Geometry Dash Gamemodes Ranked Worst to Best

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  • čas přidán 26. 07. 2024
  • Patreon: / therealtempesta
    Much like the previous video I uploaded, here we have an attempt at trying to acquire some objective results for what the community thinks are the best gamemodes in Geometry Dash. This survey includes the 2.2 gamemode swing-copter as it is pretty much identical to the community-made gamemode with a couple of exceptions. Participants were able to test with the new gamemode by playing a leaked version of the 2.2 update if they wanted further confirmation on how it feels to play. Here is a video presenting the final results of that survey, hence if you disagree with the results then too bad really, it wasn't my call where these gamemodes ended up and your opinion is outshined by this.
    Music used:
    The Stanley Parable Soundtrack by Blake Robinson, Yiannis Ioannides and Christiaan Bakker
    bandcamp.syntheticorchestra.com/
    / yiannisioannides
    open.spotify.com/artist/1iHjd...
    Hollow Knight Soundtrack by Christopher Larkin
    composerlarkin.com/
    Dark Souls 2 Soundtrack by Motoi Sakuraba and Yuka Kitamura
    www.imdb.com/name/nm1245713/
    www.imdb.com/name/nm6517135/
    Elden Ring/Sekiro: Shadows Die Twice Soundtrack - Yuka Kitamura, Tai Tomisawa
    www.imdb.com/name/nm6517135/
    www.imdb.com/name/nm9465240/
    Skyrim Soundtrack by Jeremy Soule
    www.imdb.com/name/nm0815819/
    Penumbra Trilogy Soundtrack by Mikko Tarmia
    www.mikkotarmia.com/
  • Hry

Komentáře • 856

  • @Stormfly
    @Stormfly  Před rokem +292

    If anyone is wondering about the voice-over audio sounding strange, I messed up the original recording by having the input volume too high. I tried fixing this in post using an Equalizer and this causes the voice-over audio to sound slightly muffled. I do believe however that is better than dealing with pain from microphone peaking, so my apologies about that. Will be fixed for the next video.

    • @watermelongamefr
      @watermelongamefr Před rokem

      okay

    • @ninjarc.2715
      @ninjarc.2715 Před rokem

      Dont worry

    • @42carlos
      @42carlos Před rokem +1

      these videos kick ass, please keep doing them

    • @janajusimi269
      @janajusimi269 Před rokem +5

      i didnt notice anything

    • @Periwinkleaccount
      @Periwinkleaccount Před rokem

      I think that something that makes the ship gamemode worse is the mini ship physics. For most gamemodes, the terminal velocity of both sizes are the same. however, that’s not the case for the ship. The mini ship is much harder to straightfly with due to having not only having higher maximum velocity, but higher acceleration too, which makes no sense due to being smaller.

  • @JustKille
    @JustKille Před rokem +715

    Swingcopter can make for some of the most inconsistent gameplay of all time. I think its made for easy gameplay like the one we saw on Dash.

    • @Tr1Dylan
      @Tr1Dylan Před rokem +37

      Monolithos is the recent weekly demon, and for me it showcased how bad it was. I didn’t realize it really was that slow. No fun and often turns into spam sections.

    • @Catman_321
      @Catman_321 Před rokem +24

      At least Swingcopter will be able to provide versatility like the ship does, so when it is done right you will know it's done right.

    • @kxndyyy
      @kxndyyy Před rokem +20

      We should prob wait until it’s fully released to judge it but yeah I get what u mean

    • @MrPizzaeeeeeeeeeeeeeee
      @MrPizzaeeeeeeeeeeeeeee Před rokem +4

      @@Tr1Dylan Are orbs compatible with it? If so, that might make for better gameplay.

    • @Tr1Dylan
      @Tr1Dylan Před rokem +7

      @@MrPizzaeeeeeeeeeeeeeee I’m pretty confident they would work, but it may be very odd. Haven’t seen any gameplay of them with orbs, maybe pointing to they don’t work with orbs.

  • @ERRR0RR
    @ERRR0RR Před rokem +366

    Sadly no one said that robot isn't actually "cube but with different jumps". When you hold, you move at fixed momentum in a straight line. Robot doesn't jump, it propels from the ground.

    • @Unagam1GD
      @Unagam1GD Před rokem +29

      "propelling from the ground" is literally what jumping is lol

    • @aykarain
      @aykarain Před rokem +78

      @@Unagam1GD he didnt explain properly, what he meant is that it is like a rocket that goes up instead of a thing that actually jumps

    • @user-hz4tc2pf3x
      @user-hz4tc2pf3x Před rokem +13

      @@Unagam1GD That's true, and frankly quite annoying, but it doesn't change the core problem with the robot, which is everything that the robot can do, the cube can basically do as well

    • @davinchristino
      @davinchristino Před rokem +25

      @@Unagam1GD Not quite, physics wise. The cube just sets your velocity when you click, the robot gradually accelerates you upwards.

    • @macaroniboi5637
      @macaroniboi5637 Před rokem +10

      the robot is insanely good on platformer mode though, i have been making a bunch of platformer levels entirely with the robot because of it

  • @fireytehspartan
    @fireytehspartan Před rokem +77

    dude i fr love whenever stormy says "let me know your opinions in the comments and i wont read them" 💀

  • @mushiwushi
    @mushiwushi Před rokem +350

    i think the worst thing about the wave is that there is no way to see what gravity it is in, which makes it more confusing for newer players. a normal gravity wave going up looks exactly the same as an upside down wave falling. with more experience, you will get used to it, but it is probably one of the biggest factors in the difficulty of wave for new players

    • @ytac-ss7vz
      @ytac-ss7vz Před rokem +27

      True, there are some asymmetrical waves in 2.2, but I hope there's an option to add a "detail" to the bottom of the wave to indicate the gravity.

    • @8is
      @8is Před rokem +9

      @@ytac-ss7vz could be a cool addition to megahack

    • @glowing_aurora
      @glowing_aurora Před rokem +1

      theres this same issue with swingcopter

    • @NetullaGD
      @NetullaGD Před rokem +13

      ​@@glowing_aurorathere is fire from the engines or smth and the direction it moves (if you talk about the 2.2 swingcopter tho)

    • @NetullaGD
      @NetullaGD Před rokem +3

      ​@@ytac-ss7vz there is one, that swirly wave, but that wave is kinda unplayable for me, so I don't really use it lol

  • @FoxLadyQueen
    @FoxLadyQueen Před rokem +255

    You can change the swing copter physics using the gravity trigger making it feel like the swing ball gamemode thing

    • @Stormfly
      @Stormfly  Před rokem +132

      Not sure how I feel about only one out of 8 gamemodes in the game receiving the ability of changing how its physics work.

    • @minecat9000
      @minecat9000 Před rokem +90

      @@Stormfly the gravity trigger actually does work on every gamemode except for wave as it has no gravity in the first place

    • @FoxLadyQueen
      @FoxLadyQueen Před rokem +31

      @@Stormfly all game modes can be affected by the gravity trigger, besides wave and spider

    • @FoxLadyQueen
      @FoxLadyQueen Před rokem +8

      @@minecat9000 and spider

    • @sonicwaveinfinitymiddwelle8555
      @sonicwaveinfinitymiddwelle8555 Před rokem +7

      It does not work like that. Ball has reduction of speed when flipped gravity as shown in the video.

  • @viktorradevic1299
    @viktorradevic1299 Před rokem +57

    I cannot stress enough how underrated robot is. It can be BY FAR the most fun gamemode to both build for ane play IF DONE CORRECTLY. The only reason people dislike robot is because demons use it horribly by making you spam microclicks. Also the fact that people consider it unoriginal is mindblowing to me since if you think about it it is the most original gamemode, with every other one being simpler other than maybe swingcopter and ball because of their gravity manipulation. The cube just jumps and the ships just flies, gaining speed as you hold. The wawe is the simplest simply going up or down, and the ufo is just cube but you can jump in the air. Not to mention its the only gamemode except cube that doesn't have borders. Robot isn't bad, just severly underrated

    • @davinchristino
      @davinchristino Před rokem +2

      So true man
      And that one comment saying levels sync to clicks and not releases was weird, considering many many levels use holds and releases for sync, mainly with dash orbs and the ship

    • @quackerman234
      @quackerman234 Před 11 měsíci

      ball solos

    • @staringcorgi6475
      @staringcorgi6475 Před 9 měsíci

      The robot rips off the mech from jet pack joyride

    • @dom1n8r64
      @dom1n8r64 Před 3 měsíci

      *proceeds to forget that robot has the jankiest jumping mechanic in the game*

  • @spacepowerofficial1187
    @spacepowerofficial1187 Před rokem +48

    Interesting thought: is the robot only conceived as worse than cube because the cube came first? Because technicly the robot is just an improved cube

    • @PiegiXD_2319
      @PiegiXD_2319 Před rokem +21

      ikr the robot is overhated

    • @averagelizard2489
      @averagelizard2489 Před 11 měsíci +6

      The gameplay that people usually make with it is unbearable. I just can't stand it, no, I'm not gonna microclick, not gonna happen. I'd rather boil myself alive.

    • @KimRoss-oc1wc
      @KimRoss-oc1wc Před 7 měsíci +1

      i agree

    • @averagechapstick
      @averagechapstick Před 6 měsíci +9

      "Improved" is debatable. I find the cube much more satisfying to play; the robot jump is wacky.

    • @spacepowerofficial1187
      @spacepowerofficial1187 Před 6 měsíci +1

      Good point, it still has the advantage of beeing there first and the default gamemode though

  • @DeeJay694
    @DeeJay694 Před rokem +79

    I think the most important part isn't the gamemode chosen, its the gameplay. Good gameplay can make any gamemode a ton of fun to play, good spider gameplay can be incredibly fun and satisfying, but bad gameplay can be insanely boring and generic, I think that's what happens with ship a lot. Good ship gameplay is very enjoyable and cool, but often times its just straightfly with little variation. Honestly gameplay is just more important, because any gamemode can be a 10/10 or a 1/10 entirely depending on the gameplay, and that will always be the case.

    • @user-hz4tc2pf3x
      @user-hz4tc2pf3x Před rokem +8

      This ^

    • @barra352
      @barra352 Před 7 měsíci

      Gameplay is basically the base of a level, without it, it would collapse like a building with bad structure.

  • @TheNamesFathom
    @TheNamesFathom Před rokem +106

    something I’d love to see is a ranking of all dual combinations, I don’t think that’s ever been done before

    • @davinchristino
      @davinchristino Před rokem +23

      That's 36 combinations. That's quite a bit, but I think it'd be fun to rank.
      I also think swingcopter will do better with other gamemodes than here

    • @visiblerat
      @visiblerat Před rokem +2

      ship robot is cool and almost never used

    • @davinchristino
      @davinchristino Před rokem +7

      @@visiblerat You're right. Ship + almost anything else is cool but synergises especially well with robot because of both utilising holding the button

    • @AustynL
      @AustynL Před rokem +7

      ball + ufo slaps

    • @visiblerat
      @visiblerat Před rokem +1

      @@davinchristino real asf

  • @thetoxicraptorz3482
    @thetoxicraptorz3482 Před 8 měsíci +8

    every time theres a comma or period on bro's script, his pfp flips directions

  • @Hyban123
    @Hyban123 Před rokem +49

    I feel like misinformation around the originality of the gamemodes tanked some of the scores too much so I actually took the time to calculate what the standings would be when ignoring the originality scores:
    1. Cube 7.662/10
    2. Wave 7.516/10
    3. Ball 6.894/10
    4. Ship 6.685/10
    5. Spider 6.173/10
    6. UFO 6.093/10
    7. Robot 5.966/10
    8. Swingcopter 4.730/10

    • @ChocoRazor
      @ChocoRazor Před rokem +14

      I fully agree. Stormfly should’ve at least added a mathematical weighting to the originality score to render it less impactful than the other guidelines, as it’s not integral to the core practicality of the gamemodes and is easily subject to misinformation, which most of the survey participants unfortunately fostered.

  • @EktoAnim
    @EktoAnim Před rokem +96

    4:17 the swingcopter part in Dash is actually really fun to use and play. Though it feels as if the swingcopter was made for larger areas, like the part in Dash. I noticed that in the video you only used it in small tight spaces, without camera zoom or free fly.

    • @Zosso-1618
      @Zosso-1618 Před rokem +31

      I agree. These criticisms of the new swingcopter solely come from comparing it the old swingcopter and expecting it to control the same. No inherent problems with it are brought up, just extrinsic expectations it falls short of. Which is a unique challenge that no other gamemode has faced.

    • @akiyamakn1370
      @akiyamakn1370 Před rokem +2

      With the times passed probally swingcopter can make a name itself
      The biggest criticism is how it compared to inspired one which is if that inspired one didn't exist probally swingcopter can go higher (because player didn't expect much if it was brand new concept)

    • @SkyQuakee
      @SkyQuakee Před rokem

      How are you guys playing 2.2?

    • @Zurted
      @Zurted Před rokem +3

      ​@@Zosso-1618 Yes, of course the swing copter in the 2.2 version will behave differently than the fanmade one. I think the swing copter will take some time for everyone to get used to, as everyone has used the fanmade one.

    • @davinchristino
      @davinchristino Před rokem +5

      @@SkyQuakee There are a few 2.2 private servers which you can play. They use the leaked 2.2 versions from GD SubZero and (I think) GD World.

  • @Latyoki
    @Latyoki Před rokem +69

    Two things i want to tell about gamemodes:
    - UFO is good, my only problem is that it is a hell to use practice mode with.
    - All gamemodes are inconsistent now because of refresh rates : everyone now is fps bypassing and they make gameplay from it, that could result to levels that are impossible to beat without hacking (bypassing) or buying a monitor of each frequency. [That was my little rant, sorry for that]

    • @reymen1313
      @reymen1313 Před 11 měsíci

      Bypass isnt hacking😊

    • @SupremeCalamitas1
      @SupremeCalamitas1 Před 8 měsíci +1

      @@reymen1313 breaking the physics of the game is hacking buddy

    • @reymen1313
      @reymen1313 Před 8 měsíci

      @@SupremeCalamitas1 OKAY SO USING A HIGH HERTZ MONITOR IS ALSO HACKING??

    • @reymen1313
      @reymen1313 Před 8 měsíci

      @@SupremeCalamitas1 someones mad they can't get fps bypass loll

    • @coolcatcastle8
      @coolcatcastle8 Před 5 měsíci +1

      @@reymen1313 bypassing is definitely hacking. using an external file to change the physics is basically what hacking is, but using a high hz monitor is different. it changes the physics but it's out of the player's control

  • @LastPrismAlex
    @LastPrismAlex Před rokem +74

    these videos are not only super fun to work on, but super entertaining to watch, just seeing general opinions on the gamemodes and seeing all the love, all the hate and just all the general data on stuff we've been used to for years, it's really interesting and fun :D

  • @Tr1Dylan
    @Tr1Dylan Před rokem +72

    I find wave very annoying. I don’t see much consistency in it either, unlike everyone else. When I’m playing a level with wave, it always feels like that’s the least consistent part. Ball, spider, cube, whatever all feel much more consistent with a pattern to learn. Wave even though it often is the same in every level (ahem nine circles levels) still finds itself as a massive choke point and is always overdone. In slightly easier levels it also finds itself as a spam section, and I truly don’t know why anyone would enjoy that. When you’re on miniwave and have the entire screen open, you still don’t feel safe. I rarely ever see unique wave gameplay like what you showcased. I personally only find it fun when it’s slow and not mini. Originality like you said is also lacking, arguably the least unique (minus cube) one as it’s actually directly copy pasted from another game.
    Still better than swingcopter though. Ball is my favorite.

    • @deckeldrauf5558
      @deckeldrauf5558 Před rokem +20

      I agree with everything you said, finally someone agreed with me. I also think the lack of orb and pad usage in wave makes it harder to make original gameplay with.

    • @greezeer4185
      @greezeer4185 Před rokem +8

      I wish creators made more varied gameplay with the wave because right now most wave gameplay feels the exact same, regardless of the difficulty.
      I also personally find the wave to be the least satisfying gamemode improve at. When you get better at cube, you can do more varied sections and pass more satisfying timings. When you get better at wave, you can just pass through a tighter gap than you could before, it just isn't as satisfying as the other modes.
      Edit: I forgot to mention all the bullshit spam people make, almost as bad as spider spam parts.

    • @Tr1Dylan
      @Tr1Dylan Před rokem +1

      @@deckeldrauf5558 100% I just don’t understand if people voting even knew what these words meant, because there is no way some of the scores should’ve been that high. People obviously were rigging for their favorite mode to win so they said it was good in all aspects, even though when you break it down, it’s severely lacking.

    • @ii9368
      @ii9368 Před rokem +1

      Some wave parts can be really fun and different tho, for example the waves in Firework.

    • @mrnoob4274
      @mrnoob4274 Před 10 měsíci

      You gotta make the wave corridors very tight if you wanna make the gameplay somewhat consistent.

  • @burningfiregames6015
    @burningfiregames6015 Před rokem +14

    I am both shocked and appalled at the fact that robot placed lower than spider and cube.

  • @redwing666
    @redwing666 Před rokem +21

    My Thoughts on every official gamemode in 2.1:
    UFO:
    As said in the video, this gamemode is very consistent and easy to read. The physics in terms of orbs, pads, and portals all work as expected. The main problem with the ufo is how unoriginal it is, and the terrible gameplay some people make with it. It's somewhat hard to make original and fun gameplay, which is unfortunate for how consistent this gamemode is. At least in my opinion, Robtop knew what he was doing when he made this gamemode, it was just butchered by the community.
    Robot:
    On paper, this is an amazing gamemode. You can choose when to release changing how far you go, like a modified version of the cube. But the execution of this gamemode has to be the worst I've ever seen. The holding mechanics are terrible, and it feels so unnatural to anything else in the game. The orb mechanics feel like a terrible mix of clunky and floaty. The way it moves in general is just terrible, and the community destroyed the possibilities of this gamemode.
    Spider:
    The spider gamemode is somewhat similar to the ufo, with how consistent it can be. While for the most part, it works well in terms of the orb, pad, and portal physics, the way how it works with slopes has to be one of the worst things I've seen in this game. The way it glides onto and off slopes absolutely sucks, and how it teleports on downwards slopes isn't even something I have to discuss. There are so many different types of gameplay you can make with the spider, some way better and some absolutely terrible.
    Ship:
    This gamemode can be both consistent and inconsistent, depending on the gameplay made with it. The ship gamemode is extremely hard to make good and original gameplay with, but when done correctly, it can be fun and consistent. But with all this being said, the physics of this gamemode is utter garbage. The hold and release are mostly unnatural and take the longest to be consistent with. The orb physics make no sense, the pad mechanics feel so weird, and let's not forget about the elephant in the room, how the physics for upside-down and right-side-up is so different, especially in mini duals. It just feels terrible to work with.
    Cube:
    For me, the cube is the most versatile gamemode with its orb, pad, and portal mechanics. it is for the most part consistent by its nature of jumping a set distance when you click. The physics of the way it interacts with slopes, orbs, and pads all feel very natural and are consistent apart from the fps change. The cube is at least for me easy to make fun and original gameplay with. With just about every level, gameplay with the cube is easy to sightread, and you can just about always tell how you will rise, fall, and how long you will linger in the air, even for very new players.
    Ball:
    The ball is my favorite gamemode, so my evaluation might be a bit byus.
    The ball at face value is a very simple gamemode that can become stale very quickly, but when done right it can be the most fun gamemode in all of geometry dash. The physics of the orbs, pads, portals, and slopes all feel so natural. Just about all gameplay is consistent and easy to sightread, and it isn't hard at all to make fun and original ball gameplay with amazing consistency.
    Wave:
    Despite being extremely consistent, the wave gamemode nearly has no way to make unique gameplay. It can be very boring to play and have almost no versatility, which is only by nature of this gamemode. It's nothing else like what we have in geometry dash, which I both love and hate because when done right, the wave can be fun, consistent, and unique. But when done wrong, which happens in most cases, the wave is boring, stale, inconsistent, and overall unfun. When Robtop was making this gamemode, I'm sure he never intended for it to be so overused.

    • @YenNguyen-mg5ty
      @YenNguyen-mg5ty Před rokem +1

      Byus 💀

    • @dom1n8r64
      @dom1n8r64 Před 3 měsíci

      Finally, a smart person. And by smart I mean they think that robot is terrible.

  • @MatMart
    @MatMart Před rokem +17

    This video changed me from a ball HATER to a ball LOVER. Wave is still the GOAT tho

    • @🈁🈁🈁🈁
      @🈁🈁🈁🈁 Před rokem +2

      no

    • @kodirovsshik
      @kodirovsshik Před rokem

      ​@@🈁🈁🈁🈁non't

    • @Tr1Dylan
      @Tr1Dylan Před rokem +1

      Keep enjoying wave when it’s the same in every level raising the difficulty up Tenfold. Nine circles parts, spam parts… so much bad about it. No originality to the creation of the mode either.

    • @burningfiregames6015
      @burningfiregames6015 Před rokem +1

      @@Tr1Dylan It's super consistent, satisfying, good visuals with the wave trail, and fun click patterns. Stuff like D blocks and dash orbs also add more variety to the wave. I don't think it's #1 since I really think ship is just better, being the most versatile gamemode with the most unique gameplay and the highest skill ceiling, but the wave is still very good

    • @Tr1Dylan
      @Tr1Dylan Před rokem

      @@burningfiregames6015 How is wave consistent. If you spam .05 off it could mess up everything. Often other modes gift more leeway.

  • @phantasiadiedtragically
    @phantasiadiedtragically Před 6 měsíci +29

    Swing ended up way better than we thought

  • @ijlal0259
    @ijlal0259 Před rokem +21

    Just love how he drove for like 5 hours just to get the background footage (joke)
    Also, the way the person at 9:39 described the UFO Made me want to think that UFO is better than wave and ship, amazing how others' perspective can make you see things differently

    • @8is
      @8is Před rokem

      It's exactly the ufo's strength that makes me like it less to the wave and ship, namely its deterministic nature. You chose a set path, but apart from that, the gamemode takes away your control since there is no option to micromanage it, which makes it far less versatile than the ship for example that doesn't force you to choose a deterministic path and allows you to utilize any number of click patterns and even allows you to micromanage your own gameplay while playing. At the same time, the ship can be very inconsistent party due to its versatility. But the wave is the gamemode to take that same versatility while also being extremely fair and consistent leading to it being both fair and engaging, which makes it easily the most fun gamemode.

    • @JoeDan54
      @JoeDan54 Před rokem +4

      That was my survey answer lol, glad I was able to articulate myself well enough!

    • @mwzngd1679
      @mwzngd1679 Před 10 měsíci

      wait the background footage is a real life road or something?
      I thought it was some kind of GD animation

  • @ijlal0259
    @ijlal0259 Před rokem +11

    My personal ranking
    9: Robot (for the reasons mentioned in video)
    8: spider (as someone who's VERY used to the ball, I still can't get very good consistency with spider even after a lot of practice.)
    7: 2.2 swingcopter (too heavy)
    6: UFO (for reasons mentioned in video)
    5: 2.1 swingcopter (fixes the 1 issue of 2.2 swing)
    4: Cube (basic, fun ways to use)
    3: Ball (simple idea amazing execution and VERY fun)
    2: ship (versatile and simple)
    1: Wave (do I have to explain?)

    • @vladdarius2008
      @vladdarius2008 Před rokem +1

      Swap ball and ship and you're right 😂

    • @xela953
      @xela953 Před rokem +1

      9 - spider
      8 - 2.2 swingcopter
      7 - 2.1 swingcopter
      6 - robot
      5 - ufo
      4 - ball
      3 - wave
      2 - cube
      1 - ship

    • @Telkic
      @Telkic Před rokem

      9: 2.2 sc
      8: spider
      7:2.1 sc
      6: robot
      5: cube
      4: ufo
      3:ship
      2:ball
      1:wave

    • @dom1n8r64
      @dom1n8r64 Před 3 měsíci

      I dont care about the rest of the list being bad, robot is dead last and that makes it correct.

  • @ytac-ss7vz
    @ytac-ss7vz Před rokem +56

    UFO is so fun, in my opinion. Jumping around and finding your own path through the obstacles is a lot of fun. The freedom of choosing your own click pattern, the high CPS gameplay and sinergy with portals and orbs makes it one of my favorites. However, I don't like how creators often put indicators for jumps, and basically make the whole gameplay just linear, I think it makes the UFO's gameplay less fun and more restricted. Interesting video, by the way

    • @calebperaon4768
      @calebperaon4768 Před rokem +10

      i think indicators are god sends for ufo parts because i hate having to find the click pattern

    • @videogamermega
      @videogamermega Před rokem +4

      I remember not knowing you could chain clicks in the UFO... Electroman Adventures was SO HARD for me because of that...

    • @glacier8287
      @glacier8287 Před rokem +8

      @@calebperaon4768 Indicators are good, but I feel like creators tend to really, REALLY baby the player, taking all the fun out of the gameplay. But that's just me, personally.

    • @ytac-ss7vz
      @ytac-ss7vz Před rokem +3

      @@glacier8287 Yes. It's OK in easier levels in my opinion, but I find it annoying in harder levels. I think the problem relies on how the gameplay is structured, because often times, you barely have any choices on how to go through the obstacles except to follow the circles

    • @averagelizard2489
      @averagelizard2489 Před 11 měsíci +2

      Acheron actually has a pretty cool part with the UFO, you hit a blue pad hidden in a wall to turn upside down, which is something that made me realize how under used the UFO's cool abilities are.

  • @beenv.
    @beenv. Před rokem +17

    i love these style of videos! keep up the awesome work!!!

  • @adimsaiken
    @adimsaiken Před rokem +27

    It would be cool if mini swingcopter had dual ball physics

  • @MishaG4mer
    @MishaG4mer Před rokem +18

    i feel like the swing copter perfectly fits in with the "geometry dash" style as a gamemode, and it could potentially be fun if you get used to it despite its somewhat clunky physics
    good video as always, stormfly!

    • @Quogle
      @Quogle Před rokem

      I really dont think so. It controls so much worse than the other gamemodes and is definitely the hardest to make sync with the level. It also has the same problem ufo has where it's mostly muscle memory because it's hard to dictate where you need to click, but so much worse

    • @watchf
      @watchf Před 11 měsíci

      @@Quogleit’s because your not used to it

    • @watchf
      @watchf Před 11 měsíci

      @@QuogleI can straight fly already

  • @Mewtwo557
    @Mewtwo557 Před rokem +6

    Honestly gotta love to see the plot twist underdog story of the ball gamemode.

  • @MelodyWasTaken
    @MelodyWasTaken Před rokem +10

    Here's two more big reasons why I agree the UFO deserves #7 (which were not accounted for in this video):
    *Reason #1: The UFO's difficulty is not dependent on the objects, but the click pattern.*
    What I mean by that is when someone builds a UFO part and starts playtesting it, they find and memorize a click pattern that works perfectly for the part. Now, if it's an extreme demon, that's no big deal, but it's a major problem with easier levels. If you don't click the exact same way the creator did when playtesting it (which, like, how in the world are you supposed to know that?), the gameplay will become a lot harder and/or you will die as a result. I can't tell you how many times I've been in an Easy or Normal level and clicked the wrong way during a UFO part, and I was instantly able to tell that I was going to die because my last click threw me right into a spike or saw, and that said object was not intended by the creator to actually be "in the way". Now, you can "reset" your UFO's position by doing a quick double-click, but it's still extremely annoying that I sometimes have to reset my position just because of the poor mechanics of the UFO. (Take note though that this Reason is not really the creators' fault. It's more so how the UFO's physics are designed.)
    *Reason #2: The timing aspect of the UFO has remained just as difficult as it has been.*
    The ball gamemode has this same problem, but to a lesser extent. If you've ever played the UFO part around 50% in Clubstep, or the UFO part around 50% in Stalemate, you've noticed that those parts are still insanely hard to this day, and now are WAY harder than the rest of the level. Back then, people were bad at all gamemodes, but nowadays we've learned to improve in all of them, well, almost. What makes the UFO so damn annoying is that as players got better, the difficulty of the UFO remained the same. We weren't able to evolve at our skill with the UFO over the years because of its design. Those above UFO parts I mentioned almost feel like 60 FPS frame perfects even to this day, and it'll likely remain that way for a while.

    • @videogamermega
      @videogamermega Před rokem +3

      Stalemate is silent, but for me the Clubstep UFO was always easy, even when it was a hardest. (Lol)

    • @quackerman234
      @quackerman234 Před 11 měsíci +1

      @inserthandlenameall your opinions are now invalid due to this statement you made

  • @TopRob1
    @TopRob1 Před rokem +424

    Ball is the best gamemode It's so smooth and you can't change my mind...

    • @clashedofclans2883
      @clashedofclans2883 Před rokem +22

      Ball is really good
      I like ufo more but ball is awesome

    • @GMJ7320
      @GMJ7320 Před rokem +26

      Agree, ball challenges are the ones I always have the most fun beating, then wave then UFO

    • @shadowdoublade3333
      @shadowdoublade3333 Před rokem +9

      agree, ball is my favorite as well

    • @vladdarius2008
      @vladdarius2008 Před rokem +29

      My opinion
      1. Ball
      2. Cube
      3. Wave
      4. Ship
      5. Spider
      6. Ufo
      7. Robot
      8. Swingcopter

    • @Periwinkleaccount
      @Periwinkleaccount Před rokem +5

      Unfortunately, the survey takers don’t think so.

  • @Weakest2huFan
    @Weakest2huFan Před 6 měsíci +6

    Hot take: wave is overrated as fuck. It’s often unfun with either extremely easy or extremely difficult gameplay. It’s bland, and most of the time you can’t even tell what gravity you are. Not to mention upside down wave is just painful. Gameplay is rarely original too with either up or down or straight fly. And mini wave takes everything bad about wave and multiples it to hell. Overall, wave is overrated and honestly sucks.

    • @xanander4693
      @xanander4693 Před 6 měsíci

      Yeah I agree with your first point. I’m either losing runs to the wave point or it’s the easiest part of the level. There’s no in between

  • @Ezel_142
    @Ezel_142 Před rokem +17

    One of my personal gripes with the ship is how its movement is affected by the gravity mode its in. Upside down ships are generally a bit heavier, especially on 60 fps, and it makes straight flying or some sweeps feel harder to execute. I know its something robtop attempts to fix in 2.2 but the point stands as its not released yet
    I personally relate to most placements, except I'd put cube all the way to the top, and I'd move ufo above robot and spider

  • @catgamer7017
    @catgamer7017 Před 6 měsíci +4

    I think that everyone was kinda wrong with the swingcopter being bad because in 2.2 it’s a little wacky to get used to but it is really smooth and easy to use.

  • @NajkyDM
    @NajkyDM Před rokem +1

    Man, I love your videos, can't wait till another one :D

  • @davidci
    @davidci Před rokem +7

    I very much agree about UFO not deserving to be that low. So many just brought the score down due to misconceptions about its originality, but it also has a lot of gameplay mechanics that could be explored. It's not deserving to be lower than robot at the very least.

  • @8is
    @8is Před rokem +4

    I think there is a reason why so many levels are wave and ship dominated; it's because those two gamemodes are actually the most versatile because they are the only two gamemodes to never leave the player with no option to make an input. It's only the ship that actually allows you to micromanage and react to your own gameplay, which is a double edged sword since it makes it arguably the most difficult gamemode because it's a side effect of its inconsistency. Meanwhile the wave is incredible consistent while also having nearly the same kind of versatility and micromanaging ability as the ship, which makes it easily the most fun, fair and engaging gamemode in the game. All this to say, no other gamemode can rival how engaging these two gamemodes are.
    The only two gamemodes that somewhat rivals the wave's and the ship's versatility are the ufo and spider. However, the spider is far too limiting to actually micronagage in anyway since it limits you to being in just two places in the same amount of time as the ship or wave could've moved in any number of ways. The ufo also can't micromanage itself and instead locks itself onto a set course you choose, but ultimately can't control (apart from choosing the course of course).

  • @AlkyoneAoide
    @AlkyoneAoide Před 11 měsíci +4

    I honestly think the 2.2 swingcopter is an improvement. I like that momentum is more essential, and it really is a new thing to learn. I feel like ship is done a disservice in modern levels for the same reason, its momentum is rarely taken into account because so many players use FPS bypass and therefore get more difficulty in execution but less originality and variation in implementation, especially in more difficult levels (straight flying is seen as more difficult than dodging obstacles or other variations on ship design, especially because of FPS bypass, which modifies the gamemode itself to be more receptive to tighter gameplay and inputs). For this, as well as the visibility and feeling of momentum being really satisfying to learn and feel when playing ship, I've always preferred playing on mobile.
    And I totally believe "consistency" is a misnomer. Ship and swingcopter's momentum take practice, but they are consistent; you can sight read with momentum just as without. Though you need to spend time learning and perfecting your movement with them to do so. I really value this experience and find it rewarding. Also, it is a huge justification for these gamemodes to exist and makes them very unique to the rest of those in the game. Plus, the dual-ball version is totally still doable if you absolutely can't part with it.
    The difficulty hell geometry dash is in seems to have something to do with this too. Primarily players are challenged with precise inputs and small spaces (as well as risk of epilepsy). This is fine, but it seems to have turned into an absolute obsession among all players. Even the newest players are trying to build/practice straight flying or "wave challenges" and representation for other forms of difficulty, especially in more difficult levels, is rare. One of my favorite levels is Game Time because it shows how much you can do with mechanics already in the game. Even parts that don't change the core gameplay at all are challenging. Difficulty doesn't just come from frame perfect inputs, and I'd really love to see more unique gameplay among hard levels, plus it doesn't give you a seizure which is awesome.
    Also, the part about games mechanics not being reworked after being presented to the public is just false. Plenty of games do it, indie or not (BOTW, Dead Cells, Minecraft, Cave Story, Metroid Prime, Okami...). An idea is never perfect on the first go, and redesign is probably a significant cause for the development length of 2.2. Also, I know quite a few game developers who work at actual studios (I only do it as a hobby) and I asked the question "In game development how often do player mechanics change such that significant redesign of levels is required". The answer was a resounding "I don't know about most studios but it's extremely common here". Granted, it's slightly more unusual in updates and after this long but definitely not unheard of. I wouldn't write off changes now or in the future especially if so many people dislike it this much.

  • @Grakalor
    @Grakalor Před 6 měsíci +4

    Wave is literally the least interesting game mode I hate how everyone sucks it off just bc it’s so overused bc UHHHH DEMONZZZZ. It’s hardly affected by anything to be interesting. All the other modes have better potential

  • @Da_Dino
    @Da_Dino Před 6 měsíci +2

    the reson swingcopter is so hated is because we are not used to the swingcopter and when this video was made people didn't even know how the swingcopter fully worked

  • @dennmart5147
    @dennmart5147 Před rokem +7

    Amazing as the previous one, love these community ranking videos! Despite all their own issues and factors either dragging them down or holding them back from being absolutely perfect, the fact that the game has got a whole set of different gamemodes people can experiment with, play around, and enjoy, is amazing beyond belief. The variety alone in gamemodes is the reason Geometry Dash remains one of my absolute favourite games to this day, and I'm sure many others feel the same way.
    If by any chance you're planning on doing another community ranking video, I'd love to see: gauntlet levels worst to best.
    Apologies if it's too much to ask, or if it may be real time-consuming, but I'm mostly confident there would be some real interesting stuff to unpack from them! Not to mention, there's always been debates on which one of them's the absolute worst of the 75, so...

  • @the_snapdragon7809
    @the_snapdragon7809 Před rokem +8

    Spider is my favorite game mode. Works amazing in duels and memory sections. And it is really consistent. Also if spider with slopes wasn't buggy on different refresh rates. It would be my favorite gameplay gimmick

    • @Seeathecat
      @Seeathecat Před rokem +1

      Based

    • @Tr1Dylan
      @Tr1Dylan Před rokem +5

      You always look badass doing it as well, gotta give it bonus points for that. Probably my second favorite.

    • @maxxgd7639
      @maxxgd7639 Před rokem +1

      For some reason even in levels with bad gameplay, I can still find the spider parts fun.

    • @zidane8452
      @zidane8452 Před měsícem

      Spider is the worst to me ngl.

  • @hotrodhammee
    @hotrodhammee Před rokem +4

    I fully agree that the wave is the best gamemode, the consistency, the satisfaction, and how fun it is when you pull off a very difficult wave part, especially at 4x speed.

  • @PenguinBoi27
    @PenguinBoi27 Před rokem +2

    Imo spider is by far the most underrated and most fun game mode when done right

    • @bloodreptil
      @bloodreptil Před rokem

      yes, finally someone who thinks that way as well.

  • @benro6564
    @benro6564 Před rokem +7

    number 1 is BWOMP for sure. I think in addition to the wave just being a cool and unique idea, people also associate it with the golden age of GD and thus have an additional fondness for it

  • @alexanderscott4543
    @alexanderscott4543 Před 6 měsíci +2

    Swing ended up being so much better than everyone though it would be. The GDPS editor just didn't get the physics down correctly.

  • @truebino
    @truebino Před rokem +4

    I really love robot, and it’s sad because I have an absolute blast experimenting with it in the editor but 90% of the levels that use it make it painful to play.

  • @jonahcraft7
    @jonahcraft7 Před rokem +3

    Swingcopter is cool idea but I really feel unfair to judge 2.2 haven’t realized and their could be changes to mode to make it better we jus need to wait

  • @cactusjack3059
    @cactusjack3059 Před rokem +2

    The only issue with wave is that you can’t tell it’s gravity, since it looks exactly the same.
    I think this is the most skewed game mode, as I remember first starting, and struggling with the reverse gravity wave the most

  • @Juaph
    @Juaph Před rokem +4

    ball and ship are definitely the most fair and fun gamemodes

    • @Kaikaapo
      @Kaikaapo Před rokem

      Fair but dog shit at the same time

  • @KimRoss-oc1wc
    @KimRoss-oc1wc Před 7 měsíci +2

    swing robot and wave are my top 3 gamemodes

  • @genoteerdekoe
    @genoteerdekoe Před rokem +1

    its kinda shocking to hear that the robot is 6th place because of my love for the gamemode

  • @kittkittay
    @kittkittay Před rokem +2

    Cube is easily the best game mode in GD purely for how versatile it is. The way it can interact with all the other gameplay elements is just perfect and creates near infinite possibilities for level creation wave could only dream of.

  • @watermelongamefr
    @watermelongamefr Před rokem +16

    supernova by xtrullor is a song that is mostly recognised in a 2d moving platformer game named 'Geometry Dash' which was released back in 2013. It has over 5 million views on youtube and it a very recognisable song for the geometry dash community appearing in levels such as The Eschaton and Silent Circles. This song is over 8 years old and is the most viewed song on Xtrullor's channels lying there still being known by the community to this day

    • @vike_
      @vike_ Před rokem +4

      Supenova by xtrullor is indeed a song that is mostly recognised in a 2d moving platformer game named 'Geometry Dash' which was released in 2013. It has indeed 5 million views on youtube and it has a very recognisable song for the geometry dash community appearing in level such as The Eschaton and Silent Circles. This song is indeed over 8 years old and is the most viewed song on Xtrullor’s channels lying there still being known by the community to this day

  • @eshleyyy
    @eshleyyy Před rokem +2

    Wave in my opinion is exactly what ball should've been from the start: the change of your trajectory after click is immediate and has no curve, which allows for some of the best readability and versitility in gameplay out of all gamemodes.
    But in my opinion ship gets way too much harsh comments. Ship has by far the highest skill ceiliing, something I have realized only after years and years of playing. Good ship gameplay feels incredibly satisfying to pull off, and even short straight flies with tight gaps are very satisfying to pull off.

  • @xenolion339
    @xenolion339 Před 11 měsíci +1

    I consider cube, ship, ball, UFO, and wave to be the core gamemodes. Robot, spider, and swing are either alterations or combinations of the core gamemodes.

  • @dominikrosiak339
    @dominikrosiak339 Před rokem +1

    6:20 I think there is a trigger in 2.2 that changes how gravity works. Maybe that can fix the swing copter issue.

  • @IconicGD
    @IconicGD Před rokem

    Great Video as usual. I'm happy I'm participated in this

  • @godzillagod9752
    @godzillagod9752 Před rokem +1

    I don’t know why but I find it soo funny when stormfly is talking about enjoyment of a game mode and of all levels to show this with the art of the blade is chosen multiple times

  • @zerarori
    @zerarori Před rokem

    Another day, another storm fly video. Good vid bro

  • @Peaaaaaaaaaaa
    @Peaaaaaaaaaaa Před rokem +1

    15:58 Ahem, ASSYMETRICAL DUAL
    Really i think that spiders assymetrical duals are like one of the most fun type of gameplay if done right.

    • @Quogle
      @Quogle Před rokem

      Do you remember any levels with this? I've been wanting to get better at designing these types of dual sections but never see them used

  • @blueity3659
    @blueity3659 Před rokem +1

    i love the ufo because its extremely versatile and flows super well with other gameplay, especially during drop sections

  • @Lunarcreeper
    @Lunarcreeper Před 11 měsíci +2

    i still have hope for swingcopter, the mini portal could change the gameplay, similarly to the wave. and since he hasn't shown anything with a mini swingcopter (from what i've seen) it could be subject to change
    also dual would be fun.

  • @kiwi_2_official
    @kiwi_2_official Před 3 měsíci +1

    the worst thing about ufo is that a simple misclick will cause you to crash 5 million years later

  • @MelodyWasTaken
    @MelodyWasTaken Před rokem +11

    Honestly, Swingcopter has always been my least favorite gamemode. The community-made one always felt impossible to control and I bet the 2.2 one will be just as bad.

  • @brosamjgd
    @brosamjgd Před rokem +4

    I don’t see the problem with the changed swing copter physics. I feel like that gives opportunity to make it something new instead of just adding something we already have

    • @pikoisu
      @pikoisu Před rokem +2

      ive never seen this take before but youre so right
      making the 2.2 swingcopter identical to the current ball swing thingy would bring nothing new to the table, kinda like adding new speed portals (you can already make faster or slower speeds with move triggers)
      besides, i think the floatiness of the new swingcopter fits far better for easier levels and not that many hard levels would use it anyway (very few extremes that currently use the swingcopter come to mind)

    • @laineyw7257
      @laineyw7257 Před rokem +1

      @@pikoisuNew speeds would change something though since the move trigger trick doesn’t work for wave.

    • @pikoisu
      @pikoisu Před rokem

      @@laineyw7257 thats true, ive never even thought about that

    • @Quogle
      @Quogle Před rokem

      I already hate the fan made swingcopter physics and the 2.2 ones are so much worse, so I'd much rather have it be nothing new than it be something I am going to despise almost every time it's used

  • @BritishBoy
    @BritishBoy Před 9 měsíci +1

    The Swing is something that I think people can get used to, and the physics it comes with are meant to be in line with the other flying gamemodes (ship and ufo). I don't see the new physics as "bad" or "clunky" at all, and its rather just something to get used to. The mini swing will have much more of that sharp movement you are hoping for.
    As for the ufo, it can die in a fire. It's broken in practice, its highly dependent on inputs that could have come 3 or 4 clicks earlier which makes it WAY too hard to troubleshoot where things went wrong, and it is hardly consistent after a few very slightly late clicks. It's unnecessarily dependent on every input and allows for almost no microadjustments. If a misclick happens that will make me crash, I want to crash right away so that I know where I misclicked; UFO doesn't give you that.

  • @kriaz9916
    @kriaz9916 Před 11 měsíci +1

    with how heavy swing copter is i cant imagine there is much room for difficulty, i can see some people still using old swing copter for levels.

  • @Fish-E-13
    @Fish-E-13 Před rokem

    I've been wanting a video like this!

  • @Zirtip
    @Zirtip Před rokem +1

    About the swingcopter, maybe making a mini swingcopter have the same physics as the dual ball copter would work since it won't change what's in the 2.2 level

  • @aleksandrklimanev-romanov7874

    It is a surprise to me that you put wave on the first spot and that it's actually the most popular and loved one. My favourite is a cube because it's the most versatile gamemode and I thought that the majority of playerbase thinks the same.

  • @Hockeyyekcoh
    @Hockeyyekcoh Před rokem +1

    I love these videos where the community is polled, no matter what it is about!

  • @Solysis5
    @Solysis5 Před rokem +2

    oh hey its my one (im like 90% sure of it) 28:15
    (also just my thoughts, but even without the horrible usage of it, i myself find it hard to use. its hard to come up with original ideas for wave compared to the other ones. its the hardest one to get original ideas for, in my experience with making a few levels. the wave section in my level is probably the easiest and the shortest one, as its hard to make hard yet fun gameplay. all i could come up with was a memory maze that ill randomize later so you gotta wing it every time)
    (looking back this is probably because lots of my gameplay revolves around orbs, something the wave isnt suited to interact with, except for blue orbs, which feel a bit weird)

  • @thatdudewiththeplant
    @thatdudewiththeplant Před 6 měsíci +1

    now that 2.2 is here, and i can use swingcopter, I have to say... IT IS AMAZING. It feels so fresh and new like a more challenging version of the ship... the way it's used in the new level is really nice too, as it gives a lot of room to breathe and fly how you want. I never really used the dual ball thing so i guess i have bias, but I adore the new gamemode.

  • @SprayInk-And-CritGlitch
    @SprayInk-And-CritGlitch Před 6 měsíci +3

    I changed the second ship part in Bloodbath for the Swing and it works perfectly, At this point I only see skill issue in everyone's negative opinions 😅

  • @macaroniboi5637
    @macaroniboi5637 Před rokem +1

    ok hear me out, robot on 2.2's platformer mode is awesome, you can do way more stuff with it than the cube

  • @Fatooly
    @Fatooly Před rokem +1

    1st - wave
    2nd - ball
    3rd - cube
    4th - ship
    5th - spider
    6th - robot
    7th - ufo
    8th - swingcopter

  • @isthata4x4
    @isthata4x4 Před rokem

    16:32 I would actually say another reason, at least for me personally is that there are loads of bugs in spider that just don't let you do what you want - especially around slopes (which are often a great way to make more unique gp):
    - If you click down onto a downwards slope the spider doesn't snap to it, it lands as if it was a regular block and then falls down onto the slope
    - and, when switching gravity from a slope, jump pads that you then hit immediately after on the ground you land on just don't activate for no apparent reason
    these make it hard for me to make spider gp that isn't boring but also actually works

  • @ChimpFromSpace
    @ChimpFromSpace Před rokem +2

    I actually like ufo more than most game modes. Probably because I found it to be the hardest, and forced myself to get decent with it.

    • @watchf
      @watchf Před 11 měsíci

      It’s not the hardest at all 😂

  • @vladdarius2008
    @vladdarius2008 Před rokem +2

    I think Spider works very well in duals with the ship, wave or ball gamemode

  • @Cyancloud13
    @Cyancloud13 Před 9 měsíci +1

    4:58 he might of thought of the idea before us

  • @olinolivia
    @olinolivia Před rokem +1

    it really sucks how i've had my perception of the wave tarnished from all the bullshit balancing that's been normalized in the last couple of years, because i think it's a genuinely very well designed gamemode. it's obviously designed around the concept of changing vertical speed with no acceleration time, but i think every choice that robtop made beyond that made it 100x better. the below average hitbox size, the pulsing trail, the fragility to regular blocks, the size-dependent angle at which it moves, the effect the scrolling speed has on its agility, even the somewhat subtle turning animation, all of those unique qualities represent to me robtop popping the fuck off and creating a new gamemode that takes huge advantage of everything that makes geometry dash as good as it is. the only real issue i had with it was its inherent linearity, but the introduction of d blocks in 2.1 was a masterful solution to that that retroactively solidified it as one of the best implemented gamemodes, up there with cube. wave is a masterclass in subtle game design, too bad most people don't use it to its full potential.

  • @12bjorn34
    @12bjorn34 Před rokem +1

    I wonder if Stormfly or his community will rank all of the orbs in Geometry Dash? Sounds cool to me

  • @skins1024
    @skins1024 Před rokem

    Timing levels like Acropolix and hatred are why I love the ball so much

  • @dpoopoop
    @dpoopoop Před rokem +1

    How to properly make a swingcopter in 2.2
    Use the ball, then make a green portal follow the player, that briefly toggles on touch trigger.
    There we go, a swingcopter!

  • @emerald.real.
    @emerald.real. Před rokem +1

    hi bro cool vid keep the good content up

  • @projectRA4
    @projectRA4 Před rokem +1

    My top 8:
    -Cube
    -Wave
    -Ship
    -Spider
    -Ball
    -UFO
    -Robot
    -Swingcopter

  • @HyperComet369
    @HyperComet369 Před 11 měsíci

    7:19 wasn’t there like a 1.2 level with the cube gamemode and jump orbs everywhere basically being a early UFO. Its also another community made gamemode. That just goes to show how versatile the cube gamemode is and why its one of the best gamemodes in this game imo.

  • @HyperComet369
    @HyperComet369 Před 11 měsíci

    4:57 mini could control just like the dual ball one, like how mini wave goes up and down faster than normal wave.

  • @Epicness787
    @Epicness787 Před rokem

    Do dual physics impact Swing Copter the same way that they impact Ship?

  • @Thinkingisdead
    @Thinkingisdead Před 9 měsíci +1

    I think the spider is miserable, although it’s fun, it’s confusing because it’s the only game mode where you don’t follow the icon and when you click you have to estimate where it lands, it can make it very weird to control.

  • @xbudzix
    @xbudzix Před rokem +1

    My ranking:
    8. Swingcopter
    7. Ball
    6. UFO
    5. Robot
    4. Cube
    3. Spider
    2. Wave
    1. Ship

  • @BlahoogaDMD
    @BlahoogaDMD Před rokem

    Is that the Stanley Parable OST in the very beginning? Didn’t expect that. Lol

  • @MR.hedtsrumpan
    @MR.hedtsrumpan Před 6 měsíci +1

    for me . 1. robot, 2. wave, 3. ball, 4. cube, 5 . ship, 6. ufo, 7. spider, 8. swing copter

  • @mrnoob4274
    @mrnoob4274 Před 10 měsíci +1

    My list:
    1. Wheel
    2. Arrow
    3. Rocket
    4. Square
    5. Arachnid
    6. Unidentified flying object
    7. Machine
    8. Helicopter
    6.

  • @brythkaltaris
    @brythkaltaris Před 6 měsíci +1

    Playing in 2.2: I think the Swing is not actually bad. I think people need to get used to it, it's a different set of skills, just like the wave or ufo. It's gonna take time for people to get used to the new gravity on it. A literal skill issue

  • @spacepowerofficial1187
    @spacepowerofficial1187 Před rokem +1

    I agree to the swing copter beeing to heavy, but atleast we have a gravity trigger. Not perfect but might be a work around

  • @gabrielperalta8479
    @gabrielperalta8479 Před 11 měsíci

    Hey so does anyone remember or even watched those "Scrolls from hell: SIlent Series" Videos years ago telling every single detail about the Silent Series or Nine Circles Series? Does anybody know what happened to that guy or the videos?

  • @lancezealot
    @lancezealot Před rokem

    This video was very surprising. Just seeing the thumbnail, I had an idea of the general ranking of the gamemodes, but the placements here were unexpected. Ufo nearing the bottom, spider not being the worst, ship not being up there, and ball placed at #2.

  • @leyacinez8496
    @leyacinez8496 Před rokem +1

    here's my tier list:
    8: cube (very boring)
    7: UFO (not vertically challenged cube)
    6: swingcopter (for the same reasons as stormfly)
    5: robot (more fleshed out cube)
    4: spider (easier ball)
    3: ball (i like the realness of the movements)
    2: wave (its timings)
    1: ship (the best because it has the most intricate gameplay and possibilities)

    • @averagelizard2489
      @averagelizard2489 Před 11 měsíci

      How is the Cube boring?? There are so many things you can do with it it's insanse, likely even more than with the Ship, the slopes, blocks, orbs, etc...

  • @VinetusYT
    @VinetusYT Před rokem +1

    everyone get up, new stormfly video 😎

  • @ninjarc.2715
    @ninjarc.2715 Před rokem +1

    Wake up babe new Stormfly vid just dropped