Could Runescape Survive Another Decade?
Vložit
- čas přidán 22. 08. 2024
- Play War Thunder now with my link, and get a massive, free bonus pack including vehicles, boosters and more: playwt.link/j1...
↘️good guys only↘️
War Thunder is a highly detailed vehicle combat game containing over 2000 playable tanks, aircrafts and ships spanning over 100 years of development. Immerse yourself completely in dynamic battles with an unparalleled combination of realism and approachability.
Full Summer Summit '23 Twitch VOD:
/ 1903147447
🌐 INTERNET 🌐
👾Twitch: / j1mmy
☑️Twitter: / j1mmyrs
🔊Discord: / discord
🅿️Patreon: / j1mmy
🎧 MUSIC 🎧
distrokid.com/...
Series Playlists
▶️GARY F2P: • Runescape F2P
▶️BY RELEASE: • By Release
▶️DOUBLE '07: • Double '07
Join "J1mmy" clan chat in-game for good guy times!
-------
Play Runescape now, a free to play (F2P) online MMORPG: www.runescape.com
Play Oldschool Runescape now, a free to play (F2P) online MMORPG:
oldschool.runes...
#osrs #runescape
Play War Thunder now with my link, and get a massive, free bonus pack including vehicles, boosters and more: playwt.link/j1mmy2023 -- Hope this little video stops your guys shakes for a bit, this was very different but I needed something chill after such a chaotic month of life. Looking forward to what you guys think about all the stuff talked about today. :) Take it ez
Congratulations on the house!
lets add wow lvl boosting i like u but you lost a lot of points with ur rant smh
I didn't watch the summer summit so this was a really nice way to go through it thanks and congratulations on your home 🎉
Hey Jimmy do you still have the man scape code I want to buy one and support your channel if it’s possible thanks 🙏🏼
Do you think the OSRS dev team would consider adding the skill dungeoneering to the game? When you were talking about dungeons, it made me think about if they ever will.
Mid lvl dungeons/raids from 50-80 combat lvl range would actually be sick. Would give newer players something to do other than grind stats until they can do the cool shit. 100% needs to happen.
yup. biggest problem with oldschool is that the major argument about lacking early game content is "it gets good bro just grind". we need something to do early on.
You're both wrong. Longevity of the game has surpassed all other mmo's over 20 years. And its because there is stuff you have to grind. RS has a pay off. No other MMO has that. The new gen of players are gonna help kill osrs and I think its hilarious as someone who had to wait 6 years to get osrs back to begin with. @@genericusername2598
Agreed im fairly new and the grind is fun but also just exausting. Something fun like a dungon would be really cool. Even somthing like a low drop key to get in yaknow?
it takes like a month or two of playing to get stats for raids lol. Most can be done in pretty basic gear. Definitely doable for the average person if you put some time into watching guides and learning each room by room. you dont need 99. Base 90 melees. 90 range and 94 mage will get you most bossing
It needs to be something that high lvls can't exploit for XP or GP. Maybe the higher your combat lvl the less GP in loot you get
Jimmy finally got a POH IRL
He still doesn't have a construction cape
Time for the Con grind
@@Immadeus hey hey... that takes time and over 100m to get! 😅
the most Reddit ass comment ive ever read on this site
Think of the ragers he will throw in this thing 😂
"This is a video game, and you're supposed to be having fun."
THANK YOU
Love the goblin dungeon idea. Put a few waves, like 10 goblins, 10 hob goblins, 10 giant goblins and that boss goblin that attacks with 2 styles or something. Make it super entry level, and have it drop something a bit better than rune to fill the void between rune and dragon. Seems like a weeklong project, and nobody would care if it re-uses a dungeon layout from somewhere.
Not really a void with granite weapons being a thing
Sounds like a cool idea, but I don't think we really need another tier between Rune and Dragon, honestly low level gear is so affordable that I would rather they add something more useful to somebody that level. Maybe the equivalent of an item that a higher level would have but with caveats.
there exists something between rune that fuckin noone gets. brine sabre. why not use that to make a more interesting twist? an interesting boss rather than hundreds of brine rats with a better drop rate or something. it's small but they could just make something interesting out of dead content.
they should add some more f2p content quests and boss. i like the goblin idea. something better then rune that free t play can get would be nice. i am a member btw.
@@labcoatreads brine saber isn't that much of an improvement on the rune scimitar or something
Thank you for always being a voice for all sides of the player base. So many content creators wish the low-mid level players and game just didnt exist and take dev times its insane man. its one of the things osrs does better than any mmo imo
@@SomeoneGreenPlane it's only DOA for the people who are past the mid game and already into pvm, that's fine that person is an extremely small part of the community. It's very very rare a osrs release isn't DOA for someone
@@SomeoneGreenPlane maybe it takes you less than a month to get 100+ combat but the average player it takes much longer, esp on their first time playing
@@SomeoneGreenPlane and also it will teach pvm mechanics if they implement it as they said, this can be learned at ANY level or time invested. I have friend who have played since 2013 and still don't understand pray flicking and have barely done things past GWD. Think of it more from a teaching players aspect than a "this is for x lvl bracket"
My greasiest advice for people in the endgame: find a new game to play 🎉
@@Bittamin this goes for all MMOs tbh as a high end wow raider instead of making an alt, I play osrs!!!
So if there is a dungeon boss placed in that goblin hut in Lumbridge, does that mean Sigmund was justified in trying to start a war against the Goblins?
Plot twist, Sigmund was always right. Just because there's one instance of one singular friendly goblin tribe, does NOT mean all the others don't still support the literal WAR god!
@@MeinzeBrouwer i would say the same thing about marvel and thanos... was thanos really bad for doing what he did? or did marvel force a narrative to make us like the avengers and not see the light at the end of the tunnel. Sigmund may have been right all along but Jagex wouldn't want us to know that!
I doubt it's wise to poke a raid boss with a stick. It cannot exactly leave its location.
@@lovathon6365man had infinite power at his literal fingertips and killed 50% of the universe without even considering making infinite energy and sustainable food possible. He deserved it.
@@Jacob-se1hu he saw overpopulation and decided its not good to have that many - ez win for thanos any day of the week :)
Regarding the gear switching, I feel like having a f2p ice/fire giant boss like Obor and Bryophyta where it uses "overhead prayers" similar to Kalphite queen might be a good way to get players introduced to switching gear during a fight. Have the monster be super weak to attack styles but essentially immune to the one it's praying against. That way players will bring multiple attack styles and learn how to switch mid-battle. Or have them throw objects like the demonic gorilla's/bear from getting ahead. Giving a boss one of these mechanics individually might help players recognise them in later fights where there's multiple mechanics happening at the same time.
Ice giants are f2p but not fire gianta
Daggonoth?
@@datsundreams Dagannoths aren't f2p and the whole Fremennik region is pretty far away from f2p areas
@@EuthanasiaSUPREME Yeah i was saying that Dagganoth might be a decent solution since they do this.
One thing I wanted to touch on - I REALLY agree with you that some updates need to let the devs creativity go wild. Varlamore would be a great place to do so. If adjustments need to be made after release, fine whatever, but I agree heavily that knowing exactly what we're getting before we get it takes away some of the magic. You're 100% correct that content isn't put out often enough for a playerbase the size of OSRS's. Polls destroy production times.
Man, I would absolutely love traditional MMO dungeons in OSRS. Even with strangers, they’re my favourite part of MMOs and my preferred way to level alts. A man can dream.
Rs3 has that, maybe give that game a shot it's pretty fun
@Lilly-qt4yy if it wasn't for the atrocious artstyle and mtx (which contributes to the awful artstyle) rs3 would be 10x better than osrs.
@@Lilly-qt4yy Do you mean dungeoneering? If so, eh
@@crono276 i enjoyed pre eoc dungeoneering tho
@@danielponces3565 ok
When they started hyping the next new skill and said "this is the most requested skill in OSRS" i made my first twitch messaged "they are finally adding the sex skill" and i got banned immediately.
You had me dying from laughter @30:46.
"This doesn't feel like a video game anymore, it feels like this class project that we've all worked on together". 😂
Bros tired of their 💩 . 😂😭
Never would have watched the Summit without this. Was a lot of fun, Jimmy. Gz on the new house.
Jimmy should get hired by the devs as a consultant. Man is speaking to my soul
You don’t want that
I get the feeling he'd have to dial back a lot of his ideas once he got the concrete financial data he'd need to actually consult a company...
Not faulting him here, but it's obviously a lot easier to throw ideas out there than it is to actually help a company make profitable decisions.
@@BL-xz3ym right, he would def implement eoc into osrs
If he's speaking to your soul about someone cutting a hole in the nieve plushie I got some questions for you.
Bringing ideas from other mmos to put into a totally different mmo is not a good plan.
Yes we need more content at a higher pace (though he saying we got 4 things in a year is not exactly a wild concept considering other mmos who get a patch every 4 months for 2 days worth of content), yes we need to ignore the minority that are the high end pvmers/inferno challangers. Yes we need to fill some gaps in content. But what he was suggesting is not only doomed to fail, it might potentially be damaging, and let's say it isn't and it's just content for content's sake, it will die very fast. Now let's say you don't care about it dying, consider this, how much of his brainstorming actually was throught trough? The dungeon idea for example, play any dungeon in any other mmo and think "yeah this will work in osrs" i fucking dare you. Also...ever heard of dungeoneering?
Dude, having a mechanically challenging boss in the 50-70 range, and have it be free to play content, it would be a really fun into to not just that aspect of members, but a natural progression out of f2p.
Love your takes J1mmy. I still find myself min/maxing stuff from time to time, but I've only managed to stay invested in this game so long by trying to know only enough about it to hold my interest. For me, tile marking and repeating the most efficient ways to gain exp turn my hobby into a job, not the adventure that I grew up loving and exploring.
Early and mid level raids would be amazing! I just got like 5 of my buddies to get into osrs and I'd love to do low level bosse with them
Absolutely spot on about not polling Varlamore, and just letting players experience it without knowing. That is so much more exciting over knowing every single little detail about it before release
Just don't look? It's extremely easy to not get spoiled for upcoming content just don't open the blog for a month
@@foot_fetishThis is a silly counter to this topic. Every poll, there’s discussion inside and outside the game. If you’re a regular of runescape twitter or reddit or even discord communities, do you understand how hard it is to constantly censor yourself over discussion of big updates? And for as long as the system exists like this I’m not going to suddenly exclude myself from everyone else’s discussion. The point is: no video game does this, and it takes a huge sense of “experiencing” out of any update.
@@J1mmy OSRS is unique in the fact that it's been ruined before (for most people). It's also special in that it has been developed in a way that content from 10-20 years ago is still relevant today, NO other mmo does this they will typically have old items, content and locations become completely obsolete the moment a new expansion hit. These 2 factors lead to longevity being a major community concern and giving the devs free reign is seen as a risk since they may just add insane power creep that completely changes the meta of the game. Prehaps if the devs were more open to buffing and nerfing things people would be more onboard with them adding some content without polling as it would reduce the risk.
Although I do agree that non reward content could be unpolled in most cases as rewards are where 90% of the damage has come from so far.
As for social media providing unavoidable spoilers unless you are constantly browsing or being around people who do, you can still pretty easily avoid any spoilers beyond something as simple as WOW NEW BIS RINGS AND BOSSES!!! Which in my opinion takes literally nothing away from the content.
@@foot_fetish I'm with you on this one, especially about not following info.
CZcams basically stopped recommending me OSRS content at this point. The only OSRS streamers I kinda tune in once a week are PVP focused, and all it takes for me to be in the dark is to not go to the OSRS subreddit.
Also yes, we were VERY burned before, wildy removal in 2007, EOC, squeel of fortune to name a few, and you're 100% right, other mmos have absolutely irrelevant content.
I played ff14 and did week 1 savage raids before. And for what? For them to become irrelevant 3 months later when the new patch hits. Sure the challange was fun and the clear was great, but there was never any reason to do it again after the first completion, from which, all you may end up walking away with is bragging rights and not even a piece of gear to show.
@foot_fetish he was also emphasizing they've had lots of time to learn from their mistakes and from the community and letting them exercise their own imagination could end up very special and an excellent test for them. Nothing to stop them from tailoring things that may have failed after its released. They could be very general about polling without spoiling everything about it taking away from any sense of wonder they intend for the content
12:45 Most MMOs give you access to dungeons around level 15-20 I wish OSRS had low/mid level dungeons
OSRS isn't about rewarding low effort, it's about the long journey to something great. there is plenty of low to mid level bossing. Raids should be hard to reach, it makes it worth having. The reason OSRS outshines all other MMO's is because they don't give you everything you want in a little bow right off the bat. you have to work for it and earn it. So once you have it, you feel proud. Nobody feels proud of a gift, we all feel proud of something we earn't ourselves.
If you want easy progress, there are so many games available to you. I would never advocate to dilute RuneScape's grind. It is why the game has stood the test of time.
Hard and long is a good thing. ;)
What would it even give? You couldn’t give it regular alch drops that are any good or it would break the economy and you couldn’t give it gear relevant to endgame. I guess you could have a unique skilling resource that gives good xp but good luck getting that past a poll.
To be far the low tier OSRS pvm is able to be approached in the same kind of time frame.
Bosses like barrows, sarachnis, kbd, mole, obor, bryo etc. These all have incredibly low requirements.
@@VallianceRS All the bosses you mentioned require a mid level account (and likely some game knowledge as to what works best) to do effectively. Some are also solo bosses. There isn't really a lot you can fight as a low level character with a team that would be rewarding or engaging. When I introduce people to OSRS and create a new F2P character to show them the ropes, I always struggle with coming up with combat content that we can to together rather than next to each other. Stronghold of Security is perhaps the most interesting location, but it could really use some low level boss mechanic to keep it more engaging. Perhaps if you kill enough mobs, a superior-like one spawns with multiple attack styles? I think Jimmy is onto something with low level untradeable rewards that would be better than regular gear that you can buy for your attack/defence tier.
@@MJ-ze3vwbarrows is by far the easiest boss to get into. When I started osrs I got barrows ready in about a week and thats if youre inefficient. You only really need 50 mage/range, like 40s melees, 43 prayer, a ibans staff, a msb and a rune scim. If youre efficient you can get there in a few days.
It's weird to think that there's a very good chance that the old school team has seen this video and is taking J1mmy's opinions into consideration. Idk, just feels like they still REALLY care about the game/content they're making, and not phoning it in. Helps with my investment in it if I'm being honest
33:50 Giving me Deathknight flashbacks from WoW, and I am all for it.
dude I've been stuck in mid-game hell for so long. It's just bossing and/or slayer so you can get more money to get gear upgrades to eventually do the good content after like 500 hours. There needs to be some sort of dungeon or mid-level raid that's actually fun to do and not the same boring grind
Jimmy you are so correct on the low-mid level content for players. It's insane how much content is locked behind maxing. I'll never get to some things, so I have to watch creators do it instead of myself.
I think they're doing extraordinary tbh making content for osrs is like getting a toddler to take medicine
J1mmy not so long ive been depressed out my mind. My childhood friend died not so long ago and I started playing this game it felst as it was making it worst though until I cam across you j1mmy ive been wacthing for 2 years now and youve made it better it feels as you gave me luck and I know this is just some random dude talking in a comment section no j1mmy you changed me You remind me of my passed friend J1mmy and I am just so lucky to have came across you cuz when I did, at the time I was depressed sucidal and lost It might just be a video game youtuber but it just feels as more than that I wish you had posted more often because every single time I wacth you Its a 18 minute break from life J1mmy you changed me and for all tge people who see this comment I wish you the best of luck in life because ive felt life and as bad as it gets youll come across someone who revives that feeling of life and how its intended to be. Happy J1mmy you are so important to me you feel like a brother as I bulid an invisible bond with you that you are completley blind too and is sad but its good to know that you are here J1mmy I love you (not sexually 😅) on the Realest of notes tho J1mmy you are a blessing towards me and I wish our bond wasnt just visible to me and I wish it was visible between us J1mmy youve helped me out of sucide and thats enough J1mmy I OWE YOU MY HAPPINESS.
I wish somebody would make an essay like this about rs3, especially when Jim talks about not catering to the top 1% of players anymore. I'm with him when he says "fuggem"
yep necromancy is also big fuggem since new combat style where you upgrade weapons and armor by just training it
I thought the exact same thing, rs3 is really bad about gate keeping content for the 1%.
@@kyle6266 agreed, the massive gap between mid level and endgame is wild. Even with powercreep assuming your even semi capable, araxxor is considered mid level and I'm betting at least 50% of the players can't even get a kill
@@wakenbakeling Playing RS3 as an ironman helped a lot with that for me. On my main it was way too easy to buy my way through a lot of the gear tiers, and then end up in a place where I was supposed to be farming the hardest bosses in the game for money but had no idea how.
On ironman there's more incentive to fight the intermediate bosses instead of just buying full bandos/subjugation etc., which made the entire progression feel a lot smoother and intentional.
@@Mooo105 my issue is the lack of preparation jagex gives you between mid and end game. All the mid teir bosses are basically afkable, then as soon as you jump into say Telos, you've never used a defensive or had to time a stun until that point.
I think they're really reluctant to release content without a poll because they have made huge mistakes in the past that have really damaged the game, community, and most important to them, their revenue. I totally agree that they should pull back a little bit on polling every single thing so we actually get stuff that is a surprise.
I like the idea of dungeons Jim. I don’t think as low as 20-30 level dungeons. Xp rewards and how easy it is to rocket up I think would invalidate those easy. Level 40-50 I think would be a good place to start the dungeon levels. Great video Jim.
plushies smh. I remember being in middle school in the early 2000s wishing jagex would make little customizable RuneScape action figures where u could buy little packs and snap armor on them :( lol they can make them like lego mini figures n make it random inside like armor packs "omg I got dragon armor" or weapon packs and stuff :( im 31 and still wish they would do this lol
I don't currently play RuneScape, but I keep up with my favorite creators. Thanks for keeping people like me in the loop about the game like this. It was very informative and enjoyable as always!
Yeah, I haven't played since March despite buying a year membership back in January. lol. Also RS3 player. But I always welcome an upload from J1mmy.
So Framed invented Trailerblazer Leagues, and then J1mmy invented DMM: Apocalypse.
And yet, Jagex won't let them keep the profit from selling plushies. Seems fair.
Friendly reminder that 2 people can come up with the same idea without ever stealing from the other.
I mean look, it's not J1mmy or Framed's IP at the end of the day, it's Jagex's. They don't take *all* the profit either.
Their share is the views they get making content from these ideas once released.
Trailblazer Reloaded has been the most fun I've had with OSRS in a long time - I've surpassed my main though so I don't know what sort of whiplash is gonna hit me when I have to play normal slow RS again
39:40 "Pokemon is a game where you spend 3 months making a perfect team, grind obscene amounts, abuse overpowered moves and mechanics and sometimes outright cheat and then go online and complain about how the game is too easy"
First Settled and then J1mmy? Banger of a Thursday. Let's goooo people!
Jimmy ranting about high-level PvM was honestly super refreshing. Made me laugh.
Agreed, the adventure and discovery is a huge part of what osrs is.
I had a whole long comment about DT2 and WGS but deleted it because I felt that this is more important to say:
I spent over 100 (maybe 200?) attempts to complete the inferno, and was trying to grind towards completing a lvl 500 ToA. I agree that this game lacks late game, challenging content. If I were more devoted to this game, inferno and ToB would definitely not be enough.
edit: nvm J1mmy thinks taming would be a benefit to OSRS I no longer agree with any of his opinions
God dam it j1mmy you did it again making great content and having me sit through a 45 minute video essay on the summer summit which i already watched! well done.
“Someone’s gonna cut a hole in that Nieve”
*Glough enters the chat*
I'd love the idea of repetable dungeons, and if they could somehow have world bosses scale with you individually that would be even cooler.
dungeoneering?
If anything, not knowing what's coming would BRING nostalgia. Being able to adventure anew rather than fuckin sweat it out and rush content, sucking any fun out of Varlamore
as another lore goblin i am excited and intrigued with the fact that they've implemented xau-tak related content in dt2, not a path I expected osrs to take
made a video on my channel bout xau tak if ya want :D i think theryre uniting the lore by allowing it to exist outside of the universe. the necromancers in kourend have black stones around them :) it all is going to unite. sailing is going to be a huge part of it as well since the entire arc story is about kranon and xau tak
I don't know a whole lot about xau-tak besides cthulhu-style dark tentacle monster, but the upcoming addition of Sailing really adds a massive amount of design space for expanding on xau-tak and eastern isles lore and I'm hyped for it.
Runescape 3 quests are exciting but they basically destroyed the mystery and wonder when they killed Guthix and reintroduced gods back in the world while making the player this replacement of sorts for Guthix as the protector of Gilenor.
I don't know how the OSRS are gonna handle these quests when the time comes, especially considering their position of wanting to keep Gods as background characters without any direct pressence on Gilenor.
J1mmy, we voted on sailing over other skills 5 months ago! We waited twice as long as that for your SOTE episode. I think you can give the devs time to work on sailing, and make sure it's really awesome!
Ooooof
@@josiah7913 I can't help but wonder if they're pretending they have to trip over the polling system on purpose so they can drag their feet on content development. Like Jimmy said, most of the best content in this game was made by 3 guys in a couple years.
I played 2007scape back in the day, now play RS3 and Elder Scrolls Online off and on. The dungeon thing needs to be implemented. There's like 20 base game dungeons in ESO, and they can be played on 3 different difficulties: Normal, Veteran, and veteran Hard Mode. I think Old School would benefit alot from something like that, and the scaling difficulty would make it accessible for almost all players. To build off your goblin dungeon example, the final boss mechanics could differ based on difficulty, kinda like how you can disable mechanics on RS3's Arch Glacor. You could also put a skeleton at the hole entrance, and have "push skeleton" as the encounter start action for a not-so-subtle LOTR reference. 😄
this game is old as hell but still has a massive playerbase
your mother and osrs are not too different after all
yeah nigga
@@wishderenice
@@wishdere dang nice joke tho
Jim you did great with this video. Definitely agree the RS3 menaphos is the sort of skilling hub that osrs needs. People congregate to the Grand Exchange to buy stuff and then head off to do content but skilling hubs where people are encouraged to collectively do content, especially in the mid-game, would be "extraordinary."
My god I could watch you react to all kinds of stuff for hours. Please do more of this content, even if it's not Runescape related. I beg.
Yes Jimmy. GOBLIN DUNGEON! That is the best idea
I like the dev test idea honestly. I truly agree that a lot of content should not be polled, or at least in a different manner like you suggested in one of your previous videos. I know its an unpopular take but maybe we should at least let them try and see what they have got.
I love the idea of a Varlamore iron man but could see this idea being expanded to other regions as well. Similar to how in WoW where you start in different regions as a blood elf vs an undead, you could start as an asgarnian or morytanian, etc. and have region specific things to do before going to the rest of the world.
This, was looking for a comment like this. Would be awesome to have something like this. It’ll give mains a replayability factor, and they can take their area locked Ironman free after a certain completion, at which point some people will main it, or switch to another area.
When a restricted ironman says they spent 20 hours jumping over a bridge or pickpocketing men, I don't really think "oh hell yeah, let me have a go at that!" In fact, part of why I watch is *because* I would never do it myself.
Point is, I feel like the popularity of restricted ironman accounts on CZcams shouldn't be confused with a wide player interest in actually trying it themselves. Maybe if the area was balanced with this experience in mind, though, then it could be doable.
@@Mooo105 or if the area gives you a task list or specific goals required to build reputation prior to being able to leave the starting area and does not include said 20 hour grind of jumping over a bridge or thieving men im sure that would apply to a greater audience.
Yeah, I’m definitely not looking at that level of restriction, more a structured approach. I really enjoyed the first leagues as I explored kourend to a level I never had before.
20:47
Jagex; we have the shittiest oldest servers we can possibly get away with, but lets design this raid so if you get disconnected you cannot join back in.
players: but that doesn't really seem fair..
jagex : that'll be 15$ a month plx.
You had my Like at "Adobe stock movie theater" 😂
I wonder what % of players will never touch some of the endgame content solely because there’s no good jump from mid game to late game
More than 50% I think, I don't care about endgame because I work 45+ hours a week not counting the commute. On top of that, there's more to play than runescape, like I have to grind the VR version of tarkov, and I get like an hour and a half of play time on that every other day. If I play runescape, it's woodcutting while I have time to multitask at work.
They *just* polled early/mid game bosses in the giga poll so this comment confuses me. It's actively being worked on already.
honestly osrs needs a boss with teacher role like rs3's arch glacor is (customizable mid game boss to teach mechanics 100% safe with upgrades and a hard mode with high level upgrades)
I agree but the osrs community is toxic as fuck.
Jimmy hit the nail on the head about plugins for bossing. Basically, the whole reason I don't use Runelite.
your quality of life on runescape must be shithouse l0l
i like the idea of dungeons scattered around the worlds. they really dont have to be grand or give expensive, bis loot. I think it would be cool if say killing goblins in lumb gave a chance to drop a key to their "hideout" which could be essentially a handful of rooms u would use combat and other skills to progress through to receive a bit of loot. Could do that with things like skeletons or guards as well and work up to maybe a lesser demon dungeon or green dragon
Congratulations on the new home, J1mmy! It may have been stressful but I'm happy to hear of your success.
38:00 Dragon Age allowed you to pick your starting race/class which altered your early game and how NPCs interact with you, I think that would be crazy to see. You could even tie in the major quest lines of certain areas (monkey madness for Keldagrim, Sins of the Father for Morytania, etc) as your prerequisite for leaving the region
probably the best online in video ad that ive never skipped, im impressed.
30:00 Exactly, Most of the fun when a new update comes out is the not knowing and discovery. I wish we could have a surprise update once in a while.
I was genuinely smiling and laughing multiple times this video. Thank you Mr video man. Gz on the house and wife. We’re mad happy for you
I haven't bought a full year of osrs ever this update brought me back and I jumped on the 12 months. So much good content coming
dude when u talked about 13:44 to 14:23 about the early bosses thats so legit never thought of that, i'de be more into that even if it was an easy boss man really good idea
Congratulations on your first home bud. That's awesome!
I think the void armor is a nice way to learn how to switch gear since its just the helm and weapon, but its not really used in many places
One of the most frustrating things about being an OSRS player is the part of the player base that wants nothing to change, ever, because of the fear that it will somehow devalue their playtime. The truth is, for an MMO to exist, it MUST produce new content. New content = new players = more dev money = more and better content. Without that cycle, the game becomes “completed” = players leave = less money = no content = dead game.
I also think the player base as a whole needs to trust the dev team more. The days where OSRS was being run by a three person team is long past us, and Jagex realizes this. That’s part of why the dev team has been expanding more and more every year. I think the game would be much better off if we gave the necessary freedom and trust to the dev team to just make content for us. I don’t really care about specific exp rates, I don’t give two shits about the fine details of how something looks, and I certainly don’t care if content comes into the game that’s not focused on the top 1% of players and gets called “dead on arrival”. That’s not why I play the game. I enjoy all kinds of content, I like having choices for different things to do in the game, and I think giving the dev team the trust and freedom to let their creativity run wild is going to bring more content more quickly.
Frame of reference: I’m a 2100+ total level main account with more time played than I’d prefer to admit
34:00 Wow, you mean making an MMORPG an RPG??
Seriously, we have lost, overall in the MMORPG genre, the RPG PART! Great concept
39:44 THIS IS EXACTLY WHAT HAPPENED LMFAOO
Thank you for this. I play casually as well so I share a lot of your feelings on stuff. Why they cant just put new things in without a poll is baffling. Why would you not want new content in your game from nearly 2 decades ago?
Still traumatized from the last time they did that, I’ll be over it by 2045
Just add a raiding cape. Starts at bronze and goes up to dragon. For people who can't do fire cape or infernal. You upgrade it by doing all the low level raids. Add some level requirements for amulets and rings, and make low level raids give rings with low level requirements but decent stats.
I'm very glad your suggestions have absolutely no impact on the development of the game
well i just spit my noodles all over my laptop at 38:30, didnt see that coming lmfaoo
Ah yes J1mmy truly living up to his content creator status by perpetually moving home and talking about moving home in his videos.
I think the region locked Varlamore idea would be a huge breath of fresh air especially for a new region release. Even just what we have of Kourend right now could support this idea
Totally agree on adding all three of the skills. I too voted for Taming since I love animal buddies and whatnot, but Sailing also looks really cool. I hope it means getting full access to the ocean areas on the overworld without any dumb limitations on where you can go... And for Shamanism the Spirit World idea I think has a lot of potential. A sort of mirror world where you can bypass barriers in the normal world or something
i would love to have tamoing. i ama big pokemon fan and having a monster buddy with me fighting mobs would be fun. i am super excited for sailing and perhaps after its released tgey will make taming the next skill
I finally got my POH finished this week, which has been my core runescape goal for like 3+ years. Now that it's done, there is no more strife to play the game. Yeah, hosting my house is cool, but it's usually dead because everyone just goes to the big name fully efficient 24/7 bot houses.
I'm probably going to let my membership burn out and come back for big content releases that interest me. Which right now just looks like sailing, and who knows when that's going to come out.
I played War Thunder and I LIKED IT, thank you J1mmy!
The sailing and and the other area expansion almost makes me want to start playing Old School again. RS3 player.
And I’m getting me a Bob the Cat plushie 💜 Can’t wait
Having the option to actually *start* on Zeah rather than the mainland would actually be amazing. It shows a lot more of what Oldschool has to offer than the old, honestly wore out stuff.
14:50 arm hair to face hair is off the chart
Also love your video essays like this, hopefully it does well because this is the kind of content I love to see from you! By Release is also great of course but hearing your take on osrs and rs3 is always refreshing, especially compared to reddit's general reeing.
As someone who can do Inferno, Toa 500s, awakened bosses etc, I'm perfectly happy with the difficulty of the current things, to complain things are too easy is just a you problem, it's like Settled making the game harder for himself by restricting himself, he doesn't demand harder content he makes the content harder.
As someone who does not actively play OSRS just want to say this doesn't make sense. Why should someone have to do what Settled does to make the game harder? It's a fair complaint to want new and harder content.
honestly kinda dumb take. "if u dont like how easy the content is just gimp urself till its hard!" is just not it chief. people also arent entirely complaining about how easy the content is rn moreso how its CLEARLY designed for mid game players and end game players are left to rot.
toa even on 500 invos is hard dont get me wrong but its not hard in the right way. everything in it is pretty easy but if u make 1 mistake over the hour it takes u just insta die. its not fun tob is challenging cause of the high skill ceiling it has right but it only has that skill ceiling because there are actual mechanics that were clearly intended for high lvl players and not tommy no brain who cant gear switch yet.
its really isnt an issue of difficulty entirely and how the skill ceiling is just so so god damn low because every "mechanic" is just clearly designed to be handled by someone who can barely even pray and move at the same time
@@Keyourasa I remember tob on release, it was cancer, even with a team it took a week of rage inducing fails to get a completion which was the opposite of fun, and that was my experience with people who could do inferno nevermind the average player. To this day a lot of people can't do tob or get into it. But to make more like tob will only screw those players more and be equally as difficult for the players that can do it so there's no winners. Hence the scaling of toa to adress those problems. Not to mention these elite players in toa choose to red x baba and safespot akkha with loads of tilemarkers to make it easier...
@@Jake-vg7mw i didnt play on tob release so i cant really comment on that but im not even saying make it more like tob but toa really should have like any mechs at all. the issue with the scaling is that it doesnt actually make the raid any harder it just makes it longer and more insta kill if u do mess up and ofc more chipdmg.
and i get the tile markers thing for ahkka but i think if u throw just about any good player on base client they can still do it. its just more active brain power to know exactly the tile but its really not any harder.
and i do think that the frustration of not getting a completetion is kinda a part of it that imo is a good sign that the content is mechanically challenging for everyone. maybe it needs more tweaking to make it a bit less brutal in raids 4 so mistakes arent nearly as bad. but what we have now is 2 extreames tob is a bit too hard for the avg player and toa is way to easy for a good player. we need to meet in the middle which i think is alot of interesting and hard mechanics that arent insta 99 dmg if u fuck up. granted this could be bad in practice but we wont know until its atleast tested.
but i do think having the community struggle together is a big part of what makes runescape an mmo to begin with like back in the day on gwd release dude everyone struggled to get kills and not die. its just kinda the heart of the game imo
I agree Tob too difficult, Toa too easy, meeting in the middle is good. Last point I'll make though is the skill gap needs to be bridged in order for harder content to be made, which is something the devs are in the process of doing
if we could make gear-switching ENTIRELY optional in fights, except maybe one or two, that'd be great
sailing bad
Love that chat in the bottom- makes streams 100 times better
I love the part where you say no one real is in this chat at 4:30 and there is Ditter Bitter... and myself :D
One day I hope to see OSRS be unshackled by the limitations of polls. I want to see Jagex be a real game dev company. At best they still feel like teenagers sitting at the kids table and despite their tenure and being in the top 10 most populated MMO's, they still feel scared to make healthy changes to OSRS.
Its in the top 10 BECAUSE of the polls
@@AdulAhmad68 It took OSRS more than 5 years to regain the population they started with when it was re-released in 2013. More than half the population quit within 6 months. Poles served a purpose but has held the game back more than it has helped in many ways, with few exceptions. It makes zero sense that 31% of the population can kill an entire idea.
Poles should be to get feedback, not to dictate what can and can't happen.
point ur making about early simple dungeons with demi bosses is spot on, especially with untradable minor inbetween upgrades. Hopefully Jagex is paying attention;)
28:15 The dude is so nerdy and likable but I don't know why lmao, just feel like he's a good guy
j1mmy, twitch chat, and the summer summit, all in one video??? what a good day to be alive.
Your points on early level dungeons/raids is 100% spot on. My friend got me to make a group ironman with him which I've been enjoying. I'm used to WoW where I can run dungeons or kill rare mobs at really any level above 15-20 even in hardcore mode and get at least *something* from it. In OSRS the time investment needed between early game and late midgame where you can start PvMing consistently is *huge* and there's just not much in between that teaches you combat skills you'll need for high level PvM or rewards you for training combat. Unless you count killing Obor a few times just cause you had the key and high alched the drops
tfw J1mmy Said "Someone is going to cut a hole in that Nieve" My Soul Vacated back to Guthix
Man changed the title and made me second guess my life
oh it'll last another decade. whether or not it'll be worth playing in a decade is an entirely different story
this video has no business being this chill and real
I think most players feel this way. Unfortunately the 25% (luckily now 30%) of naysayers are the loudest and have the final say
Runescape 3 Necromancy is way worth looking into
Stronghold of security should be a dungeon with bosses after each floor that can give drops. Once you kill every monster in there or something.
14:00
We do have dungeons, they just work differently. What needs to happen is that they need to be expanded on (like a zone or area boss in a lot of places)
Couldn't agree more. There's no mystery to anything. No exploration. What's the point of creating a brand new landmass if you know everything about it as soon as it appears? It's like knowing a book the moment you look at it. It's like hell. It's the experience of "man I really wish I could experience that for the first time", except you never experience the first time.