Noita: A Game About Fighting Entropy Itself
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- čas přidán 11. 09. 2024
- What is Noita? What is Entropy? What is Fighting? All these questions and more will be answered by this thirty minute schizophrenic breakdown of mine in the form of a youtube video essay on the strange indie pixel art finnish roguelike buzzword adjective video game Noita.
This is a rare moment where I decided to actually finish a project I started over a year ago. Originally this was much more heavily edited, but when I moved all my files to a laptop for college, literally every single video clip got corrupted but I retained the audio just sitting in the project file and eventually just decided eh whatever the talking part is the whole point anyways.
Music: NEW MAGIC WAND by Tyler the Creator, and the background tracks of the video game Noita.
#gaming #pixelart #noita #indiegame #videoessay #explosion #wizardposting
8 minutes into the video and you aren't even talking about Noita, like... damn this video is trash lol
Noita lick of relevant content
tik tok brain
Pin of shame
but uh, he is?
@@felipe-n9t taking a dump of shame rn
Ha yes, Noita,
Some runs, you eat the moon, kill the concept of water, and die to the sun you created
Others you trip balls, turn the floor to acid and die
One of the thing I find way to funny is that it tracks how often each enemy has killed you. Turns out that the most dangerous enemy that I should avoid at all cost is myself.
Mina stop KILLING ME
The giga sawblade calls to us all.
@@eredkaiser I'm too stubborn to not use it whenever I can 😅
It's just an exciting spell imo
Beeg
To be fair, you have far more opportunities to kill you than anything else in this game.
Small wand energy:
"Noita is a game about dying horribly"
Big wand energy:
"Noita is about dying hilariously :D"
I have never laughed harder at death than in Noita
peak noita is engineering the "be not" spell from eragon into a wand.
as someone whos sometimes comes across noita vids
its seems both and neither
it seems to be a game about dying horribly in the most comedic way possible
Dwarf Fortress mindset
@@MamaTrixxieAsmr It's one of those games where you feel like an abused housewife playing it, you keep coming back for more regardless of how badly it beats you each time.
This game is so deep, when people post screenshots on Reddit of "beating the game" for the first time, people congratulate them by saying "congrats on beating the tutorial." The tutorial!! This game is deep.
"You beat the game, thats cool, what about the other 95% of the map?"
I’ve only beaten the game once because once I’m powerful enough to beat the boss I head back up the caves to attain godlike power
Oh wow my comment is the previewed comment nice!
I think it’s not even beating the tutorial it’s just like only the start of the tutorial it teaches you how to walk 😭
@@jakksondd5821 the game is a lesson about greed. It's relatively easy to get enough power to kill the boss and complete the work, but when you head back up and to parallel worlds to get even more power, you just eventually screw up and die. Or pick up a wrong perk accidentally and find your game intolerable and just click New Game.
i went to the fungus zone and got teleported into a spot where i was constantly blinded and stunned by the enemies around me, i was slowly and painfully torn apart, unable to move. i enjoyed every second of that run.
Beating a standard run is the only the first step to understanding noita yet is only 20% of the game
Lmao 5% would be generous
It's not even 5% it's more like 2
0.1% is beating the game
beating the game is just the tutorial
the fact that this guy said "i would be surprised if someone could put hundreds *maybe* even thousands of hours into this game" shows that even this guy barely knows anything about this game. he didnt even mention the parallels worlds. and that shows just how insane this game is
Pretty sure he said it's likely that people would/could do that, seemed to be the point of the video.
09:15 "the underground however, is where most of the game lives"
LIES
the noita wizard is definitely the purple wizard of the shadow wizard money gang
Shame you missed bring up the fact Noita _still_ hasn’t been solved. The eye glyphs and cauldron still remain a fascinating mystery and through intense work of community- primarily on the Noitacord, new mechanics and tech are still being discovered from time to time
An example of this is the fact it was recently brought to light that when you die, a new star is added to the night sky, much of the game’s secrets are hidden in the Falling Everything Engine itself afaik, and this makes it extremely hard to breach the secrets and just datamine the entire game- sorta like a truly uncrackable lock if you don’t have the key
Wait wasn't cauldron used in one of recent mysteries as binary code or something?
@@irregularstuff5290 if you mean the cessation cypher then I’m afraid I wouldn’t know, to my knowledge the cauldron is unsolved but I will go check and edit this message once I’ve confirmed.
@@userk9 to be fair I wasn't active in noita discord for a while and don't know if it was decided that it was the only purpose of cauldron so there's a big chance that people still look for something in it.
@@irregularstuff5290 from what I can tell is seems in general unclear if its solved. There might be more mystery- there might not be. All that remains for certain ig are the Eyes- as well as some possibly more mundane mysteries here and there that aren't talked about as much
it's wild that after hundreds of runs you always see new things too and not just in the large amount of spells and perks. one time i found one of those water basins full of concrete which i had never seen before and haven't seen since. there's so many little oddities sprinkled around everywhere and without a doubt not every one has been found
13:00
Me, killing everything in first 2 biomes with emerald tablet for more gold:
Yeah, sounds familiar
I've heard a number of people try to refer to Slay the Spire and even FTL as rogue-lites due to having meta progression through unlocks but that doesn't sit well with me. It's the same deal as Noita where you have options added to the pool rather than a direct increase in power. The games have a LOT more legs left after you've maxed those out. They're not Dungeon Crawl: Stone Soup level of Rogue purity, but I struggle to call those games rogue-lites. The risk of rain games, same thing. I don't mind content unlocks, especially when locked behind something interesting like Noita's 'quests'. I do have a strong distaste for meta-progression though. I want to know that I am getting better at a game.
Hard agree on STS and FTL, definitely roguelikes rather than lites. However, STS is definitely its own unique beast as it essentially created its own genre through sheer excellence. I'd call deckbuilder roguelikes their own solidly unique type of game; referring to them as just "roguelikes" without the qualifier of "deckbuilder" kind of misses some of the nuance in my opinion. Kind of a squares are rectangles/rectangles aren't squares situation.
But the meta progression in STS, FTL, and Enter the Gungeon for that matter, unlocks things that either directly enable you to start off a run with a greater advantage by being objectively more powerful, or potentially let you start a run that way. I don’t think anything you unlock in Noita has the potential to let you start off a run with more powerful items or abilities, it just gives you the possibility to encounter more powerful gear at some point in your run. To me, that’s the difference between those games, and it’s also why I consider Noita to be a Roguelike and the other games mentioned to be Rogue-lites. They’re as close as you can be to a Roguelike as you can get without technically being one though (in my opinion) because they don’t have overt meta progression like, for example, Vampire Survivors.
@@profwoland8942STS only have Neow’s blessing that fits that description and even then it’s debatable since you always have Neow’s blessing even while starting out. And the new blessing you get isn’t more powerful, they’re just alternative. I would argue Neow’s lament(one of the two blessing you first get to choose in the game) is one of the best blessing.
Hey y'all, this was a project I recorded all the audio for like last year and then basically gave up on. Genuinely shocked it even hit a hundred views- when I made this, I had 2 subs. Anyways uhhh thanks for all the support? I'll try to upload something in the same vein in the next few weeks or so if I get the time off work; I'm thinking another game, so Brutal Orchestra, Loop Hero or Slay the Spire. Feel free to lmk what kind of video you'd like to see from me!
Great video. It was a mix of Terraria and the binding of isaac that brought me to Noita. I'd suggest a video on another game you love or inspires the abstract. Keep up the great work!!
you mentioned to avoid deckbuilder rouguelites, but i think one step from eden is definitely an outlier
Please make a video explaining Frozen: Olaf’s Quest 🙏🙏. I think it’s a deeply complex and unique game that I would love a video essay on because my brain can’t even comprehend the emotional depth. Thanks!
god i love brutal orchestra
More Noita plz. You have to check out the surface! :)
Noita is one of those games you need have the wiki guide up to get any sort of progression in a reasonable amount of time.
Good video, was very surprised that this wasn't from a bigger more established channel. Looking forward to what you do next
I've been slowly exploring and playing through blind. Its been a long time since I've played a game this deep, brutal, wondrous, and challenging. A true masterpiece of game design!
Thanks for leaving out spoilers, great essay on the game.
I have 90 hours, i have beaten the tutorial ( reached the "botom" and "ending" ) only once at 80 hours
good video. love noita and love the stream of consciousness narrative going on in the background of your ridiculous death compilation
Most people think: "Noita is hard :("
Real wizard know: "Noita is hard :)"
the kick animation in question:
(seriously it looks like the wizard is hard at one point of the sprite)
In a way, Noita embodies my personal relationship with all roguelikes. It even allows others to experience that relationship.
I *love* the possibility space of the genre, but I suck at the gameplay. Partly because of adhd and partly because the gameplay isn't what I'm focusing on, what I'm deriving my enjoyment from.
So the next time you spend 15 minutes tinkering with wands only to be killed by some interaction you couldn't test for in a Holy Mountain, I'm with you. That's me. In every roguelike, it's my love for weird esoteric poop that directly (Sawblades) or indirectly (I just need to carry these useless wands to the next Holy Mountain, then it'll be great!) leads to my death.
I couldn't bare it and installed wand tinkerer and revive totem mods. I feel like the game really lacked consistency for me, but this finally let me enjoy it to its fullest.
I approve using mods to improbe enjoyment, but also believe that consistency is bland. Noita giveth and Noita taketh away. That's what makes it fun for me at least...
Wand tinkerer improves the game a lot I think. Needing to backtrack across half the map to modify your wand in the late game doesn't make the game any harder, it just adds big chunks of tedium in between the actually interesting parts of the game.
FINALLY someone else thinks about the tyler the creator song when they pick up a new wand
BWAAAA BWAAA BABABABABAAA
ngl that sold it for me
Had me at the psychopathic flash game analogy, won me with the usage of New Magic Wand. Sick video man!
The video is incredibly well made, you have lots of potential, dont stop creating❤
"roguelike deck builder. Don't play these games" and then NOT MAKING AN EXCEPTION FOR BALATRO? ARE YOU CRAZY?!
Or Monster Train
8:30 there is actually multiple spells you can permanently unlock to use in noita, usually in boss rooms. Although it's exactly like dead cells, as in the spells are added to the loot pool for you to randomly find afterwards. So technically, noita is a rogue-lite.
Oh and good video btw
Whats funny is like half of them are worse than the base spell, and like 4 of them actually make the game harder
@@combsmsb yeah...
@@combsmsband then there's nuke, which once unlocked can spawn on any wand and be picked up by any humanoid enemy
you can also obtain a permanent crown cosmetic made in honor of what is probably the hardest challenge in the game
@@jameslarkin4567 forgot about that
"Why is he playing Tyler the Creator?" I ask, thinking of the same exact song when I play this game
Hey banana
@@triggerhappy4199 oh hey lol
@@BananaLizard hey didnt expect to see you here noita is cool
I was listening to this like a podcast and the comment at 4:39 killed me while I was doing the dishes hand soaked realizing I was about to walk over to the pc to read it myself
Noita is so amazing, it’s like the only game that’s both an ocean wide and an ocean deep lol
Even the community as a whole hasnt figured out everything still.
There is the eyes and cauldron mystery that people have been trying to crack for a while now.
You have a lot of potential, this video was amazing, don't give up my guy
What a killer video, you deserve more veiws
Lol, love the vocalised inner monologue when you mess up something you were saying
Sick Ender's Game pull, sick Tyler the Creator transition, Noita is a beautful game, especially if you enjoy suffering. Thanks for the video! Would watch again 10/10
instant sub, also I have played more than 400 hours and i still find new ways to die, new enemies, new biomes, bosses, hell i spent 2 hours exploring the overworld and iwas left more confused than i was before. You arent expected to learn this game by yourself, wiki everything is the way to go if you dont want 200 hours in to realise you can go over the tree (maybe i did it maybe i didnt)
edit: no fungal shift references, you might want to check that out, thats when i realised how good the game was
Great video man, keep it up. Loved the Ender's Game reference :D
I only heard about this book from my friend and from what I heard it sounds about as crazy as people who take No Wand Tinkering in Noita.
I feel like not mentioning of Binding of isaac when talking about roguelites is crazy
This video is so well made i thought you had easily over 1k subs, WOW i love this game and your perspective on it! You have a nice voice please make moreeeee!! :D
Wasn’t expecting a random backhand toward the state of Texas 😂 but honestly this is a great rundown. Noita is the only game I’ve ever seen with this level of punishment and reward along with a learning curve that flicks your 🥜 for funzies.
Wizard posting going hard here
I am aware haw AMAZING noita is and yet I watch every single video telling me to play it
Which I did
Very much did
"ohh fuck I gotta read it to you" lmao instantly subbed after that, and damn nice work on video this will blow up in the near future
that intro edit of dying literally gave me ptsd
Giles Corey jokes... my goodness that's a deep cut.
Once you've gone downwards you realise you don't have to...
Without giving away any major spoilers, let's just say that super mario 64 isn't the only game with parallel universes
Shadow Wizard Money Gang, we LOVE casting spells
nice video, you’re funny lol. this is without a doubt my #1 most underrated game. this game is the essence of “knowledge is power”. it seems impossible at first but once you learn the laws of the world you will find yourself a god among men. you will fear nothing but polymorph lol. i wouldn’t say it’s unfair, random yes.
also the fuckin soundtrack?? watch the documentary on it. so much respect for nolla
Dam that new magic wand bit had me pulverize the like button
So painful watching you having no water. After killing comi ('final' boss) several times, i decided myself, that start with any other liquids rather then water (or its variables) or pheromone is pointless. Pheromone is the only one liquid (that not rare as hell) which almost guarantees you some great income. Just throw some empty wands in it, and you might be able to buy whole shop, at least first few floors. Adding that hiisi medics would heal you with that, makes it really universal instrument
Hidden gem here
@@MrHocotateFreight it's hard to make it work all the time. Use statue to make thinner pool, so you'll be able to make it higher. Then throw wands in it, try to make it to the center of the pool. If doesn't work, make pool even higher.
And remember, don't throw in always cast wands ;)
P.s. quality of life is great, I'm using mountain - pyramid link. If im willing to take orb either from altar above or pyramid in desert, it creates for a few seconds portal to another of this 2 places
Starting with poly is pretty alright. You can make poly pools near the holy mountain exits using the statues to have a taller volume and jump into them to trick the collapse trigger.
@@doctorhealsgood5456 yea, definitely a possibility. Although, I'm too lazy for that😅 My ideal options either Long Distance + teleport or just finding tinker
@@maksonaladin4033 I mean it doesn't take long. You kick the statue a bit so the foot is facing towards the poly pool you are going to make you fill it with poly jump in and go to the exit.
How the hell did you make this and only have 20 something subs, I thought this was a 100k sub channel at first lol
I actually had two subscribers before I made this, and they were my boss and my mom lmfao
@@Anathyma-e6l asking your boss to sub to your channel is such a chad move I have to respect it
I love so much about this game. And after seeing all of the new stuff they have been adding as i was playing was great. Then after some time I'd hear about a new secret someone found and it just showed me how much more there is to this game than just the cave in front of you
I thought entropy is more about how things degenerate over time than the general concept of randomness? For example, in physics, entropy is a concept of energy lost from a system. If you've ever heard of the heat death of the universe, that's physics entropy at play. Am I just misunderstanding how you're using that word?
Entropy is a very broad idea used in many different fields and while randomness and probability in general is an important part of the study of entropy, it's only one piece. Same with your idea of "energy loss" in a system, energy can't be "lost" in a true sense as far as we know, at least in regards to real world systems. The heat death of the universe isn't a loss of energy itself, it's a loss of the means for energy exchange/transfer because of the irreversible nature of chemical reactions, as a super simplified explanation. The concept of irreversibility and a trend towards system wide equilibrium are arguably the most important pieces to the concept of entropy, which I think is very relevant to the ideas presented in Noita, but this video honestly completely misses the mark by not actually engaging with any of that.
OMG THAT TRANSITION INTO NEW MAGIC WAND WAS SO GOOD IT GAVE ME CHILLS YOU JUST EARNED A FOLLOWER
This is high quality for only 42 subscribers! Wow
I'm glad he keeps reminding me what the title of the video is. I kept forgetting
I need to get to Salem in time to take my *WIZARD TRIALS* in order to get my license.
Way more chill than the Witch trials trust
there actually are a select few spells (like 20 now?) that are permanent progression unlocks. they require you to do some pretty challenging side quests/puzzles in exchange for letting these powerful new spells (divide by 10, projectiles to black holes, giga saw orbit, giga nuke, etc.) spawn in the normal holy mountain shops.
Orbit + Drill + Homing is really funny.
Also: Homing + Levitation Trail
Noita is the only game I’ve ever played that feels like it actively hates you for playing it and I love it for that
You say unfair, but the game is the very definition of fairness. In fact, you don't take physics damage from most things enemies do - in that sense, it's unfair IN YOUR FAVOR.
It's a hard, patience-requiring, demanding and deep game. But it really isn't unfair.
If you went into your first run with the same caution and patience that you have on your first 33 orb run, you could make your first run into that - because frankly, you'd be firing no spells you hadn't thoroughly tested. Enemies wouldn't catch you off-guard, because you'd remain in cover 99% of the time until you don't need it anymore, hell, you may even see an enemy and think "I will intentionall let it live so I can test its effects out".
The game is fair.
the only real unfair things noita could hand you is literally no good wands/spells (basically impossible) or monster juice spilling all over the place from a great treasure chest and causing like 10 bosses to spontaneously spawn (also basically impossible). it's so refreshing playing it with knowledge because every run can be a good one
@@B1esky Someone ran into a seed like that, where it happens on the first floor. Pretty fun. Ridiculous, but fun. Most runs are more sensible, but the insensible ones are honestly the best. Insane fungal shifts, ridiculously wacky RNG (healium on the entrance of the mines? I had that!), your own ghost wandering about with a nuke wand? Sometimes you just get an extraordinarily hard or easy time, and both can be either your downfall or your rise to power. Harder runs tend to keep me on my toes - it's when I get a bit too easy of a time that I get careless and get myself killed.
And agreed! The moment you realize it's really just your way of utilizing the situation you've been given properly, or living with the risk of not doing so (for the gain of speed, potential reward etc.), then the game becomes very fun.
Died in a potential god-run yesterday, and I think that what separates those that enjoy how ruthlessly consistent noita is, are those who realize that the outcome of the game becomes a reflection of their own attitude.
When you realize that your death is just "my hubris got me", there's nothing to do at that point but laugh at the fact that you spent hours on something, only to either ruin it because of impatience or carelessness.
My only complaint is that Noita does have roguelite style progression. You can permanently unlock new spells by finding s throughout the world. Oh and the enemies. Those are a thing as well.
Explosions in Noita immediately turn you into physics
15:05 this is Personal Fireball Thrower. You hit the statue which counts as an enemy but can't be killed. So it's just throwing out endless fireballs.
1:25 DUDE THE WAY I FUCKING BURST OUT LAUGHING WITH THE SONG CHOICE 😂😂😂😂
I thought you were going by the definition??? I can maybe see how one would call Noita grid-based, since it's made of cells, though even that is debatable, but the game definitely isn't turn-based!
my luck is best described as: +100 -100 simultaneously, but there will always be a way for me to succeed…
this game sounds like the perfect game for me
Chain lightning?
Ermmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm....don't you mean Chain Bolt?
I mean… you could put chain spell on lightning
@@NErDy-pr1jf How DARE you try to DESTROY my argument with the power of *FACTS* and *LOGIC*
i mean the real thing that causes that effect is personal fireball thrower
Can confirm, nearly 500 hours in noita
Get a tp wand and learn to get in/out of the holy mountain and you can hopefully loot a biome well enough to make a decent want before you reach hisii base. Love this game
Great vid! Your pacing is pretty elite for a small channel.
Seeking knollege was always a game that is best played in community, and just like in real life, i think the game is totally especting you to seek knollege with this mindset
Surprisingly cool video from an otherwise empty channel. Best wishes.
excellent video, makes me consider trying it out, however insurmountable it feels. i love punishing games!
It’s one of the best punishing games there is nothing can beat the feeling once you get a good run going
More rogue lites that are fun:
Risk of rain 1, 2, and returns
RoR2 is one of the games I have 100%ed on steam lol. Phenomenal games, RoR1 was my childhood and I was so shocked when I heard the sequel would be 3d. Returns was an excellent remaster, and the new characters/items/stages are great.
Shadow wizards are drinking lean. We have almost gone far enough.
The way you speak can make anything sound intresting.
Great video
great video. looking forward to more
So, the way you discussed entropy triggered my ADHD zoomies and, as a trained (in training? A not-PhD, but still degree holding) physicist, only shenanigans may ensue.
The game is fascinating because while you are fighting entropy, you are only fighting the first phase. And, just like any video game boss, the first phase is the least terrifying. See, people make entropy to be much more complex than it is... including me because I had to delete the first attempt at writing this because I got stuck on state functions and potential steps. Anyway! Entropy is just any energy (mass is energy per e = mc^2 * lambda, so just lump in matter too) based system's tendency toward equalibrium. Its the proverbial ball between two slopes, it wants to stop moving and to be between the two slopes. The first phase is what you are fighting here. Its the largest swings of energy as the ball speeds down one slope and most of the way up the other, but stopping just short of the peak. Energy was lost in the exchange, which is what was used to paint the walls with your internals. As everything interacts, the system goes toward equalibrium, but with violent intensity. You then step in and mess with the equalibrium, causing the balance point to shift, making the attempts to reach equalibrium even more violent. But the violence slowly subsides until equalibrium is reached.
However, this isn't the scary phase. The scary phase is the equalibrium. See, when we talk about fighting entropy, the equilibrium is the phase we usually think about because, at equalibrium, nothing is changing. We rely upon that change for our continued existence. Our bodies need to breathe and transform O2 into CO2. We need to eat. We need energy and entropy to be moving. But when it all stands still, there is nothing for us to survive with. To me, thats infintiely more terrifying than being caught in the violence of the first stage. The first stage gives you something to fight. The second just watches as you realize your fate is inevitable.
This all said! I do think your explaination of entropy was a bit... weird. Like, it was conceptually on theme, but it seemed like either something was cut or you didn't quite understand entropy. I know I am just an idiot on the internet, but if you don't understand something about entropy that you want to understand, I will absolutely excitedly share everything I know. I've been studying physics at university for over 5 years at this point. I love this field and will _absolutely_ share anything I can with anyone I can. Except if you ask in depth questions about quantum mechanics because that is just magic from a plane of existence beyond my comprehension. But also, if I am just being silly in my ADHD zoomie frenzy, don't feel obligated to take me up on this. You may understand entropy better than me and my tiny brainlet just thought it was wrong or incomplete out of my own lack of kmowledge!
I dug a giant pit, ate something gross (can't remember what it was,) went to the pit, puked in it, ate the puke causing me to release slightly more puke than what I ate, filled the pit with puke by doing this, and then drowned myself in it.
Oh man, this game is so cool. I tried getting into it so many times, I'm sooo it's target audience, but for some reason the click still hasn't happened yet.
6:25 monster train wasn’t a bad rougelike deck builder it does enough to be diffrent form slay the spire and has a lot of variety
What the hell?
This needs a trillion likes IMMEDIATELY
Hard ass cut music
I'm fascinated by other people's experiences with noita because I kinda accidentally beat the boss one time and then it felt like I hit a wall where I just don't get any better at the game. After like 100h I have no idea how to build an effective wand. I'm glad that other people get it but it just makes me realise that I like tutorials actually and 90% of this game I will never ever see. Still a fun way to waste half an hour occasionally though
Video: "You have the capability to deal out kind boggling levels of death and destruction"
Me at the final boss: if I hit him 10000 times with this completely unmodified want I happened to pick up it'll work out probably
hey man! just discovered this video via the algorithm, i was shocked to see you're such a small creator because i really loved this video!! you get a sub from me, never stop doing the things you love!!!!
This is an interesting take on Noita. It's not a fair game, but that makes it more rewarding than most other games. One thing which annoys me about this video is that you've reused the same gameplay footage about five times. It's not like I need to see more, but it's always interesting to see rare events, impossible scenarios, and solutions to problems I didn't think of before.
Dead Cells' progression got destroyed by "accessibility" options (aka more accessible to this supposed "general audience" instead of actual accessibility options that make people able to play the game more)
Hi friend, I think you have a great understanding of how to catch the attention of folks who have played noita or folks that might be interested in it. Great captures of your gameplay. I think your voice and hyperbole could be tuned down or tightened up as they sound like theyre trying to be edgy or evocative, but it sounds like you have good command of how to pace your videos.
I look forward to your future videos
hey if you ever run another video essay thing like this again, you may be interested in running a bit of music in the background, just to give the video some meat, typically 10-15-20 ish percent of your normal voice volume, so that it's in the background and isn't interfering with your voice, and is just a bit of audio noise so that everything you say doesn't feel as. . . barebones? I don't know the best way to describe it, but I would recommend some additional audio noise that isn't bad to listen to and that's quiet in regards to your normal voice. Other than that, a little bit of cut out speedup between SOME of your pauses, just to help the flow of the video. Keep going, this is a good start!
Lol yeah like I'm on a god run rn where I've stacked hundreds of perks to make me immune to basically all damage and I've got a wand that instantly heals my 1.1 billion health, yet I'm still scared to go through areas because if a single flask of some silly pink liquid falls on my head, I die instantly
'Devistatingly lethal coding language where an error means your limbs end up on different sides of the room'
You mean ~ATH? ;;;;)
quality content !
Is this your only channel?
Because this vid is too good to be the first one
This is the only video I've ever made lmao I'm so confused as to how this happened
Dude that intro is used by a creator who covers alot of JJK. That was interesting
Oh shi an enders game reference. Subbed
I wouldn't say noita is unfair. I'd say it's perfectly fair in how it treats both the enemies and player. And since most games treat the player far kinder than enemies, to those who are used to it, noita seems "unfair"
Good video man. This has imspired me to go play the game for myself without any further spoilers.
If you haven't played it already, or been overly informed about it. I recommend you give Outer Wilds a play, you might not get it until your deep within, or perhaps after you've reached the end of your adventure. But from what I feel I understand about your appreciation of Noita, you might just fall in love with this game too.
If you do try Outer Wilds, Have a good adventure my friend, and stay away from sources of spoilers. This is the most spoiler sensitive game ever created. Period.
Really.. You can only play it once, polar opposite from a rogelike sure. But I promise it's soul is just as alive. Well worth your time.
Peace be with you.
Outer Wilds is one of my top five games of all time, at some point I'd love to make a video about it. Truly an unbelievable experience.
Wow. Thanks for reminding me how old I am via Orson Scott Card.