Making Failure Fun | Devlog #4

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  • čas přidán 31. 05. 2024
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Komentáře • 45

  • @jusyutto
    @jusyutto Před 8 měsíci +37

    Feels like im watching a mini video essay, this is awesome

    • @OandCoGames
      @OandCoGames  Před 8 měsíci +3

      Awe shucks thanks. Your profile pic looks familiar. You don't happen to use the username Berry anywhere do you?

    • @jusyutto
      @jusyutto Před 8 měsíci

      @@OandCoGames No, just a fan of parappa lol

  • @bensdecoypoondummy1189
    @bensdecoypoondummy1189 Před 8 měsíci +3

    The game so far looks like the perfect example of "polish later - just make it fun for now"
    You don't have much art or assets but the level design and core mechanic seems really fun. Gonna be good when it's done ✔️

  • @dskins16
    @dskins16 Před 2 měsíci

    Brilliant. I hadn’t ever given camera movement so much thought, but it totally makes sense how much of an impact it would make on a game/level

  • @SBroproductions
    @SBroproductions Před 8 měsíci +3

    The production quality of these dev logs is very impressive.

  • @praquenomereal
    @praquenomereal Před 8 měsíci +6

    Well, seeing that the game will be hard as hecc makes me relieved, I LOVE platformers like Celeste and this game seems to have great mechanics that can be expanded on a fun nerve-wracking experience!
    Btw, if I were you, I would build a secret level hidden in the most unusual place possible just for it to be a rage segment that rewards you with a silly message at the end

  • @StormyYay
    @StormyYay Před 8 měsíci +1

    Great progress, you balanced out the feeling of difficulty with relief that when you die you get to continue close to where you left off which is definitely a very important thing to keep players playing the game, The camera movement looks pretty smooth and nice and its very useful to have it as a guide in some way, showing you where to go.

  • @William-Afton_jejcjschheiqx
    @William-Afton_jejcjschheiqx Před 2 měsíci

    I’m really exited for this game because I can see your thinking everything through fully and in depth about what really makes a game fun, not just throwing a bunch of mechanics at a wall and hoping things stick, Which is something a lot of indie games do

  • @thisismyuser2
    @thisismyuser2 Před 8 měsíci +4

    I'm a fan of challenging games and this just looks soo good, I already wishlisted the game! The art in the end is looking really good. I cant wait for more devlogs im literally so invested.

  • @cashwarior
    @cashwarior Před 8 měsíci +6

    Really good video! The editing and quick pace keeps me engaged and excited about the game :)

  • @gasparo8907
    @gasparo8907 Před 8 měsíci +6

    Really enjoying these devlogs. Have you talked about your/teams programming/art/gamedev backgrounds? As a new indie dev, it would be interesting to hear about backgrounds and how you guys learned such skills.

    • @OandCoGames
      @OandCoGames  Před 8 měsíci +4

      Honestly we haven't talked a ton about that, just a little here and there throughout devlogs. I'm a UX designer by trade, Noah and Rachel are storyboard and comic book artists. I might consider doing a full video on the topic though. Thanks for the suggestion!

    • @_xtel
      @_xtel Před 8 měsíci

      @@OandCoGamesYes, please. As a hobbyist game dev I’m curious how to get better or where to learn more than just CZcams.

  • @AvectaInteractive
    @AvectaInteractive Před 8 měsíci +1

    So cool watching the game grow with every devlog! And I'm learning so much

  • @GiangNguyen-ho5st
    @GiangNguyen-ho5st Před 8 měsíci

    That's ghost projection mechanic looks awesome, never seen it before!

  • @alphabitserial
    @alphabitserial Před 6 měsíci

    Remember this neat trick from Celeste: to ramp up the tension on certain screens, decrease the checkpoint frequency and increase the screen's length.

  • @suni_pablito2318
    @suni_pablito2318 Před 8 měsíci

    you should see how hotline miami does instant respawns and keeps the music going so death is unnoticable

  • @_xtel
    @_xtel Před 8 měsíci

    After a few months, still my most anticipated indie game on my wishlist.

    • @OandCoGames
      @OandCoGames  Před 8 měsíci

      It warms our hearts to hear it :)

  • @albingrahn5576
    @albingrahn5576 Před 8 měsíci

    This camera system looks so clean!

  • @lksxxtodin5292
    @lksxxtodin5292 Před 8 měsíci

    The game is looking great!
    I love your ideas!

  • @gamedevreasearch
    @gamedevreasearch Před 8 měsíci

    Ah, I'm getting so excitied for this game!

  • @JonnyBriers
    @JonnyBriers Před 8 měsíci

    Nice! I have a similar camera system in my platformer, I didn't consider having variables to clamp differently for different instances like that though, food for thought! Nice to see someone else using GameMaker too :)

    • @OandCoGames
      @OandCoGames  Před 8 měsíci

      Always a pleasure meeting a fellow GMS dev :)

  • @campbellfenegan
    @campbellfenegan Před 8 měsíci

    Still loving the series, keep it up.

  • @SandeepXZ
    @SandeepXZ Před 8 měsíci

    looks very cool and fun to play.

  • @whitedeath5057
    @whitedeath5057 Před 8 měsíci

    Just started learning unity, but this helped a ton in understanding how the camera works even though i don't know how to implement the code yet

  • @Symmetrickgd
    @Symmetrickgd Před 8 měsíci +1

    honestly I don't understand game dev that much but I always enjoy watching devlogs, also are you going to do something for speedrunners(like an easter egg for finishing the game fast)? because I know there will be many of them

    • @OandCoGames
      @OandCoGames  Před 8 měsíci

      Oh absolutely. From day 1 we've had speedrunners in mind.

  • @Quazap
    @Quazap Před 8 měsíci

    Great video! Another thing you could add to challenge players is to copy Shovel Knight by offering rewards for destroying checkpoints, giving confident players a way to bump up the difficulty.

    • @OandCoGames
      @OandCoGames  Před 8 měsíci +1

      oooooo I love that idea actually.

    • @slackergeek2007
      @slackergeek2007 Před 8 měsíci

      @@OandCoGames also, for added challenge, make an option to disable check points, but maybe also make them something the user has to earn or purchase from a vendor. If you die it can either use up a charge or the user can just accept defeat and restart at an earlier point

  • @dextra_24703
    @dextra_24703 Před 8 měsíci

    I can very much see a new, slower Celeste in here and I really like that

  • @MDevlog
    @MDevlog Před 8 měsíci

    Hi, nice video!
    The movement looks great but there is something about the UI and it is that the player doesn't look at it while moving.
    I think it would be better if you had a smaller version on top of the player + the current UI so you can see it while platforming. (Something like Zelda games)

    • @OandCoGames
      @OandCoGames  Před 8 měsíci

      YES! You actually nailed something I've commonly found in playtesting. I love this suggestion.

  • @prod.blackwell
    @prod.blackwell Před 8 měsíci

    I feel like the vines (if they aren't place holder sprites) should have a bigger sense of scale compared to the obvious grid that they are on.

  • @snowman3456
    @snowman3456 Před 8 měsíci

    Lets go

  • @fulcrum3783
    @fulcrum3783 Před 8 měsíci

    Hey, Jordan? Are you guys at O and Co. Games planning to add cycles (Objects that move around in a set cycle enemies or platforms). Because the levels look pretty stiff I know most of that is because of the artwork not being done but objects that move other than nectar can bring the levels to life. For example any chapter in celeste.

    • @OandCoGames
      @OandCoGames  Před 8 měsíci

      Yes actually!

    • @His-Games
      @His-Games Před 8 měsíci +1

      You can accomplish dynamicism with environmental objects too. For instance geometry dash, of all games, does this really well, since the levels are mostly stationary, and it relies on a lot of music-synced backing objects to make everything more dynamic

  • @thesmalltime8288
    @thesmalltime8288 Před 8 měsíci +1

    So if I die…it’s…fun? Yay

    • @OandCoGames
      @OandCoGames  Před 8 měsíci +2

      lol yay! The "You Died" is mostly just a Dark Souls reference 😅 In the game's story Mae won't really "die" as much as regroup with her spirit at the last checkpoint.😅