Haha, now that would be cool! 3d printed topo maps for trails. If I could do multiple colors, the trail could be added into the print as well! Goodbye ultralight, hello 3d maps.
Not sure if it's helpful now, but Prusa has a multimaterial extension where you can print with many filaments Here a video of it working :) czcams.com/video/KpcH74DXyy0/video.html On the Prusa website: shop.prusa3d.com/en/printer-upgrades/118-original-prusa-i3-mk2s-multi-material-upgrade-kit.html
I followed the tutorial without any issue. Great result. Very nice video, it saved me because a friend of mine asked me to print an Italian mountain and I accepted the job before thinking about how to do it!
FYI, The version of Slic3r that comes with the prusa is a special modified version (Called Slic3r Prusa Edition) with additional features and bugfixes that the regular one doesn't have.
WOW! This was a really fantastic video man! You explained things really well and smoothly. It helped that I use all the same software and printer haha! Very good job bud! Thankyou for doing this!
thank you so much for this tutorial. the part in fusion 360 is actually what i needed for my projects and couldnt figure out how to do that in cinema 4d!
Nice tutorial. Thanks! I've been doing this for a while and never heard of Terrain.Party. Very cool. It makes the workflow much easier when you have an already repaired png file to work with as their "combined" image is. Simplify3D (not a free slicer) has the ability to create a 3d.stl file from an image file so the workflow can be even simpler with that. I do like being able to control the detail in Blender.
Thanks for that - I've already got simplify, so am about about to make a comparison mountain. Simplify certainly simplifies the process - as you just choose the height you want between black and white. I'd love to know if there's a mechanism to generate this value from the source data for accurate topology. e.g. "in 10km square you exported, the variance in height is 1km, so if you print a tile at 10x10 cm, the difference between highest and lowest is 1cm (I think my maths is right there..)
useful but not really "scientific accurate" since you'll end up with different scales: one for the x and y axis and one for the height of the model (you adjust the height not by setting "this peack is 3000ft and that one 4000ft" or by setting "this shade of gray equal Xft height") i'm looking for an accurate way to translate the gis Info to a 3d model, does someone know how to do that? I study architecture and i need to print accurate models Thanks!!!
My girlfriend and I have just completed the 3 peaks in the UK so have been trying to find a good way of doing this for ages without using Sketchup which I hate. I know have 3 great .stl's to print when I get home. Top man 👍
14:18 ........... My computer has 32 gigs of RAM and i tried this on 10 subdivisions. IT LITTERALY TOOK OVERNIGHT What kind of god mac do you have? Im impressed
This is a Great Job you made on this tutorial! really simple, step by step, and all the info from scratch to end result! Thank You very much, it's really useful!
I wonder if there is enough data out there to do the benthology of one of the great lakes or even parts of the oceans. Making the base of a mountain model start at mean sea level, even if the printed model is set on a carefully measured riser, would provide good information provided that the topography is to scale. Mount Katahdin set beside the two Front Range peaks of the same scale would make for some very interesting comparisons.
One more detail, despite your efforts, Fusion 360, has another hidden setting in preferences wherein MESH we must uncheck the box for TRIANGULATE MESH POLYGONS!! Also in my current version of RECAP (no memento, no recap photo, no shenanigans, etc), I'm only allowed to export with 20k faces wherein another instructor video, what's with that? I see the guy exporting the same model with a higher face count of 25k with the possibility of up to a 100k!! I hope this helps someone because it is mighty frustrating, and again thank you for sharing.
Yes, this video is six years old and the Blender menus are very different. I have created a TIFF from the USGS website, have created a mesh plane in Blender, and subdivided it to 64x64. Now I want to apply the TIFF image but I'm not prompted for an image. Looks like you tried this 6 months earlier than me. Were you able to figure it out?
Wow this is exactly the video I was looking for to make a birthday present for my mom, thank you! And it's 10/10 super professional! Would u mind giving me a link to that wallpaper though? It's beautiful haha
I have the .tiff elevation file from the USGS that I want to work with, but how do I turn it into a merge dot PNG file so that I can use it in Blender?
I want to make a rectangular or oval base for the revenant of doom, but i want like a lava river or something going through his feet. I think ima use the colorado canyon for that. But i want to add some extra details, like skulls, rocks and some text. Do you have any issues while joining different models with this technique? Sometimes i have been unable to fuse some for unknown reasons, maybe internal structure or so, i really dont know much about 3d design. Great tutorial man. Thanks.
Cool, thanks. Do you think, could inverse the mountain range, and have it hollow, to make a mould that could then be filled in with other things over and over again? Like jelly, candle wax, plado etc. I want to make candles in the shape of my local mountain
Late, but go into Fusion 360, extrude a block larger than your terrain, move your terrain inside your block, go to Modify > Combine > Select both bodies > Operation: Cut > OK. Flip the model over so it can print without supports and export it as an STL. Then you can scale it how you want in your slicer.
Thanks for this video! I make resin Ocean Paintings from around the world and was just sitting here wondering if I could print some of the mountain/rock structures I see. Question, can I hire you to print some rock structures? Typically they are small.
Awesome tutorial, Thank you!!! One question though. I cant get the accuracy needed with terrain.party. So I tried the USGS method but when the folder downloads there are no .png files. Is there another step for the USGS method or do you use another file type? Thank you!
Help! I have drawn my own contour map of a little lake near me, and I want to make a model of it and print on my creality 3d printer. How do I convert a paper map or an AT5 map (non-copyrighted) into something that i can plug into a slicer and print?
the USGS site is a little different and only downloads TIF files. how do i use that? and the other website says it crashes and cant search locations. help!
What filament you have found works best with your Prusa? I like the higher rez one. Katahdin is also the name of the monster in the movie PROPHECY 1979....fun fact...
Sweet video. I was able to follow along and make a print of Big Bear Lake Ca. I didn't get any PNG files from the USGS site. Do they still provide the thermal hight maps?
You need to do an update on your video. That's an old version and the new one doesn't work the same way. Doesn't have a lot of the futures you selected on the USGS site. And the other method didn't give terrain data when you save it to your desktop.
Cool! im resershing a way to do this with my mountains here over in Swden but terrain party dont cover that area. You dont happen to know any sescourses to get data like that over herre in scandinavia?
i can't get past the first step because i'm looking to print a mountain in Ecuador and can't find a website that has that data avaiable. do you know of one?
Awesome tutorial! Just wanted to ask if terrain.party is still working? Tried using it a couple days now, but it only ever returns a text file and no image files.
I've tried half a dozen places in the US and when I download the data, I only get a .txt file saying there was no height data. Am I missing something? Maybe I should go back to the "old" way?
I'm having trouble with the extrude step. At time 17:56 you are able to select the mountain to form a new body. The mountain is not selectable for me at this step. What step did I miss?
I figured out that I missed the step to convert to T-Split. After that the mountain was selectable. However once I do, the program throws an error. "Tool body creation failed. Extent boolean fail. The termination entity might be not fully intersected with the tool body along the operation direction." Has anyone else seen that error message?
Having trouble at 13:52 . It shows on the left sidebar under "Bodies" that an .obj has been inserted but I do not see the object. Anybody come into this problem?
I think I've bit off more than I can chew when attempting to re-purpose your great tutorial. I have a CNC router table an I was attempting to get a heightmap grab of something interesting like Hawaii. Well, after getting all the way to Fusion 360 successfully, I am now stumped as to how to get the triangle face count down. I was originally at 2 million and cut it 850k. Fusion wants 10k... Hawaii looks like garbage at 10k. Do you have any experience with or know anyone who has experience with getting high-poly maps down to a reasonable amount? The only idea I have is attempting segment the area into multiple parts. If I could get it down to 500k faces that still would be 50 segments. There has to be a better solution that my lack of experience is preventing me from considering. Any ideas? Thanks for the tutorial and any advice you have.
This video was a one in a million find! I actually stumbled across this video as I was looking for ways to extract elevation data to 3D print Mt Katahdin (I hiked the trail in 2013). Out of curiosity, how much ram do you have in your computer? Fusion 360 is crashing on me when I try and translate the model on the Z-axis. It doesn't seem to want to do it for me, and it appears ram is my biggest issue.
I managed to do it by restarting the PC - freeing up the RAM from my bloatware. Definitely seems to be a RAM issue, I currently have 8gb, will be upgrading to 32gb at some point in the near future.
Backcountry Banter I downloaded the ArcGrid file, however the files do not contain any Merged nor Combined files. Unless I did something wrong, then perhaps this method of obtaining the data may be outdated?
hiker : hi im kinda lost can i look at your map to get my bearings?
joe: sure one sec ( *pulls this out* )
hiker : ( ಠ.ಠ)..
Haha, now that would be cool! 3d printed topo maps for trails. If I could do multiple colors, the trail could be added into the print as well! Goodbye ultralight, hello 3d maps.
Not sure if it's helpful now, but Prusa has a multimaterial extension where you can print with many filaments
Here a video of it working :) czcams.com/video/KpcH74DXyy0/video.html
On the Prusa website: shop.prusa3d.com/en/printer-upgrades/118-original-prusa-i3-mk2s-multi-material-upgrade-kit.html
Awesome workflow, finally something actually worth printing.
I followed the tutorial without any issue. Great result. Very nice video, it saved me because a friend of mine asked me to print an Italian mountain and I accepted the job before thinking about how to do it!
Glad it worked for ya!
the topo lines look pretty cool, but the smooth exterior is a nice look too, overall they're both pretty sweet!
FYI, The version of Slic3r that comes with the prusa is a special modified version (Called Slic3r Prusa Edition) with additional features and bugfixes that the regular one doesn't have.
Oh, good to know!
That Mt. Evans namedrop made me happy. I want to get a 3D printer so I can do this with Pikes Peak near Colorado Springs.
Even though the Bierstadt one looks smoother and more detailed, I kind of like the thicker layer width because it makes pseudo contour lines. :)
WOW! This was a really fantastic video man! You explained things really well and smoothly. It helped that I use all the same software and printer haha! Very good job bud! Thankyou for doing this!
if you dont have that menu bar on the left in blender press shift + a, Mesh > Plane.
thank you so much for this tutorial. the part in fusion 360 is actually what i needed for my projects and couldnt figure out how to do that in cinema 4d!
Great step-by-step! Clear and concise instruction throughout the tutorial!!
Hey! Great tutorial! Getting a heatmap into blender is going to revitalize my old mountain project.
This was very well produced and executed! Thanks for sharing!
Congrats on adding something to youtube, that is functional and completely a create tutorial. Thanks alot!
Back again!
Thanks a lot Joe! Instructive, complete and pretty helpful. The best around for sure. Thanks.
You have got these videos down Joe. Helpful and professional
Thanks Sam!
Nice tutorial. Thanks! I've been doing this for a while and never heard of Terrain.Party. Very cool. It makes the workflow much easier when you have an already repaired png file to work with as their "combined" image is. Simplify3D (not a free slicer) has the ability to create a 3d.stl file from an image file so the workflow can be even simpler with that. I do like being able to control the detail in Blender.
Great to know! Thanks.
Thanks for that - I've already got simplify, so am about about to make a comparison mountain.
Simplify certainly simplifies the process - as you just choose the height you want between black and white. I'd love to know if there's a mechanism to generate this value from the source data for accurate topology.
e.g. "in 10km square you exported, the variance in height is 1km, so if you print a tile at 10x10 cm, the difference between highest and lowest is 1cm (I think my maths is right there..)
@@goldcd I had no idea S3D can do this! Did it end up turning out pretty well with S3D?
Thanks for the awesome tutorial! Going to have to print some topographic models of national parks!
Outstanding tutorial. Deep bow of appreciation to you!
They both look awesome Joe, but I think for the time efficiency, the .35 is totally worth the saved time. :)
It is a pretty drastic difference in print time!
am getting application error when trying to download the picture
useful but not really "scientific accurate" since you'll end up with different scales: one for the x and y axis and one for the height of the model
(you adjust the height not by setting "this peack is 3000ft and that one 4000ft" or by setting "this shade of gray equal Xft height")
i'm looking for an accurate way to translate the gis Info to a 3d model, does someone know how to do that? I study architecture and i need to print accurate models
Thanks!!!
Federico Giordano I find settig the strength in blender to .15 is far more accurate. I have yet to test it but for now I think that is your best bet.
Great helped me a lot comment what you did I did mount baker
My girlfriend and I have just completed the 3 peaks in the UK so have been trying to find a good way of doing this for ages without using Sketchup which I hate.
I know have 3 great .stl's to print when I get home.
Top man 👍
P.s. I prefer .35 but may go down the middle at .2(ish)
Glad to hear it!
Thank you so much! instructive and pretty helpful. The best video on the topic. Still relevant after 5 years. You earn a new subscriber
Thank you for having what I really wanted
14:18 ........... My computer has 32 gigs of RAM and i tried this on 10 subdivisions. IT LITTERALY TOOK OVERNIGHT What kind of god mac do you have? Im impressed
Great Job... One question... how do you make sure it's on the real scale? For example 1: 10,000
Is anyone else having problems with terrain.party? it will not upload my selected area, i keep getting error messages.
This is a Great Job you made on this tutorial! really simple, step by step, and all the info from scratch to end result! Thank You very much, it's really useful!
I wonder if there is enough data out there to do the benthology of one of the great lakes or even parts of the oceans. Making the base of a mountain model start at mean sea level, even if the printed model is set on a carefully measured riser, would provide good information provided that the topography is to scale. Mount Katahdin set beside the two Front Range peaks of the same scale would make for some very interesting comparisons.
One more detail, despite your efforts, Fusion 360, has another hidden setting in preferences wherein MESH we must uncheck the box for TRIANGULATE MESH POLYGONS!!
Also in my current version of RECAP (no memento, no recap photo, no shenanigans, etc), I'm only allowed to export with 20k faces wherein another instructor video, what's with that?
I see the guy exporting the same model with a higher face count of 25k with the possibility of up to a 100k!!
I hope this helps someone because it is mighty frustrating, and again thank you for sharing.
KUKULCANGOD I was having that problem struggled all day trying to figure it out and now having nightmares of it
Yes, this video is six years old and the Blender menus are very different. I have created a TIFF from the USGS website, have created a mesh plane in Blender, and subdivided it to 64x64. Now I want to apply the TIFF image but I'm not prompted for an image. Looks like you tried this 6 months earlier than me. Were you able to figure it out?
Nice tutorial, thanks. I now use only Blender, no more need for Fusion 360.
Awesome fun, must try this soon, thanks.
Wow. Great video. Thanks. I'd like to ask which site you would use for Eyrope topography. I guess usgs is not the right one. Thanks again
Terrain.party no longer works, any help on this? :(
Amazing tutorial, easy to follow
Wow this is exactly the video I was looking for to make a birthday present for my mom, thank you! And it's 10/10 super professional!
Would u mind giving me a link to that wallpaper though? It's beautiful haha
Thanks! Here's a link to the wallpaper: imgur.com/a/spSup
Awsome video. Ill be trying this very soon!!!
This has helped me so much! Thank you for all your awesome info.
I know nothing about any of this technology. I would just like to take a topo map of a lake and print a 3D model of it. Is this the best way?
Thanks, very well done.
awesome tutorial! Thanks for sharing what you know
USGS 2.0 no longer offers the ArcGrid file format! What do I do?
I have the .tiff elevation file from the USGS that I want to work with, but how do I turn it into a merge dot PNG file so that I can use it in Blender?
doesnt work for me here in Austin Texas.. i download the file and its only an empty txt file..
amazing! now i can print the mountain i go since i was 8 "EL VOLCAN POPOCATEPETL"
Great tutorial! Thanks!
I want to make a rectangular or oval base for the revenant of doom, but i want like a lava river or something going through his feet. I think ima use the colorado canyon for that.
But i want to add some extra details, like skulls, rocks and some text. Do you have any issues while joining different models with this technique? Sometimes i have been unable to fuse some for unknown reasons, maybe internal structure or so, i really dont know much about 3d design.
Great tutorial man. Thanks.
Can i buy one from you? I need a specific mountain for our classroom... How much would shipping be to SOUTH Africa?
Cool, thanks. Do you think, could inverse the mountain range, and have it hollow, to make a mould that could then be filled in with other things over and over again? Like jelly, candle wax, plado etc. I want to make candles in the shape of my local mountain
Late, but go into Fusion 360, extrude a block larger than your terrain, move your terrain inside your block, go to Modify > Combine > Select both bodies > Operation: Cut > OK. Flip the model over so it can print without supports and export it as an STL. Then you can scale it how you want in your slicer.
Thanks for this video! I make resin Ocean Paintings from around the world and was just sitting here wondering if I could print some of the mountain/rock structures I see. Question, can I hire you to print some rock structures? Typically they are small.
Awesome tutorial, Thank you!!! One question though. I cant get the accuracy needed with terrain.party. So I tried the USGS method but when the folder downloads there are no .png files. Is there another step for the USGS method or do you use another file type?
Thank you!
I am trying the same thing but have no idea what any of these file types mean.
did you ever get this problem figured out?
@@junktownproductions4605 www.instructables.com/id/Make-3d-Printed-Topo-Maps-of-Anywhere/
Here is an article describing the process for GeoTIFF files.
Help! I have drawn my own contour map of a little lake near me, and I want to make a model of it and print on my creality 3d printer. How do I convert a paper map or an AT5 map (non-copyrighted) into something that i can plug into a slicer and print?
the USGS site is a little different and only downloads TIF files. how do i use that? and the other website says it crashes and cant search locations. help!
Thank you very much for this!
You're welcome!
What filament you have found works best with your Prusa? I like the higher rez one. Katahdin is also the name of the monster in the movie PROPHECY 1979....fun fact...
Sweet video. I was able to follow along and make a print of Big Bear Lake Ca. I didn't get any PNG files from the USGS site. Do they still provide the thermal hight maps?
excelent tutorial, thanks for share!
Can you 3D print a mountain for a candle mold??
You need to do an update on your video. That's an old version and the new one doesn't work the same way. Doesn't have a lot of the futures you selected on the USGS site. And the other method didn't give terrain data when you save it to your desktop.
Cool! im resershing a way to do this with my mountains here over in Swden but terrain party dont cover that area. You dont happen to know any sescourses to get data like that over herre in scandinavia?
Does this still work and could you use this method to print topo of a lake? Awesome video
thanks so much!!! awesome
That’s freakin cool !
my computer is not liking that scale move in fusion holy shite
amazing
i can't get past the first step because i'm looking to print a mountain in Ecuador and can't find a website that has that data avaiable. do you know of one?
Awesome tutorial! Just wanted to ask if terrain.party is still working? Tried using it a couple days now, but it only ever returns a text file and no image files.
Very nice! Except for the too loud music especially the drums
I've tried half a dozen places in the US and when I download the data, I only get a .txt file saying there was no height data. Am I missing something? Maybe I should go back to the "old" way?
Wow...great job...where can I buy this printer fully assembled? How big of a piece can I make with this?
About 10" x 10". Here's the printer I use: shop.prusa3d.com/en/3d-printers/180-original-prusa-i3-mk3-kit.html#
terrain party doesn't even work anymore, what a shame.
I'm having a little bit of trouble using the USGS because when I go back to blender I can't find it. Can anyone offer me some advice?
Hello from Norway. Do you do commisions like this? Cheers :)
can i get this file?
I am not from US so where do I find maps for eupore?
how much for a Mt. Whitney?
Milton Freeze how big?
I'm having trouble with the extrude step. At time 17:56 you are able to select the mountain to form a new body. The mountain is not selectable for me at this step. What step did I miss?
I figured out that I missed the step to convert to T-Split. After that the mountain was selectable. However once I do, the program throws an error. "Tool body creation failed. Extent boolean fail. The termination entity might be not fully intersected with the tool body along the operation direction." Has anyone else seen that error message?
Having trouble at 13:52 . It shows on the left sidebar under "Bodies" that an .obj has been inserted but I do not see the object. Anybody come into this problem?
Sometimes you have to zoom way out or in due to some sort of scaling issue.
Ya Maaan, you roockk!!!.
I think I've bit off more than I can chew when attempting to re-purpose your great tutorial. I have a CNC router table an I was attempting to get a heightmap grab of something interesting like Hawaii. Well, after getting all the way to Fusion 360 successfully, I am now stumped as to how to get the triangle face count down. I was originally at 2 million and cut it 850k. Fusion wants 10k...
Hawaii looks like garbage at 10k. Do you have any experience with or know anyone who has experience with getting high-poly maps down to a reasonable amount? The only idea I have is attempting segment the area into multiple parts. If I could get it down to 500k faces that still would be 50 segments. There has to be a better solution that my lack of experience is preventing me from considering.
Any ideas? Thanks for the tutorial and any advice you have.
Unfortunately that is a little outside my skill set. Maybe try it on a higher powered computer?
nice
What camera were you doing the time lapse with?
It's an old GoPro hero 3 black I believe. It's mounted to the print table to create a steady shot.
This video was a one in a million find! I actually stumbled across this video as I was looking for ways to extract elevation data to 3D print Mt Katahdin (I hiked the trail in 2013).
Out of curiosity, how much ram do you have in your computer? Fusion 360 is crashing on me when I try and translate the model on the Z-axis. It doesn't seem to want to do it for me, and it appears ram is my biggest issue.
16Gb. Sounds like it might be a ram issue :(
I managed to do it by restarting the PC - freeing up the RAM from my bloatware.
Definitely seems to be a RAM issue, I currently have 8gb, will be upgrading to 32gb at some point in the near future.
If we get our data from USGS, then which file do we use on Blender?
Use the "combined" or "merged" file.
Backcountry Banter I downloaded the ArcGrid file, however the files do not contain any Merged nor Combined files. Unless I did something wrong, then perhaps this method of obtaining the data may be outdated?
love that music Joe...mountain porn haha! Great vid sir
This is way more computering than I'm willing to commit to lol, that being said would you do this for me for a fee?
It's certainly a possibility, if you want to send me an email through the contact area of my profile we can discuss it.
damn maps dont have most of the world!
Uncompahgre!!!
45 seconds, TRY 45 MINUTES!!! Never mind, it crashed
I made the mistake of trying to print a whole valley, and crashed my pc