Watch Dogs Legion: The Problem With Playing Anyone

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  • čas přidán 12. 11. 2020
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    Watch Dogs Legion's most unique feature is arguably also the source of most of its problems. The much-touted recruitment feature, whereby you can recruit any NPC to the Dedsec cause as a playable character, should tie together every aspect of Legion's story and gameplay, but in actuality ends up doing the complete opposite thanks to its awkward implementation-shining a light on the most significant issues of both and, unwittingly, creating perhaps the most dystopian method of "fighting the power" I could possibly think of.
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Komentáře • 474

  • @Doctor-Infinite
    @Doctor-Infinite Před 3 lety +1089

    Long story short when you play a game where you can play as anyone
    You end up playing no one

    • @archiltsereteli3691
      @archiltsereteli3691 Před 3 lety +87

      you end up playin yoself

    • @lukky6648
      @lukky6648 Před 3 lety +40

      @@archiltsereteli3691 congratulations

    • @mariokarter13
      @mariokarter13 Před 3 lety +12

      Where you cause the people downtrodden through lies and propaganda to rise up due to your own propaganda.
      This game was made by NPCs for NPCs.

    • @mrpurpz1406
      @mrpurpz1406 Před 3 lety +13

      @@lukky6648 *Y o u p l a y e d y o u r s e l f.*

    • @shnubdawg7730
      @shnubdawg7730 Před 3 lety +12

      Might as well‘ve had character creation

  • @mariokarter13
    @mariokarter13 Před 3 lety +337

    The Watch Dogs franchise is an exercise in thinking up an interesting concept, and doing absolutely nothing with it.
    Watch Dogs 1: What if you're a super hacker?
    Watch Dogs 2: What if we made it wacky?
    Watch Dogs Legion: What if we fired the character writing department?

    • @watema3381
      @watema3381 Před 3 lety +26

      And failing to develop interesting gameplay and a storyline that revolves around this feature, or having the *balls* to make permadeath non toggleable?

    • @mjc0961
      @mjc0961 Před 3 lety +19

      "Watch Dogs 2: What if we made it wacky?"
      Instead of experience, we can give you FOLLOWERS! It's thematic and blends together the in-game goal of increasing your profile and the meta goal of growing stronger!
      Then we can completely f*** it up by having a mission where we tell you that a bunch of your followers were bots planted by your enemy, and they're gone now, but you don't actually lose any followers/experience and thus get weaker when this happens!

    • @FraserSouris
      @FraserSouris Před 3 lety +11

      I disagree with "doing nothing with it".
      Watch Dogs does use hacking to give the player more varied gameplay and options compared to other games. Stuff like being able to complete missions without stepping foot in them or having the car of your target to drive into water and drown.

    • @FraserSouris
      @FraserSouris Před 3 lety +3

      @@watema3381 I disagree with "doing nothing with it".
      In gamplay Watch Dogs does use hacking to give the player more varied gameplay and options compared to other games. Stuff like being able to complete missions without stepping foot in them or having the car of your target to drive into water and drown.
      In story, Watch Dogs 1 actually does explore how the technology ends up getting used against Aiden

    • @Corvus-uh2db
      @Corvus-uh2db Před rokem +2

      @Watema 3 I disagree with "doing nothing with it".
      In gamplay Watch Dogs does use hacking to give the player more varied gameplay and options compared to other games. Stuff like being able to complete missions without stepping foot in them or having the car of your target to drive into water and drown.
      In story, Watch Dogs 1 actually does explore how the technology ends up getting used against Aiden

  • @jackhoward705
    @jackhoward705 Před 3 lety +254

    Tinker tailor soldier Teletubbie is the best thing I've heard today

  • @MrDalisclock
    @MrDalisclock Před 3 lety +263

    It sounds like MGSV actually did a lot of this stuff better. Recruit anyone, fight a nebulous evil power but also have an implied creepiness due to how Diamond Dogs was basically a cult.

    • @ChristianWS.
      @ChristianWS. Před 3 lety +40

      Peace Walker even did that better than MGSV, so WDLegion is even worst in comparison.

    • @ChristianWS.
      @ChristianWS. Před 3 lety +12

      @RadTheLad I think that mission in MGSV would work better with Peace Walker system.
      I didn't really cared individually or knew much of the people that worked on Diamond Dogs, but I knew a couple of guys in MSF
      Venom is always the best character to play as in MGSV(due to protestic upgrades), while in Peace Walker, Big Boss wasn't the best character to play as, it sold the idea that there isn't anything particularly special about Big Boss.
      There was Side-Ops in PW where you needed to play as MSF Personal. IMO, PW made it easier to recognize people you recruited, because the number of people you could recruit was more manageable.

    • @mjc0961
      @mjc0961 Před 3 lety +6

      @@ChristianWS. I don't think either of them did it well. I literally always played as Snake every single time, because why wouldn't I? Why bother going through these menus and lists looking for someone who might be better when Snake is good enough? I think the only time I bothered was in Portable Ops, where I bring Snake plus three other dudes who are really fast at carrying people back to the truck. But even then, that was just because carrying people back to the truck sucked and I wanted it over more quickly. I always hated how every MGS game that revisited Big Boss/Naked Snake after 3 had to include this stupid recruitment system. I don't want to engage with all these spreadsheets and menus like I'm working a job, just let me play the "tactical espionage action" game. I get that they had to stay consistent with this idea that Big Boss is the leader of his own military, but that doesn't mean I want to manage or even play as any of his recruits.

    • @ChristianWS.
      @ChristianWS. Před 3 lety

      @@mjc0961 I have to disagree with that, in PW there's Soldiers that are simply better than Big Boss in stats alone, and there's soldiers with the Channeler trait that reveals items and prisoner locations on the map, which makes 100% the game easier, or soldiers with SWAT trait that are just better to play as. Not to mention there's a few side ops that are exclusive to MSF soldiers, which makes them a little bit more relevant plot wise, since it is framed as the MSF Soldiers helping Big Boss on the background.
      MGSV on the other... the prosthetic makes Venom have an extra weapon and makes him a jack of all trades, with the Soldiers just having single one of the prosthetic upgrade that venom has(Like being faster), so it is harder to justify using a soldier.

  • @murilopires4923
    @murilopires4923 Před 3 lety +326

    Turn on permadeath, it makes the game much more fun. With it turned off the mechanic of recruiting makes no sense.

    • @murilopires4923
      @murilopires4923 Před 3 lety +61

      @@Largentina. I never said it was a good game, only that permadeath made it more fun. It is still a ubisoft game. Lol

    • @RK9ify
      @RK9ify Před 3 lety +44

      @@spunkysamuel you're being wilfully ignorant and picking a fight for no reason.
      Enjoyment is a measurement of how well he likes or dislikes the game. To him, playing with permadeath makes the game more ENJOYABLE but that doesn't mean fun.
      Its like having to choose between sleeping on the streets or sleeping in a car. Sleeping in a car is better than sleeping on the streets, but that doesn't make it a good experience.

    • @laffyman8218
      @laffyman8218 Před 3 lety +11

      ​@@RK9ify Y'all are having a weird argument here. A game can be fun and not good. I've played plenty of fun games that I wouldn't call good. Call of Duty: Warzone is not a well made game and not innovative at all. There are a million weird bugs and there are some severe balancing issues, the directional audio barely works, and the vehicles all suck. Nonetheless I have played it for countless hours because it is fun to play with friends, and the gunplay is good enough to carry the rest of the games flaws.

    • @RK9ify
      @RK9ify Před 3 lety +2

      @@laffyman8218 yeah, I agree. I play Among Us sometimes and I don't think that's a good game but it's still fun but... this was OP's opinion. He doesn't think the game is good but he thinks permadeath makes it more fun.
      I dont care to argue the semantics of good and fun because I really don't care.

    • @danwarner7816
      @danwarner7816 Před 3 lety +1

      I dont think its best game but it's fun game for single player fans idk why ppl dissing this maybe they prefer gta 6 but I like game that are different instead of same game being released each year

  • @Rainbowhawk1993
    @Rainbowhawk1993 Před 3 lety +328

    So basically:
    Xcom and Shadow of Mordor did this better.

    • @sawkchalk6966
      @sawkchalk6966 Před 3 lety +13

      I really wanted this game to be an open world XCOM but looks like I'll have to keep waiting

    • @almalone3282
      @almalone3282 Před 3 lety +4

      @@sawkchalk6966 how would that even work? Imagine getting mauled by a crysllaid half way through the game and now you have near unkillable zombies everywhere because you didn't find a laser gun in time
      Or making eye contact with an ethereal and you character unpins a grenade and shoves it in their mouth

    • @firuzmajid4780
      @firuzmajid4780 Před 3 lety +3

      Even GTA V did a way better story involving more than one protagonist (despite being inferior to other stories like IV or San Andreas)

    • @almalone3282
      @almalone3282 Před 3 lety +19

      @@firuzmajid4780 you can't compare it to WD:L because the situation is different in gta 5 you have multiple PRE DEFINED protagonists that take center stage in the story
      In WD:L the main character is EVERYONE YOU CAN MAKE EYE CONTACT WITH
      Its just not the same

    • @samuelhunter4631
      @samuelhunter4631 Před 3 lety +12

      And Darkest Dungeon. It even made me care about the people I recruited

  • @Mattznick
    @Mattznick Před 3 lety +67

    Ubi wrote a story that doesnt work with any character in the cutscenes like it would if you were playing as a set player

  • @ACGreviews
    @ACGreviews Před 3 lety +323

    Just amazing discussion every single time you put out a video

    • @WritingOnGames
      @WritingOnGames  Před 3 lety +58

      Thanks a lot man, been really enjoying the reviews/discussions you've been putting out there recently too. Hope you're well dude!

    • @elbuhdai605
      @elbuhdai605 Před 3 lety +4

      I love both of your channels and it's cool that you guys watch each other!

  • @HeadsFullOfEyeballs
    @HeadsFullOfEyeballs Před 3 lety +276

    I'd probably have put the player in the perspective of Bagley, the AI, to whom the members of DedSec really are interchangeable squishies.
    DedSec members could have had some sort of neural interface, with a creepy ambiguity as to how much exactly Bagley interferes with their minds. Are you recruting or brainwashing people? Is that why they all act kind of the same after joining? Plus, that way it makes perfect sense that a new character can pick right back up where the previous one died.
    Playing as a chipper amoral AI trying to bring down the system because that's what it's been programmed to do would have been more entertaining.

    • @RK9ify
      @RK9ify Před 3 lety +36

      Such a cool spin on what the game could have been! Great idea!

    • @asherkaye4891
      @asherkaye4891 Před 3 lety +2

      Very interesting

    • @kuruptzZz
      @kuruptzZz Před 3 lety +11

      But that would ruin the entire point of playing as different people, which is to form a resistance and start a revolution. That feeling of creating an army to fight back against big brother. We as humans can relate much more to that then some AI just screwing around

    • @mironovsan
      @mironovsan Před 3 lety +1

      I also thought it would be played like that. Rogue AI against the system sounds like a neat idea.

    • @odinlindeberg4624
      @odinlindeberg4624 Před 3 lety +7

      At first I was going to add something about having the player characters act like some sort of sleeper agent, but then I happened to think that it'd be more thematically appropriate if you find them engaging in some form of resistance related random activities when you pick them up.
      Like, if a character has being a punk as a personality trait you'll occasionally find them listening to snippets of songs by the Clash with some other character with the 'punk' trait, or if they're a cop you'll find them about to "detain" someone for abetting the resistance before taking them to an alleyway, removing the cuffs and advising the "suspect" on how not to get caught.

  • @elcawyo9629
    @elcawyo9629 Před 3 lety +43

    So basically, they're all just the custom protagonist aproach Ubisoft has been doing for a while but masked under a "play with whoever you want!" mechanic

    • @anotherrandomguy8871
      @anotherrandomguy8871 Před rokem +1

      Pretty much actually. It’s not even that deep of a mechanic either with how every single character feeling exactly the same, except now certain abilities feel locked behind other characters just to LOOK as if the “play as anyone” feature is deep, when in reality, it makes no sense to make features such as combat rolls or calling your vehicles as separate features behind different npc characters that all feel all the same anyways.

  • @jessycruz2465
    @jessycruz2465 Před 3 lety +25

    Ubisoft be like "Let's turn all those boring npcs into our game's protagonists"

  • @pistolmoth4198
    @pistolmoth4198 Před 3 lety +22

    This game probably could have worked with a limited silent protagonist system. Not quite Half-Life (protagonist says nothing), and not quite Dragon Age Origins (protagonist is virtually vocal, and has numerous opportunities to insert one's self into the character). Something in between, where the playable characters interact with one another using text based dialogue, and the story treats the character as a silent person (with possible avenues for dialogue options).
    This would have cut down a ton on worrying about each playable character having a "unique" voice, and possibly opened up more avenues on refining the world and story.

  • @hosuerodriguez8262
    @hosuerodriguez8262 Před 3 lety +52

    I feel like more AAA compaines ae signing onto the idea of the "less personality, more gameplay" model which leads to the games not being good at anything. Some super memorable games have one thing going for it, neat characters, and a decent story compared to the shallow mess of the rest would be seen as A+ which is a little sad.

    • @Thelionofcaliban
      @Thelionofcaliban Před 3 lety +9

      More gameplay but less mechanical depth. They focus on creating skinner box type gameplay that funnel you towards in app purchases. Ubisoft is the worst offender of this by far.

    • @Xecution099
      @Xecution099 Před 3 lety +8

      The gameplay is garbage to though. There is just a lot of it. Hours and hours of the most routine bottom of the barrel shit that has been done better by anyone else

    • @manbat4582
      @manbat4582 Před 3 lety +4

      No. Most of these games don't even have "more gameplay". Just "less personality".

    • @Drstrange3000
      @Drstrange3000 Před 3 lety +3

      I have been saying this a lot recently. These games seem to aim to be jack of all trades, but nothing really stands out. These games seem to lack atmosphere, emotion, and impact. I feel so disconnected from the world I'm in. I just feel like I'm playing a sandbox and not following a narrative. These games should drop the narrative approach if they are just going to half ass it.

    • @mjc0961
      @mjc0961 Před 3 lety +4

      And the "more gameplay" isn't even literally "more gameplay", it's just "the same amount of gameplay as before, just copy/pasted more so you even more sick of the repetitiveness by the time you reach the credits.
      They made their open world map 50% bigger than the last game, so now they can have 15 radio towers and 40 enemy camps instead of 10 radio towers and 30 enemy camps! Wow! 🙄

  • @averyaustin1
    @averyaustin1 Před 3 lety +32

    My biggest grip with Legion's narrative was just that: Everyone doesn't feel unique, they're all one mind. I know Dedsec is a group, they coordinate, plan, all that, people have different skills for different situations, but the fact that a guard who would shoot me on sight and was loyal to Albion could be recruited and fully commit to my cause without any regrets or second thoughts is weird. As Writing on Games said, it's weird how you are old lady one mission, then switch to a cop and continue the conversation like you were the old woman having it. It's.... bizarre as hell.

    • @dusathemaid
      @dusathemaid Před 2 lety

      IMO the mechanic should've just been specific to a selected number of characters. It's fucking frustrating to finally find a character with a good set of skills only for him to sound like a fucking daft idiot.

  • @MilataB32
    @MilataB32 Před 3 lety +20

    One of the cooler features that I think every open-world game should have is the persistent NPC's I like the idea of injuring NPC's and having them show up in a hospital later, Ubisoft should've taken this a step further and had it so dead people have funerals you can show up to so you can eliminate any potential vengeful family/friends.

    • @danwarner7816
      @danwarner7816 Před 3 lety +5

      Yeah and people from funeral can be recruited by you to fill in the gap and have grudge against albion for it

    • @Drstrange3000
      @Drstrange3000 Před 3 lety

      That is one reason I liked Divinity Original Sin 2. NPC seemed to remember stuff and your actions had an effect.on the world and how your progression went. It isn't perfect, but it does the concept better than a lot of games.

  • @straitJacketFashion
    @straitJacketFashion Před 3 lety +69

    Sounds like a good framework for a Matrix game where you control the agents

  • @WaddleDee105
    @WaddleDee105 Před 3 lety +358

    Honestly, games like this make me wonder how mindless of a hellhole it is working at Ubisoft. This feels like such an aimless, incomplete project that got shipped out the door for the bottom line and nothing else. Just a real depressing game. I can't imagine anyone who worked on it was satisfied with the final product.

    • @danonck
      @danonck Před 3 lety +21

      Not to mention the graphics which looks as if made in 2013

    • @mariokarter13
      @mariokarter13 Před 3 lety +28

      All of the thought begins and ends with the pitch.
      "What if you could recruit literally anyone?"
      "Brilliant, now just copy/paste everything else and ship it."

    • @anthonychaker9043
      @anthonychaker9043 Před 3 lety +13

      I really miss the old game with aiden and all the characters it was better than this futuristic burning trash

    • @Drstrange3000
      @Drstrange3000 Před 3 lety +14

      That is my issue with these Ubisoft open world sandbox titles. They lack real focus. Just feel like check marks that fill a quota to sell. They should try to scale down their scope on their games and work on polishing and making a consistent experience.

    • @memebot6490
      @memebot6490 Před 3 lety +19

      @@Drstrange3000 They took the Assassin's Creed formula and applied it to basically every Open World game they made.

  • @bakuhakudraws5603
    @bakuhakudraws5603 Před 3 lety +9

    "Tinker Tailor Soldier Teletubby" is my new favorite idiom and I will use it at every possible opportunity.

  • @SianaGearz
    @SianaGearz Před 3 lety +14

    Ironic that the director of the game is known for coining the terms "Ludonarrative consonance/dissonance", because this is exactly where you found it to fall short.

  • @sverker7826
    @sverker7826 Před 3 lety +16

    I didn't play Watch Dogs Legion, so I don't know exactly how the systems are used and if there's something similar. But, what if you had big infiltration missions a'la Ocean's Eleven. A multistoried office building or a bank. You would pick let's say 6 characters and "plant" them in the location as sleeping agents - a janitor on in a corridor, a lawyer in an office, a construction worker on the roof etc. Then you would begin the mission and switch control between characters as needed, use them not just to fight, but also snear around and use create opportunities for others. That would be cool. Of course, there are problems with the execution of such idea, but the idea alone makes me exited. And sad that Legion didn't use it's potential.

    • @agentchristos
      @agentchristos Před 3 lety +4

      So basically Hitman but with multiple agents and bigger opportunities.
      I can think of the things you could achieve with such a system. You have two agents hiding around opposite corners of a hallway(imagine a t-section) and there is, let's say, an armed guard down the hallway. You have to distract or subdue the guard before you go through, otherwise your cover will be blown and the mission is kaput.
      Your agents have different disguises. The two agents you have here are disguised as, let's say, a technician (with a toolbox) and a guy in a dress suit (has a suitcase).
      There's a camera at the other end if the hallway. You could choose to call the hacker of your team and disable said camera, allowing you to follow up with a direct takedown of the guard with a silent weapon, but as soon as you disable the camera, the security of the building would be alerted to that area. Now you have a timer you have to worry about before an enemy squad shows up(and ultimately blows your cover, unless you planned for that and setup a trap in the hallway). Or you could take a very different approach.
      You play as the technician, you reach into your toolbox, and select a screwdriver. Then you look at your agent partner in the business attire and select 'Pass Weapon' from the interaction wheel that shows up.
      Still as the technician, you take a few steps back and make a noise (maybe call for help with directions or something). The guard is alerted and the plan is set into action.
      The guard cautiously approaches the technician around the corner, not noticing the other hidden agent that he just passed by.
      Now you have a choice. You play a the technician and hold the attention of the guard with dialogue options and motion for your partner to attack, or seamlessly switch to your partner(gta 5 style) and either approach the guard and take him down(and risk wasting time to hide the body in a nearby room) OR let the technician continue distracting the guard's attention and instead disable the camera, head down the hallway by yourself and continue on with the mission.
      (I spent way too much time writing this, didn't I?)

    • @justjuniorjaw
      @justjuniorjaw Před 3 lety

      Hitman, but you play as multiple character in a sandbox to achieve the same objective.

  • @RacingVideoGames
    @RacingVideoGames Před 3 lety +59

    This is exactly why I've remained sceptical about Legion from the very beginning. The play-as-anyone system always seemed poorly implemented, and by default means a good story with memorable characters isn't possible. Glad I didn't bite. The series has a lot of potential if it actually treated its serious themes seriously...
    All of your B-roll footage here looks hilarious by the way. And not in a good way. Great vid!

    • @SleeperGuy23
      @SleeperGuy23 Před 3 lety +3

      It really sucks the series went this direction. Not like the series has fans beyond us anyway lol. I didn’t mind aiden and the dark tone of the first. I liked the characters and setting of Botha games enough and I really wanted to get a WD game that would show people the series can be good. But they threw that all out the window now for generic ness. I am 75/25 this is the style going forward. I hope I am wrong and the next game goes back to like the first two but this is a pass for me.

  • @RagnarokMic
    @RagnarokMic Před 3 lety +6

    I did think it was funny when I walked up to one potential recruit in full Albion gear and they were like:
    "You must be DedSec, I can use your help."
    Like, that was a 1 in a million shot to not being kidnapped and tortured for information.

  • @LanEXHikari
    @LanEXHikari Před 3 lety +8

    While watching one saga came to mind, Mass Effect was a prime example of how to built an immersive game with memorable characters and moments. So for WD:Legion it all boiled down that when you try to appeal to everyone, you end up pleasing no one. Thanks for your video, it helps to get a grasp of games I wasn't looking forward to play 😅

  • @dekdenfor9770
    @dekdenfor9770 Před 3 lety +75

    between this and Valhalla I'm becoming convinced that Ubisoft has no idea how to make a challenging game anymore, or one where concepts don't actively hinder execution.

    • @SM-or1wo
      @SM-or1wo Před 3 lety +7

      Honestly, I don’t think a game should be too challenging. Like yes there should be a challenge, but ideally you should get through it without dying

    • @Aqua-wc2bk
      @Aqua-wc2bk Před 3 lety +21

      There is a place for challenging games or difficult games like sekiro or say a fighting game. But it definitely feels like ubisoft has a few to many people pulling every game in multiple directions.

    • @dekdenfor9770
      @dekdenfor9770 Před 3 lety +13

      @@SM-or1wo that's what difficulty modes are for, but i'm hearing that people are playing Valhalla on the second hardest difficulty and not finding a challenge until they're playing against content over 100 power higher than they are, which is bad design.

    • @dekdenfor9770
      @dekdenfor9770 Před 3 lety +3

      @@Aqua-wc2bk I find Sekiro massively overtuned difficulty wise to the point where I sold it a week after launch. I vastly prefer fames where you can adjust difficulty via modes or leveling mechanics.

    • @Aqua-wc2bk
      @Aqua-wc2bk Před 3 lety +4

      @@dekdenfor9770 I agree with you on skeiro after I finished the game it was one I never wanted to touch it again. I was just saying that there is a place for games like it.

  • @greenmoonmoon
    @greenmoonmoon Před 3 lety +88

    I do agree with everything said in the review. The ways we, as a community (and in the video, hence my comment), address the "developers" as the direct responsible for the game directions irks me however.
    As "developer" is a large term that encompass a lot of people in a game development team, it does paint the whole team as a cohesive groups that made bad or baffling decisions all in agreement. The reality is that most of the team, even part of the leads and designers have little to says in the production of a game, most of the decisions are done by directors, the upper management and a design team (or teams).
    As baffling as the design of a lot of recent Ubisoft game may be, I hope we can shift the discussion to avoid putting the blame on most employees who may or may not disagree with the design but does their job anyways as they are instructed.
    You may be surprised by how rigid hierarchy in bigger companies can be and how little feedbacks and critics, if any at all, the upper management, the directors or the design team listen too when it comes from their own employee
    Awesome video as always! Looking forward your next ones :)
    (edit: slightly better phrasing)

    • @Ser_Salty
      @Ser_Salty Před 3 lety

      From what I remember, the dev studios at Ubisoft actually have quite a lot of freedom when it comes to what kind of games they want to make.

    • @MrLeoTheAsian
      @MrLeoTheAsian Před 3 lety +3

      @@Ser_Salty What about that one guy who had meetings specifically tailored for him, that was one of the project leads for a lot of the pervious games from Far Cry 3 onward? I can’t remember his name but he was ousted from the company like a year ago, roughly. He made it so many of the cookie cutter game design tropes you see in Ubisoft games were in almost every game up until his forced departure.

    • @tomoakley760
      @tomoakley760 Před 3 lety +2

      At Ubisoft it's even worse, they have an "editorial team" who in turn tells the design teams of their various studios what to work on

    • @tomoakley760
      @tomoakley760 Před 3 lety +2

      Although i heard there was some restructuring of that team, so maybe their influence is less, but the games are still cookie cutter monotony, so... Proof in pudding?

    • @Drstrange3000
      @Drstrange3000 Před 3 lety +2

      Yeah, I think when people mention devs, they mean people at the top who have the most power and also publishers. I don't think all of these devs share the same opinions or visions, but strive to create the vision of the lead designer.

  • @mediaproductionfilms3665
    @mediaproductionfilms3665 Před 3 lety +13

    I was really waiting for you to analyze the play as everyone feature. Good stuff as always!

  • @MrJagermeister
    @MrJagermeister Před 3 lety +21

    You should have played on the Permadeath mode - you care far more about getting them out alive, and they don’t just get arrested or injured - they die and you can no longer play as them. It makes you really think about who you want to play as at any point in time... the getaway driver for an escape scenario, a hitman for infiltration, get a cop to walk right into a police station and free a prisoner, etc.

    • @xXSilentAgent47Xx
      @xXSilentAgent47Xx Před 2 lety

      They actually be arrested when they're in vehicle.
      Outside of vehicle they die.
      One of my operatives was arrested when was inside and been shot by Albion.
      Don't know for melee if they be injured.

  • @crozraven
    @crozraven Před 3 lety +12

    I feel like the game story could be a lot more intimate if it have a "commander" character AKA actual player avatar. Meanwhile I totally in disagreement with recruting random NPCs shenanigans. I would have prefer an actual handcrafted unique cast of characters in the numbers of dozens or even hundred or so. Plenty of games did it, like SUIKODEN, VALKYRIE PROFILES, VALKYRIE CHRONICLES, CHRONO CROSS, TRAILS OF SERIES, etc. You know, like an actual LEGION of unique characters, personality, & skills, designs, etc.

  • @ElTequilla
    @ElTequilla Před 3 lety +4

    Man I was really hoping it would stick its landing. Combining the two of the most experimental ideas in open world design from last decade (GTA V and Shadow of Mordor) seemed like an obvious next step

  • @FormThisWay
    @FormThisWay Před 3 lety +5

    7:20 Having massive tonal shift from side activity to main story isn't necessarily a weakness. Yakuza pulls it off quite well in all of the games

  • @DarthMcDoomington
    @DarthMcDoomington Před 3 lety +5

    To quote Yahtzee, the way you handle relevant themes is by making by the protagonist AN ORDINARY FUCKING DUDE. Not a grim gravel voiced avenger and not a neon pink roller blading scooby gang, an ordinary dude.
    Now to add to that, ONE normal fucking dude, not 5 million. Unless it's a strategy game such as X-Com where you're expected to throw soldier after soldier (or hacker after hacker) into enemy firing lines and have your experienced troops shoot while the enemy is reloading. But you'd expect some recognition of the fact you're throwing people into the grinder for victory in a game like Watch Dogs: Legion.

  • @matgonzalez6272
    @matgonzalez6272 Před 3 lety +13

    Sounds like they would’ve been better off advertising it as a nanobot that DeadSec developed which can replicate across people akin to a Virus.
    I didn’t think it would be well executed, but I’m sure it’ll get its usual band of folks buying it due to the sheer amount of awards they won.
    It’s weird how gaming has turned Hollywood lately and awards and magazine reviews don’t really speak well to much.
    It would’ve been fantastic to have seen them develop something akin to Middle Earth’s Nemesis System for this game, but I figured they weren’t going to.

    • @SneakyBadAssOG
      @SneakyBadAssOG Před 3 lety

      Hmm, that would be an actually interesting concept. You'd take the free will of random people for your cause but it's for "greater good", tho who decides what is good and bad in a society like this. Maybe the people would be fully conscious while under your control and when released, they would have to deal with consequences based on what you did. You could tackle mental health (most likely PTSD) and the messiah complex in the same time.
      Imagine taking control of someone living a comfortable life, and either killing him in the process or driving him to suicide after the mission. Now, you made another 5 Albion soldiers, because the family of the character will see you as a cult of martyrs.
      but, You'd need far more smarter scriptwriters for this. This is why I stand behind the opinion that the teme in Watch Dogs 1 was the most surrealistic portray of tech dystopia and they should have build upon that world, rather than completely scrap it and start again.

  • @ScarletImp
    @ScarletImp Před 3 lety +10

    My gripe with this game is similar to yours. It's hard to feel connected to any of the people I recruit because you know literally nothing about them save for what's on their bio sheet and their skills. That's it. Like my first recruit was a Ukrainian named Oksana. Now the story of how a Eastern European woman ended up in dystopian-hellscape London and began to lead the charge to free the city would've made for a damn interesting videogame. But as it is, she's just one of 40 different faces you recruit. Indeed, I could play and beat the *entire* game as just Oksana despite having 39 other people on the roster.
    Granted, it has its fun perks but overall, eh. The story is lackluster, which is worsen by the fact that we have no central character or group of characters. Unless I fabricate a story in my head revolving Oksana and several other members, they're just faces, really.

  • @royaljunior2125
    @royaljunior2125 Před 3 lety +26

    Watchdogs: cool ideas, poor implementation

  • @jackiroman9315
    @jackiroman9315 Před 3 lety +9

    “where legion briefly sets aside it’s toothless, faux political bloviating are made all the more tonally incongruous”
    well someone’s been reading the theasur... the theusau- the dictionary.

  • @tomoakley760
    @tomoakley760 Před 3 lety +86

    What I find most bizarre is how every random citizen is just chomping at the bit to join an insurrectionist faction at the slightest prompting by the player; and yet we're simultaneously supposed to believe the citizenry is crushed under the weight of Big Brother's all-seeing eye? Like, imagine how different 1984 would've gone if Winston was just walking up to random office colleagues asking "hey mate, you look like you're sick of living in a totalitarian nightmare, wanna fight back by riding around on drone lifts and zapping security guards?", and everyone was just like "yup sounds good"
    EDIT: Now I've actually played it I must say, this is some of the most fun I've had in a Ubisoft open world game for quite a while! I also find that what I criticised here can be mitigated somewhat if you use the deep profiler to trigger 'investigation' missions rather than just approaching people on the street like "hey mate, join dedsec?". The deep profiler system gives the impression of individual lives being lived in a way that gets a bit lost in translation once you get into face-to-face dialogue. I'm loving how the underlying systems give life to NPCs beyond just window dressing. But the dialogue runs into limitations of using fully-voiced scripts, because the minor details unveiled in the deep profiler are often ignored in dialogue. Most people seem to forget their prior identities upon joining dedsec, and become just another walking weapon for Bagley to send into action after one of their comrades dies or gets bored. This could've been interesting to explore thematically, as another commenter mentioned, as a critique of collectivist ideologies being no better than the totalitarian regime they claim to be so unlike. It strikes me as deeply ironic that I can recruit anyone to use as pawns in Dedsec's chess game, while its founder hides away behind a TV monitor; and yet this irony is seemingly never addressed by the game.
    On the plus side, it's fun to run around zapping guards and setting off chain reactions of chaos, so... 9/10.

    • @tomoakley760
      @tomoakley760 Před 3 lety +5

      @The Mutineers interesting theory! Personally I think they just realised the limitations of "recruit anyone" mechanic too far into development, and effectively wrote themselves into a corner. But you raise a good point, if DedSec can stand for whatever ideals the player projects onto them, then arguably dedsec stands for nothing at all

    • @TonkarzOfSolSystem
      @TonkarzOfSolSystem Před 3 lety

      It's not every random citizen, just the ones you chose to talk to.

    • @watema3381
      @watema3381 Před 3 lety +1

      @The Mutineers Exactly! They have some genuinely interesting ideas, yet the y lack the *balls* to turn it from a mediocre game with an interesting idea into a house hold classic. Typical Ubisoft is all I can say!

    • @timothymclean
      @timothymclean Před 3 lety +2

      FWIW, saying that anti-totalitarian ideologies (e.g. anarchism) are so dehumanizingly collectivist that they're no better than totalitarianism has an edgy "everyone is bad" charm, but it's not accurate to reality.

  • @EatWave
    @EatWave Před 3 lety +3

    The dialogue could be fixed by a fairly easy method of adding lines referring to the player character as a group or telling them to pass the information that they are being given to their collective/their commander in every conversation (possibly acknowledging loss of personnel in missions while they are at it).
    That wouldn't make the story any more compelling necessarily, but it would make things more consistent.

  • @LokkesBoerlin
    @LokkesBoerlin Před 3 lety +2

    Dude your writing has come on leaps and bounds. Hugely engaging. Great vid!

  • @jmporkbob
    @jmporkbob Před 3 lety +29

    Man, I remember the E3 trailers where they made the graphics look super slick. (Not that that would sell me on the game, personally.) But holy cow some of those textures in your footage look really bad.

    • @bobb4244
      @bobb4244 Před 3 lety +18

      He literally has it on terribly low settings lol. Just watch anyone else play, it doesn't look like this.

    • @lunchpin403
      @lunchpin403 Před 3 lety +1

      Yeah the graphics are one of the good things in the gamw

    • @WritingOnGames
      @WritingOnGames  Před 3 lety +6

      It ran like shit on my PC even on lowest settings (a problem which is getting sorted very soon as I have a 3080 build on the way), so basically all the footage you're seeing here is actually captured using Nvidia's streaming service Geforce Now as it ran a little steadier. This is actually the game running on pretty high settings within that. Not an ideal solution but like I say, I'll have a better setup in the next week or so. As someone else said though, if a graphical showcase is what you're looking for, that's not the point of this video so I'd strongly advise looking around-personally, I've not been super impressed with how any Ubisoft games look in recent years even in, for example, tightly constructed gameplay demos they've shown.

    • @jmporkbob
      @jmporkbob Před 3 lety +1

      @@WritingOnGames Thanks for clearing it up! And, nah I don't really care about graphics for the most part. It was just jarring to see mostly okay textures alongside some textures that look PS2-ish.

  • @CorruptPianist
    @CorruptPianist Před 3 lety +4

    It feels like you're playing the game as Bagley and all your characters are just drones with different abilities.

    • @SianaGearz
      @SianaGearz Před 3 lety

      Good headcanon.

    • @danwarner7816
      @danwarner7816 Před 3 lety

      More egsly from kingsman if you chose a spy as your lead character

  • @manbat4582
    @manbat4582 Před 3 lety +3

    Legion's "recruit everyone" function works the same as "create a character". Both lead to placeholders devoid of interesting narrative progression because there's so many options.
    Only Legion might be more expensive to make.

    • @MUDS1P
      @MUDS1P Před 3 lety +2

      I've seen create a character work for stories, the saints row series comes to mind

    • @MerlautJones
      @MerlautJones Před 6 měsíci

      @@MUDS1P I would've loved if Legion went that route. The problem for me is since you can play as anyone, they all have a blank personality so there's no distinct supporting cast.

  • @stealthiscool
    @stealthiscool Před 3 lety +2

    Honestly, I hope they continue to build upon this because they've got a good thing going and a good foundation there. Maybe if they just focus on the Next-gen consoles and PC only with the next addition they'll be able to add to the formula and learn from the mistakes in legion and make it a more cohesive experience

  • @sp_a_ce
    @sp_a_ce Před 3 lety +4

    I fail to understand why you did not play with permadeath on. Of course it's easy when everyone only gets "arrested". This is kinda weird, ACG showed that the social system is way more deeper than portrayed here.

    • @WritingOnGames
      @WritingOnGames  Před 3 lety

      I mean, I played on the standard setting the game allowed for. That doesn't seem like it should be too difficult to understand.

    • @sp_a_ce
      @sp_a_ce Před 3 lety +2

      @@WritingOnGames I get that, to me it seems like you missed an option which could have raised the stakes and could have possibly got you more invested in your crew (since you have to be careful with each one)

  • @JojokimVT
    @JojokimVT Před 3 lety +4

    I think when Aiden Pearce gets released, everyone will use him instead of literally anyone else. But that is if anyone brought the season pass

  • @OGCWEAM
    @OGCWEAM Před 3 lety +3

    Personally I STILL feel like this game should have been Aidan & Marcus come together. A game that brings the darker story telling from the first game and the silliness from the second game together. Have Aidan & Marcus become the leaders of deadsec that are constantly having a power struggle due to Aidan being more radical and Marcus being less lethal. It could have been such an amazing story that maybe ends with deadsec splitting into two and perhaps having a type of “civil war”.

    • @user-cm4op2kz3y
      @user-cm4op2kz3y Před rokem +2

      That's actually a great idea.
      The game should have definitely had a proper voiced protagonist and the recruit anyone feature could have been a side gimmick.

  • @canadmexi
    @canadmexi Před 3 lety +14

    I really hope he reviews Like A Dragon!

  • @lilowhitney8614
    @lilowhitney8614 Před 3 lety +1

    Makes me wonder how interesting a game would be if you mixed this "you can play as anyone" gimmick with Darkest Dungeon's "you play as the manager to a team of adventurers" thing. It would keep the upsides of having so many to choose from while also have a singular center for the story to revolve around.

  • @malachiw392
    @malachiw392 Před 3 lety +1

    First looking at the game months back, I thought you would have to switch between your different operatives to use their specific unique abilities to help complete mission.
    Like switch to construction worker to lower crane, then to a drone summoner and ride crane to top of building to then summon a drone for air support, then switch to albion guard to sneak inside, ready to activate drone when im spotted....
    First mission i realized I couldn't switch characters mid-mission. Fail.

  • @MasticinaAkicta
    @MasticinaAkicta Před 3 lety +7

    If everybody is special; nobody is special.

  • @pdreding
    @pdreding Před 3 lety +9

    This video made me realize how much I long to play a game as a foul-mouthed grandmother.

    • @EdwardViaTomato
      @EdwardViaTomato Před 3 lety

      the game's a lot of fun in that regard. And even better if they're doomed in the first place, so there's no real point in playing with any reservations.

  • @Ikcatcher
    @Ikcatcher Před 3 lety +2

    Another example of wide as an ocean, deep as a puddle

  • @HatCreature
    @HatCreature Před 3 lety +2

    I think the only good thing about the concept of play as anyone is that you have a plethora of randomly generated characters to roleplay with which is what I'm doing on my channel. Other than that it's so basic and poorly designed it's really annoying with how repetitive it is. Every character feels the same, happy and overly eager to fight an entire army all alone. Hopefully they can improve it with time but I'm doubtful, maybe another team can make a game with this based on their mistakes?

  • @Gleem90
    @Gleem90 Před 3 lety +3

    Is it me or is Ubisoft actually turning into Abstergo

  • @ProfBrunoClemente
    @ProfBrunoClemente Před 3 lety +1

    The idea behind it is really fun and appeals for a "V for Vendetta" or "Fight Club" feel: There is no one guy, one leader. There is a whole. A collective that is way stronger than the sum of it's individuals.
    There are an absurd amount of unhappy people loosely organized, but all blindly devout to a cause.
    But I totally understand your argument. It feels like there is one team building world and lore, crafting a dystopian future, but there is another team, focused on gameplay, that was paid to make a GTA-like sandbox of easy-going and light fun.
    A great example were the story and the mechanics sound like two different games.

  • @MandrakeHorse
    @MandrakeHorse Před 3 lety +3

    Nearly every single gameplay clip of Watch Dog Legion in this 15 minute video has something completely absurd happening in it, bravo

  • @anthonynorman7545
    @anthonynorman7545 Před 3 lety +3

    So, ludonarrative dissonance?

  • @Zegin17
    @Zegin17 Před 3 lety

    I only have skilled recruits on my team plus found out there is a limit of how many people you can have on your team that is why I now play on permanent death but I already beat the game three times and completed all the side missions so now I am just waiting for the multiplayer and the DLC

  • @EmperorSigismund
    @EmperorSigismund Před 3 lety +1

    Imagine if 'recruit anyone' was used as a slogan for a Syndicate reboot.

  • @yasas5492
    @yasas5492 Před rokem

    i cant open the game when i click the game icon it isnt working or starting pleace help

  • @jonnyboy31120
    @jonnyboy31120 Před 3 lety +2

    This just makes me want a new Streets of Rogue but in the Watch Dogs universe

  • @Trinket_Master
    @Trinket_Master Před 3 lety +1

    I'm really hoping in a years time after some updates and dlc this games systems evolve. I mean they have confirmed more operators will be added so I assume that will also come with new recruitment missions and personalities..... Hopefully anyway

  • @TWKReviewsOLD
    @TWKReviewsOLD Před 3 lety +3

    Man, this is exactly what I feared when they announced no central protagonists.
    Part of the reason I enjoyed 2 was the goofy Dedsec squad. They felt like a group that actually cared for one another as well as their community and it just warmed my cynical heart to see characters like that.

    • @PrimeHunter3195
      @PrimeHunter3195 Před 3 lety +1

      Agreed. Watch Dogs 2 was entertaining and if you played it non lethally, helped with the themes of it.
      Even Watch Dogs 1, though Aiden was as interesting as soaked particle board, was fun feeling like John Wick.
      This game just fails due to the narrative and the powerful ludonarrative dissonance.

    • @TWKReviewsOLD
      @TWKReviewsOLD Před 3 lety

      @@PrimeHunter3195 indeed

  • @Weighty68
    @Weighty68 Před 3 lety +1

    What a great look into a game I’ll never play! But hey, I at least hoped it was gonna be good based off your relative praise of the 2nd outing in this universe. Too bad it looks like we just get another cool concept left to the buzzards for now. Thanks for the video, Hamish, and hope you’re taking care!

  • @CliffyH21
    @CliffyH21 Před 3 lety +2

    Honestly I would have forgiven all of this if permadeath actually carried some weight. I am stuck on a certain mission near the end that has killed a few of my people and the fact that not only are they not mentioned nor remembered in some way by the team/game but also I have to redo the mission like my experience never happened takes me out of the game pretty quickly.
    There is no sense of loss...well, if you spent 20 bucks on the DLC characters and they die, you will feel a loss of money

    • @MUDS1P
      @MUDS1P Před 3 lety +3

      Every operative that dies gets mentioned in the credits, but that's it

  • @Nomad-qm3zf
    @Nomad-qm3zf Před 3 lety +1

    The game probably could have benefited from a custom created protaganist with MGS5 style recruitment where recruited NPC's could function as contextual help during missions. This would help with the role playing aspect and still make you feel like every npc matters and has potential.

  • @roman-vv5xz
    @roman-vv5xz Před 3 lety +12

    I really don't understand why nobody ever mentions Driver: San Francisco when talking about Legion. They did the same concept years ago for a racing game, it's not an entirely new idea at Ubisoft

    • @SianaGearz
      @SianaGearz Před 3 lety

      I'm not sure whether it's really the same concept. Driver SF are just... vehicles that you can jump between, and you can jump between them mid mission and combine the positions and traits of several vehicles to complete a given mission, which is something WDL lacks completely. In fact i found that i had to pause and keep jumping between vehicles often every few seconds, which gave me a terrible disjointed experience where i was never in the flow, i was never one with the vehicle, which is something i really look for in a driving/racing game. Building an amount of trust towards your vehicle to push it to the limit, not getting curveballs from it changing underneath you, so it plays all like a puzzle game and nothing like a racing game, which i guess goes towards your point, since WD is fundamentally a puzzle game series. Narratively, they're also the opposite, in DSF you jump between vessels, bodies and cars that you inhabit temporarily with your mind, but you retain one protagonist at all times, while in WDL you jump between what are supposed to be different people, and yet they alll seem like remote controlled robots.
      Funny thing is that if you were to see it as a same or similar concept, it would mean that DSF did it all better.

    • @roman-vv5xz
      @roman-vv5xz Před 3 lety

      @@SianaGearz Well I meant "same concept" in a very broad way, since the games are totally different genres to begin with. My experience with DSF is years ago, though (normal, given it's release date), and given the reviews I don't think I will ever play WDL. So I don't think I can ever give a fair comparison :-)

  • @seanmcilroy5106
    @seanmcilroy5106 Před 3 lety

    The guy trying to punch you at 3:48ish is hilarious...

  • @Veilfire07
    @Veilfire07 Před 3 lety

    Brilliant work mate, keep it up. Also shoutout to GMT who bought me here 😊

  • @evankauffman2139
    @evankauffman2139 Před rokem +1

    Imagine a version of this game that has the atmosphere of WD1 and the gameplay of WD2.

  • @hyper-thermal
    @hyper-thermal Před 3 lety

    Probably a very minor bandaid fix on a massive issue, but maybe this recruitment system would be a lot less tonally dissonant if the people you recruit had some roles they could fill based on personality, occupation, hobbies, etc. Not everyone would be the same gun toting super hacker, you could have characters do things like try to raise public perception of the resistance, or gather intel. I don't know if it would be too much to handle, but this limited role situation could lead to very interesting emergent gameplay from planning heist-like missions where multiple NPCs you've recruited can be assigned to play out a part.

  • @NamidaSai
    @NamidaSai Před 3 lety +1

    The death of potential on this one is real. 😭
    Listening to your very accurate depiction of the game is like putting salt on the wound then sprinkling it with pepper, then adding some salsa, then also a red chilli, why not, then torch it with a fcking flamethrower. Thanks! 😃

  • @SAMTYLER1974
    @SAMTYLER1974 Před 3 lety

    Definitely have to agree with you on this one as, despite enjoying the game and earning the Platinum in a surprisingly short time, I can't say the game really resonated with me outside of the quaint charm of it's London setting. Having made a weekly ritual back in my younger days where I'd head to London each and every Saturday and spend hours getting lost in the culture, shops, cinemas and blissfully pre-Covid maelstrom of our fine capital it was initially addictive to locate old haunts and just revel in the fact we weren't thrust into another faceless identikit US city. But then things slowly began to unravel and the flaws and cracks began to show. How every mission was pretty much the same routine of hacking, downloading, shooting, fighting and listening to Bagley swear like some sort of fusion of HAL and Danny Dyer. How the police were utterly inept and never seemed to care as I stole countless cars and crashed them into buildings, phonebixes, lampposts and people yet tagged me as a 4 or 5 star getaway for simply delivering yet another mysteriously dull motorbike mission. How nobody really seemed to care as I hijaked another cargo drone and flew it across the city thus avoiding all the shitty traffic and covert infiltration down on street level. How it soon became apparent I was going to be bombarded by endless stereotypes and some of the most annoying voiceover accents in recent history, innit brut what a fuckin' malarkey! How most of the pubs were identical and served only to be where you ticked off the darts and drinking mini games because, of course, that's what all us Brits do all the time aside from football, eh? How the potentially dense and addictive hacking aspect would so often result in yet another of those rotation puzzles which kinda got old fast. How Stormzy only turned up to plug his single and allow us to play a silly drone fight whilst the video played in the background. How the potential for an incredible soundtrack full of some of the greatest music if all time ended up as a few recognisable tunes from Muse, Gorillaz and Three Bloody Lions turning up in the background so faintly as to be easily missable. How each faction arc ended so quickly as to make me wonder whether I'd missed some missions. And how I ended up completing most of the game as an elderly woman wearing just her underwear and a box on her head simply because I could ...
    ... which brings us back to the basic flaw of the game which is that by allowing us to play as endless characters the game ultimately loses any real character and ends up as just countless mix and match variations complete with random dodgy accent, mixed to useless skills and the sad fact that I only played as different characters to nab another trophy before reverting to my tried and tested box headed hacker stripper who ultimately saved London more or less on her own. Bless her heart, the old harlot!

  • @daniel-zh9nj6yn6y
    @daniel-zh9nj6yn6y Před 3 lety

    There's a game from 2000 called Messiah, you play a little angel who can possess any living creature. It's an action-adventure with puzzles.

  • @greenhowie
    @greenhowie Před 3 lety +1

    It also serves as neat meta-commentary for how Ubisoft views its customers.

  • @casekocsk
    @casekocsk Před 3 lety +2

    You need a character, someone, to project yourself into the game... but that doesn't mean that character can be just ANYone.

  • @chumbucket9442
    @chumbucket9442 Před 3 lety +2

    And when everyone is a protagonist, no one is.

  • @samuelhunter4631
    @samuelhunter4631 Před 3 lety +4

    The conclusion is: Ubisoft should've avoided a linear story in a game designed to be open ended.
    That's why many feel disconnected from the characters they play.
    Look at Darkest Dungeon. It has a similar hook, but the randomly generated characters get to feel LIKE characters because a) They're not bogged down by a linear story
    b) Playing as "anyone" carries consequence. If I pick a kleptomaniac knight as an attacker, there's a possibility that my loot gets snatched by him. They all have afflictions, problems and personality.

    • @Drstrange3000
      @Drstrange3000 Před 3 lety +2

      Ever since I played Zelda BotW, I realized that linear storytelling and open world gameplay do not mix. I have felt it before playing that game, but that game really made it clear. Both call for different game design and they seem to clash. I notice these stories lack focus as a result of sandbox approach.

  • @DKDaymonKerns
    @DKDaymonKerns Před 3 lety

    What Ubisoft should have done is have it so you can pick a voice and build a character like an RPG, then recruit people with passive abilities that enhance your own character. So, for example, the player's character would recruit a boxer and the boxer could teach the main character how to fight better (new moves/combos, melee stat boost), but the player's character wouldn't be as good as the boxer in those specific areas, so if you wanted to play as the boxer they would give an advantage. Also, you could call one of your teammates then play as them, so I could call a getaway driver to one of the mission locations, then switch to them to make my escape.

  • @spectralevolution
    @spectralevolution Před 3 lety

    story and gameplay fix: play as the watch dogs AI Bagley.
    He's already reset at the beginning of the game so expanding his network would account for players level progression, but you could still use NPC's as what would essentially be meat puppets if you didn't constrict your movements to drones, the spider, city cameras (and a mid game introduction of a fully fledged robot body). Players can't connect with such a massive group of differentiating non-personalities, so Bagley would have been the players personality.
    Even include a second ending where Bagley takes over London with greater designs on the rest of the world, if the one playing wanted.

  • @modl
    @modl Před 3 lety +2

    The "cutting back to idiots chefs" or whatever seems a bit like a problem of your own making. I definitely agree on the general point, but you do tend to play the wackiest weirdos with the least clothing in these types of games and I'm sure that can't help immersion.

    • @WritingOnGames
      @WritingOnGames  Před 3 lety

      That doesn't change the dialogue or the voice acting, nor does it really alter the general vibe of the clothing options available, which are kinda wacky to begin with. The tonal whiplash would exist regardless of how I chose to dress my characters.

  • @noahboddie3482
    @noahboddie3482 Před 3 lety +1

    Personally, above the implications of a near hive mind like organization with no free thought, they missed out on an oppurtunity to have character morality stats. Like imagine a hacker whos really good but wont kill, extremely skillful but has a low mental threshold. A single death on his hands and he may swear off the organization, or better yet may even betray you. It can really have an interesting efffect on how the player goes about controlling their characters.
    It could have made the play anyone more than just a flavor text. Like imagine if one of the characters you play as is a spy, and theres some sort of mission where you need to figure it out. Like, it goes deep and for it to be so surface level is a waste i tell ya.

  • @skeleshadesx1691
    @skeleshadesx1691 Před 3 lety

    I was playing this yesterday and came across an NPC that was literally the same one I was playing as. And I could recruit them.

  • @quackcement
    @quackcement Před 2 měsíci +1

    almost ANY mission allowed you to play as anyone. could have been more character development if only one character voice was used to play a certain mission. ie using specific characters for each mission.

  • @hex9318
    @hex9318 Před 3 lety +2

    The closest thing to this I can think of that actually worked was being able to recruit any orc captain in Shadow Of War.

  • @paracetamolgirl7820
    @paracetamolgirl7820 Před 3 lety

    7:42 actually activated my fight or flight response, lmfao. I knew this game was going to be bad, but jfc.

  • @Unsung_Earth
    @Unsung_Earth Před 3 lety

    WD1 I love because of the notorious glitches in it, the bike jumps, steam pipe jumps, bomb jumps, helicopter glitch etc etc. In this we can't even ride a bike properly lol. As for the voices lmfao

  • @animatedmartion
    @animatedmartion Před 3 lety

    I recruited people mainly for their perks like reduced hospital and arrest times but never really felt a need to switch. I thought at some point there would be character-type specific missions (I think two were just tutorial-eske) but I pretty much used either a hitman or a spy character and got through all the missions pretty easy plus the side content. The game was generic fun but empty towards the end.

    • @WritingOnGames
      @WritingOnGames  Před 3 lety +1

      Yeah, I had a pretty big army by the end but ended up going between the same few characters anyway. The game was too easy to really care much about what each operative was bringing to the table.

  • @MilkTankz
    @MilkTankz Před 3 lety

    I was done once they downgraded the parkour and there was no multiplayer on launch, I beat and was like what now........?

  • @SpinningTurtle66
    @SpinningTurtle66 Před 3 lety

    On the topic of the police raid, I had permanent-death on. What happened when i died, instead of the scene having apparently having happened in the background, was restarted so I had to complete the chase. However, my character was still dead? Nice job, Ubi.

  • @tcxiv3767
    @tcxiv3767 Před 3 lety +2

    I was super hyped for this game,then i saw that Baggley has more personality/story time than any other characters in the entire game.Also mention that the ending is extremely lackluster,we will probably see the true ending in DLCs.Yup you read me right.

  • @MoondustOverdose
    @MoondustOverdose Před 3 lety +1

    A lot of the time this game looks janky and unbaked as hell (especially the character models) but driving around London at night with Ray tracing set to ultra is legitimately one of the best looking things I've seen in my decade of video gaming - and yes I played RDR 2 on Ultra 4k

  • @firstlast6437
    @firstlast6437 Před 3 lety

    So heres the thing. It comes down to being able to change your characters appearance. Thats it. Once you unlock that person and their skills, you have instant access to their stuff and you can switch to them whenever you want. It boils down to having access to al the guns and skills, but you have to annoyingly switch who you're playing as.

  • @UDontTakeMeSeriously
    @UDontTakeMeSeriously Před 3 lety

    I wonder if a lot of the problems I had with this game would have been solved if you could assign a sort of "leader" character and make them from the ground up, then recruit and play as other people for missions if you *wanted* to. I don't really know if that would fix most issues, but it'd be a start. After all, I spend most open world games wondering why I have to get out developer tools or hacks to try and play as someone else for a change, and Legion's system is very good at living out a version of that without cheats. It's just that when everyone is the main character, no one is.

  • @dazzledazz123
    @dazzledazz123 Před 3 lety +2

    "And when everybody is super...nobody else will be" Syndrome already told us back in the day

  • @im_piano
    @im_piano Před 2 lety

    Resistance mode makes it an entirely different game.
    You are agains almost insurmountable odds and great numbers of enemies, you are alone and you are very much mortal.
    It is just another level.
    WD:L is one of the best games I've played in years.

  • @Sylvaard
    @Sylvaard Před 3 lety +1

    the roadmen voice actors did a great job. i found two characters that talk like roadmen and then dressed them like roadmen. it’s the only way i could play the game cuz their voice were actually great and had emotion and personality. i soon forgot that these were characters i recruited.

  • @MrVoid-tr4bz
    @MrVoid-tr4bz Před 2 lety +2

    Just bought this. Never played WD1 but I loved WD2 so I was feeling pretty positive about it. But a couple hours in and I can already tell that the voice acting is downright awful, and the voices don’t often line up with people’s mouths. Good example of how less is more, with limitless potential on who you can recruit means they had to cut corners with voice acting. A shame, graphically it’s stunning. Was hoping for randomized NPCs you can play similar to how State of Decay 2 handled it

  • @Spermofdog
    @Spermofdog Před 3 lety +1

    Looks like braindead stories in Ubisoft games are connected to Serge Hascoet - now former senior producer in Ubisoft, one of the people who could greenlit or cancel any game. According to some articles, he hated narrative-driven approach in games - he was obsessed with making games like advanced simulations that can generate situation and stories on the fly just by it's systems. You could say that he is the architect of infamous Ubisoft formula. I think his endgame before he was fired was to make Ubisoft games include procedurally generated content (missions, random encounters, collectibles, etc). From this point of view, Legion and it's main gimmick was another step to that ugly utopia.

  • @ParmMannREBORN
    @ParmMannREBORN Před 3 lety +1

    Comment for algorithmic purposes
    Amazing video as always, the breakdown to how this game poorly handles it's themes are incredible

  • @TheRainySky
    @TheRainySky Před 3 lety +1

    Thanks for confirming this for me! I thought I had died inside between wd2 and legion (not unlikely given this year). I recommended wd2 to my friends for incentivizing me to roleplay hacktivist boy marcus as a nonlethal remote hacker, never even buying a gun. In legion i was looking forward to having seperated characters for this approach and gunplay- but after a few hours I just couldnt be arsed. Legion is a much more over the top hostile world and the characters way less lovable or suggesting a pacifist playstyle. Maybe its not me who died on the inside but this franchise :))