New Feature Update: Foundry VTT V12 Scene Regions

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  • čas přidán 10. 05. 2024
  • Foundry VTT V12 is getting closer to stable release so time to take a look at one of the main new features Scene Regions.
    Music:
    RPG Music Maker - Travis Savoie
  • Hry

Komentáře • 41

  • @jamesdominguez7685
    @jamesdominguez7685 Před měsícem +20

    Oh my god, screening indoor areas from global light is something I have wanted for FOUR YEARS! :)

    • @AxiumVTT
      @AxiumVTT  Před měsícem +2

      Yeah many a map will need that for sure.

    • @T3hIluvatar
      @T3hIluvatar Před měsícem +1

      I've just been getting into Foundry and I've realized I needed this feature when setting up my first map :D

  • @Threvlin
    @Threvlin Před měsícem +5

    Whatever modules I've used time and again to adjust indoor lighting or masking weather are constantly breaking over the years, so having all that be native now will be a very nice change of pace.

  • @Relixification
    @Relixification Před měsícem +5

    Oh yes! Finally! This would add so much more immersion to city maps with indoors! Sweet! Nice and precise video!

  • @fern1009
    @fern1009 Před 20 dny

    This is just amazing! I've been waiting for an update like this for this ridiculous two-story haunted mansion I've been working on for a year! I'm so happy I no longer need to go through a mod for such an essential feature :D

    • @AxiumVTT
      @AxiumVTT  Před 16 dny

      Yeah from what I have played with it’s working ok will need more modules to give more options but it’s a good foundation for them to build from.

  • @Akeche
    @Akeche Před měsícem +3

    So something I was able to do with the old part of Perfect Vision that let you adjust darkness via drawings, was I'd use placed lights to mimic daylight beaming into dark spaces. That should work with this too, yeah? The effect was really great, particularly for something like a ruined castle that had lots of damage done to it.

    • @AxiumVTT
      @AxiumVTT  Před měsícem

      Thanks for sharing!

    • @Akeche
      @Akeche Před měsícem +1

      @@AxiumVTT It was... more of a question than anything else lol

  • @zandelar
    @zandelar Před měsícem

    I am glad to see this coming! Thanks for the demonstration!

  • @arcanjl
    @arcanjl Před měsícem +2

    I miss these videos. Ty

    • @AxiumVTT
      @AxiumVTT  Před měsícem +1

      Yeah Life has been hetic for a bit.

  • @haste91
    @haste91 Před měsícem

    Thanks for the video! Very informative! Subscribed

  • @TangledLion
    @TangledLion Před měsícem +1

    Looking forward to when I can migrate. Difficult terrain will finally be a thing in my games

  • @HuevoBendito
    @HuevoBendito Před měsícem +1

    Nice

  • @aizen_world
    @aizen_world Před měsícem +1

    looks cool

  • @ShadowDrakken
    @ShadowDrakken Před měsícem +4

    Would be nice if elevation worked properly. Right now if you change elevation, you lose line of sight to other elevations. Makes flying, climbing rooftops, etc pretty garbage.

    • @AxiumVTT
      @AxiumVTT  Před měsícem +1

      Yeah they have more to go on this for sure.

    • @felixst.4548
      @felixst.4548 Před měsícem +1

      You can achieve this behavior with wall height and levels, but true, would be nice to support proper vision height basekit.

  • @this_epic_name
    @this_epic_name Před měsícem

    should do a reverse weather region like the FXmaster module for those scenes where the majority of the space shouldn't have weather and you want to have weather (or global illum) in a small space (e.g. an entrance to a cave).
    at first blush, this doesn't look nearly as versatile as MATT, but the ability to run a macro is ok...but i wonder what the trigger is? Just a token movement?

    • @AxiumVTT
      @AxiumVTT  Před měsícem

      Your correct definitely not as full function as what we have with MATT but I do think good steps in-the right direction. I think they will end up with a fair few options like your describing and modules can add them to so I’m sure monks will end up making use of some of this over time.

  • @isaac_marcus
    @isaac_marcus Před měsícem

    Can you add multiple behaviors and/or copy a region? Would be useful to not have to e.g. draw the polygon for inside again to tweak the darkness and weather effects

    • @AxiumVTT
      @AxiumVTT  Před měsícem +1

      I’m not sure on that one but I do know you can have many behaviours to one region.

  • @yuven437
    @yuven437 Před měsícem +2

    Can you teleport to other maps, like the mod multi level tokens, which seems to be deprecated?

    • @AxiumVTT
      @AxiumVTT  Před měsícem +2

      The answer is you will be able to yes. 👍

    • @yuven437
      @yuven437 Před měsícem

      @@AxiumVTT very nice! Can it clone tokens too?
      If yes, i dont have to find a replacement for multilevel tokens

    • @AxiumVTT
      @AxiumVTT  Před měsícem +1

      No answer yet but I would think it’s probably going to be a thing.

  • @coolboy9979
    @coolboy9979 Před 14 dny

    Thought this would replace monks module, but it seems like a worse version of it. I always loved to use the module to give players item, or showing a picture when interacting with something.

    • @AxiumVTT
      @AxiumVTT  Před 13 dny

      Monks still will have it uses this will get more powerful overtime as they add more uses.

  • @TheVampireking330
    @TheVampireking330 Před měsícem

    So, can you teleport between maps? this will be great for my ship map

    • @AxiumVTT
      @AxiumVTT  Před měsícem

      Yes you can teleport between maps.

  • @ChrisOHaganlive
    @ChrisOHaganlive Před měsícem

    How about the ambient sound of a region?

    • @AxiumVTT
      @AxiumVTT  Před měsícem

      I’m sure a lot more options will come along as they work on this.

  • @jackeldridge4225
    @jackeldridge4225 Před 16 dny

    It would be nice if these were done so that you can see what the user is doing as in read it. No one does this. And for the record not just here. Every single person who does videos like this never account for people wanting to actually read what buttons they are pushing. NO ONE.

    • @AxiumVTT
      @AxiumVTT  Před 16 dny

      So sort of zoom in and show what buttons are being pressed in a bit more detail. I’ll have to think on it should be doable just a bit more effort. Thanks for the comment.