THEY FINALLY DIDNT BAN BAKE KUJIRA - Ranked Joust - Smite
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- čas přidán 21. 08. 2024
- honestly no jokes today. just pain. for the enemy team.
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#smite #rankedjoust #bakekujira
Its whaling time
Trelli how good are guardians on this map I feel like they get super out pressured by physical characters. Who is strong enough to fight early?
I still think guardians are fine. They are just boring to play and physical characters get to abuse warriors axe. Once it gets nerfed I think guardians will feel a lot better
The meele minions follow Perse into the jungle to teamfight, while the archers are defeated by the entire enemy wave. The melee minions though win the teamfight and proceeds to attack the enemy tower 1:41
That's why both towers where under attack at the same time lol
Meatball Mafia, assemble
DORK!
GG, you were whalin out
What items would you say are a must on Bake Kujira?
Is gilded arrow not good on the whale? I know it don hardly have any tank stats but the flat increae to auto damage seems nutty on him. Warriors just that good?
It's worked okay for me outside of conquest, but the burst damage/heal from warrior's axe is better for early boxing in solo lane - plus the protections on the starter give a noticeable damage increase to his autos anyway and help reduce incoming damage. You have to play a bit more passively early on with Gilded until you get your first tank item online, otherwise you end up getting bullied.
@@InvalidationX145 Joust is very early game/pressure focused especially when it comes to ranked, gilded is not worth the damage when you are trading a ton of tankiness for it. That being said, it does pop off late game for him, just handicaps his early and mid game a bit.
They should've banned Dave, might've had a chance.
where’d you buy the shirt trelli?
Ppl really banning bake? That’s crazy, he’s so squishy early game, all three focus him in the early team fight and he’s dead 9/10
He’s one of the most tanky gods early what are you even saying. A good bake isn’t gonna just dive while all y’all have your full kit like what are you playing in
Ikr lmao
@@finna1002 idk if we play the same game chief cause when I play against bake I’ll hit him with my kit early game and he’s like half health already fighting for his life 😂 but I only play joust I can’t talk for other game modes, I just don’t see him being a useful ban he’s literally so easy to play around
@@finna1002 bro watch the first 5 mins of the video, area hits him with his chains and he’s half health 💀
And that’s even with a change healing him 😂
People banning Bake don't realize he's a dumpy whale with a boring one button kit that's wrecked by Chaac standing in double rain.
Chaac is beatest boi
Im disappointed you didnt play dory from finding nemo
Hump the air!
I...... don't like the whale, am I the only one? He just feels underwhelming
Got very boring for me to play after the 10th game
Was fun for a couple games then after that I was like “this god sucks” lol
Never seen anybody but like 1 team play him in joust
This God Is overly unbalanced even for hi-rez standards
boring to play and annoying to go against
Am I the only one that hates this new joust map? Fucking ruined joust for me.. stuck in assault and arena now...
You're not the only one who dislikes the better map made for joust. Sorry you don't enjoy it but enjoy the other modes. I'm glad it's back.
What makes it better? it's an ugly map. The center fighting area seems to lack something.. and the layout spacing seems poorly designed.. and the fog? meh.. overall a 3/10..@@SirBMW82
What’s new about it besides the meteor lol
the layout, colors/textures, atmosphere, fog of war... seriously?@@dailyfb5481
@@joshmilligan7682 @joshmilligan7682 By your logic the only joust map you technically enjoy is Classic joust. Try looking at an overlay of the Chinese/Jade maps.
"The center fighting area lacks something" is a hilarious hot take as it's the exact same as the Chinese map design except for two lanes to red and a big wall vs 3 small lanes.
The layout and spacing is far superior for fights. It alleviates some tower camping. Weaker players who rely on towers are worse in this map. There's more spacing for more fighting and jungle play while also giving more farm. There's no safe space when the back and front are open to a fight and more walls can be jumped.
The distance between towers is slightly increased. As well the Titans have been put at an offset to change up how some gods can see and interact to and from base but ultimately that is moot.
Camps spawn at better times to allow everyone to obtain buffs early, make it to lane at the same time as minions and then fight for an important red buff later.
To combat the fog more warding is needed which historically is something most smite players are absolute garbage at even when given a free one... Truly a disgrace. Fog and map size is not the problem, greedy players who don't want to spend gold to improve team gameplay are the problem.
When the map first came out experience and snowballing was an issue. They've alleviated such issues over time with the map, that bled into the Chinese map changes, to help reduce it. Things like the amount of exp, increased distance to obtain exp, and timers.
The map is literally a much better middle ground to learning team play mechanics than anything else available for entering into conquest. It helps team a small jungle, the importance of camps and warding, and team play/team comps. The Chinese map was just assault with buffs and the ability to back.
This is why it's a 10/10 for improvement. The counterpoint of analytics showing people prefer the older one is because older people came back to play for a bit after leaving the game years ago. They didn't give the new map a chance because the game was soured. They got tired of the game in general as it became stale and didn't operate on the new map. But all the things I've listed, and more I haven't, is 100% why the new map is better and helps engage people into their main game mode conquest.