LOOK, THE FLOODGATE IS KEEPING THE META DECK IN CHECK!
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- čas přidán 7. 09. 2024
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#Farfa #Yugioh #MasterDuel
playing over 40 is absolutely correct as the number of hard bricks in the deck increases. you want to have the ratio of starters/extenders/handtraps : bricks high to reduce the chance of drawing dead cards. A 42 card deck of 40 good draws and 2 bricks will draw marginally better than a 40 card deck of 38 good draws and 2 bricks.
i ended up running just over 40 because theres a few powerful one offs i dont mind drawing, like monster reborn, but i refuse to go over 42 unless im going full 60 card funny or milling.
It's also because if your main engine already has sizable numbers of bricks and you have to add the DPE engine in, sometimes you just have to go over 40 cards or else you're gonna draw bricks of your own deck plus a Dasher or Celestial and that's basically a death sentence.
For example from me, a Phantom Knight player. PK must mandatorily run the Graff + Cir package for Cherubini so that's 2 soft bricks already, at least 2-3 PK traps for Bardiche so that's 5, if you run the Terrortop + Taketomborg package for extra extenders then that's 6 bricks. Add 2 more hard bricks from DPE and you can imagine how hard it is to not draw a brick in your opening hand if you keep your deck size at 40, simply put, if you play PK you literally *MUST* play 45 cards at minimum. 48-50 cards is the ideal size in my opinion
This is how I feel with shaddoll invoked. I recently took out the dogmatika engine to replace it with DPE but then I realized I needed to make my deck bigger so I'd draw less garnets(I run a couple small "engines" to make plays like one damage juggler and one trick clown and resh shaddoll incarnation and shaddoll core for some construct plays). Only issues I have currently is not opening aleister near as much as i'd like. Honestly I don't even understand why meltdown is at 2 they should just pop it to 3 cause it really barely effects invoked decks anyways. Semi limits should remain for cards that were limited and are being tested to potentially come off the list. Putting cards to 2 copies does so little to effect decks it's pointless to do it.
@@JudojugsVtuber That's why people say the banlist does absolutely nothing to address the meta except for killing Drytron and make Eldlich less consistent (the latter literally just replace 2 copies of Conquistador with 2 Guardian). They left the toxic part of Eldlich (which is the floodgates), Block Dragon and VFD completely untouched.
My PK deck also literally feels completely unscattered too with Torn Scales to 2, because every level 3 in your deck together is practically Cherubini/Bardiche, you always send Torn Scales with Bardiche's effect straight from the deck anyways, so the only time i missed 3 Torn Scales is probably when i opened a hand with all normal summons and no extender, because before you can normal summon Torn Scale, send Cloak search Boots for an additional level 3, now you have a higher chance of drawing all PK that can't special summon themselves out like Cloak and Gloves for examples.
@@sekaihunter9378 I literally once drew all 4 pieces of dpe engine in my opening hand turn 1. Needless to say my opponent opened with kaiju.
I don't think Farfa made his point well enough, so allow me
Dark Dragon decks play a lot of Dark Dragons that they use to summon more Dark Dragons. They then use the Dark Dragons that they have in the grave because they were used to make the Dark Dragons to summon even more Dark Dragons, and since they have more Dark Dragons on the field, they will make even more Dark Dragons
This is why Rivalry of Warlords and Gozen Match is so good here, because then they can only summon Dark Dragons
So what you are saying is that if I play Gozen match and rivalry of warlords against the dark dragon deck then if they control a dark dragon, then they will be entirely unable to summon any card that isn't a dark dragon?
Sounds pretty good.
Had Rivalry flipped on me at locals playing the dragon pile. Me and the 'geist player had a little giggle about it before I lost anyway.
Playing over 40 is correct mathematically depending on how many hard bricks your deck plays, in comparison to redundant starters.
It can also make logical sense if you are playing a grass deck or a deck that is just a bunch of engines that add up to requiring over 40 cards
yes that' what farfa meant, farfa's talking about people who go over 40 without any logical reason
Prime example: Skull Servants
6 cards that are absolute bricks and another 9 that are a little usable, but still bricks. 15 cards that do not start your combo in your deck, or 25%. 60 cards to reduce the consistency of bricks.
It's Grass compatibel.
@@Hella_Animations i know. I was responding to him saying that people cant really put why its correct sometimes into words, so i wanted to explain it here.
Going over 40 Cards is great with lots of Garnets or Combobreakers in your deck, who are at 1. Because you see individual cards less often.
If you are playing over 40 the additional cards should be searchable.
In chat's defense, you can put a lot of different attributes into Link Dragons. Some people take a full Dragonmaid engine and use it versus just Chamber, and I've seen even Blue-Eyes engines placed in to a modicum of success.
Although it didn't matter after Rokket Tracer's effect, since it locks you into only summoning Dark Dragons from the Extra Deck.
When the dragon is dark.
And the Warlords are rivals
If it's a deck like Drytron, playing more hand traps and Drytron names allows you to include more techs without reducing the odds of drawing enough drytrons
You would think that, but half my deck is drytrons, or extenders that go into drytrons, and I still brick every other match with 0 drytrons in hand.
@@TheAusar LMAO EXACTLY 😂
Skull servant deck needs more than 40 for more attack for king
Master dual is shit. I draw dasher or celes 8/10 games.
@@TheNewblade1 shouldnt be a problem if ur using a hero deck. if u use dpe in anything else u prabaly deserved it.
My favorite part was when he summoned a Dark Dragon.
Finally the DBGrinder made it into the Farfa hall of memes. Gotta love to see it 🙏
40 vs 40 gotta love to see it 🙏
gotta love to see it
gotta love to see it
There’s a lot of non meta decks that require a larger variety of cards to do there thing, so for a lot of them, you end up using a little more than 40. But anything over 45 is pushing it in my opinion
This is why I think they need a new rule that makes all decks 60 cards. It balances all of them that way because decks need to be able to brick
Except when it comes to grass looks greener decks
@@Phoenix3Fighter Tcg literally had a 60 card meta without grass. All it would do is make deckbuilding take less thought
Endymion in OCG usually has 10+ draw cards, therefore over 40 cards in the MD, so...
Meh
As a dark lord player, whenever I see my opponent first turn activate rivalry, I summon that one dark lord that summons a darklord monster to my opponents side and then lock them into fairy types lmao
playing more than 40 cards is good whenever you are playing a garnet, or your deck is so combo heavy that it does not matter what hand you get because you have so many starters and extenders and searchers in your deck that you can go through half your deck in the first turn anyway and all of the extra cards are just to make sure you have targets to resolve effects I like how you made this point while playing against dragon link who commonly plays a 60 card deck so that they can have targets to search
Most ygo players seem to tunnel way too hard on getting down to that magic number 40. What matters is that you can justify every card choice and every ratio in your deck and that you don’t lose a significant amount of consistency. Decks anywhere from 41-46 cards have seen repeated top level success time and time again, even if you don’t want to do the math on why this is fine you can just look at the results.
Depends heavily on the deck and your power cards
"I just ban people that make "YuGiOh players can't read" jokes"
_30sec later_
"This summons in defense ?!"
The correct argument for running over 40 cards and not losing consistency, would be if your deck runs many engine with Garnets.
Since you want your starter to garnet ratio to stay as high as possible, to reduce the risk of drawing a garnet and killing your gameplan
Look the misc is staying limited… forever
My dreams 🥺😅
Good, the dinosaurs are canonically not allowed to have built in nibiru protection
@@koito3929 I didn't even think of this but that is funny.
@@dc.181 I faced a dino player with nibiru in hand and had to look up the rulings before looking like a clown xD
"DARK DRAGON" - Farfa 2022
you have a better chance of drawing a handtrap with 9 HT in a 43 card deck vs 6 HT in a 40 card deck so I could definitely see the argument
Playing over 40 is fine. But 43 really isn't. If you're playing over 40 you should be adjusting the ratio you have of starters to extenders to hand traps to adjust for the higher deck count instead of just playing 2 sets of handtraps.
this is a certified Dark Dragon moment
I'm down for calling Dragon Link, DARK Dragon deck.
Revolver would be proud.
Prosperity mathematically allows you to play 40-46 cards in your deck and still not brick. Decks that can play desires already would not mind playing 42-43 cards in deck , so that they can play more handtraps/going 2nd cards on main.
when the flood is gate
When the gate is flooded
@@Pr1est0fDoom when the trap is hole
@@oocthecoalmonkey1603 When the hole is trapped
@@Pr1est0fDoom when the judgement is solmon
You can just FEEL Farfa's sanity slipping away
Guys I think he’s playing dark dragons
Every deck build completely depends on its respective extra deck. More or less hand traps can help your deck if its current build is getting destroyed by going second or going against control decks. By adding a hand trap to your 40 card pool of cards you are increasing your % chance of pulling any hand trap next game. If you want to min max a deck i like to believe 40 card decks are best but depending on what your goal via your extra deck is will 100% change what balance you will need. " every deck should be 40 or 60 cards" is very any-tool-is-a-hammer headed
Yooooooo big DB Grinder cameo
It's weird to see good players in a farfa video
I play over 40 because it reduces the chance of me drawing my garnet from "every fucking hand for some goddamn reason" down to "still every fucking hand for reasons that escape me"
The reason 40 cards is almost always ideal is because most decks do not have an infinite supply of good cards to use
If you have like 16 really good combo pieces, you are filling out the rest of your deck with disruption and some less good combo options. To go beyond 40 cards you need to justify it with consistently good starters that you will still always draw into, or play grass and build your entire deck around it
As a Dragon Link player, that first turn is quite painful to watch
Also Farfa holding on to Rivalry is hilarious when his opponents could afford to play only wait for it... DARK DRAGONS
They probably didn't have enough extenders.
OMG this is the funniest video that's been posted to this channel in a long time, and that's saying something! I hadn't laughed this hard since Farfa got 2-0'd by Speedroid.
Nothing beats bot tournament for me.
Normal rokket synchron>ss abs> make striker >make romulus and still coulve ended on seal+ ruler to extend
Even gotten levi access
4:45 literally 1984
Most decks these days either have 1 card full combos or just engines that are 1 card combos finishing on a negate, so u can really play however many cards you want
Not necessarily True, having a one card starter still means you have to see that starter meaning it’s still better to run 40 The only exception is of course is the grass deck or if there is not enough space for your engine archetype core and necessary dueling Staples (Which considering the amount of staples that exist I wouldn’t be surprised)
For why you should play over 40 sometimes, I think the perfect example is the old version of Dragon Link, which commonly played close to 50. This is because the deck played many combo pieces that needed to stay in the deck, and accessed them through extenders. More cards = lower chance of drawing the combo pieces. Running a safe amount of extenders plus staples meant that you could always reach the combo pieces without drawing them. The same principal can be, if only slightly, applied to many decks. As a side note, this has got to be one of my favorite Farfa videos. Quality.
The only time I'd really say playing over 40 cards is good is if you have a lot of single card garnets and a lot of ways to get to your starters. So while yes it does decrease the chances of drawing your starters, it decreases your chances of drawing your garnets more.
For the record, the reason for over 40 cards in MD specifically is because a BO1 ladder format means you're inevitably going to run into a wide variety of decks that require very specific outs, so sometimes you just need to have multiple forms of interaction to counter them
This can still be achieved in 40 cards.
I play 41-43 cards in some lists that have a lot of searching for cards and you can't justify cutting anything since it'll weaken your other cards by not being in deck
Drinking game: take a shot every time he says dark dragon
This is on him. He speculated instead of just using the hand trap when he knew he could get some value out of it.
Yo that 40 vs 40 clip cracked me up more than my dealer
Real easy explanation, it correct to play over 40 if the extra cards are straight gas.
pokes rivalry with stick: come on, do something!
We run more than 40 because there is literally not enough space for 40 without crippling our ratios and running between 41-45 does not meaningfully impact consistency.
Which is why you need to open Rivalry, Gozen, TCBOO, Summon Limit and gene warped warwolf.
Playing over 40 barely decreases the ratio of drawing a particular card, but significantly improves the ratio of drawing whatever card you're increasing.
Crush cards, you officially made it to number 1 in my favorite editors list
That's why "There can be only one" exists, once i literally started with 3 ash, 1 there can be only one and nibiru, i set the "there can be only one" when i activated it my opponent just spoofed, he didn't even try, i was completely bricked and won.
eldlich?
I play over 40 to fit a Zombie World package into my Eldlich deck so I have cards I am actually searching for.
Playing more than 40 allows for more variety but also makes a greater chance to brick
SHOKAN INTO THE… YOU GUESSED IT, *DARK DRAGON.*
I believe that it’s mathematically incorrect to play 40 cards in a deck with halqdon, unless you enjoy drawing coltwing every game.
It was incorrect to play coltwing in the first place lol
DB Grinder reference, you gotta love to see it
So for the over 40 cards idea assuming you have 40 cards and all of them are your most necessary cards for combos (I.e. play extenders or needed garnets ect.) and combo starters or cards you NEED in your opening hand (I.e. alester and others like him that start combos) and all the rest are negates/hand traps for and such to stop your opponent going first and winning and to stop your opponent going second and negating you (ash and called by the grave respectively) you might get to the 40 BEST and necessary cards you can have. BUT (especially in garnet heavy decks or decks that don’t like to open certain cards but maybe aren’t garnets) having over 40 cards doesn’t necessarily add cards to your opening hand but makes your weaker opening hands happen less often as you are now less likely to open with those specific cards and instead a small chance percentage is moved to that 41st card that you do want in your opening hand instead. This idea can technically repeat till you get to 60 if your deck can find these types of cards as (assuming 4 garnets) 36/40 *35/39 * 34/38 * 33/37 * 32/36 is a smaller odds of happening (odds of not drawing any of the 4 assumed garnets in a 40 card deck) than 37/41 * 36/40 * 35/39 * 35/38 *33/37 (odds of not drawing 4 assumed garnets in a 41 card deck) you can note that a/b < (a+x)/(b+x) assuming a is b minus garnets and x is any positive number meaning that assuming you do not add any garnets and only add cards you want in your opening hand you would theoretically always want to add cards since it just adds to consistency. The issue of course not all cards are purely just better and you gotta do more math to see what percent of garnets to good opening cards you can add to a deck and have it still be more consistent than a 40 card deck which is an issue itself. Also Yugioh clearly has a limit that most deck types can consider “good in your opening hand” and it’s usually not 56 or so cards so the issue has more complexities but that one argument alone at least proves the idea is there.
TLDR more good cards good if they are always good more cards good if some are always good and math looks right and 40 cards if you don’t wanna read and do math like a nerd.
Honestly, if you want to play floodgates in Marincess, I suggest running Stealth Kragen with Gozen Match as well as level 4 generic Water extenders like Silent Sea Nettle and Tenyi Spirit Shthana. I regularly play at my locals with Marincess Frog Kragen and I actually got into finals round last weekend, won against Gren Maju, Virtual World (thanks to kragozen), Swordsoul and then in finals lost against Floowandereeze.
The Db grinder cameo gotta love to see it
I play a 50 card deck, not so I can use more cards, but to decrease the chances of drawing my garnets
"Bro, Floodgates are OK, as long as you play the wrong ones"
I play over 40 when you run garnets in the deck, Example Buster balder in a buster blader deck.
Clutch DB Grinder meme, gotta love to see it
You would wish that card was "There Can Be Only One" instead of "Rivalry of Warlords".
He really just said adding more handtraps to put it over 40 doesn't increase ur chance of having a handtrap
I usually play 45-50 cards in a deck that plays about 5 or so bricks and usually consistency doesn't feel detrimental or bad.
I don't understand the need for 40 cards, like you need sometimes space for the garnets and some archetypes can't play less than a certain ratio of engine cards
In like 95% of decks its a good idea to follow the 40 card rule. It maximises the chances of you drawing into cards you really want to see for ur opener. There obviously are exceptions but for the most part they are exceptions
I have a 43 deck in my kozmo deck because they are a bricky with no reliable searchers
Bro the DB Grinder 40 vs 40 got me hype lol
The flex with called by LMAO
10 handraps 30 engine = 1/3
20 Handtraps 30 engine = 2/3
2/3 > 1/3 .
If deck can’t afford to play less than 30 engine, play more handtraps
There is not an infinite supply of useful hand traps. Playing 3 ash 3 maxx c 2 gamma is simply better than tacking on hand traps that are less applicable to most duels
@@puppieslovies In the TCG format right now, the YCS/regional/WCQ winning prank kid decks are playing 50-60 cards with 15-20 handtraps. If what you said was true, they would simply play a 43 card deck with 8 handtraps.
@@nickrolph as farfa literally said in the video you can kinda play 60 cards in the TCG but that is a unique situation
Playing 40 something cards is usually just a bad idea especially in master duel's best of 1
@clawf Lol Bro you are so close to getting it… If farfa said that in the video, might that mean, that playing 40 cards is NOT optimal for every deck?
Maybe it’s possible that if your deck needs 30 engine cards, you can play more HT to make sure you open a good ratio?
It seems very clear that playing 8ht is not simply … better
I play sky striker, even normally my decklist use 40 cards with no upstart goblin so I just thought "why not". with upstart and foolish burial good + metalfoe fusion( 47 cards), my actual deck will always be 40 cards but now I will have more spell in my GY.
I’ve sat there and reread cards before and still not known
When i am playing 40 and my opponent is also playing 40, my third eye opens 👁
60 cards is really hard. The only real reason to do this is to run 4+ packages and wanting full handtrap suits. So in competitive it basically asks for 4+ one card combos that works with each other with. there are but few that can actually play thorough disruption and still needed to be powerful enough to justify running it in the first place.
the db grinder cameo gotta love to see it
I would have never guessed he was playing dark dragons.
I mean if you get your opponent on white dragon, gozen match is amazing.
Nothing wrong about going over 40. You Deck build around however many cards you plan on playing and maintain the right ratios.
Especially if you're playing garnets. Playing over 40 is good to intentionally reduce your consistency of drawing said garnets. Dilute your Deck up with enough starters, enablers, and/or extenders so the extra cards don't really hinder you and make sure the garnets stay where they need to be.
Lol the floodgate you needed here was Summon Gate not Rivalry 🤣
So my reasoning is I only play more than 40 if there are specific one of cards that I have to run, but never want to see, that I need but can't remove any of the engine to fit in. Playing more than 40 also reduces the likelihood of drawing any one of those cards in ny opening hand
Playing over 40 may decrease your chance of drawing into specific disruprions, but it can increase your chances of drawing into any disruption card in general.
ngl I wanna see that man's deck list. I can't find any good deck lists for Rokket Dragonmaids in Master Duel.
I've been playing against floodgate turbo SOOO much lately.
The absolute Chad for playing around rivalry 😤
I don't remember the last time i made a deck less than 42 cards
60 CARD LIGHTSWORN GO BRR
If I didn't go above 40 cards, I wouldn't be able to play any handtraps outside of ash and maxx c in ddd in md
In TCG, I play 41 so I don't have to play only 2 of one of my handtraps
I just get cucked by rivalry in my rank up matchup cuz i played prank kids and was malding about it. Kinda ironic that i laugh so hard in this video over rivalry now. Farfa's humor is magical. Also kudos to the editor 👍
The dragon player hurt my soul with that play 😭
This inspired me to make a pure Rokket deck called DARK DRAGON!!!
drinking game
every time farfa says "dark dragon": take a shot
Playing over 40 cards is not bad. If you have garnets you don't want to draw but can be searched its good. I.e harpies pet dragon, you don't want that card in your hand so you put more cards like ash and maxxx c so you have a hand trap and also not drawing a garnet. It increases your chances to not get a card.
sometimes you just cant cut down the deck size to 40, when you build a deck, it's all theoretical, real game works differently which is why you need to play bunch of game in order to adjust and tweak your deck, eventually you'll able to cut it back down to 40...
of course, some deck just dont care about having minimum 40 cards because they can tutor any card in their deck.
Every local ive won ive had over 40. Its just personal preference for deck building. Some of us dont care about ultra consistency.
I only play more then 40 when I have some garnets in the deck
I don’t care regardless sometimes I play only 40 sometimes I go over about the only thing I can think of as a big benefit is yes you do lower the chances of getting some starters but it also lowers the chances of drawing the one of bricks you don’t want in your hand
I remember the days when dragons were light and had blue eyes
I'd consider siding Gozen in a water deck. But ONLY bc Kragen can control attributes.
I don't play meta or standard decks so most of the ones I have currently crafted have 42-45 cards. Only ones available to cut would be standard cards like raigeki and feather duster. Anything else compromises the decks ability imo
farfa if you like warlords try it with zombi world, most of the times i use that combo the oponent rage quit
dont mater what deck you use,vampire,shiranui,mayakashi,just use the zombi engine and warlords,maybe Trap Trick too
You dilute your bricks and in master duels you actually don't play with a side deck so the argument of not seeing your side is a no factor
As long as all the extra cards are working well in the deck and are kinda interchangeable you are just increasing the chance of u not seeing your bricks by playing more than 40
I think over 40 cards are okay for overly consistent decks and or decks with lot of deck engines or searches I found this for me a earth machine trains in a agro format where It foucus heavily on the battle phase
5:12
THE FUCKING BM =))
Im a player that plays only with 50 card deck since i keep adding handtraps and kaiju in my deck,even i included droplet since ive been facing lots of lots of cancer deck i even won against an eldlich player(only one time,this time only) where he has imperial order and skill drain in turn 1 and negated my feather dust but lucky me my deck and my hand is mostly ash blossom and ghost belle so ive successfully beat down his hp in 3 turns where he can no longer use imperial order but it took me 43 turns to actually win the game