Most beam assists allow the 236L[4] mixups, along with some like SSJ goku b (in the video), base goku A, and *some* strike/lariat assists, namely Cell B, although the timing can be fickle, and may leave a gap between the 236L and the assist 👍
Ohhhhh OK so no landing recovery if you don't hold forward. Didn't realize! This is way more potent than I first thought. Thanks for getting this out so I don't have to spend my minimal free time labbing all this blind lol
TK is short for tiger knee (doing the air version of a move as close to the ground as possible) to input the float, just hold up forward. look at my inputs and copy them
@@snipesmcfreely5879 I don't know much about DBFZ but from what I understand this game seems to have a minor queueing system. So if you're holding your up input before you even want to jump, you're queueing it up so that you'll be able to do what's practically a perfect input. I only learned about this after learning about Vegeta and his ability to do TK's. This is what is known as a 'buffer' mechanic and it is what allows TK's to begin with.
So I'm a defensive player. I love blocking and I can block a lot of crazy shit in this game. How tf are you supposed to know what side he's gonna be on on that left-right? How tf are you supposed to react to that?
@@DonteWilsonChrisDorner i personally think it’s balanced at the highest level because people have insane defense. also, you can guard cancel or spark to escape the mix up
The way he screams Gohan sent me 💀
Most beam assists allow the 236L[4] mixups, along with some like SSJ goku b (in the video), base goku A, and *some* strike/lariat assists, namely Cell B, although the timing can be fickle, and may leave a gap between the 236L and the assist 👍
Happy to see him finally get some utility
Ohhhhh OK so no landing recovery if you don't hold forward. Didn't realize! This is way more potent than I first thought. Thanks for getting this out so I don't have to spend my minimal free time labbing all this blind lol
Dive kick into 236S, sd. I'm really enjoying this characters new combo structure
Nice Video, love the vibe/music really unique. that said im sticking with Blue until the next round of nerfs.
You got the wrong version my dude, it’s 1.32 but thanks for the shmix! Just picked up ssj Vegeta
old habit 😅
does he not have landing recovery on rocket kick anymore
he has landing recovery if you hold forward while doing it
What does TK mean? Also how do u input the float off 236l?
TK is short for tiger knee (doing the air version of a move as close to the ground as possible)
to input the float, just hold up forward. look at my inputs and copy them
@@kennypar ok so up forward and up back. Thanks
@@kennypar ooooohhhh u have to hold up the whole time even when u switch directions. That was my problem
@@snipesmcfreely5879 I don't know much about DBFZ but from what I understand this game seems to have a minor queueing system. So if you're holding your up input before you even want to jump, you're queueing it up so that you'll be able to do what's practically a perfect input. I only learned about this after learning about Vegeta and his ability to do TK's. This is what is known as a 'buffer' mechanic and it is what allows TK's to begin with.
I cannot do it, maybe its the assist ? im using gogeta ssj4 and Z Bully
need an assist with high pushback
@@kennypar oh thanks, im using cell B now, and 18 B.
So I'm a defensive player. I love blocking and I can block a lot of crazy shit in this game. How tf are you supposed to know what side he's gonna be on on that left-right? How tf are you supposed to react to that?
it's a 50/50, you have to guess which side he'll be on
Guessing shouldn't be a thing in fighting games, and I stand on that.
@@DonteWilsonChrisDorner i personally think it’s balanced at the highest level because people have insane defense. also, you can guard cancel or spark to escape the mix up
@@kennypar A guess is not defense though.
@@DonteWilsonChrisDorner this game has options of getting out of 50/50's, just saying