Absolutely loved this! I honestly thought I was dead at like every moment in this game lol. People ask me why I never leaves games.. well this is why.. Also people wondered why I built nexus instead of gateways/cybers. The idea was if my tempest did die I could utilize the nexus to initiate all the interceptors to give my carriers an immediate further range of attack. Gateways/Cybers die too quickly and are more difficult to micro manage the timing with the redirecting the target fires onto broodlords.
This is honestly something I kinda love about SC2 is the ability for a sufficiently talented player to force a match to go to the lategame. I know that esports have been moving in the direction of pushing things towards a conclusion, where league will try to snowball advantages once you reach max level, or other games having timers/rounds. But the SC2 "you have to win, and it doesn't matter how you win" is a cool part of the design.
He literally sacced 12 drones while he was up 14k minerals. Just turn them all into spores, congratulations, that's a wall she has to cut through while potentially losing stuff.
Not a good strategy. Catz is right. Queens are the best choice with microbial shroud. Nina cannot afford to lose interceptors at this point and the tempest cannot kill the queens under microbial with non stop transfuse
It was a great game, I love the tenacity! After an hour of a single SC2 match, my brain would probably melt 🤯 But Nina remains so technical and careful, taking unit after unit with little to no loss!
Kinda amazing to see a game like that. Tenacity and resilience go such a long way in real competition. It was so cool to watch Nina force Ukko to prove he could crack her defenses before she surrendered, and it’s awesome to see that momentum carried on into winning the set
I feel bad for ukko, but at the same time I think he would of lost the series either way. It would of been nice to get that win though. Nina is a monster though, she's extremely quick and precise with her spell casters.
Ukko just needs more experience and situations like this will be a thing of the past. He's so solid earlygame and macro wise that once he rounds out his timing attacks and lategame he'll be the real deal
I personally would have gone for swarm hosts to take out the turtling in the corner. Unlike Brood Lords, Swarm Hosts don't need to be anywhere near Tempest range, and can easily move out of danger. That would have forced the Protoss to become the aggressor as they wouldn't be able to just sit there or their buildings would slowly get picked off. Once the Protoss is forced to move out when they don't want to, then you pounce on them with the rest of the army.
I generally love SH for breaking turtling players, I"m not sure you'd be able to get through the carriers and storms to do any damage with each wave though, unless you had like 25+SH which is 75 army supply used up in stuff that won't help in the army vs army battle. Might get overwhelmed if she goes for a big push, hard to say for sure though
@@PiGstarcraft Those brood lords he made wouldn't have helped in an army vs army battle either, considering Nina's entire army was skytoss aside from a few high templar. So I think if he replaces those brood lords with swarm hosts, which can easily keep out of range of the tempests, he'll start putting pressure on her to do something. Set up a spore crawler forest with the excess minerals to cover yourself when she pushes out and it should get the job done.
It takes carriers a thousand years to kill armored ultras. All you're buildings will be gone before you get them all. Viable if you have the funds to replace with aa for the counter for sure.
14k minerals and you don't know what to do vs air toss? umm.. spore crawlers.. queens.. you have vipers. start picking that army apart 1 ship at a time.
@@theNefariousNoogie They are referring to the fact that Nina is transgender. Controversial topic that will draw strong opinions. If you check liquipedia page history you will see how it progressed.
@@esuil It looks like the user I replied to either removed their comments or CZcams did. I was asking something in regards to those comments, but thank you! It makes my heart happy how most of the community has Nina and Scarlett's backs.
@@theNefariousNoogie I'm a trans woman myself, although I'm only a masters player so I'm for the most part irrelevant. Although for me it's really nice for my mental health that we are supported.
This must have a been a tough replay for Ukko to watch. I think that I would never offer a draw to an SC2 opponent in this position. I'd wait until I had at least spent my bank.
Pig, maybe you could start a new segment where you summarize the game like this one, just the more exciting action and skip over the standard opening, macro process. That way you dont have to spend too many hours casting those long series fully.
It's called an intrusive 'r'. Common in non-rhotic accents, very much including Aussie. When a word ends in a vowel sound and the next word starts with a vowel sound, a false 'r' is inserted between the two. Such accents also usually have a linking 'r', which is where a word ending in 'r' that is normally not pronounced in that accent (since it's non-rhotic) will have a full rhotic 'r' due to the next word beginning with a vowel. So they'd say "the miner" without an 'r' sound at the end, but will fully pronounce the 'r' in "the miner is".
so, a mild sacrfice, my priorty would be the mother ship, doubel snag and kill, and then re-access, teh situation and observe, then you can think about how much money they really have... 100 ling floods.. 50 supply.. could of been done, a few times and each time it would do marginal damage, but if you ahve a bank like that, sometimes, you jsut have to smas hyour face into it... really that many, lings is just a distraction for your broods to assist and make forward motion... once the map is mined out, you can pick up teritary bases, jsut incase somedoes have money it iwll no longer exist for them to produce.. .Then you only have a small formation of buildings left. If you know you got hte probes this is where being sneaky can really help. You burrow drones.. on teh map for building hatchery or extractors to avoid elimiantion. build some lurkers. Priorty in any engagement if you can't win against the army is, killing oracles... He had enough for taking out the mothership withsome losses, but it gives options... not sure if he had adrenal glands... but its powerful... so in some regard you can give your opponenent some potential to win, by getting close, keep in mind fungal cna come in form behind and hit buidligns also and everything, so... if you can slwoly pick off buidlings, and then make a last ditch effort to rid those few remaining buildings, its quite possible... COudl he have won... it looks like he killed, 7 supply at the cost of 3k minierals and like 1500 gas... so... the composition shoudl of made him retreat more, as I said whe na map is minded out don't get hinged on defending anything especialyl when you ahve map control like that... then you cna do an overlord count ,and sac overlords, tehy can soak up 200 damage... great little targets for the slow firing tempests, as fodder in teh late game, you do a count os you can still ahve 200 + 3... I have a feeling there gas on teh map still but could be wrong... by him moving his position up and dow nand around, is a good idea... so sometiems yo usplit of hte ones being viewed and move the army elsewhere, and then move hte one with the spell on it after it goes off and move around the map... if he goes south she will migrate slightly her units.. which gives an advantage the nback to any infesters you left up there hidden to snipe some templars just moving into their new position. so going around your target liek a hungry predator.. and then dsiappearing... for a little bit can be useful... Dropper lord, with 16 zerglings... and you get many up o nteh ridge, burrow some right away unles oracled andthe ncreate some pressure and choas... IEcarrier movement. but carreirs are best attacked when tehir fleet isn't out, since the launch range is quite short compared to the follow interceptor range of 14!> and exploit can do across the map... Priorty to me would be mothership... tertiary buildings, hiding to hope they go out ot kill a few bases and the nnexus/ recall killing secondary priorty. THis way there is a little more strat.
I had very mixed feelings during the first game. After that big clash at around 30 mins, it felt a bit BM to not tap out. But in the end, Nina made it to a draw, so can't really blame her for staying in.
op offered draw, she accepted in chat, so op resigned but the score will still be 0-0. The in game victory pop up doesn't matter for a draw proposition
Because Ukko left first. It’s a draw by agreement not by game design. To get the in-game draw, players need to wait out the draw timer, which starts if there’s no activity (mining resources, killing units, etc). That is just unnecessary in a tournament
Its not a experience thing if u reverse the situation no way a zerg can hold a game like this. Protos is the only race that can do this. Bateries are like queens with no suply u can turtle and wait for a mistake of the zerg and GG. And the fun fact is the batery was implement for PvP lol. Batery makes unkilleable the toss in early mid game with zerg. Whats the mistake dont rebuild 2 hatcheries? And loss 20 nexus plus 30 max supply armies its not a mistake. Is true that he can win with A clic in one moment but jesus
Absolutely loved this! I honestly thought I was dead at like every moment in this game lol. People ask me why I never leaves games.. well this is why..
Also people wondered why I built nexus instead of gateways/cybers. The idea was if my tempest did die I could utilize the nexus to initiate all the interceptors to give my carriers an immediate further range of attack. Gateways/Cybers die too quickly and are more difficult to micro manage the timing with the redirecting the target fires onto broodlords.
And you would even be able to micro the chronoboosts to replenish their own shields
Haha the best thing about this was that they immediately did it again the next game and had another 50 minute lategame
Holy
wrgg
OMG
This is honestly something I kinda love about SC2 is the ability for a sufficiently talented player to force a match to go to the lategame. I know that esports have been moving in the direction of pushing things towards a conclusion, where league will try to snowball advantages once you reach max level, or other games having timers/rounds. But the SC2 "you have to win, and it doesn't matter how you win" is a cool part of the design.
He could have had 60 spore crawlers and 4 vipers while he was losing brood lords.
He literally sacced 12 drones while he was up 14k minerals. Just turn them all into spores, congratulations, that's a wall she has to cut through while potentially losing stuff.
Not a good strategy. Catz is right. Queens are the best choice with microbial shroud. Nina cannot afford to lose interceptors at this point and the tempest cannot kill the queens under microbial with non stop transfuse
@@tyrellwreleck4226 either would work imo, you just need to bleed the Carriers out of Interceptors.
"He can't quite finish her".... Happens for the best of us, keep going, she will get there eventually.
They make pills for that
It's like that old Hollywood Squares bit, "You fool!"
It was a great game, I love the tenacity! After an hour of a single SC2 match, my brain would probably melt 🤯 But Nina remains so technical and careful, taking unit after unit with little to no loss!
Nina's so freaking good geez
how is she good when it always seems that she is in the dire situation??
@@loveorwar6573 Progressive cope basically
*Neener
@@loveorwar6573 people can be good at things and bad at others. thriving in chaos is a skill.
@ZerglingLover I agree with both your comment and your cute profile zergling!
Kinda amazing to see a game like that. Tenacity and resilience go such a long way in real competition.
It was so cool to watch Nina force Ukko to prove he could crack her defenses before she surrendered, and it’s awesome to see that momentum carried on into winning the set
Drawing that game when he was so far ahead messed up the whole series for him.
I feel bad for ukko, but at the same time I think he would of lost the series either way. It would of been nice to get that win though. Nina is a monster though, she's extremely quick and precise with her spell casters.
Ukko just needs more experience and situations like this will be a thing of the past. He's so solid earlygame and macro wise that once he rounds out his timing attacks and lategame he'll be the real deal
I personally would have gone for swarm hosts to take out the turtling in the corner. Unlike Brood Lords, Swarm Hosts don't need to be anywhere near Tempest range, and can easily move out of danger. That would have forced the Protoss to become the aggressor as they wouldn't be able to just sit there or their buildings would slowly get picked off. Once the Protoss is forced to move out when they don't want to, then you pounce on them with the rest of the army.
I generally love SH for breaking turtling players, I"m not sure you'd be able to get through the carriers and storms to do any damage with each wave though, unless you had like 25+SH which is 75 army supply used up in stuff that won't help in the army vs army battle. Might get overwhelmed if she goes for a big push, hard to say for sure though
@@PiGstarcraft Those brood lords he made wouldn't have helped in an army vs army battle either, considering Nina's entire army was skytoss aside from a few high templar. So I think if he replaces those brood lords with swarm hosts, which can easily keep out of range of the tempests, he'll start putting pressure on her to do something. Set up a spore crawler forest with the excess minerals to cover yourself when she pushes out and it should get the job done.
That was so much fun to watch indeed!
It takes carriers a thousand years to kill armored ultras. All you're buildings will be gone before you get them all. Viable if you have the funds to replace with aa for the counter for sure.
14k minerals and you don't know what to do vs air toss? umm.. spore crawlers.. queens.. you have vipers. start picking that army apart 1 ship at a time.
Wondered what's been happening with Nina. Glad to see she's still around.
@@TheGuruStud Could you please expand on this?
@@theNefariousNoogie They are referring to the fact that Nina is transgender. Controversial topic that will draw strong opinions. If you check liquipedia page history you will see how it progressed.
@@esuil oh wow he's removed basically all comments about this topic lol. Welp guess it's unsub time.
@@esuil It looks like the user I replied to either removed their comments or CZcams did. I was asking something in regards to those comments, but thank you! It makes my heart happy how most of the community has Nina and Scarlett's backs.
@@theNefariousNoogie I'm a trans woman myself, although I'm only a masters player so I'm for the most part irrelevant. Although for me it's really nice for my mental health that we are supported.
alr knew this was NA before i read who the players were
You could cover the names and say this was a lowko ladder game and i would completely believe you
This must have a been a tough replay for Ukko to watch. I think that I would never offer a draw to an SC2 opponent in this position. I'd wait until I had at least spent my bank.
That intro screenshot was awful. Not nearly enough cannons
:P. Crazy how that was the real way to win this
Of course it was catz :D
So bad that it hurts so good
I wish nina still made youtube videos!
Nina will forever be the epitome of Probe and A Chair mentality.
probe and a chair? (metal gearrrrr)
@@DoctorLombriz its an old day9 quote. Protoss of any level are notorious for never leaving a game. Nina used to be famous for it.
An hour long match tires you out.
Pig, maybe you could start a new segment where you summarize the game like this one, just the more exciting action and skip over the standard opening, macro process. That way you dont have to spend too many hours casting those long series fully.
A zerg player who forgot to macro... that's just ironic...
@11:10 "right now neener is playing" what did he mean by this?
It's called an intrusive 'r'. Common in non-rhotic accents, very much including Aussie. When a word ends in a vowel sound and the next word starts with a vowel sound, a false 'r' is inserted between the two.
Such accents also usually have a linking 'r', which is where a word ending in 'r' that is normally not pronounced in that accent (since it's non-rhotic) will have a full rhotic 'r' due to the next word beginning with a vowel. So they'd say "the miner" without an 'r' sound at the end, but will fully pronounce the 'r' in "the miner is".
@@TrueThanny great stuff to know. Thank you!
@@ZC.Andrew Don't you mean great stuff to naur?
Zerg throw like a pro
jesus nina is still so good
so, a mild sacrfice, my priorty would be the mother ship, doubel snag and kill, and then re-access, teh situation and observe, then you can think about how much money they really have... 100 ling floods.. 50 supply.. could of been done, a few times and each time it would do marginal damage, but if you ahve a bank like that, sometimes, you jsut have to smas hyour face into it... really that many, lings is just a distraction for your broods to assist and make forward motion... once the map is mined out, you can pick up teritary bases, jsut incase somedoes have money it iwll no longer exist for them to produce.. .Then you only have a small formation of buildings left. If you know you got hte probes this is where being sneaky can really help. You burrow drones.. on teh map for building hatchery or extractors to avoid elimiantion. build some lurkers.
Priorty in any engagement if you can't win against the army is, killing oracles...
He had enough for taking out the mothership withsome losses, but it gives options... not sure if he had adrenal glands... but its powerful... so in some regard you can give your opponenent some potential to win, by getting close, keep in mind fungal cna come in form behind and hit buidligns also and everything, so... if you can slwoly pick off buidlings, and then make a last ditch effort to rid those few remaining buildings, its quite possible... COudl he have won... it looks like he killed, 7 supply at the cost of 3k minierals and like 1500 gas... so... the composition shoudl of made him retreat more, as I said whe na map is minded out don't get hinged on defending anything especialyl when you ahve map control like that... then you cna do an overlord count ,and sac overlords, tehy can soak up 200 damage... great little targets for the slow firing tempests, as fodder in teh late game, you do a count os you can still ahve 200 + 3... I have a feeling there gas on teh map still but could be wrong... by him moving his position up and dow nand around, is a good idea... so sometiems yo usplit of hte ones being viewed and move the army elsewhere, and then move hte one with the spell on it after it goes off and move around the map... if he goes south she will migrate slightly her units.. which gives an advantage the nback to any infesters you left up there hidden to snipe some templars just moving into their new position. so going around your target liek a hungry predator.. and then dsiappearing... for a little bit can be useful... Dropper lord, with 16 zerglings... and you get many up o nteh ridge, burrow some right away unles oracled andthe ncreate some pressure and choas... IEcarrier movement. but carreirs are best attacked when tehir fleet isn't out, since the launch range is quite short compared to the follow interceptor range of 14!> and exploit can do across the map...
Priorty to me would be mothership... tertiary buildings, hiding to hope they go out ot kill a few bases and the nnexus/ recall killing secondary priorty. THis way there is a little more strat.
toss op clearly ;)
1:53 "A bladder hero"? Is that a new term or did you mispronounce? XD
More Erik games!
The first game nina could actually win… zerg has no more gas
Zerg has 14k resources. If she ever moved out of her base 50,000 zerglings could just flood in and kill her buildings
@@Intensi0ns you can try but i think cant...with those carrier around.
obviously the zerg felt that threat and ask for draw..
@@juztina7346 Zerg can make Spores, Queen and Lings, which can deal with the Carriers and the ground army of Protoss, and neither cost gas.
no such thing as bad or for or imbx or etc, cepuxuax, outx, think, can outx, think any nmw and any s perfx
neaaner
I had very mixed feelings during the first game. After that big clash at around 30 mins, it felt a bit BM to not tap out. But in the end, Nina made it to a draw, so can't really blame her for staying in.
Why does she get the win if she asked for a draw?
op offered draw, she accepted in chat, so op resigned but the score will still be 0-0. The in game victory pop up doesn't matter for a draw proposition
Because Ukko left first. It’s a draw by agreement not by game design. To get the in-game draw, players need to wait out the draw timer, which starts if there’s no activity (mining resources, killing units, etc). That is just unnecessary in a tournament
they played 3 games. 1 draw and 2 wins for nina for a best of 3. pig just skipped the second game
Im sorry but if Katz was so good, he would be there playing in the tourny, not sitting there casting ;)
He cant play out of hatchery tech 🤣
Hate on me all you want but I’ll be damned if I don’t take this chance….. First😬
11 yrs or younger
@@ThanatosIRL You looking for kids online?
Its not a experience thing if u reverse the situation no way a zerg can hold a game like this. Protos is the only race that can do this. Bateries are like queens with no suply u can turtle and wait for a mistake of the zerg and GG. And the fun fact is the batery was implement for PvP lol. Batery makes unkilleable the toss in early mid game with zerg. Whats the mistake dont rebuild 2 hatcheries? And loss 20 nexus plus 30 max supply armies its not a mistake. Is true that he can win with A clic in one moment but jesus
Salty zerg spotted rambling out in the corner
@@jkkim6928 yeah
Exactly this
Are you complaining about the balance in PvZ?
It is an experience thing though, an experienced zerg would know how to win from that position.