Twinmotion Tips for creating Landscape

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  • čas přidán 2. 08. 2024
  • Get Twinmotion for FREE while it's still available
    bit.ly/twinmotion4
    In this video, I will show you some tips and tricks for create landscape in Twinmotion.
    Topics I covered in the video:
    00:00 Intro
    00:23 Changing Background
    00:42 Changing starting ground
    01:01 Adding Landscape
    01:36 Sculpt Terrain
    02:33 Paint Terrain
    03:46 Ocean and River
    04:17 Adding Vegetation
    04:25 Placing Trees
    04:58 Vegetation mode
    05:14 Erasing
    06:00 Painting Grass
    06:44 Season
    07:14 Weather
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    ❐ COMPUTER SPECS
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Komentáře • 30

  • @ArchitectureInspirations

    00:23 Changing Background
    00:42 Changing starting ground
    01:01 Adding Landscape
    01:36 Sculpt Terrain
    02:33 Paint Terrain
    03:46 Ocean and River
    04:17 Adding Vegetation
    04:25 Placing Trees
    04:58 Vegetation mode
    05:14 Erasing
    06:00 Painting Grass
    06:44 Season
    07:14 Weather

    • @GameRelated
      @GameRelated Před 4 lety

      Awesome Video I was wondering what is you computer specs? As my humble MacBook Pro 2015 Struggles just a little bit :(

    • @ArchitectureInspirations
      @ArchitectureInspirations  Před 4 lety +1

      Here's the specs of my old PC Archinspirations.com/setup yeah I think macbooks are not very for 3d programs :(

  • @bisvizstudio1242
    @bisvizstudio1242 Před 4 lety +3

    Best architecture visualization channel on CZcams hands down! really deserves more subs.

  • @FyrePixel
    @FyrePixel Před 4 lety +2

    This is incredible. Love seeing these pop up, shows me new efficient ways of doing these things

  • @tedvitale8978
    @tedvitale8978 Před 4 lety +1

    As always, great tutorial Minh! Glad you're back at it, and dang 137k subs, Nice!

  • @GuihMeneguzzi
    @GuihMeneguzzi Před 4 lety

    You are the best, congrats!

  • @3dvisualization917
    @3dvisualization917 Před 4 lety +1

    Thank you !!

  • @jasonpag1
    @jasonpag1 Před 4 lety +1

    Very Cool! Thank you.

  • @AmitKumar-te6vw
    @AmitKumar-te6vw Před 3 lety

    thank you...

  • @lukecampbell5553
    @lukecampbell5553 Před 3 lety +1

    HI, When you imported the custom terrain into twinmotion, were you able to use the paint terrain tool on it?. Im not able to do this on mine, if you know a way you can do this could you let me know? thanks. Great Video though :D.

  • @mustafayerebasmaz390
    @mustafayerebasmaz390 Před 4 lety

    Nice videooo 👍👍👍

  • @Ahmed-zn7zm
    @Ahmed-zn7zm Před 4 lety +1

    Dear sir can you tell me again about your system specfications

  • @alangoncalves889
    @alangoncalves889 Před 4 lety +1

    Hi, i've doing some
    experiments in Lumion, i'm trying to make surface imperfection work
    exactly as it should. I combined the maps (gloss, roughness, surface imperfections, etc) and the alpha channels inside photoshop and i got some very nice results, but still not perfect. Do you have any techniques or can you do a video about it? Thank you very much.

    • @ArchitectureInspirations
      @ArchitectureInspirations  Před 4 lety +1

      Oh that's interesting. Though Lumion has the weathering option, that could be used to add imperfections more easily. Have you tried that?

    • @alangoncalves889
      @alangoncalves889 Před 4 lety

      @@ArchitectureInspirations Thanks for answering. Yes, i've been using Lumion for a long time now. I'm not going for weathering but for scretches and smudges for example. It's easy to add that type of map on vray and i was wondering If you had done this before somehow. Vray is not on my workflow anymore. Thank you!

    • @ArchitectureInspirations
      @ArchitectureInspirations  Před 4 lety +1

      Ah got it. Yeah adding imperfection maps is kinda difficult since Lumion doesnt gave gloss or reflection maps. It will be tricky though. I'm not sure to be honest

    • @alangoncalves889
      @alangoncalves889 Před 4 lety

      @@ArchitectureInspirations Actually you can use 100% of those maps editing the textures in photoshop, combining those in the alpha channels of the texture. By the time i sent you the first message til now i got it working very well. Same result as using vray. imperfection map + gloss map of the albedo(wood, concrete, metal, etc) inside the alpha channel of the normal map of this albedo. And outside of the alpha channel (normal layer system), you have the normal map layer and just add the normal map of the scratch as a new layer and the opacity will control the "depth" of the scratch. Not ideal but it worked out amazing.
      Give it a try if you have the time. Thank you.

  • @HobbyBobby.
    @HobbyBobby. Před 2 lety

    how do i scale the starting ground? its to big and it seems its the only place to sculpt the ground? i tried makeing new but its the same, i can rotate and move but the scale cant be used.

  • @danielkovac2425
    @danielkovac2425 Před 3 lety

    The terrain changes as you approach and move away from the scene. When viewed from a distance and up close, the terrain is completely different.
    How to fix it?
    Thanks

  • @danielkovac2425
    @danielkovac2425 Před 3 lety

    how to make a mountain stream thanks

  • @nickolay667
    @nickolay667 Před 4 lety +1

    прикул ха))

  • @danielkovac2425
    @danielkovac2425 Před 3 lety

    how to make a mountain stream thanks