A few points that I forgot to go over while recording: You could try crafting clubs for summon but personally I saving the mats for other caster crafts since the FCR from Spirit is very useful when you have summon that many units every game I would prioritize trav over CS initially on the starting summon spec as it should be easier but with the amount of summoning you have to do every game you'd better include CS or at least Eldritch/Shenk as well. If you want to stick to the rogue merc route for early mobility in corruption zones then you can purchase a random magic bow at hell vendors with chance to cast amplify damage to use until you get a Witchwild String. On the early wind druid transition build I would use 4 topaz chest swap for the diablo kill since mf would typically be below 100 on that build initially. Dont forget to recast cyclone armor all the time. Complete aldurs set is a viable option for both summon and elemental builds early on. The latter makes it slightly harder to get decent FCR but its still possible with gloves/belt/ring slots. Endgame fire druid efficiency is heavily dependant on the huge damage you get from armageddon so you want to telestomp as much as possible, I would even use Stormshield on this build while playing softcore just to maintain that playstyle.
I tried to join the discord link, but it's expired. So I'll ask here. Do you have general leveling advice for going through the game on normal, nightmare and hell solo for a first character? Any good leveling runewords, or tips for keeping resists up? Is it recommended to only play specific builds for each character while clearing the game? How often is it worth stopping to level up? Should i try to stay on par with the monster levels? Any advice would be awesome!
@@ChaosSanctuaryawesome thanks, came back to your.vid before s9 start, I wonder if ele druid might be a nice build now woth next hit always miss having been removed. Good luck this season, I appreciate your content ❤🙏
Fire druid seems awesome and op but wind seems weak, with good gear still slow cs and slow clear. It seems the problem is that tornado damage is awesome but you don't want to use it cos it is slow, misses and clunky, twister is amazing but only half the damage of tornado - it seems to weak. Maybe if they buffed it to 3/4 damage of tornado it would be better
Only played wind so far but thinking about fire switch… have 163 fcr max res 6k twisters atm. I’ve seen screenshot of twisters over damage over 15k tho. How does the fire damage scale up comparatively?
@@warrensmith481I'm rank 25 druid hc atm. I progressed through hell hc on summon druid then started mapping on fire and switched to wind when I had +11 skills on gear +10 on skillers, torch, anni and 163 fcr, stormshield with almost max block and then wind druid felt good. I have 9.5k twister dmg. This means for me wind druid only feels good with pretty much max gear which confirmed my suspicions I made in the comment. I think buffs to twister made this league made this skill viable but i strongly disagree with people calling it S tier buid before you have max gear. Can you play it without max gear? Sure, but it will be painful. In me experience fire clears faster and safer with lower gear and with higher gear also because you can boost it with facets so if you like that playstyle you will enjoy it more if you switch now because it seems you are at the point where your gear is still to low for wind to feel good.
A few points that I forgot to go over while recording:
You could try crafting clubs for summon but personally I saving the mats for other caster crafts since the FCR from Spirit is very useful when you have summon that many units every game
I would prioritize trav over CS initially on the starting summon spec as it should be easier but with the amount of summoning you have to do every game you'd better include CS or at least Eldritch/Shenk as well.
If you want to stick to the rogue merc route for early mobility in corruption zones then you can purchase a random magic bow at hell vendors with chance to cast amplify damage to use until you get a Witchwild String.
On the early wind druid transition build I would use 4 topaz chest swap for the diablo kill since mf would typically be below 100 on that build initially. Dont forget to recast cyclone armor all the time.
Complete aldurs set is a viable option for both summon and elemental builds early on. The latter makes it slightly harder to get decent FCR but its still possible with gloves/belt/ring slots.
Endgame fire druid efficiency is heavily dependant on the huge damage you get from armageddon so you want to telestomp as much as possible, I would even use Stormshield on this build while playing softcore just to maintain that playstyle.
These videos are awesome for someone like me that likes to play HC exclusively. Really appreciate the work you put into them. Keep it coming!
I like this started videos alot. Keep up the good work 🎉
Thanks but boost your voice volume. Its almost like whispering ❤
Its very sensual
How would you rate shockwave dudu? Is it too slow in the endgame?
great info, ty
im happy you get rid of ravens like this. I'm going to do the same, I hate ravens lol
Nice work
I tried to join the discord link, but it's expired. So I'll ask here. Do you have general leveling advice for going through the game on normal, nightmare and hell solo for a first character? Any good leveling runewords, or tips for keeping resists up? Is it recommended to only play specific builds for each character while clearing the game? How often is it worth stopping to level up? Should i try to stay on par with the monster levels? Any advice would be awesome!
The breakpoint is 100 ias on the weapon. why did you recap it? cause if decrep?
Thanks for the great vid, i just started pd2, how do you get 4sockets on an earthshaker?
You have to get very lucky when corrupting one with a Worldstone Shard
@@ChaosSanctuaryawesome thanks, came back to your.vid before s9 start, I wonder if ele druid might be a nice build now woth next hit always miss having been removed. Good luck this season, I appreciate your content ❤🙏
Fire druid seems awesome and op but wind seems weak, with good gear still slow cs and slow clear. It seems the problem is that tornado damage is awesome but you don't want to use it cos it is slow, misses and clunky, twister is amazing but only half the damage of tornado - it seems to weak. Maybe if they buffed it to 3/4 damage of tornado it would be better
Wouldnt say wind druid is weak and its certainly not slow in CS once you geared up a bit. Tornado is strictly for singletarget on bosses.
Only played wind so far but thinking about fire switch… have 163 fcr max res 6k twisters atm. I’ve seen screenshot of twisters over damage over 15k tho. How does the fire damage scale up comparatively?
@@warrensmith481I'm rank 25 druid hc atm. I progressed through hell hc on summon druid then started mapping on fire and switched to wind when I had +11 skills on gear +10 on skillers, torch, anni and 163 fcr, stormshield with almost max block and then wind druid felt good. I have 9.5k twister dmg. This means for me wind druid only feels good with pretty much max gear which confirmed my suspicions I made in the comment. I think buffs to twister made this league made this skill viable but i strongly disagree with people calling it S tier buid before you have max gear. Can you play it without max gear? Sure, but it will be painful. In me experience fire clears faster and safer with lower gear and with higher gear also because you can boost it with facets so if you like that playstyle you will enjoy it more if you switch now because it seems you are at the point where your gear is still to low for wind to feel good.
well fire needs infinity eventually and its a different playstyle more similar to trapsin@@warrensmith481
Merc info on Fury end Build?
Defiance, Pride and Templars?
Yes this is the typical endgame setup for any phys damage build taht doesnt require fanaticism. @@georgemartinovic661
What is the purpose of putting a point in vines?
mana & health sustain to limit the amount of potions you have to pick up
ah, that makes sense. Thanks