Humiliation Soft-Lock :: Killer Instinct (SNES), Glitches

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  • čas přidán 8. 02. 2021
  • How to do this:
    Execute a light fireball/projectile far away from the opponent and then quickly do the Humiliation input for your character.
    This works on any rooftop stage where you can knockoff the opponent, and with characters with projectiles (sorry TJ Combo, Cinder).
    Glitches and errors Playlist:
    • Glitches / Bugs
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    Killer Instinct
    Super Nintendo
    USA
    #Nintendo #RareLtd #KillerInstinct
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    Killer Instinct is a fighting video game developed by Rare and published by Midway. It was released as an arcade game in the fall of 1994 and, the following year, ported to the Super Nintendo Entertainment System (SNES) and the Game Boy. The game's plot involves an all-powerful corporation organizing a fighting tournament. The story was adapted in a limited comic book series published under the short-lived Acclaim Comics imprint.
    According to Ken Lobb, the groundwork for Killer Instinct started as a Namco fighting game project in the early planning stages titled "Melee" (which itself later became Weaponlord) during his time at Namco. Aspects of Killer Instinct's core gameplay were influenced from SNK fighting games, namely both the World Heroes series and the Fatal Fury series.
    Despite a generic storyline, Killer Instinct featured more detailed graphics and more diverse characters than other games of its genre as well as some gameplay elements unique to fighting games of the time. Instead of fighting enemies in best-of-three rounds bouts, each player has two life bars. The player that depletes the other player's life bars first wins the match. The game also introduced "auto-doubles", a feature which allows players to press a certain sequence of buttons to make characters automatically perform combos on opponents. Also featured in the game are "combo breakers", special defensive moves that can interrupt combos.
    en.wikipedia.org/wiki/Killer_...)
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