🦜Essential Lighting Techniques That You're Not Doing - Marmoset 4 (2023)
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- čas přidán 30. 07. 2024
- Learn how to light characters in Marmoset Toolbag 4 and showcase your work in the... BEST LIGHT with tips from this video tutorial.
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00:00 Introduction
00:43 Project
01:20 Camera and Workspace
02:53 HRDIs And Environment
03:33 Main Light Position
04:37 Fill Light Technique
05:25 Rim Light Strategy
06:38 Spot Light Highlighting
07:55 Observations and Review
08:38 Omni Light Effects
11:29 Colour
11:51 Fog and Ray Trace
13:27 Rendering
14:23 Tips - Jak na to + styl
This is brilliant. I don't use marmoset but this is a genius video on lighting technique.
Amazing tutorial!!!
( ps: the model is so damn cute❤)
Thanks so much. Glad you enjoyed it :)
This helped me a ton!! Thank you so much for doing this video. Really helpful and easy explanation.
Great, thanks for the feedback 🙂
This is a really wonderful tutorial. Not too long, not too short, actually provides some more knowledge besides the well-known facts
Thanks :)
I'll try to make more similar ones
@@3dmutiny If I have a right to request smth, could you please make a tutorial on how to adjust materials for depiction of foliage? And how to correctly use subsurface with Raytracing
luv ur vids
really helpful tutorial
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bit.ly/3DM_Welcome
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bit.ly/3D_Mutiny_Discord
I find a video from the big fal lad
nice vedio buddy
This helped me so much holy
:D
wonderful information in this video +sub
Thanks and welcome
Good videoBUT !
Based of the thumbnail I was looking for Sub Surface Scattering tips but there aren't D:
Thanks 🙂
Ah, I can see that now.
Subsurface will have to incorporate more material and shader work.
Maybe I can make a video specific for Marmoset on that topic.
did you say virtus as in virtus learning hub? I remember doing tuts in that channel. its how I learn unreal in the first place.
while doing character render, viewport with ray tracing is working fast but raster render working very slow . don`t able to understand why......actually I am using a zbrush decimated model with vertex color.. fbx file size is 1gb
Depends on how many lights with shadows you have. This tends to be a big tank of real time rendering
i would never hire somone that can make apretty image, i want to see how it looks inside the engine. quit this bs with nice renders. if you cant model or do propper texturework. there is ZERO point in setting up a render like this, the model I see has NOTHING. you dident spend any time on the texture, you just wated 9% of your time setting up a render .
hahahaha you are beyond clueless and your comment reads as "I've never worked in this industry or know what I'm talking about!!" Would love to see your art station link.
absolute cringe.
I would and they get paid pretty well 😂
Where is complete lighting? I want to export a texture as I see it on the viewport