7 Most Powerful Attacks In The History of Final Fantasy

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  • čas přidán 3. 06. 2024
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    Final Fantasy has featured some awe-inspiring attacks over the years, and throughout this video we're going to be running through seven of the most powerful to have ever existed within the franchise!
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Komentáře • 892

  • @FinalFantasyUnion
    @FinalFantasyUnion  Před 2 lety +17

    #ad Be sure to check out Download Opera GX desktop and mobile for free if you're in the market for a new web browser: mtchm.de/koy3b

    • @udalix
      @udalix Před 2 lety +1

      Double dipping on pushing the advertisement? Starting off the video with it wasnt enough I guess.. "Thank you for watching my video, now here's and ad from my sponsor" be like this..

    • @DennisTheZZZ
      @DennisTheZZZ Před 3 měsíci

      As Cloud would say: I‘m not interested.

  • @VinlandicSoul
    @VinlandicSoul Před 5 měsíci +4

    I remember having a PlayStation controller with a “turbo” toggle switch.
    I turned it on once and held down the fire button during Irvine’s Fast ammo shot.
    It completely covered the mob in numbers it was going so fast 🤯 I’ll never forget this moment

    • @mogberry2139
      @mogberry2139 Před 3 měsíci

      Hahaha that must’ve been cool (and funny) to watch :))

  • @albertgrau4076
    @albertgrau4076 Před 2 lety +146

    For me, Zell's limit break ends up being the most fun out of all of the limit breaks in the franchise. And the dolphin blow is probably my favourite attack in it! 😁

    • @Omnishredder
      @Omnishredder Před 2 lety +2

      But dolphin blow was Tifa's

    • @ThundagaT2
      @ThundagaT2 Před 2 lety +23

      @@Omnishredder They both have it

    • @tommyb9821
      @tommyb9821 Před 2 lety +15

      Same Zells probably the most fun character to play in the whole of FF for me. Hes awesome!

    • @FuraFaolox
      @FuraFaolox Před 2 lety +8

      i prefer Squall's Renzozuken, or however it's spelled
      it just feels so satisfying

    • @Greever-ew4eo
      @Greever-ew4eo Před 2 lety +1

      i used to cheat and pause the game as soon as the new window of attacks poped up lol

  • @forsakengaming5502
    @forsakengaming5502 Před 2 lety +129

    "... and this is where Kimari came in, as his Nova ability which is part of Ronso Rage could deal 5,087,812 now becoming the most powerful move in FFX."
    *Yojimbo will remember this*

    • @dragames
      @dragames Před 2 lety +7

      Yojimbo's best move doesn't do damage.

    • @tomgl6684
      @tomgl6684 Před rokem +5

      @@dragames Powerful doesn't solely pertain to damage dealt.
      If you have a move that deals 10m damage to a single target or a move that instantly kills all of them without exception, it's obvious the latter is more powerful.

    • @dragames
      @dragames Před rokem

      @@tomgl6684 Maybe watch the video again and they are the ones that made the metric that it has to do the most damage and not instant kill.

    • @tomgl6684
      @tomgl6684 Před rokem +3

      @@dragames Yes, I know? The omission is the entire point of the comment you replied to in the first place?

    • @callmeshaggy5166
      @callmeshaggy5166 Před rokem

      How do any of these break 99999? What version does this?

  • @TheAuron32
    @TheAuron32 Před 2 lety +143

    tip for FF13, if you have Lightning use Army of One as a Ravager, then swap her to Commando as the attack starts she will get the damage that commandos have and STILL build the stagger gauge just as fast.

    • @risersin7957
      @risersin7957 Před 2 lety +13

      There's a crap ton of little tricks in this games battle system. This is amazing.

    • @TheAuron32
      @TheAuron32 Před 2 lety +16

      @@risersin7957 Honestly, it turns her from a good damage dealer to an INSANE woman of destruction lol.
      best set up is 3 COMs for max damage, its nuts on a staggered enemy at 999.9% :D

    • @Walamonga1313
      @Walamonga1313 Před 2 lety +4

      Wtf I gotts try that

    • @DarkFrozenDepths
      @DarkFrozenDepths Před 2 lety +8

      hell, that's how you get vanille's death spell to hit 999,999... and it's spammable too meaning she can easily shred millions of HP in one stagger.
      In fact, it should easily shave off at least half of long gui's HP... provided you do things right.

    • @Riplee86
      @Riplee86 Před 2 lety +3

      @@DarkFrozenDepths That's how I farmed Long Guis. Open with Vanille's summon to trip them, build stagger and debuff, then nuke repeatedly with Death.

  • @Jorge-pg4uc
    @Jorge-pg4uc Před 2 lety +105

    Not done watching this yet but I’m remembering how a person in zadnor once hit for 10 million damage in ffxiv

    • @Jorge-pg4uc
      @Jorge-pg4uc Před 2 lety +19

      Oh shit wait he actually showed the beefy white mage attack!!! I remember ffxiv twitter losing it over how powerful you could make yourself with buffs in zadnor. It was so cool.

    • @ZoraKurosagi
      @ZoraKurosagi Před 2 lety +1

      That’s insane

    • @craigfunk3453
      @craigfunk3453 Před 2 lety

      The question is how big is that same hit now with Endwalker's stat crunch and potency reworking?

    • @TheAuron32
      @TheAuron32 Před 2 lety +1

      @@craigfunk3453 hmm, i may have to ask when i level Sage and the other jobs, Zadnor is still GREAT for EXP even post 80, i would level in there fast, i smell a nerf coming once you hit level 80 in there, its that crazy.
      i think Mr. Happy got from 80-90 in like 6 hours.

  • @zulium
    @zulium Před 2 lety +373

    Honestly, I've always preferred the style of the older games and of FF9, with smaller damage numbers. The big 100,000+ numbers are flashy but they kind of lose all meaning after awhile.

    • @Norxet
      @Norxet Před 2 lety +28

      I get what you mean but to me it's fun to watch big numbers and to break the game after the first run specially when you do it by mastering the level and combat systems by yourself.

    • @muhamadmuqri5466
      @muhamadmuqri5466 Před 2 lety +12

      cry in ff10 99 999 ༎ຶ‿༎ຶ

    • @gracenote108
      @gracenote108 Před 2 lety +18

      @@Norxet Laughs in Disgaea

    • @makkie211175
      @makkie211175 Před 2 lety +13

      Me i love high damage numbers, it says how godly strong you are. Especially when you start very small and it will grow bigger and bigger. It also gives you grinding capabillities which has a huge meaning for me as i love grinding hours and hours making my character stronger and stronger. But the combinations with a numerous of attack like blitzball is for me epical. That really shows how strong you become.

    • @Nanobot1989
      @Nanobot1989 Před 2 lety +3

      Totally agree.

  • @pianoman021
    @pianoman021 Před 2 lety +55

    I was describing my Legacy of the Crystal pre-order to my wife. I literally said, “It’s filled with Final Fantasy goodness” without thinking 😂

  • @din6675
    @din6675 Před 2 lety +61

    In the remastered FFX-2 you have access to the fiend endgame, and if you correctly build a team of Nooj/Logos/any black sky caster, then during a single cast of black sky the other two spam regular attacks for millions of damage. It's the most gamebreaking thing that completely automates and trivializes all combat in the game.

    • @Ramsey276one
      @Ramsey276one Před 2 lety

      I might start playing on Switch then!
      XD

    • @RuneKatashima
      @RuneKatashima Před 2 lety +2

      fiend? So this wasn't in the initial release, huh? Mm, I beat that game 100% though. I'm curious to know, however.

    • @atrea
      @atrea Před 2 lety +1

      It wasn’t in the original indeed

    • @km-js7ws
      @km-js7ws Před rokem +3

      @@RuneKatashima the creature creator was added in the international version of x-2 but now the remasters have it by default.

  • @clarkymark1042
    @clarkymark1042 Před 2 lety +15

    Vincent normal attack with death penalty equipped under the right conditions (killed. X amount of enemies?) , Barrett had a weapon that does that too if you have the right amount of mastered materia equipped. Deals so much damage that the game doesn't recognise the number and just 1 hit ko everything (bar ruby until it puts its hands in the ground, then it 1 hit kos)

    • @DarkFrozenDepths
      @DarkFrozenDepths Před 2 lety +6

      Oh yeah, the overflow glitch.... iirc, it technically registers as over 2.1 billion damage, so it's the strongest damage ever dealt in the final fantasy series in a way

  • @Xsuvival
    @Xsuvival Před 2 lety +52

    Although the ff14 one is technically true you can only use most of those whm buffs in Zadnor and Bozja side content and not in the main game. Still an impressive feat which takes a lot of prep to pull off.

    • @gallavanting2041
      @gallavanting2041 Před rokem +1

      The footage is from multiple different players and the things he says about it make it very clear he doesn't play and doesn't really know what he's talking about.

  • @lavayuki
    @lavayuki Před rokem +12

    I loved using Highwind in FF13, I used it to farm the Adamantoise quickly. I also found Wakka's Attack reels in FFX really good if you get 12 hits, it was my most used attack for how useful it was for stat maxing and bosses

  • @theSrex
    @theSrex Před 2 lety +71

    Auron's and Kimahri's damage numbers are not legit. They are only possible when cheating to remove the hard 99999 damage cap. The Auron damage comes from a Gamefaqs thread discussing hypotheticals and the Nova clip used here has a cheat disclaimer in the description.

    • @theflashgordon193
      @theflashgordon193 Před 2 lety +7

      thank I was confuse and how it was possible

    • @km-js7ws
      @km-js7ws Před rokem +5

      Besides it's not necessary to do that anyways because you can potentially one shot everything with yojinbo anyways.

    • @randumo24
      @randumo24 Před rokem +4

      @@km-js7ws Nobody who actually knows how to play the game wastes their time with Yojimbo.

    • @km-js7ws
      @km-js7ws Před rokem +3

      @@randumo24 unless you're a speedrunner, so wouldn't call it a waste of time, more like a time save

    • @randumo24
      @randumo24 Před rokem +2

      @@km-js7ws It's not really a time save considering the amount of money it costs to actually guarantee that it works. Yojimbo is a time & money sink; so it is not at all something a legit speed runner would use as a viable strategy. It is luck.

  • @dlmoore08
    @dlmoore08 Před rokem +3

    All the videos from Final Fantasy Union are so well done and very professional. Every video is a pleasure to watch as well, keep up the great work!

  • @lowlygrinder2977
    @lowlygrinder2977 Před 2 lety +10

    Rinoa with meteor attached to her magic stat and it being the only attack spell equipped on her is pretty gnarly when she uses her sorceress limit break.

    • @tysonsilvers4903
      @tysonsilvers4903 Před 2 lety

      Are you talking about the thing where if you have Rinoa have like 9 magics and you put meteor in a certain place, she spams it? Ik know there's a video on that so if that not what you ment and you didn't know, I guess you do now lol.

    • @barryward2128
      @barryward2128 Před rokem +1

      It was that there was only a handful of spells she wouldnt cast in that mode so meteor was a guaranteed cast every turn

  • @mervannear603
    @mervannear603 Před rokem

    Found you guys a few years back and started watching again recently. You guys have really stepped up your game. The difference, editing wise, at least, is night and day. Good stuff.

  • @sunabeam
    @sunabeam Před 2 lety +42

    KOTR are perfect. Both great as a powerful attack and for a long snack break 😅 Thanks for the video!

    • @indecision6326
      @indecision6326 Před 2 lety +1

      I personally like to grab a can of soda while waiting for Supernova to finish.

    • @sunabeam
      @sunabeam Před 2 lety

      @Indescision6326 Haha that's awesome, gotta use the time somehow 😁

    • @Omnishredder
      @Omnishredder Před 2 lety

      W summon and quadra magic... You could make a sandwich or omelette with KOTR and bahamut zero

    • @cocomunga
      @cocomunga Před 2 lety

      Hey Suna it’s cocomunga22 lol

    • @Sorain1
      @Sorain1 Před 2 lety

      @@Omnishredder Quadra Magic, W-Summon Knights of the Round, cue up two Mimic's, then go bake a cake, because that battle is _over_ now.

  • @adrianhuape1474
    @adrianhuape1474 Před 2 lety +1

    ‘Buried In Snow’ is one of, if not, my favorite zone songs in Final Fantasy 7. Hearing that play in the background was amazing. Thank you.

  • @OriginalKasym
    @OriginalKasym Před 2 lety +107

    Blood for the Blood Lily!

  • @ArchonRahal
    @ArchonRahal Před 2 lety +30

    Black Mages in FFXIV using the same combo of buffs were actively causing damage to underflow (which is one of the main reasosn they had to pull a stat squish in Endwalker) and it wasn't unusual to see them just outright one shot Wold Bosses in Zadnor as well.

    • @Ramsey276one
      @Ramsey276one Před 2 lety +1

      What
      The
      KWEH?!
      O_o

    • @RuneKatashima
      @RuneKatashima Před 2 lety +3

      Yeah I was kind of wondering if WHM was doing that with 900 potency, how much was Samurai doing? Didn't Midare: Setsugekka have 1200 before EW? And it could be buffed in kit by 50%? (or was it 800 to 1200?)

    • @fabianmueller2504
      @fabianmueller2504 Před rokem +3

      @@RuneKatashima biggest hit has ninja still (hyosho ryanju I think, the single target mudra with kassatsu) it has 1300 potency + 30% from kassatsu + 5% trick + 5% mug (~1864 potency). But in Zadnor you were able to buff magic a lot more than physical dmg if I remember correctly

  • @perezkoala
    @perezkoala Před 2 lety +37

    Crazy how damage increased with every update in FFXI. I remember that in some of the hardest fights, like Kirin, damaging more than 700 was crazy. Then it became very normal to reach 99,999.

    • @Malacite
      @Malacite Před 2 lety +4

      Yeah people with i119 REMA can do insane damage, ESPECIALLY Blue Mages using Unbridled Learning

    • @SaraphDarklaw
      @SaraphDarklaw Před 2 lety +4

      I remember when someone hit 9000 on abysea and everyone went nuts.

    • @valentds
      @valentds Před 2 lety +1

      final fantasy powerscale numbers are like dragonballs

    • @SageDarkwind
      @SageDarkwind Před 2 lety

      @@valentds How much would a Final Fantasy character need to blow up the moon?

    • @theangler1922
      @theangler1922 Před 2 lety

      @@Malacite Blu has nothing on Samurai, the top DPS. They just spam Light Skillchains every 6 seconds that deal 99k + 2 sets of 40k.

  • @chuckrichardson83
    @chuckrichardson83 Před 2 měsíci +2

    Final Fantasy 12 was probably my favorite Final Fantasy out of all of them I enjoyed their battle system and I loved the whole Gambit system

  • @frostcore2214
    @frostcore2214 Před 2 lety +1

    Man, capping out the damage for the first time is something I always love in an Ff game. I’ll never forget the first time I did. It was in ff9 and I landed a critical regular attack with Steiner in the siege of Alexandria.

  • @rwade4387
    @rwade4387 Před 2 lety +11

    I see Zell, I click.

  • @JasonTownsendJasonTownsend

    Really appreciated all the extra info tidbits beyond just a top 7 list.

  • @sangstas2710
    @sangstas2710 Před 2 lety +6

    I Remember in final fantasy 6 when I would equip locke with a genji glove, a master scroll and 2 Ultima swords. Then if you use the quick spell you would get 16 straight attacks of 9999. Really helped with The omega weapon, and the Kaiser Dragon lol!

  • @bartlomiejciolkowski4716
    @bartlomiejciolkowski4716 Před 2 lety +3

    Heeey good content, also 4-8 was mentioned, that's nice, props!

  • @noodles3559
    @noodles3559 Před 2 lety +21

    Also FF11 - Shark Bite doesn’t go past the 99k damage cap. It having a second attack is irrelevant - many weapon skills have multiple attacks Savage Blade has 2, Skewer has 3, Vorpal Blade has 4, Penta Thrust has 5, Hexa Strike has 6, Realmrazer has 7 and Asuran Fists has 8. Dual Wielding adds an extra attack also, and traits like Double Attack and Triple Attack can also proc to add extra hits. Although there is still a hard cap of 8 hits per WS. But all WS damage is still capped at 99999.

    • @magusollarud
      @magusollarud Před 2 lety +4

      This is correct. The only ability that will break the hard cap of 99999 is Barrage, due to the way it's coded. Where they got Shark Bite from I have no idea.

    • @brucemckinlay9739
      @brucemckinlay9739 Před 2 lety +4

      Quickly paused and scanned the comments when Shark Bite was mentioned. No idea where they got this "info" from.

    • @zariannaplays9639
      @zariannaplays9639 Před 2 lety +2

      @@brucemckinlay9739 Same haha, I was taken aback by this 'fact'

    • @RayAFelt
      @RayAFelt Před 2 lety

      I think the highest damage back then was MB tier 4 spells. But nowadays something like Astral flow + Astral conduit on SMN mashing out 99999 with Ramuh summon for 30 seconds straight

    • @fattucus1361
      @fattucus1361 Před 2 lety

      I was hoping for some old school drk soul eater kraken club numbers.

  • @jessiejames1681
    @jessiejames1681 Před 2 lety +29

    Yes! I'm so glad you guys mentioned Zell! When FF8 first came out (I was 10 years old) I thought he was ass but on the Steam release I cheesed my way through half the game (I felt guilty & stopped) because I realized I could input only 2 combos so fast I think I only lost about 0.05 seconds per combo.

    • @spencertang5155
      @spencertang5155 Před 2 lety +4

      Yeah, zell’s Armageddon fist (yes that’s actually what the community calls it) was easily exploitable, even able to beat omega weapon in practically less than a few minutes. Though, I didn’t actually use that or selphie’s “the end” to beat him.

    • @mauricesteel4995
      @mauricesteel4995 Před 2 lety +2

      @@spencertang5155 I realized that i was doing Zell Armageddon fist wrong, because its Punch Rush>Booya>Punch Rush>Booya.
      but i was doing Heel Drop>Booya>Heel Drop>Booya
      its easy since its Up Down, Left Right.

    • @Walamonga1313
      @Walamonga1313 Před 2 lety +1

      @@spencertang5155 I got The End 1st time, was hilarious

    • @tigerwarrior1787
      @tigerwarrior1787 Před rokem

      Me, who sees this as an absolute win: *Uses the Armageddon Fist on the Red Button*

  • @Beryllahawk
    @Beryllahawk Před 2 lety +12

    As someone who mains White Mage in FFXIV: BLOOD FOR THE BLOOD LILY!!!!!!!!!!!
    Hahah
    Though, that ginormous number may be a thing of the past now, because of Endwalker's number squishing.
    But it's still SO very satisfying to slap a boss in the face with a good Misery!
    Wonderful video, I love the ways in which the developers have let us go crazy with damage - and the ways that players have done exactly that!!

    • @Samota0
      @Samota0 Před 2 lety

      I miss my 400k health pool...but it's ok. I'm enjoying the leniency & utility they've given to Paladin!

  • @s_guedes
    @s_guedes Před 2 lety +6

    Yojimbo doesn't need big numbers, for his damage is INFINITE =D

  • @neroxdgaming9362
    @neroxdgaming9362 Před 2 lety +4

    back in the days when I explored more of zell ult, I realized I can infinitely cycle through the same two moves over and over I remember with that time available the most hits I've recorded myself doing was 80 hits with every hit doing 9999 damage on omega weapon in the castle. which obliterated the thing. fun times.

  • @AM-uk7jv
    @AM-uk7jv Před 2 lety

    Every time I hear the background music in your videos, I get taken back to a better time and place.

  • @joeywalsh1949
    @joeywalsh1949 Před 2 lety +3

    Chickenwuss, oops I mean Zell FINALLY gets some respect.

  • @Nisukekarijate
    @Nisukekarijate Před 2 lety

    Good research, there were some that i didn't know like Kimahri's Nova, very valuable information. Thanks

    • @km-js7ws
      @km-js7ws Před rokem

      you can get it from omega or from nemesis himself with lancet , have fun with it :)

  • @J.Abadia
    @J.Abadia Před 2 lety +3

    How Sephirot destroys the whole solar System and is not one of the strongest attacks is beyond my understanding

  • @enricocostantini
    @enricocostantini Před 2 lety +9

    Great video, but if there's another one for this in the future as honorable mentions, I'd like to hear about XII's quickenings, Trigger Happy in X-2, army of one on LR, 9's Charge!, which can hit for 39.996 damage even with a level 1 party, Vincent's Death Penalty and Noctis's armiger (I don't remeber very well about this one, but I think it could do some crazy damage). Oh, and I remember dealing a lot damage to Gilgamesh on Type-0 too and maybe a Tera flare against a certain L'Cie.

    • @annikamyren3026
      @annikamyren3026 Před 2 lety

      👍🇸🇪

    • @ThundagaT2
      @ThundagaT2 Před 2 lety +2

      In X-2 if you get lucky you can also get high damage from Lady Luck's Four Dice if you get four 6 dice rolls to do 24 hits with Cat Nip. I think only Trigger Happy with Haste status can beat that number

  • @mrdude88
    @mrdude88 Před 2 lety +6

    Ff8 may not be my favorite FF game but Zell is definitely one of my top favorite simply because of his limit break.

  • @PJ-nd8kp
    @PJ-nd8kp Před 2 lety +12

    You focused on the damage numbers as an indicator of power but technically we are discussing the most powerful attacks. I think Yojimbo's one-shot-kill is as powerful as it comes. Or Selphie's The End for instance.

    • @Digitalcanvas77
      @Digitalcanvas77 Před 2 lety +1

      I abused the hell out of Zanmato. NGL….

    • @peaceout8230
      @peaceout8230 Před 2 lety

      omg true! Even tho in the remastered version his Zanmato was quite more active but harder to control ngl u can easily beat the whole ffx game if u just had mad luck using Zanmato. I remember It took me over 1 month of trying to make my Yojimbo use his Zanmato, but alas he did not want to use it at all, so I was more focused on grinding my team. After beating the boss fight he started using Zanmato on like everything, from easy to hard bosses. Although I love him, it is 1000000x easier to just play originally with your team cuz he can not anyhow be controled.

    • @nestorbv87
      @nestorbv87 Před 2 lety

      I was thinking about Selphie's The End when I started to see this video.

    • @SuperEkkorn
      @SuperEkkorn Před 2 lety +1

      yes, he can technically deal a smooth 12 million on penance. that's quite the feat.

    • @JJJ115583
      @JJJ115583 Před 3 měsíci

      by that logic, caith sith is the most powerful in FF7 because he has the instant win limit break

  • @crashwithkirby6708
    @crashwithkirby6708 Před 2 lety

    I love breezy, thank you for that calm chill vibe

  • @dans3379
    @dans3379 Před rokem

    Thanks for the content, great video

  • @redX111t
    @redX111t Před 2 lety +20

    Actual "most powerful attacks" are Cait Sith's Slots limit in FFVII and Selphie's The End limit in FFVIII. Both can insta kill any enemy. Also Barret's limit Angermax and Cid's limit Highwind (both 18 hits) can deal potentially more damage than Omnislash

    • @rajamicitrenti1374
      @rajamicitrenti1374 Před 2 lety +10

      Yuffie's Doom of the Living also outpaces Omnislash, and is easier to get to high damage than any other character's Limits, because her ultimate weapon's powerup factor is weird and still applies to Limit Break damage. It only hits 15 times, but it's something. Also, if not limiting to single-target, I believe Barrett's Catastrophe hits all targets for 10 times each, so with enough enemies it can surpass everything for a single usage (but I don't think there are any fights with multiple targets that would survive a single full-power use of it).
      Vincent can also instant kill anything by overflowing the kill counter that powers up his Ultimate Weapon. And it kind of technically does it through damage, so it would be more likely to be eligible if only counting things based on damage. Also, it's not a Limit Break, so he can use it every turn.

    • @mee7er
      @mee7er Před 2 lety +2

      I don’t think insta kills count. This list is clearly more about big numbers. Otherwise there would be many weapons with death effects would considered more powerful than any abilities listed.

    • @tylerturner8070
      @tylerturner8070 Před 2 lety

      Yea after exhausting source grinding barret and cid are top dogs but against groups of 4 or more still KOTR for top damage...ugh sunken airship flash backs

    • @rajamicitrenti1374
      @rajamicitrenti1374 Před 2 lety

      @@tylerturner8070 Yeah, it was a slog, even with Conformer + Mug + All.

    • @Ragingspoon
      @Ragingspoon Před 2 lety

      @@rajamicitrenti1374 Its not to bad with W item glitch. Morph one and then dupe its source to 99. Only one thats a pain is magic if I remember right as those enemies only spawn alone so you have to elongate the battle after beating it as long as possible with multi long casting magics so you can dupe out as many as possible before the game ends the battle.

  • @daveTHEdirty
    @daveTHEdirty Před 2 lety +21

    I do remember giving Zell ifrit and unlocking strength plus one at the very beginning of the game. Then I gave him doomtrain and Junction pain to his attack. One of the most broken builds I've done in any Final Fantasy

  • @yams7355
    @yams7355 Před 2 lety +1

    I find your videos very cozy.

  • @d.sack2727
    @d.sack2727 Před 2 lety +6

    I maxxed out Anima's attack in game and never realized it. Pissed my friend off. LOL

    • @strangeatlas835
      @strangeatlas835 Před 2 lety

      Anima is cool but Yojimbo has actually the most op damage, he can kill anything in one hit, literally

    • @kurosakikun96
      @kurosakikun96 Před 2 lety +3

      @@strangeatlas835 yes but that's more or less applying the Death status effect, there is no damage calculation involved so it doesn't count for the purpose of strongest attacks

  • @UrogbhoCop
    @UrogbhoCop Před 2 lety +4

    For me 11 is the best game of all time I played it for 15years what memories

  • @otaking3582
    @otaking3582 Před 2 lety +2

    Two words: *Zeta-Flare*
    Sure, technically Bravely Default is separate from FF, but if Donald is able to use it, it should still count!

  • @Hero3OO1
    @Hero3OO1 Před 2 lety +5

    The most powerful attack in FF is Yujimbo's Zanmato as it's instant killing attack regardless of opponents HP .

    • @dragoncaist
      @dragoncaist Před 2 lety

      True!!

    • @zzzzzzzzzz_me
      @zzzzzzzzzz_me Před rokem +1

      What about Selphie's The End Limit Break? Same deal as Yojimbo, with the only downside being the random chance of it appearing.

    • @hainguyenhoang1031
      @hainguyenhoang1031 Před rokem +1

      @@zzzzzzzzzz_me with open the console cap trick (PS1], The End is guaranteed 😅

  • @seanmccaffrey4150
    @seanmccaffrey4150 Před 2 lety +1

    The Shark Bite shout out, hell yeah!

  • @Forever_Zero
    @Forever_Zero Před 2 lety +1

    I was unaware of some of these exploits... now I have to try them

  • @mattjackson382
    @mattjackson382 Před 2 lety +8

    There was a combo I utilized in FF6 that was pretty bonkers, but it did take a few turns. Had GoGo in the party and my heavy magic person equipped with the Gem Box, which allowed for dual casting and cast Ultima and quick. This gave the caster two more turns with dual casting of Ultima (5 in total). I would then have GoGo mimic and they would cast Ultima and quick, then get two more castings of Ultima (now up to 8 castings)

    • @KingJ4444
      @KingJ4444 Před 2 lety +2

      Or just equip Master Scroll and Genji Glove and an Ultima Weapon in each hand and cast Quick and attack 16 times.

    • @mattjackson382
      @mattjackson382 Před 2 lety

      I had the genji glove and offering on another heavy physical charater to get 8 attacks in a round. But I wasn't very diligent on my esper layout for leveling so the damage wasn't nearly as high for me at the level I could pull off the quick+Ultima combo

    • @Ramsey276one
      @Ramsey276one Před 2 lety

      What
      The
      KWEH?!
      O_o

    • @mappybc6097
      @mappybc6097 Před 2 lety +1

      @@KingJ4444 This only applies to the advance version of FF6 but I was fond of Celes using Lightbringer+Save the Queen for those 16 hits. Damage wise it lags behind the dual Ultima setup by quite a bit but it's imo compensated by the stat buffs you get from both weapons.
      Lightbringer gives you +7 to all stats and a ridiculous +50% evasion and magic evasion. It also has a 25% of casting Holy for free with each hit.
      Save the queen gives you +3 stamina, +4 speed and +7 magic and adds +40% to evasion and magic evasion.
      Yoy also deal high damage much more consistently as your hp is irrelevant for the damage formula.
      And even if the enemy resists, is immune or absorbs Holy Celes with +14 magic, + 11 speed and 90% evasion and magic evasion and access to Runic is still pretty damn useful in any situation.

    • @sh4d0wfl4re
      @sh4d0wfl4re Před 2 lety

      add the economizer to that for around 500 quickened ultimas without Gogo's assistance

  • @seanburley8522
    @seanburley8522 Před rokem

    Took me ages to realise it was “Buried in the snow” playing in the background. One of my favourite Final Fantasy songs

  • @Plaag84
    @Plaag84 Před 2 lety +33

    While numbers kept rising with the series, so did the boss hp and secret boss hp. Comparing that number would be actually more relevant than looking just the numbers. How much of damage% can be done with a single skill/move/ultimate comparing to the game's actual final boss and how much comparing to the true boss, since there has been these more powerful bosses around a long time also.

    • @RuneKatashima
      @RuneKatashima Před 2 lety +1

      Yiazmat still has the most HP out of any non-MMO I believe.

    • @LanceKairan
      @LanceKairan Před 2 lety +4

      @@RuneKatashima Actually, that honor goes to Aeronite in Lightning Returns. It beats Yiazmat by about 7 million.

    • @beebajazz
      @beebajazz Před 2 lety +5

      Final Fantasy 8 massacres the ratio, since you can max stats with the enemies at minimum level.

  • @megakidicarus4647
    @megakidicarus4647 Před 2 lety +2

    I still appreciate that in ff1 - either with bug-fix patches applied for the NES version, or otherwise, that Monk/Master can hit in the thousands with a high enough level combined with enough buffs (SABR+FAST+TMPR). It's why my favorite party combination is either Monk/Master(1), Black Mage/Wizard(3), White Mage/Wizard(4), and either Red Mage/Wizard or Ninja for slot 2.

    • @jasonbell791
      @jasonbell791 Před 2 lety +1

      Even though I know monk is better than thief in FF1, my team is always fighter, thief, black mage, and white mage because I hate not being able to use every weapon in game, and these all have a weapon or armor only they can use. Excalibur, Katana, Black shirt and White shirt (which I'm pretty sure are robes not shirts, but I recall the icon looks like a shirt).

  • @ericb3157
    @ericb3157 Před 2 lety

    yes, i did one of those...
    i equipped Cloud with two yellow Materia that boost max health, getting him to 9999 health, and equipped him with his ultimate weapon, which does damage equal to his health, then used Omnislash.
    this came in quite handy during the "battle arena"!
    PS: i never did manage to acquire "knights of the Round"...

  • @ErnestJay88
    @ErnestJay88 Před 11 měsíci +1

    The most powerful attack in Final Fantasy is Yojimbo's Zanmatto, doesn't matter how much your enemy have HP (including Penance 12,000,000 HP) it guarantee 1 hit kill.
    Honorable mention is Cait Sith "Gave Over" limit break that also guarantee 1 hit kill no matter what superboss you encounter.

  • @battletoads22
    @battletoads22 Před 2 lety

    Holy crap! Those are some big numbers.

  • @rightwing707
    @rightwing707 Před měsícem

    The Afflatus Misery thing was for a very specific piece of content. In said content, EVERY job had massive damage potential. Misery might be the highest for potential on a single hit, but DPS and other jobs would still outpace them on total DPS when played optimally. Samurai, Black Mage and Machinist in particular have some extremely strong set-ups in there and they only got stronger in the intermediary raid and its Savage version with the addition of pure essences.
    WHM and other healers want their respective pure in Savage in order to survive unavoidable damage in each fight, but in Normal they could take deep profane for a much more substantial damage boost that comes at the cost of 70% lower healing.
    WHM stands out here because they can bring Profane with Seraph Strike, an ability that further buffs damage and debuffs healing by another 60%, their ability Thin Air could then be used to remove the 5000 MP cost on Seraph Strike allowing them to pair it with Font of Magic and Ether kits to crank out the gargantuan numbers that could reach that 10m mark. Though it's very contingent on buffs from other party members lining up properly.
    The issue I find with this raid is that new/ignorant players will prioritize defensive essences and buffs like protect/shell/bubble which are functionally useless as ever single mechanic you fail in a fights apply a stack of Twice-come Ruin, a debuff that when applied twice would place an uncleansable Doom on the one being hit.
    The actual damage from the mechanics is negligible with echo now, even without essences so defensive buffs are the very definition of useless now in there and only serve to make runs take much longer when the ones bringing them don't bother to learn what works much better or read the chat where people say as much before runs even begin. Shell however is useful for the last two bosses in the Savage version and healers/DPS can opt to bring one or two for action swaps before those fights.

  • @pseudopulk3478
    @pseudopulk3478 Před 2 lety +2

    In FF8 Quistis' Shockwave Pulsar & Eden can deal more than 9999 damage iirc

    • @ABaumstumpf
      @ABaumstumpf Před 2 lety

      Yes, but as they are single-move attacks their total damage is not that high, they are capped at i think 60 000 "only".

  • @markfourtwenty9897
    @markfourtwenty9897 Před 2 lety +2

    You forgot Selphie's "The End" with a total damage of
    99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999

    • @markfourtwenty9897
      @markfourtwenty9897 Před 2 lety +2

      @Living Legend It doesn't show damage because it's infinite....1 hit to all enemy's and bosses, even ultima and omega weapon...

    • @markfourtwenty9897
      @markfourtwenty9897 Před 2 lety

      @Living Legend There are many Instant death magic in the game and all of them can't be cast to bosses....If THE END brings instant death why do you need MULTIPLE casting of it to beat ULTIMECIA?????

    • @markfourtwenty9897
      @markfourtwenty9897 Před 2 lety

      @Living Legendmaybe yes or maybe because there are many instant death ability and THE END ain't one of them 🙂🙂🙂

  • @mechajintsu
    @mechajintsu Před 2 lety +2

    all those hotdogs help Zell dish out that damage

  • @tommyb9821
    @tommyb9821 Před 2 lety +8

    Barret was the most powerful in ff7. Fully built with angermax or have all slots on his ultimate weapon equipped with mastered KOTR materia which can allow him to kill emerald weapon with one single basic attack. The game can't even read the damage!

    • @slowdown8at606
      @slowdown8at606 Před rokem

      Vincent could achieve the same by equipping death penalty and killing roughly 65000 enemies.

    • @majoratwili7312
      @majoratwili7312 Před rokem

      True but like.... How many people have the patience to grind out 8.4 million AP for 8 Mastered KotR? I was getting burnt out just grinding it out to 250k for a single Level 2 against Ruby Weapon

  • @KrGsMrNKusinagi0
    @KrGsMrNKusinagi0 Před 2 lety

    I love how these games reward you to put in the effort to go the extra mile

  • @ggEmolicious
    @ggEmolicious Před 2 lety

    Lol I’m happy to see 4a getting a shoutout, I watched so many of their videos on ff7 stuff in the past

  • @Rathial
    @Rathial Před 2 lety +3

    FFBE has some insanely powercreeped damage numbers. Max damage used to be 2,147,483,647 which was limited by the bit limit but everyone was EASILY hitting that cap. Since they changed it the max damage is 9,999,999,999 in a single hit but some characters can do over 40 billion damage in a turn with maxed multi hit moves

    • @GlacikingTheIceColdKing
      @GlacikingTheIceColdKing Před 2 lety

      Needs to be paired up with the same chain family and elemental chain though.

    • @creampuffkuru9878
      @creampuffkuru9878 Před 2 lety

      FFBE is just feels good numbers pron.

    • @TrickstarXindustries
      @TrickstarXindustries Před 9 měsíci

      Funfact: The number 2,147,483,647 (or hexadecimal 7FFFFFFF16) is the maximum positive value for a 32-bit signed binary integer in computing

  • @pauldanielmertens
    @pauldanielmertens Před rokem

    in a similar vein as ff8's duel limit break counting, i imagine ff12's quickening system would probably hit some insane numbers when combined with those powerful weapons mentioned. you could repeat them for what felt like an infinite amount of time

  • @KrGsMrNKusinagi0
    @KrGsMrNKusinagi0 Před 2 lety

    subscribed just saw your channel.. thank you

  • @marcosacevedo7849
    @marcosacevedo7849 Před 2 lety

    For the ff7 example, if you count multiple reps of an attack (but done through one command), then the 8x Omnislash (through Mime + Counter) would actually get outdone by double-summoning Knights of the Round (via W-Summon), then stackimg several Mime + Counters

  • @cerezscypher549
    @cerezscypher549 Před rokem

    I think it would have been worth mentioning Final Fantasy VII's damage calculation integer overflow kills that are possible with Barret's Missing Score and Vincent's Death Penalty. When the game is doing damage calculation, prior to the point where it would reduce the damage to a damage cap, the intermediate calculation would put the damage numbers above 2,147,483,648; so they overflow the 32-bit integer variable designed to hold the intermediate calculation. When this happens, the attack target just instantly dies, so it kind of is like they're doing all that damage.

  • @fluffdafire157
    @fluffdafire157 Před 2 lety +3

    Ff9 should've had steiners charge ability where every character who is in critical health attacks back to back

  • @phenel
    @phenel Před 2 lety +1

    why do people always forget about yuffie:- curse of the living and red XIII:- stardust ray

  • @XemnasTM
    @XemnasTM Před 2 lety +2

    Donald Duck is technically one of the most powerful beings in the history of Final Fantasy with his ability to use Zeta Flare

  • @philliphill2183
    @philliphill2183 Před 2 lety +5

    I remember playing FF12 on PS2 I got up to 24 hits using the quickening I always wondered what's the max damage you can do when the concurrence happens.

    • @Brawneteer
      @Brawneteer Před 2 lety

      I got up to like 40 something hits somehow while fighting Yiazmat. Shit took off like 5 of his health bars.

    • @fRe4k0fn4TuRe
      @fRe4k0fn4TuRe Před 2 lety

      Really wish they wouldn't have ruined the original U.S release with zodiac age. Made 12 almost as bad as x

  • @dayhawkify
    @dayhawkify Před 2 lety

    selphies "the end" is my favorite thing

  • @TheLarsPlay
    @TheLarsPlay Před 2 lety +8

    For FF7. Both Yuffie with "Doom of the living" and Barret with "Angermax" hits more times then Omnislash. So with max strengt and luck, they both deal more and get filled faster du to beeing lower level limitbreak then Omnislash. I would say that Barret is the strongest character in the game if you don't count breaking the max damage cap thing which is easier to accomplish with Vincent. Barret is the best counter/mime char due to standing in the backline while dealing full damage and having the best limitbreak in the game.

    • @LevantineR1
      @LevantineR1 Před 2 lety +1

      As a GameFAQs user, I truly hope you're the true Vegh.

    • @barneyclarke7051
      @barneyclarke7051 Před 2 lety +1

      @@LevantineR1 nice to know that gamefaqs was not the only source of life for Vegh

    • @TheLarsPlay
      @TheLarsPlay Před 2 lety +1

      Damage per second wise, knights ain't as cool. Takes 3 years to cast a dubble knights of the round.

  • @HyrulianBeast
    @HyrulianBeast Před 2 lety +2

    You forgot Donald Ducks Zetta Flare in Kingdom Hearts 3

  • @SoraSimpleAndClean
    @SoraSimpleAndClean Před 2 lety +2

    The Ronso Nova blew my mind, didn't know he could do that much damage lol

    • @MrOrcshaman
      @MrOrcshaman Před 2 lety +2

      I'm happy knowing kimahri could kick ass so well

    • @DropeRj_Original
      @DropeRj_Original Před 2 lety +2

      He can't... it was some port/hack to make characters break 100k limit. FFX you can't overflow damage like FF7, so reaching those high numbers is useless since hornless can't do multi-hit attacks

    • @MrOrcshaman
      @MrOrcshaman Před 2 lety +4

      @@DropeRj_Original you dissin my boy kimahri 👹

    • @hayden-tan
      @hayden-tan Před 2 lety

      @@MrOrcshaman He was telling the truth

  • @ogre589
    @ogre589 Před 10 měsíci +1

    Fun little fact: nearly every single final fantasy mainline game and spin off has some way to break it over your knee; even the first.
    FF1 had the "peninsula of power" an area where the encounter table was way higher than was intended aka mid level to high level monsters. toss in a fire 2 spell and you could rocket your exp and gil.
    FF2...you literally beat yourself up to get stronger. Spells just needed to be used, weapons just needed to be equipped and attacked with and it was more efficient to attack each other to gain health. You could make your team into gods without leaving the starter area.
    FF3 was the first game to introduce the job system...hilarity ensues. Gear that negates damage, OP classes like Ninja and Sage and, of course, the maxed out Onion Knight.
    These are just the first 3 games. I haven't even brought up the Esper system in 6, Lucky 7/KotR in 7, getting Leon's best weapon within the first few hours of 8, Zidane's steal scaling skill/Freya's dragon scaling skill in 9, Yojimbo in 10 and soooo many more. Ironically, 13 is probably the most balance game in the series along side 14, though that last one is for fairness sakes since its an MMO...and I wouldn't have this series any other way.

  • @SmlWng123
    @SmlWng123 Před 2 lety +3

    I always thought the maximum damage skill in FFVII was Barret's Ungarmax. It's 18 hits total. If you manage to max out the damage then it does more than both omnislash and knights of the round (IF you manage the max out the damage. You have to chug hero drinks IRRC). If you use the same counter-mime materia trick it should do the most damage in the game minus the lucky 7's.

    • @RuneKatashima
      @RuneKatashima Před 2 lety

      Or just Vincent's overflow glitch that deals infinite damage :)

  • @ISDL29TV
    @ISDL29TV Před 2 lety

    FFX: Yuna's Yojimbo Zanmato and Sin's Giga-Graviton
    FFX-2: Lady Luck CONGRATS!!
    Now I'm gonna actually watch the video.

  • @masturcheef123
    @masturcheef123 Před rokem +1

    I would like to take this chance to thank my Zell for pretty much soloing the final ff8 boss with Armageddon fist, even though my stronger Squall was also in the party but never got the chance to attack.

  • @milhousmanastorm7591
    @milhousmanastorm7591 Před 2 měsíci

    Another noteworthy FF7 damage source is Barrett’s Fury Max limit using his ultimate weapon with 8 mastered Knights of the Round materia slotted. Raised the damage so high that it bugged out and set it to max damage output.

  • @timbushey879
    @timbushey879 Před 2 lety

    in ff11, given the right circumstances and gear, barrage(ranged ability), wildfire(gun weaponskill), and flaming crush(ifrit blood pact) were able to break the 99999 damage cap, wildfire and flaming crush were at somepoint nerfed, however barrage can still break the 99999 damage cap

  • @eldenlion5850
    @eldenlion5850 Před 11 měsíci

    After i finish FFXVI in a few weeks( savoring it) im playing all numbered titles save for 11. Its gonna be awesome reliving each one i cant wait to save each world again Eorzea,Spira ,Gaia VIII and Valisthea especially

  • @ShinParisu
    @ShinParisu Před 2 lety +1

    Ok not a fan of Zell by a longshot but Armaggedon Fist is such a kick ass name for anything. Even if its fan made

  • @wdalts
    @wdalts Před 2 lety +2

    Where can I find this rendition of Eyes On Me? I couldn’t find it on TPR’s Spotify

  • @dustinhatfield8373
    @dustinhatfield8373 Před 2 lety +3

    "We'll only focus on one attack per game."
    * *immediately covers 3 attacks in the first game* *
    Not that I mind lol, I'd prefer every attack any ways

  • @lubbo5261
    @lubbo5261 Před 7 měsíci

    Hitting max damage in JRPGs always feels very rewarding. Like in Xenoblade 2 useing Zenobias LV:3 Special which i think was 5-6 attacks, who could all easy hit the max damage of 999999 with each hit in a chain attack.

  • @finalfantasyfordays127

    Lionheart was always a blast but my personal preference was to build rinoa as my damage dealer. It takes 3 turns and some grinding before hand but damn does she go off

  • @blackchase6732
    @blackchase6732 Před 2 lety +15

    but you forgot donald zettaflare

  • @EdKolis
    @EdKolis Před rokem

    "Divide by 100, you lamer!" -Xintis the chat bot, when confronted with a number with three or more zeroes in a row

  • @VictoryNotVengeance
    @VictoryNotVengeance Před rokem

    I know one attack in FF7 that tops both Omnislash AND KOTR:
    Vincent’s Death Penalty.
    If you put Vincent in your party as soon as he becomes available, and use him to kill absolutely EVERYTHING, he requires 65,500-ish kills to “max out” the power of his unique Death Penalty weapon.
    From what I have heard, ONE shot from it will deal over 1,250,000 points of damage. It is known as the overflow glitch, as the damage numbers that normally appear on-screen are replaced by random symbols and gobbledygook.
    Barret is also capable of the same overflow glitch with his Missing Score weapon, which it’s power is reliant on how much AP is attached to the weapon. Put 8 mastered KOTR materias on it, and BOOM- overflow glitch.
    Both overflows are VERY tedious to obtain, with Barret’s being MUCH easier in comparison (acquiring 4 million AP in the North Crater swamp area isn’t too difficult) when compared to the amount of time it takes to achieve 65,500 kills for Vincent. Keep in mind that ANY weapon Vincent uses to dispose of enemies counts towards the kill count, not limited to just Death Penalty.
    I am actually in the midst of a FF7 pure 100% playthrough, where I get the maximum amount of ANYTHING and EVERYTHING possible in the game, including both overflow glitches. Over 750 hours in, Vincent has roughly 30-35,000 kills. Click my name for clips of my progress. Enjoy the journey😉🤟🏻

  • @peaceout8230
    @peaceout8230 Před 2 lety

    imma be honest, I usually do not even use Kimahri, because I solely lay my power strike on Wakka, Lulu and Auron. But he does have sum super cool moves, but again, he is like more kind of character that I have in group but I do not use since his attacks can sometimes lack certain things. Still love him tho.

  • @Ramsey276one
    @Ramsey276one Před 2 lety

    Thumbnail reminded me of my friends joke that Silphie got The End when In Skies of Arcadia the Moon Priestess did Her Ultimate Skill
    (One was playing one game by the time the other was finishing FF8)
    XD

  • @ReaverPrime
    @ReaverPrime Před 2 lety +9

    As a WHM main, that Afflatus Misery made my pants fit a little tighter.

  • @BlueLightningSky
    @BlueLightningSky Před 2 lety +2

    I think Vanille's Commando Death is more powerful since it does not end stagger. I think there are also strategies like army of one to maintain the staggered state and have your allies use scourge

    • @stevenviljoen160
      @stevenviljoen160 Před rokem

      Yea death was much more powerfull overall and that's without even taking the instant death chance into acount.

  • @RuneKatashima
    @RuneKatashima Před 2 lety +1

    I'm surprised you didn't mention X-2's Trigger Happy. Which is like Irvine's but with higher consistent damage. (You can also put someone on low hp and Cat Nip accessory you do max damage every shot)

    • @dankdilly
      @dankdilly Před rokem

      True! Gunner is my favorite class even if it's a bit squishy hehe

  • @ThereWasNoFreeName
    @ThereWasNoFreeName Před rokem

    A flatus misery? Damn that one hits hard.

  • @kyouryokukyouryoku1341

    Love the video. I didn't even know most of the games I did play on this list could even go that high in damage. Being a FFXI player since 2003 myself, one thing I would like to point out though is that the information segment on FFXI is incorrect. Odin's Zantetsuken can do some damage on Notorious Monsters if used since it's natural ability is turned off for those monsters. The natural ability of Zantentsuken is a chance based on MP consumed to outright just kill regular/basic monsters. When the monsters die, they just die and no damage gets calculated (it's an instant death move with low accuracy).
    As for Shark Bite, unfortunately, its max damage is 99,999 on one attack turn, which is the same max that can also be reached with nearly every single weapon in the game and almost every weapon skill move and same with skillchains. In order to do 199,998, you must use 2 attack turns to make a skillchain effect, so it can't do 199,998 in a single turn since it'd be part of a two attack turn process to create the bonus damage.
    In most examples you see, Thief is sub jobbing Dancer or Ninja, which means your new minimum weapon skill hit on Shark Bite becomes 3 hits due to offhand damage bonus that gets calculated in. Technically speaking, Shark Bite is natively a 2 hit WS, but the 2 hits are actually put together as one entire damage number that maxes out with 99,999. Skillchain damage also maxes out at 99,999. There are more rules such as the fact that most Thieves use a sub job of Dancer or Ninja that has dual wield traits which adds another hit to Shark Bite, making it 3 hit, but still, all combined to be a max number of 99,999 in the end on one attack turn with the right boosts on you and/or debuffs on the monster. If you have certain bonuses that can kick in, such as double attack, triple attack, and quad attack, you can get more bonus damage on a weapon skill up to a total of 8 hits, albeit again, max combined possible to be 99,999.
    I know it's technical, but it's common to get incorrect data on mechanics and other stuff in FFXI because of how much gossip and rumors fly around let alone the monstrosity of math mechanics used. You wouldn't believe how many rumors people think are true in the game when they're not. I'd have to say that FFXI is the most math formula crazy game ever released in history. World of Warcraft's number of math mechanics can't sum up enough to come close to FFXI.

    • @kyouryokukyouryoku1341
      @kyouryokukyouryoku1341 Před 2 lety

      Ok, so something I never knew cropped up and did some research. Ranger's Barrage ability, when active, can help the next performed weapon skill within 1 min of use to actually be calculated above 99,999 damage cap if you get the right debuffs/buffs up. A quote from BGWiki about this move:
      "Barrage is reported in the log as the sum of all fired shots, even if it passes the normal reported damage cap (99,999).
      The hidden triple damage effect of Yoichinoyumi and Annihilator has a 13% chance to proc, if it procs it affects all hits of Barrage."
      So this ability combined with a weapon skill has the capability of being the single most damaging thing you can do in FFXI on one attack turn. Each hit is calculated individually and then displays the total sum of all of those disregarding the 99,999 cap and thus you can see in the log damage that can be 100,000+. I actually never knew this because I had never played Ranger and most people would play Corsair as their ranged attack job due to it just being way more effective for your overall party or themselves.

  • @Forgemane
    @Forgemane Před 2 lety

    Talking about multi-hit abilities in FF13, Sazh could hit multiple times with his Blitz against especially large targets like Adamantoise. I specifically remember using him to farm up xp in the later parts of the game by staggering it, buffing up, then triple-casting blitz to wipe it out.
    I don't know how much damage it would deal in the scenario where you max out his stats, but I imagine it would far outshine Highwind, albeit at the cost of only being effective against massive enemies.

    • @stevenviljoen160
      @stevenviljoen160 Před rokem

      Sazh was great at turtle farming true but the issue was taking out the legs without summons with him. Both Vanille and fang was just overall better to one shot the legs since you don't want to rely on summons to effectively grind the turtles.