Dead Space must have drawn so much inspiration from this game, from the monolith to the personal mission of one character, and even one of the creature designs is extremely similar to the necromorphs
This game was one of the most frustrating Ross' Game Dungeon episodes to watch, since you could see little moments of brilliance in the atmosphere and creepy scifi setting peaking through all the disgustingly awful gameplay.
Honestly... Having to actually do the horror trope of splitting up, because if you get to close, you'll both turn into a morph, is actually a great story reason to split up. Instead of people giving stupid reasons like "we'll cover more ground"
To me, Kenzo feels like someone who has limited emotional skills, as he's spent so much time with Infomesh systems. That's why his delivery is so emotionless. He could be even autistic person, which can make him likely very good with using such virtual reality spaces.
Kenzo's voice actor was an amateur and the way he delivers his lines was actually voice director's decision. Unlike Karne, Kenzo stays consistent throughout the whole game, even though he probably has most of the lines, considering his interactions with M.O.O.D.
Imho Martian gothic is one of those games that deserve a reimagining. The story is good, the environment is well done, it just falls flat on so many little things that bug people insanely hard.
Can't say I am surprised there's not much information on the game breaking bug occurring on PS1 as most players would never have got far enough in to find it. And that's NOT a balloon he's inflating, it's a space hopper, which is even more ridiculous. Look it up, it's something everyone would have recognised back then but are a thing of the past now.
Always found this game interesting and, in a way, would love to see a proper remake with lots of love. Also Kenzo is supposed to come off as detached due to being an infomesher. Forgot if an audiolog or one of the computers explains repeated info meshing can lead to one becoming detached from people and the world.
Apparently the VO director intended for that, but I have a sneaking suspicion they just wrote the "infomesher" bit into the story because they didn't want to pay union scale for real actors.
@@cigoLxeL yeah. It's like how in Deus Ex, the lead dev has said that JC was supposed to sound monotone because he's not supposed to be a character, he's supposed to be an avatar for the player or something like that. And as great a game as Deus Ex is, I can't help but feel like that's a load of crap, trying to make it sound like bad VA was something intentional. JC not reacting in any way to things that _should_ provoke some kind of emotional reaction certainly doesn't make me feel immersed and think about what the game is saying, it pulls me out and makes me feel like I've just hit a road bump.
Remember buying this on a recommendation from a game store worker a couple years back when I first started collecting. I played for the first hour and got frustrated and have not touched it since, honestly it is a good game if you’re itching for some lesser known survival horror from back in the day.
There's one game I think you should take a look into, Koudelka. Also for PS1, it's a survival horror JRPG. I think you're gonna enjoy it, it's pretty good
The sheer production values that went into that game alone were fascinating. Being Welsh, it was also intriguing reading about the production team coming to Wales to study the history, architecture, the people and how they moved and recording things like the footsteps on site at ancient churches and castles. I rarely see that level of passion in a game anymore, so I'm looking forward to the spiritual successor Penny Blood.
I've tried finishing this game countless times and it's one of those games where I'm wondering if it's possible to beat it without a walkthrough. This game is INSANELY difficult and it's one of those games where you can't just play, do other things and come back to it in a few days because you WILL get lost and you WILL forget what you are supposed to do which will screw up your playthrough. It has some good ideas tho.
I read the walkthrough in the PlayStation magazine so bought it. And got stuck at the Trimorph in the doors, at which point I gave up. Interesting world building though.
@@lordsofkobol7385 Yeah. I managed to kill one with the weed killer, but the first time you meet an awake one? Couldn't get away from it, couldn't get past it. Shame. Nice ideas...
When my local rental store went out of business this game was $4. I was a kid and internet was not available to me. I never made it past the first 30 min. Thanks for putting yourself through this so I didn't have to
This game was my brother and I's first exposure to Resident Evil-like survival-horror games. Interesting atmosphere and writing, but we never got further than maybe 20-25% of the way through the game. Too obtuse for young kids with no internet access.
I never played this but I remember advertisements for this game being everywhere. That cover is one of the most recognizable to me and that's still weird.
that was such an amazingly accidentally brilliant bullshit moment too, not only slapping a timer on you working out a janky puzzle, but also activating an entirely new set of enemies that even show up in previously safe areas, the game just cranking every screw it had down as hard as it could, just amazing.
It's an interesting game. Just found my copy while I was unpacking boxes yesterday, actually. Sounds like one of those games that I'm glad exists, but I dunno if I'll ever feel much desire to actually pop it in and try it out.
I feel like MG:U is the final point on the road of “you love survival horror and can’t pass up one with a good premise, even if you’ve heard it sucks 100x over.” Like Rule of Rose or Koudelka will reward you with a mostly playable flawed game for your curiosity. Martian Gothic is like barely completable at all on PS1 and nearly impossible on PC. But it’s like that Ghosts of Mars SH you always wish for.
I bought them game when it came out and never played more than an hour of it. The story seemed like it was gonna go somewhere but I wasn't about to see through it.
Thanks for this review! I've been having a strange fascination with this game as of late. There's a horror aspect in this game that I especially love. It's when you have a radar or something of the like and you identify a simple graphic representing something in another room or out of line of sight. You don't know what it is or what it looks like. All you know is that it's there and it's heading toward you. That gives me chills.
So frustrating, loved my resident evil games on the ps1. I never completed this. Too frustrating. Just remember running around for hours not getting anywhere
I really, really, really think that BluePoint would have a field day with this IP and might actually make one of the best resi clones ever if they got the chance.
One of the hardest games i have ever played. Definitely one of those games where you wander around aimlessly for hours. Some of the puzzles were horrendous...and trying to avoid the monster in the dig site was nigh impossible unless you used the exploit. I actually got near to the end without using the guide but i couldnt figure out how to get the key from the glowing floor, it killed me everytime so i have up.
On one hand, this game looks absolutely awesome. Resident evil in space. On the other the gameplay looks like it has so many issues that I don’t want to touch it with a 10 foot stick
I actually just finally discovered Ross pretty recently, even though I watched his Games As A Service = Fraud vid a few years back. Turned out I had been missing the best gameplay-type vids on CZcams! I love it when a creator I enjoy reveals liking another creator who I also enjoy. I'm not entirely sure what connections my ape brain makes for this effect but no point in questioning the magic of science!
I owned this game on PC and it was very frustrating without a walkthrough and if I recall, pretty buggy. The voice acting and game plot were pretty good.
I‘ve searched for this game maybe 15 years. A classmate showed it to me but I only remembered that it played on another planet and the item swap system 😅 thank you, for the releave! 🥰
"GHOST OF MARS!" 2001 John Carpenter ripping off little known video games lol This game out before it 2000. That movie was going to named "Escape from Mars" in honor of Snake Plisken, Escape from NY and LA. ICE CUBE and Natasha Hensdridge (Species)
18:50 "IT'S AS$ LICKIN' TIME!!!" I thought I was just hearing "lickin'," either cause I wanted to hear it, or because the guy who said the line said "lickin'" as a joke and no one caught it or something like that lol. Then, I replayed the part of this video with the line & looked closer. I finally noticed there are small subtitles that I completely missed the 1st time; and the line IS ACTUALLY "It's as$ lickin' time"! LmAo! 😆
Ahhhhhhh, I member those Martian Mayhem 2 audio clips. I laaaaaaaughed. Even tried holding all the keys it prompts to see if it did anything - it does not. This one and Nocturne are the 2 non-Res games of that era I really enjoyed despite the incredible JANK.
15:08 this bug is caused by saving in the computer where the same vent you have to crawl to trap the trimorph is. Im assuming it's caused from saving the game before kenzo is able to open it, so it just softlocks it. It seems like that specific section isnt loaded in, until you acess the room, but since you accesse the room way before kenzo is able to get into the Japanese home, therefore not being able to make him lift the duct airlock, you would obviously save your progress, causing the airlock to just softlock.
I remember years ago, I had a new Playstation magazine, it was a special bumper edition. Men in Black hadn't long been out, and Resident Evil 2 had just been released, with a massive guide inside including maps and secrets etc, and there was a section that was looking at another new game on its way, donned the "Resident Evil in Space" now I don't know if it was the initial planned version of this game, but it had soldiers and there were zombies. This is the closest thing to that game I've ever found, I cannot find anything else on it. The title was something like "Spice force 5, or space force or something". But this could be that game
Despite all the drawbacks we should do credit to the developers for the plot, the base design, the number and difficulty of puzzles, a few unique features never met in other games of the kind (ex. vacuum tube). I first played this game on PS1 in distant 2003, now I have a world record speedrun and I should mention the fact that the more you play - the more you like the game, the more you undestand that all the corridors, zombie and vac-tube locations, items and puzzles are just thoroughly thought out. The only thing that a sober person may not do in this game is the puzzle with two switches in the Kremlin - it just contradicts the game main directive "stay alone - stay alive" and physics)) Nevertheless, one of my favourite survival-horror game ever!
I was heavily into this genre back then so I'm a bit surprised I've never heard of this one. You should check out and review Galerians for the PS1 sometime. It's another Resident Evil clone but with psychic powers instead of guns.
I gotta say, I played it around the time it came out (circa 2000) on PC and back then I thought that despite it's many flows it was a good game overall. Not a classic, not a masterpiece. Just a good game in a niche genre. I wonder, what I would think now? lol Some games look and feel good there in then - in a historical context, but won't stand the test of times. This is one of those games, probably.
About smaller games, there are 2 interesting Walking Simulators called "Moons of Madness", the Lovecraftian Cosmic Horror here is quite sweet, and "The Solus Project", which is kinda horror-SURVIVAL on another world where you have to eat/drink/sleep, find ressources, and must avoid natural disasters, worth a try. Also "Narcosis, Close to the Sun, Adrift & Submersed" are nice as well. To be fair, this sub-genre is pretty boring, but sometimes enjoyable because of the story/character-drama, or sci-fi/horror-setting. Usualy I play those 1 or 2x, then don't touch them again, with only some exceptions. A while ago I bought "Kings of Lorn: The Fall of Ebris", a FPS with melee-focus, but it's a dying fantasy/horror-world kinda like the Souls-Franchise, looks interesting. But, if you want something definitely very good, take a look at "Odin Sphere: Leifthrasir", you won't regret it...
I pick up these types of games in the PSN store sales all the time and by far the best of them I have actually played is SOMA. Moons of madness and Odin sphere are great too.
@@lordsofkobol7385 Yup, "Soma" probably is the best WS, it has the most interesting, thrilling & dramatic presentation, including lots of voice-acting so you don't get bored to death. That Cyberpunk Crime-Thriller with Dolph Lundgren, forgott the title, is good as well, and the one where Cyberpunk & Cosmic Horror, forgott the title as well, and haven't played it yet, looks very promising as well.
OH MY GOD, THIS IS THE GAME. when i was 7 i saw my brother play this game, if i remember correctly or not, a skeleton came to life (aka the first enemy or something like that) i screamed and ran out into the other room and my heart kept pounding for 7 minutes whilst i was hugging "daddy" to calm myself down
I’m wondering if the trimorph in the vent issue has to do with processor speed on emulation. Doubt you’d wanna go back through and test but limiting the clock speed might solve the issue.
Just came here to say this. It handily explains why the issue is present on PC and emulated PS1, but presumably not on the original PS1 version. The PC version of Assassin's Creed Brotherhood has similar issues, where timed or "be faster than the AI" segments are rendered impossible because the timer is tied to clock speed. The only solution was to change the game's CPU affinity to only utilize one processor core as opposed to all sixteen.
I'm wondering if the game breaking bug you encountered was a result of drm on the original game that the emulator didn't account for. There were a number of games on the PS1 that used pretty sneaky drm to render a game unplayable if certain checks didn't pass during gameplay
I don't know if this game "deserves" a remake, but I'd definitely love to see one. Interesting, but flawed, I could see it turning out really well if it were adapted into something new.
The entirety of the Martian Madness 2 bits was one of the very first things I uploaded to CZcams, back in 2010! As far as I can tell, it's the only version of it on the entire internet. Search youtube for "Martian Gothic martian madness".
What did you mean by ''other company was working on an point 'n' click that was cancelled and some of those ideas were moved to Martian Gothic''? What other company?
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Dead Space must have drawn so much inspiration from this game, from the monolith to the personal mission of one character, and even one of the creature designs is extremely similar to the necromorphs
I said the same thing when I requested this year's ago lol
I'm glad you brought that up. The first time I saw a review of this game, dead space and event horizon vibes were aplenty.
Not to mention the literal marker at 0:50
Inspiration in this case being more like Theft.
This game was one of the most frustrating Ross' Game Dungeon episodes to watch, since you could see little moments of brilliance in the atmosphere and creepy scifi setting peaking through all the disgustingly awful gameplay.
Yeah I saw the Ross Game Dungeon episode. I had trouble following his video which was likely a reflection of the game rather than the CZcamsr.
90s gaming in a nutshell
Mikeneumonic and Supergreatfriend did great LPs of it. They both suffered
@@judyhopps9380 supergreatfriend? Is that name as blatant rip off of super best friends (orig two best friends play) as it sounds? Lol
@@dollenrm no he's a very dry and sarcastic LPer. Does a great 100% run of forbidden siren 1 and 2 as well
Honestly...
Having to actually do the horror trope of splitting up, because if you get to close, you'll both turn into a morph, is actually a great story reason to split up.
Instead of people giving stupid reasons like "we'll cover more ground"
I always remember seeing this game in bargain bins. The thing that stuck out to me was the cover art. It's just so odd.
So memorable.
Isnt it the three of them combining into the flesh beast?
@@MegaRazor619
Yes.
Yo me too. I also see this game on game magazines back in the day promoted as good "cheap" games. Never had the chance to play it though lol
@@wavefile1674yeah these 2001-2003 PS1 games were something else
Cheap, broken, uncanny and weird as hell
You said Kenzo is pretty bad, but I love his lines and how they are delivered. Sure it is unnatural but I feel those lines deep into my soul.
To me, Kenzo feels like someone who has limited emotional skills, as he's spent so much time with Infomesh systems. That's why his delivery is so emotionless. He could be even autistic person, which can make him likely very good with using such virtual reality spaces.
Kenzo's voice actor was an amateur and the way he delivers his lines was actually voice director's decision. Unlike Karne, Kenzo stays consistent throughout the whole game, even though he probably has most of the lines, considering his interactions with M.O.O.D.
The writing and voice acting in this game is above several other survival horror games of the time
I have to say, the cover art for this game is some of the coolest I've seen for a game.
They are all trapped in the same space suit, screaming to get out!
Imho Martian gothic is one of those games that deserve a reimagining. The story is good, the environment is well done, it just falls flat on so many little things that bug people insanely hard.
Mike Nnemonic is who introduced me to this over a decade before Ross did a video on it. Good guy to watch an LP on
Same! I rewatch it every now and then
Can't say I am surprised there's not much information on the game breaking bug occurring on PS1 as most players would never have got far enough in to find it.
And that's NOT a balloon he's inflating, it's a space hopper, which is even more ridiculous. Look it up, it's something everyone would have recognised back then but are a thing of the past now.
Mr. Hoppy!
Always found this game interesting and, in a way, would love to see a proper remake with lots of love.
Also Kenzo is supposed to come off as detached due to being an infomesher. Forgot if an audiolog or one of the computers explains repeated info meshing can lead to one becoming detached from people and the world.
Apparently the VO director intended for that, but I have a sneaking suspicion they just wrote the "infomesher" bit into the story because they didn't want to pay union scale for real actors.
@@cigoLxeL yeah. It's like how in Deus Ex, the lead dev has said that JC was supposed to sound monotone because he's not supposed to be a character, he's supposed to be an avatar for the player or something like that. And as great a game as Deus Ex is, I can't help but feel like that's a load of crap, trying to make it sound like bad VA was something intentional.
JC not reacting in any way to things that _should_ provoke some kind of emotional reaction certainly doesn't make me feel immersed and think about what the game is saying, it pulls me out and makes me feel like I've just hit a road bump.
I played this way back in the late 90s on the PS1, had absolutely no clue what to do.
I had it for PC.
I met this "Resident Evil in space" in 2019 and the mechanics of switching characters in real time reminded me a little of GTA V haha
Remember buying this on a recommendation from a game store worker a couple years back when I first started collecting. I played for the first hour and got frustrated and have not touched it since, honestly it is a good game if you’re itching for some lesser known survival horror from back in the day.
YAY! I love this bonkers game, so glad you covered it!
0:55 you can't tell me that Dead Space didn't steal this...
It's the marker!
Monolith of phobos is real.
I LOVE this game. It's got its weird charm about it (but playing it is a pain though)
There's one game I think you should take a look into, Koudelka. Also for PS1, it's a survival horror JRPG. I think you're gonna enjoy it, it's pretty good
Koudelka is great, best voice acting on psone hands down.
You mean Shadow Hearts 0?
The sheer production values that went into that game alone were fascinating. Being Welsh, it was also intriguing reading about the production team coming to Wales to study the history, architecture, the people and how they moved and recording things like the footsteps on site at ancient churches and castles. I rarely see that level of passion in a game anymore, so I'm looking forward to the spiritual successor Penny Blood.
That's a good one & a forgotten gem.
💎
I've tried finishing this game countless times and it's one of those games where I'm wondering if it's possible to beat it without a walkthrough. This game is INSANELY difficult and it's one of those games where you can't just play, do other things and come back to it in a few days because you WILL get lost and you WILL forget what you are supposed to do which will screw up your playthrough. It has some good ideas tho.
I read the walkthrough in the PlayStation magazine so bought it. And got stuck at the Trimorph in the doors, at which point I gave up.
Interesting world building though.
Is that the first corridor? Coz if so, I did the same.
@@lordsofkobol7385 Yeah. I managed to kill one with the weed killer, but the first time you meet an awake one? Couldn't get away from it, couldn't get past it.
Shame. Nice ideas...
Man you really got a raw deal playing the ps1 version. The pc version looks, sounds and plays a lot smoother and better.
When my local rental store went out of business this game was $4. I was a kid and internet was not available to me. I never made it past the first 30 min. Thanks for putting yourself through this so I didn't have to
This game was my brother and I's first exposure to Resident Evil-like survival-horror games. Interesting atmosphere and writing, but we never got further than maybe 20-25% of the way through the game. Too obtuse for young kids with no internet access.
I never played this but I remember advertisements for this game being everywhere. That cover is one of the most recognizable to me and that's still weird.
This game was insanity and the moment I had to use a toilet brush to scrub vents I fell in love
that was such an amazingly accidentally brilliant bullshit moment too, not only slapping a timer on you working out a janky puzzle, but also activating an entirely new set of enemies that even show up in previously safe areas, the game just cranking every screw it had down as hard as it could, just amazing.
I own this game due to finding it cheap, but have never actually played it. This one sentence may have convinced me to prioritize it.
this game was so confusing that I had to print out "text" walkthrough of this game. Walkthrough pages were like +50 pages
It's an interesting game. Just found my copy while I was unpacking boxes yesterday, actually.
Sounds like one of those games that I'm glad exists, but I dunno if I'll ever feel much desire to actually pop it in and try it out.
I feel like MG:U is the final point on the road of “you love survival horror and can’t pass up one with a good premise, even if you’ve heard it sucks 100x over.” Like Rule of Rose or Koudelka will reward you with a mostly playable flawed game for your curiosity. Martian Gothic is like barely completable at all on PS1 and nearly impossible on PC. But it’s like that Ghosts of Mars SH you always wish for.
this game has a spot in my heart, I remember I got this game just before I left Canada to go to Vietnam for vacation
How was Vietnam?
Man, surprised Avalanche didn't cover this in his RE-likes marathon.
Played last year, is the case of "great consent with not enough budget/time" that curse 2 generation of consoles
My step dad got an illegal copy when he came back from traveling, knowing I love horror games. But all I got was hours of frustration as a kid
Couldn't play it through, but great atmosphere. Especially nostalgic.
I bought them game when it came out and never played more than an hour of it. The story seemed like it was gonna go somewhere but I wasn't about to see through it.
I still remember laughing my ass off at the Game Informer Super Replay of this game.
GI’s replay of this is my favorite replay of all time
Omg i just finished your vtmb vid essay! So excited
As a kid I could never get past the hotel corridor area, the bed zombie freaked me out too much
I bought this game at a big lots years ago and played it as a small kid and totally forgot about it until just now. Lol thanks for the nostalgia trip
Fear effect is a game of love to see modernized, it was such a unique plot
Nice. Love your game choices...👍👍.
Almost forgot about this one...
Great hidden (flawed) gem here
Thanks for this review! I've been having a strange fascination with this game as of late. There's a horror aspect in this game that I especially love. It's when you have a radar or something of the like and you identify a simple graphic representing something in another room or out of line of sight. You don't know what it is or what it looks like. All you know is that it's there and it's heading toward you. That gives me chills.
I never played this game, growing up, but damn, if that cover art didn't stick with me from the very first time I saw it on shelves.
Is it bad that I think the trimorph is a cooler concept for a monster than the two headed brute from Callisto Protocol?
heck i have this somewhere just never played it when i was a kid
Basically this game was 90's point and click Deadspace before Deadspace was cool.
The zombie bite is bit... sensual in this game. Looks more like something you'd get from a classy vampire.
Call me a "techno zinn hippie " but
I remember this game bieng the most infuriating and difficult thing to play .
The big hook of this game was that it was only 10 bones when it was released.
+2 internets for the Offspring reference
So frustrating, loved my resident evil games on the ps1. I never completed this. Too frustrating. Just remember running around for hours not getting anywhere
"I felt the strangest sensation, as if a cat had just licked my heart."
I really, really, really think that BluePoint would have a field day with this IP and might actually make one of the best resi clones ever if they got the chance.
Sounds like that bad in game video game was a parody of resident evil
They should remake this game. Seriously, stop remaking already good games, and remake the ones like this, which could use some more work.
One of the hardest games i have ever played. Definitely one of those games where you wander around aimlessly for hours. Some of the puzzles were horrendous...and trying to avoid the monster in the dig site was nigh impossible unless you used the exploit. I actually got near to the end without using the guide but i couldnt figure out how to get the key from the glowing floor, it killed me everytime so i have up.
never managed to finish it when I was a kid, too scary(
0:53 Hey! You've just named many of the Resident Evil issues!
the cover kinda reminds me of i have no mouth and i must scream vibes
On one hand, this game looks absolutely awesome. Resident evil in space.
On the other the gameplay looks like it has so many issues that I don’t want to touch it with a 10 foot stick
I actually just finally discovered Ross pretty recently, even though I watched his Games As A Service = Fraud vid a few years back. Turned out I had been missing the best gameplay-type vids on CZcams! I love it when a creator I enjoy reveals liking another creator who I also enjoy. I'm not entirely sure what connections my ape brain makes for this effect but no point in questioning the magic of science!
These people have no taste, Martian Mayhem II is clearly an underrated cult classic!
I owned this game on PC and it was very frustrating without a walkthrough and if I recall, pretty buggy. The voice acting and game plot were pretty good.
I‘ve searched for this game maybe 15 years. A classmate showed it to me but I only remembered that it played on another planet and the item swap system 😅 thank you, for the releave! 🥰
"GHOST OF MARS!" 2001 John Carpenter ripping off little known video games lol This game out before it 2000. That movie was going to named "Escape from Mars" in honor of Snake Plisken, Escape from NY and LA. ICE CUBE and Natasha Hensdridge (Species)
And _Ghosts of Mars_ totally fucking sucks, just like this game.
I'm sorry you had to do this to yourself....
Overall, I'm glad to have checked it out, issues aside.
18:50
"IT'S AS$ LICKIN' TIME!!!"
I thought I was just hearing "lickin'," either cause I wanted to hear it, or because the guy who said the line said "lickin'" as a joke and no one caught it or something like that lol.
Then, I replayed the part of this video with the line & looked closer. I finally noticed there are small subtitles that I completely missed the 1st time; and the line IS ACTUALLY "It's as$ lickin' time"! LmAo! 😆
Ahhhhhhh, I member those Martian Mayhem 2 audio clips. I laaaaaaaughed. Even tried holding all the keys it prompts to see if it did anything - it does not. This one and Nocturne are the 2 non-Res games of that era I really enjoyed despite the incredible JANK.
15:08 this bug is caused by saving in the computer where the same vent you have to crawl to trap the trimorph is. Im assuming it's caused from saving the game before kenzo is able to open it, so it just softlocks it. It seems like that specific section isnt loaded in, until you acess the room, but since you accesse the room way before kenzo is able to get into the Japanese home, therefore not being able to make him lift the duct airlock, you would obviously save your progress, causing the airlock to just softlock.
I remember years ago, I had a new Playstation magazine, it was a special bumper edition. Men in Black hadn't long been out, and Resident Evil 2 had just been released, with a massive guide inside including maps and secrets etc, and there was a section that was looking at another new game on its way, donned the "Resident Evil in Space" now I don't know if it was the initial planned version of this game, but it had soldiers and there were zombies. This is the closest thing to that game I've ever found, I cannot find anything else on it. The title was something like "Spice force 5, or space force or something". But this could be that game
Despite all the drawbacks we should do credit to the developers for the plot, the base design, the number and difficulty of puzzles, a few unique features never met in other games of the kind (ex. vacuum tube). I first played this game on PS1 in distant 2003, now I have a world record speedrun and I should mention the fact that the more you play - the more you like the game, the more you undestand that all the corridors, zombie and vac-tube locations, items and puzzles are just thoroughly thought out. The only thing that a sober person may not do in this game is the puzzle with two switches in the Kremlin - it just contradicts the game main directive "stay alone - stay alive" and physics)) Nevertheless, one of my favourite survival-horror game ever!
Stay Alone , Stay Safe””] reminds mi ov Splinter’s speech 2 Raphael about anger
7:06 looked like the zombie just wanted to give you a great big hug
Absolutely loving your videos
I was heavily into this genre back then so I'm a bit surprised I've never heard of this one. You should check out and review Galerians for the PS1 sometime. It's another Resident Evil clone but with psychic powers instead of guns.
I gotta say, I played it around the time it came out (circa 2000) on PC and back then I thought that despite it's many flows it was a good game overall. Not a classic, not a masterpiece. Just a good game in a niche genre. I wonder, what I would think now? lol Some games look and feel good there in then - in a historical context, but won't stand the test of times. This is one of those games, probably.
Some things of that game remind me to Resident Evil 0.
About smaller games, there are 2 interesting Walking Simulators called "Moons of Madness", the Lovecraftian Cosmic Horror here is quite sweet, and "The Solus Project", which is kinda horror-SURVIVAL on another world where you have to eat/drink/sleep, find ressources, and must avoid natural disasters, worth a try.
Also "Narcosis, Close to the Sun, Adrift & Submersed" are nice as well.
To be fair, this sub-genre is pretty boring, but sometimes enjoyable because of the story/character-drama, or sci-fi/horror-setting.
Usualy I play those 1 or 2x, then don't touch them again, with only some exceptions.
A while ago I bought "Kings of Lorn: The Fall of Ebris", a FPS with melee-focus, but it's a dying fantasy/horror-world kinda like the Souls-Franchise, looks interesting.
But, if you want something definitely very good, take a look at "Odin Sphere: Leifthrasir", you won't regret it...
I pick up these types of games in the PSN store sales all the time and by far the best of them I have actually played is SOMA. Moons of madness and Odin sphere are great too.
@@lordsofkobol7385 Yup, "Soma" probably is the best WS, it has the most interesting, thrilling & dramatic presentation, including lots of voice-acting so you don't get bored to death.
That Cyberpunk Crime-Thriller with Dolph Lundgren, forgott the title, is good as well, and the one where Cyberpunk & Cosmic Horror, forgott the title as well, and haven't played it yet, looks very promising as well.
@@eldritchmorgasm4018 Do you mean Observer, with Rutger Hauer? Developed by Bloober team. They also did the Blair witch game and I liked that too.
@@lordsofkobol7385 Yeah, I think that's the one... the other one might be "Transient"
@@eldritchmorgasm4018 I will check out transient. 👍
Been binging your videos man all great stuff 🙏
OH MY GOD, THIS IS THE GAME.
when i was 7 i saw my brother play this game, if i remember correctly or not, a skeleton came to life (aka the first enemy or something like that) i screamed and ran out into the other room and my heart kept pounding for 7 minutes whilst i was hugging "daddy" to calm myself down
I’m wondering if the trimorph in the vent issue has to do with processor speed on emulation. Doubt you’d wanna go back through and test but limiting the clock speed might solve the issue.
Just came here to say this. It handily explains why the issue is present on PC and emulated PS1, but presumably not on the original PS1 version. The PC version of Assassin's Creed Brotherhood has similar issues, where timed or "be faster than the AI" segments are rendered impossible because the timer is tied to clock speed. The only solution was to change the game's CPU affinity to only utilize one processor core as opposed to all sixteen.
I thought this too, either the processor speed or unlocked framerate are probably to blame
At 21:05 that legit sounds like the colt python in re1 😂
This happens to be one of my favorite survival horror games.
"I get knocked down but, I get up again. You're never going to keep me down" - Chumbawamba
I'm wondering if the game breaking bug you encountered was a result of drm on the original game that the emulator didn't account for. There were a number of games on the PS1 that used pretty sneaky drm to render a game unplayable if certain checks didn't pass during gameplay
This idea that you need separate characters working together to go through the same map reminds me of Lost Vikings
*God, blizzard used to be so good.*
Rosses summary of this game flaws is perfectly highlited in the first few minutes of this video.
Looks good. Miss games such as this being released on a regular basis
This is an interesting one. Thanks for covering!
You gotta keep em separated 🎶
I remember buying this for like 5 bucks on my way back from Jr high and I loved and hated it lol.
I don't know if this game "deserves" a remake, but I'd definitely love to see one. Interesting, but flawed, I could see it turning out really well if it were adapted into something new.
I remember playing sooooo long ago and getting pissed off because I didn’t know what to do
The entirety of the Martian Madness 2 bits was one of the very first things I uploaded to CZcams, back in 2010! As far as I can tell, it's the only version of it on the entire internet. Search youtube for "Martian Gothic martian madness".
Great video!
That was a great game. One of the first I played.
What did you mean by ''other company was working on an point 'n' click that was cancelled and some of those ideas were moved to Martian Gothic''? What other company?
6:33 you ain't ever gonna keep me down
Don't forget the 'PHANTASM' theme knockoff playing at the main menu