What 𝘌𝘭𝘮𝘩 Does TF2 Need?

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  • čas pƙidĂĄn 28. 06. 2024
  • This was made during the big ban wave. I wasn't expecting that! Not that it changes much about this video.
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Komentáƙe • 862

  • @SquimJim
    @SquimJim  Pƙed 25 dny +512

    The beginning of the video was made prior to the big ban wave, not that it really changes anything about what I said. But still! We'll see how long it lasts and if Valve keeps it going.

    • @mrstudent9125
      @mrstudent9125 Pƙed 25 dny +4

      I hope Valve keeps going.

    • @baconjambacon1234
      @baconjambacon1234 Pƙed 25 dny +1

      Me too

    • @TheWildcat_YT
      @TheWildcat_YT Pƙed 25 dny +3

      I belive those radio players can easily get to 20 kicks a day. Sense people don't usually know the difference. between them and bots.

    • @Alaa-wh9hp
      @Alaa-wh9hp Pƙed 25 dny

      Dis is very 🎉🎉🎉🎉🎉🎉

    • @senorsac7927
      @senorsac7927 Pƙed 25 dny +6

      @@TheWildcat_YT they should stop being annoying then

  • @Nerdtendo6366
    @Nerdtendo6366 Pƙed 25 dny +485

    We need Valve to lower the prices in the item shop, $7.49 for Bison is absurd

    • @lorantpapp07
      @lorantpapp07 Pƙed 25 dny +75

      its valve's way of scamming newbies who didnt look up "tf2 items for cheap" yet. it really is absurd, most items move in values a hundredth of the mann co store price, but valve has to make some unfair money off this game

    • @CoralCopperHead
      @CoralCopperHead Pƙed 25 dny +15

      @@lorantpapp07 I have no objection to business practices that explicitly target stupid people.

    • @dansmagicalcreations2162
      @dansmagicalcreations2162 Pƙed 25 dny +91

      @@CoralCopperHeadit’s not stupid if nobody’s ever told you otherwise

    • @pigeon5700
      @pigeon5700 Pƙed 25 dny +3

      You can get all the items in the game for like 2 pounds

    • @nolaz010
      @nolaz010 Pƙed 25 dny +16

      There are 160 items in the game, current market rate is 85ref/key, so you could spend $2USD to get 1524 weapons, almost 10x the amount of every weapon in the game

  • @uugabuuga7450
    @uugabuuga7450 Pƙed 25 dny +271

    3:55 I honestly miss this screen a lot. one of the more recognizable elements of the game to me that is now mainly gone.

    • @user-un2pf4ht9l
      @user-un2pf4ht9l Pƙed 25 dny +13

      Same, i play on community but i changed my hud to something else, that mean i dont see it unless i remove my custom hud

    • @NashvilleSurviver
      @NashvilleSurviver Pƙed 19 dny

      Yeah I joined this may and I've only seen the screen maybe twice and that's when I want to test the bots out.

  • @mrstudent9125
    @mrstudent9125 Pƙed 25 dny +674

    Uncle Dane would be disappointed that you placed tele exit next to a dispenser.

    • @Koppu1doragon
      @Koppu1doragon Pƙed 25 dny +108

      Why would he care? He's a heavy main now.

    • @ireallydontknow278
      @ireallydontknow278 Pƙed 25 dny

      ​@@Koppu1doragontrue

    • @mag_vii
      @mag_vii Pƙed 25 dny +34

      @@Koppu1doragon i thought he was a pyro main

    • @Koppu1doragon
      @Koppu1doragon Pƙed 25 dny +23

      @@mag_vii That is old news, got to watch his most recent video.

    • @vibethecat4194
      @vibethecat4194 Pƙed 25 dny +26

      @@Koppu1doragon he finally taught heavy to build teles and be a superior class? :O

  • @StickMaster500
    @StickMaster500 Pƙed 25 dny +542

    TF2, besides fixing the bot problem, just needs more developers to work on the game like the good ol' days since it's been nearly 7 years since the last major TF2 update

    • @Matt-md5yt
      @Matt-md5yt Pƙed 25 dny +4

      Yes and glad one of the hard workers is a Pyro main

    • @senorsac7927
      @senorsac7927 Pƙed 25 dny +1

      its been years

    • @jonashormann5700
      @jonashormann5700 Pƙed 25 dny +10

      Stickmaster is the best

    • @da_bloodytanktf5348
      @da_bloodytanktf5348 Pƙed 25 dny +27

      (hot take) hardly disagree with you here, TF2 glory updatey days are gone, the game don't need new content and certainly if valve kept pushing updates TF2 would be much more modernized and lose it's charm
      Meet your match was a mistake, good thing they stopped (could've been MUCH worse).

    • @jonashormann5700
      @jonashormann5700 Pƙed 25 dny +20

      @@da_bloodytanktf5348 I agree, tf2 needs more fixing than stuff being added

  • @Cyperstudio
    @Cyperstudio Pƙed 25 dny +79

    Team scramble should be put back into the game BUT it shouldn’t instantly restart the round, an automatic scramble at the end of the round would probably be the better option

    • @CapnShades
      @CapnShades Pƙed 23 dny +2

      As long as it keeps parties together. My favorite way to play is with friends and family and getting split is sometimes fun but often a bummer.

  • @GentleMannOfHats
    @GentleMannOfHats Pƙed 25 dny +163

    "it should just open the doors" It can be done because that's what used to happen. It should have stayed like that instead of reloading the map.

    • @mikeyes620
      @mikeyes620 Pƙed 25 dny +10

      I think it reloads the map because if the same map is run for a very extended period of time the server begins to break and can potentially crash.

    • @blueberrimuffin6682
      @blueberrimuffin6682 Pƙed 25 dny +24

      @@mikeyes620 Isn't that for a truly STAGGERINGLY LARGE amount of hours, though?

    • @Landjrin
      @Landjrin Pƙed 24 dny +15

      ​​@@mikeyes620This isn't a real problem, just have every server do a fresh reload at like midnight or something, or queue it to reload at the end of the next match after a 24 hour time period, solved.
      That would give it one reload once a day minimum, completely ignoring the fact that if a different map is chosen it'll have to reload anyway.

    • @mikonson4091
      @mikonson4091 Pƙed 21 dnem

      @@mikeyes620 Not enough hours in a day for that to actually be a problem.

  • @lorantpapp07
    @lorantpapp07 Pƙed 25 dny +115

    The vote at the end thing is for everyone to go grab a drink or use the toilet, its good to stay on 30 seconds. but the rest of the "waiting "category (and the entire rest of the video) is absolutely agreeable

    • @dandyspacedandy
      @dandyspacedandy Pƙed 25 dny +15

      kinda makes me imagine a "hold" request vote, where 60% of the people currently in the lobby have to agree to extending the timer for an extra minute. it can just act like a request while the player who initiates it goes off to do whatever they need and _maybe_ they'll get back before the match starts if the rest of the lobby cared enough to wait. though i imagine most would deny it lmao
      i would also imagine the vote automatically ending if it lasts into the last 10 seconds of the timer, at whoch point i'd imagine there's enough of a split or enough people unaware that itd be unfair to them if the timer got extended on the last fucking second lmao. but maybe im overthinking it

    • @No_Life_Alex
      @No_Life_Alex Pƙed 24 dny +1

      @@dandyspacedandy ooh that could work

  • @supermudkipz
    @supermudkipz Pƙed 25 dny +98

    Honestly if the Squad Surplus Voucher is gonna be two dollars, it should just give you another spin of the loot for when you complete the tour instead of working how it does now

    • @usernamesmeannothing
      @usernamesmeannothing Pƙed 25 dny

      YES!

    • @soupcake3092
      @soupcake3092 Pƙed 25 dny +6

      Got scammed because i thought ofcourse that's what it would do. They wouldn't charge me 2.50 for like a single random weapon right?

    • @drunkdrag0n
      @drunkdrag0n Pƙed 24 dny +1

      One thing I'd suggest for the Squad Surplus voucher is to have it spin a wheel of goodies. 9 slots, each one giving you something different, like:
      2 slots giving you one extra item.
      2 slots giving you two extra items.
      1 slot giving you one rare part.
      1 slot giving you one of the Mercenaries' mech items.
      1 slot giving you a weapon.
      1 slot giving you a basic killstreak kit, 50/50 chance if it's unlocked or you need to make it yourself.
      1 slot for a professional killstreak kit unbuilt.
      All the items and what the killstreak kits are for is random of course, but it'd give much more use to the SS voucher

  • @dengamer9106
    @dengamer9106 Pƙed 25 dny +68

    thing we need for MVM is not allowing players to join matches they were kicked from this is a huge problem with trolls or salty high tours with holding games hostage because they just join back in and grief and very common on the less played tours

  • @ralseidagoat
    @ralseidagoat Pƙed 25 dny +65

    > mentioned that the JI weapons have no crafting recipes but not that they dont have stranges

    • @SquimJim
      @SquimJim  Pƙed 25 dny +39

      True! More than just them too. I wish I could get a strange Eureka Effect :/

    • @CharaGonzalez-lt7yw
      @CharaGonzalez-lt7yw Pƙed 25 dny +1

      ​@@SquimJim but muh copyright

    • @Leeloo-Foxx
      @Leeloo-Foxx Pƙed 25 dny +5

      @@SquimJim i want a strange dragons fury. granted, having stranges for ALL the jungle inferno weapons would be good but i'd be fine if just the dragons fury had one

    • @fujiwaranonekobiodrando1257
      @fujiwaranonekobiodrando1257 Pƙed 25 dny

      ​​@@CharaGonzalez-lt7yw Strangifiers thing

    • @dunsky1026
      @dunsky1026 Pƙed 24 dny +1

      I think it makes them special that way, not like much changes other than they get an orange name anyways

  • @pyrofromtf2
    @pyrofromtf2 Pƙed 25 dny +236

    I am Pyro. I still think TF2 needs some optimization.

    • @SquimJim
      @SquimJim  Pƙed 25 dny +119

      If Pyro says it it must be true!

    • @trunguss
      @trunguss Pƙed 25 dny +8

      Pyro should they fix scattergun model

    • @pyrofromtf2
      @pyrofromtf2 Pƙed 25 dny +11

      @@SquimJim yeah!

    • @MrAnniTagada
      @MrAnniTagada Pƙed 25 dny +8

      makes sense since fire particles cause so much lag

    • @Matt-md5yt
      @Matt-md5yt Pƙed 25 dny +3

      Glad to see you here and yes

  • @Chord_
    @Chord_ Pƙed 25 dny +30

    ~15:40 One thing I'd love to see from those Casual and Comp badges is for them to be actual wearable badges. They look pretty slick in-and-of themselves, they would let more people see your rank (ie, tier 3 level 49), and it'd be nice for new players to have cosmetics that aren't the Gibus or Gibus-esque.
    Like, I've been playing since 2013, have a decent variety of cosmetics, and I still wear my PASS Time Beta Badge because it just looks that good.

  • @cimengngialah2735
    @cimengngialah2735 Pƙed 25 dny +26

    Still waiting for the Robot Destruction game mode and Comic #7.

  • @Cheater_And_Liar
    @Cheater_And_Liar Pƙed 25 dny +42

    - Match ending after 3 wins instead of 2
    - Team scrambles after same team wins twice in a row

  • @egg_ox
    @egg_ox Pƙed 26 dny +72

    Oh yeah? Instead of talking about TF2 so much, why don't you talk about what YOU need!?

    • @SquimJim
      @SquimJim  Pƙed 26 dny +71

      A lobotomy!

    • @aoooso6000
      @aoooso6000 Pƙed 25 dny +4

      a tf2 major update

    • @krunken_isok
      @krunken_isok Pƙed 25 dny +6

      ​@@SquimJimDone, and done.

    • @VeryPeeved
      @VeryPeeved Pƙed 22 dny +1

      @@SquimJim But on what brain would we do the lobotomy?

  • @TheUKNutter
    @TheUKNutter Pƙed 25 dny +36

    Valve needs to do a cease and desist now. Threaten court because the bots WILL come back again.

    • @spartanseth7392
      @spartanseth7392 Pƙed 25 dny +2

      “Just sue them!” - a statement made by people who have no clue whatsoever how it works.

    • @gudmansal3468
      @gudmansal3468 Pƙed 24 dny +13

      @@spartanseth7392in this case, suing them can actually be possible though

    • @TheUKNutter
      @TheUKNutter Pƙed 24 dny

      @@gudmansal3468 It is possible. Other companies have done this against cheaters and cheat hosters; research it!

    • @dunsky1026
      @dunsky1026 Pƙed 24 dny

      ​@@spartanseth7392 i think if they're using your plataform to be hateful and spread hateful crimes and harassment towards other people you'd be able to do some legal action to keep them out. You know, even if you didn't care about it, it really gives a bad image that you're ignoring it though.

    • @1mariomaniac
      @1mariomaniac Pƙed 23 dny +2

      ​@@spartanseth7392 Pretty sure bot attacks fall under the cybercrime category.

  • @CoralCopperHead
    @CoralCopperHead Pƙed 25 dny +26

    Re: comp
    I don't understand why there isn't a separate Highlander queue. Easily implemented and already established, as opposed to the wonky nature of trying to put in the 2 Scout 2 Soldier 1 Everything Else rule of 6s.

    • @abstractbeholdings1030
      @abstractbeholdings1030 Pƙed 24 dny

      the 9v9 (prolander?) mode!

    • @Landjrin
      @Landjrin Pƙed 24 dny +2

      Problem with the Highlander queue idea is queue times.
      You could have 1000 of every other class queuing but if there isn't a single medic queuing then you suddenly have no matches able to start.
      Huge exaggeration I know, but considering the pool of people both interested in comp AND queuing in Valve games is insanely low already trying to find 18 unique players each queuing for 1 of the 9 classes to make a proper 9v9 we're talking nightmare queue times lol.
      You could maybe get around this by allowing players to queue for multiple (maybe even all) classes, but idk I still think the pool of players is too low to make it work.

    • @BlueFlame_3
      @BlueFlame_3 Pƙed 24 dny

      I am not particularly familiar with how the competitive system works, or how it supposedly worked when it was first implemented, but would it not make sense for it to be in a rotation of Sixes and Highlander (and potentially other modes as well), where it switches every two hours? And perhaps when Highlander is in rotation, one can select their class before queueing?

    • @Underqualified_Gunman
      @Underqualified_Gunman Pƙed 21 dnem

      why not just have it be a you can only queue with a minimum of 3 classes selected. your primary choice and 2 runner up choices.

    • @BlueFlame_3
      @BlueFlame_3 Pƙed 21 dnem

      @@Underqualified_Gunman Oh, I quite like that. That may also reduce waiting times for if you select a class with no open spots in a lobby.

  • @voidzilla7282
    @voidzilla7282 Pƙed 25 dny +20

    An active development team

    • @CharaGonzalez-lt7yw
      @CharaGonzalez-lt7yw Pƙed 25 dny +6

      This will never happen. At most the community should demand for a dedicated team that helps combat the bots and cheaters. Dreaming for more bigger content updates is incredibly unrealistic

    • @maskofthedragon
      @maskofthedragon Pƙed 25 dny +5

      The plastic houseplant wilted

  • @mythos951
    @mythos951 Pƙed 25 dny +14

    One thing I wish they would implement is making the cool down for calling votes shorter, or making it so u can call a vote when you first enter a server rather than waiting 2 minutes. It’s so annoying having to wait a full 2 minutes when you are the only one on the team who knows how to call it.

    • @redstonewarrior0152
      @redstonewarrior0152 Pƙed 25 dny +4

      Trust me. You do not want that cooldown removed.
      Both cooldowns were implemented to stop bots from hogging the vote menu. Removing that cooldown wouod just mean that the bots would get to go back to spaming vote kicks preventing human players from calling them.
      And the join vote cooldown was to makw it harder for a bot to join a game and take a human with them.

    • @mythos951
      @mythos951 Pƙed 25 dny +3

      @@redstonewarrior0152 I don’t want the cooldown automatically removed, but I’d at least want it a bit shorter. If 2 minutes is the maximum you can go to avoid spam then so be it. But right now 2 minutes is more than enough time for more bots to join and pretty much conquer a lobby.

  • @SomeCertainMycorian
    @SomeCertainMycorian Pƙed 25 dny +214

    The damned heavy update.

    • @local_engineer_main
      @local_engineer_main Pƙed 25 dny +5

      I never understood what all the heavy needs. Plenty of sandwiches, plenty of miniguns, and enough shotguns. Even his melees are pretty unique.
      Imo hes just fine.

    • @leanmaxine1555
      @leanmaxine1555 Pƙed 25 dny +14

      ​@@local_engineer_main Mobility. Heavy's hardest set back is mobility. Now I get the idea behind it, he's strong, and can do a horrific amount of damage... Up close. And that's where he has high HP... If the entire enemy team doesn't gang up on him. This is why "fat scout" is used more and more often, the damage is significantly better as opposed to the mini-gun, given the mini-gun not only needs constant marking, but sustained damage. And given people move around, a lot, sustained damage is nearly impossible. Ask Pyro. And hitting your target from afar is the only way to ensure safety, but takes back the damage significantly unless you have Natasha. Ask Spy about consistent target hitting. As such, Heavy is not only handicapped by the fact that he's the biggest target, slowest class, not as optimal damage dealer and simply not fun to play.
      Fixing Heavy is an undertaking, but above all else, Heavy needs mobility updates. That Jetpack Pyro got would have been useful, but no, Heavy is still just his own walking pace, where the mittens only makes a marginal increase in speed, it isn't enough. Do I expect him to be rocket jumping? No, however he needs a way to balance the downsides rather than be stuck in the shadow of a class nobody mains unless they're patient as a rock.
      Recently, Uncle Dane proved a flawed concept can be improved upon: more health doesn't mean fun to play. In fact, more health means you're more of a bullet sponge and higher priority. And unless you have those mittens on standby and a shotgun for back pedalling, most Heavy players have to forego the sandvich for safety damage. At base, Heavy is coded and codes players to stand their ground until death, that Heavy is the sacrifice class to make a push. This gives him one and only one usage: muscle.
      Classes that do more than their one job are what gives them appeal. Look at Demoman, look at Pyro, look at Engineer. Classes who are more than the sum of their base play style. Heavy is either stuck to his own lane, or people have to be experimental with him, depending on the map and players, enemies or otherwise, as well as the loadout, to hopefully be aid for the game. Otherwise, the game becomes friendly with Hoovies abundant.
      Make Heavy mobile. I don't really know how, making him faster is out of the question because he can already use the mittens, however, maybe a rocket jump ability, or at least the ability to roam around like Soldier.

    • @SomeCertainMycorian
      @SomeCertainMycorian Pƙed 25 dny +21

      @@local_engineer_main he kinda got scammed from an update, because he was stated to get an update later, but never did.

    • @local_engineer_main
      @local_engineer_main Pƙed 25 dny +2

      @@leanmaxine1555 1: a while damn essay?! Damn!
      2: the mobility is more or less the balancing of the class. As LazyPurple would say, “Mowing down Hoards of people is heavy’s thing man.” Even if the entire team ganged up on him, he would still cut a few down. His mobility is the only thing holding back sure, but if he was as quick as a soldier then he could get back to spawn and get ready to mow down again. Shoot the few people then get back then shoot a few different people.
      3: I don’t entirely understand how play-styles have a giant shift in things. It’s all really about opinion. If you want to mow down the opposing team, bring out the brass beast and sit next to a well placed dispenser. If play styles are what allows a class to be balanced, then don’t give them any other weapon besides stock. If plain means balanced, don’t ‘fix’ it.
      4: I never knew the mittens added move speed.

    • @local_engineer_main
      @local_engineer_main Pƙed 25 dny +1

      Another thing is just teammates and their cooperation. If that engineer with a well placed dispenser also placed a well placed teleporter and sentry, then heavy could even be irrelevant with this engineer. That, or he will be significantly stronger because of the engineer. That teleporter in case the heavy fails, the sentry to watch heavy’s back, and dispenser for obvious reasons.

  • @hmmm2359
    @hmmm2359 Pƙed 25 dny +63

    I would disagree with the party size increase. Imagine the chaos of a 12-bot party joining a server and being literally unable to be kicked. And really, when do you need to play with six other friends at once?
    Edit: Also the metal change would straight up crash the taunt economy. 36 ref for a taunt when most are around 1.5 keys would do some wild things to the market. We need a refined metal sink to take more of it out of the economy

    • @Gamemaster64
      @Gamemaster64 Pƙed 25 dny +11

      8 people would be more reasonable, especially since the game needs to put all of the party into a game on the same team. 12 players in a party would take way too long to queue for.

    • @SquimJim
      @SquimJim  Pƙed 25 dny +40

      That's why I said if they weren't an issue. But there are a LOT of times when I would like to be able to queue with more than 6 people.

    • @xxxwetwillyxxx1
      @xxxwetwillyxxx1 Pƙed 25 dny +1

      To play with like 10 friends is such a pain in the ass. Get in a game. Leave the party so other friends can try and join. Is kinda ass. Even being on separate teams is fine sometimes but o just wanna play with my friends

    • @Brother_Piner
      @Brother_Piner Pƙed 25 dny +12

      @@SquimJimYou’d like that, that’d be hell for the rest of us. Do you know how frustrating it is for those of us that only go in alone or with one friend to always be against teams that have a stack of 6 players all communicating in a call? Making that the whole team would just ruin the game.
      I’d rather it go back to picking your team at the beginning based on availability, as well as bringing back periodic team scrambles. It could be annoying at times, but the alternative is a team with the top 6 players being a good 10-20 points ahead of the top player on the opposite team. Team stacking is already such a pain in modern casual in a way it wasn’t in the quick play days.

    • @SquimJim
      @SquimJim  Pƙed 25 dny +15

      @Brother_Piner I said the teams would be auto-assigned and split with 7+ players. So if you're playing with 8 it'd be 4 on one team and 4 on the other, for example.

  • @Lugiiiii
    @Lugiiiii Pƙed 25 dny +5

    I'm not sure how well getting a random unlocked cosmetic crate after every 50 rank ups would be received in the market. They'd have to be untradable in order to not have an overflow in the market. Plus, there's also a major problem in MvM where you can just rejoin a lobby you were kicked from if you queue for that mission again. It's a pain to deal with when there's a guy who's not playing good or being nice and they just keep on joining.

    • @SquimJim
      @SquimJim  Pƙed 25 dny +9

      If they're achievement items they would presumably be non-tradable.

    • @Lugiiiii
      @Lugiiiii Pƙed 25 dny +2

      @@SquimJim Ach, you're right, my mistake. Then it would be pretty neat to have in the game.

  • @onesingularpog3613
    @onesingularpog3613 Pƙed 25 dny +11

    here's the thing about restricting searches for people that get kicked;
    1. the bots can just leave before they're officilaly kicked, whilst players are less likely to do that.
    2. Once the bots reach a near unplayable threshold (or any for that matter), there isn't anything stopping the bothosters from getting more bots.
    At best your suggestion makes it much more inconvenient to be a bot-hoster, but not prevent bots from entering matches. At worst it risks other players getting hit with these penalties.
    The idea on paper isn't bad, but once its put into practice things can go very wrong very fast.
    edit: Also, bots can record who they play with and kick. If they can do that they can also target players to intentionally force those thresholds unto others.

    • @SquimJim
      @SquimJim  Pƙed 25 dny +18

      A few years ago they made it so leaving during the vote makes it automatically pass.

    • @Astyl_
      @Astyl_ Pƙed 25 dny +6

      @@SquimJim They can still switch accounts though, and since they are not running them at the same time, you have the same issue, they can just switch out the accounts when their kick quota is filled. And I also think he raises a valid concern with the targeting, this would be used on CZcamsrs for example.

    • @SquimJim
      @SquimJim  Pƙed 25 dny +10

      I mean inconveniencing bot-hosters sounds like a good thing even if that's all it did. Swapping accounts every few hours will take time especially if its a lot of bots and the penalty is a consistently applied thing they try to avoid each time. I don't see how it could really harm a human player. Especially in a consistent way. Like I said, if someone could prove they've been kicked that many times in a day/month I'd genuinely like to see it.

    • @Astyl_
      @Astyl_ Pƙed 25 dny +2

      @@SquimJim I don't think it could hurt a human player unless they're targeted by the bots but the benefit is inconsequential.
      There is no way the process of switching accounts wouldn't be automated. So on the balance of pros and cons it would be a net negative because community figures of any kind could be targeted.

    • @dunsky1026
      @dunsky1026 Pƙed 24 dny

      ​So, if this were a thing, it'd leave bot hosters to be changing manually accounts just to keep them up, which is manual work for them, every, single time. Eventually they'd get tired off of it, even IF it making new accounts got automated in some way, wouldn't that turn into a valve-as-a-whole threat?, which could be solved with a captcha, i know this is basically a band aid for a band aid, but realistically if valve were to actually make something like this i wouldn't see them having trouble taking care of the bots outside of tf2's wonky code.

  • @harrybaxter9110
    @harrybaxter9110 Pƙed 25 dny +10

    free team switch + full team scrambles is the best solution. you cannot balance a match before the match begins with a ranking system, you cant balance one player at a time because it doesn't make enough difference quickly enough, its the only way to effectively prevent perpetual team rolling, if the server detects a massive imbalance in points scored/objective progress, at the end of the round it *should* force a whole team scramble, with free team switch this solves the party breakup problem (not that i think thats a big problem to be fair, its fun to fight your friends)

  • @marrychrismas5993
    @marrychrismas5993 Pƙed 25 dny +8

    Bug Fix: Sometimes the post-match map vote doesn't work (no one can vote)
    Forced Autobalance: It would lead to greater balance if a top-scoring player was chosen because the disadvantaged team needs a strong player rather than a recently joined F2P
    Banger videos recently keep up the great work!

    • @_pancakes1734
      @_pancakes1734 Pƙed 12 dny

      force auto-balancing the top scorer would be really frustrating; to be top scorer, that person has probably been in the match for a while & may or may not be playing with friends or just getting pocketed by a random medic. getting split from friends is already frustrating & so is getting auto balanced when you're about to win/doing great on your team.

  • @scoutdy6547
    @scoutdy6547 Pƙed 25 dny +4

    I think one thing that would help not only tf2 but the source community in general is an update to source film maker
    The program has been in "beta" since 2012 or so. And theres so many weird work arounds you have to do, like if you wanna render above 720p you have to set the program launch options in steam to the resolution. Not mention all the weird bugs that seem to happen for no reason.
    And as time goes on and hardware keeps getting better sfm will eventually get left behind and just stright up not work.
    Sfm was always seen as an "easy way to get into animation" but it is starting to become anything but with the amount of bugs and source research one has to do.

    • @CoralCopperHead
      @CoralCopperHead Pƙed 25 dny

      "As hardware keeps getting better."
      I always get a chuckle whenever someone says that stuff will stop working because the hardware is 'better.' If it was 'better' it would be able to run it all, it's a lateral step that produces better results, but I'm not going to call it better until it can do everything.

    • @tomas6621
      @tomas6621 Pƙed 25 dny

      ​@@CoralCopperHeadI am gona say one thing 32 GB of RAM how i s that not bether then 4 GB of RAM.

    • @spaghettiiwithjuice9826
      @spaghettiiwithjuice9826 Pƙed 23 dny

      @TechnoBear2099SFM already can and has been used to make animations for more than TF2 though?

    • @Underqualified_Gunman
      @Underqualified_Gunman Pƙed 21 dnem

      @TechnoBear2099 valve has moved to having SFM being part of the source 2 engine as a built in tool just like how hammer works in source 2.

  • @pep-qew
    @pep-qew Pƙed 25 dny +10

    If you're typing on chat small cloud 💬 like this should apear.

  • @perryli9229
    @perryli9229 Pƙed 25 dny +6

    Vote kicking cooldown could work with trust factor. Voting power depends on your trust factor. High trust player votes counts more than lower trust players when a vote is called. Low trust players cannot call vote kick, use voice chat, and get temporarilly banned from being kicked.

  • @TKsh1
    @TKsh1 Pƙed 25 dny +117

    Sniper nerfs! Heavy buffs! Cactus Canyon! My kids that my ex-wife took away from me!

    • @DannyCheezits
      @DannyCheezits Pƙed 25 dny +16

      a sniper nerf would indirectly buff heavy a shitload (I would know, I played in most rounds of Shounics no-sniper experiment). Allowing heavy to exist in the open for more than a few seconds indirectly makes him so much more fun and allows items like the Brass Beast or GRU to shine while also teaching Demomen good habits by rewarding them very heavily for shooting team anchors such as heavy himself for greater splash

    • @Taco_mann2012
      @Taco_mann2012 Pƙed 25 dny

      tf2 does need a GW1 map

    • @MarvinSchmarvinOfficial
      @MarvinSchmarvinOfficial Pƙed 25 dny +2

      @@DannyCheezits so just remove sniper

    • @mendyshelios0451
      @mendyshelios0451 Pƙed 25 dny +5

      @@DannyCheezits just make him unable to quickscope, like for half sec after scoping you cannot headshot.

    • @thebushbros6626
      @thebushbros6626 Pƙed 25 dny

      @@mendyshelios0451That was already tested, and people hated that change

  • @Goodroosters
    @Goodroosters Pƙed 25 dny +5

    I think 30 seconds for the voting period isn't just to vote, but it encourages communicating between players and teams as a sort of "downtime". I enjoy being able to talk to everyone for a few seconds without having to ignore the game.

  • @sevendeadlysquids404
    @sevendeadlysquids404 Pƙed 25 dny +3

    Some things in the same vein as the end of the video (small QOL fixes):
    1. Fix the manmelter’s visual bug
    2. Do something about broken achievements (I.e. replay achievements) and some buggy achievements.
    3. Be more thoughtful about additions. Things feel so bloated now, there are so many game modes, maps, it kind of splits an already tight-knit community. There are so many game modes with very little TLC to the point where some are abandoned. Mannpower, Zombies, Passtime, robot destruction, arena, etc.
    4. A bit more theming with the seasonal cosmetic updates. Announce something like an Olympic motif for a Summer update and focus on athletic/sports themed cosmetics.
    5. Stop “orphaning” cosmetics. Creators will make a set and only 1 of 3 things will make it in and the hat feels incomplete.
    6. Tweaks to Halloween contracts. There’s just so many Halloween maps now, it’s getting a bit excessive.
    7. Finish giving every weapon a strange version
    8. Add a little wearable pin or badge for your player level (not as cool as the cosmetic cases but more realistic)
    9. New artwork for crates instead of lazy recolors
    10. The UI for calling a vote needs tweaked. Make it easier to see players. Half of that menu is taken up by the reasons for calling a kick, and there aren’t many. Make that a drop down menu at the bottom and have a simple player list above it (or something similar)

  • @I0NE007
    @I0NE007 Pƙed 25 dny +1

    I really like the suggestions for the improvements to the server browsing

  • @maxresdefault_
    @maxresdefault_ Pƙed 25 dny +4

    Generally, the 'formalities' of casual bug me. The waiting for games to start, the music and countdown, then long endscreen, all feel like padding now that the vibe around casual is less competitive than it was in MYM

  • @captainweekend5276
    @captainweekend5276 Pƙed 25 dny +2

    Give players a free item drop for volunteering for autobalance and people would be 100% more likely to do it. The problem always has been that no one cares about their rank because it doesn't actually do anything. Honestly almost all the items that drop are close to worthless nowadays thanks to the idle farms, it really wouldn't effect valve's bottom line to actually properly incentivize players.

  • @Kacpa2
    @Kacpa2 Pƙed 25 dny +4

    I miss ability to change team. I actually want to help weaker teams whenever i am in a steamrolling one, but ever since Meet Your Match i just cant do that on official servers.

  • @ForwardStory
    @ForwardStory Pƙed 24 dny +1

    This video is great, man. I loved every concept you threw out there, but the one that stood out to me the most is the idea of having a series of contracts to be able to earn each weapon. I always thought it was odd that having access to the entirety of the game's playable material was locked behind random chance. Although you said to suggest "non-gameplay" things, I'm adamant about random crits being off in casual. It's one of those "easy enough to do therefore easy enough to ask for" changes in my book.

  • @grandwizardautismo
    @grandwizardautismo Pƙed 25 dny +4

    If Quickplay isn’t reintroduced, the time wasting of Casual needs to be gutted. Ad-hoc connections need to be added into official servers as well. There needs to be changes to the Alternative gamemodes aswell, things like Payload Race and Doomsday were murdered after MYM.

  • @ClearLampOil
    @ClearLampOil Pƙed 25 dny +2

    For the autobalance, at the beginning of each match or during a match, use a system where the average level of each team is similar, this will make people not even need to be autobalanced and stop a team of level

  • @itsclassifed4586
    @itsclassifed4586 Pƙed 25 dny +1

    I think one of the better ways to add a metal sink is to add craftable "lock-picks" that use up a whole lot of refined metal, say 12 for one pick and some scrap etc, and adding class specific locked cosmetic chests and a return of the taunt reels into either the drop rotation or, building on your featured maps idea, add a set of bi-weekly contracts for featured maps that players can earn these crates through.
    There could also be more specialized warpaint and tiered cosmetic case lockpicks that might require certain other items that can be earned through the featured contract system, so we can open up the older war paint cases still swimming around the ocean of the combined tf2 playerbase inventory. Of course, that would hurt Valve's seasonal bottom line, though it could likely increase steam marketplace sales and revenue, so IDK.

  • @Slogstin
    @Slogstin Pƙed 25 dny +2

    I think the game should move away from big, themed updates (Except maybe the holiday ones) and just move to bite sized content drops.
    Like maybe in Spring we get a random update that adds a new weapon or two, then in summer we get another seemingly random update with nothing but bug fixes and a few balance changes to keep a few underused weapons fresh by reworking them slightly.
    That way it's easier to debug the new content since there's less of it and we get a more steady stream of stuff, without having to wait or hope for a big update.

  • @Matt-md5yt
    @Matt-md5yt Pƙed 25 dny

    Dang Jim great timing. Happy you still do TF2 content

  • @Double_D__
    @Double_D__ Pƙed 25 dny +3

    Get rid of the Halloween/Full Moon restriction; it might have been reasonable back in the day when Halloween Cosmetics were silly developer made cosmetics designed to be wacky and festive, but now that we have community made Haloween cosmetics that actually look cool, restricting them behind an arbitrary wall that few people are able to consistently track is dumb.
    I just want to wear the Pyroshark hat and the garden gnome beard on my engineer year round, is that so much to ask?

    • @CharaGonzalez-lt7yw
      @CharaGonzalez-lt7yw Pƙed 25 dny +3

      Because they're not designed for the main game. Too outlandish and even then barely passable if you take artstyle into account. Keep em locked up

  • @MadContendery
    @MadContendery Pƙed 25 dny +4

    Personally I think there should not be an auto balance timer, and it should just be upon death.

  • @crack-man4071
    @crack-man4071 Pƙed 25 dny +2

    F2p:
    -more backpack slot (so they can keep haunted scrap😭😭)
    - be able to talk again
    Comp:
    -just make it highlander
    -Ui changes
    And the rest u said

  • @emanuelacola726
    @emanuelacola726 Pƙed 25 dny +6

    12:22 Damn, that search tab looks FABULOUS, good job!

  • @mastermcg8845
    @mastermcg8845 Pƙed 23 dny +1

    He makes good points about making the new player experience much better. Better default settings, F2P chat and voice lines unrestricted, easier to obtain and cheaper standard weapons, and 150 backpack space would definitely help newer players enjoy the game more and would probably be more willing to come back to it more often! Maybe Valve should even add a tutorial for every class so new players have a better chance when when they join a player lobby for the first time! It would likely help with the learning curve! Also better explanation of the contractor would help them too. Lastly the game should teach new players how to use all the different voice lines other than the classic "MEDIC!". I wish all this could be implemented so I can play with first time friends without showing and telling all of this...

  • @MrBigBazinga
    @MrBigBazinga Pƙed 24 dny +2

    A major content update of any kind

  • @blackcongamer1300
    @blackcongamer1300 Pƙed 25 dny +5

    I mean I couldn't agree more with everything you said, but I want to add something, The MMR system for casual every 5 levels a weapon, and every 15 levels a random cosmetic trashing out the old item drop system, it also would fix Idlers and idling bots that inflated the economy and player counts, for comp something similar but each rank will gave you a random item that can be strange/unusual but the drop change would be lower, besides that everything its pretty good and I like these changes.
    Also the community quickplay menu and HUD its also a good way to add community servers back at the stage, it needs some tweaks here and there but its also a great option.

  • @z_0rg
    @z_0rg Pƙed 24 dny +2

    Rebalance feature; can we add something that stops people on an active kill streak from being balanced, more so for weapons like Eyelander it feels awful to lose such a kill streak to something out your hands, at least wait for me to die! Also make all weapons have a strange variant such as dragons fury, vita saw, Eureka Effect, Short Circuit, ect

  • @CookTF2
    @CookTF2 Pƙed 15 dny +1

    The way autobalance used to work is that it didn't balance people unless they died. I prefer that over any forceful autobalance as when teams become unbalanced, the team with more people naturally become less aggressive to avoid getting balanced, giving the other team change to push objective in their favor. This also means that engineers and medics may become less likely to get balanced as they naturally stay away from the front.

  • @AeroDragon2
    @AeroDragon2 Pƙed 25 dny +1

    Maybe to encourage the playing of alternative game modes more, they could have a naturally higher chance of random drops for weapons and hats. That way people can potentially discover something they legitimately will enjoy and get more stuff as an added bonus

  • @byzantineempire4636
    @byzantineempire4636 Pƙed 25 dny +1

    I think the best possible thing we could ever hope to get in modern TF2 would be a manual bot ban wave every like 3 months.

  • @redstonewarrior0152
    @redstonewarrior0152 Pƙed 25 dny +2

    You say that like they can't just implement quickplay with the current casual queueing system... You stll have your inventory management, your ability to queue for individual gamemodes and maps within those gamemodes, and your leveling system, except you are searching across community servers instead.

    • @SquimJim
      @SquimJim  Pƙed 25 dny

      You mean like just letting matchmaking bring you to community servers? You could, I suppose. But I think you'd need some pretty strict restrictions to keep them in line with official servers.

  • @milliondollarmistake
    @milliondollarmistake Pƙed 25 dny +2

    TF2 should also take your class into account when autobalancing too. Having your only Medic get autobalanced can be pretty annoying, same with your only engi.

  • @jaceanator9
    @jaceanator9 Pƙed 23 dny

    6:57
    talking about losing progress just as a medic dies
    i have no idea how intentional that was but it has me ROLLING

  • @chilX3467
    @chilX3467 Pƙed 25 dny +1

    For competitive mode, I’d like to see an automated season system that resets ranks and shuffles the current map pool every four months and your stats and rank from previous and past seasons are permanently recorded in game for you to see since Valve doesn’t want to maintain competitive mode. Speaking of stats, bring back casual stats. It got removed in jungle inferno and I don’t know why it got removed.
    For casual, they should add an option to form a party with your teammates at the end of a match in casual kinda like how it’s done in overwatch.
    Also, this one’s kind of a hot take they should add stopwatch mode back to casual BUT make it so that it’s a side objective that rewards extra exp and doesn’t affect the match at all. I.e. blu team capped x amount of points in x amount of time, when switching sides if the other team can cap the same amount of points as the previous team faster, a celebratory message will appear saying you beat the enemy’s time, you will be rewarded more exp but you still have to cap the final point to win.

  • @AnthonyDaFox
    @AnthonyDaFox Pƙed 25 dny +9

    Add the dragon's fury to the normal war paint pool

  • @CreeperthanPasta
    @CreeperthanPasta Pƙed 21 dnem +1

    Scramble needs to be brought back. Almost every match today is a one-sided stomp

  • @Irish_Enderman
    @Irish_Enderman Pƙed 22 dny +2

    I wish that the casual levels gave a new weapon each level up, I've currently gor around 130ish hours in the game and am nowhere near unlocking everything, which is really frustrating when I get my 3rd reserve shooter or Natasha in a row when I don't even have a single spy knife unlock

  • @deathbringer9893
    @deathbringer9893 Pƙed 25 dny +1

    with the auto balance part I have seen people just leaving right away or doing the retry like you said imo there should be a actual reward

  • @The-Noise-gaming
    @The-Noise-gaming Pƙed 25 dny

    It needs the final part of what is the most and least damage can (class) do

  • @BoP0e
    @BoP0e Pƙed 25 dny +1

    I feel like instead of getting weapon contracts, we should get class contracts and a better training mode than what we have (offline practice is somewhat ok but the basic training is too outdated). Good video.

  • @somenerdidk
    @somenerdidk Pƙed 25 dny

    My personal list of small additions to tf2:
    - add a way to regain lost achievement items like the halloween items and promotional ones like from poker night, i will forever be saddened that i no longer have a gibus because i was a dumb kid and used it on halloween transmutations of all things, and it seems like such a simple and hassle free addition thay would make alot of people happy
    - more stranges, and more ways to get stranges other than in a crate
    - more festivizer weapons, and more unique festive weapons like the festive bonk and sandvich
    - more reskins, honestly this seems like such an obvious one cause there are thousands of weapon model submissions on the workshop and its obvious valve doesnt wanna add new unique weapons for a long while, but adding new reskins would be a really nice change of pace and pretty easy i would assume

  • @lemonposting
    @lemonposting Pƙed 24 dny

    the left channel of my headphones is lovin this video, the right side is feeling a little quiet

    • @SquimJim
      @SquimJim  Pƙed 24 dny

      Huh. You're the 2nd person to say that. I watched it with headphones and earbuds and didn't hear anything wrong. I'm not sure what it could be.

  • @Underqualified_Gunman
    @Underqualified_Gunman Pƙed 21 dnem

    i'd like to also see stranges no longer get dropped from cases but strangeifeiers only. also making strangifiers work for any reskins of that specific item. for certain things like the pan strangeifier it would instead apply to all all class melees, this would finally allow strange hams to exist.
    a different idea that could be tried is allow crafting sets of strangifiers together for a chance of a equivalent strangifier or using the class and weapon slot tokens to help craft a specific strangifiers. obviously this would require putting in stranges/strangifiers to get stuff that doesn't currently exist.

  • @mrstudent9125
    @mrstudent9125 Pƙed 25 dny

    Nice video to watch before going to sleep.

  • @ShursGarden
    @ShursGarden Pƙed 25 dny +1

    So many Mega Man background music. Heard Wave Man and then Top Man. Stone Man after that. I *think* that's the Mega Man 4 credits theme too at the end?

  • @pyrarius1598
    @pyrarius1598 Pƙed 25 dny +1

    For the autobalance, maybe they only get swapped after they die/1 minute after they are chosen to be sacrificed, this way they get no warning but also don't get plucked out of a fun moment

  • @ReachTea
    @ReachTea Pƙed 24 dny

    Excited about this video to be 10 years old and still be in the same state

  • @ThePpMp
    @ThePpMp Pƙed 25 dny

    for the auto balance is as simple as bringing back team scramble, it does not hurt if everyone in the server gets randomized and plus, you get to play more

  • @trashbintf2
    @trashbintf2 Pƙed 25 dny

    These are some sick ideas! I just hope the TF2 dev team acknowledges some of them. Who knows, maybe we'll get a surprisingly good summer update this year.

  • @SparksMcPasta
    @SparksMcPasta Pƙed 14 dny +1

    I think it would be great to have unlimited item drops every week, also I think we should be able to craft rare weapon skins like The Batsaber, The C.A.P.P.E.R, and Crossing Guard along with now unobtainable promotional items.

    • @SparksMcPasta
      @SparksMcPasta Pƙed 14 dny +1

      oh and give us the ability to obtain Collector's Chemistry Sets again

  • @wastedallmysucc788
    @wastedallmysucc788 Pƙed 25 dny +1

    if anything a revamped community server browser. With bots basically reviving the vanilla community server a sizable amount of players use community servers but i feel people use 3d party websites more then the browser because of how outdated it is. if meet your mach showed anything it was that at least valve could make a good ui for finding games why not bring that over to the other ~30-40% of the players using 3d party websites or a browser probably older then they are.

  • @jkljosh7392
    @jkljosh7392 Pƙed 22 dny +1

    I think vote scrable should be a thing between rounds like only callable during setup time

  • @michaeladames4932
    @michaeladames4932 Pƙed 25 dny

    Along with the 12 player que up limit idea, you should be able to que into/join a game of your friend in official valve servers if there is a player slot available. I hated not being able to do that.

    • @michaeladames4932
      @michaeladames4932 Pƙed 23 dny +1

      @TechnoBear2099 The bots can and have been joining off of eachother, regardless if you could just hit join game on steam or not. Idk many people who know how to join someone in an official valve, TF2 server, without having been with them from the getgo.
      Also, joining your friend when their team already has a slot open, is not team stacking. It's partying. If one team has less than the other, I should be able to join that team, regardless of witch one my friend is on. Especially if it's a frwsh game. I do not care about competitive ballances for a normal 12 v 12 with random crits, spread and no restrictions. I don't care about comp in general all that much. What you said, if it were for actual competitive mode, I'd say, yeah. Potentially making it optional to kick a rando to let a friend join your comp match is scummy and should not be encouraged. I couldn't give a damn in casual. Let the players decide, in that game, how they want to play it. Don't enforce all of the comp rules in casual. It's annoying for a lot of use to deal with when there is no ballance of sweats and friendlies.
      Sorry if this came off as agressive, I'm not trying to be mean. I'm just annoyed with the fact that because a few exploiters (cheaters) abused a system that was intended for allowing fun times, is now gone, with the original problem still being there. Like when they muted free to plays. All it did was ruin a lot of the experience for everyone, except the bot hosters, who got around that rule in weeks.

  • @Mr.nesser
    @Mr.nesser Pƙed 22 dny

    I think we need level rewards. That could potentially help with the volunteering system if that were reimplemented but as a whole I think we should have the option of switching teams back like we used to in quick play with the same conditions as before.
    We could really use spectator to help find cheaters and the like too

  • @thespringlock1794
    @thespringlock1794 Pƙed 25 dny

    (long comment, sorry) Oh hey, epic TF2 video cameo. Thx for hosting that lil event, Squim! Had a lot of fun. And this is an incredible video all around.
    I like the ideas, even if I think the forced autobalance being prioritizing players who just joined opens the gamble of whether or not this player will actually make the slightest difference in the outcome, or if they’re just additional strange point fodder for the enemy team. It also kinda worsens the team-stacking problem with party systems, since, unless they join an already unbalanced in-progress server, that team stack is guaranteed to stay together and continue to dominate much to the dismay of the other team, praying that whoever just filled in some slots on the other team is an actual god or enough people leave that eventually someone from the stack is brought over.
    Other than that, I think they should probably:
    - finish the Beta Maps (Cactus Canyon and Asteroid), or add community-made versions of those maps if Valve can’t fork over like 2 additional programmers for a month or so.
    - fix the coaching system to work with Casual Mode (and in general), maybe like a private spectator slot or two within casual servers.
    - fix the replay achievements, get TF2 back up to date with CZcams’s API.
    - make Alternate Game Modes more visible (or more flashy) for new players. Perhaps rename it to “Arcade Modes” or something (considering half of the shit in Misc. is literally just “Core Game Mode, but with a twist!!”), and then tie contracts or XP bonuses to them or something.
    - (extremely petty ik but) get Standin tf outta the Core Game Modes and into Alternate. Its main mechanic (Domination 3CP/KOTH/whatever) is 100% exclusive to that map, doesn’t line up with anything else in Core. By Valve’s own example of what makes a map “alternate”, that shit has no excuse being in Core when maps like 2fort Invasion, Probed, Snowplow, and Steel are “too different”.
    - give VSH it’s own category in Alternate Game Modes (how the fuck does a 3-map mode like PASS Time have one but not the 4-map VSH?), reuse the Jungle Inferno art if Valve won’t let them have one SFM artist on the team for less than a month.
    - fix Training Mode. They don’t even have to add anything (even if it would be *extremely* beneficial), just fix the bug where the player can get locked out of the other 3 trials after Soldier for no reason.
    - remove the forced settings of Competitive (prevents crashing pre-game).
    - add literally any incentive to play Competitive (ex: the badge cosmetic idea).

    • @CharaGonzalez-lt7yw
      @CharaGonzalez-lt7yw Pƙed 25 dny

      Why would you want to advertise VSH when it's functionally dead due to nobody asking for it?

  • @ink-T
    @ink-T Pƙed 23 dny

    Amazing suggestions i want them to be in the game so badly

  • @mrstudent9125
    @mrstudent9125 Pƙed 25 dny +3

    Hello, After Breakfast guy.

  • @M644theawesome
    @M644theawesome Pƙed 20 dny

    One thing would be nice is update maps, like I am pretty sure that there are some workshop maps that were added to TF2 thanks to season updates that have been updated by their mapmakers but have not actually been updated in the game

  • @KUR0.KALAM1TY
    @KUR0.KALAM1TY Pƙed 21 dnem

    I agree with like everything you suggested in this video. The only thing I’d add is an option to disable custom item textures (like the Flair, Objector, etc). They did it for sprays, so why not these kinds of items?

  • @mythos951
    @mythos951 Pƙed 25 dny +1

    To answer your first question, there is a system in place like the one you are talking about. Someone kicked over and over and over again will have vac fully ban them. It’s why a lot of bots are programmed to leave the match voluntarily the millisecond before they get kicked. So there is even a work around to this.

    • @redstonewarrior0152
      @redstonewarrior0152 Pƙed 25 dny +1

      Good thing VALVe made it so that vote kicks automatically succeed upon a player leaving.
      Question though, if a player is kicked after they leave a game, does the vac ban still hit?

  • @moosevelt9148
    @moosevelt9148 Pƙed 25 dny +1

    "New player experience" needs to be refined, specifically when you load up the game for the first time and like 100 different popups on the main screen are competing for your attention, some of them are glitched, give bad info, or need to be removed. It's overwhelming and works against MYM's streamlined map queuing system
    Fixing the tutorial levels might also be cool, but I'm not holding my breath for those types of changes.

  • @Capiosus
    @Capiosus Pƙed 25 dny +1

    I think the biggest issue with balancing is when a round starts with all pros on one side and all noobs on the other by pure coincidience, instead may I suggest: balancing the teams by total levels?

  • @maxtube1952
    @maxtube1952 Pƙed 23 dny

    While there's a lot in this video that needs some tweaks and quirks(I would definitely change the crafting recipes), I do think you're right about pretty much everything here. And I feel I need to stress - I was, personally, never saying just going back to quickplay exactly as it was would be the end-all be-all to all of TF2's problems, but I see why that perception may be seen here, with the horrible system we have now.
    Besides that, I dunno if this is actually an optimization thing or if it goes into the realm of a gameplay change, but something TF2 absolutely does need - An actual tutorial. I was FURIOUS when I found out they had the concepts down for full, actually fucking helpful tutorials for each class and just kinda...didn't use them. Tutorials would be the biggest boom to the new player experience, and hell, they might even be fun for experienced players.

  • @ru3en124
    @ru3en124 Pƙed 25 dny

    I really like the idea of ​​getting open boxes for ranking up in casual
    free contracts to encourage the use of ALL the weapons in the game and to be able to obtain them through them
    that the F2P inventory space is 150 and not 50 as it is originally
    and obviously, that F2Ps can use chat and voice commands again (that was the only reason why I bought the Premium version in my case)

  • @leomassafm160
    @leomassafm160 Pƙed 25 dny +1

    16:41 You know what they say: "Nothing is more permanent than a temporary solution."

  • @jecksfoxofficial
    @jecksfoxofficial Pƙed 24 dny +1

    About autobalance, what about still have autobalance, but make it not so random? Like, the one with LOWEST score will be autobalanced
    UPD: add the "vac banned" icon next to persons name in players list if he actually has one, it way easier to check cheaters then open each profile

  • @nickfroml4d289
    @nickfroml4d289 Pƙed 25 dny

    Amby reverted back before jungle inferno and Spy buffs with him being able to act better like zooming in as sniper or being able to spin up the mini gun as heavy

  • @Soi1d1
    @Soi1d1 Pƙed 24 dny +1

    I’d want away to give up some amount of scrap for a random loot drop that gives away any weapon or hat and have a 0.5% chance of getting a silver variety as well as a scrap unusual effect as well as that weapon or hat and having a different color name with the prefix refined. also there’s chance have a chance of being strange for the hat or weapon to be strange. when I mean the hat i mean all of the craft able ones and any in past cases but not the ones in the current case as soon as the case stop dropping then they would be added to the pull and it will have the same rarity as if it was in a case.

  • @freethinker7750
    @freethinker7750 Pƙed 24 dny

    The "get kicked too mamy times" and featured maps are something i wished for years now. Both would be gamechangers at the current state

  • @EvilMcSheep
    @EvilMcSheep Pƙed 25 dny

    I like the autobalance ideas, those are good ideas :D
    I mostly play dustbowl, where after almost an hour of play, the waiting for game reset is actually kinda nice for filling jarate irl and getting snacks and such.
    It totally kills the KOTH gamemode for me though, map resets are WAY too frequent and lengthy there, where the whole thing just feels like waiting half the time, bleh!

  • @asirry3144
    @asirry3144 Pƙed 23 dny

    I think they should add optional level for the sentry, like when you want to upgrade to level 3 you have t chose between sentry with tow mini guns or the the traditional sentry with rockets

  • @businessburd2071
    @businessburd2071 Pƙed 24 dny

    I do agree we need a metal sink to start bringing the worth of refined back up.
    Even if most of the inflation is from bots, it would still go up over time if there was no reason to USE the metal. The supply is always increasing and as far as I can tell nobody uses it for the purpose of making hats. It always either goes into trading for the hats you want.
    However, I'm not sold just adding another currency solves that problem. I like the idea of being able to craft a taunt, but I think there are other things that could be done with the metal. Maybe craft six of them and a key gets you an eliminator key that lets you knock a couple items off a crate's random drops. I don't know.

  • @austinoeverett9110
    @austinoeverett9110 Pƙed 22 dny +2

    Hey small problem with your free cosmetics idea for reaching certain tiers of casual/competitive (Because it would be abused by bots) The money incentive for bots to play would be raised exponentially, because 40k bots all grinding out to get to lvl 50 now you have just added 40k random cosmetics and items, a good percent of which would be unusual and rare items that sell for a lot, eventually making some sought after items worthless killing the economy.

    • @SquimJim
      @SquimJim  Pƙed 22 dny

      They're tied to achievements and achievement items are non-tradable.

  • @BeerCanBennytheIV
    @BeerCanBennytheIV Pƙed 21 dnem +2

    #bringbackquickplay it wasn't perfect, but it is far better than matchmaking. The reason there aren't many community servers running vanilla is because there is no incentive, ie players in casual queue don't get funneled into those anymore. Advocating matchmaking is like choosing a government run railway simply because it is run by the government (valve), over a privatized railway that removes disruptive passengers (cheaters/bots) and is a objectively higher quality experience while giving a low price (that little ad page when you connect to comm servers).

  • @WeeTheGee
    @WeeTheGee Pƙed 23 dny +1

    "Real talk for one second.." *proceeds to talk for 20 more minutes*
    I call scam !!!

  • @yurm5767
    @yurm5767 Pƙed 24 dny

    Consistency fixes, like the Grenade Launcher's drum doesnt spin when loading. Loch n Load has 2 Barrels but it has 3 primary ammo.

  • @graysongdl
    @graysongdl Pƙed 17 dny

    On the note of community servers in the matchmaking pool, it's DEFINITELY a bad idea, as you say. They already do (did?) this for MVM, and I distinctly remember queueing up for boot camp, and being placed in a server where every robot destroyed spawned a level 3 BLU sentry in its place. I wish I had footage of it, but I don't think I used clipping tools back then. Alas!