The F-16A GROUND POUND Experience - War Thunder
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- čas přidán 7. 09. 2024
- The F-16A in War Thunder is HERE! This version is a multi-role fighter that has some crazy suspended armament that helps deal with tanks. Unlike the F-16 ADF the F-16A can perform close air support!
Well... most tanks! :) In this video, we run into some problems.
Let's see how we do!
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If you're picking anything up from the sale be sure to use my link to get my slick decal that's on the F-16A! store.gaijin.net/catalog.php?category=WarThunder&partner=Oddbawz&partner_val=2bpa5qx4
ok
I did buddy. Merry Christmas 🎅
@Oddbawz I got the plush and it turned out really nice.
Happy Xmas Odd Bawz!
Suffer in chuchil MK 1
"I'm in real danger here"
*Proceeds to dogfight with full CAS load*
And win lol
I was like JETTISON THE ATG STUFF YOU PSYCHOPATH but the F16A is fucking overpowered so it didn't matter and also the J8 is a piece of shit.
Odd is just built different
Is nobody going to mention the fact that Odd has Spookston's decal plastered all over his HSTV-L? And this is doubly funny since that's Spooks' favorite tank.
Old news. Watch the "The SPOOKSTON Problem" video from 2 months ago again :3
@@LucyKaida RIGHT. Forgot all about that one.
The Furry Infection Is spreading
Is spookston not a furry? His profile pick is kinda suggesting that, it was even made by a dude who makes a ton of furry shit. I pray that he isn’t.
@@_BreathOfFreshAir_ he is and he isn't. It's a thing he's addressed in subscriber milestone Q&As a lot. He isn't a furry, but he does like furry style art. Not the... FURRY art but just like anthropomorphic animals. But it's a meme now, so in the last one he said he was for the laughs. He's Shröedingers Furry
Oddbawz - "Anti air is too good"
Also Oddbawz - "All I've done is kill anti air"
lmao
The hunters have become the hunted
The entire air/anti air dynamic is just poorly implemented into the legacy "capture the ground point" deathmatch game mode. It's the same as CVs in World of Warships. I support moving spawn costs up considerably on planes.
I also think they should raise heavy spawn costs and lower their BRs collectively by .3-.7. Heavies should be juggernauts and should be high value. They should not be slow mediums.
Right, and why in the F would SPAA spawn cost need to go up? He admits in one breath that CAS is OP as F but then says SPAA needs to have increased spawn cost??? WHAT?
My analogy for CAS vs SPAA is spearmen vs cavalry in games like Age of Empires - the AA will absolutely spank the plane if it gets the opportunity but the plane gets to dictate the terms of the engagement
@@CyberneticArgumentCreatorbUt BuT THeN GeRmaN hEaVy tAnkS wIlL bE bRokEn
Was honestly super bummed that they didn't do the F-15 first, but I guess the F-16 has been exported more so it gives them more wiggle room for filling out multiple trees. Some day, Eagle...
Hopefully it’s the next major thing. What else could they do?
Maybe F-16C or F-14B but I doubt they’d do that so quick.
@@PhlappyBird little do you know...
F-15 would be the start of basically nothing being fun for top tier air, and the US stomping everything.
@@PhlappyBirdlol
"I have no clue where that Maverick is going," gets the kill everytime anyways
The rumble noise from the missiles impacting each other at the start was so fucking cool man
I love all this dramatic dialogue and music for an F16 in ground RB.
The crazy thing is that that first match’s CAS runs lasted longer than 99% of matches in top tier ARB.
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I just got the f-16a today and its my favorite plane to use, it has a really good turn time, good speed, and the cannons are even better.
I was in the boat for a ground forces only game mode. You’re comment about planes being personalized kill streak rewards really intrigued me. I do love that approach so I think AA and plane SP costs should go up. Currently I mainly play 5.7 and it feels like every game is just a push of tanks. then it’s a clusterfuck of anywhere from 3-5 planes from both teams and the ground forces just get clobbered.
i agree, it begs the question; should one ground kill warrant cas instantly?
@@cheakynoscoper1604 Honestly i think the real issue is a lack of a limit on CAS. honestly at any BR there should be a limit of 2 planes per team at one time.
Arcade could become something like that with some tweaking
last week i had a match where there were 2 enemy tanks but despite that we couldn’t push up because the enemy team was playing air rb and it was me in my j21 vs 10 enemy fighters and bombers.
@@fire_drake12.arc.24 Feels like a bad idea, as you will just have people who get their two kills, and sit in the lobby waiting for the CAS to die.
The F-16 is one of the most legendary aicraft in history and it only took me about 30 years to realize that.
Could not agree with you more on your assessment of ground RB! No one likes having a good game in a medium tank ruined by a heli/jet that you never saw or even heard
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I would love to see you playing the Gepard 1A2, the stinger missiles have been buffed and work so well now, sometimes even when jets/helis use countermeasures they aren't affetced.
Ozelot's are still borked...3+ years and counting lol
@@FPClarks 3+ years???
@@Skip.8221 Maybe they mean for stingers in general?
@@zachantes1161 this but I posted Ozelot because it literally happened in the match before I posted but yeah stingers in general
As someone who basically only plays ground, and what I consider my worst mistake in gaming: mainly Germany, CAS is such a pain in the ass. Knowing that killing a British or American tank means almost certain death from the sky for at least 1 person on my team is mind breaking. Even worse is when you get the fabled slightly competent or better German team and head into the second half of the game winning, only for the allied CAS to fucking bomb your team to the stone age. Having a full line up of non-SPAA tanks taken out by planes, especially in spawn, is rage quit inducing and why I'm writing this instead of currently playing.
The whole Aral Sea section is kind of a perfect example. Bawz does laps over the enemy spawn and whenever something spawns he bonks it, and it only gets worse at low tier where even .50cals pen the roof of most vehicles, and cripple if not outright kill most SPAA. Of course I know Bawz knows this so I guess this is just a rant to blow off steam after some gruesome games.
Definitely think that there should be a "Ground only RB" option to prevent GRB from turning into a plane fest.
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Another thing about mid tear planes is a random tank can defend itself with a machingun
I honestly wish they would just make a ground rb with ONLY ground vehicles, like I am so sick of dying to planes when trying to play ground forces
yeah its unfair air gets its air only mode but not ground
Skill issue
@@drae2173 sorry to hear about your brain damage
@OddBawZ the best advice for top tier CAS is to instantly climb to around 5K or higher when you spawn in your jet, as this puts you above the radar search patterns of enemy SPAA. This allows you to top attack with guided weapons from high altitude while avoiding detection of AA
Disgusting
Still have the issue of things not rendering though. So yeah, you’re off radar, but you’re not incredibly useful either.
I completely agree, as someone who doesn't find much fun playing any aircraft, top tier G RB is a nightmare to play, I just want to hop on my tank and engage in tank to tank combat. I have Aircraft too but I only bring it as an Anti-CAS at that point.
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It can carry more GBU's and ATGMs than the tornado and is faster and had better flight performance, and the tornados repair cost is higher! Much balance:)
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Thank you for mentioning what top tier has become after the intro! I've lost all interest in grinding beyond 8.0-9.0
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MERRY CHRISTMAS EVERONE! It’s day 174 of writing comments for the algorithm No.2
Algorithm mambo no.5
Day one of actually seeing your comment!😂
@@ponz- these comments aren’t meant to be seen by anyone but the algorithm and Excevation nation lol
@@hansiminator69 Don't make them public then!
@@mikehipperson why shouldn’t I? What I meant with that is that I don’t care if somebody sees them or not
I see you’re rocking the best skin for the HSTV-L. Love it!
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It was always weird to me that Gaijin decided to add aircraft to ground forces. Ever since they talked about world war mode, which is enduring confrontation now, most of us assumed that random battles would stay vehicle type specific with combined arms being the big thing in enduring confrontation that would make it unique. But no... Gaijin decided to shoot themselves in the foot instead. It's a bit of a pattern from Gaijin... they added all those super pen ammo types to every vehicle possible which then ruined heavy tank game play and messed up the balance so bad that they had to remove tanks from the tech tree because "they can't be balanced".
I don't mind the super pen ammo like heatfs or darts, but I think they should have only added where it's needed or if there was no other option historically. Yes, things like the PT76 won't be able to punch through the upper plate of a tiger without the 200mm of pen heatfs, but with it's thin armor and 100mm of pen APHE it could be at a much lower BR and still be fairly balanced. Instead, the PT76 not only has 200mm of pen with heatfs, but it's 13mm of armor is not enough to activate the fuse of a lot of the APHE shells that gets fired at it.
Not that any of this matters. Gaijin only looks at their stats and their stats show people using and playing vehicles with these super pen ammo... which can only mean that we as the community must want more of this weird lobsided "balanced" nonsense... right?
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Merry Christmas from Soutth Africa, and thank you for all your content Mr. OddBawz.
The mavericks look like they're tracking incorrectly because of a long term bug that causes tank silhouettes the render a couple meters off where they actually are when at a long distance
One of the biggest problems for top tier SPAA players is the maps. Sometimes you get spawns with zero cover visible from across the map, sometimes you get cramped little areas surrounded by buildings and contested streets, and every now and then you get a map where you can actually move out of spawn and set up in a somewhat concealed area that isn’t bound to be flooded with enemy tanks. All of those negative factors make it much easier for CAS players to overwhelm SPAA players, because they might be preoccupied with checking their surroundings for tanks or they simply can’t move from spawn without exposing themselves.
I’m not saying SPAA should never have to think about enemy tanks presenting a threat, what I’m saying is that people who go out of their way to support their team by spawning in SPAA at the start of the match should have more options than just sitting in spawn.
I’m really worried about SEAD weapons being added to the game. I’d argue that CAS already has a lot of advantages over SPAA, and already has the means to tackle them without much fuss. (So long as you have something fast with CCIP, at the very least) Most people already don’t enjoy top tier tanks very much, and all I think SEAD will do is scare away more of the player base.
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I agree with what OddBawZ said. It seems like every time I play my Israeli tanks, after the second vehicle it's not worth playing. It's killed before it leaves the spawn area. Granted I'm not the best player. But unless I take the M163 to help clear the skies. Even that it killed quickly sometimes. Basically I've been playing anything 6.7 or less.
As a nearly dedicated tanker I've found that top-tier is the *only* tier where SPAA feels like a legitimate counter to CAS - at every BR below 10.0 your SPAA pick is just a cheap choice to try and regain enough spawn points to get in another tank. Yeah you *might* be able to kill an aircraft or two, but with lower-tier gun AA you can only do that with any reliability if they fly straight at you (where you're on about a 50/50 to just die to strafing anyway).
Increasing the spawn point cost of SPAA should definitely be a thing, but I reckon widening the BR missile AA is available at would also be beneficial, in particular to match the range of standoff Helicopter ATGMs and missile CAS.
As it is, gun SPAA seems to be given a BR based on its ability to kill tanks, not aircraft, and the only legitimate counter to effective air support between 1.0 and 10.0 is playing anti-CAS in a plane of your own.
In my dream scenario, SPAA should be the thing you get in when there are hostile aircraft up, rather than just when you run out of spawn points. This is true at top-tier but not really anywhere else (unless your SPAA is secretly a TD for a third of the spawn points)
Regarding the discussion on game balance, it’s a problem that can’t really be solved by BR tweaks or spawn point changes. It’s something that needs a fundamental shift away from the “capture three arbitrary locations” game mode. To truly fix the imbalance, they would need larger maps with dynamic objectives, including separate goals for ground and aircraft.
Imagine loading into a match with the goal of securing a safe route for a supply convoy. The enemy’s had time to dig in, and you need to clear a pass through the mountains (frozen pass expanded for this) in order to make a path.
About halfway through the match, you get an s as pert over comms telling you there’s an enemy base in the woods a bit farther on that needs to be destroyed, and you need to clear out the AA cover for friendly bombers.
Meanwhile, your allied aircraft have been harassing enemy artillery positions, slowing the reload rate (increased cooldown for enemy artillery strikes) and helping to keep you safe.
Giving air and ground forces separate objectives that still help support each other while giving you goals to achieve for points would go a long way toward fixing the fundamental problems the game has.
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I can't stop looking at the long-legged "Santa's Helper" in the hangar. Man, I need a date.
FYI The Mavericks are perfect for helicopters. Helis can't move fast enough to dodge them without crashing and they can't be flared
I haven’t used mavericks in ages because the glide bombs have always killed in one hit until recently. If you have assault fuse on with American glide bombs you won’t kill anything over a medium tank
From what I can see, the mavericks work well below mach 1, but get real unresponsive after. You could start the dive slower and higher while using your targeting sight to pick enemies.
That's actually loosely based on reality, the maverick and all of it's variants have a 3g maneuver limitation where they will not track if you exceed that while firing. They also have a very specific angle requirements which if you fire a maverick outside of that it will not track, it also has a minimum range which is about 2 nautical miles with a max range of 10 nautical miles for most variants.
It is quite funny the length gaijin has to go to to nerf CAS at high tier to make the game work. It's almost like a WW2 tank game wasn't built for modern air power, which is proven to dominate.
It's honestly comical at this point, they should just admit that it's arcade and make the game actually fun, rather than fucking vehicles up for the sake of balance.
You can see and lock enemies from 7km away using the maverick's camera.
Hope you’ve had a good Christmas odd, much appreciated all the work you’ve done this year keep up the good work boss man.
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The fact I have to look up your videos and not have them pop up in my feed is criminal.
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Dude I’m a first time watcher, I was screaming for that f-16 clip where homie stalled lmao followed
Good health and happy holidays to you sir! Thank you for all the great entertainment this year and good fortune to you!
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larger battlefields and bigger matches, so spaa cover is more effective in certain areas and players have to play strategiacally, its not too difficult to imagine a new gamemode with much larger teams and battlefields, more spawns and so on. i think that would make it more interesting, would be more difficult, and take longer, but would be arguably more fun because the spaa and air battle wouldnt get stuck into a small space and every plane rushing to get kills and more ground spawns and more players on the map would mean planes are less annoying. more players = more spaa, planes could be more expensive as well and given a longer game i dont think that would be stupid. but maybe i'm wrong, but i think its worth a shot. sling in 8 caps and call it war or domination or whatever you can get away with without a cod copy right issue lol.
Gaht damn the F-16 is such a gorgeous plane
The A10 is definitely under BRed for tank battles as CAS. 6 fire and forget missiles at 10.0. You look at the SU25 and it has 6 laser guided missiles that you need to basically follow in so the missile doesn't lose the firing window, and then the scope for it is so horrendously bad you need to get dangerously close to their SPAA just to have a chance of seeing a target, and by that point you're dead.
I honestly don’t think CAS is too big of an issue. I don’t use it very much beyond low tier, and it’s very rare in my experience that a single player takes over a game with CAS. Believe it or not, CAS does require a decent amount if skill, even at top tier with all the automated systems. If anything, the most annoying things are helis, but they’re very easy to shoot down with anti-air which I spawn right after dying to one.
I agree, the only CAS that is an issue is specifically the KA-50 (go figure) it is legitimately as far as i can see, the ONLY aircraft that can out-range all SPAA at its BR. How that thing is not 11.0 is nothing more than the handhold Russia definitely needs.
And now that i think of it too, the only CAS below that, that is an issue is the PE-8 and the HE-111 (i think) with the giant bombs with 180m+ guaranteed kill radius on them. Honestly IMO those two bombs should NOT be allowed in Ground RB period. It is not fun or fair to be killed by something when you are clearly in cover, nor is it fair for it to be able to do that to practically a quarter of a team in a lot of cases. Cover should be cover. Those bombs if they are kept available, should definitely NOT be able to kill things THROUGH the ground and buildings, for gameplay sake.
@@fire_drake12.arc.24 the Pe-8 has brought the only enjoyable anti-air gameplay to matches higher than 4.3. It's slow as hell, likely only has the one bomb, and by far the average skill of a pe-8 player means you won't be losing an entire team to one bomb, while frustrating, by far the worse aircraft are aircraft like the F2G-1 and other premium CAS aircraft who can carry more bombs than a B-17 could with steroids
The problem with cas is that while you are in tank (a non aa vehicle) you have zero counterplay and zero gameplay
You literally just randomly die while playing the game, the expierence on the receiving end is just god awful
@@wapniak666 Yeah, its bad enough when fighter-bombers zoom in and plug the guy next to you with a 250lb, but its 10 times worse when its some american whaleplane with 10 bombs on it dumping on your whole team one at a time while a fighter loiters over the spawn and cannons the SPAA from 2km up
OddBawZ is becoming the Apex Predator! 😎
Hey hunter:)
I fucking lost it at the Asu-85 getting non-penned by a Maverick. That is just peak Gaijin right there.
Oddbawz when he can't mindlessly kill helpless tanks on the ground with his plane:😭😭😭
sure thing dude just completely invalidate a real problem within the game and insult the person saying it. Thats how a polite person interacts
I'd argue that the ability for a good pilot with a CAS loadout to completely destroy a push by themselves more than justifies the high spawnpoint cost.
The fact that you spent basically half the video launching missiles at SPAA and tanks in or leaving their spawn from nearly directly above is also a pretty good example of why SPAA needs to be so powerful (and in my opinion, is not powerful enough), since if they miss one plane it can potentially lock half the team in the spawn for the next few minutes but if a plane with a standoff armament misses their shot on an SPAA, they can often just disengage and try again until they hit it.
Yeah, its insane that he's demanding SPAA be made as expensive as planes as he effortlessly deletes 10 of them in their spawn from space.
Oddbawz you are such an entertaining CZcamsr and I always look forward to your content and how much you know about warthunder
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So glad you’re back! Love the vids!!
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My opinion is that the problem lies in the economy. I like mixed battles. I would love Air v Sea v Ground. However In real life these weapon systems are designed to be as unfair as possible because of course. That is war. But it doesn't make fun gameplay to just be smacked with no chance. However there are two different levels of unfun that can be had. In the current state you can get smacked right in spawn, not even having gotten a chance to play the tank, and you are now out the SP and the full repair cost. You didn't just not get to play you were actively forced to progress backwards. What if you DIDN'T get charged the SP and no or severely reduced repair cost if you died to something you have no retaliation against? Still frustrating but less rage inducing right? To me it would make the battles last longer, because people could spawn more without having to worry about gaming the economy, and the air can still influence the direction of battle through attrition. They wouldn't knock you out via SP attrition like the ground vehicles would but instead by crew attrition (since, sans backups, a crew can only be used once).
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The main reason CAS is such a plague on ground RB is because of the extremely poor state of Air RB. You get more opportunities and more time to use your aircraft in ground RB than you do in Air RB all at the expense of players who haven't bought a premium plane or spent literally months grinding to a higher tier aircraft. Fix Air RB, limit fuel and aircraft spawns in Ground RB.
It might be difficult, but damn is the F-16 a fantastic looking airplane. Made me real sad when we replaced them here in Norway. Looks so clean and crisp.
How I use the AGM-65: claim to 7000-8000meter make sure to stay about 12km away while doing so. Head to battlefield, and get the job done. This is F-5E btw
the most replayed part is the guy that teamkilled you in the video 💀
lets say improved scouting gave arty players some actual coordinates, and they could use a firing solution computer to get a firing solution, i don't think it would be op at range, it would just make drones useful :P
The F-16 can climb up and drop its guided missiles/bombs from 10km away from the battlefield. Most SPAA won't even notice you
Need the soundtrack that's played during the first dogfight with the G8 lol. It's epic
The F-16 is such an insane raid fighter.
what is a raid fight xD
when missles colide, absolute nut every time.
Damn the tunguska used to be so good, sky guardians really murdered it.
At this time of year at this time of day in this part of the country localized entirely within your hanger?!?!
I've watched this video 12 times now and can confirm this is f-16a free bird but it's not so free
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I'm so glad they added an F16 model into war thunder. Makes me really happy cuz I work on F16s, not an A model but an F16 non the less
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Best looking jet!
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Now that we have the F16 in game. F18s won't be far behind. I want independence day scenario
Day 6 of proposing the challange I came up with to Odd:
The cxhallenge is called "Basket Bomb":
Your goal is to acuurately drop a bomb into any open top tanks' turret basket (e.g. M10 / M18 / the big german td's / the german AA's etc.)! Extra points if you use a very low-tier aircraft like a biplane, for the funnies.
I think that would be extremely fun and it would make me so happy if you gave it a try
People all hype about the f-16 and mig-29
"Me happy that britain and germany got the tornado ._."
It’s not as much SP because SPAA doesn’t ruin the game for half the enemy team. CAS is such bs
I bring the F-16A with the 6 AGM-65 and the 2 GBU-8s. Prob the best CAS aircraft out there.
Great video, thanks for sharing with us boss man! I must confess that watching you playing is like when I watch golf. I can never see the planes / golf balls up in the sky! lol
It's the same with me but both for air AND ground. I lost count how many times I stared at the screen saying "HOW?!" when Odd shot a tank 2km away, because the 3x3 pixel part of a tank's turret was 1 RGB value lower than the rock it was hiding behind.
Nice vid! F16 looks so strong. Where do u think the F15 and F18 will sit in the tech tree?
At the low tier its pretty balanced because aircraft basically give you a massive advantage but I think that yes SPAA spawn cost needs to be increased with their increasing ability to do the AA part
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How about no, spaa players are the only thing that makes it actually possible to play war thunder RB as anything other than "scoot to the point in an 80kph go-kart, cap and maybe scout/kill the enemy go-kart, then j-out and carpet bomb the enemy players in a premium aircraft with 5 tons of ordnance that flies like a fighter"
@@Dorsidwarf I am telling like a little bit
After seeing some pretty quality dogfights in ground RB I’ve been thinking about if removing enemy markers/spotting in top tier air RB would be a move to possibly slow down the 5 minute one sided steamroller clusterfuck meta thats going on atm. With top tier jets having radar and sensors + being fast af, spotting just isn’t the necessity it is when you’re flying a Fw 190 with no sensors around a map that’ll take you 20 minutes to get to end to end. Anybody else have thoughts on this?
I think about that since a long time too. The game would be way more interesting... Maybe i even might playing air rb.
They'll have to do something about it eventually if we're ever to see stealth in game.
Note that Gaijin has specifically mentioned the Comanche as a premium in a QnA devblog (not some obscure forum post or magazine interview) and we're nearing the right timeframe for the F-117
i agree SPAA and Air Craft of every kind should go up in spawn point but only after 6.0
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I know it's not as entertaining ro viewers but climb to 10km and dive 90 degrees and drop GBUs on SAM (target ito and flarakrad cus u can dodge 2s6 and Tor easily) and support friendly pushes using the mavericks, a good pass with zero throttle and AB at 10km (or higher) can turn the tide of a battle
I love the Spookston camo on the HSTV-L
Exactly THIS!! this what i have posted on reddit about planes SP are to low and cheap to spawn and I've got down voted to hell and ppl started calling me shit like "tanker main brain dead, spawn in a fighter..etc" being a heavy CAS player myself got me tilted which made me delete it...
Planes with this kind of armament, yes. But SPAA needs to go up also. Let lesser capable planes cost less.
@@OddBawZ I agree on SPAA side of things. but planes at low tiers are also affected, for example:
I wanted to enjoy the A-1H (funnily it cost as much as it cost f16 to spawn with full armament at it's BR) but every time i spawn it there is like 4 to 5 planes in the sky constantly... so i decided to bring in a capable fighter that i can comfortably counter planes spam (F4U-4B), so one game i spawned it got 7 plane kills.. yes 7!! and 2 SPAA's i J'ed out got in A-1H and surprise surprise 2 BF109 on my six... planes are just way too cheap to spawn in general.
I didn't even mentioned here the 0 kill one cap point kamikaze revenge bombing players...
seems to me at any rate that most top Br problems come from small maps and small teams, aka the match doesn't last at all, so it just turns into a huge cramped mess and then its over. and it would also be cool if they then also made artillery more realistic with call out mechanics and firing solution mechanics, basically you get a way to adjust fire properly and manually lay down arty, that would be really cool. i saw some of you guys cheese it, but it if was proper long range with coordinates and having to aim that would be cool.
was cheering in the intro like i just won the horse racing after that kill lol
Render distance is annoying. They should remove all render distance limitation within 15km as we get more advanced technology. It's not only annoying for CAS players, but also SPAA players such as ADATS losing track of enemy MIG 27K and having a lot of problem trying to reacquire the target above radar when it will reappear again. It's an annoying game-breaking experience.
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Ok odd finishing my binge on this one. Night bro currently got the COVID :( but ill be ok :)
Third match: SU-85 tanks a full maverick, BTR survives F-16 cannons, BT-5 kills an MBT with artillary. If ever there was evidence of Russian bias...
Merry thiccmas 😊. you know what is back.
Merry Christmas here in Scotland oddbawz 🎅🎄🎊
I am currently grinding the Gerard and when I unlock it any plane in the shy shall vanish. Just you wait lol
War Thunder top tier is best described as a place where you get that same no skill required, headless chicken playstyle as you would in some unbalanced, overpowered vehicle at midtier, except you're still an easy kill, so you'll die a lot too. It's the worst of both worlds but on paper it's "balanced". Especially planes. I fly mostly, but man, anywhere over 9.7 it becomes so much Missile Thunder that the game just plays itself with minimal human interaction, and it's the War Thunder equivalent to the part in the Wall-E movie, when we're introduced to the spaceship, where the peak of human physical activity is pressing a button to make things happen.
I am glad that SPAA is so powerful, otherwise top tier would not be playable.
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everytime im in a jet, i get instantly clapped without being able to even play the game, sometimes i see planes flying above the map for like 7 minutes and nothing happens, i spawn in and get shot by a missile
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The whole opening I was desperate - WHY didn't you eject those dumb bombs at very least! XD
the balancing on top tier should come from the way combined arms is played by a team to win games, not by spaa vs air in a head to head one player vs one player.
I’ve been playing war thunder for years now. I don’t even wanna play pubs with top tier. I’d love 1v1 and private match baffonerie with these plane I’m never gonna bother researching
Out of all of this, what caught my attention was that Gaijin put Elk (Wapiti, not moose) in as Christmas decorations and not Reindeer. Which is kinda strange.
Your points on Aircraft really reflect a bunch of different problems caused by a mixture of Gaijin half-assing things as usual and some real world constraints outside their control.
In reality with Mavericks and the like in the game aircraft should be spawning a lot higher and a lot further back, but they should also be coming as standard with the targeting pods they had/have IRL. But if Gaijin did that the lack of any real world implementable, (for the most part, the russians have a few systems), SPAA that could engage them would start to show. On the flipside those systems are highly reliant on radar and/or IR and are thus vulnerable to countermeasures and/or ECM, (another unimplemented feature).
It's basically a giant mess that ends up favouring aircraft heavily, mainly because serious SPAA development largely stopped with the end of the Cold War, (And the west had most of it's late cold war programs never make it out of the development phase. The M247 was cancelled the same year the F-16 entered service and 5 years after the M1A1 entered service for an idea of timescales.
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Merry Christmas Oddbawz 🎉🎉
Merry Christmas, Odd!
No one has commented that his HSTV-L is covered in Spookston's decals. That cracks me up for some reason.
Ah- Aurora Borealis!? At this time of year, at this time of day, in this part of the country, localized entirely within your hangar!?
Can I see it?
that intro was sickkkk