You Need To Increase Your Vigor | Elden Ring

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  • čas přidán 16. 03. 2022
  • I notice a lot of people going to end game with very little vigor and then complaining about the damage. This is likely a instinct developed by playing DS3 and in this video I explain why it's more important in Elden Ring.
    Thumbnail image by: / nattydread011
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Komentáře • 6K

  • @guardiangames6925
    @guardiangames6925 Před 2 lety +2560

    "Youre not a glass cannon, youre just glass." a great quote

    • @adampearson8798
      @adampearson8798 Před 2 lety +18

      Perfectly describes me in this game lol 😂

    • @LisandroLorea
      @LisandroLorea Před 2 lety +61

      "Shut up, you maidenless glass" is gonna be my favorite insult from now on.

    • @MrJuandahero
      @MrJuandahero Před 2 lety +5

      You ever one shot a boss before ?

    • @newt2120
      @newt2120 Před 2 lety +31

      @@LisandroLorea that probably sounded a lot better in your head didn't it?

    • @lossnt557
      @lossnt557 Před 2 lety +4

      Honestly at lvl 100-150 you have no excuse to be below 40-50 vigor. Unless you are playing a build that does magic and melee or some shit you have plenty of perk points to reach soft caps in you chosen build.

  • @FelisImpurrator
    @FelisImpurrator Před 2 lety +7687

    Remember, you do zero DPS if you're dead or too busy healing.
    Get biggor, level some vigor.

    • @_NutcasE_
      @_NutcasE_ Před 2 lety +124

      Sounds like mug who gets hit talk.

    • @He-who-wakes
      @He-who-wakes Před 2 lety +48

      @@_NutcasE_ I love mug

    • @vincentthendean7713
      @vincentthendean7713 Před 2 lety +78

      Also remember, surviving 1 hit and 3 hits is negligible if the boss does a 7 hit combo.
      In short, the best way to live is to kill enemies faster.

    • @_NutcasE_
      @_NutcasE_ Před 2 lety +39

      @@vincentthendean7713 yes, to kill a beast you need to be more efficient beast.

    • @mkv2718
      @mkv2718 Před 2 lety +12

      It just takes a bit of rigor

  • @Pyrokess
    @Pyrokess Před 2 lety +760

    I never pump vigor because I always tell myself that “I just won’t get hit, I know the attack patterns”. And, this is usually how it goes, up until Margit.

    • @sebastiancartes9774
      @sebastiancartes9774 Před 2 lety +13

      lol

    • @xxx_jim_the_reaper_xxx
      @xxx_jim_the_reaper_xxx Před 2 lety +157

      Margit, The Vigor Examiner

    • @user-zr3hw9ts1k
      @user-zr3hw9ts1k Před 2 lety +73

      @@xxx_jim_the_reaper_xxx Margit, Chieftan of Vigorology

    • @REEMIKS
      @REEMIKS Před 2 lety +2

      Hahahaha!

    • @jojolafrite90
      @jojolafrite90 Před rokem +1

      Me, at first because I thought it would be like in previous games and life would increase anyway with other stats being upped... Nope, life doesn't increase at ALL with other stats in this one. I figured that out and since then have to sacrifice a hell of a number of souls (yeah, runes whatever) I wouldn't normally use for that.

  • @Alkyar
    @Alkyar Před 2 lety +1352

    My brother is level 73 and has never once put levels into his vigor stat. He gets one-shot by everything and he thoroughly enjoys it. I bow when I enter his presence now.

    • @eysafares3265
      @eysafares3265 Před 2 lety +156

      One thing forsure he knows every boss move set to the T. Or else he would not have beaten them

    • @LAVAZZ.
      @LAVAZZ. Před 2 lety +132

      Facts, your brother is a dark souls god and I also bow to his strength

    • @deadhelix
      @deadhelix Před 2 lety +86

      someone who sees this challenge and smiles at it is an unstoppable force that should be feared

    • @CoreStarter
      @CoreStarter Před 2 lety +1

      Your brother is an idiot whose trading not being one shot for literally nothing.

    • @jason1850
      @jason1850 Před 2 lety +8

      @@CoreStarter he's trading it for the challenge and you're pathetic for being so insulting to someone's playstyle.

  • @fishyfish1917
    @fishyfish1917 Před 2 lety +976

    "Doing something like that isnt going to make you a glass cannon, it's just gonna make you glass"
    Well put! Couldnt have said it better myself!

    • @ralcogaming7674
      @ralcogaming7674 Před 2 lety +4

      @@Frytzlar I have around 30 or so vigor (I always get to 1000 hp and then slowly level from there) I can still be one shot if I roll incorrectly but I can also tank a bit.

    • @dotfortun3
      @dotfortun3 Před 2 lety +7

      I dunno, there is some really powerful stuff in this game. I always play a glass cannon build in souls games as my first run, and I am level 111 with 15 or so Vigor. I do get one shot often, but it honestly hasn't been that bad, even then, with the right armor and using the mixed physick flasks it can be really viable.

    • @LordangeloxD
      @LordangeloxD Před 2 lety +6

      @@dotfortun3 That's why you combine it wit a decent armor, there are so many not heavy armors that gets you on decent defense stats.

    • @limitlessapocalypse2702
      @limitlessapocalypse2702 Před 2 lety +5

      When people played this for the first time I wonder what Vigor they had by level 60, Because I had about 43 and the rest was in Dex and Strength.

    • @Flackon
      @Flackon Před 2 lety +1

      ouch

  • @Eval999
    @Eval999 Před 2 lety +2190

    My advice is to level vigor at least as much as your flask can heal for. You leave soooooooo much healing on the table when you always overheal, and you'll hit that point very quickly without vigor upgrades.

    • @johjoh9270
      @johjoh9270 Před 2 lety +77

      Yeah, and that's bare minimum

    • @Ronin11111111
      @Ronin11111111 Před 2 lety +135

      I was really shocked how many Tears were in just Limgrave and the Peninsula.

    • @emerystheimmortal417
      @emerystheimmortal417 Před 2 lety +81

      I think this is one of the things that gets so many people one shotted and then complain that these games are too hard. I don't think I am very skilled at these games, but I have never had an issue because I always make sure my health is high enough to get one hit killed in any new area.

    • @Kspice9000
      @Kspice9000 Před 2 lety +49

      I'm of the mind set you want it to be minimal 25% on too of that.
      Personal preference is to have your bar as 2 flasks + 25%

    • @jaydeejay4166
      @jaydeejay4166 Před 2 lety +7

      I would recommend having health equal to at least 1.5 times total healing

  • @TheCandyManTeam
    @TheCandyManTeam Před 2 lety +283

    My general method on deciding when to level vigor was to watch how much my flask was healing. If I'm over-healing, I'm losing that much potential health multiplied by the number of flasks I had. So taking that into account, leveling vigor increases your health by far more than the numbers show.

    • @95DreadLord
      @95DreadLord Před 2 lety +15

      That is a fantastic way of looking at it.

    • @Zephle
      @Zephle Před rokem +6

      I'm almost exactly this way too. Until the endgame, when I could put more points into vigor than the dwindling flask upgrades could keep up with, I always try to keep my health at 2x whatever my flask heals. If a flask heals more than 50% of my hp bar, it feels wasteful, but if it fills less than half, it doesn't feel like enough healing.

    • @Jeikobu
      @Jeikobu Před rokem +2

      This is exactly how I handled my bars.
      Is my flask full healing/filling my FP me regardless of how low I am? Time to increase vigor/mind
      Am I not being full healed by a drink? I'm good, time to focus my other stats.
      Are my other stats where I want them? Time to pump my bars.

    • @mushroom11g55
      @mushroom11g55 Před rokem +3

      Just raise your vigor at the start and get it over with. If you die and lose your runes you can't level up your other stats. It's more efficient to play the entire game with healthy vigor

    • @Jeikobu
      @Jeikobu Před rokem +6

      @Mushroom11G that is one way to play. Really vigor is just a measure of how much you can mess up. I've found that outside of boss kills or specific grinding spots, regular rune gain from enemies is so pointless it doesn't really matter that much. Also the more of a ranged build you are, the less you need vigor.

  • @dust133
    @dust133 Před 2 lety +822

    I didn’t know how stats and scaling worked at the beginning so I thought if I had the minimum stats I needed for my weapon, that was good enough. Started as vagabond and leveled almost nothing but vigor until 52 vigor. Actually an accidental good choice for a big noob like me.

    • @IRUKANJI
      @IRUKANJI Před 2 lety +95

      Doing that and adding an elemental effect with poor scaling but high base stats is an old school legitimate build. Unfortunately Chaos doesn't exist anymore. Actually a weapon element that scales with runes carried would be a good way to do it. Carry 1 million runes for max damage

    • @mishimadoge7963
      @mishimadoge7963 Před 2 lety +1

      @@IRUKANJI or just any soft cap

    • @duggme
      @duggme Před 2 lety +5

      I dunno, i'm doing pretty alright with 25 vigor, currently in farum azula... malenia was really, really difficult but I managed to beat her..

    • @Baneofvader
      @Baneofvader Před 2 lety +23

      @@duggme you will enjoy the game so so so much more once you hit around 50 vigor

    • @habibsspirit
      @habibsspirit Před 2 lety +19

      @@duggme She's the most difficult boss in the game, so you're fine if you were able to beat her. Nevertheless I still recommend upping vigor.

  • @thedukeofchutney468
    @thedukeofchutney468 Před 2 lety +727

    Ratatosker: “You should really level up vigor”
    Strength Builds: “This man speaks the truth”

    • @davesnothere2782
      @davesnothere2782 Před 2 lety +27

      you also dont get the greatest armor early on, so get vigor, get good.

    • @danielchrist8651
      @danielchrist8651 Před 2 lety +17

      I’m up to level 100 without putting any points into vigor. Just got to kill everything before they swing on you lol. The only fight that sucked for me was radon. And in that fight the only thing that made it suck was the 4 meteor attack. If it was for that attack that fight would be easy.

    • @wuizabug2648
      @wuizabug2648 Před 2 lety +17

      @@danielchrist8651 can you post a clip of you destroying radahn? that sounds awesome. i’ve never seen someone say that radahn is easy, have you been able to get a no hit on him yet? very few people have done that, and you’d have to no-hit him to beat him without leveling vigor as all of his attacks do over 500 damage.

    • @DeanGl
      @DeanGl Před 2 lety +3

      @@davesnothere2782 Armor is such an afterthought anyways. Except for some headpieces that actually do something, I just wear what looks good. Even then, I roll with no helmet or a headpiece that shows my characters pretty face lol. Plus after a bloody battle, you get splashes of blood over you and it looks cool af with blood on your face. Vigor upgrades give you waaay more than armor. Maybe in the early game armor matters more.

    • @DeanGl
      @DeanGl Před 2 lety +2

      @@wuizabug2648 I find that Radhan is significantly easier without co-op. I beat him on my second try and almost killed him in my first but I had no idea what to do and used up most of my estus getting peppered with arrows at the start lol. Just use Torrent strategically and get off to do damage, call him to get out of sticky situations. Summon the AI friends as meat shields. Not really very difficult. HOWEVER, I tried getting summoned in coop to help people afterwards and haven't beaten him that way. His health just gets buffed sooooo much in coop and I do pathetic damage. The fight gets longer and eventually someone gets killed.

  • @MultiSapMan
    @MultiSapMan Před 2 lety +702

    "Doing something like that isn't gonna make you glass cannon, its just gonna make you glass".
    Lmao loved this line with reference to the 20hp melee builds xD

    • @jambothejoyful2966
      @jambothejoyful2966 Před 2 lety +10

      Yeah when I invade people with 20 vigor they die in like two hits

    • @garrettord3304
      @garrettord3304 Před 2 lety +3

      @@jambothejoyful2966 In low level invades (the 3 you need to do for the bloody finger quest), I 1-shot 2 out of 3 hosts with the Claymore (+3~+4) special move. Didn't even take 2 hits

    • @gabagandalfoftheweed
      @gabagandalfoftheweed Před 2 lety +2

      You could drop the 'G' and 'L' as well

    • @jambothejoyful2966
      @jambothejoyful2966 Před 2 lety

      @@gabagandalfoftheweed 0)-0)

  • @action2288
    @action2288 Před 2 lety +337

    My rule for Dark Souls & Elden Ring has always been to have my health bar = to twice my HP flask. This rule has served me well for a decade.

    • @tristanneal9552
      @tristanneal9552 Před 2 lety +12

      This needs more upvotes, this is exactly what I've always done, I've just never really thought about it

    • @polskillz
      @polskillz Před 2 lety +32

      With a game as punishing as Elden Ring or any Souls title, increasing your hp is a no brainer.
      I legit do not understand why people would neglect this

    • @action2288
      @action2288 Před 2 lety +27

      @@polskillz I think most people get excited by big damage numbers in games. Even though increasing DPS stats early in Elden Ring doesn't produce big damage, weapon upgrades do. There's probably a lack of understanding there. Or maybe they're rushing for minimum requirements of some item or spell.
      Those things aren't as interesting to me as being able to take hits and survive. And I have enough to play around with at moderate DPS attributes.

    • @cynicanal111
      @cynicanal111 Před 2 lety +5

      I've usually played it a bit thinner than that (I usually aim for my flask to be a bit under 2/3rds of my health bar), but yep, that's also how I usually think about it. Most of your HP is in your flask, but *only if you can drink safely*.

    • @thecrabmaestro564
      @thecrabmaestro564 Před 2 lety +4

      Me with a +12 flask:
      _Thats a lot of health_

  • @roidell5140
    @roidell5140 Před 2 lety +352

    i’m fighting this optional boss that’s quintessential to Ranni’s quest line at around 17 vigor using radagon’s scarseal and i must say, i did this to myself.

    • @draconiandraco
      @draconiandraco Před 2 lety +22

      My main on ng+2 is on maliketh now with 9 vigor, 238 HP. I was literally able to tank one of any of melania's attacks with my vigor this low. No joke.

    • @narmeenyudingdong5975
      @narmeenyudingdong5975 Před 2 lety +10

      Essential

    • @roidell5140
      @roidell5140 Před 2 lety +37

      @@draconiandraco nah you built different wtf

    • @draconiandraco
      @draconiandraco Před 2 lety +7

      @@roidell5140 just the way I play

    • @onepunchman1832
      @onepunchman1832 Před 2 lety +2

      @@draconiandraco you can tank a hit if you have the tear that reduces damage tho.

  • @MoreImbaThanYou
    @MoreImbaThanYou Před 2 lety +379

    My golden rule with every first run of a new soulsborne game: Always get yourself a good HP-pillow. I can do the crazy glasscannon stuff in later runs, when I know the game.
    In Elden Ring, my first character was a mage, and yet I still had the golden rule of administering at least every third skill point into vigor, until I hit 40 vigor. This also allowed me to play a magic knight, but without shield, wich was awesome.

    • @primalfox4266
      @primalfox4266 Před 2 lety +5

      I did exactly this went 20 right out of the gate, later I realised that was 100% not enough, I did a respec and axed all my arcane levels to bump it up, I’m sitting at a nice 40 now but once I hit 80 dex think imma push it to 50.

    • @recezz9830
      @recezz9830 Před 2 lety +1

      I also did this, its so suitable for doing it because I'm aiming for a Knight Mage. Thank god I invested decent points for Vigor.

    • @Peagaporto
      @Peagaporto Před 2 lety +6

      My rule of thumb since dks1 is hitting 30 vig early and then only coming back to this after hitting 40 on my main stat, worked like a charm on my arcane build

    • @bEtHeSdA_LAME_sTuDi0s
      @bEtHeSdA_LAME_sTuDi0s Před 2 lety +1

      Yeah i didn't realize the game forces you to specialize and that if you try rounding the game shts on you every moment you play it

    • @Peagaporto
      @Peagaporto Před 2 lety

      @@bEtHeSdA_LAME_sTuDi0s not necessarily, depends on what you diversify. str and dex has always been a strong choice, specially for first playthrough. fth and int are also very, very strong if you find the right gear early on. I did dex and arc and it worked like a charm once I found some bleed weapons

  • @EionBlue
    @EionBlue Před 2 lety +88

    I kinda figured out that you need more vigor when some bosses started doing what was essentially room wide unblockable attacks that one-shot me.
    I had someone tell me that it was useless to level vigor because all that does is make bosses two-shot you instead of one-shot you.
    I also had them complain how hard the game was, so...

    • @ShadianVise
      @ShadianVise Před 2 lety +37

      Even if that was the case, two-shotting you means you can take a hit for every one of your flasks, whereas being one-shot means you have to run the battle perfectly. I can't think of a better way to increase your odds than making sure you can make 10x as many mistakes.

    • @Farowlol
      @Farowlol Před 2 lety +9

      The problem here is the room wide unblockable attack, not your vigor.

    • @unifyedunicorn8876
      @unifyedunicorn8876 Před 2 lety +12

      It's useless because they two-shot you instead of one shot you? Well that's double your effective HP and you don't get one-shot, seems decent.

    • @hydrasteryx1904
      @hydrasteryx1904 Před 2 lety +6

      There's a world of a difference between two-shot and one-shot.

    • @wincollum
      @wincollum Před 2 lety +8

      Two-shooting vs One-shooting is the difference between getting to use your 4-14 flasks and just dying.

  • @Trockenmatt
    @Trockenmatt Před 2 lety +62

    As a Sorcerer in this game: I got my Vigor to 35 before bringing my Int up to 70. It's just enough that USUALLY I don't get one shot, and 70 Int is a MASSIVE power spike.

    • @Foshling
      @Foshling Před 2 lety +23

      those last 5 levels of vigor to level 40 give the most points to your hp.

    • @303alvaro
      @303alvaro Před rokem

      Hey Bro what about your mind stat????

    • @Trockenmatt
      @Trockenmatt Před rokem

      @@303alvaro I mix that in with Vigor, and Int gets a lot of stat bonuses from Armor so I don't need to bring it up ALL THE WAY TO 70 myself.

  • @Facepalm9
    @Facepalm9 Před 2 lety +45

    I've platinumed the game and have done up to NG+4, and in this new run I started I immediately beelined it to Greyoll and the nearby Night Cavalry with a gold-pickled fowl foot for each for the express purpose of getting the early 30-40 levels so that I could get Vigor up. I got it right up to around 30 right away before even doing Stormveil with the intent to get it up to 40 and stop right around there before even leveling anything else to improve my damage.
    Even though I'm fully-familiar with what to expect at this point and dare I say it, pretty skilled with my extensive history with FromSoft games, having that health buffer is extremely beneficial because unforeseen things will happen and mistakes will be made.

    • @mx.e2176
      @mx.e2176 Před rokem +1

      All the skill in the world can’t make up for human error, so being prepped for the worst is a very good approach

  • @juku-oi1op
    @juku-oi1op Před 2 lety +2374

    I'm level 141 with the cap of 60 on vigor and you really need it for the later bosses where they can 3 to 5 tap you in a combo.

    • @Telthadium
      @Telthadium Před 2 lety +117

      I'd argue 58/60 vigor is necessary just so that you can learn the combos and not constantly be dying and wondering what hit you.

    • @TheHeartThatRunsCold
      @TheHeartThatRunsCold Před 2 lety +176

      That's what talismans, incantations like black flame's proctection, and armor are for. You can mitigate so much damage, in conjuction with a high vigor stat.

    • @aoetje474
      @aoetje474 Před 2 lety +73

      from my testing even past 60 you get good amount of hp worth the investment especially if you know how and where to farm millions of runes

    • @entombedentity7059
      @entombedentity7059 Před 2 lety +10

      Respeccing at 150 for this reason. Ive only got 40 rn

    • @bellogoat
      @bellogoat Před 2 lety +35

      I also suggest using dragon credt shield talisman as it negates physical dmg

  • @Saturn2888
    @Saturn2888 Před 2 lety +55

    You're totally right. I was level 40 with only 14 vigor and after I saw my level 20 sister surviving hits like nothing, I realized I could make the game more playable with vigor. In fact, it made it way more enjoyable to go up against bosses. More time to learn patterns, less of a chance of losing thousands of runes with no way to get them back, etc.

  • @garrick3727
    @garrick3727 Před 2 lety +78

    I am level 42 and I just worked this out on my own. I was raising stats in order to use the cool weapons I found. I got a flail that needs 24 dex and a scythe that needs 24 faith. As I was going for dex/faith, it made sense to me to raise those stats to 24. I also raised endurance to 15 and strength to 16 (to use a shield I found). I did not completely neglect vigor, but it is only 18. What made me realize I had made a mistake was the ulcerated tree spirit boss, the one you can find relatively early in the game. I found I could do decent damage to it, and get it below half health, but every hit it did to me was more than half my health. So, to beat it, I had to basically go most of the fight not taking hits - and I am not that good (plus the fight is very random). I realized that if I had a bit more health, I would have beaten this boss already. My low health was making it so I could not afford to make any mistakes.
    I was also aware that my flasks were +5, and they could heal my entire health bar. It occured to me that the minimum amount of health should be at least more than what my flasks can heal, since otherwise my flask is partially wasted.

  • @lucascarracedo7421
    @lucascarracedo7421 Před 2 lety +21

    What I find funny is that some avoid levelling up Vigor but then proceed to use defensive talismans, massive armor, etc. So the penalty they end up paying is way worse than being able to take those hits and instead be able to retaliate. Of course there isn't a right or a wrong way to play the game. It's just about the tradeoff not making a lot of sense in terms of numbers. But then again, not everyone is trying to minmax their character

  • @ExileTwilight
    @ExileTwilight Před 2 lety +397

    One of the hurdles to get over in Elden Ring is how Vigor and Mind both give pretty low amounts of improvements until after 20.. It feels bad to level them because you feel like you get so little in return, until you try to go over 20 and you suddenly notice the big increases. (less so for Mind, but effectively losing two thirds of a fp flask each time I used one felt bad as a mage xD)

    • @quanahlecornu478
      @quanahlecornu478 Před 2 lety +28

      i agree with this. I did the, flawed, mental math and saw the damage output being greater than the damage tanking. Also being an explorer i upgraded my flask so quickly that i figured the 1 hp grace save as a crutch. game was still fun till tryna kill mini bosses in caelid.

    • @brianm27
      @brianm27 Před 2 lety

      THIS!

    • @HZAres
      @HZAres Před 2 lety +41

      Mind scaling is annoying for melee builds, I just want a few more fp for weapon skills but points in mind feels so bad

    • @CosmicAeon
      @CosmicAeon Před 2 lety +2

      @@HZAres yeah it sucks. At least some weapon skills seem to work even when your FP has run out though

    • @TheRedAzuki
      @TheRedAzuki Před 2 lety +16

      @@CosmicAeon They don't do the special effects. But they do the animations. (And if you have hyperarmor on it, you lose that too)

  • @sewnmind1786
    @sewnmind1786 Před 2 lety +236

    I would also recommend picking up the Opaline Bubble Tear at the Weeping Peninsula Erd Tree. It greatly increases defenses for one hit allowing for one more mistake.

    • @fourbuttons4375
      @fourbuttons4375 Před 2 lety +18

      At the start of the game, I didn’t pay much attention to it, I was like “one hit isn’t that big of a deal”. I began to use it in the Radahn fight and I never took it off ever since. I only wish we’d get more slots to test other tears

    • @mjcwvo
      @mjcwvo Před 2 lety +8

      Man that one hit can also be a lifesaver if you summon ashes or buff weapons for example, pop it before you enter the bossfight. If the boss rushes you then instead of taking 40% of your healthbar while you're stuck in animations he takes like 2%

    • @walesjedi9217
      @walesjedi9217 Před 2 lety +5

      @@mjcwvo it's a lifesaver for people who use Mimic Tear

    • @denniscapurso5949
      @denniscapurso5949 Před 2 lety +8

      You can get this bubble much more often with parfuming item. I have parfum bottles plus the mixed physics gives me 7 one hit protect bubbles for a boss fight if I want to

    • @chrish8111
      @chrish8111 Před 2 lety

      @Dennis Capurso i need to invest in perfuming stocks i guess, got those items didnt give two shits to look :x

  • @00Boogie
    @00Boogie Před 2 lety +10

    I think part of why it gets neglected is the stat requirements to use the really cool stuff like that giant murder fireball with 45 Faith or something like that which was obtainable while still pretty weak.

  • @ashuramgs2sub
    @ashuramgs2sub Před 2 lety +29

    Thank you for posting this. I've been running around with Vigor being a heavily neglected stat and dumping most of my stats into hitting harder, and just figured that later game armor would help with better damage mitigation. But the way that you've carefully explained the benefits has converted me, Vigor is gonna start getting some love now. Cheers for that.

  • @DrewbyDooby
    @DrewbyDooby Před 2 lety +457

    I learned how important vigor was when i fought radahn at 20 vigor. You get one shot by every move at 20 vigor. I spent the next 10 levels on vigor, came back to radahn, and beat him second try.

    • @kevinlopez4900
      @kevinlopez4900 Před 2 lety +12

      True I was also at 20 vigor and basically had to defeat him without getting hit once.

    • @maksusername
      @maksusername Před 2 lety +1

      Same story here, third try after I respecced from 20 to 35 vigor

    • @RandomCorvid
      @RandomCorvid Před 2 lety +4

      Same story with me for Malenia, I spent a day trying to beat her while I had 40 vigor, decided to go out and grind upto 60, was able to beat her a lot easier when I wasn't afraid of her melting my health bar.

    • @camboyrdee
      @camboyrdee Před 2 lety +17

      Beat him today with 15 vigor at level 50. Honestly, I enjoy the one shot challenge. It took me awhile, but I did Radahn hitless with the hook claws and I’m happy as hell

    • @DracoTheBlack
      @DracoTheBlack Před 2 lety +7

      As someone who actually leveled Vigor reading the wiki entries constantly talking about how he will easily 1-shot you with his bow was very confusing

  • @thewheelsman29
    @thewheelsman29 Před 2 lety +567

    I was at like 80 with 14 vigor earlier today, found a new grind spot and went up to level 110 with 38 vigor. I thought that the game was just really difficult and was impressed that so many people were able to do a hitless run. Now I understand that most people can survive a hit.

    • @guillaumegarneau4563
      @guillaumegarneau4563 Před 2 lety +67

      Well, what's the point of upgrading vigor in a hitless run ;)

    • @DroppinFactz
      @DroppinFactz Před 2 lety +5

      Where is this spot?

    • @theK4b6
      @theK4b6 Před 2 lety +55

      I realized this early on when I versed margit with 30 strength and 10 vigor. created a new character and got enough dex and strength to barely use that curved bleed sword with two hands then pumped vigor. game is a lot more fun when you aren't clenching your ass every encounter.

    • @icheeseit_3050
      @icheeseit_3050 Před 2 lety +32

      @@theK4b6 I thought I was the only one that clenched my ass everytime I dodged in a boss fight…

    • @Tracker947
      @Tracker947 Před 2 lety +41

      In this game you are the Demon's Souls protagonist fighting against Bloodborne enemies with Dark Souls 1 poise, the encounter design of Dark Souls 2, the buggy open world of Skyrim, and the bosses and terrain hangups of Monster Hunter.
      This game is "just really difficult", because the deck is completely stacked against you. It is impossible to do this game your first try through with low Vigor because the enemies are all designed to trick you, exploit preconceived notions and or previously established logics, and fuck you up. I think the "challenging but fair" philosophy kinda got lost in translation somewhere, but for better or worse is up to personal taste.

  • @ozbalohare1654
    @ozbalohare1654 Před 2 lety +95

    Quick tip : Every time you up anything else than vigor, the next lvl needs to be vigor

    • @TheRealPulverize
      @TheRealPulverize Před 2 lety +6

      won't work for 198+ players xD and besides that no one should go past 60 vigor if your intention is not to go for insane high lvl.

    • @SerBallister
      @SerBallister Před 2 lety +4

      @@TheRealPulverize I stopped at 40 vigor and have a health bar almost half the width of my screen. Around 1450HP IIRC. I wear veterans armor for physical defense, I probably don't know what I'm doing though :D

    • @TheRealPulverize
      @TheRealPulverize Před 2 lety +4

      @@SerBallister 40 is good, there you meet the soft cap. As a melee 60 can be handy for survivability

    • @myfatassdick
      @myfatassdick Před 2 lety +1

      This has been my exact strategy
      If I want to level up strength I have to keep vigor at an equal level
      Obviously as one guy said not forever because eventually you have enough health but still need strength or dex

    • @icebox1954
      @icebox1954 Před 2 lety +2

      @@TheRealPulverize 60 Vigor is what the difference is between death and surviving in a boss fight getting hit two-to-three times. It has always been the best stat to lvl for any melee build unless you're doing a no hit run.

  • @mojosjojo2951
    @mojosjojo2951 Před 2 lety +21

    I've always found a good rule of thumb in any FromSoft game is the 20/30/40 rule. Magic builds have a lot of other split stat requirements so theyve always been this weird other thing that doesnt follow the formula, but if you use physical weapons, its really consistent.
    The first thing you should do is make sure you have the minimum stats to wield a weapon you'll be happy with for a while. Then immediately get 20 points in your health stat. Then spend some time getting your weapon stat of choice to somewhere around 30, which should usually be more than enough to wield all but a very small percentage of weapons you might want.
    Then beeline straight for 40 in your health stat.
    That's it. 20 health puts you in a good spot to survive early game bosses and carries you along with your improving understanding of the games pacing to 30 in your weapon stat which let's you wield most of your dream weapons. Then up to 40 vigor to keep pace with the damage of late game bosses. As long as you're pure melee, it works in Elden Ring just like other souls games.

    • @yvngvudu
      @yvngvudu Před 2 lety +1

      40 ain't enough

    • @Anonymous9989
      @Anonymous9989 Před 2 lety +1

      @@yvngvudu it really isn’t, 50-60 vig is optimal as a melee only build

    • @yvngvudu
      @yvngvudu Před 2 lety +1

      @@Anonymous9989 bruh you shouldn't be running around with less than 60 vigor in general.

    • @Anonymous9989
      @Anonymous9989 Před 2 lety

      @@yvngvudu oh I never do lol

    • @Asfragged
      @Asfragged Před rokem +1

      @@yvngvudu I hit 50 and im good. past NG+ enemies are all gonna one or 2 shot you anyways.

  • @Yakkosprite
    @Yakkosprite Před 2 lety +426

    In my experience in souls games, I always recommend new players leveling health first. More health gives them more room for error and increases the time they spend trying to overcome a specific difficulty. Much of the difficulty in souls games is born from being deleted before you can have enough time experiencing a situation or attack. More health usually means you have a window for making mistakesand learning through the process. Because damage increases more with upgrades than stats in the beginning, this seems to be the intended route for new players.

    • @WJ-ni5kp
      @WJ-ni5kp Před 2 lety +8

      yeah that makes sense. learning the movements does take time.

    • @Zvrra
      @Zvrra Před 2 lety +1

      thank you for the tips

    • @CODA96
      @CODA96 Před 2 lety +7

      They could have also just put real poise in the game so high HP builds actually make sense. I dont blame players choosing to level up stats for this one OP Katana with this one OP Weaponart, since everyone is running exactly that. I had 76 Poise at one point, sometimes rats staggered me, sometimes they didnt. Its broken.

    • @Sionevans1
      @Sionevans1 Před 2 lety +1

      Very well said

    • @QuantemDeconstructor
      @QuantemDeconstructor Před 2 lety +3

      Funny enough this also applies to Monster Hunter, every tier of gear has a set that makes you tanky

  • @RamadaArtist
    @RamadaArtist Před 2 lety +288

    There's a dramatic shift in how the scaling works for vigor when considering the difference between DS3 and ER. In DS3 the HP return per level drops off substantially around 27 vigor, (in fact, every single one of my efficiency builds never puts more than 22 hard points into vigor, because I always wear the prisoner's chain.) In ER, HP per level *increases* until 40 vigor, and still gives good returns up to 60 vigor, (by comparison between 40 and 60 vigor in DS3, you're only getting about 3 or 4 HP per level, in ER it's in the twenties.)
    The *biggest* point gain per level in DS3 is at 16 and 17 vigor, which is probably why players think they can get away with that in ER. In DS3 anything more than that is giving you less than previous levels, (but again, the most substantially drop between levels is going from 26 to 27, where you get a full 7 HP less than the previous level.) In ER, the biggest point gain happens *at* 40 vigor. So if you were comfortable at 16 vigor in DS3, the underlying mechanics seem to insist that you should be aiming for 40 in Elden Ring.

    • @lcunash8093
      @lcunash8093 Před 2 lety +7

      Exactly, 40 vigor is what I felt was perfect for the first play through, but someone in another comment said that they needed “60” lol that’s just too much imo.

    • @dev_ilmoon
      @dev_ilmoon Před 2 lety +18

      it should be common sense though lol, at hour 80 i was like "this is a long a** game" obviously you’te going to need more vigor as the designers made it that way. Plus there are A LOT of cheap shots in this game. Creatures hiding behind walls, dropping down on you, and manifesting out of this air, and shooting your from 100 miles away. Im sure thé game devs are laughing in their sleep at everyone trying to get through ER with DS3 health bars.

    • @iota-09
      @iota-09 Před 2 lety +1

      @@lcunash8093 my goal is pretty much that in fact: level vigor to 40, but use whatever armor i feel comfortable now(currently some aristocrat stuff that nets me roughly 20% damage negation)
      And if i start to feel like i don't have enough health, either put on something heavier, or level up some more vigor, i have another 20 levels to reach the softcap anyway, but playing with less than 40 vigor now? Oh boy, that's gonna be rough...

    • @webbowser8834
      @webbowser8834 Před 2 lety

      I remembered in DS 3 I tried to get about 20 vigor by the great swamp so that I could comfortably tank the poison without just being hard dead, and 30 vigor by irythll dungeon for similar reasons (stupid wardens...). By around that point I stopped doing vigor and started doing other stats, even post DLC I only had about 40-ish Vigor.

    • @RamadaArtist
      @RamadaArtist Před 2 lety +4

      @@dandrory805 it "technically" increases your HP on a parabolic curve between 15 and 40 vigor, but that's not a helpful way of looking at it because it's such a depressed parabola. Between 10 and 36 vigor your total health only increases three-fold, so it's not like you're looking at a formula of HP=vigor^2 or anything.

  • @platypusputin8067
    @platypusputin8067 Před 2 lety +55

    Even if you wanna master the dodge/parry mechanic, vigor can still help you. It gives you that psychological safety net that helps you dodge/parry more confidently.
    Ironically, I lost less total health when I had more vigor during that battle with that damnable death rite bird.

  • @walmartspongebob2554
    @walmartspongebob2554 Před 2 lety +21

    When I got to around the end of Elden Ring I was surprised at how much health I needed. In DS3 I could get by with just 1000 health but in Elden Ring I needed like 1500.

  • @aaroncheshire3876
    @aaroncheshire3876 Před 2 lety +433

    It's also worth pointing out that each point of Vigor gives you more HP than the last point, up until 40 Vigor. So you're really selling yourself short by not getting to 40 - I'd say that for any character build.

    • @Meowth666
      @Meowth666 Před 2 lety +13

      Whoa, I didn't know that at all, I figured it would start dropping from the first point onwards.
      Thanks for the info bro!

    • @greenbean4422
      @greenbean4422 Před 2 lety +8

      I think 45 might be the best. It's when the arc of the 2nd soft cap starts to decrease.
      In fact 1 level at 44 vigor to 45 is the same increase as level 18 vigor to 19
      Kind of wacky

    • @Waldoz53
      @Waldoz53 Před 2 lety +21

      @Wimpleton Duck i dont pvp, so who cares?

    • @aaroncheshire3876
      @aaroncheshire3876 Před 2 lety +32

      @@Waldoz53 Agreed. A lot of people don't care about the pvp, so calling their leveling "shameful" is unnecessarily combative and baseless.
      Even if we did care about pvp, I think our expectations for "good pvp levels" need to change with this game. Yes, level 150 would have been waaay higher than most pvp players in Dark Souls 3, but with this game being so much bigger and longer, we should be expecting to level up more.
      And I think this idea is even supported by looking at the soft caps for attributes. They're generally higher than they've been in previous Souls games. This game wants you to level up more. Get 40 Vigor. Do it. Stay alive. Be a badass.

    • @sergejdoll611
      @sergejdoll611 Před 2 lety

      The most hp you get from 30-40 with around 50hp for each lvl

  • @TheGodEmperorOfMankind_
    @TheGodEmperorOfMankind_ Před 2 lety +321

    I always level "Vigor" on a first play through and ignore it on other playthroughs. But with ER it seems to be a near mandatory stat. You have railgun lobsters, cruise missile Ancestral Followers and bunch of magic shitters that will one shot you with base HP.

    • @joebenjamin7465
      @joebenjamin7465 Před 2 lety +42

      Fuck those cruise missile ancestral archers

    • @Ssshmoo
      @Ssshmoo Před 2 lety +45

      @@joebenjamin7465 yeah and fuck that teleporting npc in the study hall divine tower especially

    • @jooot_6850
      @jooot_6850 Před 2 lety +9

      @@Ssshmoo that guy fucking blows

    • @Raptchur
      @Raptchur Před 2 lety +14

      @@jooot_6850 I think it's a girl but yeah she blows. I gave in and used the cheese method where you make her fall down the elevator shaft

    • @clubberlang8440
      @clubberlang8440 Před 2 lety +19

      those damn lobsters got me so good earier, i was riding past them all and thought i got away until i got 1 shot lazerbeamed from a mile away, i had no idea they could do that

  • @jhart0512
    @jhart0512 Před 2 lety +16

    in my experience, having played almost every FromSoft game, you should almost always take vigor to the soft cap. unless you are experienced and targeting a very niche build.

  • @nintendokid9980
    @nintendokid9980 Před 2 lety +4

    I have 40 vigor but late game bosses still take away half my health with just their quick “get off me” attacks. I just don’t get why late game damage is so unnecessarily high.

  • @highlightermarca-texto3281
    @highlightermarca-texto3281 Před 2 lety +444

    Genuinely, browing the ER subreddit and the amount of people I see rushing the endgame at level 90 with 30 vigor and then complaining it's unbalanced is staggering.

    • @_NutcasE_
      @_NutcasE_ Před 2 lety +91

      I finished with 18 vigor and they are right. The game is unbalanced because the enemies are maidenless bitches.

    • @eragon78
      @eragon78 Před 2 lety +93

      Even at 60 vigor and 40% damage reduction armor, some of the end game bosses are 2-3 shotting me. I cant imagine how people are actually trying to push through with only 30-40.
      Hell, id even upgrade my VIgor PAST 60 if it didnt only give like 5-6 per level past level 60. If it gave like 10-15, I would have probably pumped it to the max.

    • @astorvialaw4980
      @astorvialaw4980 Před 2 lety +33

      @@_NutcasE_ Spoken like a true maidenless :3c

    • @armedweiss5531
      @armedweiss5531 Před 2 lety +47

      ​@@_NutcasE_ Maidenless response. The game is clearly balanced in a way where making yourself into a glass canon isn't very viable. If you could be a glass canon with no drawbacks, then the HP stat becomes effectively useless. If you try to minmax yourself to be a glass canon, then you're going to have to make a sacrifice. That sacrifice being that you are more and more likely to get one shotted as you get further into the game. The game expects you to be a much higher level by the end than in previous Fromsoft games, use them to level health.

    • @mahfuzannan8270
      @mahfuzannan8270 Před 2 lety +7

      I reached mountaintop of giants probably at 85 level with 30 vigor. Then I thought the late game area is unbalanced. But some of the late game bosses are really problematic for melee builds specially like Malenia, Fire giant and Godskin duo. Str build is weak in this game.

  • @djjazzyjeff1232
    @djjazzyjeff1232 Před 2 lety +191

    Seeing all the PVP content with people who had healthbars that go halfway across the screen, I knew they know more about the game's stats system so I just blindly accepted that they were right. Turns out that was a good move lol. I've got roughly 35 vigor and 35 strength currently.

    • @kirbyis4ever
      @kirbyis4ever Před 2 lety

      Especially when someone takes a hit and that healthbar gets CHUNKED; when you compare the amount of HP lost to the max HP of low vigor builds it really outs things into perspective

  • @aegisXcore
    @aegisXcore Před 2 lety +3

    The chrono trigger music brings back so many memories my god. I remember sitting for long periods in the menu sorting out my equipment and planning my next move. Some of those levels kinda scared me, like the future. Also phendrana drifts? Lol we gotta be the same age. Cool video.

  • @remotepinecone
    @remotepinecone Před 2 lety +29

    counter point:
    Play a mage, all the vigor in the world won't save you once you run out of FP.

    • @specialknees6798
      @specialknees6798 Před 2 lety +2

      Yeah but having high health will allow you to allocate more flasks to FP recovery

    • @bobbob5007
      @bobbob5007 Před 2 lety +2

      thats what a real weapon is for like a sword :l

    • @wellingtonrodrigues7654
      @wellingtonrodrigues7654 Před 2 lety

      mages don't need HP, but all melee builds sure need atleast 40 vigor

  • @tytsty5716
    @tytsty5716 Před 2 lety +224

    I always go by this philosophy when playing these games “you may not do 1billion damage when you level vigor but you will last long enough to inflict it”

    • @DamaThamaCrazyDave
      @DamaThamaCrazyDave Před 2 lety +7

      Such a good mentality

    • @StoneKnight1
      @StoneKnight1 Před 2 lety +8

      Death by a 1000 cuts

    • @Maruiti
      @Maruiti Před 2 lety

      You may not do much damage, but you can survive long enough to annoy your enemy to death.

    • @jetstreamjack5653
      @jetstreamjack5653 Před 2 lety +6

      "The Art of War: Vol 2" by Tytsty

    • @shun2240
      @shun2240 Před 2 lety +4

      If strength increased equip load this wouldn't be an issue, you can level strength and get survivability and damage, but miyazaki hates strength

  • @naokkykuzunoha1539
    @naokkykuzunoha1539 Před 2 lety +142

    This, really open my eyes...
    Now I know what's wrong with my build, and i know what stat to increase...
    Thanks for the Video, really a great help

    • @ragon39
      @ragon39 Před 2 lety +29

      Yes increase your dex

    • @heibk-2019
      @heibk-2019 Před 2 lety +22

      @@ragon39 but dont tell anyone

    • @ashfield4313
      @ashfield4313 Před 2 lety +3

      Endurance so you can roll more

    • @boskilingenfelter9515
      @boskilingenfelter9515 Před 2 lety +4

      How was "I should get more health" not your first thought?

    • @chroipahtz
      @chroipahtz Před 2 lety +7

      @@boskilingenfelter9515 because this community is so dogmatic about "don't get hit", people will think HP is a useless stat and refuse to even consider it, out of pride.

  • @aldonis7515
    @aldonis7515 Před 2 lety

    Love the vid and the tips.
    Also, heard Phendrana Drifts playing in the background. Love that track

  • @babyphantom3003
    @babyphantom3003 Před 2 lety

    Love the Phendrana drift music in the background!!! Thx for the math! You convinced me to pump some points into vigor!

  • @knightsolaire5351
    @knightsolaire5351 Před 2 lety +273

    A big problem with some of the stat curves is that they fail to show how much hp you get from leveling vigor early on, it scales very badly at early levels and makes people think it’s a bad stat.

    • @spooky5338
      @spooky5338 Před 2 lety +8

      and then it gets better, then its trash at 60

    • @autorobo1000
      @autorobo1000 Před 2 lety +40

      If someone puts a single point into vigor, sees it go up by maybe 5-10 points, and immediately thinks "This stat isn't worth leveling", that is entirely on them. My first character had most their level 11 to level 30 stat increases dumped into vigor, and it made a lot of the harder early game areas much more tolerable. My damage wasn't great, but hey... I wasn't dying like my friends were.

    • @limitlessapocalypse2702
      @limitlessapocalypse2702 Před 2 lety +25

      That is not a moot point. The only way you would know is by “mass leveling” which you only see if you respect and manually check every benchmark. I always leveled health until 30 before anything when I play FromSoft’s games but in this game it felt like a mandatory investment.

    • @limitlessapocalypse2702
      @limitlessapocalypse2702 Před 2 lety +5

      @@autorobo1000 Your durability from Vigor vs damage to enemies with any offensive stat via STR DEX ARC or Faith are always out-scaled in the early game of Dark Souls, but in Elden Ring the game. But in which game do you only get 10-20 points per Vigor? That sounds like Dark Souls 1 after hardcap.

    • @autorobo1000
      @autorobo1000 Před 2 lety +8

      @@limitlessapocalypse2702 Hardcap is 99. Term you're looking for is softcap. Regardless of how DS1 handled it... This isn't DS1. In a lot of the Souls games you can get by with minimal investment into vigor.
      If the player level vigor *once* and decide the investment isn't worth it, then that is still on the player, not the game. My previous point about making the early areas a cakewalk because I had more vigor than I did dex, str, fth, or int still stands.

  • @dravidpaiva686
    @dravidpaiva686 Před 2 lety +119

    Hosts need to level more vigor! And not just for fighting off invasions but also fighting bosses in co-op. Feels rough whenever I try help someone one fight a boss and they get love tapped to death instantly, as I'm clearing the fog gate. If your phantoms with less health are able to tank hits against the boss then something's definitely up.

    • @HashBandicoot356
      @HashBandicoot356 Před 2 lety +22

      Or they stand there on the edge of the boss room shooting weak magic or fucking arrows expecting you to do all the fighting then.....die anyways when the boss swats them once out of annoyance.

    • @eragon78
      @eragon78 Před 2 lety +9

      Phantoms dont have less HP in this game. They have the full normal HP. They just cant use great runes while a phantom.

    • @Choryrth
      @Choryrth Před 2 lety +4

      @@HashBandicoot356 lol, my first run i was that mage, but i had the opposite problem. even with only 9 vigor, i was doing like triple my phantoms damage per hit, and they kept dying. i kept my 9 vigor going all the way till the final boss, at which point its homing crap completely screwed me, doubly so in that even with the strongest build for pure damage, magic just sucks against it.

    • @knechtor5648
      @knechtor5648 Před 2 lety +13

      lmao yea i was letting myself get summoned for Radahn and 15 out of 20 times i didn't even reach him because the host let himself get clapped by an arrow

    • @majora919
      @majora919 Před 2 lety +1

      Summons at +10 have more hq than you can dream

  • @bloodangel8502
    @bloodangel8502 Před 2 lety +1

    This video is going to completely change my experience for the better, thank you so much for sharing this, Father Vigor

  • @increase9896
    @increase9896 Před 2 lety

    Your last example and explanation was genus. I understood the importance of vigor but have never seen it visualized so perfectly.

  • @TweeterTheElf
    @TweeterTheElf Před 2 lety +140

    As a newer Soulsringbourne player the game also gets you to fall into the trap by dropping weapons or spells on you that require 20 to 30 additional levels in a stat if not more

    • @shadez123
      @shadez123 Před 2 lety +7

      That's pretty common in Souls games in general too

    • @noxvardeen6978
      @noxvardeen6978 Před 2 lety +13

      If its a high STR (above 20) requirement, the weapon probably was meant to be twohanded until you get much higher.
      DEX usually caps at 20-25, with very few endgame weapons going to 40.
      Sorceries and Incants with >20 INT/FTH border on useless unless you have a lot of FP and HP (to take a hit as you cast some of the longer cast time spells), stick to the easier and usually cheaper but still very efficient spells/incants.

    • @Hemestal
      @Hemestal Před 2 lety +20

      Yeah, a friend that is new to the souls series got his first good staff from Rennala's remembrance. To his dismay, it required a whopping 60 int to even be able to use it (60 of any attribute is super high, especially for a weapon you get really early on). He actually put every talent point he could into INT up until the capital, that's when he understood that his shiny staff wasn't going to carry him if he is getting hit left and right in a place crammed with hard hitting enemies when he had no health.
      In most souls games, Elden Ring included, you want to stick to a decent early weapon with low requirements and respecc later on when you can use the high requirement weapons without compromising the balance of your character.

    • @emerystheimmortal417
      @emerystheimmortal417 Před 2 lety +2

      @@Hemestal I would even go a step further and say you need to have a clear idea of what you early, mid and late game build will be. These do not need to be identical, but you need to think about it because you can only respec so many times and upgrade so many weapons without wasting too much time farming items.
      In general most players early build should lean towards whichever class you pick then by mid game you can start transitioning to your late game build if you are looking to change

    • @arlaux1099
      @arlaux1099 Před 2 lety +2

      @@Hemestal I mean the spell from Rennala takes 50 int to use so either way you aren’t using either of her boss rewards until way later

  • @ObsidianKnight90
    @ObsidianKnight90 Před 2 lety +87

    This is excellent advice. I would also like to add that, once your Vigor is at 40 and you have the minimum stats to use the weapons and spells you enjoy, consider leveling up Mind. Almost every character build will use FP in some way, and once you start upgrading your flask with Sacred Tears it'll easily start restoring way more FP than your maximum. Instead of putting 10 points into, say, Strength to deal a few more points of damage, you might get a lot more mileage by investing those points into Mind and being able to use your Weapon Arts more often. You might find that using a power special ability one or two more times between flask charges ends up dealing more damage than just raising a stat for scaling. In addition, many of the best Spirit Ash summons require a good amount of FP in order to summon, and you don't want to lock yourself out of some powerful, game-changing allies that can give you an edge in battle.

    • @mayankpant1596
      @mayankpant1596 Před 2 lety

      This is what I have been wondering recently. I am trying for a strength and faith build, and so how should I split my levels between melee stats like strength and vigor and magic stats like faith and intelligence.

    • @ObsidianKnight90
      @ObsidianKnight90 Před 2 lety +4

      @@mayankpant1596 At the start of the game you should invest enough into Strength and Faith to meet the minimum requirements for the weapon you're using and the incantations you're casting. Remember that the weapon you start with doesn't have to be the weapon you stick with through the entire game. After that, you should put every point into Vigor until you reach 40, and then get Mind to 20-25. Once you're in the level 50+ range you should have access to more weapons and incantations, at which point you can invest points in your stats to reach the minimum requirements of those. You may also want to invest in Endurance into the 20-30 range if your equipment gets heavy, so that you have a Medium load. You should really only invest attribute points JUST for scaling purposes once you've gotten standard weapons up to +15 or better, or special weapons up to +6 or better.

    • @iEssense
      @iEssense Před 2 lety +3

      Another upsidr to putting points into Mind later, is that it translates to more Health flasks for any build needing FP flasks, since you dont have to have as many of them

    • @loto7197
      @loto7197 Před 2 lety

      Spirit summons are gank. Not trying to run them at all

    • @youngrich3386
      @youngrich3386 Před 2 lety

      Nope 10 mind with 2 flasks in enough to win 1v3 invasions on sl 120

  • @israelvaldez26
    @israelvaldez26 Před 2 lety

    Thanks for making the video and pointing this out to me! For the first time in a From Soft game, I'm having a difficult time finding the right build for my character.

  • @Voldemortbro
    @Voldemortbro Před 2 lety +1

    Subscribed for your good vibes and great tips 😎👍🏽

  • @AstralPandaBoi
    @AstralPandaBoi Před 2 lety +66

    "I keep getting killed because I have low health"
    "Well, increase your health then?"
    "NO!"
    Like what is the thinking behind that?

    • @bb5307
      @bb5307 Před 2 lety +17

      dps min max autism probably.

    • @FarremShamist
      @FarremShamist Před 2 lety +1

      I have to keep screaming at people I know to level vigor, it is EXTREMELY important in Elden ring.

    • @EionBlue
      @EionBlue Před 2 lety +18

      The thinking is "I am an elite gamer, I just need to git gud!"
      Somehow Miyazaki has used the community's own mantra against them.

    • @xxx_jim_the_reaper_xxx
      @xxx_jim_the_reaper_xxx Před 2 lety +1

      @@EionBlue
      How tragic.

    • @xxx_jim_the_reaper_xxx
      @xxx_jim_the_reaper_xxx Před 2 lety

      @@EionBlue
      The future is now.

  • @hagura6777
    @hagura6777 Před 2 lety +90

    I remember in Dark Souls 3, 30 vigor was more than enough to tank through the entire game. It was a surprise when I realized bosses still 1 shot me with some attacks in Elden Ring WITH 30 vigor.

    • @XxExtremeSamX
      @XxExtremeSamX Před 2 lety +9

      Hell 27 Vig was enough in DS3

    • @ShaddoII
      @ShaddoII Před 2 lety +1

      Counter hits can be brutal in this game

    • @DerGelo
      @DerGelo Před 2 lety +1

      Elden Ring is a longer game than ds3 so you have to lvl up more to keep the rythm. but idk about that ive always been lvl up my vigor at 50

    • @trickstergogo4693
      @trickstergogo4693 Před 2 lety +1

      That is why the old souls meta of 120 is not enough especially if you continue till NG+3. So 150 is really the sweet spot

    • @shdowdrgonrider
      @shdowdrgonrider Před 2 lety

      talismans man, talismans. ritual shield talisman is really good and the dragoncrest is also pretty good. im running with 30 right now and not feeling all that squishy with the combo of pearldrake, dragoncrest, ritual shield, and heavier armor

  • @puppetscorner5148
    @puppetscorner5148 Před 2 lety

    The background music from metroid prime was legit. Thanks for the throw back and the information!

  • @CompletelyNewguy
    @CompletelyNewguy Před 2 lety +121

    When I first played this game the only reason why I ever leveled my Strength, Dex, Int, and Faith to 20 was just so I can use the majority of weapons and spells in the game so I can get a feel for what I really want. The rest went to vigor, mind, and endurance to I can use weapon arts more, summon spirits, and wear the armor I liked.

    • @hydrasteryx1904
      @hydrasteryx1904 Před 2 lety +1

      You should increase your damage eventually.
      I deal WAY more damage beause of the stats than the base weapon damage (around 300 base, 720 with scalling, using power stance with this is extremely powerful. In pvp usually 2 hit enemies, or even instakill them with a jump attack)

    • @quinnpage7943
      @quinnpage7943 Před 2 lety +6

      20 in any stat doesn't get you close to the majority of the repertoire though, you're really just limiting yourself to a small pool of "just OK" equipment. This isn't like Souls where you can get invaded as a noob by twinks with +17 weapons, the level capping prevents it now

    • @hydrasteryx1904
      @hydrasteryx1904 Před 2 lety +2

      @@quinnpage7943 both my weapons require less than 20 in every stat

    • @dirt_dert_durt
      @dirt_dert_durt Před 2 lety +3

      I think this is a fine approach for a first playthrough. Actually, it's pretty smart. I made my first character a dex/fth build as per tradition since ds2 (with some investment in arc just because), and I've been really missing a lot of cool str/int weapons.

    • @jkthegreat5687
      @jkthegreat5687 Před 2 lety +2

      @@hydrasteryx1904 damage scaling won’t do u any good with 20 in every stat…

  • @hell5fire974
    @hell5fire974 Před 2 lety +270

    I've always alternated between vigor and other stats in every souls game until I had around 40 into vigor. More health means the game is more forgiving, always has.

    • @insanenessity
      @insanenessity Před 2 lety +5

      I realized I had been ignoring it too much when I got to radahn lol, quickly got it up to at least 20 which is reasonable for where I'm at in the game

    • @karls4937
      @karls4937 Před 2 lety +1

      Unless ur on new game plus 4-7 cycle, then ur gonna get 3 to 4 tapped regardless of ur health bar, since the souls games get bullshit cheap on higher ng+ cycle tiers.

    • @awkwardllama0509
      @awkwardllama0509 Před 2 lety +10

      @@karls4937 thats not really bad, you opted into ng+ (4-7) ofc its going to be extreme compared to the initial ng

    • @karls4937
      @karls4937 Před 2 lety +2

      @@awkwardllama0509 Pretty much, the first few run cycles can be a cakewalk.

    • @dev_ilmoon
      @dev_ilmoon Před 2 lety +7

      it very funny seeing people with 20 vigor in elden ring. a dog in mt, gilmir will one shot you. If you’re a veteran player (not in try hard mode) i think 30 to 35 vigor is the sweet spot. You can increase it more with medallions, Great Runes, and spells. almost 200 hours in explored every corner of this world, 35 vigor was perfect.

  • @dweebpatrol
    @dweebpatrol Před 2 lety +3

    As a sorcerer I pumped almost all of my levels into vigor and intelligence and still got one shot by Astel's grab in the yelough annix tunnel

  • @DesX42S
    @DesX42S Před 2 lety

    Just got Elden Ring and new to FromSoft games and felt like a noob with how to level up stats. Thanks for uploading this video, having an explanation of what will happen 20 levels or so from now is reassuring given how many runes I've already invested in health.

  • @TehSamurai
    @TehSamurai Před 2 lety +81

    I fought Radahn with 40 vigor. It was surprising to me how little damage he did, because I watched streamers getting near one-shot by him.

    • @netwatch7261
      @netwatch7261 Před 2 lety +15

      The meteor's still one shot me with 40 vig everything else 2 hit ko'ed me

    • @netwatch7261
      @netwatch7261 Před 2 lety +1

      Still beat his ass, but I struggled for bit

    • @Choryrth
      @Choryrth Před 2 lety +42

      @@netwatch7261 100% phys shields block the meteor's, because like the rock sling mage spell, they are pure physical damage. i found that out by accident lol

    • @jamescalder5115
      @jamescalder5115 Před 2 lety +2

      @@Choryrth Or just jump on your horse and sprint away.

    • @xxx_jim_the_reaper_xxx
      @xxx_jim_the_reaper_xxx Před 2 lety +2

      @@Choryrth
      I see that you've done your math.

  • @Aldeni1551
    @Aldeni1551 Před 2 lety +83

    I noticed that HP scaling actually appreciates the higher level your vigor is, which I don't remember being the case in Dark Souls games. At 10 vigor, 1 additional point of vigor = roughly 20 HP, whereas at level 30 it equals about 41 HP. It's massively +ve

    • @valravnsshadow9422
      @valravnsshadow9422 Před 2 lety +5

      At about 25 the hp you get per point goes way up, until 40 where you hit the 1st soft cap; and then you hit another softcap at 60.

    • @limeboo3731
      @limeboo3731 Před 2 lety +6

      Took me until I hit level 100 @ mountaintop of the giants to realise that it would probably be a good idea to start pumping up vigor, seeing that juicier HP boost at 30+ vigor made me regret not increasing it sixty hours earlier

    • @DarkIceKrabby
      @DarkIceKrabby Před 2 lety +5

      I think another problem, and it stems from previous FromSoft games as well, is that you cannot see the HP/FP/Stamina bars *while* leveling up. You're just shown the stats' numbers. Which isn't how players visualize the stats in question. If the level up screen allowed the player to see the bar increasing while putting levels into the stats, it'd go a long way towards getting players to put more into those stats.

    • @TheSuperRatt
      @TheSuperRatt Před 2 lety +5

      @@DarkIceKrabby To be honest, I don't think it would. Not unless you're mass leveling, because just one or two additional levels are going to have a negligible effect on the size of your bars, especially at early levels.

    • @Shadowdeamon91
      @Shadowdeamon91 Před 2 lety +3

      @@DarkIceKrabby I mean..... look at the numbers as a percentage increase? I have always looked at numbers, not bar length. Why would a contextless growing bar give you more info than actual numeric increases?

  • @felipimacedo
    @felipimacedo Před 2 lety +21

    I had 15 vigor up until mountaintop of the giants I think. Playing melee build. It was fun, actually, but being able to withstand more than 2 hits is fun too.

  • @MisterBrimm
    @MisterBrimm Před 2 lety

    Whoa. I needed this video. I've been suffering the one-shot blues for some time.

  • @Pimp.My.Forklift
    @Pimp.My.Forklift Před 2 lety +45

    As a mage I think high vigor and stamina are absolute requirements. Spells take a lot of stamina to cast, so in the later stages of the game, it's useless to have a gigantic fp bar if you can only cast 4 spells before needing a rest. And for mages, not using big weapons or big shields, some stamina is enough to give you heavy armor. As for vigor, well, mages sometimes are required to trade to guarantee a sucessful cast, when aggro bosses do get near you, you will need to survive a few hits.

    • @heszedjim9699
      @heszedjim9699 Před 2 lety

      My casting is mostly rotbreath, so if I get hit I'm already screwing up. It's not an easy build, but I've managed through radahn with 20 vigor so far. About to get to 30 though before hitting up the erdtree

    • @sp5072
      @sp5072 Před 2 lety +3

      Endurance and dex will save you more, as casting speed Is adjusted by leveling dexterity, and endurance will help you still have staking to dodge amidst casting spells. You won’t need as many spell casts by maxing intelligence also, as your spell scaling will slap like a truck.

    • @heszedjim9699
      @heszedjim9699 Před 2 lety

      @xsp310 have you tried dex scaling with the dragon incantations? They have a lot of windup and I feel it won't affect them so I hadn't tried it yet.

    • @Nozerone
      @Nozerone Před 2 lety +4

      @@sp5072 The increase in casting speed you get from dex isn't worth it. You'll get more overall DPS putting those points into other stats that boost your power, fp, and endurance than you will from dex. Better to 2 shot an enemy, than to leave them with a sliver of health and get the 3rd cast off a tiny bit sooner. The extra fp and endurance might let you get off an extra cast before your bar is empty, while faster cast speed will just make you run out slightly sooner. Short of getting it for a weapon you'd like to use, there isn't much point in dex for a mage build.
      I decided to do a test, to see how much dex actually effected casting speed. With a fresh astrologer and 4 fp potions, it took just over 1 minute to go through all my FP with glintstone pebble. With 99 dex, it took just over 50 sec to do the same. Now there is some human error there, but it's close enough to say that 99 dex saved me 10 sec worth of casting time. Now due to the soft caps and such, points boost cast speed less and less after a certain point. It seems though that soft cap for the stats are about 60 with a harder at 80. So to get even close to that 10 sec reduction, you'll need somewhere between 60-80 dex more than likely. At that point you might as well not even be a mage, unless it's like your second or third play through. For a first playthrough though, as a mage you more than likely aren't going to have much more than 20 dex tops. I'd probably estimate that 20 dex would save you a whole second, maybe 1.5 sec of cast time over a minute of constant casting and chugging pots. When it comes to individual casting, as in you roll, cast, roll, cast. The maybe 0.1-0.2 of a second isn't worth the points that could have gone into vigor, mind, endurance, or int. I really wanted to test more, but lacked the larval tears. Hell, even at 99 dex it's hard to tell the difference. During my test I could notice a bit of a difference, but not enough that I'd ever want to invest into dex. All those points could go into int/mind/endurance which together would net me a lot more DPS than the slight increase in casting speed.
      As someone on reddit put it when it comes to dex effecting casting speed "So imagine you have a red circle, and a red-orange circle, alright? Now show them to someone who's colorblind and ask them how noticeable the difference".

    • @KnotaFurry
      @KnotaFurry Před 2 lety +3

      @@Nozerone This.
      ~45 dex is about a 10% increase to cast speed (not even the wind-up to the cast at that). I forget the name, but there's a talisman that does ~10% cast speed boost at the cost of just a talisman slot. 45 Dex is not worth 10% cast speed on a pure mage.

  • @DeanGl
    @DeanGl Před 2 lety +20

    I never really had issues in this game because I decided to go for a "comfort" build with high vigor. Turns out, "high" vigor was normal vigor in this game.

  • @caseyhart4999
    @caseyhart4999 Před 2 lety

    I learned the I need more vigor lesson at Rennala yet this was still an eye opening video in showing the degree at which vigor should be respected

  • @Blakobness
    @Blakobness Před 2 lety

    I went through much of the game so far with sub 30 vigor as a very not really thought out melee build. When starting out, you're wanting to get other stats up to meet requirements for that new piece of equipment, or to endurance so you can not fat roll and have enough stamina to pump out a few extra hits rolls or just to be able to block one boss swing, or to sink into faith or intelligence to use that new incancation/sorcery you found, the FP to use it and summons. Early on you're pulled in a lot of directions as a new player, and when you hit the wall like Marget, you just start to expect everything to just do stacks of damage so you focus on just not taking it rather than pumping vigor.

  • @keithsnaer9286
    @keithsnaer9286 Před 2 lety +3

    im really digging the Metroid Prime Phendrena Drifts music in the backround.

  • @NiteSaiya
    @NiteSaiya Před 2 lety +128

    I'd love to see more on mages. I'm playing a mage and was building pretty glass cannon. For example, I beat all of the main bosses in Stormveil on my first try by nuking them down before they got to take more than three swings at me. Then I started getting wrecked in Raya Lucaria and was confused to see how many people said Stormveil was hard but Raya Lucaria was cake.
    I started thinking about the damage I was taking and realized I was prioritizing my physical damage reduction but was in a magic academy, and that my hp was just as low at level 30 as it had been when I was level 10. So I swapped out all of my armor to get the most magic resistance possible and put 10 levels into Vigor and suddenly Raya Lucaria was easy.
    Around the same time, a helpful message on the floor encouraged me to try striking damage against a certain enemy and, sure enough, upgrading a club and putting magic affinity on it allowed me to easily beat those enemies down. Then I met enemies that die easy to holy, and enemies that fall to the floor and flail around if you hit them with fire damage.
    I'm so used to tailored builds being useless in RPGs that I hadn't even tried to use them, but it's looking like the best way to beat the game may be to customize your damage mitigation and attacks to hard counter the enemies you're fighting. I absolutely demolished a knight enemy that had been 1-shotting me for 20 levels by picking up a lance after reading a game tip that said lances are especially good on horseback or against mounted enemies.

    • @Krozhin
      @Krozhin Před 2 lety +23

      You were getting wrecked in Raya lucaria because it's gimmick is to wreck mage players.
      The enemies have tonnes of magic resistance and the corridors are tight and unforgiving for kiting.
      I was getting wrecked in Raya lucaria with the same vigor i used to first try radahn.

    • @shun2240
      @shun2240 Před 2 lety +4

      @@Krozhin well my strength faith paladin had a good time in raya lucaria, but I struggled in limgrave due to not having good ranged options

    • @yamiomo7392
      @yamiomo7392 Před 2 lety

      @@Krozhin its easy, get a moonviel katana and a pack of demi human ashes at night and she just dies. or get 2 players to help erase the female dog and put her down.

    • @Krozhin
      @Krozhin Před 2 lety +8

      @@shun2240 Anything melee just stomps the academy, and incants aren't as resisted because of their damage types.

    • @infamousdrunk
      @infamousdrunk Před 2 lety +3

      im a level 207 mage 40 vig 50 mind 23 end 70 int 50 faith 18 arcane 20 str and 15 dex. i wouldnt say im complete glass but deff rely on distractions. wasnt until i hit level 170 with some well discovered magic weapons that made it smooth. honestly id still have a lower vigor level of 20 if it wasnt for PVP.

  • @Felix-ic1fc
    @Felix-ic1fc Před 2 lety +1

    You don't have to be a glass cannon when you can *POWER UP THE BASS CANNON*
    -Giantdad

  • @WeyounSix
    @WeyounSix Před 2 lety +3

    I found on my third character the best way to get through the game are rushing for bell bearings and smithing stones, upgrade a good scaling weapon or two as much as possible, and level only really into vigor and the stat that scales with your weapon. I found myself about halfway through the game at about 20 hours , and I’m not that great

  • @benjaminsmith3843
    @benjaminsmith3843 Před 2 lety +117

    "Except for mages, some of their spells are so powerful they actually are glass canons" - unless they're NPC mages, in which case they are hp sponges while also dropping tactical blue nukes on me.
    Personally I'm running around with 40 vigor. I could pump it higher, I'm in ng+, but I'm using a fully upgraded fingerprint shield so I have 100% physical block with no stamina consumption so I only have to worry about magic users, and even then I have around 80% damage negation. Most of my deaths at this point are from me getting sloppy or falling off of a cliff.

    • @Jerjoker007
      @Jerjoker007 Před 2 lety +2

      Cliffs at every other corner: Ahem! Allow us to introduce ourselves.

    • @Shaderox
      @Shaderox Před 2 lety +3

      Putting either of the anti-magic parries on a 100% physical damage reduction shield is so nice, safe from all physical stuff while also capable of negating anything magical. I used medium shields so i had 2 shields with 100% physical reduction i swapped between, one without ashes so i could use weapon skills and another with the Cardian Retaliation parry for places with casters

    • @doc5144
      @doc5144 Před 2 lety

      Gravity is our greatest enemy.

  • @cypruscully4709
    @cypruscully4709 Před 2 lety +76

    I'm so glad you mentioned that weapon upgrading give more stats than leveling up attack stats.
    Find a weapon you like increase stat to it min cost then only focus on the three core stats Vitality, Mind, and Endurace until they where you want them.
    Melee early game 30 Vit, 10 Focus, 30 Endurance
    Makes 30 Vit, 30 Focus, 10 Endurance
    Note Vitality stays the same

    • @otjustice
      @otjustice Před 2 lety +9

      for melee dont leave yourself at 30 vigor reduce endurance to 20 and up vigor to 40. 30 to 40 vigor is the single best stat you can lvl up in the game

    • @Gangerworld
      @Gangerworld Před 2 lety +1

      @@otjustice Would u recommend prioritizing vigor for a mage build as well?

    • @tormxnta
      @tormxnta Před 2 lety +1

      @@Gangerworld I feel like mages get even more value than melee in many regards because you have more room to make mistakes on casting time. You can basically chill out and not feel pressured as much kiting a boss in some contexts (i know some bosses punish you for being distant).

    • @robertjagiel8222
      @robertjagiel8222 Před 2 lety

      If you are not putting your first ten levels into vigor you are wasting your early game. More vigor = less downtime

    • @3volk715
      @3volk715 Před 2 lety +2

      @@Gangerworld Mages need vigor even more because to get the most out of a mage you can't pump as much into endurance to carry heavy armor and get higher defense like a melee class.

  • @HoneyDoll894
    @HoneyDoll894 Před 2 lety +3

    "in ds3 youd have to go out of your way to grind to get to those levels" this is actually true in elden ring too. the enemies even at late game areas reward so few souls that i find myself constantly needing to grind for levels in order to beat a boss. maybe this is because the game assumes you actually kill all enemies everywhere which to be honest is such a ridiculously grindy way to play i lost interest in it on my first character, and was longing for the tighter design of stormveil castle and raya lucaria by the time i beat godrick.
    i got to fire giant at lvl 95, had to use 200k souls and cheese bs with summons to even beat that thing. even with 33 vigor, morgotts rune and vigor talisman some of his attacks still did 90% of my damage in a single hit and to be honest that feels really bad.
    and even getting there had required hours of grinding before that, just to even get to that level

    • @TheRealJohnHooper
      @TheRealJohnHooper Před rokem

      There are a few really good farming methods.. Without them the game is hard only for one reason: Low level
      I also did not like the open world part of the game.. It just stretches' the playhours and makes story quests a nightmare.. Just because there are so many placed all around the world..

  • @JustAndre92
    @JustAndre92 Před 2 lety +1

    An _Elden Ring_ video with _Metroid Prime_ music.
    ...I'm sorry, but how did you know literally exactly what I need in my life?

  • @armagedoc66
    @armagedoc66 Před 2 lety +23

    I love vigor early on. Gives an easier experience, meanwhile smithing can do the job of improving the dps.

  • @TheBfutgreg
    @TheBfutgreg Před 2 lety +22

    Starting with bloodborne I was always told to level vigor/vitality if you're new to the game, and always made it at least a 2:1 priority over the weapon scaling stat, whatever it was

    • @sp5072
      @sp5072 Před 2 lety

      It seems this is inadvertently a guide for only people who picked up the souls series at DS3, because for the other souls games and bloodborne you usually do have to put points into vigor as well unlike DS3

    • @spin2winbaybee894
      @spin2winbaybee894 Před 2 lety

      @@sp5072 in DS3 I usually go with raw scaling to pump vigor until I can respect. Helps a lot.

  • @GrosBoulet
    @GrosBoulet Před 2 lety +2

    5:50 "Doing something like that isn't going to make you a glass canon, it's just going to make you glass"
    That's as good as a sentence can get.

  • @jasonjohnson1029
    @jasonjohnson1029 Před 2 lety +4

    I’m at level 70 and have been sitting at 25 vigor for a while now. It’s worked out pretty well because I have been pumping endurance and strength, both at 35, and have been wielding armor with high damage negation. Now that I’ve got the armor I want without fat rolling though it’s time to start pumping vigor again

  • @TheBurningcage27
    @TheBurningcage27 Před 2 lety +212

    I also hit a big realization that alot of players really neglect endurance. Just a clarification, endurance increases your stamina bar, your weight and your robustness (how much bleed you can take). Fashion souls while has been important, the defensive stats of good armor are not to be neglected, couple that with say a heavier and better shield make you better at taking damage, which WILL happen. Next is the stamina pool; dodge? Stamina usage, attack? Stamina usage? Spell? Stamina usage, block? Stamina usage. Just about every single thing you do in combat uses stamina and using the bare minimum means certain death at a single mistake. So many builds treat endurance like it's the most dump stat of dump stat, when its debatablly more important than your health.

    • @Draco262
      @Draco262 Před 2 lety +1

      Thank you, this is really helpful.

    • @cwus
      @cwus Před 2 lety +29

      that is valid but i still gotta value my fashion

    • @henryw6954
      @henryw6954 Před 2 lety +2

      I'm doing a DEX/INT build, more DEX than INT. Endurance & Vigor are just as important as the stats that affect your damage output. I think my vigor is a bit ahead of my dex, and my endurance is neck-and-neck with my dex, it's just important to be able to get those swings in with my dex weapons (endurance) and to be able to survive the occasional misstep (vigor) because I tried to get one more hit in too often. Endurance is also so key to being able to dash away from AOE attacks or dodge multiple attacks in succession (considering some bosses' long combos)

    • @g80gzt
      @g80gzt Před 2 lety +5

      Gotta find it funny how fromsoft thinks endurance has nothing to do with health in a fight

    • @jaybee8862
      @jaybee8862 Před 2 lety +2

      I went pure Dex/End/Str
      The choice for me... seemed like you either go End for Stam, Vigor for Hp, or Mind for Fp
      And Vigor legit seems like the worst option of the 3... by FAR... with End at least you can carry more... and more stamina in essence means more hp... gives u more time to block and roll... wasting hits... while Mind gives you mana for casting etc...
      Vigor is just... well... just hp... meh
      I'm level 72... 15 Vigor, 40 End, 35 str, 35 dex... quality build
      I have no problems with only dodging/rolling/blocking... it's honestly the most fun I've ever had in a game lol

  • @pooppooper4252
    @pooppooper4252 Před 2 lety +75

    the longer you live due to a high amount of vigor the longer you can keep on fighting and analyze the attack pattern of a boss. With 3 times the HP it’s like having 3 fights against the same boss back to back instead of dying and repeating the fight 3 times!

    • @infine-8222
      @infine-8222 Před 2 lety +2

      This is where I have the problem. Many of the bosses simply don't stop. My almost entire fight against the golden spirit of Godfrey consisted of one continous dodging session with rolling pokes. I managed to disengage once to heal, but generally speaking he just kept attacking nonstop.
      I had to whip out moonveil to stagger Radagon because when I tried to fight him "fair" I was getting stuff like spear -> lingering AoE that prevents you from closing -> another spear with lingering AoE -> triple beam -> 5 quick teleports -> another spear -> ... Like literally after first spear forces me off his face, it's game over because he won't let me close the distance with ranged spam and half the arena covered by lingering AoE stuff.
      I can't hold concentration for long against bosses that require perfect roll timing and don't let you reset from time to time. So the obvious solution is to become glass cannon and try bursting the boss down before my brain melts.
      It was easy in Sekiro beceause there was a rythm to each fight, but in ER I feel like headless chicken.

    • @tomf0olery
      @tomf0olery Před 2 lety +2

      @@infine-8222 Jump to avoid aoe. Also roll late for the spears. The radagon fight was one of my favourite fights. The elden beast was a let down

    • @infine-8222
      @infine-8222 Před 2 lety +1

      @@tomf0olery It's not the AoE itself. It's the lingering effect you can't step onto. So you have to fall back out of it. Which triggers Radagon ranged attacks. Which often spawn more lingering AoE.

    • @toxywoxyboxy
      @toxywoxyboxy Před 2 lety

      @@infine-8222 he actually only has 2 attacks you could argue are lingering AOE: the first one you mentioned, being the spear he plants creating a square of DOT, and his triple slam that creates an AOE for each hit, ofc ending at the 3rd hit. everything else has a timer of a delayed AOE blast or a large AOE that you can actually jump to avoid (except that one where he floats in the goddamn air for an eternity, thts just precise timing and i hate tht move). for the most part though you're correct, he baits you into the range game hella hard and it can really halt that push to get in and deal dmg.

    • @fabioviti7384
      @fabioviti7384 Před 2 lety

      @@tomf0olery radagon was one of my most hated fight, I did it with 25 vigor and it's been a bitch!, I get bishotted by bullshit attacks, when he finishes his infinite combo he immediatly runs away and many attacks are literally undodgeable, LITERALLY

  • @chuchupow
    @chuchupow Před 2 lety +2

    I put a few points into vigor early after I was able to wield the golden halberd and I'm glad I did. There have been so many boss fights where a hit that would have killed me left me at a mere sliver of HP

  • @albertobernal2537
    @albertobernal2537 Před 2 lety

    It took me 30 mins into the game, for the very first time, to notice this at a site of grace.
    Sure, I was not fully aware of the potential attk scaling later on, but it was obvious: health pool increased way faster than attk power. So I never understood so many people blatantly disregarding/ignoring that little fact. Great freaking video AS ALWAYS, good sir.

  • @kevinsingh2815
    @kevinsingh2815 Před 2 lety +9

    if you had an invader mindset, the first stat investment was vigor. you can put the first twenty levels into vigor and not even think twice tbh

    • @_MrBlack
      @_MrBlack Před 2 lety +1

      Exactly, is crazy how everyone call himself veteran and they are not use to lvl vigor wtf

    • @sniperfox47
      @sniperfox47 Před 2 lety

      @@_MrBlack And that is why I used to play these games in offline mode. I prefer to keep my vigor low in order to make boss fights challenging. If I double my health, that doubles or triples the amount of mistakes I can make in the fight trivializing a lot of battles.
      That makes invasions a massive PITA though...

    • @bbbbbbb51
      @bbbbbbb51 Před 2 lety

      @@sniperfox47 you know you can't get invaded in Souls games without being embered, & can't get invaded in ER without summoning, right?

  • @MagikarpPower
    @MagikarpPower Před 2 lety +53

    I've always stacked vigor first (after weapon reqs) in souls games. can't imagine why not...

    • @fulltimeslackerii8229
      @fulltimeslackerii8229 Před 2 lety +4

      same. weapon requirements then HP then endurance for comfy rolling then scaling stats

    • @Ghorda9
      @Ghorda9 Před 2 lety +1

      i always to do some stamina first then requirements followed by health/stamina.

    • @FranTheMan78
      @FranTheMan78 Před 2 lety

      Because, endurance. I stack vigor last so I can move.

    • @VVabsa
      @VVabsa Před 2 lety +7

      @@FranTheMan78 But if yoh have more vigor, you have more hp when grinding for endurance. Having to wear weak armor isnt much of a problem if you have a big hp pool.

    • @nyxknight7555
      @nyxknight7555 Před 2 lety

      Hp first for me other than the single weapon I’ll be using for most of the game

  • @8BitBoyUK
    @8BitBoyUK Před 2 lety

    What a great video and different Outlook on vigor. 👍

  • @istaphobe
    @istaphobe Před 2 lety

    Simple and valuable video, I’m new to this type of game and at level 35, I’m at 16 vigor right now putting most into faith and dex. This makes so much more sense than other threads and videos and I ran into this at the perfect time. My only fuck up is that I’ve been leveling my low level weapons up equally not really understanding what it means, I’ve got three weapons all at +2 to +3 and inly just found the katana and focused on leveling it since finding it, I don’t think I’m too late, but behind the ball.
    I would like to level a ranged weapon or my cast fingers however to have a range option, is that unwise? I’m a confessor. Thanks for the concise, valuable info.

  • @Electrohead92
    @Electrohead92 Před 2 lety +27

    I got away with only having about 20 vigour for a large amount of the game, but now I’m working towards hitting the soft cap. It was getting to the point where most enemies forced you to heal after one hit which made the game frustrating to play.

    • @lukakapanadze6179
      @lukakapanadze6179 Před 2 lety

      Same here

    • @randomaether
      @randomaether Před 2 lety

      I just did not fight enemies, I am not joking

    • @IVIorat
      @IVIorat Před 2 lety

      Going through the Haligtree and finally meeting the boss there made me fully respec to jump from 25 to 40 vigor. Without insane RNG, that fight is just not possible without it

    • @bEtHeSdA_LAME_sTuDi0s
      @bEtHeSdA_LAME_sTuDi0s Před 2 lety

      This is why i was forced to respec. Lvl 50, lakes of liurnia and every common enemy was 2 shotting me

  • @stock6600
    @stock6600 Před 2 lety +10

    My first playtrough i was pumping vigor and endurance so i could tank everything, while my str, dex, int and faith were 20 to 30, so i could try out most of the weapons and spells i would find.
    It worked pretty much until the late game, i rerolled to quality 50/60 on Malenia so i could actually deal meaningful damage to her.
    For your information. 60 vigor with +2 Favor ring and +2 HP ring is around 2500 hp, it takes 3 fully upgraded flasks to restore to max, and yet some attacks of late game bosses would still shred 2/3 ds of it in seconds,
    Level vigor, kids.

  • @enricoginelli3405
    @enricoginelli3405 Před rokem

    Souls fan here going through my 1st playthrough of the game. You schooled me, sir. Thank you.

  • @Natibe_
    @Natibe_ Před 2 lety +2

    Honestly I really loved low vigor gameplay. I ran an incantation build that got to the mimic tear without having enough health to spawn it LOL, I got enough to spawn it and then went through the rest of the game with that much vigor until post-melania! (I think I finally leveled it for Godfrey). I ended up at like 140 before I had more than 22ish vigor, and yeah I was abusing summons not to be oneshot but it was honestly a ton of fun playing the game as basically an aggro juggling rhythm game!

  • @Wolf-Nyan
    @Wolf-Nyan Před 2 lety +79

    since weapons do pretty solid damage by themselves early on, you really don’t need to spend those early levels on stats unless you’re trying to use a weapon. Going HP early makes you tanky against early bosses, letting you make more mistakes as you learn, and let’s you actually survive a hit from the end-game ones where mistakes are heavily punished since they expect you to be good.

    • @yamiomo7392
      @yamiomo7392 Před 2 lety

      if by heavily punished you mean losing like 100 runes sure. heck even losing 5 or 10k runes is no problem once you get high enough level, once you near one level of xp go level up
      and then do the fight, nothing wrong dieing a couple times to learn the attack patterns of bosses. they only have so many moves.

    • @yamiomo7392
      @yamiomo7392 Před 2 lety

      just exploit their move set to kill them, or grab a pack of demihuman ashes at night and have them stun lock most bosses, or use the highest level oleg warrior u can.

    • @WillowGreenheart
      @WillowGreenheart Před 2 lety +1

      @@yamiomo7392 Runes are not problem since lvl 1 you can farm them in Palace.

    • @birifumi
      @birifumi Před 2 lety +2

      @@yamiomo7392 the heavy punishment is wasting your time and redoing it from start again, cause what vigor does is allowing you to take more mistakes. Just in case that your 99% dodge and 99.5% parry rate happen to fail, you don't have to redo it.
      There is nothing more embarrassing than redoing a fight you didn't have to and wasting your time doing it once again with no flask used. Like... "thats what killed me before?"

    • @yamiomo7392
      @yamiomo7392 Před 2 lety

      @@birifumi Yeah I get it vigor is easy mode, but I'm not gona reach that high a level of vigor for a very long time sense I had to get enough int to use comet azur LMAO i'm a mage build I want access to all the best spells as soon as I get them, So yeah, Now I'm blasting bosses away in one shot, and If i mess up on that one shot and die and re do it I really don't care, it feels so good killing bosses with one hit.

  • @SlothMcLazy
    @SlothMcLazy Před 2 lety +151

    On my first playthrough I went for glass cannon spellcaster. It was rough. What was interesting, regular enemies were harder than the actual bosses. I would get one or two shot by most regular enemies. However, with right strategy, most bosses were 30 second encounters. I had to raise my Vigor when nearing the end.
    On my current playthrough I decided for tanky arcane build. I rushed 40 vigor. Only stat I leveled up. Until I reached 40 VIGOR I used Longsword because it didn't require leveling up. And let me tell you, Elden Ring became a walk in the park. Invest in vigor. Also if you are far into the game, remember you can respec many times during a single playthrough. If you need extra stats for weapons, (Strenght, Dexterity, Inteligence etc.), remember that there are talismans that raise your stats by +5. That's 5 free levels!

    • @MrTalithan
      @MrTalithan Před 2 lety +6

      Can confirm, as a super sorceror, I melted (most bosses that didn't have perfect magic dodge) bosses in 15 seconds or less with proper set up, regular enemies gave me enormous shit until I had the dark moon greatsword/moonveil

    • @urg6923
      @urg6923 Před 2 lety +6

      On my first playthrough, I did'nt level Vigor, at all (started with Samurai), until Malenia.
      Malenia was the boss that force me to level Vigor, AND to use Mimic Tear, because without that, wasn't able to get through her.
      My method to get this far in the game without vigor was to use dragon breath's, specifically Rotten Breath and it's upgraded version, since it melts most bosses, and only require 1 casts to apply Scarlet Rot in most cases.
      I know there's a lot of builds that are far more powerfull and efficient, but that's what I like about Elden ring, there's so much variety to how you can play it.

    • @ElevenDollarCheese
      @ElevenDollarCheese Před 2 lety +2

      Yeah, I'm about halfway through as a glass cannon, and imho the rock sling spell is broken. It wrecks everything so far except those crystalline bitches in Sellia.

    • @LittleBobMarley
      @LittleBobMarley Před 2 lety +3

      My first run is being a mage and im having the exact same experience u described. INT to 60 and nothing else. Im starting to upgrade vigor already into late game. Bosses are a strategic short fight, but open world regular enemies are way, way harder. If u dont want to die 6876897146 times just walking arroud u have to play extremely carefuly while exploring, or u are going to get oneshoted by a random mob.

    • @degarri7995
      @degarri7995 Před 2 lety +2

      I did a dragon play through and can agree that I would fucking melt bosses but normal enemies just destroyed me

  • @guccihorsepiss2406
    @guccihorsepiss2406 Před 2 lety +1

    very good tip for melee build: every 1/3 lvl upgrade vigor until flasks dont regen entire bar, then pump into the rest until you get a sacred tear, then continue doing 1/3. Never have half of your level in vigor tho!! That way you'll spend a nice chunk on health while never gaining diminishing returns

  • @azeria5438
    @azeria5438 Před 2 lety +8

    I definitely agree but also want to say I really like how salt&sanctuary solved the vigor problem, there isn't any vigor stat but every level-up you just get some more health automatically, which lets you focus entirely on your build and all the fun stuff

  • @trenchmouse2438
    @trenchmouse2438 Před 2 lety +16

    60 vigor gang. Crazy how high it needs to be in this game.

    • @juku-oi1op
      @juku-oi1op Před 2 lety +2

      Aaayyyyy gang gang

    • @Telthadium
      @Telthadium Před 2 lety

      58 vigor gang. gotta minmax for them stat reqs for weapons

    • @sleeeeeeeeepy
      @sleeeeeeeeepy Před 2 lety

      ✊99 vigor meta

    • @Lattrodon
      @Lattrodon Před 2 lety

      Its so much better to have like 60 vigor or less and just pop a rune arc when youre going into a tough fight and get a massive boost to your health bar

    • @TheHeartThatRunsCold
      @TheHeartThatRunsCold Před 2 lety

      I'd reccommend looking into the strong defensive incantations, if you feel like it needs to be that high.

  • @GamesRule
    @GamesRule Před 2 lety +85

    I think the one thing I wish was mentioned is that when you put a point into Vigor, not only are you gaining more life, but on the right side you can see that it's also increasing your defense against certain attacks. So not only do you have more HP before dying, but attacks hit you for less. You may not notice a difference between a few points put into Vigor early on, but once you've put a good 10 points into Vigor and you return to the starting area -- even if you're wearing the same starting armor -- the enemies there aren't going to be hitting you as hard. Between Vigor putting in double the work to make you harder to kill, and your Flasks being upgradable and gaining more uses of them, it really does make the areas a lot easier to explore and survive.

    • @wllbrkll
      @wllbrkll Před 2 lety +21

      That happens to an extent for every stat. As far as I've seen and understood, Strength affects physical defenses the most.

    • @calebgraham3334
      @calebgraham3334 Před 2 lety +2

      Vigor saves lives.

    • @BasedRoots
      @BasedRoots Před 2 lety +4

      All stats imcrease defense bro is this your first soulsborne game?

    • @GamesRule
      @GamesRule Před 2 lety +10

      @@BasedRoots yeah it is

    • @PerpetualSmile
      @PerpetualSmile Před 2 lety +9

      @@GamesRule don't sweat the tryhards. All stats increase defense, more accurately your total stat allocation. But some stats do increase specific defenses, like STR increasing fire defense

  • @quimblyjones9767
    @quimblyjones9767 Před 2 lety +2

    Vigor was the first stat I leveled after meeting my weapon requirements 😅
    So much easier to win a fight if you can take a few hits and make some mistakes.
    Bestial vitality was also insanity useful. More than once I've survived an invasion or boss combo with a fraction of health.

  • @IIchicgo
    @IIchicgo Před 2 lety

    Great vid. I usually sit tight with the vigor until the challenge becomes too much. Then farm a bit and level vigor two of three times.

  • @jacksmith3148
    @jacksmith3148 Před 2 lety +11

    I think a large part of the problem is that Vigor is the only stat that doesn't unlock anything. Dex unlocks fast, high DPS weapons, Int unlocks flashy spells, Str unlocks big fucking swords, hell even End unlocks better and more fashionable armor and Mnd unlocks better summons. Vigor is unexciting because it doesn't scale anything, and it doesn't give you new options, it just makes you slightly better at using what you already have. This leads to players ignoring it because it doesn't feel like a lateral upgrade, it feels like wheel-spinning until you get to your next great piece of gear that elevates your build even further.

    • @ChaosMieter
      @ChaosMieter Před 2 lety +4

      Here's the secret though, it does unlock something: it unlocks the rest of the game

    • @MarzSanctum
      @MarzSanctum Před 2 lety

      and Mind