i like how dynamo was so broken at the start of the game that they made several changes to game mechanics themselves to nerf it (weight classes being added, white ink frames, special depletion, hitting with center of the roller oh my god)
@@stripedrajang3571 I think Chara says it aptly: It was strict. As we know from other games out there, a strict meta doesn't equate bad. But definitely a completely different beast from Splatoon 2
@@stripedrajang3571 Although I wouldn’t say it’s better nor worse than Spla2n, the first one is significantly more... sudden. A lot of time you would be dying out of nowhere. Someone across the map with an E Liter? Dead. Someone whips out an Inkzooka? Dead. Someone sharking in your base uses Kraken or Bubbler? Dead. It’s less team-based and more “do shit and see if it works right”
best part about Splat 1 Suction Rush is that the bombs didn't count as a special of its own, the actual special is the bombs' consumption being nullified, meaning you can start charging your next Suction Rush WITH THE BOMBS FROM THE PREVIOUS ONE. Honestly it's pretty much a second 160p special in this game.
i really do miss being a casual splatoon 1 player picking up cherry h3 because it was pink and cute, and then discovering the absolute menace it was in battle. still an h3 main to this day because of it :,)
You forgot the most powerful God Tier weapon: the rainmaker. Even Sheldon's modified rainmaker in the single-player campaign cant even BEGIN to compare to the og rainmaker. That thing is a BEAST
This was the chaos I loved when I started, and I prefer the more collected state of the meta in splatoon 2 now. Crazy to see how being competitive makes you think about these games.
@@zoruasnivy TRUUUUEEEE. The biggest thing I didn't like when I got my hands on Splatoon 2 was that everything felt much less powerful, especially the specials. Personal favorites of mine like the carbon, Zink mini, dynamo, etc. all felt so much worse in splatoon 2. I know disruptor was broken, but I simply couldn't find anything that felt as evil as hitting someone with disruptor and bubbler with the Zimi. Nor could I see much success with the dynamo rollers due to the added vertical flick, nor could I have much success with the Splatoon 2 carbon when it has a worse special and much less range on the main flick. When Splatoon 2 came out, I played it for a while, then actually went back to Splatoon 1 and played that instead for years. Eventually though, it became impossible to find lobbies consistently and I switched to splatoon 2. When splat 3 comes out, that'll probably seal the deal for splatoon 1's lobbies, though it looks like the specials are going back to being wacky, fun, and broken. So I'm hyped.
Geez if I knew this video was coming out, I would have saved my little Splatoon 2 commentary/rant for this video instead of posting it in the "Special Spam Problem" video. This is a good video to put things in perspective. Splatoon 1 definitely has its own quirks that can be considered broken and unfortunate. Still prefer it over Splatoon 2 overall. The sequel fixed somethings I didn't like about SP1, then proceeded to add a crap ton of its own issues while also undoing a lot of things that were good about SP1. =/
Well the specials are broken, at least they’re fun to use and actually feel special because a lot of the specials in splatoon 2 feel kinda underwhelming.
interesting takes. I recently started playing splatoon 1 again after I read that the servers are back up. it is still my favourite installment because the controls are much superior than the sequel imo. I find it interesting that you say the mine is useless. in modes like rainmaker or tower it can be nice to put a mine on the tower to avoid opponents to stay on it or put one in a spot where the opponent has to pass through to advance. I often killed 2 opponents with 1 mine. also I think you forgot the seeker. one of my favourite subs and I wonder how they are seen in competitive
personally, i do enjoy splatoon 1's specials quite a bit more. while the bomb rushes and bubbler were meh, and kraken was irritating to put it nicely, kraken, echo, zooka, strike, and wail were all jus so flashy and spectacular. it made the battles as fun to watch as they are to play because the bigger specials that i listed often dominated the land scape, especially zooka and wail. plus, often it only took one special and what was an orderly match instantly flipped to all out chaos, even the smaller specials could have game changing levels of power if used right. as for the subs, i did like seeker, but the poor turn radius made it unfortunately hard to cheese. in general, splatoon 2's subset is far more fun to play with imo. mains, with the vast increase in number of mains, 2 has an edge there, but the painting capability, especially on chargers, was so much more balanced. it made weapons feel more like the role that you're actually supposed to be using them for, which was good. over all, i think i prefer how 2 plays its mains a bit more, especially considering that if you don't bother with meta and have, say, a second account for casual play or something, you can run a lot more playstyles, so while 2's matches are slower, they're far more variable *outside* of the meta. in the meta, i think the vast amount of power specials can have on the game flow make splatoon 1's matches a bit more interesting, if less varied in playstyle. both are good, but i really hope nintendo learns from what *didn't* go right in both for 3. if they payed correct attention to what was going on they should have a winning formula for sure. given the splatoon team tends to listen to players more than dev teams in nintendo's other IPs, i think there's at least a chance.
I had a few questions to the weapons you didnt talk about: was the custom eliter that much worse bc of burst and echo on the vanilla? why are the 2 other dynamos so much lower and, what about jet squelcher (idk if thats the name, the weapon that got divided into dualie squeclhers in spl2)? great video btw, nice to hear about spl1 in the spl2-spl3 era
slow kraken limited sub Sprinkler echo is a much better kit then splat bomb strike and seeker wail dual squelcher was jack of all trades but good at nothing with mediocre kits, it had no reason to be used
wish id played more of this game. I got it really late, just played vanilla jet squelcher and inkstrike spammed lol. I never progressed into ranked either :(
I remember playing Splatoon 1 casually in the early days and playing against dynamos when I hadn't reached the level needed to get it and thinking, "That killed me from there!??"
Luna Blaster in tower control was the most evil thing, they cannot legally have the tower for longer than 5 seconds if there's anyone on the opposing team with one of those. You don't even have to aim just shoot up and it's a two shot half the time.
As a charger main I do agreed with bento being best charger e-liter really falls off/is unusable in S+ and to S in some degree. Getting rushed down and hit by blasters In your blind spots is what makes the weapon unusable pass A+/S Bento splash wall allows it like you said chara to play aggressive while only needing maybe 1 main & 4 subs of dmg up
Can somebody explain the “inkstrike is just a worse Booyah Bomb” thing? You can put it literally anywhere on the map, giving it infinite range. Just go into some cover in your base and it’s free. The lack of armor doesn’t matter if you do it from safety. Sure, in a fast paced battle having to retreat to use it isn’t super ideal, but as long as no enemies can reach you you’re perfectly safe to use it on whatever spot on the map you want. You could super jump back to spawn and use it and then super jump back to an ally. Booyah can go kinda far sure, but it’s still restricted in range compared to Strike.
As someone who mained the Wasabi Splattershot, it’s nice to see it up so high. I honestly expected it to be a little lower since even though I enjoyed the weapon, my rank was a pitiful B+. I couldn’t tell if it was because I was bad or the weapon was bad, but after playing Splatoon 1 and 2 for 4 years and seeing this tier list, I guess I needed more time to get good
Since I'm a sploosh main I might as well discuss the sploosh for anyone curious. Sploosh isn't a terrible choice but it's overshawdoed in this meta. It has a hard time going up aganist things like luna, carbon, CH-3, CRB, bubble, kraken and disrupter. Also the crampy stage design making it difficult to utalize the sploosh's mobility and farm speacials given the kit dependancy the sploosh suffers from. Also Sploosh's mobility was worse because there was no such thing as a lightweight class back then. If you plan on using sploosh, the neo has a unique playstyle with point sensor and kraken. Kraken especially needs to able to track it's opponenets very quickly so it good to throw out a point sensor first to tag them or let someone with echolocator track them first. Alternativly, you can pick a safer option with the 7. It was the best variant then and still is now in splatoon 2. Splatbombs and inkzooka cover the weaknesses of the main weapon while also having the oppotunity to deal with backliners. Vanillia sploosh on the other hand you probably don't want to use. because of beakons and killer wail. Overall, Sploosh o matic has a hard time keeping it up in this meta which is dominated by one shotters and invulernability speacials. I'd imagine this weapon being a running joke in the community for a long time, though in recent times sploosh o matic (thanks to the 7 variant) had gained some attention and getting traction.
Correction/Clarification(s): -I guess you could argue that Neo sploosh is safer because of Kraken (i.e panic button) but I just think sploosh 7's splat bomb covers the weakness of the sploosh's lackluster range which point sensor dosen't do. Also special spamming even with special charge up and light special depletion isn't as viable as simply using QR + SJ. -I'd classify sploosh as solid weapon that rarely gets used due to it's counters (carbon and luna) being so prominant in this game compared to the sequel. -By "recent times" I mean in splatoon 2.
sunction spam was the one thing found myself having fun doing splatoon 1 and it had me fall in love with the splash as a main weapon and now i cant really use anything else its addictive, and you WILL see me camping the middle of the map with these things.
whenever i see someone wants splat 1 meta back you immediatly know what kind of weapon main they were just from that statement alone personally i prefer splatoon 2 that actually has more options and way more diverse strategy and comps that you can run than splat 1 since if you dont like one of the 7 popular picks you were out of luck basically i hope splatoon 3 goes more into the have alot of weapons be at least decent. Weapons being at least not throw picks can and should be the standart not an exception like splatoon 1 was
What do you think of Splatoon 3 so far? Outside of some poor map design and tenta missiles making a return, I’m so happy with the game and the amount of viable weapons
This game is jank, I still play it on my Wii U from time to time, and I still main octobrush (I forget which one) and cherry nozzle with v charger sprinkled in from time to time. Now in spla2 I just use foil flingza, and thats it...
I remember when I played the Splatoon 1 game. My favorite weapon was the Dual Squelcher or the Splattershot. Dual Squelcher was amazing with its higher than normal damage, acceptable fire rate, and amazing range. It’s beacon sub was alright, but what I found made it broken was the special “Echolocation”. Being able to know exactly where your opponents were even if they were hiding behind walls or in their own ink was stupid, and almost always lead to a quick team from my team. Splattershot was stupid reliable too. It was solid all around with really good inking speed. I used the hero version since everything, even its kit, is identical to the base Scattershot. The Burst Bomb sub usually gave my opponents very little time to react since it explodes on impact, and the burst bomb rush usually lead to me absolutely decimating everything and everyone around me as soon as I unleashed it.
personally i think strike better than booyah. while it doesn’t have armour, it can be launched anywhere and it is cylindrical shape compared to booyah bomb being a sphere
I only picked up the zink mini because it sounded cute when it charged and the bubbler was also cute sounding when it activated. I never had any idea it was that busted.
I want them to port splatoon 1 on the switch to make all the people who don’ know the META of 1 suffer. I haven’t played 1 yet I know that anything and everything was BUSTED. This will either cause so much pain to the point you can hear every 9 year old’s crying from across the continent or it will be revenge on the people who abused 1’s power by letting anyone who has a switch to wreak havoc on people who played 1. No in between.
I miss the kraken special. Not because it was OP, but because it was just so neat. I mean, we can ride a crab tank now and that is fun and all... but kraken is just cooler.
I was interested to hear your thoughts on mines in 1. I thought it was significantly better in 1 and I used a weapon that had it primarily. Granted in 1 I never went any farther than B- in the ranks, unlike Splatoon 1 where I'm at least S+0 in every mode, but I don't use the same weapon in 2 as I did in 1 despite it still having mines in 2 because I find mines in 2 to be less than worthless in 98% of scenarios
no sub strafe is horrible, only having 1 is bad, the explosion time and radius is way too long and slow to kill, just a bad sub, ive never seen it do anything in comp
@@ProChara hmm alright. Like I said I was pretty bad at the game in Splatoon 1, but I just feel like in 2 they're so much worse because they don't do anything to you. They deal like 30 damage and that's even if you get hit by it. But I don't really mind, I don't use mines in 2, I just thought it was interesting since I personally look back on Splatoon 1 mines and wish that the ones in 2 were better than they are
Vanilla slosher. What can I say? I played maybe 2 or 3 matches with it after years of not playing. And STILL managed to kill an ENTIRE TEAM by shooting the fricken floor with burst bombs and the slosher. Wtf.
For the first ever time I'm actually early for a video Edit: After seeing the video, I'm surprised the Tempered Dynamo was worthy enough to be in the tier list in the first place, I thought it was one of the worst Dynamo kits (but I preferably mained) but I'm genuinely surprised it's above the Gold Dynamo And about the Cherry H-3 comment I did yesterday, it makes a lot of sense why it's top tier
Tempered Dynamo happens to be the single best Wail spam weapon in all of S1, even above Remix. Its flicks ink more than in S2 and Wail was 160p which meant it used its special more often than its sub.
I remember when I was like 12 years old I wanted a Wii U just so I could play Splatoon. Looking back, I'm glad my mum didn't buy it and I'm glad I never experienced the first Splatoon's strict, unfair and very little diverse meta and I'm glad the second mollusk game is much more balanced.
I mean, avoiding the Wii U as a console was probably a good thing, but Splatoon 1 was definitely exciting and always a joy to play. Although it may seem unfair, note that almost every weapon was still broken af and if you played well, you’d be fine in ranked. Hell, I was in S Rank without playing any of the top tier weapons.
Splatoon 1 is a really good game, but I don't think it's worth an entire Wii U to play just that game. And alot fo the Wii u's good games are now available to the switch.
As someone who still plays Splatoon 1, this is great. If you could let me know what would be a good loadout for top tier weapons that would be cool. I know you mentioned Quick Respawn and Stealth Jump, but what about the other abilities? Should I just be stacking all Quick Respawn?
You can say what you want about Seekers and Seeker Rush, but it has good synergy with the Carbon Roller, by allowing you to get up close with your opponents and slay them.
I have a few questions regarding the Splattershot Jr.: * Was it played in a similar fashion as it would be in Splatoon 2 and Splatoon 3 (i.e., bomb spamming, special farming)? * Was "Battle Junior" as viable a playing style as it would be in Splatoon 2 or 3? * Would optimal gear abilities be similar (i.e., Sub Saver), or would the Quick Respawn/Stealth Jump meta affect Jr. as well?
You know a sub weapon is really bad when Prochara, a player at top tier who has found rare usage cases for many awful subs, just flat out, right away admits that the sub was completely worthless
I actually used wasabi a lot (without qr) before. (I’m in B rank) however after some bad experiences I switched to Berry pro because of range and suction rush. Also my current kit runs 1 qr main and 2 mains of damage up for a 2 shot because ink res is shoe exclusive
I've been playing this game since June of 2015 and I never even knew that the top 3 weapons were those; I always thought the blasters were bad lol, but I've gotten 3mil ink with the aero spray RG
Aerial spray was so deceptively bad since you could spray everything and still accomplish nothing. I remember feeling like a God but wondering why I kept losing. 😵💫
Explain the custom hydra and eliter, Ik that custom liter of e had kraken, but never knew people ran hydra in splatoon 1, never saw it because the damage wasn’t as good as in splatoon 2
cydra has sprinkler/bubbler which was a good niche for specific maps since sprinkler ws good hammerhead mahi and museum would be the main ones Cliter had beakon kraken but the krakens slow because heavyweight, still a ok beakon niche for some maps
Tbh echo is really good but seekers are just broken- I used to love them when I played splatoon but I sucked so I used those seekers which also sucked lol- And its still kinda sad that in splatoon u can’t do a straight line with the roller by jumping. That is spain without s lmao btw nice video, you always make the best splatoon content
What about the other disrubbler kit? Tri-Slosher had low depletion, and the weapon was just solid enough to take advantage of it. Also CDS had both the Beakon and the Wail niche. I've only ever seen it seriously used on Camp, but I've also seen it used on Camp more than once.
tri just was hard outclassed by zimi since you could push back tri bubble way easier and it had less range CDS maybe could argue the beakon niche but v52 and grim were both so good on camp and better weapons
@@ProChara I feel like if Splatoon 1 was re-released today then tri-slosher would be more used since it would have its old range and better mobility than it has now. And it also works better with quick respawn and stealth jump than zimi since you don’t need to run lots of run speed up, and you have less special depletion than zimi.
I'm interested in the Hydra so why is it there? Sprinkler was better and it had that and Bubbler was op and it had that. Is it just outclassed and/or slow?
I'm surprised Grim doesn't really have a niche beyond "Wail on a Range Blaster". Is the Burst Bomb Range combo really that irrelevant? Does it just require too much Damage Up to have enough leniency for it to make a difference?
objective stall to give ur whole team jumps back in, team wipes are still important since it denies stealth jump, and stealth chaining can stall forever on TC, good to start a push with, getting a pick can still snowball a team fight w how agro everyone plays, dying still matters just not as much
Inkbrush was horrible in splatoon 1. Its rools would get the weapon tapped in enemy ink like octo-brush, which is a big issue. Also, you didnt go nearly as fast on uninkable or grated surfaces.
Third Comment: (I forgot about both of these that you answered in the stream and it was hard to hear you) Explaination for Vrapid placement and also if the meh weapons were ordered would inkbrush nouveau and gold aerospray be ranked at the very bottom?
Vrapid mine and needing damage up means less qr (all types of rapid shots do less damage) inkbrush needed damage and bubbler wasnt great for it, but it wouldnt be the worst, gold aero might be
ttek slander I won't take it Zooka may be expensive but the main weapon is decent at painting and has some decent survivability so its not like you never see your zooka
@@ProChara I'm just biased since ttek has been the weapon i return to the most over the years even after bouncing from main to main. Any other weapon could actually be better than ttek, but I'd still stick with ttek. It just fits like a glove, even in 2 where its not as good as its s1 set
did the meta progress more after splat2 release? iirc zimi was considered to be the most quintessential pick over slosher. although it doesn’t matter much cause both were busted anyway
Does anyone else think that Inkstrike was put too low on the tier list? Inkstrike has INFINITE range, while Booyah Bomb has fairly limited range. Also Inkstrike can be used almost instantly, while Booyah Bomb has to be charged. Sorry about that, I felt the need to defend my favorite special weapon^^
Hi Chara, I’ve been looking at koctobrush builds on sendou and noticed an awful lot of stealth jump, why is that? I feel like drop roller would be more useful since cant you still see where you’re jumping if close enough and also it makes you jump slower? How much QSJ do you need to counter that slowness? Also how much bomb ink saver for two suction bombs at full ink tank? I’ve been using 3 mains and 4 subs of it and seems to work well but not sure what minimum amount is. I think I have a little too much maybe by a couple subs. (By the way I mostly only do turf with it) Thanks :)
Drop Roller is typically only used for inkjet landings, and stealth in 2 does not slow down your jump, only in 1. For Splat 2 you just run last ditch effort and 4 subs sub saver.
i like how dynamo was so broken at the start of the game that they made several changes to game mechanics themselves to nerf it (weight classes being added, white ink frames, special depletion, hitting with center of the roller oh my god)
Way back in the game's earliest meta Dynamo did full damage when it was dry.
That's right, it could splat you without ink.
@@thatoneguywhoowns2cats704 HOLY FUCKING SHIT!!
Dynamo was infuriating back in the day.
Every single system change made was to nerf Dynamo, and it still manages to be pretty good lmao
Rollers as a whole had a way more favorable hitbox, now they're just worse blaster. I don't miss Splatoon 1, but I miss Splatoon 1
I will never get over how terrifying Splatoon 1’s meta was
I never played part 1. Was it that bad?
@@stripedrajang3571 I think Chara says it aptly: It was strict. As we know from other games out there, a strict meta doesn't equate bad. But definitely a completely different beast from Splatoon 2
Ive only played splatoon 1 a couple of times and i can say that its like terreffing
@@stripedrajang3571 Although I wouldn’t say it’s better nor worse than Spla2n, the first one is significantly more... sudden. A lot of time you would be dying out of nowhere. Someone across the map with an E Liter? Dead. Someone whips out an Inkzooka? Dead. Someone sharking in your base uses Kraken or Bubbler? Dead. It’s less team-based and more “do shit and see if it works right”
@@Dylan-lh3xx, I see.
best part about Splat 1 Suction Rush is that the bombs didn't count as a special of its own, the actual special is the bombs' consumption being nullified, meaning you can start charging your next Suction Rush WITH THE BOMBS FROM THE PREVIOUS ONE. Honestly it's pretty much a second 160p special in this game.
Really? I don’t remember that. (I played Splatoon before, by the way.)
@@Graphite2983by footages you can clearly see how bomb rushes can charge easily because of it
i really do miss being a casual splatoon 1 player picking up cherry h3 because it was pink and cute, and then discovering the absolute menace it was in battle. still an h3 main to this day because of it :,)
Your knowledge of this game is crazy the fact that you know the patch numbers is so cool
You forgot the most powerful God Tier weapon: the rainmaker. Even Sheldon's modified rainmaker in the single-player campaign cant even BEGIN to compare to the og rainmaker. That thing is a BEAST
It's a wide, permanent ink zooka. Insane
Right?! I died to it all the time 💀😭
True terror: Rainmaker on Walleye Warehouse
@@nicvmel *shivers in fear*
Oh yeah I main octobrush purely to abuse rainmaker or spawncamp with kraken, and I’ve ended matches in seconds due to how broken it was.
Slosher if it had kraken or bubbler would have been smash 4 Bayonneta
But instead, it's the Smash Melee Falco. Great combos and mobility, mediocre recovery (special, in this case)
seeing splat1's meta makes me so nostalgic. crazy how it has been 6 years since release
This was the chaos I loved when I started, and I prefer the more collected state of the meta in splatoon 2 now. Crazy to see how being competitive makes you think about these games.
Never played splat1 but it looks like a game where everything is op and a lotta fun
Good summary.
Splatoon 1 focuses more on individual strength while Splatoon 2 focuses more on team strength.
Honestly I miss the broken-ness a bit. Getting quad kills with inkzooka is the best feeling
@@zoruasnivy TRUUUUEEEE. The biggest thing I didn't like when I got my hands on Splatoon 2 was that everything felt much less powerful, especially the specials. Personal favorites of mine like the carbon, Zink mini, dynamo, etc. all felt so much worse in splatoon 2. I know disruptor was broken, but I simply couldn't find anything that felt as evil as hitting someone with disruptor and bubbler with the Zimi. Nor could I see much success with the dynamo rollers due to the added vertical flick, nor could I have much success with the Splatoon 2 carbon when it has a worse special and much less range on the main flick. When Splatoon 2 came out, I played it for a while, then actually went back to Splatoon 1 and played that instead for years. Eventually though, it became impossible to find lobbies consistently and I switched to splatoon 2. When splat 3 comes out, that'll probably seal the deal for splatoon 1's lobbies, though it looks like the specials are going back to being wacky, fun, and broken. So I'm hyped.
You can use burst bomb slosher in octo expansion girl power station in S2 just without the damage up.
Geez if I knew this video was coming out, I would have saved my little Splatoon 2 commentary/rant for this video instead of posting it in the "Special Spam Problem" video.
This is a good video to put things in perspective. Splatoon 1 definitely has its own quirks that can be considered broken and unfortunate. Still prefer it over Splatoon 2 overall. The sequel fixed somethings I didn't like about SP1, then proceeded to add a crap ton of its own issues while also undoing a lot of things that were good about SP1. =/
I like how you put L-3 D in good niche as it was my main in S1. I still use it today just wish it was a little higher in the tier list.
Just got my Wii U back after getting grounded six years ago lmao
Sounds like you went to jail.
Well the specials are broken, at least they’re fun to use and actually feel special because a lot of the specials in splatoon 2 feel kinda underwhelming.
interesting takes. I recently started playing splatoon 1 again after I read that the servers are back up. it is still my favourite installment because the controls are much superior than the sequel imo. I find it interesting that you say the mine is useless. in modes like rainmaker or tower it can be nice to put a mine on the tower to avoid opponents to stay on it or put one in a spot where the opponent has to pass through to advance. I often killed 2 opponents with 1 mine.
also I think you forgot the seeker. one of my favourite subs and I wonder how they are seen in competitive
personally, i do enjoy splatoon 1's specials quite a bit more. while the bomb rushes and bubbler were meh, and kraken was irritating to put it nicely, kraken, echo, zooka, strike, and wail were all jus so flashy and spectacular. it made the battles as fun to watch as they are to play because the bigger specials that i listed often dominated the land scape, especially zooka and wail. plus, often it only took one special and what was an orderly match instantly flipped to all out chaos, even the smaller specials could have game changing levels of power if used right.
as for the subs, i did like seeker, but the poor turn radius made it unfortunately hard to cheese. in general, splatoon 2's subset is far more fun to play with imo.
mains, with the vast increase in number of mains, 2 has an edge there, but the painting capability, especially on chargers, was so much more balanced. it made weapons feel more like the role that you're actually supposed to be using them for, which was good.
over all, i think i prefer how 2 plays its mains a bit more, especially considering that if you don't bother with meta and have, say, a second account for casual play or something, you can run a lot more playstyles, so while 2's matches are slower, they're far more variable *outside* of the meta. in the meta, i think the vast amount of power specials can have on the game flow make splatoon 1's matches a bit more interesting, if less varied in playstyle.
both are good, but i really hope nintendo learns from what *didn't* go right in both for 3. if they payed correct attention to what was going on they should have a winning formula for sure. given the splatoon team tends to listen to players more than dev teams in nintendo's other IPs, i think there's at least a chance.
I had a few questions to the weapons you didnt talk about: was the custom eliter that much worse bc of burst and echo on the vanilla? why are the 2 other dynamos so much lower and, what about jet squelcher (idk if thats the name, the weapon that got divided into dualie squeclhers in spl2)?
great video btw, nice to hear about spl1 in the spl2-spl3 era
slow kraken limited sub
Sprinkler echo is a much better kit then splat bomb strike and seeker wail
dual squelcher was jack of all trades but good at nothing with mediocre kits, it had no reason to be used
@@ProChara Wait did kraken have the same effect with custom explo in S2? With the kraken being slower?
@@halloweenpeachy yes, ninja and swim speed also affects kraken
@@ProChara What abt the junior
@@ProChara by the way wasabis kit is burst bomb and burst launcher (you said splat bombs and zooka)
where has your channel been all my life
I love the explanations and information you deliver
wish id played more of this game. I got it really late, just played vanilla jet squelcher and inkstrike spammed lol. I never progressed into ranked
either :(
I remember playing Splatoon 1 casually in the early days and playing against dynamos when I hadn't reached the level needed to get it and thinking, "That killed me from there!??"
Luna Blaster in tower control was the most evil thing, they cannot legally have the tower for longer than 5 seconds if there's anyone on the opposing team with one of those. You don't even have to aim just shoot up and it's a two shot half the time.
As a charger main I do agreed with bento being best charger
e-liter really falls off/is unusable in S+ and to S in some degree.
Getting rushed down and hit by blasters In your blind spots is what makes the weapon unusable pass A+/S
Bento splash wall allows it like you said chara to play aggressive while only needing maybe 1 main & 4 subs of dmg up
hopefully in sploon 3 they give all weapons kit that actually compliment playstyle
Can somebody explain the “inkstrike is just a worse Booyah Bomb” thing? You can put it literally anywhere on the map, giving it infinite range. Just go into some cover in your base and it’s free. The lack of armor doesn’t matter if you do it from safety. Sure, in a fast paced battle having to retreat to use it isn’t super ideal, but as long as no enemies can reach you you’re perfectly safe to use it on whatever spot on the map you want. You could super jump back to spawn and use it and then super jump back to an ally. Booyah can go kinda far sure, but it’s still restricted in range compared to Strike.
As someone who mained the Wasabi Splattershot, it’s nice to see it up so high. I honestly expected it to be a little lower since even though I enjoyed the weapon, my rank was a pitiful B+. I couldn’t tell if it was because I was bad or the weapon was bad, but after playing Splatoon 1 and 2 for 4 years and seeing this tier list, I guess I needed more time to get good
3:58
Recon. The recon ability makes it op.
Since I'm a sploosh main I might as well discuss the sploosh for anyone curious.
Sploosh isn't a terrible choice but it's overshawdoed in this meta. It has a hard time going up aganist things like luna, carbon, CH-3, CRB, bubble, kraken and disrupter. Also the crampy stage design making it difficult to utalize the sploosh's mobility and farm speacials given the kit dependancy the sploosh suffers from.
Also Sploosh's mobility was worse because there was no such thing as a lightweight class back then.
If you plan on using sploosh, the neo has a unique playstyle with point sensor and kraken. Kraken especially needs to able to track it's opponenets very quickly so it good to throw out a point sensor first to tag them or let someone with echolocator track them first.
Alternativly, you can pick a safer option with the 7. It was the best variant then and still is now in splatoon 2. Splatbombs and inkzooka cover the weaknesses of the main weapon while also having the oppotunity to deal with backliners. Vanillia sploosh on the other hand you probably don't want to use. because of beakons and killer wail.
Overall, Sploosh o matic has a hard time keeping it up in this meta which is dominated by one shotters and invulernability speacials. I'd imagine this weapon being a running joke in the community for a long time, though in recent times sploosh o matic (thanks to the 7 variant) had gained some attention and getting traction.
Correction/Clarification(s):
-I guess you could argue that Neo sploosh is safer because of Kraken (i.e panic button) but I just think sploosh 7's splat bomb covers the weakness of the sploosh's lackluster range which point sensor dosen't do. Also special spamming even with special charge up and light special depletion isn't as viable as simply using QR + SJ.
-I'd classify sploosh as solid weapon that rarely gets used due to it's counters (carbon and luna) being so prominant in this game compared to the sequel.
-By "recent times" I mean in splatoon 2.
Only real people remember recon
BASED S1 CRB
sunction spam was the one thing found myself having fun doing splatoon 1 and it had me fall in love with the splash as a main weapon and now i cant really use anything else
its addictive, and you WILL see me camping the middle of the map with these things.
S1 vSlosher was my first main...I miss that thing SOOOOO much
I remember splat 1… and the dark days of the kraken spammers
whenever i see someone wants splat 1 meta back you immediatly know what kind of weapon main they were just from that statement alone
personally i prefer splatoon 2 that actually has more options and way more diverse strategy and comps that you can run than splat 1 since if you dont like one of the 7 popular picks you were out of luck basically
i hope splatoon 3 goes more into the have alot of weapons be at least decent. Weapons being at least not throw picks can and should be the standart not an exception like splatoon 1 was
What do you think of Splatoon 3 so far? Outside of some poor map design and tenta missiles making a return, I’m so happy with the game and the amount of viable weapons
This game is jank, I still play it on my Wii U from time to time, and I still main octobrush (I forget which one) and cherry nozzle with v charger sprinkled in from time to time. Now in spla2 I just use foil flingza, and thats it...
I remember when I played the Splatoon 1 game. My favorite weapon was the Dual Squelcher or the Splattershot. Dual Squelcher was amazing with its higher than normal damage, acceptable fire rate, and amazing range. It’s beacon sub was alright, but what I found made it broken was the special “Echolocation”. Being able to know exactly where your opponents were even if they were hiding behind walls or in their own ink was stupid, and almost always lead to a quick team from my team.
Splattershot was stupid reliable too. It was solid all around with really good inking speed. I used the hero version since everything, even its kit, is identical to the base Scattershot. The Burst Bomb sub usually gave my opponents very little time to react since it explodes on impact, and the burst bomb rush usually lead to me absolutely decimating everything and everyone around me as soon as I unleashed it.
personally i think strike better than booyah. while it doesn’t have armour, it can be launched anywhere and it is cylindrical shape compared to booyah bomb being a sphere
I only picked up the zink mini because it sounded cute when it charged and the bubbler was also cute sounding when it activated. I never had any idea it was that busted.
I want them to port splatoon 1 on the switch to make all the people who don’ know the META of 1 suffer. I haven’t played 1 yet I know that anything and everything was BUSTED. This will either cause so much pain to the point you can hear every 9 year old’s crying from across the continent or it will be revenge on the people who abused 1’s power by letting anyone who has a switch to wreak havoc on people who played 1. No in between.
No I don’t want a splatoon 1 port
I miss the kraken special. Not because it was OP, but because it was just so neat. I mean, we can ride a crab tank now and that is fun and all... but kraken is just cooler.
I was interested to hear your thoughts on mines in 1. I thought it was significantly better in 1 and I used a weapon that had it primarily. Granted in 1 I never went any farther than B- in the ranks, unlike Splatoon 1 where I'm at least S+0 in every mode, but I don't use the same weapon in 2 as I did in 1 despite it still having mines in 2 because I find mines in 2 to be less than worthless in 98% of scenarios
no sub strafe is horrible, only having 1 is bad, the explosion time and radius is way too long and slow to kill, just a bad sub, ive never seen it do anything in comp
@@ProChara hmm alright. Like I said I was pretty bad at the game in Splatoon 1, but I just feel like in 2 they're so much worse because they don't do anything to you. They deal like 30 damage and that's even if you get hit by it. But I don't really mind, I don't use mines in 2, I just thought it was interesting since I personally look back on Splatoon 1 mines and wish that the ones in 2 were better than they are
The only thing I’ve seen about splat 1 vslosh was a video from twitter where a JP guy got 41 fucking kills in S+. 41.
Vanilla slosher. What can I say? I played maybe 2 or 3 matches with it after years of not playing. And STILL managed to kill an ENTIRE TEAM by shooting the fricken floor with burst bombs and the slosher. Wtf.
splat 1 zink mini splat is just literal hell.
For the first ever time I'm actually early for a video
Edit: After seeing the video, I'm surprised the Tempered Dynamo was worthy enough to be in the tier list in the first place, I thought it was one of the worst Dynamo kits (but I preferably mained) but I'm genuinely surprised it's above the Gold Dynamo
And about the Cherry H-3 comment I did yesterday, it makes a lot of sense why it's top tier
Same
Tempered Dynamo happens to be the single best Wail spam weapon in all of S1, even above Remix. Its flicks ink more than in S2 and Wail was 160p which meant it used its special more often than its sub.
I remember when I was like 12 years old I wanted a Wii U just so I could play Splatoon. Looking back, I'm glad my mum didn't buy it and I'm glad I never experienced the first Splatoon's strict, unfair and very little diverse meta and I'm glad the second mollusk game is much more balanced.
splaroon 1 is funnier anyway
I mean its unbalanced, but its fun prolly more fun then 2 if im being honest, meta diversity really isnt everything
Yeah I find them to be equal in fun
I mean, avoiding the Wii U as a console was probably a good thing, but Splatoon 1 was definitely exciting and always a joy to play. Although it may seem unfair, note that almost every weapon was still broken af and if you played well, you’d be fine in ranked. Hell, I was in S Rank without playing any of the top tier weapons.
Splatoon 1 is a really good game, but I don't think it's worth an entire Wii U to play just that game.
And alot fo the Wii u's good games are now available to the switch.
the pokemon music is a great addition
I played Splatoon 1, but I barely remember anything about the meta because I never played competitive
Nooo the Inkbrush 😢
As someone who still plays Splatoon 1, this is great.
If you could let me know what would be a good loadout for top tier weapons that would be cool. I know you mentioned Quick Respawn and Stealth Jump, but what about the other abilities? Should I just be stacking all Quick Respawn?
its p much just qr/sj on the top tiers, cherry likes inkres and zimi some run speed, slosher a main of dmg
I like the design for sploon 1. I hope 3 has good designs again unlike 2
This video gave me flashbacks
56 weapons we don't care about, now that's still a lot of weapons.
You could make this video again but for Splat 2.
I used gold dynamo all the time in splatoon 1 and never touched vanilla. You're telling me I've been using the wrong one? Damn
I just miss Kraken on the krak-on roller, (I think that's how it's called in English)
if all the weopons are broken then they are balenced cuz they are all broken
kelp scope in "situational niche"
my reaction to that information:
Praise the Bento, basically the only way I could contest E-liters as a Splatterscope main
You can say what you want about Seekers and Seeker Rush, but it has good synergy with the Carbon Roller, by allowing you to get up close with your opponents and slay them.
I mean definetly but not being able to sub strafe on a carbon is a huge downside, and v carbon has a perfect kit
@@ProChara I disagree, considering you get line to swim in, the lack of sub strafe is fair trade off.
You know without bomb rush in Splatoon 3 bomb rush blush just doesn't make sense anymore 😞
I have a few questions regarding the Splattershot Jr.:
* Was it played in a similar fashion as it would be in Splatoon 2 and Splatoon 3 (i.e., bomb spamming, special farming)?
* Was "Battle Junior" as viable a playing style as it would be in Splatoon 2 or 3?
* Would optimal gear abilities be similar (i.e., Sub Saver), or would the Quick Respawn/Stealth Jump meta affect Jr. as well?
You know a sub weapon is really bad when Prochara, a player at top tier who has found rare usage cases for many awful subs, just flat out, right away admits that the sub was completely worthless
This video is really REALLY good let me tell you that
Fr
I’d love to see a video in which you explained the situational niche and solid tier🔥
its on my twitch as a vod rn www.twitch.tv/videos/1106936786
@@ProChara Thanks
“Too bad. Just deal with it.” Basically a summary
I actually used wasabi a lot (without qr) before. (I’m in B rank) however after some bad experiences I switched to Berry pro because of range and suction rush. Also my current kit runs 1 qr main and 2 mains of damage up for a 2 shot because ink res is shoe exclusive
I've been playing this game since June of 2015 and I never even knew that the top 3 weapons were those; I always thought the blasters were bad lol, but I've gotten 3mil ink with the aero spray RG
Aerial spray was so deceptively bad since you could spray everything and still accomplish nothing. I remember feeling like a God but wondering why I kept losing. 😵💫
I love the tierlist but in the sub weapon tierlist ink mine was actually really good because it one shot
Quick question. How would Vscope hold up with the rest of the meta? (If you need a reminder, Vanilla splatterscope had splat bomb and bomb rush)
When watching the vid I thought "isn't the Noveau the Beakon Kraken Octobrush" but nah, I just forgot
So the best possible Splatoon 1 Weapon is..
An Range Blaster with Disrupter & Bubber along with Damage Up, Quick Respawn & Stealth Jump?
Explain the custom hydra and eliter, Ik that custom liter of e had kraken, but never knew people ran hydra in splatoon 1, never saw it because the damage wasn’t as good as in splatoon 2
cydra has sprinkler/bubbler which was a good niche for specific maps since sprinkler ws good hammerhead mahi and museum would be the main ones
Cliter had beakon kraken but the krakens slow because heavyweight, still a ok beakon niche for some maps
Welp imma just boot up splat game 1 now.
Tbh echo is really good but seekers are just broken- I used to love them when I played splatoon but I sucked so I used those seekers which also sucked lol-
And its still kinda sad that in splatoon u can’t do a straight line with the roller by jumping. That is spain without s lmao
btw nice video, you always make the best splatoon content
8:09 I think I might need to get my hands on a Wii u and try this mini....
OH MY GOD I NEVER KNEW WHY PEOPLE DID THE QR AND SJ IN SPLATOON 1 THANK U SO MUCH WHAT
Kraken has returned
I hope they bring back classic quick respawn
Fights in splatoon 2 can be a little slow and boring sometimes
1 was almost always chaotic
Hypothetically, what would be the most powerful main,sub, and special combinations in splatoon 1 and 2?
What about the other disrubbler kit? Tri-Slosher had low depletion, and the weapon was just solid enough to take advantage of it.
Also CDS had both the Beakon and the Wail niche. I've only ever seen it seriously used on Camp, but I've also seen it used on Camp more than once.
tri just was hard outclassed by zimi since you could push back tri bubble way easier and it had less range
CDS maybe could argue the beakon niche but v52 and grim were both so good on camp and better weapons
@@ProChara I feel like if Splatoon 1 was re-released today then tri-slosher would be more used since it would have its old range and better mobility than it has now. And it also works better with quick respawn and stealth jump than zimi since you don’t need to run lots of run speed up, and you have less special depletion than zimi.
*reads the title* ah yes the floor is made out of floor
I'm interested in the Hydra so why is it there? Sprinkler was better and it had that and Bubbler was op and it had that. Is it just outclassed and/or slow?
basically that kit + weapon worked on a few maps, in particular hammerhead and museum, but thats about it
I was just playing splatoon 1!
why is bamboo mk3 in solid despite the fact that bucket seems to outclass it in every way?
I'm surprised Grim doesn't really have a niche beyond "Wail on a Range Blaster". Is the Burst Bomb Range combo really that irrelevant? Does it just require too much Damage Up to have enough leniency for it to make a difference?
04:48 But what is the point of being alive when you respawn instantly?
objective stall to give ur whole team jumps back in, team wipes are still important since it denies stealth jump, and stealth chaining can stall forever on TC, good to start a push with, getting a pick can still snowball a team fight w how agro everyone plays, dying still matters just not as much
What abou the seeker?
Let's not forget aerospray is cursed (Ecte reference).
I never played splatoon 1 and I'll probably never do it, I had the WII but I didn't have the U and I didn't know what splatoon was
I love your videos I play splatoon 2 and I love it I am getting splatoon 3 so I am hoping for nice videos
11:09 MUSIC
I have heard it but forgot name what name.
How did no one use Permanant Inkbrush at top level? It, like CRB has Splat Bomb Kraken and light depletion but nobody uses it and I'm wondering why
Inkbrush was horrible in splatoon 1. Its rools would get the weapon tapped in enemy ink like octo-brush, which is a big issue. Also, you didnt go nearly as fast on uninkable or grated surfaces.
What would you rank seekers in this game, I didn't see it on the list
Third Comment: (I forgot about both of these that you answered in the stream and it was hard to hear you) Explaination for Vrapid placement and also if the meh weapons were ordered would inkbrush nouveau and gold aerospray be ranked at the very bottom?
Vrapid mine and needing damage up means less qr (all types of rapid shots do less damage)
inkbrush needed damage and bubbler wasnt great for it, but it wouldnt be the worst, gold aero might be
you forgot seeker
I mentioned it a bit with specials but its garbage, uses 90% of the tank and cant sub strafe
ttek slander I won't take it
Zooka may be expensive but the main weapon is decent at painting and has some decent survivability so its not like you never see your zooka
I jus swaped it w octoshot bc I thought it looked better its in the good tier
@@ProChara I'm just biased since ttek has been the weapon i return to the most over the years even after bouncing from main to main. Any other weapon could actually be better than ttek, but I'd still stick with ttek. It just fits like a glove, even in 2 where its not as good as its s1 set
did the meta progress more after splat2 release? iirc zimi was considered to be the most quintessential pick over slosher. although it doesn’t matter much cause both were busted anyway
slightly but not rly zimi only dropped off a tad at the last month or two
I run Neo Splash-o-matic when I return to Splatoon 1 for nostalgia. Is it really that bad? And if so, why?
Does anyone else think that Inkstrike was put too low on the tier list? Inkstrike has INFINITE range, while Booyah Bomb has fairly limited range. Also Inkstrike can be used almost instantly, while Booyah Bomb has to be charged. Sorry about that, I felt the need to defend my favorite special weapon^^
its not bad honestly, its jus how extreme splat 1s specials are
@@ProChara ok I guess that makes sense.
Hi Chara, I’ve been looking at koctobrush builds on sendou and noticed an awful lot of stealth jump, why is that? I feel like drop roller would be more useful since cant you still see where you’re jumping if close enough and also it makes you jump slower? How much QSJ do you need to counter that slowness? Also how much bomb ink saver for two suction bombs at full ink tank? I’ve been using 3 mains and 4 subs of it and seems to work well but not sure what minimum amount is. I think I have a little too much maybe by a couple subs. (By the way I mostly only do turf with it) Thanks :)
Drop Roller is typically only used for inkjet landings, and stealth in 2 does not slow down your jump, only in 1.
For Splat 2 you just run last ditch effort and 4 subs sub saver.
@@ProChara I see, thank you-does four subs of bomb ink saver give 2 suction bombs at full ink tank or only with last ditch effort’s last 30 sec
@@niightroses3013 only with LDE, you need 2 mains 6 subs otherwise which isnt worth it
Why is ttek in the "weapons we don't care about" section?
oh I just switched it with octoshot bc octoshot looks better