This Is How You Can Build Realistic Trains In Transport Fever 2!
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- čas přidán 25. 08. 2024
- This Is How You Can Build Realistic Trains In Transport Fever 2! I am a former Union Pacific Conductor and this is a tutorial on how to build realistic trans in TPF2. What do I mean when I say Build? In the real railroading world there are specific ways you build a train or put a train together. With variables like Hazmat cars, Shiftable loads, and the weight of cars, all these factors and more determine how you build a train. In this video I will give you tips and tricks so you can have realistic trains on your Transport fever 2 map of your choice. Make sure you check out my other video - How to make a Realistic Railroad - For tips on signal placement, track curvatures, and more. Enjoy! #transportfever2 #railroad #trains
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That was great. as said by Claude, very informative. i love the detail on your maps.
Much appreciated, more to come🤙🏻
Good video, I’ve just picked up TF2 and starting to learn the ropes. I’m from the UK but love the US railroad system so I’m trying to learn as much as I can about manifest composition and configuration. I do try and aim for a more realistic simulation so it’s great to see how much work you’ve put into this. Keep up the great work, you’ve earned a new subscriber! :) 😊
Awesome I can help man! Im doing a livestream series "Lets Run A Railroad" that will help you as lot
Thanks a ton for that vid! Very informative and yet still fitting to the actual gameplay.
Oh, just a minor detail re your maps : the 'Spitzkehre' Cargo station you are using have a very small capacity, doesn't seems ti be affected by the Enhanced train station cargo capacity, and can't be edited. The Yard Framework have invisible modules and there are 10 000 cargo capacity invisible modules on the Workshop too.
Amazing details anyway ;)
Good to know man thanks, and thanks for the support!
Gezz, i never built long loco and freight cargo before lol. Good pov!
Amazing map. Good insider info too.
much appreciated
Dude, Did you hear the news? TSW3 IS OUT ON STEAM! Shock it out!
Okay cool I’ll have to check that out thanks for the heads up🤙🏻
@@AllThingsRailroad Thanks!
One issue I have with the game is don’t dead head rule. When I worked for ConRail that’s how it worked. You take your train to the first industry and pick up your empty’s. Generally you cut your train at the engine and put your empties at the head end. You keep repeating until you are done or run out of time. When you are done you deadhead back with empties. The game is not realistic in this way. It’s an easy fix for them..
Enjoyed that bud thanks
Yes sir.
Quite informative. . Thanks.
no problem!
I'm a current UP Conductor and I would love if you could model Las Vegas to Yermo. Single main and plenty of sidings. *sigh* such is my life now lol
Thats on the list! You currently working on the Cima sub?
@@AllThingsRailroad Unfortunately. LOL Just got done with a 16hr day on the single mainline.
looks good, but, to run these mega train lengths you will need a pc with a huge processor, then if you intend to build small cities, this takes up more processor power, may work if you have a big freight yard at each end of the map and nothing else.
How does a train like this fit in the station?
So iv been thinkering with those weights, and i have some results, there are individual files for each cargo type like coal, goods steel and so on lacated here: "steamapps\common\Transport Fever 2
es\config\cargo_types\"
Ive edited every single one from default value of 1200 to 7000 units
And the there is a mod "ultimate cargo and passenger capacities" ive set it up for cargo trains x3,5, the end result is: 111 car consist of Bathgon II loaded with 1221 units of coal weights 12727t, its a 6640ft long train, with 7 power units. Same length stack train with 23 sets of 5, have waight of 29110 tons!
Oh jeez that’s awesome, I’ll have to go in their and mess with that, great idea!
@@AllThingsRailroad
Im looking forward to your findings
Give us realistic cargo weights
@@radovanmontgomery3943 I think I’m gonna mess with the car weight based on the type but I’ll have to test both I think your way might be simpler👌🏻
Why did you pull your mods from Steam Workshop?
Those were reskins I did and original modder had them taken down.
@@AllThingsRailroad Oh. That's a shame. They were great!
@@pasikokkonen1603 I appreciate it, they took a lot of time and effort lol.
@@AllThingsRailroad Is it possible to work with Yeast Cheese as he still has his mods there, inlcuding GP38-2? Maybe give your files to him or something. and co-author in Steam? Would really like to get these back into game.
@@pasikokkonen1603 im not planning on working with him for several reasons lol. He's got great mods tho.
Isn't there a rail sim that would take into account all of loadings/positioning info you refer to? Transport Fever 2 is not kind of rail sim.
Where did you find centerbeam cars?!
workshop!
@@AllThingsRailroad I will have to look again, I couldn’t find them last time I was on there!
Video Qualität ist not realy good
Lol. Just Lol. Realistic trains.. ha? Buhahaha. They might look realistic.. but how about the train stations those realistic trains will stop? How about those? Naahhh Those don't need to be big enough so the realistic trains fit inside them.