The Korean Backdash

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  • čas přidán 1. 06. 2024
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    Sources:
    SRK KBD article: shoryuken.com/2017/02/17/this-...
    National Association of Basketball Coaches: www.nabc.com/about/index
    Basketball Rules Committee Rescinds Change Regarding One-Bound Dribble: www.nytimes.com/1927/05/19/ar...
    Prelinger Archive footage:
    archive.org/details/fortwayne02
    archive.org/details/0048GoodS...
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    Tekken 7 - Infinite Azure
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Komentáře • 2,5K

  • @CoreAGaming
    @CoreAGaming  Před 3 lety +912

    Hope 2020 part 2 is treating everyone well. Again, thanks to Ridge Wallet for the support while letting me make the content I want. If you want 10% off a wallet, go to ridge.com/COREAGAMING.

    • @Aryan-ms4tx
      @Aryan-ms4tx Před 3 lety +4

      Lmao I was so interesting in the dribbling part I completely forgot I was watching a core A video

    • @CommunitySkratch
      @CommunitySkratch Před 3 lety

      nom nom nom more core a vidz

    • @Orangeboy1345
      @Orangeboy1345 Před 3 lety +2

      I love your videos. I mean freakin Baseketball analogy??
      Worth the wait

    • @Iqzzy-KO
      @Iqzzy-KO Před 3 lety +1

      Thanks for the vid, as a hardcore Tekken player, I didn't get how Korean Backdashing worked, also, can you please do a vid on Mishima Wavedashing?

    • @waddles7912
      @waddles7912 Před 3 lety +1

      weird to go into a tangent about dribbling instead of just addressing the fact that they could make that the backdash speed if its intentional

  • @bazzjedimaster
    @bazzjedimaster Před 3 lety +9034

    “Oh heihachi look,kazuya is taking his first steps"
    Baby Kazuya: ⬅️⬅️↙️⬅️⬅️↙️⬅️⬅️....

  • @TheHappySaturnian
    @TheHappySaturnian Před 3 lety +3258

    When he said basketball also has a movement exploit, I thought he was about to talk about 2k speedboosting

    • @TSkillzX
      @TSkillzX Před 3 lety +45

      Yeah its called uncalled travels in the NBA right?

    • @TheHappySaturnian
      @TheHappySaturnian Před 3 lety +88

      TSkillzX I’m talking about speed boosting in nba 2k playboi.

    • @_maza_2443
      @_maza_2443 Před 3 lety +11

      TSkillzX no, but it is what people who don’t know basketball call a travel.

    • @TheHappySaturnian
      @TheHappySaturnian Před 3 lety +46

      _ Maza _ you think if WNBA players Korean back dashed better they would get more viewers?

    • @ClearSmoke100
      @ClearSmoke100 Před 3 lety +12

      I thought he was going talk about james harden's double "backdash" 🤣

  • @ED-yy4te
    @ED-yy4te Před 2 lety +2405

    The first person to dribble:
    "I'm passing the ball to myself"
    Everyone gasped in awe

    • @lolhyena1714
      @lolhyena1714 Před 2 lety +18

      🤯

    • @3slicessenpai
      @3slicessenpai Před 2 lety +239

      "I'm passing the ball...to myself..!"
      *multiple gasps and anime splitscreens of the entire audience*

    • @justinjohnson2855
      @justinjohnson2855 Před rokem +65

      Yale writing dribbing ruining basketball is hilarious 😂

    • @evolvedbread1370
      @evolvedbread1370 Před rokem +36

      @@justinjohnson2855 the fact all of the controversy is actually serious is very funny to me

    • @pudinkeviar4151
      @pudinkeviar4151 Před rokem +23

      "i'm passing the ball to myself"
      indian soap opera editors: "my time has come"

  • @DanmakuMaster
    @DanmakuMaster Před 2 lety +2731

    I've actually witnessed the Korean Backdash in real life. Friend and I were walking around Evo 2019 and we saw Knee. Friend wanted to get a picture with him. We looked away for a second and he was gone. Knee is such a god at Tekken that he can KBD in real life. Took a couple minutes to find him again so my friend could get that picture.

  • @ExtremeAcer
    @ExtremeAcer Před 3 lety +5981

    Ah Tekken.... the only game where moving back takes a month to practice

    • @richcore
      @richcore Před 3 lety +190

      A month? lolz.

    • @CarbonRollerCaco
      @CarbonRollerCaco Před 3 lety +299

      @@richcore You needed a year, right?

    • @richcore
      @richcore Před 3 lety +626

      @@CarbonRollerCaco 15 years actually.

    • @mirror2922
      @mirror2922 Před 2 lety +139

      It takes a month to move 6 to remember unsafe moves you need to punish properly, and a lifetime for mastering each character specific counters at high level.

    • @silv2469
      @silv2469 Před 2 lety +92

      You fool it took me 3 tekken games to learn

  • @duchi882
    @duchi882 Před 3 lety +4425

    The Korean Backdash is top tier level Social Distancing technique

    • @raulphilipgoco403
      @raulphilipgoco403 Před 3 lety +99

      Yup but your opponent doesn’t like social distancing so they will try punch you, but with expert retreating techniques you could maintain that perfect 6ft distance.

    • @waifuconnoisseur4789
      @waifuconnoisseur4789 Před 3 lety +91

      "oh my gosh I haven't seen you in soo long! Have you learned any new skills since the quarantine?"
      "Yes" *does a 360 and KBD away*

    • @adriek07
      @adriek07 Před 3 lety +2

      agree

    • @CrimzonWolf777
      @CrimzonWolf777 Před 3 lety +29

      You ever just.....Korean backdash in real life?

    • @moroniflores4463
      @moroniflores4463 Před 3 lety +7

      and the society is doing wave dash

  • @EquivoxYttv
    @EquivoxYttv Před 3 lety +1335

    Came here to learn KBD ended up getting educated on how dribbling came to be in Basketball.
    This video is well put together.

  • @xenulus5282
    @xenulus5282 Před 2 lety +342

    By the time the basketball analogy ended I had literally forgot I was watching a Tekken video on backdashing.

  • @grimstoryteller
    @grimstoryteller Před 3 lety +2386

    Dribbling an advanced movement technique that broke the game.

    • @AchedSphinx
      @AchedSphinx Před 3 lety +58

      legit turtle vs hare situation. one team moving fast thanks to dribbling, the other stuck in place having to pass the ball to move. now you got guys like lebron stream rolling to the basket like a freight train.
      also funny that the rule naismith came up with is still being used, it's just that players are passing to themselves via dribbling.

    • @jasonchristiansen5214
      @jasonchristiansen5214 Před 3 lety +23

      This sounds like tierzoo material

    • @CarbonRollerCaco
      @CarbonRollerCaco Před 3 lety +34

      The whole reason why dribbling was initially frowned upon officially was because the ball was supposed to be stealable from players without needing to get too violent. If they could move around with the ball, that idea could be in jeopardy. Thankfully, dribbling opens up the ball enough that that isn't too much of an issue. And because it allowed that freedom of movement, it made smaller team sizes viable, and now we have five in play per team at once instead of the original nine, which wasn't even a regulation standard initially.

    • @ankitmahat5598
      @ankitmahat5598 Před 2 lety

      Hey

    • @user-ee6lk1pb6w
      @user-ee6lk1pb6w Před rokem

      Ib4 they allow kicking the ball when then update the next basketball rules lmao

  • @GMTK
    @GMTK Před 3 lety +6166

    Hopefully people don't catch you doing a sloppy version of this or you'll have yourself a slapdash backdash backlash

  • @Eliima00
    @Eliima00 Před rokem +43

    I fucking love that I watched this purely to learn how to KBD in tekken only to also have a lesson on basketball at the same time 💀

  • @tyleroliver5077
    @tyleroliver5077 Před 3 lety +269

    I can’t wait for this video to blow up with comments like this one about Kazuya in Smash, especially when Smashers find out that Kazuya doesn’t have auto turn around, but rather has KBD.

    • @Amaling
      @Amaling Před 2 lety +44

      if they actually let him KBD that'd be sick. But remember that this is also the franchise which got rid of wavedashing AKA the most freeflow fighting game movement option of all time, or at least the most freeflow one I'm aware of

    • @supremechaosbeing2696
      @supremechaosbeing2696 Před 2 lety +16

      i think he does have auto turn around though

    • @cameronn2572
      @cameronn2572 Před 2 lety +2

      inb4 Sakurai confirms that Kazuya doesn't actually have KBD in smash

    • @ultimayashade8920
      @ultimayashade8920 Před 2 lety +13

      He is unfortunately confirmed to have auto turnaround, not KBD, as of earlier today.

    • @tyleroliver5077
      @tyleroliver5077 Před 2 lety +10

      @@ultimayashade8920 I’m going to have to hold that fat L.

  • @asmara9779
    @asmara9779 Před 3 lety +1248

    i didn't know basketball athlete is doing korean backdash everytime.

  • @roycebracket8816
    @roycebracket8816 Před 3 lety +641

    almost thought the "yale dribbling ruins basketball" article was real lmao

    • @CoreAGaming
      @CoreAGaming  Před 3 lety +247

      I was actually worried about that for a second lol

    • @tjtribble9932
      @tjtribble9932 Před 3 lety +110

      @@CoreAGaming I thought it was until reading this comment, so maybe those fears were well-founded lol

    • @metalema6
      @metalema6 Před 3 lety +29

      I thought it was real

    • @IKI-KIKI
      @IKI-KIKI Před 3 lety +8

      Lol thanks for bringing it to my attention

    • @lolhyena1714
      @lolhyena1714 Před 2 lety

      It’s not?

  • @batongbugok1762
    @batongbugok1762 Před 2 lety +71

    Yes Pyra, that’s a pretty good backflip.

  • @kraggore699
    @kraggore699 Před 3 lety +13

    That was a great piece of content. You showed good examples of movements to distinguish the differences between fighting games, gave a great parallel with Basketball to contextualize the impact and relevancy of the technique and gave us a free history lesson at the same time. Kept the video from having a ridiculous runtime and even put the sponsored ad at the end. I'll be looking forward to your next videos, keep it up!

  • @hido...
    @hido... Před 3 lety +992

    This is literally the only thing I know how to do in Tekken.

    • @oiopquatro4846
      @oiopquatro4846 Před 3 lety +38

      Well, I can't do this.
      But I play Kuma anyways so

    • @vermister341
      @vermister341 Před 3 lety +1

      Same 😂

    • @ViperDivinity
      @ViperDivinity Před 3 lety +2

      this is literally me hahah

    • @morganometry
      @morganometry Před 3 lety +1

      real

    • @deadfr0g
      @deadfr0g Před 3 lety +43

      A list of technical skills I’ve acquired in Tekken:
      • comically slow wavedash
      • standing block (let go of stick)
      • I can count to four.
      Just kidding, I lied about the second one; I always manually block by holding back as hard as I can like a 2D scrub.

  • @mr.scarytheterry5039
    @mr.scarytheterry5039 Před 3 lety +889

    Never knew dribbling wasn't intentional, thanks for the wrinkle in the brain.

    • @bennymountain1
      @bennymountain1 Před 3 lety +49

      There was a time when dunking was prohibited as well.

    • @varspartoidac
      @varspartoidac Před 3 lety +11

      @@bennymountain1 *screams in Hanamichi Sakuragi*

    • @Valigarmanda
      @Valigarmanda Před 3 lety

      @@bennymountain1 Cuz of Shaq?

    • @Zetact_
      @Zetact_ Před 3 lety +10

      @@Valigarmanda I heard it was because of Kareem Abdul Jabar, who was so tall that he could just gently lift the ball into the hoop.

    • @jaysrandomvideos9483
      @jaysrandomvideos9483 Před 3 lety +25

      @@Valigarmanda the 3 sec rule under the basket is literally because of shaq camping under and just overpowering with dunks and rebound, like at the time, he never really do anything other than camping under the basket just waiting for a pass or rebounding the ball

  • @mythicallag
    @mythicallag Před 3 lety +371

    Can’t wait to backwash in Smash
    (Edit: omg I meant Korean backdash)
    Congratulations Kazuya of being in Smash!

    • @dzd2629
      @dzd2629 Před 2 lety +3

      Hahahahhahahahahahahahahahahaa

    • @VelvetVelva
      @VelvetVelva Před 2 lety +1

      Backwash lmao

    • @mythicallag
      @mythicallag Před 2 lety +1

      @@VelvetVelva vrooo how did I not notice

  • @SsjbDurag
    @SsjbDurag Před 3 lety +8

    This was a fire video! Very informative and tied into things I wasn’t expecting, and really changed my perspective on movement in games in general!

  • @zombieguy4444
    @zombieguy4444 Před 3 lety +446

    “The Korean back dash” sounds like a term that would mean “To back away and isolate yourself to end a dispute”

    • @xavierarchie4272
      @xavierarchie4272 Před 3 lety +2

      AYY ive seen you on globku's super baby 2 breakdown. A member of the FGC community I assume

    • @SMRTMinako
      @SMRTMinako Před 3 lety +34

      That's the North Korean backdash.

    • @ASMRDoodlez
      @ASMRDoodlez Před 3 lety +21

      @@SMRTMinako The Democratic People’s Backdash of North Korea

    • @sboinkthelegday3892
      @sboinkthelegday3892 Před 3 lety +2

      Backdash onto the rooftops during the 1992 L.A. peaceful protests by performing the roof korean backdash.

    • @Kenlac92
      @Kenlac92 Před 3 lety

      Like the irish exit lol.

  • @Giraffinator
    @Giraffinator Před 3 lety +303

    Tekken players: *Backdashes Koreanly

  • @steveluvscows2490
    @steveluvscows2490 Před 2 lety +49

    Hope you're all ready for Korean Dashdancing in Smash Ultimate.

  • @cpMetis
    @cpMetis Před 2 lety +75

    In short: "Does the unintended technique improve or hurt the game?"
    If improve, smooth it out. If hurt, patch it.

    • @gogogagagugu2134
      @gogogagagugu2134 Před rokem +7

      exactly this, the real solution is to make it so that you don't need to master fiddly inputs just to move backwards. Just make it so that you can move at the same speed with normal backdash spam

    • @MoreSewshin
      @MoreSewshin Před rokem +4

      @@gogogagagugu2134 that's the issue with the FGC is catering to tryhard tournament players and regular casuals. Very difficult to make a game for both.

  • @James-oj6ru
    @James-oj6ru Před 3 lety +521

    Me who didn’t even own Tekken 7: _Hm yes, very useful_

    • @FewRxi
      @FewRxi Před 3 lety +9

      U don't need tekken 7, tekken it's like fifa, every single game its exactly the same, so if u learned 1 character back then in first tekken and its in any other tekken u're good, same applies to the kbd

    • @t1red3yez27
      @t1red3yez27 Před 3 lety +62

      @@FewRxi, I'll have to disagree with you there, I've been playing tekken for years and not all tekken games are the same
      Tekken 6 and tekken 7 have entirely different combo mechanics and if you don't know either, you won't get very far, and tekken 5 has a different way of optimizing combos from both tekken 6 and 7
      Not to mention characters get new moves added and removed when new games come out
      To say that Tekken 1 is the same as tekken 7 is just WRONG.

    • @kunaikilla
      @kunaikilla Před 3 lety +1

      I agree with you both.

    • @liquidaeronraines5367
      @liquidaeronraines5367 Před 3 lety +25

      @@FewRxi You know nothing about Tekken, it’s not a yearly release, every title of Tekken is released, a lot of things changed. Fifa or sports games that released every year will either be busted or just still stay the same, just graphically improved or, worse.

    • @M4TTYN
      @M4TTYN Před 3 lety

      @@FewRxi whoa now Tekken don't got a gambling "mechanic" in it ....
      well i remember when fifa games didn't.... miss those days....

  • @TriplePalindromous
    @TriplePalindromous Před 3 lety +785

    From now on, I'm only playing basketball without dribbling. That'll show those cheaters

  • @teahousereloaded
    @teahousereloaded Před 3 lety

    How you zoom out of the topic to sport in gereral is so great storytelling. Really appreciated and learned something!

  • @jumpfold
    @jumpfold Před 2 lety +1

    You are awesome man. The production on your vids is top tier. Love it. I watch these vids even tho I already know how to backdash and what not.

  • @Joshua.Rogers
    @Joshua.Rogers Před 3 lety +222

    I never comment, but just wanted to compliment how you connected the Korean Backdash to the historical development of dribbling in basketball. Stroke of genius. I loved it!

    • @M4TTYN
      @M4TTYN Před 3 lety +2

      for more of these check past Core-A-Gaming videos :)

    • @skinnyskinny2676
      @skinnyskinny2676 Před rokem

      @@M4TTYN agree. Sad he doesnt upload anymore

    • @Berd-Wasted.
      @Berd-Wasted. Před rokem

      @@skinnyskinny2676 *Pakistani Tekken*

    • @squid8420
      @squid8420 Před 10 měsíci +1

      @@Berd-Wasted.its been so long man

  • @user-bp6yb5zv3f
    @user-bp6yb5zv3f Před 3 lety +119

    I've never had KBD explained this clearly. Thank you so much, Gerald

  • @yoman4422
    @yoman4422 Před rokem

    The additional explanation on IRL basket-ball mouvement "glitch" was more than welcome! Really enjoyed :)

  • @benscarreda.k.a.hidanjashi3078

    This is one of the best put together videos I've seen in a while. Thank you.

  • @sammyshake
    @sammyshake Před 3 lety +109

    "But in 1897, the sweatlords over at yale "

  • @Adanamon
    @Adanamon Před 3 lety +124

    I shit you not, getting back into Tekken right now and found that my movement is what I needed to improve on the most. Was literally going to look up tutorials on movement and the man himself has blessed me with knowledge. Love you Core A.

    • @thequestion8991
      @thequestion8991 Před 3 lety +3

      Facts lmao, remember the days of fighting games before internet 🤣🤣🤣

  • @Talz622
    @Talz622 Před 3 lety +4

    Movement is the biggest thing for me when it comes to enjoying a fighting game, so things like KBD, wave/plink dashing, and airdashes are hella nice to have as options

  • @Swoophy
    @Swoophy Před 2 lety

    I come back to this once in a while. It’s a really good video. Gj Core-A.

  • @Skapes11238
    @Skapes11238 Před 3 lety +277

    The story about dribbling reminds me of how stealing bases came to be a thing in baseball. During a pro game way back the 19th century, a guy just decided to run from 1st to 2nd base during a pitcher's delivery to the plate. Because there was no rule in place preventing it, stealing bases became a thing.

  • @RobSomeone
    @RobSomeone Před 3 lety +255

    "Sweat lords at Yale"

  • @johndewberryiii9925
    @johndewberryiii9925 Před 3 lety

    Wow this is awesome. So informative, I’m from Springfield Massachusetts originally it was nice to see a little nod in there

  • @FataLis_o.t.F.S
    @FataLis_o.t.F.S Před 3 lety +5

    I believe Jang Iksu was one of those koreans whom i’ve seen do it so flawlessly (TTT1), his movement back then was almost perfect. They should should make a tribute video about him.

  • @deeepdish
    @deeepdish Před 3 lety +63

    As a basketball player and a tekken player this is by far one of my favorite videos. I loved this one. Great comparison and analyzation from a player and developer standpoint. Cheers Core-A Gaming!

  • @OutOfCharacters
    @OutOfCharacters Před 3 lety +340

    The scrubs committee believes that the limitation of wavedashing is a necessary step in the best interests of me not throwing my controller.

    • @Gilthwixt1
      @Gilthwixt1 Před 3 lety +29

      Can you imagine though. What if Nintendo embraced Wavedashing and kept it in every iteration of smash since Melee. How much further would the game have evolved competitively if they were for exciting emergent gameplay rather than against it.

    • @gusbabiski
      @gusbabiski Před 3 lety +15

      @@Gilthwixt1 that would suck so much

    • @poopheadtwenty-seven540
      @poopheadtwenty-seven540 Před 3 lety +11

      @@gusbabiski but why

    • @Gold_Red52
      @Gold_Red52 Před 3 lety +4

      @@Gilthwixt1 I don’t think that whether a smash game has wavedash or not really contributes to competitive potential. Especially because wavedash allowed for better movement but also complimented Melee’s physics engine. I mean the only reason it even happens is because of Melee’s physics engine I’m pretty sure. It would be weird to have it in Ultimate wouldn’t really feel right. Although you can waveland.

    • @linnies.3684
      @linnies.3684 Před 3 lety +20

      @@Gold_Red52 Wavedashing may be a quirk of the physics engine in Melee, but it doesn't have to be. Rivals of Aether was created with the wavedash in mind as an example, and it feels in my opinion a lot smoother to use than in Melee (which is to say it doesn't seem to break controllers or people's hands). If they smoothed out wavedashing and made it a regular movement option, similar to how games adopted move cancelling after Street Fighter 2 accidentally let you cancel normals into specials, then it could become much more casual friendly like RoA wavedashing already is.

  • @StormierNik
    @StormierNik Před 2 lety +5

    Learning this cool shit for when Kazuya comes out in smash. Thanks for the basketball lesson too, very neat.

  • @grimmestcreaper2212
    @grimmestcreaper2212 Před rokem

    This was a video i watched before i even knew anything about Tekken.
    T7 was on sale a week after watching, and since then it’s become one of my favorite fighting games.

  • @phantomspaceman
    @phantomspaceman Před 3 lety +329

    "Sir, all the players are using an input glitch to move at a reasonable speed in our games. Should we just change the move speed already?"
    *"No."*

    • @bennymountain1
      @bennymountain1 Před 3 lety +51

      I mean, they changed the walk back animation. It used to be completely useless. Now you can actually get some whiffs with it.

    • @Lukmendes
      @Lukmendes Před 3 lety +36

      They did remove backdash cancel in Tekken 4 lol.
      While it was brought back later, games like Tekken 6 and Tekken 7 nerfed movement, so yeah lol.

    • @francesco3772
      @francesco3772 Před 2 lety +7

      @@Lukmendes I miss T5 movement

    • @throwawaydetective9080
      @throwawaydetective9080 Před rokem +1

      @@bennymountain1 dog what game are you playing? Single backdashing is so bad in T7.

  • @Fco2k7
    @Fco2k7 Před 3 lety +139

    JDCR said a while ago that learning KBD is not a "must". Which is just a situational technique. He also mentioned that not everyone knows when to apply KBD. The most important thing is to learn the fundamentals of Tekken.

    • @orbitalvagabond
      @orbitalvagabond Před 2 měsíci

      Then KBD doesn't have the impact that dribbling did on Basketball?

  • @b2j135
    @b2j135 Před 2 lety +7

    getting ready for Kazuya in smash...needed to learn how to do this lol

  • @hassansyed5661
    @hassansyed5661 Před rokem

    Thank you for sharing this trick as I was not aware about this trick

  • @63skarduken
    @63skarduken Před 3 lety +130

    I know that blasted salami has said that he’s tried to get some people into tekken once and they thought that the twitching seizures that tekken characters do looked stupid and made them think movement was unimportant, but the first time I saw tournament footage I thought it was really cool because it looked obvious that they were using some sort of advanced movement technique. It actually attracted me to the game.

    • @3rdDanPrime
      @3rdDanPrime Před 3 lety +14

      movement isn't just backdash (little compare to old games) it's also sidestep and it's very weak in sense that every moves tracks like hell

    • @ThiefofCrystals
      @ThiefofCrystals Před 3 lety +11

      I'll be honest I enjoy the visual spectacle that naturally comes with high-level play, and I feel as though Tekken's twitching seizures really does detract from that. I know for those involved in the scene it's par for the course and they don't bat an eye, I understand that there's complex technical depth behind what I'm seeing but it will never not look dumb to me.

    • @anibalmattiwos7613
      @anibalmattiwos7613 Před 3 lety +17

      @@3rdDanPrime Ye, but that's a T7 problem :(
      Hope T8 will have stronger movement again and less emphasis on oppressive df1.

    • @RanmaruRei
      @RanmaruRei Před 3 lety +5

      It's one of the reason why I hate Tekken.
      In many fighting games movement is OK as it is. It's effective on its own. In Tekken so advanced techniques are necessary.

    • @altokia2724
      @altokia2724 Před 3 lety +23

      @@RanmaruRei movement is the core of Tekken. Its movement should not be, as easy as other fighters. The techniques are not unnecessary, they are just so much more powerful than in other fighters that it makes sense to make them harder to do. Having an easier option is fine (like ladder stepping or qcb), but the advanced techniques should always be better. The only super hard movement techniques are kbd and ss anyway. Maybe wavedash if you have a char with one (Bob, Hwo, Mishimas, etc.). And these aren't even needed until intermediate play.

  • @Dartowl1
    @Dartowl1 Před 3 lety +236

    “When the world needed him most, he returned.”

    • @woozy1885
      @woozy1885 Před 3 lety +3

      Not original

    • @deco7217
      @deco7217 Před 3 lety +10

      @@woozy1885 But true

    • @pshanetju2598
      @pshanetju2598 Před 3 lety +4

      @@woozy1885 he right tho

    • @Poet482
      @Poet482 Před 3 lety +9

      I'm genuinely sick of seeing this comment. When saying nothing puts everyone, including yourself, better off, you should not say anything.

    • @deco7217
      @deco7217 Před 3 lety +5

      @@Poet482 It is pretty tiring at this point.

  • @pshiloh2753
    @pshiloh2753 Před 3 lety

    I just want to let you know as a viewer I really appreciate the consistency lately, because I definitely know every video you make is gonna be a banger and I look forward to every upload (even if it's not always you)
    Thanks for the cool vids dad

  • @HerrCurtis
    @HerrCurtis Před 3 lety

    A fascinating video, as usual. Also, it’s probably the most concise, direct and easily digestible KBD tutorial I’ve seen. I wish this had existed 6 months ago when I was learning to KBD. It illustrates why tutorials need to be planned, have a script and be concise. I realise that isn’t the point of the video, just a happy side effect!

    • @t4d0W
      @t4d0W Před 3 lety

      I get that but at the same time, I don't think the in game tutorial can get any better at teaching KBD as how some YT content has done. Especially utilizing KBD in a non-vacuum situation such as blocking and just doing KBD 3 times to get the spacing or until their opponent whiffs. Then you have to have the muscle memory to catch that and land a punish. It is also a concept that everyone TREATS in a vacuum (like many who complain about it) until they get the full grasp of tekken concepts such as spacing and punishment. Without it KBD is just moving backwards with no purpose and that is just as bad.

  • @FrankieW00FR
    @FrankieW00FR Před 3 lety +127

    Movement is exactly why I play Soul Calibur. The 8 way movement is what defines the whole game.

    • @Poet482
      @Poet482 Před 3 lety +24

      I still find it hard to believe that there was an entire decade and change where the devs thought that 8-way run was a "problem" to be addressed, so they made it 8-way crawl, instead. Glad they finally got their act together again with SC6. :)

    • @pusslicious
      @pusslicious Před 3 lety +7

      and the korean backdash is literally sophitia’s angelstep but backwards

    • @ThiefofCrystals
      @ThiefofCrystals Před 3 lety +36

      This is one of the reasons I prefer Soulcalibur over Tekken - because movement is immediately accessible and understood by most players. You aren't locked into constant inputs for efficiency, it's simple because it should be.

    • @mmmk6322
      @mmmk6322 Před 3 lety +26

      @@ThiefofCrystals if you are new to tekken, don't kbd. Instead do backdash, sidestep, backdash. Kbd won't make your footsie better all of sudden. Other things are more important for beginners to learn.
      Unfortunately that a big problem with tekken, beginners think that learning some advanced things as necessary to play the game at a decent level, and even worse, they go online and get the impression that these things are fundamental and take priority to learning them.
      Don't be fooled, kbd isn't necessary to learn at the beginning, and you should start learning it when you reach rank 20 online.

    • @ThiefofCrystals
      @ThiefofCrystals Před 3 lety +28

      ​@@mmmk6322 While I do appreciate the advice the sheer fact that you're providing an alternative for movement - a sequence instead of an input - kinda proves my point. This conversation simply wouldn't happen in other fighting games and it frankly shouldn't.

  • @Anonlyso
    @Anonlyso Před 3 lety +42

    It's a pretty interesting historical analogy to have the KBD and dribbling, tho there's a lot more that could be drawn out of the implication, for one whether "Traveling" would be considered "casualized" version of dribbling, which is very much frowned upon and so on.
    It's also worth differentiating that "who" is making the rules of dribbling (a big, institutional governing body), while, apparently, "outsiders' of the fgc have been very much pushing for lowering the technical skill ceiling/floor, across the board, and whether that's worth commenting on in community's reaction.
    But I do agree most with your common theme/sentiment in most of your vids, that fighting games should be some sort of "metropolitan" amassment of variety, that, to quote another FGC youtuber Leon Massey, "Fighting Games are for Everyone™, but not EVERY game needs to be for EVERY one". While the concept of a fighting game is stereotypically competitive and requiring technical dexterity to learn, I do thing, being "unique perhaps at the cost of mainstream acceptability, or even accessability" is the concept Fighting Game has been tussling with for a long time that I hope actually becomes generally acceptable, at least in the way weird indie games like indie RPGmaker horror games, Eurojank Slavic Suffering Walking Sims, Rogue-lites so detached from the original Rogue and other niche genres with acceptance within the general gaming space, if not culture as a whole.

    • @Yous0147
      @Yous0147 Před 3 lety +8

      I agree that fighting games shouldn't necessarily be for everyone. However, I also think we should make moves and movement as intuitive and enjoyable to do as possibly can be while upholding the competitive and difficult integrety of the game. And personally, I feel wavedashing and to a degree, KBD shows a direction that the players want the game to move in, but they're also weighed down by being wonky and quirky instead of intuitive purely by being unintended input "exploits" rather than well implemented into the game proper in terms of input. If wavedashing and KBD is better than the current movement option, then imo the current ones should be replaced for those but the inputs should be as intuitive and fitting as the original limited options. Why? Because wavedashing and KBD essentially replaces the former options entirely, because these options are core universal aspects to movement and because you shouldn't be forced to resign to a wonky design quirk to be able to compete, even if some might've come to enjoy it in a niche way or grow the muscle memory for it. What the adoption of KBD tells us is that it's a strong option and possibly also that people prefer fast unlimited backdash to the limited one. So the clear option here is to make that the default option, but imo not to keep it behind complex inputs, especially considering not everyone uses stick.

    • @Bilal44
      @Bilal44 Před 3 lety +4

      @@Yous0147 I'm not sure where this argument originated from, but I hear/read it very often.
      Wavedash does not replace a single cd and bdc does not replace a single backdash, just like how a single jab cannot be replaced by a 122/121/123/124 or whatever string. They all have their own unique purpose(s) as well as pros and cons.

    • @eliastew9636
      @eliastew9636 Před 3 lety +1

      @@Bilal44 Exactly wavedashing leaves you vulnerable/inactionable and while it's incredibly good for microspacing, dash dancing and even walking to an extent is just as important to neutral and spacing.

    • @clad95150
      @clad95150 Před 3 lety +1

      @@eliastew9636 What? The purpose of wavedashing is to make you move while being able to do any actions. The only drawback is that you lose the invincibility frames. (but you can block/dash if you need to).
      And while the dribble is a good exemple on why we should keep the dash canceling technique in tekken it doesn't approach the problem people have about it.
      People doesn't say it should be removed. People say it should be made accessible. To take the example of basket, it's like they kept dribble in games but you have to do the pass input every steps.
      And with your logic you should ask for it. Because dribble has some drawback (people can take the ball while you dribble) so it's not exactly superior as just putting your foot forward.

  • @Atsuru
    @Atsuru Před rokem +1

    Another example of emergent game play was a little known game called gunz online in the mid 2000s. A movement technique called kstyle completely changed the speed and pacing of the game. At the time, the exploit was viewed similarly as "requiring finger gymnastics to perform basic movement". Without kstyle though, the game would never have been as popular as it was at the time and indeed gunz 2 was nowhere near as popular and lacked the movement exploit that was popular in the original.

  • @richardmallow9189
    @richardmallow9189 Před 2 lety +1

    Holy crap. This channel is amazing. I've just spent 1 1/2 hours watching random video game videos on a Friday night. WTF? LOL. So interesting. Thanks for making these videos!

  • @BombaMolotov
    @BombaMolotov Před 3 lety +7

    Sweet music for the KBD explanation. There's an epic, old-school flash animation fight between Ken and Raiden with the same music. Brought back memories haha

  • @ArxGaming67
    @ArxGaming67 Před 3 lety +31

    "Oh boy, time to binge Core-A until I decide to go to bed because he uploaded!"

  • @AnaLanaPlace
    @AnaLanaPlace Před 3 lety

    Your Channel is exceptional, please keep It up.Ive Just started getting more interested in fighting games and your Channel is hands down the best fighting game contente Ive ever dêem.

  • @Cyberian_Khatru
    @Cyberian_Khatru Před 3 lety +6

    this has officially become that channel that barely covers my interests in the slightest but I want to watch every video because they're presented so well
    Edit: a word

  • @suto9233
    @suto9233 Před 3 lety +41

    Imagine being in the 1800's and be like YOOOO dribbling is OD!

    • @M4TTYN
      @M4TTYN Před 3 lety +6

      them mfs would lose they minds elon gotta pass me a time machine tesla i wanna cross over 1800's mf's real quick 😂

  • @darlingxluxii7977
    @darlingxluxii7977 Před 2 lety +1

    I love your depth vids on the characters culture fighting style! Omg awesome as well! Yay FGC forever!!! 💞💞😍🥰♥️♥️♥️♥️

  • @nibrocgeck7508
    @nibrocgeck7508 Před 3 lety +8

    I kind of despise fighting games playing them but they're so interesting to learn about. Your videos are great!

  • @davidantoine6625
    @davidantoine6625 Před 3 lety +66

    I had no idea about the Yale dribbling "scandal" when it came to basketball. The fact that you were able to reference it to how KBD fits and affects Tekken is pretty remarkable.

  • @mcmoblin5358
    @mcmoblin5358 Před 3 lety +23

    I agree with the analogy. I see the KBD as maybe "the crossover" dribble is today. There was a crossover before in basketball (it's point was purely to switch hands when you dribble). Around the 2000s players reinvented the crossover to cause other defenders difficulty guarding and staying in front them. They did this by keeping themselves low and shifting left to right rapidly. You didn't have to have a crossover but you are easier to guard without one. Same with KBD, you don't HAVE to know a KBD but you are easier to stay on top of without one. Both of these are examples of unique movements that changed the game.

  • @aamake547
    @aamake547 Před 2 lety +5

    Great video, I wish there was a little bit more emphasis on being able to block while backdashing in Tekken. Tekken is only a fighting game where backdashing is completely safe and non-committal as you can cancel it before the end of the backdash.
    I believe expanding on KBD alternatives, like backdash canceling (BD>SS>BD), and it's utility of additionally moving you away from the wall, are extremely helpful.

  • @crownlotus6007
    @crownlotus6007 Před 2 lety +1

    A cool video idea would be the different ways acrade stick levers are held and it's advantages/disadvantages

  • @polarpopcold
    @polarpopcold Před 3 lety +6

    I love seeing Tekken getting more and more exposure, definitely a great thing to see so many people getting into this game

    • @M4TTYN
      @M4TTYN Před 3 lety

      more exposure? sure not sold 6 million copies to around 50 million total but it growing with post on r/Tekken (feel how you do about reddit it's the pulse on things) pre hype of wallstreetbets.

    • @polarpopcold
      @polarpopcold Před 3 lety +1

      @@M4TTYN I'm talking competitive tekken you should of seen tag2, we always had the lowest entrees at every tournament. I'm not really talking about how many people bought this game just to finish the campaign and let it collect dust on their shelf

  • @phdbot4483
    @phdbot4483 Před 3 lety +3

    KBDs are something I need to work on in Tekken, especially considering I only have the PS4 Controller!
    Also, the historical trivia behind Dribbling in Basketball was very interesting to learn! :o

  • @hoyahimsa
    @hoyahimsa Před rokem

    really nice video. it would have been just kinda nice and informative but the comparison to the emergent gameplay of tekken's korean backdash to dribbling in basketball was next level

  • @HyrulianBeast
    @HyrulianBeast Před 2 lety +5

    Omfg, I literally just did this when I started playing the game and understood the feel of the game, I can't believe this whole time, i've been using a tech Koreans use in tournaments!

  •  Před 3 lety +82

    It is actually such a stroke of genius to defend emergent gameplay by showing an example from a wildly popular sport - not a video game! - that has been around for *over a century* and that is considered an essential part of the game.

    • @RockLoi
      @RockLoi Před 3 lety +13

      Except I think they kind of miss many arguments against it by using basketball, a game that evolved to accept dribbling to the point it's now legal to bounce the ball in place.
      If Tekken followed basketball then they would draw it into a core element of the game rather than keep it as an esoteric input, it's not as if the skill ceiling wouldn't still be high enough.

    • @kanucks9
      @kanucks9 Před 3 lety +3

      It's impossible to produce a good analogy for this outside of video games.
      The core problem is that it's a weird, difficult button input that should just be part of the regular control scheme.
      In real sports you can't just update the controls.

    • @gohan12991
      @gohan12991 Před 2 lety +1

      It's weird that I just saw your name now on reddit too lol
      Here - www.reddit.com/r/Fighters/comments/ea4k9b/street_fighter_v_or_tekken_7/?

    • @joshuasummers7554
      @joshuasummers7554 Před 2 lety

      ​@@RockLoi You cant make a perfectly direct analogy of video games to sports. Actions performed in sports require a ruleset and refs to restrict the behavior of the players. A video game lets you do whatever you want within the restrictions of hows its coded, and there arnt referees.
      Konami deciding to leave an unintended movement system in their game IS making it official. If they didnt support it, they would have pulled a Nintendo and removed it functions... and then added rng movement griefing for good measure lmao

    • @RockLoi
      @RockLoi Před 2 lety

      @@joshuasummers7554 I never said it wasn't official? I'm not sure what point you think I was making.

  • @jamv6572
    @jamv6572 Před 3 lety +35

    Never played tekken in my life and this is the coolest shit I've ever seen.

  • @LightsPersonalAcc
    @LightsPersonalAcc Před 3 lety +6

    They even named a country after it hotdamn

    • @kayosensei
      @kayosensei Před 2 lety

      Koreans are the best in tekken for a long time and now going toe to toe with Pakistan

  • @Akkbar21
    @Akkbar21 Před 3 lety

    I haven’t played T7 in awhile. I need to start again. What a great game. So glad it’s thriving.

  • @Afro_Blue
    @Afro_Blue Před 3 lety +80

    “Hand gymnastics to do basic movement”
    SSB Melee: 🙈

    • @reeseon10
      @reeseon10 Před 3 lety +9

      wavedashing isnt that hard

    • @Lumpycpu
      @Lumpycpu Před 3 lety +27

      @@reeseon10 not on its own, but being able to move smoothly while executing what you want is relatively hard for new players. And some old players...

    • @KennyCnotG
      @KennyCnotG Před 3 lety +25

      @@reeseon10 wavedashing is only a portion of what is basic movement in competitive melee, although by far the most famous. L-cancelling, wavelanding, jump heights, tilt vs smash inputs, DI & SDI (debatabely not movement but without these you won't last with experienced players), SHFFLing, and I'm sure other tech I'm forgetting is all pretty much required to have ok control of your movement, before character specific movement is then taken into play as well (think ledgedashes/waveshines/moonwalk etc).
      For most people, just L-cancelling consistently is a significant challenge, and tilt vs smash inputs as well. So the amount of time for most people to get competent enough at movement to play competitively and have any chance of not being steamrolled is a huge barrier to entry, and movement alone will not bring you up to the competitive skill floor- you need to get there with movement & then start applying it in neutral, advantage, disadvantage, and make it work with your character's moves. All together that's a very high skill floor compared to many past times. Oh, and it's all happening at a way faster pace than most people ever play games.
      Of course all this doesn't mean Melee is bad or whatnot, it's a game like any other we play at the end of the day. This one just requires a massive dedication competitively, and then mix that with the communities you find in any group of people who all love one thing, and it can get toxic for many.
      So yeah, Melee's movement standards competitively are pretty bonkers for most people. So is running a marathon, though.

    • @reeseon10
      @reeseon10 Před 3 lety +1

      @@KennyCnotG i barely read this but based off the first bit, i agree i just assumed he was referring to specifically wavedashing

    • @reeseon10
      @reeseon10 Před 3 lety

      @@Lumpycpu true

  • @arcadedude1987
    @arcadedude1987 Před 3 lety +27

    I think Korean Backdashing is one of the coolest things to learn in fighting games. It's up there when you finally figure out how to throw fireballs, wavedash, shoryuken, etc. I'm extremely happy it's still in Tekken because I could imagine an alternate universe where it was removed and makes the game a lot less compelling and dynamic at higher levels.

    • @QuintessentialWalrus
      @QuintessentialWalrus Před 3 lety +7

      Agreed. Korean Back Dashing should NEVER be removed from Tekken because it makes the game more interesting, and that's all there is to it.
      The only argument to be had about KBD is if standard back dashes should be made more effective as an easy alternative. KBD should always be the best way to move for players who can manage it, though.

    • @Sangria713
      @Sangria713 Před 3 lety +3

      The same concern is there for me when it comes to other things like electric inputs. I don't even really play Mishimas but I wouldn't want such a high-execution parts of the game to be removed in an attempt to streamline things for everyone. When you see people who have played for years, even decades, demonstrate that kind of execution, it's super impressive and just cool to see.

    • @arcadedude1987
      @arcadedude1987 Před 3 lety +8

      @@Sangria713 Yeah, it really makes Tekken different since a lot of games went through this phase of simplifying inputs or removing things but Tekken still has execution barriers that really make the best players stand out

    • @MoldMonkey93
      @MoldMonkey93 Před 3 lety +5

      @@arcadedude1987 Yeah. The only thing is when does it become arbitrary and/or archaic? Considering core movement of every other 3D FG functions as is.

    • @Evilj82
      @Evilj82 Před 3 lety +2

      @@QuintessentialWalrus i agree with you that it should never be removed. if you think about it, korean backdashing is just really a function of movement or back dash canceling . I don’t understand why keyboard warriors say it should be removed because that basically means changing the whole system of cancelling.

  • @azuyin4965
    @azuyin4965 Před 2 lety

    I'm so happy you're still making videos

  • @mrdanyo1223
    @mrdanyo1223 Před 3 lety

    More videos for this quarantine sir

  • @benia1908
    @benia1908 Před 2 lety +3

    are you doing alright Core-A? I recently subscribed and I hope you keep going with the awesome material

  • @professorpick
    @professorpick Před 2 lety +4

    im dying for more videos

  • @nelmsii3658
    @nelmsii3658 Před rokem

    Love the casual showing of the AM5

  • @indexRight
    @indexRight Před 3 lety

    I hope everything is alright, looking forward to a future vid as always:)

  • @omegakrome3931
    @omegakrome3931 Před 3 lety +17

    Just here to get versed on Tekken inputs before Kazuya releases :)

  • @SaltyRamen.
    @SaltyRamen. Před 3 lety +3

    0:31 that vintage keyboard. I want!

    • @M4TTYN
      @M4TTYN Před 3 lety +1

      that's i think not vintage, few keycaps sets are exactly that color to the thing with distressed jeans... dunno if that is a think with keycaps but you never know.
      with that being a full size it's prob around $99 - $150+ USD I'm just guessing tho as I can't see a logo but this has kinda the same color mechanicalkeyboards.com/shop/index.php?l=product_detail&p=3565 heads up there's a community of people for keyboards too those with only 6 keys to num pads and all sorts for all that keyboard.university (not a collage)

  • @burn1none
    @burn1none Před 2 lety

    I love the picture you used I understood the concept before even watching the video

  • @loganreidy7055
    @loganreidy7055 Před 3 měsíci

    Just bought my first Tekken game (8) because my friends are into it. Coming from a SSBM background wave dashing and kbd are surprisingly similar. I'm enjoying Tekken so far and would like to continue to learn it

  • @loafofuraniumfreshlybaked569

    Come back, my boy. ;_;

  • @TheJahtucker
    @TheJahtucker Před 2 lety +3

    Please release more content!! 🙏

  • @trunghung03
    @trunghung03 Před 2 lety

    I saw a Focusrite and a tube screamer 0:32 lol, it's nice seeing someone with the same set of hobby as I do.

  • @christopherthomas2808
    @christopherthomas2808 Před 3 lety

    The way you implemented basketball into fighting games is so smooth

  • @pedrolopez3830
    @pedrolopez3830 Před 2 lety +10

    6 months no video, I'm sad

  • @andrewskey3379
    @andrewskey3379 Před 3 lety +3

    now I can finally understand the Mishima Hairline video

  • @Mr.G52
    @Mr.G52 Před rokem

    The transition from tekken to basketball is so legendary that i forgot i was watching a vid about back dashing

  • @mattdavis1475
    @mattdavis1475 Před 3 lety

    Good video! I was going to say you didn't address the criticism of requiring massive dexterity to do basic movement, but then I remembered you already made "The Consequences of Reducing the Skill Gap".

  • @kennythekid130
    @kennythekid130 Před 2 lety +10

    Where did you go :(

  • @NurDerLenn
    @NurDerLenn Před 3 lety +4

    I can't believe it took me so many years to realize that the Core-A also stands for Korea

  • @ReikaHisui
    @ReikaHisui Před 3 lety

    oh boy time to binge every core a video again.

  • @LeetTrance
    @LeetTrance Před 3 lety +7

    melee does the same thing with IASA (interuptable as soon as) where moves like marth's down tilt can be interupted early by doing a different move 10 frames or so before the animation for down tilt actually ends. Walking out of a down tilt lets you do another down tilt sooner if you slightly walk out of each one after doing it, canceling the animation early.

    • @MrNapkino
      @MrNapkino Před rokem

      Walking here is redundant because you can just straight up downtilt out of IASA lol. A better example would be that you cannot directly shield out of IASA, so you buffer walk hold shield to get around this.