Extreme Difficulty + Extreme Analytics = Extreme Ship

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  • čas přidán 22. 06. 2024
  • Most powerful ship parts for the most powerful combat ship in Starfield. Extreme difficulty is no match for this ship build.
    No mods, no glitches, plain vanilla, max stats, best parts, on Xbox.
    Chapters
    0:00 Introduction
    3:35 Engines
    10:19 Shields
    17:50 Extreme Combat Ship Build
    21:01 Maximum Grav Jump Range
    22:02 Hardest Enemy Encounter
    22:41 Best Reactor
    23:26 Ship Build - Part 2
    28:59 UNCUT Extreme Battles
    30:03 Kryx
    32:29 Legendary
    34:58 High Level Spacer Encounter
    36:07 High Level Starborn Guardians
    37:53 Final Thoughts

Komentáře • 132

  • @mrfrankel2449
    @mrfrankel2449 Před 16 dny +8

    A worthy successor to your Razorleaf upgrade. A ship that will cause fear in the hearts and minds across the Starfield.

  • @WoobiewookieBlogspot
    @WoobiewookieBlogspot Před 16 dny +17

    It's always great to see your creative and analytical approach to shipbuilding in these videos. And this ship, in particular, is a great proof of concept. Just want to express how thankful I am that you have shown the best modules for specific situations and deconstructed some of the weird favorites the community has established. It used to be a struggle to build or redesign a great ship, and you've made that much easier to do.

  • @johnrr6
    @johnrr6 Před 16 dny +6

    Great video!
    One “trick” I have found to solve the “cargo issue” with the smaller mass high spec ships is to use Military Cargo Crates…a lot of them…placed throughout your ship. They do not count against ship mass….are smaller and can hold up to 150 mass each.
    You can easily increase your actual cargo hauling capacity by simply building and placing these crates in spots they would normally be in a ship. They look esthetically like they “belong”….not out of place at all.

  • @crazy-tommy
    @crazy-tommy Před 16 dny +15

    As you have 5 mass budget left before hitting 510 total mass, I would suggest adding a ComSpike for an extreme combat ship, but as it seems you have not sided with the pirates this is probably not an option for you anymore.
    Good that you explain that grav jump range is not an integer and the UI just hides the decimal places. Didn't knew that for months until I found out. As far as I know traveling from Bohr to Katydid requires the highest jump range and fuel cost. I always use this route to test my ship builds to find out how much fuel I actually need.
    I also agree with your weapon selection - a lot of players think the PBO-175 Auto Helion Beam is the best particle beam weapon, but it actually has worse DPS than Vanguard Obliterator Autoprojector and Exterminator 95MeV Auto Helion Beam because of it's attack pattern with a pause every few shots which drops it's "real" firerate much lower. A less known fact is that ballistic and laser weapons can actually hit beyound their range with a damage penality. Might be useful in some situations that you are not bound to the 800 range of the Vanguard Hellfire Autocannon.
    Regarding alternative ship parts the NG-6 Landing Bay isn't too bad - sure it's 2 mass and does not have side attachment points but it comes with 2 weapon slots and it looks good. Another MVP ship part for me is the Pinpoint 3G Landing Gear - it has them same landing thrust per mass ratio as the Accu-Lander 11 but also has a weapon slot and comes with 3 hull per part. The Deimos Spine C is also nice for min-maxing as it has 3 weapon slots for 2 mass and can be placed on top. Not as effective as the Nova Wings, but allows alternative builds - especially if you are fine with glitching instead of vanilla builds.

    • @ShipTechnician
      @ShipTechnician  Před 16 dny +5

      All great points! Thank you!

    • @AcBaLkX
      @AcBaLkX Před 16 dny +3

      Thanks for pointing out the error with the pbo 175s, I wasn’t aware of this myself, but the „pause“ between shots is probably the issue with its „real“ fire rate and the game displays the fire rate between each shot in the burst instead of the overall fire-rate

    • @crazy-tommy
      @crazy-tommy Před 15 dny +4

      @@ShipTechnician I thought more about improvements for this and the optimal use for the leftover 5 mass is replacing the 1x1 hab with a 2x1 control station (+3 mass) and adding an equipment plate with comspike (+2) mass. As the build uses particle and ballistic weapons you can improve your combat performance by having more than 4 crew. I uploaded a quick video on my channel how I would change the build and added info in the description what the optimal crew setup would be.

    • @ShipTechnician
      @ShipTechnician  Před 15 dny +1

      Love it!

    • @crazy-tommy
      @crazy-tommy Před 13 dny +1

      @@ShipTechnician I played around with it a little more and came to the conclusion that I just don't like the short range of the Vanguard Hellfire Autocannons, also having C class and not making use of it felt wrong. So I added a third White Dwarf 3015 Engine, replaced the 28T Defender Shield Generator with Assurance SG-1800 Shield generator and replaced the Vanguard Hellfire Autocannons with Obliterator 250MeV Alpha Turrets. The leftover budget was used to upgrade fuel and grav drive to match the higher mass and for some structural parts to make the ship look nicer. The Obliterator 250MeV Alpha Turrets only need 1 power assigned for full performance, which allowed me to assign more power to the other weapons even though I also needed 3 more power on engines. So as a result I have more long range power, higher shield capacity, faster weapon recharge and the turrets 180 degree firing arc is quite useful (for example when the Starborn Guardians disable your engines). The tradeoff is less shield regen rate and less short range burst damage. It's probably a matter of preferance, but I like the turret variant more.

  • @Boss-gk1ym
    @Boss-gk1ym Před 16 dny +4

    Best ship builder on YT imo. Shame I can't high-5 the ship technician on New Atlantis 😂

  • @stevekuhns1729
    @stevekuhns1729 Před dnem

    I just wanted to take a moment to thank you for your shipbuilding guides. For a long time, I have used particle turret builds because I just wasn't very good at ship to ship combat. Using your techniques, I have been able to turn several ships into pure battle wagons or slick and nimble fighters. And they are all ship melters. Thanks again!

    • @ShipTechnician
      @ShipTechnician  Před 21 hodinou

      So great to hear that! Thank you for sharing! Keep building!

  • @djmcnz
    @djmcnz Před 6 dny

    I just built this, thanks for the guide, it is quite fun to zip around in it, if not alarmingly expensive for such a little thing. Something I did for aesthetics, and I don't think it broke any of the principles at play, is to swap out the 1x1 for a Stroud-Eklund one (which is messy inside but lines up nicely with the cockpit on the outside) and then added port and starboard portholes and then glitched/merged the connected Nova wings in. This both clears up the hab interior, creating more space, and creates two useable alcoves, one I used for a bounty board and the other I used for two weapon racks. Top speed, mobility, etc are not affected.

  • @TheModelZero
    @TheModelZero Před 16 dny +6

    Another 🔥video man thank you so much. I’m learning so much and it’s really helping me with confidence of making my own ship. I really appreciate all the hard work you put into all this. I’m sure when the DLC update comes out you’re gonna get so much views. I’ve also been sharing your videos with a few of my friends.

  • @snuglife3697
    @snuglife3697 Před 15 dny +2

    The second chart here is pretty solid for answering probably the key question: at which point in mass one engine begins to beat out another engine

  • @RichardBejtlich
    @RichardBejtlich Před 16 dny +6

    ShipTechnician always brings receipts. The doubters should put up their own video and analysis. 😂

  • @willd7596
    @willd7596 Před 14 dny +1

    Very cool video... a few points.
    1. By later game, if you level up your ship skills and generally continually upgrade your ship, any decent player is going to be beating the enemy AI ships without much issue, at almost any difficulty level. In general, almost all of the BGS designed ships are worse than the best potential player ships. Crew members and player skills also make a significant difference. Space combat in this game isn't that difficult in general. It's very Arcady, in a fun way.
    2. Todd Howard spoke about Starfield ship combat specifically in his interview with Lex Fridman. If the ship combat in Starfield seems easy, it's because it's generally meant to be. After years of testing, when the AI was at "full capability", they were almost too good, as they calculated mathematically and not visually like the player has to. Basically, as a player you were dying too quickly. So, they programmed the enemy ships to deliberately use a form of "boom and zoom" tactic to sweep in and out, with some thrusting, and then actually stop shooting in order to present a target so it would actually give the player a chance to shoot them. BGS envisioned the power bars to be something of a mini game players would adjust in combat... which is something most players don't really do.
    3. It's a single player game against AI, not a competitive multiplayer ship combat game (like World of Warships). Therefore, I think most players are going to have more fun role playing with different types/looks of ships rather than building a ship that is technically the most capable. Like I mentioned in point 1, most players are going to get to a point skill wise that they will easily be beating the AI no matter what ship they build.

    • @ShipTechnician
      @ShipTechnician  Před 13 dny +1

      Thank you for the thoughtfulness here. The AI is particularly interesting when you encounter a single enemy ship and you stay close enough to witness what you’re describing. They sweep in and out, firing and then boosting away. On lower difficulty settings, I’m not sure they could even destroy you if you let them try. On Expert, you do finally have to take some action.
      And agree with you on the fun of role playing with different ship types. To this point, what types of ships do you like to build?

    • @willd7596
      @willd7596 Před 8 dny

      @@ShipTechnician Great question. I build my ships as a fleet of all around exploration ships, with solid weapons and shields. I name them after historical exploration ships. I almost always choose ballistic weapons as the primary controlled, missiles as secondary, and either particle or laser turrets. I also play with both my own and the AI damage output reduced, so the fight lasts longer, and forces more maneuver. I also do not play the power adjust mini game in the fight at all. I only equip enough weapons/shields/engines that my reactor has enough power for (except the grav drive, which I keep on zero, and just move one reactor pip over to for grav jumping). So, all of my weapons/shields/engines are always at max power allocation. I also put more skill points into ships than any other branch, and also focus on building my crew capability quickly. I have found that general weapon upgrading as well as crew skill inclusion can make nearly any design stronger by default.

  • @madmotorcyclist
    @madmotorcyclist Před 16 dny

    I just built this ship thanks to your video and have to say it is a tremendous help and will be my mainstay for every iteration I do with this game. Many thanks.

  • @rap33042
    @rap33042 Před 16 dny

    Great stuff! Thanks!

  • @andycompton7282
    @andycompton7282 Před 15 dny

    I love the fx of all those particle beams streaking towards the target!

  • @DocRock1337
    @DocRock1337 Před 16 dny

    Thanks for the research! Great stuff. I will be rethinking some of my standard equipment choices for my builds. My next one is going to be very similar to this one. I'm already thinking of a name.

  • @sadyr5575
    @sadyr5575 Před 16 dny +2

    You left out the most important stat, palyer skill! Doesn't matter how good the ship is if you can't fly for crap, lol 😁
    Seriously though, excellent work. Always been there with ya on the SAL engines. I use them to move mass and because it looks cool, not to dance around my enemies.

  • @user-ce4fc1by6e
    @user-ce4fc1by6e Před 16 dny +5

    I still hold that any ship build should be off of the razorleaf for it's fear effect against spacers. Also no matter how many times you go through the light, Starborn ships will always be made out of balsa wood. Good video. Keep up the excellent work.

    • @gregsquires6201
      @gregsquires6201 Před 16 dny +2

      How much of the razorleaf needs to remain to get the effect? Can you change out all the components?

    • @aK1NG4lyfe
      @aK1NG4lyfe Před 16 dny

      Mine definitely lost the effect when I changed out too many components. No spacers ran away scared smh. I actually got smoked and went back to the drawing board for my build.

    • @ulyaoth3579
      @ulyaoth3579 Před 16 dny +1

      You make a good point, when I first used the Razorleaf it was a fun effect. But then it got old really quick. Besides Spacers die easily. Starborn don't care.

    • @KomithEr
      @KomithEr Před 16 dny +1

      @@aK1NG4lyfe I completely rebuilt mine with 0 original parts and it still worked

    • @user-ce4fc1by6e
      @user-ce4fc1by6e Před 16 dny

      @@gregsquires6201 None, you can delete the whole thing, which I do. My ships made with it are Razoleaf in name only.

  • @zarchangeldroch1
    @zarchangeldroch1 Před 10 dny +1

    I enjoy how thorough you are when assessing engine specs. I do have a request if you go over it again in another video - add in per power pip. I feel like that metric will cause more skewing with the top engines.

    • @ShipTechnician
      @ShipTechnician  Před 9 dny +1

      Thank you! Do you often under-power your engines, and if so, why? I’m genuinely curious.

    • @zarchangeldroch1
      @zarchangeldroch1 Před 9 dny

      ​@ShipTechnician I usually keep max power on shield and engines, the sacrifices come on the weapons. I've made a couple of your builds (or similar) and they are alot of fun. But I keep trying to find what the best engine is to get into having a decent amount of cargo (say 3-6k or so), still be as fast as possible, and not need to not use all 12 pips for engine.

  • @sharp4objects
    @sharp4objects Před 7 dny

    Beautiful graphs

  • @100canadian4
    @100canadian4 Před 16 dny +1

    Thank very well video that will help me.

  • @ulyaoth3579
    @ulyaoth3579 Před 16 dny +2

    Oh fun fact on the Starborn EM Missile. It can't lock on if you are Within 1000 meters of the Starborn Ship. I usually hose them all the time. The 3 pack is the most challenging. You are correct. I really enjoy my ship. You and I should really compare notes. I'm testing a new build as I type this.

    • @TheHst2112
      @TheHst2112 Před 16 dny

      I usually have one ship with 2 sets of turrets and 1 set of fixed guns in my fleet. This ship doesn't mind so much getting hit by the EM missiles since the turrets can usually finish off the Starborn.

  • @nddillon1
    @nddillon1 Před 15 dny +2

    Coming from a 100 mobility ship with the Stroud C class engines the difference is night and day. On extreme that slower ship just gets pounded and boosting doesn't help. I built this ship with some minor tweaks due to only being level 40. I do not have the jump fuel talents and Sarah Morgan is not in my crew, for reasons, so the jump drive and fuel cell in the video did not work for me. Due to my level the Pinch 8a is not available so I went with whatever C class reactor was best, and I went with the Helios 400 grav drive, with 2x 400G He3 tanks - due to my level and talents this was necessary to be able to jump longer distances. I did have to add a 3rd engine due to this, but I was able to add 2 small cargo containers as well to help with storage and maintain 100 mobility. Having the 3rd engine makes power a little tight, but given this ships speed and ability to get in quickly to engage then boost and create distance having a little less power for weapons has not been a problem. This is a great build and am having fun with my slight variations.

  • @loganwow
    @loganwow Před 16 dny +10

    "you're nothing" *gets obliterated*

  • @lando_rizing
    @lando_rizing Před 16 dny +1

    Hit em with the facts ST. Thanks for the math!

  • @ulyaoth3579
    @ulyaoth3579 Před 16 dny +3

    I fight in Extreme mode all the time. I use the Tower N420. I rarely get to Zero shields I'm at 3120 Shield after skill and crew bonuses. My 2 Favorite Turrets are the Obliterator 250MeV Alpha Turrets and the KE-42 Cannon Turret. The Turrets will Target and Disable Ship Systems without having the ship Targeting skill. I like your Build but I decided to sacrifice Shield power instead of weapon power. Good move on the Hellfire though.

    • @ShipTechnician
      @ShipTechnician  Před 13 dny +1

      That is quite high shield health, especially for the Tower N420. There has been a bug regarding shield health for some time, hopefully fixed by one of these latest May or June updates. It can either reduce shield health, or occasionally increases it (both have happened to me, at one point I had shield health over 4,000 on one of my ships).

  • @BadgerAhsavarak
    @BadgerAhsavarak Před 5 dny

    i like it...i updated to have the hopetech armory instead of 1x1 and the 3030 engines...it has a 1 person cell. perfect for the bounty Hunter RP

  • @wally-squid7069
    @wally-squid7069 Před 16 dny

    When I do get this game I’m definitely gonna know how to do ships at this rate lol.
    I wanna make a good pirating ship! I don’t know everything about the game and how much would factor into building it based off that factions quests but I’ll atleast know what might be the best pieces to put on it.
    I particularly like the Watchdog and Ghost aesthetic. I have heard there is a special version of this type of ship that can be acquired through the pirate factions quest line and would like to see how you would optimize it.
    Wonderful vids ❤

  • @WizeOldWizard
    @WizeOldWizard Před 16 dny +2

    Before I praise your depth and attention to detail, I have to ask, why did you choose the Exterminators over the PBO-175's? They have the highest PB DPS, followed closely by the Obliterators, and the Exterminators come in third, but by a much more significant margin. Hellfires are of course a great choice and I love them as well.
    Every time I watch one of your analysis videos like this, I'm always in awe of how detailed you are and how well you visually present your data and findings. There isn't a creator out there that does this as well as you do for Starfield. Very well done, as always, and I look forward to debating weapon choice with you.
    Edit: I paused the video to write this, and it just so happened to be right before you referenced the mass of the PBO's. But, I still don't see why you wouldn't choose PBO's over Exterminators as the 4 PBO's would only be 8 mass heavier than the Exterminators, and give you significantly more DPS.
    I EXPECT A SENSIBLE EXPLANATION, SHIPTECH!!!

    • @ShipTechnician
      @ShipTechnician  Před 16 dny +4

      Lol! I was wondering if anyone would ask this, so apologies for not having a detailed answer in the video! And thank you, again, for the kind words.
      The primary reason for the choice on this ship did come down to mass. I’d be happy with either the PBOs or the Exterminators (both is even better, if not for the extra mass), and am personally partial to symmetry so the PBOs are often my choice for that non-technical reason. That said, there has been a nuance between the PBOs and the Exterminators that was identified some time ago due a discrepancy between their displayed stats and actual performance in game. I can’t take credit for it, so refer you to this short test video: czcams.com/video/I4hBDod65a4/video.html
      And to be completely honest, I haven’t tested this discrepancy since the latest update, so Bethesda could have changed it.

    • @WizeOldWizard
      @WizeOldWizard Před 15 dny +1

      @@ShipTechnician got it. Well the choice is obviously up to the individual. I know that 8 extra mass would put you over the 510 for the two 3015’s, but I’d guess you’d still be at 99 mobility and the difference would be negligible if not completely unnoticeable.
      Now I know the ship that you built to illustrate what a completely min/maxed ship looks like, and you did a great job of that. But even with design being a lesser consideration in this case, I really dig this little tank, it actually looks really cool. A literal space fighter. The main thing that I would want to change is to just replace that 1x1 with a control station to increase the crew cap to 8, because I hate being forced to employ Constellation as crew. They are such drones, and hypocrites. I have much more fun when they don’t all immediately hate me for accidentally delivering a glancing blow on a UC or Freestar ship when I’m targeting a Spacer or Pirate or whatever. Like, guys! If I wanted that ship gone it would already be debris in the field!
      Grade A work dude. None of my preferences as a player detract from the quality of this video and what you were able to achieve.

    • @WizeOldWizard
      @WizeOldWizard Před 15 dny +1

      @@ShipTechnician I just watched that test, but it’s not complete. Sure, if you give the same exact amount of power to each of the guns, they don’t recharge at the same rates, no argument there. BUT, we get to distribute power how we want, so we can thereby nullify the difference and make all three recharge to full in virtually the same amount of time. When you consider this, all that matters is DPS.
      He also mentions how fire rate is potentially higher on the Exterminators, but when you calculate DPS, rate of fire is factored into that equation. All his test does is illustrate the difference in characteristics of each weapon. DPS is paramount, and the PBO-175’s are the clear winner. The Obliterators are still a close second. I’ve only been using Exterminators on ships that are unable to equip Hellfires due to module limit. After using them I can’t go without them ever again!

    • @ShipTechnician
      @ShipTechnician  Před 12 dny

      The Hellfire's are incredibly fun. I find myself using them more and more.
      I thought the test was interesting because it showed the DPS with all else being equal (equal power allocation) was better for the Exterminators, which contradicts the DPS we can calculate via the stats in the UI. You’re right that sustained DPS over longer periods of time can be managed by power allocation, and that’s where the Vanguard Obliterators really shine in his tests. Still, I tend to think about the Exterminators and PBO-175s as interchangeable depending on how they best fit/look on a ship, as they are both close in DPS, as you said.

    • @WizeOldWizard
      @WizeOldWizard Před 11 dny

      @@ShipTechnician I don't like relying on the game's UI to tell me what my true damage is, I don't think it always displays correctly. I use this to evaluate weapon stats:
      docs.google.com/spreadsheets/d/1dud8L8FQwQ8IpsJnjFyE4vgoQm1wrlHRVtoyY8L8bR4/edit?gid=1282393#gid=1282393
      Depending on which specific stat you use, the different weapons have different strengths. When you sort that spreadsheet by burst DPS, the PBO-175's come out significantly better than the Exterminators, and the Vanguard Obliterators are just shy of the PBO's.
      But, when you sort by sustained DPS, that's where the Exterminators are best, but only by a slim margin. Obliterators still come in second, and PBO's are a close third for sustained DPS.
      So for me at least, what it comes down to is that the PBO's burst DPS significantly outshine the Exterminators, and are still close, although not quite as good in terms of sustained DPS.
      And of course, if you have attachment limitations or you're making an aesthetic choice, those are totally valid reasons for choosing one over the other. I just wanted to point out that it's not quite accurate to call the Exterminators the 'best' Auto Particle Beams.

  • @ronclark9724
    @ronclark9724 Před 16 dny +1

    Valentine is singing: Hi-ho, hi-ho, off to work we go....

  • @Murze1
    @Murze1 Před 16 dny +1

    Another great video, do you have these charts hosted anywhere like Google docs?

  • @cassieudy5718
    @cassieudy5718 Před 16 dny +1

    I've made a similar ship and determined the game becomes too easy, even on extreme ng10. I handicap myself by redoing the build with turrets instead of activated cannons. It's kind of fun sliding around making sure the turrets have line of sight.

  • @AcBaLkX
    @AcBaLkX Před 16 dny

    First of all a quick question, are the exterminators really better dps wise than the pbo 175s? I remember seeing someone post a chart for ship dps and their 3 top particle beams were the pbos, vanguard autos and the exterminators on third place
    You’re 100% spot on with your shield info, regen rate is much much less important than shield health, especially for quick ships that can disengage combat in an instant to find another attack vector. The engine skill that automatically disengages enemy lock is obv also super helpful. Also, very cool point about the generator hull which can come in cluth!
    Overall a very well put together video, great research and presentation. There’s a ton of wrong info out there when it comes to starfields ships because the game doesn’t really explain it much, so it’s always very cool to have videos like this which set things straight.

    • @ShipTechnician
      @ShipTechnician  Před 16 dny +2

      Interesting that you ask that. I can’t take credit for this finding, but months ago another ship builder found the UI wasn’t quite accurate when comparing those three weapons: czcams.com/video/I4hBDod65a4/video.html

    • @AcBaLkX
      @AcBaLkX Před 16 dny

      @@ShipTechnician perfect thank you! Looks like the spreadsheet I’ve seen was based on the numbers in the UI alone which seem to be incorrect for this kind of weapon

  • @ignaciom8906
    @ignaciom8906 Před 16 dny

    Maybe it's a stupid question, but...
    Does the position of the shield, reactor, affect its "targetability". If I hide them behind other parts, will they be somehow "protected" to normal and EM damage?
    Thank you
    Great videos, BTW

  • @EdmondEnache
    @EdmondEnache Před 15 dny

    This is a great video and a great extreme build. I do have one question about the fuel capacity - from my calculations you would need approximately 124 fuel capacity to make the jump from Bohr to Katydid (longest route in the universe as far as I know - 166.5 LY when you have 27.244 jump range) with that grav drive but you fitted a 110 capacity tank. Is that as a compromise? 19:09

    • @ShipTechnician
      @ShipTechnician  Před 14 dny

      It’s a great point, thank you for calling that out. Yes, to answer your question. Technically, with skills and bonuses, you could get away with the smallest fuel tank in the game and still travel across the galaxy with this grav drive, you’d simply have to deal with numerous loading screens as you have to make smaller jumps to “refuel.” That’s the real penalty. That, and the chance for more random encounters, but really it’s the loading screens.

    • @EdmondEnache
      @EdmondEnache Před 8 dny

      ⁠​⁠@@ShipTechnicianAh, gotcha. Yeah, you’re right, making a couple of “stops” it’s a good compromise to save on mass.
      I did make a build following your video but I went with Taiyo’s cockpit and an empty 2x1 control station (for 6 crew and because I don’t like the first person view with the Viking). I had to glitch some parts (weapons mostly) to save on mass and that grav drive can only sustain 508 mass while being capable of a 27.244LY jump.
      Anyway, great extreme and efficient build. I’m still using it.

  • @pdexBigTeacher
    @pdexBigTeacher Před 16 dny

    I added a control station to give me 8 crew members by removing the companion way. Quoting Commander Riker, "That's one tough little ship."

  • @_Gaming_78_
    @_Gaming_78_ Před 13 dny +1

    When placing your shield generator on the ship, you mentioned a preference for symmetry. Have you tried the "flip glitch" to hide the shield generator inside of the side landing gear? I tested it (on XBox) and it works. That way you can have both your shield generator and your symmetry.

    • @ShipTechnician
      @ShipTechnician  Před 12 dny +1

      Good point. I try to build without glitches, but am not opposed to them, and you can accomplish some really cool things by building with them.

    • @_Gaming_78_
      @_Gaming_78_ Před 12 dny

      ​@@ShipTechnician
      I'm like you and prefer to not use glitching, call it being a purist. On occasion though, a glitch can provide a much cleaner look. Out of all my building and tweaking, I've maybe used a glitch five times. It's not part of my standard build methodology.

    • @ShipTechnician
      @ShipTechnician  Před 12 dny

      There are some beautiful builds out there that use it. It certainly has a place

  • @yazmeliayzol624
    @yazmeliayzol624 Před 11 dny

    I stuck 4 of those poseidon engines on a eulogy 3... its a sweet hauler setup... replaced most of the 1x1 spacer blocks with those 1k cargos... I have 57 maneuvering and can haul over 12k... lol... I use it to take everything to set up outposts in one go... its got turrets all over the top in different directions... so if I get jumped I 'death spiral' down and boost away...

  • @JevexJevlen
    @JevexJevlen Před 23 hodinami +1

    The Accu-Lander 11 Landing Gear in my game does not have a mount for the Nova wing on the outside.

    • @JevexJevlen
      @JevexJevlen Před 23 hodinami

      Figured it out after some searching: Flip

    • @ShipTechnician
      @ShipTechnician  Před 22 hodinami +1

      Try flipping it. It has 3 different “flipped” versions.

  • @rlauntz53
    @rlauntz53 Před 11 dny

    I just build this ship! Thank you for the guide. I hade to get creative because for some reason the ship builder won't let me build more than two of those Nova wings. Any idea why?

    • @ShipTechnician
      @ShipTechnician  Před 11 dny +1

      I would suspect that is due to the ship you started with having two of the Nova Wings, and the ship vendor you chose to build at not having any to sell themselves. But without seeing your game that is just a guess. Did you build this at your Outpost Landing Pad, or somewhere else?

    • @rlauntz53
      @rlauntz53 Před 2 dny

      @@ShipTechnician I was doing all the modifications at New Atlantis where I had the problem. I then went to Akila and was able to obtain the remaining Nova wings just fine.

  • @VoroGG
    @VoroGG Před 16 dny

    Personally, I would love to see a pirate crew build. Something with enough space for a full crew (3 or 4 pirates, something like Mathis, Howser/Vasco, Jessamine and Lyle) and shielded cargo for smuggling and looting runs (I often raid spacer bases for all their weapons and armor to make credits) but also capable of a good scrappy dogfight. I've built a few ideas of my own but I would love to see your take on such a ship and what it would look like visually.

    • @ronclark9724
      @ronclark9724 Před 16 dny +1

      How much cargo do you wish to haul? Much depends upon how much...

    • @VoroGG
      @VoroGG Před 16 dny +1

      @@ronclark9724 Based on the way he does his build videos, I'm assuming the answer to that is gonna have to change depending on which engines he's gonna use. Personally, my current build only has a load cap of around 850 so as not to bring my ships mass too far over the limit for the WD 3015s. But I'm considering going up to the B engines and giving myself more mass to work with. Obviously the more the better in regards to hauling loot. Might be a good change of pace to see a larger ship build that's still got decent engines rather than a small fighter.

  • @draezele
    @draezele Před 7 dny

    Would putting a 2x1 command module help to allow you to bring a max crew of 8, even though it might tip the scales for total mass?

    • @ShipTechnician
      @ShipTechnician  Před 7 dny

      It would. I even mention this at one point, and you won’t tip the scales for mass vs engine performance

  • @TheSuperdarkfox
    @TheSuperdarkfox Před 15 dny

    Could you make a build with the frontier?

  • @JevexJevlen
    @JevexJevlen Před 21 hodinou

    I'm trying to get the 2x1 empty hab working for more cargo space. I don't see a decoration that acts as cargo. You said "cargo container". What did you mean by that? How can I add cargo space with the empty hab?

  • @DreddPirateRoberts
    @DreddPirateRoberts Před 13 dny +1

    *"The range of these weapons is the highest in the game."*
    That's not true.
    The Horizon Defense Disruptors have even better range.
    Not sure why 95Mev Auto Helion Beams are showing 4647.5
    I'm looking at them right now and they show 3575.
    Vanguard Obliterators show 3300.
    With that in mind, thd Horizon Defense Disruptors show a range of 3850.

    • @ShipTechnician
      @ShipTechnician  Před 13 dny +3

      Thank you, I did misspeak there, I should have said, “near the highest, to go along with their top DPS.” Technically, missile launchers display the highest Range in the UI, though in real gameplay you should acquire a lock on the enemy to make them useful.

    • @DreddPirateRoberts
      @DreddPirateRoberts Před 11 dny

      @@ShipTechnician Why do your particle beams have such greater range? Is it because of who you have in your crew?

  • @AcBaLkX
    @AcBaLkX Před 16 dny +1

    Another question I haven’t seen many people talk about, does mass also affect acceleration and max boost speed? Like, does your ship in this video with only two engines and less mass accelerate faster to a higher top speed than a ship with 4 white dwarves and the mobility cap of 1019 mass? Maybe you have tested this already and like to share!

    • @ShipTechnician
      @ShipTechnician  Před 16 dny +3

      I’ll start with a disclaimer that if you test this yourself, it’s an imperfect science because it takes some time to get your engines to full throttle. Accounting for that margin of error, there does appear to be a cap on acceleration, both in normal flight and in boost speed. For this specific ship, its mass is low enough to still get top performance in mobility and acceleration. Could you possibly get slightly (very, very slightly) better acceleration with even lower mass? I believe so, but it would be so negligible that you wouldn’t notice it in gameplay. There’s a deeper dive in this video, along with some of the math behind these figures: czcams.com/video/6ekfDDZb5RI/video.html

    • @AcBaLkX
      @AcBaLkX Před 16 dny

      @@ShipTechnician thanks for the in depth answer, very interesting. Gonna check out the video!

  • @TonyAaronII
    @TonyAaronII Před 16 dny

    Same.

  • @TheModelZero
    @TheModelZero Před 16 dny +1

    I swear I’m not trying to be annoying here 😅. At the end of the video you said you’re open to more ship building requests? I was hoping at some point you could possibly make an “end game” version of the frontier. I love that you don’t use glitches or mods for your customizations. So I guess what im asking is if you could possibly build an “end game” frontier with sorta the same look/shape? I don’t know if you get what im saying. 😅🙏🏾

    • @ronclark9724
      @ronclark9724 Před 16 dny +1

      He has a long 50 minute video upgrading the Frontier at different levels from 1 to 60+, although pre the last extreme update... Please watch it...

    • @TheModelZero
      @TheModelZero Před 16 dny +1

      @@ronclark9724 hey man I’ve watched all of his videos already and I definitely seen that one. I was asking if he could make a Frontier and use his artistic eye to customize one that somehow retains its same physical looks. I’ve tried making one after watching the video you suggested but Ship Technician has a way of cosmetically customizing his ships that are just simply unrivaled (in my opinion) from all the others. Especially when he doesn’t use glitches or mods. I haven’t given up on trying to make one myself but I was just curious how he would do it. It also doesn’t have to be end game or the biggest ship.

  • @ulyaoth3579
    @ulyaoth3579 Před 16 dny

    I really need to show you my build. I kill stuff so much more efficiently. I not sure why certain weapons ( Particle Turrets ) do different damage than the weapon stats in the builder. Also did you notice they buffed the Range of the Ship weapons?

    • @ShipTechnician
      @ShipTechnician  Před 13 dny

      Would love to see it! You should be able to find an address in my ‘more about this channel’.

  • @darkgreenlumini
    @darkgreenlumini Před 15 dny

    0:15 What outfit are you using

  • @JevexJevlen
    @JevexJevlen Před dnem

    And how do you get such low prices? I have max Commerce and I still don't get the discounts you do.

  • @yoru2404
    @yoru2404 Před 12 dny

    Where did you build this??

    • @ShipTechnician
      @ShipTechnician  Před 12 dny +1

      I shop around for specific pieces at various vendors, then finish the build at my outpost landing pad. For this ship, the Reactor and weapons you can get at Stroud-Eklund Staryard in the Narion system. The other pieces you can get at your outpost landing pad.

  • @xxsky-wingsxxhd7311
    @xxsky-wingsxxhd7311 Před 14 dny

    Hi why have you 42 energy on universe and 37 on build?

    • @ShipTechnician
      @ShipTechnician  Před 13 dny

      Great question: my character has a maxed Aneutronic Fusion skill, which provides additional reactor power.

  • @jamesbooth3360
    @jamesbooth3360 Před 13 dny

    It's too bad that BGS didn't let us have favorite power distributions mapped to the d-pad when piloting.

  • @JevexJevlen
    @JevexJevlen Před dnem

    How are you able to get all of those parts in the same place?

    • @ShipTechnician
      @ShipTechnician  Před 22 hodinami +1

      Reactor and weapons I usually get from Stroud-Eklund in Narion system. The rest I believe you can get at your outpost landing pad.

    • @JevexJevlen
      @JevexJevlen Před 21 hodinou

      @@ShipTechnician It's just that your video makes it seem as though they are all coming from the same vendor...

  • @DanielSharp-up5oy
    @DanielSharp-up5oy Před 16 dny

    How do you level up so much and get enough money to build your ships?

    • @KaliahSheDevil
      @KaliahSheDevil Před 16 dny +1

      crimson fleet questline gives 250k or some crazy high number like that. but for the fastest way to get many levels and credits in a short time, it's probably the outpost location in Bessel-3b that gives all the materials for infinite adaptive frames and isocentered magnets

    • @TheHst2112
      @TheHst2112 Před 16 dny

      I've started a new character recently which gives me some perspective on this having only played 1 character since launch so far: At high levels the loot you pick up is worth so much more than on lower levels. For example without increasing vendor cash one advanced Va'ruun inflictor would use up most of the cash of a single vendor. Now you can sell multiple ones at a time if you choose to increase vendor credits.
      To get XP and loot hit the POIs on planets. Pick up the valuable stuff (guns mostly), use your power to not be bothered by being overloaded. Also hit the big enemy ships that land or board them in space - valuable loot and XP. The big ships can sell for okay amounts of credits but you end up bankrupting the ship dealers.
      As you level up, you can go to higher levels systems and fight enemies that give more XP. The loot that enemies drop depends on your level as well - you simply don't see the expensive stuff at lower levels, no matter where you go.
      At high levels you deal more damage because you have perk points allocated to improve your combat and you have much better weapons. You also take less damage because you have more health and can find better defensive gear. This makes it more efficient to quickly run through battles.

  • @gerryslamming
    @gerryslamming Před 16 dny

    The SAL-6830's have been quiet since this dropped...

    • @LeviAckerman-kv3ee
      @LeviAckerman-kv3ee Před 16 dny +1

      the fact that you have to pay 50k credits each for a total of over 300k just to get 6 of those is crazy, only to have the mass goes way over the line and a mediocre top speed, i'll stick to my SA-4330 for the all rounder engine, and since the free star eagle already has 4 of it, i only need to buy 2 more

  • @ulyaoth3579
    @ulyaoth3579 Před 16 dny

    You should be getting over 1600 experience for killing level 72 Starborn. 15 % Emotional Security Bonus, 3% Nutrition, and 75% Extreme mode.

    • @ShipTechnician
      @ShipTechnician  Před 13 dny +1

      I only had Extreme difficulty turned on, nothing else. But you’re right, there are much better ways to maximize XP gain.

  • @emperorcoc38
    @emperorcoc38 Před 16 dny

    Extreme Analytics... you didn't promise to much...😅

  • @senilestix
    @senilestix Před 16 dny

    Girly half asked starborn 😂 on a serious note...you probably know this, ut with a few glitches, you can significantly improve this!

  • @TheNameTag
    @TheNameTag Před 16 dny

    I honestly don't think the white dwarf or really any C engine is the best. To start the difference between top speed between C and B and B and A is too little. The difference between the White dwarf and other A class ships is bigger then the difference from A and C. That I'll admit. But the problem is that it's far too restrictive.
    To keep it with 4 engines, you need to bare bones it. As little cargo as you can muster as little cosmetics as you can muster cuts on sheilds and possibly reacttors. And forget putting in enough habs for your crew to have rooms of their own or heck in some cases even a common room from a role play side. Because we are throwing down sleeping bags and calling it a day.
    Ultimately choosing to use those engines hurts literally every other part of ship building. Creativity, functionality of anything outside of combat like smuggling or cargo hauling. Then outside of ships itself it ruins role-playing aspect. As your ship is where you will live while on missions. And forget the other parts of difficulty like the weight of ammo and reduced inventory so the need for cargo drastically increases in the higher difficulty.
    And since we've taken the largest hit straight off the bat I don't see a problem with going to C engines if you need it. As going from A -> C is a difference of 150->130 a far cry from 180->150.
    I generally don't vaule hual over reactor power but given your views with the ship parts. The best combat ship should be the one decked out with the most haul and as much cargo space to carry a hundreds of ship parts. That ship would carry ten and lose half it's cargo in the process.
    Frankly and no offense but that ship sucks. Here guys sleep in this tiny cargo hold with a ladder through the middle and no privacy.
    Oh rations? Weapons? Ammo? We don't have space for that only ship parts.

    • @ShipTechnician
      @ShipTechnician  Před 16 dny +3

      Keep that Grav Drive powered up friend ;)

    • @ronclark9724
      @ronclark9724 Před 16 dny +1

      There is 200 cargo or more in the Stroud cockpit... How much cargo do you need to pack rat? I find 200 large enough to store whatever weapons I pick up during a raid... If I become over encumbered I return to the ship, drop the loot onto the ship's deck, and come back to loot more... Of course I only loot weapons and health items... There are better ways to earn income than looting... As for sleeping, I can place a sleeping bag into a 1x1 hab with a ladder... Heck, I can place a sleeping bag in the cockpit too... If you have to have a all on one berth, change this 1x1 hab to a 2x1 hab... This isn't rocket science...

    • @KaliahSheDevil
      @KaliahSheDevil Před 16 dny

      @@ShipTechnician the most devastating insult, 10/10

    • @TheHst2112
      @TheHst2112 Před 16 dny +1

      There isn't really a one size fits all solution for ships. I'm at NG+14 and I find myself building 3 ships usually. One is a turret monster with around 12000 cargo, all useful habs and no expense spared - 6830 engines. Two is a ship with B class engines and around 5 to 6 thousand cargo - I usually try and limit the junk I carry to fit within the limits of this ship. Three is a small fighter only ship with 3015 engines just because it's fun to do combat with.
      I switch ships depending on what I feel like doing.

  • @TheModelZero
    @TheModelZero Před 17 dny

    🔥FIRST🔥🫦😉😏

  • @jagaimo3484
    @jagaimo3484 Před 14 dny +1

    Dude you gotta stop with the creepy ai lipsync thing it's so gross looking, just show the ship technician and maybe put some items on the ground or something behind him to make the shot interesting and different, I dont know, anything is better, just please stop doing it like this it makes it hard to watch your videos

    • @ShipTechnician
      @ShipTechnician  Před 14 dny +2

      That one was pretty creepy. Appreciate the feedback :)

    • @_cul8r_
      @_cul8r_ Před 12 hodinami

      I thought it was creepy AND cool! How did you do it?