NEW Logistics Factory Builder!! - Node Farm - Management Automation Game

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  • čas přidán 19. 05. 2024
  • Node Farm gameplay with Orbital Potato! Node Farm is a game about building a fully automated farm using nodes. Connect nodes, harvest and sell veggies, buy new islands, discover new nodes, and automate the process - all in a cozy farm simulation formula!
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Komentáře • 21

  • @TAnima
    @TAnima Před 17 dny +36

    Hey, Node Farm dev here - thank you for playing my game! You did a great job explaining this game on your video (even better than myself) - it could be a reference video on how to play it :D I made a few critical mistakes with tutorial and explaining mechanics (fixing it right now) - so it is nice to see that you didn't have any major issues while playing :)
    I will be experimenting with a different veggie market pricing model - to not be random but related to supply and demand based on what you are selling. It should fix the problem with keeping the same price too long!
    For the final release: I am planning to add much more content (like livestock, fishing, mining etc - things that you usually see in this kind of games), new ways to play and making builds (btw - you can select 1 of 3 islands to buy with different nodes to unlock - it was not clear in the game), metaprogression, multiple playing modes (like sandbox - do what you want; cozy - without taxes; survival - you lose when you won't have money for taxes), mods support and online coop. As it is a roguelite, I will be focusing on replayability and unlocking new features for next runs.
    Thanks again for playing! I hope that you liked it! :)

    • @HYBRID_BEING
      @HYBRID_BEING Před 14 dny +1

      What's the point of requiring player to manually connect buff and multi-click nodes? Maybe it wasn't explained in the video, but I didn't notice any reason NOT to connect everything in the vicinity of them (aside from visual clutter). If there are no other drawbacks I feel like they should just have an AoE instead.
      Also, progress bars should not be hidden by nodes in front of them.

    • @TAnima
      @TAnima Před 14 dny +1

      @@HYBRID_BEING yup, I have it on my list :) it started like that because it was consistent with nodes connection mechanism, but I got a lot of feedback about it and I am going to change it to aoe. Thanks!

    • @HYBRID_BEING
      @HYBRID_BEING Před 14 dny

      @@TAnima Yeah, I see the logic. You probably can leave connections for something other than recipients, like "buff aggregators" and other nodes designed around clicking (I guess there would be other nodes, aside from multi-click, right?).

    • @TAnima
      @TAnima Před 14 dny +1

      @@HYBRID_BEING there are a few nodes now from the multiclick category - buffs that makes them more efficient (buffs are separate for farmers, wells, clickers etc), autoclickers that auto clicks other multiclickers and advanced multiclicker which also clicks other multiclickers (multiclicker clicker). I will be working on multiple different builds so player can choose their own playstyle and add more to the existing ones :)

    • @orbitalpotato
      @orbitalpotato  Před 6 dny +1

      I really enjoyed it! Thanks for making a great little game

  • @MatthewAlan1484
    @MatthewAlan1484 Před 17 dny +1

    This game looks really unique. I'm glad you uploaded it!

  • @Rodrick.
    @Rodrick. Před 17 dny +1

    Ticks most of the boxes, will grab it soon

  • @PauperJ
    @PauperJ Před 17 dny +1

    Thank you, Comrade Dictator Potato, for giving his republic ample potatoes, and other food sources. We appreciate you, Comrade.

  • @0108daniel
    @0108daniel Před 16 dny +1

    @27:18 you need 2000 coins to pay the tax, you don't have it and after the deadline you can still play, how?

    • @HYBRID_BEING
      @HYBRID_BEING Před 14 dny +1

      Seems to be the case throughout the whole playthrough. Not sure what is the penalty aside from losing whatever money you have.
      UPD: looking at dev's comment, this seems to be just an artificial slowdown, and might be changed by different paying modes in the future.

    • @PathwaysOfZen
      @PathwaysOfZen Před 7 dny

      There's a tip that pops up in the tutorial that says that you should spend all your money before taxes because if you don't have it nothing happens. It's not very good design.

  • @kalenlarsen
    @kalenlarsen Před 16 dny +9

    WHY DO YOU SAY EVERYTHING TWICE SAY EVERYTHING TWICE!

    • @orbitalpotato
      @orbitalpotato  Před 6 dny

      WHY DO YOU SAY EVERYTHING TWICE EVERYTHING TWICE!

  • @fargoretro
    @fargoretro Před 17 dny

    Does the big red arrow in the thumbnail mean i need to click on this?

    • @orbitalpotato
      @orbitalpotato  Před 17 dny +1

      Yes! ;)

    • @PauperJ
      @PauperJ Před 17 dny

      You should click on every single Workers & Resources (among every other OP video) series, starting with the first.
      It will be so wonderful for you.

  • @MusingsofaMildManneredMan

    A Scotsman playing a game about growing vegies, talk about going against a stereotype...
    It's fine for me to comment as I am half Scottish and got permission from my Scottish Aunties, lol....