KSP 2: Visiting Alien Oceans on Vall! (this mission broke me)
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- čas přidán 19. 06. 2024
- It is an exciting day, everyone, as today we will be visiting the new ancient alien subsurface ocean of Vall, the in-game analogue of Europa! And I know I seem to say this with every KSP 2 video I make these days, but I swear this is the absolute most number of bugs I've encountered so far 🦑
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My PC specs:
NVIDIA GeForce RTX 4090
AMD Ryzen 9 5950X 16-Core Processor
64 GB RAM
3840 x 2160, 144Hz
@TDChannelKSP Eve Video:
• Mission to the Surface...
This video is intended for audiences 13+ years old.
The song used in the intro is by the awesome Approaching Nirvana!
Check them out:
/ @approachingnirvana
The song used was Almost Blue, and you can stream it on Spotify:
open.spotify.com/track/4Pra97...
Chapters:
00:00 Intro & Build
02:26 Launch Sequence
06:30 Jool Transfer Window
07:56 Voyage to Jool
11:09 Enter the Jool System
15:43 Vall Orbit
17:50 Scout Probe Mission
22:30 Crewed Surface Expedition
29:40 Exit from Jool
32:30 Kerbol Orbit
35:20 Pathos
#kerbalspaceprogram #ksp2 #kerbalspaceprogram2 - Hry
KSP: hmm no one is going to vall…
KSP 2: **adds an ocean to vall**
Matt Lowne:
amazing
An ocean? Did you mean a water biome?
Aw hellll naw 💀
really alike this
I would like too bruv 🗿, but I'm still stuck on the first KSP 🗿
Kinda surprised by how KSP 2 looks so polished visually and un-polished at the same time with all the bugs, tbh.
Maybe they're paying 5D chess and intentionally scripted bugs into the game to make it appear less polished so they could set up the opportunity to take everyone by surprise.
@@amanofnoreputation2164 I've also thought about this but I highly doubt that a professional company would do something like this. If it was a solo developer or a small group of people then yes, this could be a possibility
Well I mean that just supports Matt's theory even more. They probably focused on the graphics and assets mainly and we're planning on figuring out the gameplay aspects lastly. Until Take Two gave them a release date that was closer than they were expecting
@@hendrikpoggenpoel4508 that's what I would say. Blame take two for the mess that KSP2 launched as. The devs probably wanted to take more time to make the game... You know... Maybe work?
@@thomashayhurst6547 they did have like 10 years, and the game was produced for last 3 years. Big bad companies are responible for a lot of wrong but in this particular case i wouldn't jump to conclusions quickly
Small landing legs have a known bug to activate basically a fuel cross feed 23:22
Hope this helps.
Does that also kill frames like in KSP 1?
@@dorp8193 I’m unsure about that part.
But it may.
Edit: I’ll experiment with that during my stream today.
@@dorp8193 fuel crossfeeds basically kill the game in ksp2
So that’s what happened to my minmus mission. I just thought I had forgotten to add a separate landing stage. Sorry bill I guess…
How is that even possible…
The Subnautica reference is excellent. I hope they make it possible to explore under the ice sheets of Val in the future, although given the nature of the current terrain system, it is impossible or very unlikely.
they mentioned completely redoing the system to make more things possible and faster in the latest devblog, soo, maybe it'll be a thing??!
@@ThylineTheGay ...ngl, that would be pretty hot. Actual subusurface oceans/caves...
@@higueraft571 yeahh!, very cool
barotrauma but instead of europa we have vall instead
Matt showing some love to Vall is so wholesome
Val Kerman
So.... vallsome
I've always loved Val, always visit there first before anywhere else in the jool system
I support the we love call foundation
I haven't even heard about vall
I like how your first stage was the same colour as the navball.
Also nice Subnautica reference 😁
Wait, did I miss it? Where was the Subnautica reference?
@@hendrikpoggenpoel4508 around 26:20 it says there is a bit with the pda
Nice, someone else noticed.
26:35
detecting multiple leviathan-class lifeforms in the region
are you certain whatever you are doing is worth it?
The space version of “whatever floats your boat” is what ever seals your airlocks
"whatever lights your rocket"
“Whatever orbit your planet”
You know, KSP can stand for kraken slayer program and KSC, Kraken Slayer Center. Someone has probably pointed that out already.
Kraken Slayer Program
KSP
I can't really see what's people's issue it's early access and bugs were always a core part of KSP gameplay.
People got too used to their mods and fine tuning of the engine that happened in KSP1 forgot how buggy the base game still is.
KSP 2 Kraken Surrendering Program 2
@@kaidenrodriguez8285 Kerbal Surcharging Players 2
@@kaidenrodriguez8285 Haha hopefully not.
Let's all thank Matt for going through this mess so we don't have to until the game is playable! :)
I hope he makes a movie on KSP 2!!!!!!!!!
LOVED the subnautica callout there at the end haha. what a great game. thanks for showing us the Vall ocean!
>force an extremely early Early Access release
>it bombs, 40% refund rate
>lay everyone off
that'll work
Definitely not trying to “nickel and dime” ksp2, also some of the bugs nate calls new seems like him bullshitting ngl
I think the KSC itself is one of these "decal" things. Because you can see the original "procedurally" generated planet underneath it, and it's one solid object as we've seen in one of your previous videos, when you inadvertently brought the entire thing to space.
And I guess the decal is what follows your vessel into space ;-)
It might be fun/informative to do the same mission in KSP 1 and KSP 2 side by side, so we can see what is different, improved, or broken. Maybe a Dres trip to show off those new rings!
I would like that
Performance is the biggest problem. There are so many random times that ksp2 just craps out. and is jittering ie 2 frames per second. and thats on a good pc.
KSP1 with visual mods is superior in every way - no need for comparisons.
Ksp2 has nothing to write home about
@@Kushothe Not for everyone. I notice that when gamers say "it looks better," they're only looking at how glamorous it is, not how realistic it is or how it changes with distance or anything. Kerbin from orbit in KSP 2 looks a whole lot better to me than even the most spectacular KSP 1 mods. KSP 1 uses a horrible (and *far* too common) LoD adjustment algorithm for its terrain, and I haven't noticed any mods improving it. Perhaps it's because modders in general are used to it. But this is all an old argument. IMO, 3D graphics got more glamorous more than actually better with the introduction of shaders in the mid-00s.
The glitch where your trajectory changes (when leaving Jool) happens to me sometimes in KSP1 as well. When I leave a SOI while autotimewarping, it sometimes takes away from the amount I burnt the engines. Reloading an earlier quicksave and then timewarping manually always fixes this problem.
I was literally playing subnautica when you used the PDA's infamous voice line, and it nearly gave me a heart attack
The first time I received that line was in my return to the life pod, after using the mountain island teleport, I was in the surface and that line showed up.
I freaked out, fortunately I didn't have the balls to dive lol
I have to give you credit Matt. I was not able to get myself to play the game in its current state, but your videos provide truly fantastic content of the game while sparing us the pain of suffering the bugs ourselves. The devs should be eternally grateful to you for showing the game in such a light that makes us hopeful for the future and how KSP2 could be, even without all of the fundamental features such as science or off world resource processing.
I love KSP. I don't mind spending a few hours playing a mission or several months doing career mode over weekends. It is fun and and mentally stimulating. Currently KSP 2 is not worth it. I have an elderly mother I finically support and my early 20's daughter needs all the help she can get too. I work 60 or more hours a week doing back breaking labor on tall buildings. When I need to unwind I game. KSP 2 feels like I'm wasting my life. Hours of frustration just to end up pissed off and quitting. Hopefully one day soon I will have a nice Duna rover mission or Eve SSTO without wanting to shoot my computer.
Thanks Matt for suffering so I don't have to.
I never really got very good at KSP but it's something I never grow tired of watching videos on. Thanks and enjoy your time off.
28:46 matt finally admits hes good at the game
woo glad to see the kerbol system updated in such a cool way!
Thank you Matt for going through this much pain to make this video for us ❤
Thank you Shrek for appreciating the concept of canned beans
At this point, I think the buggy game is the interesting part. If what we got in KSP2 all worked, these videos would be kind of mundane. 🤣
More mission control bits, these are gold! Thank you for struggling through the bugs to make these videos.
Every time I want to buy KSP2, I just watch a video about it and I decide to wait lol
The state of this game as they released it is heart breaking. This is yet another case of Early access abuse.
May I suggest blaming take two?
Like Matt said, and I fully agree, it is most likely that the push to release the game came from Take 2. The developers are fully committed to KSP2 and will get it up to the standard that we have been hoping for, but I also agree with you, that this is not even worthy of calling Early-access. If the release price had been cut significantly to match the state of development, then I would have been happy to buy, it despite the fact that it won't run on my computer at this stage. I also think that they wouldn't have been shredded quite so badly in the reviews.
@@therealjamespickering yep specially since most of the time when games released broken it was due to the publisher forcing the devs to release the games . Hopefully the first patch in Thursday will fix most of the issues.
@@thomashayhurst6547 I'm not buying it. There is no way in hell this is exclusively Take2's fault.
KSP2 is $78 AUD for us Australians, which is a blind robbery frankly and disgusting. If this game was like 20 bucks I think people would be a lot more forgiving but at this absurd pricepoint they can go to hell.
with vall now having sup oceans there, i wonder if they're gonna add submarine parts to the game later on, it be cool to explore that moon's vast underground ocean, and possibly a few caves as well.
Thanks for keeping up the positive content despite the bumpy state KSP2 is currently in!
bumpy is an understatement
Bumpy? This is a dumpster fire for something that has been in the works for 4+ years now. Bumpy would be highly desirable compared to this.
26:38 that triggered a little panic attack
i see i'm not the only void here
glad to see other subnautica players here
I'm pleasantly high, time to binge your ksp 2 series. I'm really really enjoying the way you talk! And this style of video, talking over a timelapse, great!
Matt the mothership is what ate the fuel of the lander so don't worry about losing out on dV, the fuel crossfeed system itself is bugged. I had to manually transfer fuel mid flight to fix it, so if you had checked fuel of lander part way thru the mission, you probs would have seen the tank half full maybe.
While we all want to see KSP2 videos it's clear that this is really early access, and I wouldn't blame you for posting more KSP1 videos as we wait for a more stable build.
"Trust me, we've done this before. We'll be fine!" is not something you want to hear from mission control 😂
21:23 - "Lake Baikal is deeper than the Burj Khalifa is tall."
It's actually even deeper than that. It's almost *two* Burj Khalifa's deep.
Burj Khalifa height - 830m | Lake Baikal deepest point 1642m
Subnautica is my favourite game of all time ( sorry ksp ) and that reference absolutely made my day ( even more than seeing a new Matt Lowne video ).
River Wharfe: _
The Strid: I *Laughs in Evil*
Hey Matt. It's the control stabilization gimbal and reaction wheels. If you disable all gimbal control in each pod and disable all reaction wheels, it will stop spinning.
Yeah stages sucking fuel from places they shouldn't be is a bug that I've personally run in to on almost every mission - I think it has to do specifically with inline separators/decouplers because every time I use them it seems like whatever is on the other side of them adds its fuel to the first stage and gets used up in the first stage. Too many kerbals have already been stranded due to this bug
Absolutely stupendous! Honest, fun, informative.
I hope that once they figure out all the bugs and kinks, that they give the ui an overhaul. Everything looks so annoyingly clustered together in one corner of the screen, and the orbital map is so over-cluttered with all those circles
Thank you for your service in showing us how much of a struggle this game is for the moment. I was considering getting it, but the visual proof saved me fifty bucks.
Man!!!! I absolutely love watching KSP and KSP2 Matt Lowen videos!!!!!!!
Matt, want to say that i appreciate you, and the video was great, and im so happy that the more skilled players.... i.e. youtubers like yourself are really pushing this game and sending feedback to the devs, so that one day i can smoothly (or not) figure out interstellar travel lol
I have some feedback for the devs - dont charge AAA game prices for a tech demo, and a badly performing one at that.
KSP 2 rockets as soon as you get into orbit: "LET'S BEYBLADE! . . ."
“ALL THESE WORLDS ARE YOURS EXCEPT VALL. MAKE NO ATTEMPT TO LAND THERE.”
CGP GREY REFERENCE???
/J
To fix the spinning press alt + x. Pressing alt + wasd “trimms” the craft aka. constantly pressing the key more or less. Somehow this function gets abused by the kraken sometimes. Alt + x removes all trimms.
The reason your parachutes weren’t deploying at the end there is because the game deemed it unsafe to open the chutes, to fix this, you have to go to “deploy settings” and select the unsafe option.
"Detecting multiple leviathan class lifeforms in the region. Are you certain whatever you're doing is worth it?"
The one message that strikes fear and regret into any Subnautica player's heart.
26:39 That Subnautica reference is great
WHY I HAVE PTSD OF THE "detecting multiple leviathan class life forms in the region, are you certain whatever you're doing is worth it?" I ALMOST STARTED SCREAMING
Whatever floats your boat, whatever reaction controls your system.
The warp bug that changes orbits also exists in ksp1, it happens to me a lot when trying to intercept minmus
Dude my frikking heart stopped when the PDA voice came on!
Love to see all these cool videos so consistently! Keep it up man, these are awesome. (Imo, your videos are better than Scott mannly's)
Hey matt i'm super new to your channel and I just wanna say that i've marathond alot of your old content and I just really enjoy your videos ! Can't wait for the new stuff !
I just love when you talk to kerbals and amazing video as always
I'm sure the Kraken lives at the bottom of that Abyss.
You made the navball colours on a rocket. Love it!
I had a similar problem with the jet engines when I did an air launch where the engines were feeding from the center stage fuel tanks even though fuel cross feed was turned off and now fertray’s been stuck in a highly inclined elliptical Kerbin orbit for the past few decades
This is GREAT! Such an impressive mission done in such an Early Access stage of the game. Hats off to your Perseverance (rover joke 🤣) This is a great video to inspire the KSP community and highlight issues with the game that we are all experiencing. Personally im now an expert on SSTO spaceplanes cos the staging is dodgy in KSP 2 😎
You should have been reading the unofficial reddit, just about every bug you've had was described. The false trajectories, build corruption, mysterious loss or gain of fuel, load/save errors. I even give nice little pictures. I havent yet encountered the parachute error, but that part of the part corruption.
Recommendations : Save when not under any physics, let the craft settle and turn off SAS and RCS. Keep an eye on the resource monitor, make even a couple of saves. Two saves, seconds apart from each other, one is stable and the other is a junkpile in the making.
Be aware that corruption is often is initially invisible, there are tell-tale signs like parts drifting away, missing parts. TWing has the uncanny ability to propogate symptoms.
Simple ships with single points of control are immune. Cycling through the control sometimes fixes the spin problem complex ships. A multiprobe seed ship is crazy unstable until the seeds are released and away from each other, then the seeds are very stable.
There is an arguement about whether docking ports caused the loss of fuel since patch one. My conclusion based on testing is that its not the ports, but bringing together or seoarating complex ships in certain configurations.
I have managed to put 500 ton ships on Duna, Mun and Dres, one mission to duna then Dres, along the way I documented all the bugs, but because of my saves at the right moment never needed to add fuel. Of course my kerbals are going to retire on Dres or one morning after loading the game i will get a message "a bar of soap collided with a sink, ship destroyed"
A few errors in your build, shorter fatter tanks have far fewer errors than long tall tanks. I mean you have a whole runway to launch from. At this stage in KSP2 you probably want a dump truck rocket and not a Prius. The fewer struts the better. A very common error i have seen is structural failure on things attached to Trusses and H2 tanks, the fuel tanks are twice as stable, IMO.
BTW there is always the math.
How to seat engine arrays on large tanks.
Span a xsmall or small pointy nose cone to the tank.
side mount the center engine in the array and use the traslocate and rotate tool to center the engine so that it centers in the nose cone. Add the distal engines using the symmetry and translocate tools. Adjust the engines to desired protrusion. Remove the nose cone and snap the decoupler, then adjust the decouple with the translocate tool so that the engines do not supercede the decoupler. This is the most stable way to build. Because the decoupler is snapped directly to the tank it renders the enclosed space aerodynamic.
If you want to pretend to have a fairing, just get an attachment point and a toob the same size as a tank, and a battery the same radius as the tank. Shove the attachment point into the center of the tankfacing down, add the battery to the point, and with the toob facing the battery add the toob, adjust the height of the toob so that it does not surpass tge tip of the engine, which should be half way diwn the decoupler. Which means the length of the toob touches the decoupler. There will be a small gap in the toob, another bug.
Since i launch really big stuff, i general pass Mach at 15 k alt, I really dont care how hairy stuff is below my payload since.
Russians watch you too! I was surprised that you know a Baikal lake. It's a very deep lake because there is a fault. I like watching your videos, it's very great. Thank you and the UK Space Agency for showing us the Vall's oceans!
34:35 this is honestly a really good point, unrelated to what's happening in the video, about the UI
genuinely, before he said this i had no idea whether the SAS or RCS was on, the difference between lightish grey and green isn't that large, especially compared to the skeuomorphic UI of ksp1, where not only is it dimmed if it's off, when it's on it has a substantial glow and the brightness is pretty much inverted
Hey Matt! I've encountered that fuel drain bug a couple of times with my own landers in KSP 2. From what I can determine, it seems that the bug isn't tied to the stack separators/decouplers, but is actually related to the Poodle engine itself. I've only ever encounter the fuel drain issue with that specific engine!
Thanks for bringing back that Subnautica message, still chilling now.
I bet you love the beauty of the trajectory lines in patch 1 hehe. It’s so nice plus the massive maneuver node!!!
Ohh, speaking of subsurface oceans, many Moons of Jupiter and Saturn are theorised to have subsurface oceans.
Fell asleep with this playing in the background, and the wonderful subnautica reference jolted me out of unconsciousness
The SOI thing would make a great mod.
like a button in map mode that you can toggle between showing current SOI, SOI at closest approach (actual, and maneuver), and the torus the volume of space that will be part of the closest approach at any point (like, if you always stay out of that volume, you'll never get a flyby).
I feel your frustration Matt. Literally, just from watching the video. So, not only have I sworn off purchasing KSP 2 until it is actually a functional game, but now I am swearing off watching KSP 2 videos, because what's the point? It's no longer fun.
the mission control bit was great.
Loving your recent videos Matt!
26:45 the “Entering ecologicaly dead zone” would have been scarier, nice subnautica reference tho! Keep up the good work
I hope that in the future the subsurface ocean will span the whole planet, like it does on Europa.
Friend of mine mentioned he had fuel straight vanish from his fuel tanks at random, which destroyed a mission. So I imagine there's a quantum fuel bug.
The Subnautica radio transmission got me. Well done.
Unless the liquid is much heavier than water, that ocean being exposed to the near vaccum is nonesensical.
Leviathans... well in the first game, we have leviathan class sea beast skeletons...
The shifting orbits is a bug that is also present in KSP 1, it can be solved with timewarp most of the time or restart the game. It messes up orbits and wasn't present before 1.7... (at least in 1.3.1 or 1.4.1, I didn't experienced it).
I appreciate your patience and courage. Much better than me. I did a space plane carrier and the decoupler decided not to decouple but there was a parasite acceleration so I got to space, but I couldn't stop the parasite acceleration so I just quit. Fuck it. Also, all my methane got burned in air-breathing mode. My methalox tanks decided to become dumb structural fuselage parts during the flight. Fuck it.
Wobble is crazy lol. And the spin trick always works lol, i did it in KSP 1 a lot too in the early days
Not sure how much help this will be, but I learned in Statzenblitz's Jool 5 streams that resetting your trim with Alt X (iirc) should help with persistent roll, pitch, or yaw
The kraken spin cycle....got me yesterday. Built a fantastic space plane. Plenty of dV. Moment I'd hit space and kick on SAS.....spin cycle.
Tack that onto the bug list of things that are surprising they were there 🤔
Sorry you had to go through this. You’re very brave.
I lost it at the subnautica reference lol! Good shit my man.
I was watching @Blitz, and it turns out that Jool itself has a surface under all that gas. Don’t know if it did in KSP1, but maybe landing and returning from Jool would be another challenge to give yourself (I’m only 8 minutes in, I don’t know how bad this one goes after all that foreshadowing).
Ha Ha! I had something similar happen on a Duna mission where my lander inexplicably had no fuel and the parachutes wouldn't deploy! Oddly when I quick loaded the parachutes were open, but still no fuel. Valentina was stranded by the Kraken!
Td channel did some crazy complex realism overhaul missions in the past super underrated channel
Matt Hang in there it will get better, Thank you for the great video :)
That bit about the transfer windows is gold
I just started playing Subnautica for the first time ever literally last night, so that little bit in the waters on Vall got me 😂
good watch, I sympathise dearly for the torture you submitted yourself to, though the parachutes I think refused to open because it was unsafe (too fast), and maybe you could have told them to deploy even in risky situations in their advanced settings
from start i expected you stop playing KSP2 and after that subnautica voice over i just got burst of laught ,.. thank you matt
The moment i heard that voice saying the one phrase that makes anyone crap themselves i was like
"nope nope I'm done, bro either found the kraken lair or the gargantuan lair and I'm not ok with it lol".
Subnautica traumatized me with that audio so I had a miniature heart attack when that played, good one Matt lmao
Vall is my favorite moon in the kerbol system thankyou for all the missions
I got flash backs to the first time I saw a reaper in Subnautica
I use the tubes (at the bottom of the structural parts). You can adjust the fairings on them and use them as engine plates
To see the orbital trajectory, you have to be one soi behind. Ie in order to see your jool approach you have to still be in kerbin's soi. That's how I have gotten it to work somewhat consistently
Love the bit where you talk to your crew.
Hey your content is the best. Thank you
If you click off of the maneuver node and hover over the cestial bodies pe, it'll show you the height, just not if you have the node selected. Not perfect, but its a little more info for orbital transfers and grav assists.
I've been playing KSP1 and watching KSP1 videos for 8 years and ive never heard of the tylo cave!
love your videos matt