Castlevania II: Simon's Quest by Jaguar_King in
Vložit
- čas přidán 7. 09. 2024
- This is a speedrun of Castlevania II: Simon's Quest by Jaguar_King from Summer Games Done Quick 2015. The run starts at 8:35.
SGDQ2015 raised over $1,200,000 for Doctors Without Borders, and is just one of the many charity marathons from Games Done Quick.
To download high quality MP4s of every run at the event, visit our Archive.org page here:
archive.org/de...
For more information on future marathons, check us out at:
GamesDoneQuick...
Twitter: / gamesdonequick
Facebook: / gamesdonequick
You know, usually you get the feeling that a runner loves the game he's practiced so hard on but this guy doesn't know what the second item in the game is for, nor does he seem to know the names of the levels.
19:17 for reset after soft lock
The commentary at 15:56 is not completley true, because when you put in the white crystal you can see the moving blocks at the beginning of dungeon 1 *nerd motion off* :D
This game took me a month to beat. Without Nintendo Power Magazine I think, I never would have. That tornado part and the garlic in the graveyard hung me up if I recall correctly.
game stops prompter appears that reads: "what a horrible game to have a run"
props for maintaining good attitude despite obvious bad RNG and awkward crowd. i am a jaguar fan now
GDQ is an entertainment exhibition, not a competitive arena
Simon's Quest starts with massive amounts of grinding, a very RNG heavy one that can lead to resets
The use of the password was to skip potentially 20 minutes of literal pointlessness that would have driven viewers away
He's not claiming this is a legitimate run to be put on leaderboards, he was
just skipping the boring bit to get to the entertaining bit for the
viewers
This game had some cool secret rooms and tricks to open areas. Great music too. But some parts were maddening.
Well, next time he gets the question "Anything you're particularly worried about?", he'll know what to say!
I felt so bad when the game softlocked. He apologized so much you could tell he really felt bad about something he couldn't really control.
They said the blob boost saves 3 minutes if done first try. Shame they spent 4 minutes on it then
What an awful run... but RNG will do that. Try as we might, the RNG will always whip up on us. Props for his stellar patience and great attitude!
>WHIP up on us
Nice.
What a horrible night to be speedrunning this game
That softlock really sucked though
Softlock recovery @28:43
still the most epic game of my life. thumbs up for beating it a little different and fast ;)
"White crystal that does nothing, it's only purpose is to be exchanged" pretty sure it's purpose is to allow player to see invisible blocks.
shinobody yep in the first mansion
Pro Tip!!! If you use the silver dagger, you can kill Dracula in 2-3 hits.
This game is ingrained on my brain.
I have a question. Is it possibile going back to the first area of the game with the tornado (using the red crystal?). I've tried to use it in front of the opening of the dungeon where the tornado leaves you but nothing. Supposedly, I forgot a part of Dracula's body (the eyeball). I've only the rib, the heart and the nail. Thank you!
Seems like getting the sacred flame and using that to stun lock Dracula would have been even faster than the holy water.
I noticed the zombies seem to have specific spawn spots, so I was wondering if it's possible to grind them the same way people grind on Battle of Olympus and Rygar?
Thanks Yuzuki!
hat Marathon luck sure can beat you down. Still enjoyed the run though. Big props to the runner.
I'm sorry if it's inappropriate to ask this here, but why does the AVGN method (throwing the flame to immobilize Dracula) not work in this instance?
Pretty sure the it damages dracula way slower, it seemed if you got the holy water kill at first possible point it would have taken about 2 seconds(ended up takin about 10 and that probably is still way faster than the flame), i'm also not sure if he even had the flame in the run.
Fantastic example of everything that can go wrong during a live speed run attempt. This is why all the other runners get anxious and remain so focused. It could very easily end up like this.
Is fighting death even mandatory in this game? Can't you just walk past him?
no, not necessary, however, he drops the golden knife, which is a very useful weapon, as you've witnessed through a lot of the run.
Wow, this is a really speed run unfriendly game. Still though, nicely done
What is the music playing prior to the run? Sounds great!
Did you ever find out? I can't find it at all :(
There were a few tunes playing before the run started, I don't recognise them all but the up beat tune is from Super mario land 2 on the game boy and the Egyptian style music right before the castlevania music kicks in is from super matio land 1 on the game boy
The super mario land 2 music is called "star maze"
so why the chain whip and not flame whip? is it a matter of farming the hearts for the run?
yes, less farming, and with the holy water glitch, its pointless for flame whip
Dam reset with no hesitation and no rage just o darn gotta reset..
My Beloved Castlevania II simon's Quest...
My dearest NES classic Next to Castlevania 3 Dracula's curse
There's no point to Rush such game, yet is always possible to learn something New from SRuns like this
Thank for doing this master piece
also
=DO NOT BELIEVE AVGN SHITTY BULLSHITVIEW RANT ON CV2=
This epic game is unique & Very brilliant , a mysterious game that requires study in order to master it
Also Fucking Adore Simon Belmont!! Best most iconic NES Hero
Anytime Jaguar King is running, the one thing he didn't plan ahead for sticks its ugly leg out and trips him. Jag, if you by chance read this, you will have a perfect run at GDQ someday!
whats that song at 5:24 i cant remember it. I think its from zelda? Not sure.
+kilkkiller The Super Mario Land temple theme!
GonnaSaveThePrincess I was gonna ask the same thing, you are a hero
This game was cryptic as hell. It gets a bad rap . It's playable though.
Get a load of the donation banner at 19:43!
28:47 GO LEAVE THE KNIGHTS
"i would like some serious time..." lol
After Death castle, can someone explain how he took the ferry across, then back to the castle but ended up in the town instead??
Matthew Porter-mendez Ferryman takes you to a different place if you don't show him the heart. First time he crossed he was holding the heart, second time he was empty handed.
Joshua Lavespere thank you sir
Matthew Porter-mendez No problem 👍😁
this game honestly looks boring as hell compared to all of the other castlevanias.
In fairness, it has some really amazing music though.
Also, props to the runner for being persistent on this run. I can imagine it was pretty stressful to do in front of a whole crowd.
The first Castlevania can get old only because it's short and relatively easy. Never boring though. It's like saying the original Super Mario Bros. is boring.
For reference, I played it for the first time last year, after playing Castlevania III (my favorite) and IV prior.
II, on the other hand, is boring. I get what they were going for, but the way they designed the game means it's devoid of challenge outside of figuring out where to go (which also isn't THAT hard as long as you find the hint books, and the ways in which it is hard aren't rewarding like, say, the original Zelda).The only difficulty stems from trying to complete it faster and with fewer game overs for a better ending, but that requires you to basically know the route from the start, so then you've removed the exploration/hint-finding aspect. It's just really ... not well thought out. If they'd required less farming for items, increased the difficulty of the enemy placement between mansions, and used the mansions as opportunities to have level-design and bosses on par with the difficulty of the other Castlevania NES games, it might have been something cool. The mansions really should have been closer to the dungeons in Zelda II.
Simon's Quest is awful . 1 and 3 are the only ones worth playing of the NES ones
seems like the AVGN coolaid never went away. CV2 was fine.
It isn't boring.
What most of you forget is that in the time of no internet and cluebooks, this game came into its own. It's a mystery. Every kid buying Simon's Quest had to figure it out themselves and that was the draw, it was a game of riddles and experimentation.
In an era where everyone knows how to beat it, of course, it looks boring, but in 1987 with no help, everyone loved trying to figure out the way to Dracula.
Agreed....I hated Simons Quest it just seens extremely unfinished BUT you are totally right it has some killer music! Castlevania 3 > Castlevania OG > Castlevania Bloodlines.
You better be sorry!!! I can't believe I wasted my time watching this..... Apology accepted.... Hah, just kidding, this was awesome! CV 2 was the red headed step child but I loved it as a kid. That blob skip was epic. Two thumbs up brother!
666 likes at the moment, perfection!
So, why not use a password for more stuff?
I am wondering why they did not have passwords ready for possible soft lock spots.
Joseph Jackson You can only use one password there certainly is a password for stage select but I doubt there's one that gives you a chain whip, holy water, and sets you in the right place so yeah.
A lot of these old games have passwords for nearly every possible combination of relevant material, including ones that it would be physically impossible for a player to ever see without some kind of outside tool. I would be more surprised if this game, with it's relatively big passwords, didn't actually have the password for "...a chain whip, holy water, and sets you in the right place...". Of course I could be wrong and this game might not have a big enough password format for that...
Meta E. regardless of the password you always start in the town of jova
2015 had no hype at all....