omg I love your updated videos. I just found 3d scan store plug-in and you made my day by explaining how to make it works with a stylized character. Just what I needed, Thanks a lot! (sorry for my english, i'm from Argentina)
Thank you, my question: if I have character from one website ( no morph has) , Can I use this way ( the above video) for create morph for my character?
This is awesome. The thing I don't understand is how do you add the teeth ? The model is tooth less , so I tried to merge down some teeth on it, but then you loose the layer. Do you just keep them in separate sub tools ?
Hey Romain! I would keep the Teeth as separate subtools for simplicity's sake. You can move them manually if you were just trying to pose for a static render or do some parenting in maya etc to have them follow the expressions
@@hartgameart Thanks ! I didn't know you could do this in maya. I'm rendering with C4D, I haven't check out maya yet. I should. I'm not sure you can do parenting in c4D.
It's a tricky one. In most cases it's not recommended to have blend shapes on a full body character as it can get pretty expensive. If for some unique reason you need a body past where the seam is on this head you would probably have to sculpt your own expressions. In a game workflow I would just keep the head and body separate and bake a seamless normal map between the two assets if the character was shirtless or had a deep V neck or something like that. There is probably other approaches that I'm not thinking of but it's def a tricky one.
Holy smokes, what a nifty and potentially powerful tool! Thanks for sharing it!
Wow that’s really cool. I didn’t even know it was this easy, thanks man!
Awesome stuff as always. Thanks for sharing.
omg I love your updated videos. I just found 3d scan store plug-in and you made my day by explaining how to make it works with a stylized character. Just what I needed, Thanks a lot! (sorry for my english, i'm from Argentina)
Thanks Noah! Your english is perfect!
Love your content! Helps so much
Thanks will have to try it out
Thank you!!!
Thank you, my question: if I have character from one website ( no morph has) , Can I use this way ( the above video) for create morph for my character?
I just want to know how the scanned expressions were isolated to b able to mix n match on base sculpt
Your content is like always genius
Thanks!
This is awesome. The thing I don't understand is how do you add the teeth ? The model is tooth less , so I tried to merge down some teeth on it, but then you loose the layer. Do you just keep them in separate sub tools ?
Hey Romain! I would keep the Teeth as separate subtools for simplicity's sake. You can move them manually if you were just trying to pose for a static render or do some parenting in maya etc to have them follow the expressions
@@hartgameart Thanks ! I didn't know you could do this in maya. I'm rendering with C4D, I haven't check out maya yet. I should. I'm not sure you can do parenting in c4D.
🥰😘😘😘
When i slide the layers it goes back to the base mech default look
Thanks, this is amazing. My question is, how does this workflow go what if your scupt is a full body? The 3D scan base model is only a head.
It's a tricky one. In most cases it's not recommended to have blend shapes on a full body character as it can get pretty expensive. If for some unique reason you need a body past where the seam is on this head you would probably have to sculpt your own expressions.
In a game workflow I would just keep the head and body separate and bake a seamless normal map between the two assets if the character was shirtless or had a deep V neck or something like that. There is probably other approaches that I'm not thinking of but it's def a tricky one.
why i cant load multi expression base mesh in zbrush??
it says error has been encountered while trying to load a tool. loading hasbeen aborted