Siggraph 2018 Rewind - Matthäus Niedoba: Behind the Voxels: Bringing Volumes to Cinema 4D
Vložit
- čas přidán 8. 09. 2024
- Matthäus Niedoba is a UX designer for MAXON who worked on the implementation of OpenVDB-based Volumes in Cinema 4D R20. In this live Siggraph 2018 presentation, Matthäus offers behind-the-scenes insight into the design and development process for Volumes and also shows some great examples of Volumes in multiple projects. You’ll see how Volumes can be use to easily model threads or a screwdriver, or even ice cream and cookies. Matthäus also shows how Volumes can be used in abstract designs - combining Voronoi Fracture and multiple Volume objects to create intertwined volumes, and using Fields to dissolve objects. You’ll also see how Volumes and C4D’s MoGraph toolset can easily create condensation drops on a soda or beer can.
01:47 Modeling Threads with OpenVDB Volumens
05:11 Modeling a Screwdriver with Volumes
12:51 Creating a Cookie
17:34 Design and Development of OpenVDB Volumes
23:50 SDF vs Fog Volumes
27:00 Volume Mesh Command / Retopo during Sculpting
29:07 Volumes in Illustration - Ice Cream
31:46 Combining Volumes in Abstract Designs
38:23 Meshing and Dissolving Fields
40:48 Dissolve Effect on Imported CAD model
42:35 Condensation Drops on a Soda or Beer Can
Really awesome to have Maxon staff doing presentations - that arc/cloner rig was so clever.
This guy is amazing ! So nice to hear him talk
Wow! Great Method for the Screwdriver.
What a creative Idea for modeling. Love it guys
Game changer. Only drawback is that it needs a lot of processing power to work so smoothly.
This is the GREAT tutorial EVER.
I like this guy, he’s smart. Very smart. Good insight.
This is GOLD
Volumes, is amazing! and thanks
This might actually be the best modelling feature in all of 3D softwares! I don't have to rely on Maya's modelling features anymore.
This is very impressive, this way I could really start modeling a lot more!
thats mind blowing
Very nice !!
Volumes looks like Modo's Fusion, but with the simplicity of Cinema 4D workflow.
AWESOME!!!
Thank you so much
This is brilliant
Mind blown
INSANE! So creative
Poly free modeling, this is incredible... why is not on the every news channel.
A M A Z I N G
If you guys could make a dedicated fluid solver that has integration with this built in that would be amazing
Wow! This is brutal!
Really nice
Clever stuff, i hope i won't be lazy at modeling ..... after that important volumes update on R20 innovation is always a double edged sword, potential/laziness .... great presentation packed with info
Amazing!
The cloner and arc doesn't act the same as when you do it, I'm working in R25. So frustrating!
Impressive
awesome
Great presentation! I learn a lot :) Than you
Err.. wow. Game changer
This is soo helpful
UPP!!!!!
I wish 3ds max had such great innovative features (and probably developers)
Wow 3ds max will get this in 20 years
Thank you for killing Modo and Autodesk with this new releases.
magic :)
Wow...
I tried to make the abstract spline thing by my effector isn't rotating my arcs evenly like his is? It looks as though the cloner ids are sorted but mine aren't? Help?
same here
Did you find any solution?
I have been playing around trying to fix this for hours now.. did anyone find a fix? Cheers
@@mentsism In the Cloner Object go to Transform and make sure the R.H and R.B are both rotated at a 90 degree.
@@tempodobnii You deserve an award for that. Lost an hour to troubleshooting that one! Many Thanks!!
Im not sure yet, holding judgement. I mean how does it work along the pipeline - into other programs, uv mapping, going to unity or other programs..
Why is this using old Polygon Reduction when there is a different kind of Polygon Reduction since R19? What am I missing?
at 40:00 the linear field doesnt effect direction for me? anyone know how to fix that. using r23.
When you've selected the linear field, in the attributes directly below labeled 'Creation Space' make sure 'Objects Below' is selected, not 'Box'. This did the trick for me in R25 just now.
11:15 {cine help me, v mesh will not maintain quads, I've got the problem with adaptive 1%
can you clear some doubts here?
OK that's was so nice but not for production .
Because it's to many polygon .In Vfx we need UV for some reason . What ever you made u need to retopology the model.Cinema 4d need to improve polygon reduction technique. Happy to use in motion graphic but i do not recommend in Vfx.
The dramatic increase in polygons count is unavoidable also in production. There's not a lot in reduction you can improve further. It's a bit like the JPEG compression, you cannot go much lower than a compromise between quality and weight.
As it happens since decades, hardware and GPUs get faster and content can get more complex and richer along with them.
a lot of actions dont work in c4d at all, neither cloner with arc and formula thing, nor linear field in volume builder, this software is really unpredictable, so many stupid default setting
I've been a c4d designer for 10 years. Sorry guys, you should take a look at the "Boxcutter" plugin in Blender. This is NOT an easy process to make bouleans. You really missed the boat on this design. D+ not good.
come from 2022
zbrush
牛逼牛逼