleeper is currently the only primary I have besides stock. I have found it to be useful because of the jarate affect. It allows me to support my team without requiring me to swap my smg for jarate which is important for me because that’s what I use to deal damage to anything I can’t headshot and tanks. With the faster charge time I can still take out the weaker bots easily with explosive headshot. The jarate let’s me still do consistent damage to giants without needing to rely on headshots and give the rest of my team more damage too.
0:08 DAMMIT! RICK-ROLLED AGAIN...
1:10 dear god that single quote if misunderstood...
One thing you should also know about the jarate bushwacker combo; it's not just good at tank busting, it's the best at tank busting!
Seriously, with max swing speed you'll be getting crits so often you'll be able to out-tank a phlog pyro!
Huntsman seems pretty great to me after completing a few Advanced Boot Camps with it. With core upgrades and a little headshot luck I'm getting top DPS in the later waves of most games I'm in! It's way more involved than just standing still and aiming at heads, but it's still really fun to use.
Huntsman has less potential DPS on clumped groups than rifles (unless all of them are in a line facing you and none of the bots are Pyro), but it doesn't require standing still, plus it doesn't need nearly as many upgrades as most weapons (just the first levels of Bleed and Ammo are good). This lets you max out movespeed after Reload and Penetration to help maneuver; then Damage, crit resists and bullet/blast resist as you see fit. All Huntsman actually NEEDS is Reload Speed x3 and Penetration; Bleed is just a one-point wonder that works like a cheap Damage upgrade, but two charged shots+Bleed takes care of most small things and a headshot takes care of nearly everything.
An actually significant downside to Huntsman is it's an ammo hog, but you can spare teammates by using canteen points because again Huntsman really doesn't genuinely need any other points in it beyond 1150 for good damage which is great. And once you've maxed movespeed and have a point or two in Ammo it stops being troublesome at all. Earlier on if there's no Engi, you can be less troublesome to Heavies by staying back a bit and always going for the further away ammo packs (and figuring out where they are before the wave starts lol).
we dont talk on how i realized i got rick rolled at the start
I love your content
Babe wake up, weezy released a new MVM video
I just realized, you rickrolled us at the start!
“You know the rules, and so do I”
It's funny how effective sets are in mvm
Sniper: Urban professional set + bushwaka
Heavy: Sleeping bear set
Spy: Saharan spy(before the nerf where it took time to apply the disguise) + deadringer
Are regen items (conch and camper) bugged in mvm? The regen doesn't seem to reset on taking damage
There it is!
Correct tier list:
S-Tier: Being able to hit your headshots
A-Tier: Heatmaker, Bazaar Bargain ( situationally )
B-F Tiers: everything else
I legit forgot the Cozy Camper existed, I was so confused when Piss Bottle was A Tier because I didn't think there was anything left
can u make a list to what upgrade first in mvm for sniper ?
nice video
The hitman’s heatmaker is basically an automatic sniper rifle when using focus.
4:25 the Sydney Sleeper has always looked like a strange case to me (semicit.)