- Chaos Turret rushes, or just semi-standard openers + Turret pushes are thing; if you keep your Heretic well protected, forced labor can help you set up a very tough anchor for the rest of your forces. - Chaos Heavy Bolter-based weapons (CSM, Turrets, LP2s, Predators), deal more damange than their loyalist's counterparts - Berzerkers and Possessed are most efficient when operating as individual kill teams, because attaching Heroes will reduce their enhanced movement speed - Berzerkers are a costly T2 investment, best used against most T1 infantry options, and some squishy T2 ones, but it's often better to invest in either Machine Pit, or tech to T3 and skip them entirely - Possessed can rip most Ork building armor like wet paper. They're *very* good for runbys and sniping key enemy structures (Eldar Soul Shrine, Tau Path to Enlightment, etc.), even if you loose them in the process. - When facing a tough melee infantry, that's not immune to morale (i.e. Howling Bashees, Seer Council, Ork Nobz, etc.), switch your Possessed attack to range, and break the enemy morale in seconds, before engaging - Obliterators' ranged attacks alternate between Assault Cannons, Twin Plasmas, and Las Cannons, when their stationary, but only the Assault Cannon is used for firing on the move. - Obliterators' high hp and armor heavy-high, means they will eventually win in melee vs weedy infantry, who try to tie them up, but it's best to have Sorcerer nearby, to cast Chains of Torment and prevent that from happening - Deepstrike units (Horrors and Obliterators) can embark on their respective production facilites even after you deploy them, as if they were using transports. You can use this to strategically redeploy them away from your base and counter-harass - Chaos T3 is similar(ish) to Tau - you can either drop a quick Daemon Pit and rush Obliterators + Possessed, and then reasearch Daemon Prince for a fast, all or nothing type of start, or spend more time and resources for CSM Infiltration, Plasma Guns, and all remaining Armoury stuff, upgrade Predator Lascannons, while gradually adding CSM, Daemon Pit units, and the Bloodthirster - Bloodthirster can spawn from an infiltrated Aspiriring Champion (Cultist or CSM squad leader), so you can potentially sneak him into enemy main, kill his HQ, or other high priority target and still have option to fly away
Thank you very much for this! New to Dawn of War here and this is very helpful as i always struggled with “build orders” and the opening bits in rts games in general
Players overestimate Chaos Lord melee and underestimate his shooting. Chaos Lord 2-3 shots Tier 1 infantry even before he gets Plasma Pistol. When attacking buildings put him in melee, but against infantry you'll have to set him to shooting sometimes. Players know that Chaos Lord slows enemies with his melee weapon so they will kite him.
Chaos ist my favourite race! So many options and you didn’t even show all of them for example Raptors Opening or Khorne Verzerker rush with sorcerer and chains ⛓️👍
I normally build my generators in my base - do you think it's better to build them wherever your builder happens to be? I reckon it leaves them more exposed, but at the same time spreads them out so they can't all be destroyed at once.
Sometimes it's just quicker and efficient to build your generators wherever your builder is but if you are going to do it out of your base, at least do it next to a listening post. This way you'll have some extra defense should it get attacked.
You sound like Elon Musk 😂 Great work you help a lot, I mean this game is chaotic... And I love it I am from Greece and wondering if there is any group playing online on steam, I would love to join and play, thanks for the help
Elon Musk? I have to say, that's a first 😂 There sure is, look up Mr Landshark: in his videos there should be a link to his Discord where people regularly play together. Appreciate your comment! ❤️
It's best to do this in late T3-T4 games where everyone has their best units about, typically Heavy Infantry units. Plasma Guns will do more for you than grenades at this point and are deadly when the squad is infiltrated. You can also run to the enemy base and pick off their builders with this strategy which can be very annoying.
Been really enjoying these guides! Thank you!!! Quick question.. how do you que multiple spots for your scouts/cultists ect to capture? Also how do you multi que buildings?? Every time I drop my and goto que a generator, my builder switches to the new building..
@@VFemboy_Daishō iirc- force builders to build rax build raptor squad send/jump raptors at enemy to decap/kill builders etc When able build armory When able build lord Upgrade to power pistols Recruit raptor champion Switch raptors to ranged and hunt units with lord Transition as necessary
- Chaos Turret rushes, or just semi-standard openers + Turret pushes are thing; if you keep your Heretic well protected, forced labor can help you set up a very tough anchor for the rest of your forces.
- Chaos Heavy Bolter-based weapons (CSM, Turrets, LP2s, Predators), deal more damange than their loyalist's counterparts
- Berzerkers and Possessed are most efficient when operating as individual kill teams, because attaching Heroes will reduce their enhanced movement speed
- Berzerkers are a costly T2 investment, best used against most T1 infantry options, and some squishy T2 ones, but it's often better to invest in either Machine Pit, or tech to T3 and skip them entirely
- Possessed can rip most Ork building armor like wet paper. They're *very* good for runbys and sniping key enemy structures (Eldar Soul Shrine, Tau Path to Enlightment, etc.), even if you loose them in the process.
- When facing a tough melee infantry, that's not immune to morale (i.e. Howling Bashees, Seer Council, Ork Nobz, etc.), switch your Possessed attack to range, and break the enemy morale in seconds, before engaging
- Obliterators' ranged attacks alternate between Assault Cannons, Twin Plasmas, and Las Cannons, when their stationary, but only the Assault Cannon is used for firing on the move.
- Obliterators' high hp and armor heavy-high, means they will eventually win in melee vs weedy infantry, who try to tie them up, but it's best to have Sorcerer nearby, to cast Chains of Torment and prevent that from happening
- Deepstrike units (Horrors and Obliterators) can embark on their respective production facilites even after you deploy them, as if they were using transports. You can use this to strategically redeploy them away from your base and counter-harass
- Chaos T3 is similar(ish) to Tau - you can either drop a quick Daemon Pit and rush Obliterators + Possessed, and then reasearch Daemon Prince for a fast, all or nothing type of start, or spend more time and resources for CSM Infiltration, Plasma Guns, and all remaining Armoury stuff, upgrade Predator Lascannons, while gradually adding CSM, Daemon Pit units, and the Bloodthirster
- Bloodthirster can spawn from an infiltrated Aspiriring Champion (Cultist or CSM squad leader), so you can potentially sneak him into enemy main, kill his HQ, or other high priority target and still have option to fly away
I’m so used to seeing you on wC3 content. Good to see you here 👍
Good comment 👍
Always good to see that there are still people making guides for this game. Extremely helpful for a newer player like me.
Welcome aboard!
@@jagusart I'm a noobie playing with friends-for multiplayer games which opener is best? and what should I be doing mid-game? thanks!
I love how you say "out there getting value" when it actually means "out there wreacking havoc" :D
Thank you very much for this! New to Dawn of War here and this is very helpful as i always struggled with “build orders” and the opening bits in rts games in general
Players overestimate Chaos Lord melee and underestimate his shooting. Chaos Lord 2-3 shots Tier 1 infantry even before he gets Plasma Pistol. When attacking buildings put him in melee, but against infantry you'll have to set him to shooting sometimes. Players know that Chaos Lord slows enemies with his melee weapon so they will kite him.
I needed this so much, your amazing
Thank you! Great content 👍
Chaos ist my favourite race! So many options and you didn’t even show all of them for example Raptors Opening or Khorne Verzerker rush with sorcerer and chains ⛓️👍
The hell talons look really strong here
For the dark gods! ... just leaving this as a reminder.
Make it look easy dude. Good guide, appreciate the time spent.
I normally build my generators in my base - do you think it's better to build them wherever your builder happens to be? I reckon it leaves them more exposed, but at the same time spreads them out so they can't all be destroyed at once.
Sometimes it's just quicker and efficient to build your generators wherever your builder is but if you are going to do it out of your base, at least do it next to a listening post. This way you'll have some extra defense should it get attacked.
You sound like Elon Musk 😂
Great work you help a lot, I mean this game is chaotic... And I love it
I am from Greece and wondering if there is any group playing online on steam, I would love to join and play, thanks for the help
Elon Musk? I have to say, that's a first 😂 There sure is, look up Mr Landshark: in his videos there should be a link to his Discord where people regularly play together. Appreciate your comment! ❤️
chaos consume us!
Thanks for the guide. Is there any reason to ever equip a unit of cultists or CSM squads with plasma guns?
It's best to do this in late T3-T4 games where everyone has their best units about, typically Heavy Infantry units. Plasma Guns will do more for you than grenades at this point and are deadly when the squad is infiltrated. You can also run to the enemy base and pick off their builders with this strategy which can be very annoying.
No raptor harass build? 🤔
I actually remembered this one after I had made the video 😅If I redo these guides in the future I'll definitely add that one in!
Can you do orks next?
You're the first to ask, so of course!
Been really enjoying these guides! Thank you!!! Quick question.. how do you que multiple spots for your scouts/cultists ect to capture?
Also how do you multi que buildings?? Every time I drop my and goto que a generator, my builder switches to the new building..
Hold "Shift" before making the next order, this way it will queue them up :)
@@jagusart thaaaaank yooouu!!! >.
Is raptor-rush not a thing anymore?
Whats the raptor rush?
@@VFemboy_Daishō iirc-
force builders to build rax
build raptor squad
send/jump raptors at enemy to decap/kill builders etc
When able build armory
When able build lord
Upgrade to power pistols
Recruit raptor champion
Switch raptors to ranged and hunt units with lord
Transition as necessary
I like how you were saving yourself after you said “they’re one of the worst races” like you were being racist or sum lol