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Transport Fever 2 Strategy & Tactics Quick Tip: How to Utilize Multiple Platforms
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- čas přidán 11. 12. 2019
- Transport Fever 2 offers a lot of options when it comes to setting up your networks. Sometimes using and re-using a station in a specific manner can make for some efficient and economical routes. However, sometimes things don't always line up the way you expect them to. Today I will show you how to set up a station to receive, store and deliver two different kinds of cargo evenly and efficiently.
If you want to see the roots of where this game came from, check out my Transport Fever 1 Strategy & Tactics series • Transport Fever Strate...
I'd like to thank Urban Games for the early press key. Transport Fever 2 releases to the public on December 11th
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This upload is not correct anymore after updates.
Now select line manager
Filter load options iron and coal and set them on 50% for both .
Oh for Pete's sake! >.<
Thank you for pointing this out. Hearting it so it stays near the top of the comments section.
@@Pinstar Another way of doing this, is using 1 line but using 4 stops on the line, so you go to platform 1 pick up all the coal, deliver it, come back pick up all iron from platform 2, deliver it, then repeat.
You can set the rule for loading, but does it solve the problem with the station overload?
your upload was correct in the first place... way to complicated and way non-efficient to work at any kind of acceptable rate... horrible...
Actually now you can tell vehicles what % to carry. It is that last selection at a stop point on the line. They added a % line for the commodities for loading only.
You could also do two trips in the same route, one for coal and one for iron. Saves money and space for a switching track.
Easy solution is simple tell the train cars what they are picking up so that they are locked and you have an 50% coal & 50% Iron train. Then either add more cars or add a second train to move the surplus of goods to the factory.
Train from the iron mine would also make more money since it traveling a further distance and can haul more then the trucks. So a two stop train service with iron then coal to factory or simple run two trains one coal & one iron done. Placement of the train station is also not in the most effective location as it should be between the two mines rather then below the coal mine. By having between the two the good move the same distance to the station via truck and can then be loaded in an almost equal loads and you wouldn't need to assign car to car certain goods.
So basicly your solution is a second train. 😳
I thought exactly the same after watching the video.
@@offydannerson8049 why not just get a station on the second building
Basically the solution is just put a rail on the other side of the platform you are given because one platform can load from both sides.
Helpful vid. You sound a bit like Scotty Kilmer lol. Nothin' wrong with that
Instead of a second line, you could have made a 4 stop connection a1-b-a2-b. That way you don't need a second train and you can more easily scale the whole thing symmetrically even with an uneven number of trains - or different types of them if you got new engines available.
That is absolutely possible. The line itself defines the terminal and thus you could have a single train alternate between coal and iron.
I genuinely thought this is what was going to be suggested after Terminal 2 was created. Thought, oh that's clever to avoid a 2nd line...
this worked in TF1 but does not seem to work in TF2
Спасибо большое, отлично помог!
You can utilize one platform. Notice hoe every stacked on only 1 side. Because there was only a track on that side. If you add a line to the other side of the platform it activates that side for loading. Because now you also have 2 terminals for only the cost of additional track for the example layout you provided.
To be honest I would have just put a second station at the iron mine.
This, the problem here is that the shipment of coal is higher since it's closer to the train station and trucks are the bottleneck for iron to match the shipment of coal. Solution is to either extend the train line to iron ore as well that way a single train can carry both iron and coal to steel factory. Trains are expensive than tracks over the long run.
Thank you so much for this explanation
Enough information so I can figured it out! Thank you!
For now I am using the very simple scheme - Stop A1 (Coal - set by rule) -> B (Unload) ->A2 (Iron - set by rule) -> B (Unload) and repeat. Since the same wagon usage, you can play with it a little in the rules. But it would be more "cheaper" and better to just build a new train station near the Iron Mine. Using just one track (Until 1930) for one train and one unloading station with only one track. Then you can set like 3+ incoming trains into one destination and you are all set. My trains always wait until full load and then leaves. Much more efficient regarding expenses.
Already subscribed & video liked, I don’t know how to thank you sir
Or you could just extend the existing coal line to a zigzag line, like: mineP1-steel mill-mineP2-steel mill and set the cargo load preferences for the mine stops separately.
Nice job! Iv learned some thing. Thank you for posting.
Is there a way to balance the same good at a depot?
TL:DR is I have 2 food lines, trucked into town. Same depot. Tried both one platform for both line and a 2nd platform for each line.
It just kept dumping 90% of the food into line 1 dispite being overloaded so line 2's trucks would leave empty or half empty.
just at hought, would it not be possible to make the train go to the cargo station twice, without leaving the platform. Instruct it to go to the cargostation set it to load half full from platform#1, then instruct it to go to platform #2 and load full. that I'll make it a 50/50 train. Then instruct it to go to the steel mill station.
Great tip! Thanks!
I have two lines on the same station and each one has a separate "counter" for storage. How can i choose how much of a resource to allocate to each line? So far it just splits it evenly. So one line is shorter than the other, so there is always a HUGE storage for the long line and never has any for the short line. Why cant i just have it as "first come first serve"? HELP!?
This was helpful. Thank you.
Nice tip, thank you.
how to put a second line on a separeted track i kepp geting two lines on same track
got any idea how to solve unevenly spreaded goods via platforms?
Jeez, I keep trying to drag the screen with the RMB..
Huh.. Nice city name...
Dafaq what fakin genius made platforms choosen ONLY by route, but not by… train when it approaches station. I just can't make big stations like OpenTTD? I just need to make 3 routes to utilize 3 stations?
*WTF?!*
You'd get exactly the same result without the extra platform...
When both types of cargo fight over the same space and you run out of room, you get cargo decay. Since we can't tell the coal mine to ease back it's production, it's going to dominate the platform, crowding out the iron ore. Using two platforms ensures that the iron gets its own space and won't decay (Unless we get overzealous with our truck deliveries) while still allowing a single track stop to be used for the station.
You lurn pips the rong way, every train need it own platform, don't have them stop on tracks for others
DEAD HEAD! Dead head means complete a trip in a train or other vehicle with no passengers or cargo. Essentially it's a huge waste of money using trains use trucks instead it's still a dead head but not as much of a money pit as trains are.
it would be cheaper and more efficient to just have a track on each side of one platform
terribly inefficient, and even could have been done with just one train for both stations... tisk tisk
It sounds like your voice is dying
Do you talk like this in real life?
This is my natural speaking voice, yes.
I fucking hate the fact that you can't have one train line use multiple platforms. You know? Like, the trains are slow as fuck at stations, so I'd want the trains to be using two platforms. I don't want a line to only be capable of stopping at 1 designated platform. I want lines to be transporting the maximum amount of everything, I want to be able to run things at full speed. Expanding a train station and building epic junctions for handling extreme numbers, that's the game I want to play.
Even Factorio gets this right about trains. Every city on the face of the planet has a rail network which allows a train to dynamically switch platforms. In my city, this happens all the time at the busy train stations in the city. Dynamic routing is needed. The stations are the bottleneck in this game. 100%.
While the game lacks dynamic "Use whatever track is free" station logic, if you had a massive station with 8 different tracks you could program in 8 different lines and distribute trains evenly so all were utilized relatively evenly. One thing that I need to test is if you have a platform with two tracks bordering it (the inverted of what I did in the video) if track A is occupied, a train would be smart enough to pull into track B and use that platform.
@@Pinstar the problem is that prevents you from load balancing effectively. The stations are the bottleneck. One single track input could feed 2 to 3 platforms depending on config. In OTTD the gameplay is all about maximising track utilisation. In this game I feel this is the biggest flaw. And the developers are adamant about not implementing it. The community seems to be full of stockholm syndrome jerks who make gigantic threads about why its not needed. I will give you one reason why its needed: my autism demands it.
bro my brick cargo not loading in my train .