Zealot Really Knows How to Hold A Grudge - Gameplay Commentary - X-Men Legends II (PS2)

Sdílet
Vložit
  • čas přidán 25. 08. 2024
  • X-Men Legends II: Rise of Apocalypse is the sequel to the 2004 X-Men Legends. It was released in 2005 for the Xbox, Microsoft Windows, PlayStation 2, PlayStation Portable and Gamecube. It even received an N-Gage release. It is an action roleplaying game that allows you to choose and control a team of 4 out of a pool of 18 playable characters from the X-Men universe. It was well received at time of release and is one of the predecessors to to the very popular Marvel Ultimate Alliance games.
    The X-Men Legends II Playlist: • X-Men Legends II: Rise...
    Full X-Men Legends 1 Playlist: • X-Men Legends- Full Pl...
    X-Men '24 Week Playlist: • X-Men Week '24

Komentáře • 4

  • @revenge9599
    @revenge9599 Před 2 měsíci +1

    9:39 thats actually a valid point, most of the enemies in this game have their bodies becoming transparent when you kill them, especially those cerci enemies sometimes without their bodies exploding, but then theres some enemies in this game that dont become transparent when they die like in the first game
    also if you look closely, you can see them do their fainting animations as they die too

    • @konstanthayle
      @konstanthayle  Před 2 měsíci

      Yeah, when I was editing I started paying closer attention to the animations. Most of the time they just barely start up the animation and fade away. Every now and then Rogue just yeets them so hard into the next dimension they disappear immediately. Exact opposite of the first game, where sometimes enemies would take a good 20 seconds to start and go through their animation.

  • @averyspottswood9255
    @averyspottswood9255 Před 2 měsíci

    You should play the Jurrassic Park game next

  • @solblackguy
    @solblackguy Před 2 měsíci

    Hate to be the bearer of bad news, but Rogue is one of the worst characters in the game because she's bugged. The hit detection on most of her attacks doesn't inherently work properly or scale with the speed stat and her healing ability actually removes beneficial effects like buffs and reduces your party's damage. The latter can be prevented by opening the menu and backing out every time the ability is used, but it's still a hassle. But she's pretty useful when paired with Gambit or Bishop when you buff her with Energy Fury. But that's the same for anyone that uses percentage based damage.