How Great First-Person Animations are Made - 10 Tips for Animating FPS Characters/Weapons in Blender

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  • čas přidán 14. 11. 2019
  • ❤️ If you love what we do, please support us by getting a membership at b3d.cgcookie.com/fps
    Before we dive into all the technical stuff about how to set up the project and get animating, I want to take a few minutes and share some of the interesting tips and tricks that I found while researching the topic of first-person game animation and also share some resources that you can check out if you want to learn more beyond what’s covered in this course.
    CGC members can watch the full course here: b3d.cgcookie.com/fps-course
    Or you can get it on the Blender Market: b3d.blendermarket.com/animati...
    Recommended videos:
    How to Animate a Smash Bros Attack: • How to Animate a Smash...
    How Overwatch Conveys Character in First Person: • How Overwatch Conveys ...
    The Art of Destiny's First-Person Animation: • The Art of Destiny's F...
    The First-Person Animation of Overwatch: • Animation Bootcamp: Th...
    Chicken Head Tracking: • Chicken Head Tracking ...
    Satisfying Reloads | The Art in Reload Animations: • Satisfying Reloads | T...
    Revolver Reload: • revolver reload
    Big Mag: • big mag
    GETTING STARTED IN BLENDER:
    Blender Beginner Basics: b3d.cgcookie.com/fps-basics
    What is Blender? b3d.cgcookie.com/fps-start
    FOLLOW US:
    / cgcookie
    / cgcookie
    / cgcookieinc
    #b3d #blendertutorial #cgcookie

Komentáře • 322

  • @cg_cookie
    @cg_cookie  Před 4 lety +106

    CGC members can watch the full course here: cgcookie.com/course/animating-first-person-character-weapons-in-blender
    Or you can get it on the Blender Market: blendermarket.com/products/animating-first-person-character-weapons-in-blender
    Recommended videos:
    -How to Animate a Smash Bros Attack: czcams.com/video/3kTYazhO3fs/video.html
    -How Overwatch Conveys Character in First Person: czcams.com/video/7Dga-UqdBR8/video.html
    -The Art of Destiny's First-Person Animation: czcams.com/video/CXFLu8cityA/video.html
    -The First-Person Animation of Overwatch: czcams.com/video/7t0hLZd_8Z4/video.html
    -Chicken Head Tracking: czcams.com/video/_dPlkFPowCc/video.html
    -Satisfying Reloads | The Art in Reload Animations: czcams.com/video/ym_mNU6DWK8/video.html
    -Revolver Reload: czcams.com/video/9WasgRxx6r4/video.html
    -Big Mag: czcams.com/video/lmIlogViPes/video.html

    • @wikiry4325
      @wikiry4325 Před 4 lety

      THE MONEY IS IN EUROS OR DOLLARS ???

    • @yachaleef9288
      @yachaleef9288 Před 4 lety

      did u make the next course for linking the gun to the robot in unity i cannot find it on cgcookie

    • @cg_cookie
      @cg_cookie  Před 4 lety

      @@yachaleef9288 I have not, the series ends here for now.

    • @McGeezle
      @McGeezle Před 2 lety

      @@cg_cookie Is it possible with blender to remove death animations from games so that the deaths just go straight to ragdoll (as long ragdolls are already in the game)

    • @prekanyxd1170
      @prekanyxd1170 Před 2 lety

      czcams.com/video/U57IeGUAK7E/video.html

  • @crazynckid
    @crazynckid Před 4 lety +243

    I love how Battlefield has made their animations in sections. Battlefield 4, for example, you can start reloading, say, a bolt action rifle. You can pull the bolt back, and drop the mag out, and then switch weapons (Say an enemy catches you in a reload up close and you need your sidearm), and then when you switch back to the rifle, you'll start putting the new mag in. Without pulling the bolt back again, or dropping the same empty magazine again. It's not only good during development of the animations, but actually serves a function in game!

    • @SoulSolDieR740
      @SoulSolDieR740 Před 3 lety +22

      I suggest you to check Insurgency Sandstorm, animations on this game are incredible!

    • @crazynckid
      @crazynckid Před 3 lety +8

      @@SoulSolDieR740 been wanting to get it for a while, actually. I have the original Insurgency, just haven't had the money as of late to spend on games since I can't work with this virus, heh

    • @bwenspwinnenhever5757
      @bwenspwinnenhever5757 Před 3 lety +9

      thats what im going to do in my game, im going to add variables like "magout" and "chambered" that only turn true when a certian time of the reload is reached (so if the reload is three seconds after 1 second the magout variable will turn true) and when you switch weapons the magazine will not be in the gun, and you will finish the reload from the point you left off.

    • @null301_
      @null301_ Před 2 lety

      Same with left 4 dead

    • @crazynckid
      @crazynckid Před 2 lety

      @@null301_ Ehhhhh, not so much? It's more of it just sorta shakes the gun to seem like it was playing it. Plus, it only works with shoves, not actually putting the guns away. You switch weapons, you gotta play the animation again, even if you put the mag in, in the animation.

  • @timtitus7861
    @timtitus7861 Před 4 lety +601

    I'm not even an animator and I found this interesting. Cool content.

  • @DuckTheFinn
    @DuckTheFinn Před 4 lety +496

    From experience: if you need to do an animation, where both hands need to hold the gun by themselves at different times (such as bolt action reload), its better to make the gun the parent for the hands. Also, to keep things clean with constraints and stuff, its better to stick with multiple blend files than all in one. Having bones with several child of constraints gets messy real fast.
    Also, last tip, get the free addon called dynamic parent. I dont know if some of these tips are gone through in the course, but they should help a lot.

    • @jonlampel
      @jonlampel Před 4 lety +2

      I haven't tried that addon, thanks for the tip!

    • @justgo7617
      @justgo7617 Před 4 lety +1

      where can i get the add?

    • @Doommarine23
      @Doommarine23 Před 4 lety +6

      @@justgo7617 Here you go, king. blender-addons.org/dynamic-parent-addon/

    • @Hman-wm5qm
      @Hman-wm5qm Před 4 lety +1

      Parenting the hands to the gun is absolutely genius. Thank you so much.

    • @MTB396
      @MTB396 Před 4 lety

      Wow bro, same experience

  • @IGoTNoAiMBoT
    @IGoTNoAiMBoT Před 3 lety +152

    DUDE AT 0:19 THATS ME Thanks for giving me credit

    • @zect556
      @zect556 Před 3 lety +11

      I GoT No AiMBoT glad you reload too much

    • @LijoThomasTeezy
      @LijoThomasTeezy Před 3 lety +7

      How did you find this video though?

    • @IGoTNoAiMBoT
      @IGoTNoAiMBoT Před 3 lety +12

      @@LijoThomasTeezy It popped up randomly in my suggestions and i thought why not click it sounds interesting haha

    • @badgermcbadger1968
      @badgermcbadger1968 Před 3 lety +1

      @@zect556 shalom

  • @moric4677
    @moric4677 Před 4 lety +718

    2:49 , when she is home alone

  • @ghostwolf5586
    @ghostwolf5586 Před 4 lety +59

    You know a video is interesting when it's a tutorial for something you don't even do, yet you watch it all the way to the end with great focus

  • @Th3HarzyGamePlays
    @Th3HarzyGamePlays Před 4 lety +50

    Literally was searching for tips and tricks of fps animations for the past 2 days. Thank you for the video

  • @MrK-wh5ft
    @MrK-wh5ft Před 4 lety +66

    How great first person animations are made...
    "Hyper"

  • @Starius2
    @Starius2 Před 4 lety +105

    i would forgive an absolutely insanely long animation, if i got like 400 bullets with it

    • @wetpudding
      @wetpudding Před 4 lety +16

      Reloading miniguns or LMGs in a nutshell

    • @yashwinning
      @yashwinning Před 4 lety +12

      So basically every heavy weapon reload in a game then

  • @ecksem
    @ecksem Před 4 lety +238

    2:46 my sense of humor is so bad I laughed here

    • @sams_3d_stuff
      @sams_3d_stuff Před 4 lety +3

      lol

    • @renn4913
      @renn4913 Před 4 lety +3

      that is kinda funny tho

    • @K3NB0T
      @K3NB0T Před 4 lety +5

      All I could think of was "BLARGHWUARGHLARALA" So I getcha

    • @cg_cookie
      @cg_cookie  Před 4 lety +28

      Trying to find Creative Commons videos of people running with a Go Pro was extremely entertaining 😄

  • @derekdjay
    @derekdjay Před 4 lety +19

    2:49 it reminds me of the program Stellarium where you can press J, L and Shift plus those repeatedly until you get nice (monitor) frame rate syncronizations, like smooth sky movements, multiple sky images hovering in place, or planets moving in weird ways (make sure you set the location to other planets or moons as well, if you want to try).

  • @zetamangads
    @zetamangads Před 4 lety +4

    Im an aspiring game developer i have so many ideas for my fps but i don't have the skill or knowledge i tried to look for tutorials and this video was recommended to me. This video is very helpful i save it when i start my game development

  • @cheaterman49
    @cheaterman49 Před 4 lety +4

    Whoa, awesome! Didn't realize the weapons FOV thing, but now that you mention it it's fairly obvious! Some older games didn't do that IIRC, and I think they compensated by moving the camera forwards or something? The weapons were distorted, but gameplay was not affected.

  • @peterlantz7966
    @peterlantz7966 Před 3 lety +1

    dang, this is one of the few tutorials that actually takes into account the complexities of game development instead of just covering the keyframing.

  • @FrancescoPaggiaro
    @FrancescoPaggiaro Před 4 lety

    Very interesting, and thanks for the links to watch more about the topic in the description :)

  • @billyjohnny6225
    @billyjohnny6225 Před 3 lety +4

    Thank you for your advice with the weapon camera, I spent 2 days looking for and trying to make a shader in unity, read 10 scientific articles about panini projection, and I just had to create an additional camera...
    This fixed 3 issues at once, changeable FOV, clipping, and bad shadows on the weapon.

  • @zdtuttauniversity2715
    @zdtuttauniversity2715 Před 2 lety

    thank you so much! This was very helpful

  • @JohnnyCasey
    @JohnnyCasey Před 4 lety +15

    1:48 - Was that subtlety of your voice edits while you're talking about neutral transition an intended thing?

  • @SGKYM
    @SGKYM Před 3 lety

    super cool. Nice workflow

  • @__Rizzler__
    @__Rizzler__ Před 3 lety

    Love you cg cookie man, it's cool. Thanks for this valuable information mahn, damn

  • @funa8843
    @funa8843 Před 4 lety

    can i just say about the camera rotating. getting in a titan in titanfall1 was the best thing ever! the way you get spun around and shoved in was a lil confusing but it really made you feel outgunned by this monster picking you up like a ragdoll and dropping you in the pilot seat

  • @pauld1241
    @pauld1241 Před 4 lety

    Thank you, great video

  • @guerreirodancante
    @guerreirodancante Před 4 lety

    Awesome video!!

  • @cookiescookies6795
    @cookiescookies6795 Před 3 lety

    I’m starting to learn this stuff hehe I’m new to it

  • @jeffg4686
    @jeffg4686 Před 4 lety +9

    Currently working through Pierrick's rigging course, but have a feeling I'll be taking this one next.

    • @jeffg4686
      @jeffg4686 Před 4 lety

      @Trediculous - Yes, definitely. Some parts are kinda quick, so have to rewatch some parts a few times, but tons of great info. Would have helped to have some illustrations along the way - the cg cookie guys are really good at that aspect - definitely plan on taking a bite from the cookie soon as well.

  • @EntityReality
    @EntityReality Před 3 lety

    0:48 Wow this was dope

  • @OlegDemidovich1997
    @OlegDemidovich1997 Před 3 lety +1

    0:48 Lol! Very funny! I enjoyed it.😂😂😂

  • @DarshanBhambhani
    @DarshanBhambhani Před 4 lety +20

    Hyper’s animation is amazing

  • @cyber4053
    @cyber4053 Před 4 lety +1

    There is also balancing that has to be considered. Heavy weapons take longer to reload, lighter faster weapons are quick and snappy, and then there’s everything in between, it’s not just style.

  • @bradburnett7576
    @bradburnett7576 Před 4 lety +1

    Insta sub. Awesome stuff!!

  • @potatoface4698
    @potatoface4698 Před 3 lety +1

    Head bobble/camera shake and motion blur are the 1st settings i disable. I also loath intense camera shake/jank for shooting animations. Its migraine inducing and an example of just because you can add something doesn't mean you should if it detracts from the enjoyment

  • @scorpionjimmy8734
    @scorpionjimmy8734 Před 4 lety +62

    The laziest and most classic way to animate a reload animation
    Put the empty mag into the gun again
    Yeah i can understand that though

    • @n0vag4ming
      @n0vag4ming Před 4 lety +12

      Me when I don't have enough nerf magazines to reload

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 Před 4 lety +1

      csgo.

    • @board7374
      @board7374 Před 4 lety +14

      there is nothing lazy about that. Why waste time and resources animating 2 mags when 1 will do just fine?

    • @albinospino3089
      @albinospino3089 Před 4 lety +9

      @@randomdude6679 It doesn't need to make sense if either the character cannot see it or the other players can see it but not notice it. A good reason to animate a second magazine would be if you have a free look function in your game if your game is purely centered around realism.

    • @InnerEagle
      @InnerEagle Před 3 lety +1

      @@board7374 Take at example reaper of overwatch, he throws away 2 magnum guns and out of nowhere he gets new fully reloaded ones

  • @keremikzz6509
    @keremikzz6509 Před 7 měsíci

    I am doing animations for my fps multiplayer game however i have no idea if i shall animate a fpp and tpp mesh seperatly or i should try to make a full body look good from the outside as well

  • @nomoregoodlife1255
    @nomoregoodlife1255 Před 4 lety +4

    great video, just for vague reference what is the going rate for one animated weapon (reload, recoil, walk, run & jump)?
    Thanks c:

  • @walker-uv9rl
    @walker-uv9rl Před 4 lety +3

    Going to college soon and learning game tech and hope some day I can make my own game and animations

  • @roonthegoon114
    @roonthegoon114 Před 3 lety

    Did not expect to see sjd here

  • @Colteal
    @Colteal Před měsícem

    Hey great course, but is there modeling course of this gun?

  • @dustinrichardson7273
    @dustinrichardson7273 Před 4 lety +3

    watched and enjoyed this fully aware that I cant do any of this

  • @romazahrypa
    @romazahrypa Před 4 lety

    How can I set origin of a weapon? using plain axis in blender or Maya autodesk?

  • @theOrdinaryDev
    @theOrdinaryDev Před 4 lety

    I keep the arms and gun in single animation file....... And do the same for all the guns.
    Am i doing it wrong ?
    then how do i export arms and guns individually to unity?

  • @ilresi2108
    @ilresi2108 Před 4 lety +2

    bro you've got TALENT! do you work for a videogame company? (ps im new to the channel)

  • @kaiserakita
    @kaiserakita Před 4 lety

    Super !

  • @arcade5765
    @arcade5765 Před 4 lety

    theses tips are good for dreams

  • @KokahZ777
    @KokahZ777 Před 4 lety +1

    How do you animate the mag in a reload anim ? Is it a part of the gun that you hide/snap into the hand making it look like it's a new one ? Do some game spawn a mag prop during the reload anim to make it look like a physical object ?

    • @cg_cookie
      @cg_cookie  Před 4 lety +1

      The first one - it's a part of the gun that gets parented to the hand! It's the same one the whole time.

    • @KokahZ777
      @KokahZ777 Před 4 lety

      @@cg_cookie Cool thanks

  • @alexandernox2304
    @alexandernox2304 Před 4 lety

    Do u have like mentorship or like one on one classes or something with people. If not I'm willing to pay

  • @ehsanc5843
    @ehsanc5843 Před 4 lety +7

    In 3:11 you did a prefect getting up animation with camera animation, this part is not include in tutorial!!! Why?!

    • @ilovemystove
      @ilovemystove Před 3 lety

      It’s not a tutorial of how to get up using a robot

  • @slackjaw0xs
    @slackjaw0xs Před 2 lety

    What is the best program to use to animate like this?

  • @marranin007
    @marranin007 Před 4 lety +9

    The 77 fov for destiny is probs a reference to bungie's favorite number, 7

  • @rynexakil7443
    @rynexakil7443 Před 4 lety +2

    can you please post the tutorials on skillshare :(

  • @shubhamshetkar4406
    @shubhamshetkar4406 Před 4 lety

    is there a course on third person animations? for battle royale.

  • @lesotho886
    @lesotho886 Před rokem

    I need help, idk how to parent the camera so that when the hands move, the camera moves naturally

  • @glenn3646
    @glenn3646 Před 3 lety

    Im mostly in to arch viz but this is cool

  • @tayteboy0931
    @tayteboy0931 Před 3 lety

    Can u do a blender tutorial on shooting a sci fi weapon?

  • @rgerber
    @rgerber Před rokem

    I like that point of view for that weapon. It is absolutely perfectly positioned.
    I hate moder ego-shooters with those huge guns just so they can show off all those fancy details. It feels like your riding a tank not holding a gun

  • @afroblueguy
    @afroblueguy Před 4 lety

    You mentioned something about using two cameras ,I was wandering if your were suggesting using both at the same time but from my understanding only one camera can be set as the main

    • @vesiusverabis7698
      @vesiusverabis7698 Před 4 lety

      Basically, you have one camera set for the actually distance and look of your weapon while the main camera is used for the player to actually look. You can make the weapon look either closer or further with this.

  • @semydev
    @semydev Před 3 měsíci

    Just so future people know, the second camera is mainly to avoid the gun clipping into walls

  • @bolson481
    @bolson481 Před 3 lety

    thank you for including hyper videos lol

  • @squash589
    @squash589 Před 3 lety +1

    2:49 *mom! Don't touch that sock!*

  • @mickyr171
    @mickyr171 Před 4 lety +3

    Not sure if you've seen it but Hardcore Henry is a good movie entirely in first person

  • @marcm.official
    @marcm.official Před 2 lety +1

    imagine how time the animators spent in keyframing call of duty modern warfare 2019 guns

  • @achinthaumayanga
    @achinthaumayanga Před 3 lety +1

    What is the software to use for making animation in this video?

  • @MohammedKhan-bt7el
    @MohammedKhan-bt7el Před rokem

    If ur coding a game in UE, can I transfer these from blender into UE

  • @canary8212
    @canary8212 Před 4 lety

    Is the robot just for showcase? Or is it part of a game. I would TOTALLY play that game.

  • @CaltropCreations
    @CaltropCreations Před 3 lety +5

    2:49
    my parents when a kissing scene's about to start

  • @davidyamur3440
    @davidyamur3440 Před 4 lety

    Why did he say dont start on the rest pose? What i should dont start at the rest pose and why?

  • @TipsySniperYT
    @TipsySniperYT Před 3 lety

    i so want to make a mobile game i think i have one in mind but have no idea where to even start with it. watching your videos are great tho

  • @extrasalt5303
    @extrasalt5303 Před 3 lety

    I got an ad for CG Cookie before this video.

  • @touchofthorn1841
    @touchofthorn1841 Před 4 lety +4

    Imo destiny animations for the guns are the best of any game

  • @christophkrass6929
    @christophkrass6929 Před 3 lety

    3:24 It makes me so sad that there doesn't seem to be a solution for the camera layering that you recommended in Unitys HDRP...

  • @ozm3D
    @ozm3D Před 4 lety +1

    It's funny, how the GDC video from bungie is mentioned to not block the sight, however in destiny 1, the launchers were so big, they blocked almost the entire right side of the view. Not really nice either imo

  • @kidpog3d101
    @kidpog3d101 Před 4 lety +7

    My mom: Did you do the chores yet ?
    Me, knowing damn well I needed to do them 2 hours ago : 2:49

  • @sheikhsadab
    @sheikhsadab Před 8 měsíci

    3:43 is it possible to do this double camera render trick in Unreal Engine? Can't seem to find much resource related to this for UE.

    • @LewdSCP1471A
      @LewdSCP1471A Před 2 měsíci

      No because this video seems to assume you have no intentions of using your animations in an actual product.
      There are shader based ways of ensuring your gun and viewmodel arms stay infront of everything, but its a lot of complex math.

  • @relevant3773
    @relevant3773 Před 4 lety +7

    I just want to see a realistic animation, seeing the forward assist be used a charging handle in CS hurt my eyes.

  • @jarisipilainen3875
    @jarisipilainen3875 Před 4 lety +8

    0:44 if that how do it realtime then YES its only way. safe ammo. reload when can. you can die in one time in real. lets make it vr too. one experience then buy again xD

    • @user-lx9st6lo1i
      @user-lx9st6lo1i Před 4 lety +2

      i dont speak foreign

    • @sauliusltcool6902
      @sauliusltcool6902 Před 4 lety +2

      dude, we can't get what you mean. Your English writing skills are kinda bad, but I will try to get some meaning out:
      *If that is how you would do this In real life, then YES this would be the only way. No need to worry about the ammo and you will only need to reload when you're safe, away from the enemies. In real life, you only die once. Lets do the same In VR as well. You die and then you have to buy the game again xD*
      EDIT: *oh and i can't write in English lol* (that's the guy saying it :D)

    • @jamess.7811
      @jamess.7811 Před 3 lety

      What

  • @grimreapybones2875
    @grimreapybones2875 Před 2 lety

    I'm an indie game dev making my first game(Wich is an fps), well it's not exactly my first project but it will be my first game
    I recently made some animations for a 9mm pistol but I have to re do them because I made a horrible newbie dev mistake but luckily it's just the 9mm animations and not the animations for every single weapon in the game XD
    I hope the game turns out good
    I want it too be a survival game with procedural geniration
    I want there to Al's be a dungeon that when it enter it it works like a rogue-like Game
    And when you die you go back to a main base area (Wich will be the only non procedurally generated place werin you can build)
    I want it to be Soo that in order to progress the game you need to play the rogue-like dungeon
    By exploring it you find new weapons and even people, who you can take back home to your base

  • @ranveerk9893
    @ranveerk9893 Před 3 lety

    Wow I'm still figuring out how to make a moving doll in Blender

  • @shreyasghatole2863
    @shreyasghatole2863 Před 3 lety

    Where can I get the 3d model of the gun?😅 if anybody here knows any good 3d assect pack please let me know

  • @masterfellayt
    @masterfellayt Před 4 lety +3

    HOW YOU MAKE A SECOND CAMERA SETUP IN UE4
    I SEARCHED EVERYWHERE BUT I CANT FIND IT.
    HOW YOU ACHIEVED IT?

    • @harpseal8451
      @harpseal8451 Před 4 lety

      I may be late but try the Unreal engine subreddit

    • @masterfellayt
      @masterfellayt Před 4 lety

      @@harpseal8451 Im still looking for this 2 camera setup tutorial for UE4. If you find out something please let me know. Thanks.

    • @xxReaperKnightxx
      @xxReaperKnightxx Před 4 lety

      Try looking up panini projection? I can’t say for sure it’ll work but it was mentioned in the replies to a similar comment so I felt it might be something to look into

    • @tigerpunchsportsclub8366
      @tigerpunchsportsclub8366 Před 3 lety

      Check my tutorial here czcams.com/video/rlnaDTkLjM0/video.html

    • @masterfellayt
      @masterfellayt Před 3 lety

      @@tigerpunchsportsclub8366 Oh my god!
      Ive been looking for this for years. Thanks a lot ❤️

  • @yohanliyanagetutoreals7947

    how did you create the game please upload the tutoreal step by step

  • @MangalFaisal
    @MangalFaisal Před 3 lety +9

    2:49 going to the homie's house for bible studies

    • @jamess.7811
      @jamess.7811 Před 3 lety

      The bible is fucking stupid. Read an actual goddamn book

    • @tomato9593
      @tomato9593 Před 3 lety +2

      @@jamess.7811 relax james,

    • @k1ng_nugget
      @k1ng_nugget Před 3 lety +1

      @@jamess.7811 fucking asshole

    • @k1ng_nugget
      @k1ng_nugget Před 3 lety

      @@jamess.7811 no one gives a shit about ur dumb opinion, so go on and live ur life as a shitty no life

  • @louzynerd129
    @louzynerd129 Před 3 lety

    I'm just starting to program i started with python for learning basics and then I'll go to C++ for unreal engine, I'm gonna have to learn to animate to do characters damn ..

  • @reecal2960
    @reecal2960 Před 3 lety

    How does one do what number 6?

  • @alexfiftyem
    @alexfiftyem Před 4 lety +4

    I always cringe at camera shake. Even past what your body's able to stabilize, you can move your head A LOT while keeping your eye on something and without the "image" shaking, you might just maybe notice tilt a bit. Sight does not mean camera. But hey what do you expect, BF3 put a bunch of dust on your eyeballs lol

  • @nikkan3810
    @nikkan3810 Před rokem

    Idk if it's the case, but destiny has a third person view so second camera might be that, instead of fov, but that's just a guess.

  • @loafloaf3759
    @loafloaf3759 Před 4 lety

    I'm a novice animator, and while I really like reloads and have some very simple reload animations (not in first person), but would also like to get into fantasy games and would like advice for sword or melee animations. Any advice?

    • @xxReaperKnightxx
      @xxReaperKnightxx Před 4 lety +1

      loafi Best advice I can give as someone in a fairly similar position to you is to try and look at reference material and study it intently. For example, in terms of melee animations, I can do it without needing too much reference as I do tae kwon-do so I have a more innate ability to understand how hand movements work and how attacks, restraints and blocks are meant to feel even without the actual physical feeling, but when it comes to martial weapons such as swords, axes and even more unique weapons like staves and chain whips, look at people attack with them in real life if possible, but don’t be afraid to use other media as reference as they are (usually) based on the information that you’ve not been able to glean. I would take a grain of salt when it comes to the animations from other media as some of them can be quite... interpretive, to put it mildly, but as long as you can identify the issues with those animations, I can’t imagine there will be many issues

    • @loafloaf3759
      @loafloaf3759 Před 4 lety

      @@xxReaperKnightxx Ok! Thanks a bunch!

  • @jagan9235
    @jagan9235 Před 4 lety

    what gun is that

  • @MadChristoph
    @MadChristoph Před rokem

    I'm trying to make FPS Animations on Adobe Animate

  • @vanboschmichael
    @vanboschmichael Před 4 lety +6

    I personally like being able to adjust fov on my viewmodel in games.

    • @FormulePoeme807
      @FormulePoeme807 Před 4 lety +3

      @@waffel7664 He just said that he like being able to change Weapon fov

    • @captainoblivious_yt
      @captainoblivious_yt Před 4 lety

      @@FormulePoeme807 Well seperate them into "Camera fov" and "weapon fov" then.

    • @vanboschmichael
      @vanboschmichael Před 4 lety

      I just want people who make fps games to keep this in mind is all I'm saying. It's easy enough to implement.
      I know there are often issues with the viewmodels when the fov is set too high. I prefer to have the option than to be limited by what the devs want me to see, since I am the one deciding if I even care about the viewmodels clipping.
      For me, the worst case of fixed viewmodel fov would be in Rust, where they fixed all viewmodels fov to some really low number and made the guns look short and fat because they wanted them to look less flimsy.
      Don't expect a reply to this, since its so late. I just had the urge to explain why I left the comment.

  • @mkaia47
    @mkaia47 Před 4 lety

    i wish to play the robot fps game!

  • @WatchLearnSee
    @WatchLearnSee Před 4 lety +1

    At 2:50 on the top left corner, what does "origional" mean? Is that covered in the course?

    • @jonlampel
      @jonlampel Před 4 lety +1

      Ha! Nope, you're on your own. Probably used when "original" isn't original enough and needs to seem special.

  • @channelnamegoeshere4707

    When only one magazine is in the reload but you are going to have two onscreen at once

  • @panckakebro8062
    @panckakebro8062 Před 4 lety +1

    Weapon view models can be cool but I don’t want half of my screen taken up by a model that contributes nothing to gameplay. I think they should be designed only to indicate what a player is holding.

  • @dubwye8134
    @dubwye8134 Před 4 lety

    I love the idea of animating but I just cant learn how to use unity at all. The Minigame that it makes you do when you first install it isn't much help and I cant find a decent tutorial out there. I Just want to learn how to make a map with buildings you can go into Drawing/Modeling/Importing/Animating all of them and also how to model my own guns to do these reload animations. I'm not the most talented but I'm sure I can get somewhere if I try

  • @bowrey118
    @bowrey118 Před 4 lety +1

    Now that's a perfect viewmodel size. Less than 30% of the screen overall obscured.
    Now you might be saying, but Real, most games don't cover 30% of the screen with a viewmodel!
    And you're right, not literally, however the weapons presence is larger than the model itself, because obscuring part of something is not much different than obscuring all of something, especially when a split second of movement can be the difference between death, or escaping with a sliver of life.

  • @bloodyhawk9885
    @bloodyhawk9885 Před 3 lety

    I think Rockstar could learn a bit about first person running

  • @todortrendafilov3049
    @todortrendafilov3049 Před 3 lety

    Most of it its true but the part where you have to keep top to bottom of the screen in the middle clear, reaaaallllyyyy just depends on the game: If you're playing games like overwatch, csgo, some other crazy shit i dont know about, yes you can try to keep as much eyesight as possible. But if we are talking about games like Escape from tarkov, Battlefield 5 etc. animations that block most of the view just seems more realistic and reasonable, because, well its realistic. Cool video tho.

  • @BrotherBlackBoltz
    @BrotherBlackBoltz Před 4 lety

    but why dose no one ever talk about how satisfying it Is to melee in first person.

  • @jonathandelorenzo4142

    I see here guns are part of the animation and not a game object placed in the hands and tracked as a separate object.
    Is this how all AAA games do it? Do they they separate run animations for every gun?

  • @Priv_Not-None
    @Priv_Not-None Před 4 lety +1

    What about the people that are young and dont have credit cards to be on cgcookie.com?