SF6 Battle Balance 2024 - Changes to Ken Run DP

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  • čas přidán 13. 05. 2024
  • Full Battle Balance Video - • Street Fighter 6 - Bat...
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Komentáře • 43

  • @RushG
    @RushG  Před 2 měsíci

    Full Battle Balance Video - czcams.com/video/2vQN5Y7ptWE/video.html

  • @KarmaDama
    @KarmaDama Před 2 měsíci +6

    I can feel the sauce coming hoooooooo baby YEAH LETS GOOOOOO

  • @weijayclan2531
    @weijayclan2531 Před 2 měsíci +9

    Yooooo!!!! I was worried he’d be nerfed to the ground! But sheeeesh that’s a serious buff imo “for my favorite move Ken has!” Now we have a new route that can save drive meter

    • @JardsonJean
      @JardsonJean Před 2 měsíci +1

      I bet he got a few nerfs tho, regardless its really cool that theyre going with the route of giving everyone buffs.

    • @RNGuice
      @RNGuice Před 2 měsíci +1

      I do hope they nerf his corner carry though for sure cause that is kinda obnoxious that he gets you to corner from midscreen for zero bar. Also I wouldn’t mind if they took away his throw loop. Cause right now his win con is “CORNER RAH” and holy hell does he achieve that. So if they nerfed that or even made the stages bigger that would be awesome.

    • @touvang4629
      @touvang4629 Před 2 měsíci

      I think he cant side switch without using two bars now. That’s why they show his new way to side swtich

  • @curtakacurtis
    @curtakacurtis Před 2 měsíci +4

    Zoners will have to really deal with run dp lol

  • @McMeatBag
    @McMeatBag Před 2 měsíci

    They made this buff look way cooler than it actually is. It only seems to work off of OD dragon lash from target combo, not from H jinrai. So essentially you're spending 2 bars to do 150 more damage than the meterless run DL into H DP.

  • @DoobooDomo
    @DoobooDomo Před 2 měsíci

    I hope run DP gets to be a better anti-projectile option, particularly to deal with Akuma air fireball. I was thinking about this matchup, and the only reason why it was OK for me in SFV was VT2

  • @ultrainstinct4766
    @ultrainstinct4766 Před 2 měsíci +5

    New ken combos is coming

    • @Meethodman
      @Meethodman Před 2 měsíci

      Are u sure ?

    • @HeDronHeDronHedron
      @HeDronHeDronHedron Před 2 měsíci +1

      Fucking finally, I was about to quit ever since he got nerfed to mid tier

    • @RNGuice
      @RNGuice Před 2 měsíci +5

      @@HeDronHeDronHedronFrom top 2 to top two

  • @McMeatBag
    @McMeatBag Před 2 měsíci +1

    That's sick

  • @ItsFactsSoCope
    @ItsFactsSoCope Před 2 měsíci +5

    Wish we could run DP after medium tatsu:(

    • @deltapromasterlauj4848
      @deltapromasterlauj4848 Před 2 měsíci

      light tatsu+run DP would be better compare to med DP

    • @ItsFactsSoCope
      @ItsFactsSoCope Před 2 měsíci

      @deltapromasterlauj4848 true true, i said medium cuz light is the only one you can DP after

  • @ping331979
    @ping331979 Před 2 měsíci +1

    I think this is actual a nerf . No more sideswitch with meterless dragonlash and Dp. Now it can be executed only with 2 bars OD dragonlash nad run Dp. Iam also afraid that his target combo can be executed only if his crouching Lp is a counter hit . Watch the move is slow motion . The flash at the execution of crouching Lp indicates a counter hit

    • @RushG
      @RushG  Před 2 měsíci +1

      It's possible, we'll find out more next week.
      Run Dragonlash staying same sides may look strange give the way it looks in juggle situations.
      Id surprised to find out CR LP doesn't link naturally into Stand MP too
      Some significant nerfs if this turns out to be true

  • @Balanced--
    @Balanced-- Před 2 měsíci

    All anyone needs to know is Akuma is coming and the game won't be the same.

  • @olimphus26
    @olimphus26 Před 2 měsíci +1

    Im exited, I hope the crmk can be hit confirmable into run DP and not just a commitment.

    • @antoniobilbylemos9918
      @antoniobilbylemos9918 Před 2 měsíci +3

      sf6 is not designed towards confirmable cr mk, no character has a confirmable cr mk. So nope, not gonna happen

    • @olimphus26
      @olimphus26 Před 2 měsíci

      @@antoniobilbylemos9918 booo party pooper

    • @wid0maker
      @wid0maker Před 2 měsíci +1

      That depends on you. "Hit confirmable" is not a mechanic in the game...now if cr mk is actually LINKABLE....thats a different story

    • @olimphus26
      @olimphus26 Před 2 měsíci

      @@wid0maker It doesnt depend on me, it depends on the game making it humanly possible to be confirmable on reaction...

    • @wid0maker
      @wid0maker Před 2 měsíci

      @olimphus26 wrong....its confirming a hit is purely on you the player....now whatever you trying to do afterwards depends on the game...i.e. if they made the follow up move linkable or able to combo. But confirming a hit is all on you chief

  • @Bigpvnk
    @Bigpvnk Před 2 měsíci +1

    I wonder if it also applies to run tatsu and run dragonlash 🤔

  • @bigkabuto9748
    @bigkabuto9748 Před 2 měsíci

    Hey rush how often do you train/play this game seems like you gotten alot more comfortable the passed couple months

    • @RushG
      @RushG  Před 2 měsíci

      Hey bigkabuto, I've been playing a lot more recently. I've got better at the game but I'm still not very good at "Drive Fighter 6". My main issue is that feeling of being forced to do drive related stuff. Mainly DI and raw DR mind games in neutral
      Do you play much?

    • @bigkabuto9748
      @bigkabuto9748 Před 2 měsíci

      @@RushG Nice it nice to see you play alot more. I know if you stick to it you'll reach amazing heights. I watched you grow to GM in sfv. I can't wait to see what you'll bring to the table now. I try to. I was like you struggling in the beginning dropping down to 1300 MR but I've been playing more also and I'm able to maintain around mid 1500s. I progress pretty slowly but I'll keep at it. Slow and steady I guess. I hear you on the Drive mechanics. So many options man!

  • @user-bv3ok2re3s
    @user-bv3ok2re3s Před 2 měsíci

    I felt this is a nerf to non-run dp combo, but buff to run dp combo. You get more damage for using run in your combo, but not so much if you are lazy to utilize run

  • @Rio..o7..
    @Rio..o7.. Před 2 měsíci

    i wonder what the benefit would be to runDP after OD dragonlash? a tiny bit more carry? doesn't do more damage unless its been buffed
    edit: might be easier to dp through fireballs now!

    • @RushG
      @RushG  Před 2 měsíci

      Probably more damage for sure, may be more optimal to go into level 3 this way too

  • @Bonus_92
    @Bonus_92 Před 2 měsíci

    im kinda afraid for the buffs, i think Ken no need that.

  • @Troonielicious
    @Troonielicious Před 2 měsíci

    Medium to jiurin looks bad idk, we’ll have to see

  • @allothecheekclapper
    @allothecheekclapper Před 2 měsíci +2

    holy shit