Thief: Deadly Shadows Review

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  • čas přidán 25. 06. 2024
  • Thief Deadly Shadows was going to be called Thief 3, but they were worried about the Xbox so it's only technically the third game. Time for a Sneaky Upgrade!
    Support the channel at: / mandaloregaming or www.paypal.me/MandaloreGaming
    I take video suggestions at mandaloremovies@gmail.com
    Twitter: / lord_mandalore
    00:00 - Intro
    00:50 - Issues & The Sneaky Upgrade
    5:07 - Game Premise
    5:40 - Visuals
    9:30 - Music & Sound Design
    13:52 - Gameplay Mechanics
    22:00 - The City Hub
    27:44 - Storytelling
    30:37 - Story (SPOILERS)
    40:58 - Conclusions
    41:57 - Credits
    43:00 - Animated Statues
    #Thief3 #ThiefDeadlyShadows #ThiefDeadlyShadowsReview #Thief3 #Thief3PC #DeadlyShadows
  • Hry

Komentáře • 3,1K

  • @MandaloreGaming
    @MandaloreGaming  Před 3 lety +689

    Deadly Shadows on GOG - gog.la/ShaggyThisIsntThief
    Sneaky Upgrade - www.moddb.com/mods/thief-3-sneaky-upgrade
    Creative ALchemy for EAX - community.pcgamingwiki.com/files/file/28-creative-alchemy-universal/
    THE LIST - docs.google.com/spreadsheets/d/1_K3ziSxT9zcUUGCddS4sF1uNJTWHSbOwB1CQX2Rx4Uo
    Might do the Dark Mod sometime later.

  • @thethingoid
    @thethingoid Před 3 lety +1939

    My memory of this game was of my dad reading that the fish people were very intelligent and then turning a corner and seeing one of them walking into a wall.

    • @Lucifronz
      @Lucifronz Před rokem +178

      Next page on the book: "Well, most of them are, anyway."

    • @dronespace
      @dronespace Před rokem +16

      😂😂😂

    • @timgimmy609
      @timgimmy609 Před rokem +18

      I love video games

    • @victorbukhaltsev9010
      @victorbukhaltsev9010 Před rokem +30

      Very intelligent but not very good eyesight

    • @zyriantel9601
      @zyriantel9601 Před rokem +51

      @@victorbukhaltsev9010 I’d probably walk into walls too, if my eyeballs had a perpetual fisheye lens filter on them

  • @DJVevyVevs
    @DJVevyVevs Před 3 lety +4128

    "You turned the light out when I still need it. Truly, these are dark times."
    That is such a good execution of this damn joke

    • @Yusuke_Denton
      @Yusuke_Denton Před 3 lety +375

      Who turned out the lights?! Don't they know these are Deadly Shadows?

    • @planescaped
      @planescaped Před 3 lety +273

      A dark chill has descended upon these halls....
      _closes window_

    • @Janfon1
      @Janfon1 Před 3 lety +63

      I just can' stop thinking about End Times and 40k in general when hearing that line, it's too perfect

    • @Lucifronz
      @Lucifronz Před rokem +25

      Really is. He sounds so dejected, yet sarcastic.

    • @notinspectorgadget
      @notinspectorgadget Před rokem +26

      go go gadget 15:10

  • @MyHallis
    @MyHallis Před 3 lety +3756

    my favorite guard line when they spot you and yell "garret, it's you! you're the thief deadly shadow!"

    • @MandaloreGaming
      @MandaloreGaming  Před 3 lety +1606

      Wait

    • @coolumbus1947
      @coolumbus1947 Před 3 lety +291

      He didn´t say that

    • @jet100a
      @jet100a Před 3 lety +36

      @@MandaloreGaming hey man! Love your videos! I was wondering what music was playing at 15:34? Also hope to see your videos for many years to come!

    • @Ezio999Auditore
      @Ezio999Auditore Před 3 lety +318

      “You’re The Thief Deadly Shadows TM 2 GB torrent Thanks YiFi!

    • @trashboye1235
      @trashboye1235 Před 2 lety +318

      "What are we? Some kind of Theif: Deadly shadows?"

  • @LordSkunk707
    @LordSkunk707 Před 3 lety +1160

    One of my favorite parts of this game was when the Hammers asked me to help get rid of their undead problem, because they couldn't do it themselves. I just picked the lock, aggroed the zombies, brought them to the Hammers and they just made short work of them. They really didn't need me.

    • @revstalker7334
      @revstalker7334 Před 2 lety +273

      They lost the key. They needed someone to pick the lock for them.

    • @mantra1229
      @mantra1229 Před 2 lety +141

      Tldr the hammers got locked out and needed a locksmith

    • @Earthstar_Review
      @Earthstar_Review Před rokem +92

      Garrett is cheaper than a locksmith. Adventurers are great for that.

    • @jananilcolonoscopu4034
      @jananilcolonoscopu4034 Před rokem +24

      The treasure was inside them all along

    • @megadick6billion512
      @megadick6billion512 Před rokem +4

      @@jananilcolonoscopu4034 the real loot was the friends we ma

  • @CriticalNobody
    @CriticalNobody Před 3 lety +5690

    I wonder if he’s going to cover the rebo-
    “No...the answer is no and I don’t know what you’re talking about”

    • @D00000T
      @D00000T Před 3 lety +327

      cover the dark mod over the reboot to make up for a missed game

    • @Transgender-ProphetMohammed
      @Transgender-ProphetMohammed Před 3 lety +96

      That hurt our little gamer hearts😓

    • @sms1655
      @sms1655 Před 3 lety +227

      there is no reboot the reboot is a lie

    • @thecandlemaker1329
      @thecandlemaker1329 Před 3 lety +386

      I hate this attitude so much. At least make a short video that is mostly negative. Not acknowledging a game in such an explicit way is a spit in the face of all the people who actually loved it, as few as they might be.

    • @BrenTenkage
      @BrenTenkage Před 3 lety +165

      @@sms1655 to be honest I did enjoy it...but i think mostly because I never played the original and didn't have the context for its history...that and I think I got it from a humble bundle so I didn't pay too much for it

  • @-Raylight
    @-Raylight Před 3 lety +1816

    I love that Thief and their glorious fan patches got more and more recognitions
    *"Who turns the lights off when I still need them? Truly these are... **_dark_** times"*
    What a joke, he made Mandy laughed. First time hearing him laughs like that xD

    • @DakotaofRaptors
      @DakotaofRaptors Před 3 lety +1

      Yo

    • @RenaissanceHeavy
      @RenaissanceHeavy Před 3 lety +63

      You should find the streams he did of Mystery of the Druids with ShammyTV, he laughs a LOT in those videos

    • @gaychampagnesocialist7213
      @gaychampagnesocialist7213 Před 3 lety +18

      The only other time I know where he looses his shit is the Bladerunner game. :P

    • @felipea.8680
      @felipea.8680 Před 3 lety +28

      And another one on the Stronghold Crusader video, after seeing the size and location of a pride of lions.

    • @overlord165
      @overlord165 Před 3 lety +7

      @@gaychampagnesocialist7213 That was my absolute favorite, throwing California under the buss in that way *chief's kiss*

  • @matthewfisher7108
    @matthewfisher7108 Před 3 lety +1030

    An assassin that has spent their entire life preparing to complete the will of the Keepers:
    A random Hammerite: LETS FUCKIIIIIIIN GOOOOOOOOO

    • @mohammadibrahim-fw6ui
      @mohammadibrahim-fw6ui Před 3 lety +77

      That part killed me

    • @Peto111222
      @Peto111222 Před 2 lety +24

      "Must have been the wind playing tricks"

    • @AVerySexuallyDeviantOrange
      @AVerySexuallyDeviantOrange Před 2 lety +145

      The entire city rising up to protect a thief/gardener and begin murdering supersoldiers is a great mechanic, all games need it.

    • @AVerySexuallyDeviantOrange
      @AVerySexuallyDeviantOrange Před 2 lety +72

      I’m not joking btw, watchdogs would have been a 10/10 if the civilians actually helped instead of just saying you’re a good guy

    • @markhirsch6301
      @markhirsch6301 Před 2 lety +25

      @@AVerySexuallyDeviantOrange I imagine a mechanic like that working would be you get tagged by an enemy/multiplayer person and a civilian takes out a gun and shoots them for you

  • @DrunkenPirate01
    @DrunkenPirate01 Před 3 lety +672

    You'd use oil flasks to temporarily slip up guards to make an escape, but using them on a slope or stairs would result in NPCs slipping and breaking their necks. This also works on the last boss.
    To be clear- you could easily cheese the last boss, this ancient, mystical monster who's lived for hundreds of years, by making her comically slip down a mild ramp.
    You could also make her slip into the ocean, but because she constantly regenerated health she'd just sit there on the sea bed making pain noises.
    For some reason the slip mechanic was just an instant kill trigger or something.

    • @ExceedProduction
      @ExceedProduction Před rokem +40

      smart use of game mechanics ayyyy lmao

    • @E_blanknamehere
      @E_blanknamehere Před rokem +99

      You can make the final boss slip off a flight of stairs and break their neck?
      Absolutely incredible

    • @jamesrussell2936
      @jamesrussell2936 Před rokem +14

      @@E_blanknamehere And that, my friend, is the magic of video games.

    • @CollinMcLean
      @CollinMcLean Před 11 měsíci +23

      @@E_blanknamehere We need more videogames where the bosses can be killed in the most anticlimactic ways possible.

    • @0Synergy
      @0Synergy Před 10 měsíci +5

      Feels like something I would do in D&D whether I was killing the BBEG or being him

  • @heresey
    @heresey Před 3 lety +983

    "If a wizard said he was taking away your memories of it, would you be sad?"
    I will be using this in therapy.

    • @HeyFox101
      @HeyFox101 Před 3 lety +25

      In self-therapy, you mean? xD

    • @Albus_Rex
      @Albus_Rex Před 3 lety +5

      Patient: "No! I'd do anything to forget!"
      What do?

    • @ootdega
      @ootdega Před 3 lety +9

      @@Albus_Rex blunt force trauma
      they did say "anything"

  • @chasescott1745
    @chasescott1745 Před 3 lety +620

    “They explode like theyre in aqua teen hunger force” holy fuck thats accurate

    • @jonathansotelo4877
      @jonathansotelo4877 Před 3 lety +43

      *Carl explodes*
      "Why did he do that?"
      "Why wouldn't he?"

    • @JimKandol
      @JimKandol Před 3 lety +19

      "And cause mass panic" put me in mind of the "2007 Boston Mooninite panic" holy shit there's a wiki article about it

    • @jonathansotelo4877
      @jonathansotelo4877 Před 3 lety +15

      @@JimKandol Here on *the Moon* we have no worries about things exploding, primarily because Err would be the one exploding things and that's just a Tuesday. Which is every day. On *the Moon.*

    • @junioraltamontent.7582
      @junioraltamontent.7582 Před 3 lety +9

      @@jonathansotelo4877 "You guys sure like talking about the Moon."
      "Yes, Cup."

    • @Kyharra
      @Kyharra Před 3 lety +1

      I like your pfp :3

  • @buglepong
    @buglepong Před 2 lety +489

    40:29 the ending is how garrett became a keeper himself, he noticed a keeper when he was a child. its a "pass the torch" moment and actually a very satisfying narrative ending, even if thief 3 itself wasnt as good as the first 2

    • @hannibalburgers477
      @hannibalburgers477 Před rokem +4

      Lol
      Lmao even
      It is creepy and awkward

    • @TaliZVasTyria
      @TaliZVasTyria Před rokem +45

      The child looks like the reincarnated kid that the hag killed too
      Kinda make me wish a true sequel of thief 4. Instead we got...a total whack job of a reboot

    • @sideways5153
      @sideways5153 Před rokem +14

      It doesn’t work because the game has nothing to do with passing the torch, the next generation of keepers, or Garret’s relationship with mentors or father figures.
      The ending is like if at the end of Tremors there was a scene about Kevin Bacon teaching the annoying teenager how to empty a septic tank. It’s just not what THIS story should be closing on

    • @buglepong
      @buglepong Před rokem +1

      @@sideways5153 is there a thief 4? didnt think so

    • @ArcturusOTE
      @ArcturusOTE Před rokem +1

      @@TaliZVasTyria As a consolation Thief DS to Thief 4 is probably better than CNC3 to CNC4

  • @Tolwrath
    @Tolwrath Před 2 lety +193

    Fun fact about the Cradle. The first time through the first loading area, there are no enemies. But I never once stopped sneaking, because the game's use of sound and ambience to instill fear is amazing.

    • @patjustpat9892
      @patjustpat9892 Před 2 lety +3

      Word!

    • @VeganCossack
      @VeganCossack Před 7 měsíci +1

      I just replayed the first Dishonored and only now noticed how underwhelming its sound design is compared to the thief trilogy. You can't hear the footsteps and the overall ambience is kind of scarce. I'll get to the second game soon but my expectations in that regard are not high.

  • @SerPinkKnight
    @SerPinkKnight Před 3 lety +1421

    "We're friendly and don't know how to fight"

    • @nooneinparticular3370
      @nooneinparticular3370 Před 3 lety +136

      I'm glad someone else found that funny lmao.

    • @milesmurphree2364
      @milesmurphree2364 Před 3 lety +178

      The guard banter in these games are always so good

    • @blackout295
      @blackout295 Před 3 lety +2

      Okei Poriphiron

    • @majormajorasic
      @majormajorasic Před 3 lety +19

      Stimpee being employed as a guard for a while.

    • @gworfish
      @gworfish Před 2 lety +3

      I'm the same way, that's why I would make a terrible guard.

  • @The_Kentuckian
    @The_Kentuckian Před 3 lety +485

    "Papyrus: the thinking man's Comic Sans".

  • @nofear6046
    @nofear6046 Před 3 lety +251

    Just a bit of trivia: when picking locks, and it starts to wiggle in the "sweet spot", clicking left mouse will instantly solve that part of the lock, you don't need to wait.

    • @silentsod
      @silentsod Před 3 lety +13

      This would have been useful for my paythrough a couple weeks ago.
      Womp womp. There're a few things not explained such as how to cancel your bow shot, or apparently, how to insta-pick a lock.

    • @thebansheesheriff9029
      @thebansheesheriff9029 Před 3 lety +17

      You can also use WASD to aim the lockpick instantly, making it even quicker by a lot.

    • @myballsgetlikt1313
      @myballsgetlikt1313 Před 3 lety +14

      @@silentsod press escape when drawing bow. Also that solves the floating issue.

    • @ThisBirdHasFlown
      @ThisBirdHasFlown Před rokem +2

      Most locks can be completed in mere seconds. I don't know how people miss this. Doesn't the tutorial tell you?

    • @0Synergy
      @0Synergy Před 10 měsíci

      @@ThisBirdHasFlown Might be one of those things you just kinda miss. Reading comprehension can be a bitch even more so when your trying to read it all.

  • @solidonion8426
    @solidonion8426 Před 3 lety +570

    "This game feels like listening to the song I love through an apartment wall. I can still make out beats and I'm not trying to sleep so I'm having a good time.But I can't deny that fine detail are being filtered out, sometimes it's so muffled that I wonder if that's actually the song I like."
    I really liked this for some reason

  • @mickethegoblin7167
    @mickethegoblin7167 Před 3 lety +966

    "Elite, highly trained assassins"
    Gets beat up by guards and random guys with hammers

    • @ViktoriousDead
      @ViktoriousDead Před 3 lety +63

      It’s funny how people think single people are capably of beating crowds. Video games and movies always teach us that the “special forces” dudes, rangers SEALS or “elite” ancient units are worth at least ten “normal” troops.

    • @mickethegoblin7167
      @mickethegoblin7167 Před 3 lety +137

      @@ViktoriousDead except that in this video they are getting beaten 1 on 1

    • @mickethegoblin7167
      @mickethegoblin7167 Před 3 lety +100

      @@ViktoriousDead also, while elite individuals can maybe take on several inferior fighters at once (2-3 at the very most), the main effectiveness of elite soldiers is how they work as a team. So an elite squad of SF or formation of elite warriors could, with sufficient preparation, theoretically take on many times their own.

    • @WereScrib
      @WereScrib Před 3 lety +24

      I think the PC version was technically inferior in this respect. Because the XBOX version.. (Probably to actually save space) despawned most of the guards/NPCS and almost everything became Keepers and statues.

    • @ViktoriousDead
      @ViktoriousDead Před 3 lety +14

      @@mickethegoblin7167 I was in 2nd ranger battalion. That’s not really how modern combat works but I get your point. Typically when you hit a target you want numerical superiority which you usually have on a point raid

  • @dcc105
    @dcc105 Před 3 lety +779

    I've never been so terrified of a female voice more then hearing "I can hear you breathing, nobody hear does that anymore" in this level.

    • @NEEDbacon
      @NEEDbacon Před 3 lety +49

      I've actually heard it before outside of the game. It's used in a song called "Boogie Man" by The Hellfreaks. Honestly it's kind of fitting and was surprised to hear it came from this.

    • @StummerVogel
      @StummerVogel Před 3 lety +79

      For me, the most terrifying thing to hear in a female voice would be "A new hand touches the beacon".

    • @supremacistdawn
      @supremacistdawn Před 3 lety +7

      @@StummerVogel Meridia is best girl though

    • @purplewine7362
      @purplewine7362 Před 3 lety +26

      @@supremacistdawn I would like Meridia to touch my beacon

    • @TyuErt
      @TyuErt Před 3 lety +2

      @NEEDbacon same, I suddenly got some memory whiplash to the song. Wild how small things get connected like that.

  • @offontangent
    @offontangent Před 3 lety +369

    In regards to Shalebridge Cradle, looking back I think overstretching that level was not such a bad thing, since from the start I really wanted to get out of there, and more than few times it was like "just that and I'm done" but it wasn't done, and the dreadful desperation and fear that it will never end really amplified the horror feeling.

    • @landotucker
      @landotucker Před 2 lety +49

      That level was one of the first times I've genuinely been scared in a videogame.

    • @Klaaism
      @Klaaism Před rokem +13

      That level was awesome, lighting and general ambience. The first portion as I explored I kept getting more and more creeped out from the lack of anything moving. Jumped out of my skin the moment the ghost girl's voice kicked in. I was actually happy to finally see an undead as it was a predictable threat to monitor and outfox.

    • @jamesrussell2936
      @jamesrussell2936 Před rokem +2

      I think that having an unpleasant experience is kind of the point, yeah. Having a level in any game that is maze-like and tedious makes you feel something, which is the point of a story. So feeling tedium and such in an asylum makes complete sense.

    • @polaris6933
      @polaris6933 Před 11 měsíci +2

      I've never been really scared by horror movies but I feel totally different about video games. Going into the Cradle not knowing what to expect was truly horrifying. It took me a month to get through the level, mostly because I just avoided playing.

    • @apollomacgregor6534
      @apollomacgregor6534 Před 5 měsíci +1

      Agreed. It was a long level yes, but it ...fit. The idea that you couldn't leave the Cradle scared the crap out of me. Knowing that it somehow had a hold of me, like a prison, was horrifying.

  • @DatCameraMON
    @DatCameraMON Před 3 lety +126

    The panic in Mandelore's movement as the guard's voice rises in volume at the beginning is hilarious to me.

  • @mattshuey1
    @mattshuey1 Před 3 lety +254

    The hammers killing the assassin badasses was giving me big Oblivion sewer opening flashbacks...

  • @roastbeef9619
    @roastbeef9619 Před 3 lety +463

    9:25 Once again, we are reminded that Mandy is indeed the King of Limbo

    • @bobhonkhonk9843
      @bobhonkhonk9843 Před 3 lety +34

      THE KING A LIMBO!

    • @StrikeWarlock
      @StrikeWarlock Před 3 lety +16

      Doobie dowap, doobie dowap

    • @Kragsword
      @Kragsword Před 3 lety +17

      At 5:27 too!

    • @MCXL1140
      @MCXL1140 Před 3 lety +40

      This is how he chooses what games to play. Were they featured as a background

    • @MagpieDynamics
      @MagpieDynamics Před 3 lety +2

      J̶̮͓̹̞̲̼͔̥͍͎̭̟̣̩̇̿͌̏̀̃̈́͐̇̓͘͝ͅo̸̹̔͛͐̊͛͝ï̵̛̻͖͓̹̯͖̍̈́̅n̷͎͎͒͛͊̚ ̶̼͉̟͎͖̮͎̉̅̅̄͝Ŭ̴̧̧̯̼̥̦̰͕̙̘̥͜ş̷̢̧̮͓̟̯͖̤͔̀̍́͗͗̀̎ ̶̨̜͇̻̻̦͚̩͍̰͙̠̲̼̎͑̒͊͒̓̃̆͊̿̈́͘͠J̶̢̻̘͚̘͙̠̹̩̮̯̺́̎̾̒ͅͅͅơ̵̧̥̫̰̙̳͚͈̰̝̅̉̍̍̾̓͠i̷͔̗̩̾́̒̀̆̽͂̌͆͠͝n̴̺̅̋̈́ ̴̨̰̟͖͕͔̺̝̲̹͔̩̲̎̇̽͑̎̏͂̓̈́͆͗̊̔̀͠ͅǓ̸̧̨̨̙̘͈̬͚̭̈́̍̀̄͗̏͑̈́̚͘ş̵͔̭̘̫̟̺̼̾ ̶̛̺̮̔͐̊͆̄̎̈́̿̾̍̑͝J̷̳͔͖͍͉͔̯̺͈̰̹̰̜͂̀́́̍̾͜ó̶̧̍̓̍̕͠ì̶̛͓͈̋̌̐̈́̒̐n̷̛̹̣̮̈̈͐̋̅̋̾̀́ ̷́̋̿̓̾̓̒͜U̷̡̖̼͚̝̬͎̔̔̒̋͐̕s̸̡͙̦̳͕̟̩̮̜͖̗̳͚̫̈̿̇̉͗͝͝ ̵̛̳͈̥̘͕̬̠̦͖̭̱̲̀͗̍͊̈̏̇͛́̈́̍̔̐͒Ń̷̛̛̦̱͉̲̄͛̉̀̾̿̊͑̕͝͝ọ̴̢̲̙̻̟̟̰͘̕͜͝w̶̨̼͎̺̦̫͖̠̲̺̠͇̼͑̃̓͊̑͌!̷͓͔͙͈͌͐̋̑̐̿̈́͐͋̏̕͜

  • @silentsod
    @silentsod Před 3 lety +90

    I completed a runthrough of the three Thief games last month and the one hot tip I have for Deadly Shadows is that when you go into floating movement pull your bow out, draw a shot, and press spacebar to cancel. It will get you back to normal without having to quicksave/quickload. It took me hours of play until I figured out cancelling the bow shot correctly after someone casually mentioned on the GOG forums that it would unstick you.

    • @JoeTAC
      @JoeTAC Před rokem +9

      Also dropping from any altitude that causes you to make noise will also get you out of that stuck animation. (I think the height of 4 stairs)

    • @siegfriedmarx6354
      @siegfriedmarx6354 Před měsícem

      Found that out today 😊 happened few times. One time I ended it but did not noticed how so I tried everything till my bow stopped it 😂

  • @electricbayonet2
    @electricbayonet2 Před 3 lety +586

    The Cradle reminded me a lot of the Ocean House hotel in Vampire The Masquerade. It was a really memorable and scary use of the established world where it stood out despite there already being supernatural things to be scared of, and it was also used sparingly compared to the larger body of the game. I’m not big into horror games, but I’ve got a soft spot for memorable singular levels that add a level of spookiness that the game previously didn’t really have.

    • @Kyharra
      @Kyharra Před 3 lety +9

      Gosh I remember getting a good jump out of that level..

    • @dupeken
      @dupeken Před 3 lety +7

      Hotel level in Vampire was extremely boring. I don't understand why people get a raging boner over it

    • @AVerySexuallyDeviantOrange
      @AVerySexuallyDeviantOrange Před 3 lety +20

      All of the Metro spider levels. All of em.
      I dont wanna be in australia pls

    • @jimjimmy8900
      @jimjimmy8900 Před 2 lety +14

      @@dupeken I thought it was pretty cool for the first time but it got extremely boring on replays, Grout's Mansion is peak game design tho

    • @wanamingo4961
      @wanamingo4961 Před 2 lety +4

      I just played that recently and nearly shit my fucking pants

  • @darklydreaming6709
    @darklydreaming6709 Před 3 lety +579

    Well it's nice to see Garrett safe and sound
    After all he's been around
    And in my view he should be crowned
    The King of Keepers!

    • @shaynehughes6645
      @shaynehughes6645 Před 2 lety +108

      He's snuck up and he's snuck down
      He knocked out the guards when he snuck 'round town
      But I still say he should be crowned
      The King of Keepers!

    • @catinapint469
      @catinapint469 Před rokem +18

      NOOOOOO, i just got that damn song out of my head. Now it will haunt me for months again

    • @thedamnguy2896
      @thedamnguy2896 Před rokem +54

      What more can a poor thief do
      than stealin for the likes of me and you
      What more can a poor thief say
      I could use your club in any way

    • @hiage66666
      @hiage66666 Před rokem +40

      *Cough*
      He took his craft into the street
      *Hic*
      If it was me I’d be in the brig!
      *Cough*
      That’s why I still think he should be
      *Cough cough hic*
      The King of Keepers!

    • @TheDoc_K
      @TheDoc_K Před rokem +22

      A doo bop, a doobie-do wap!

  • @luigimaster111
    @luigimaster111 Před 3 lety +642

    Ending is cheesy but fitting for Garret in a way, he is a thief after all, of course he'd steal lines.

    • @markhirsch6301
      @markhirsch6301 Před 2 lety +19

      Plus having apprentices help you extend your legacy past death

    • @jprec5174
      @jprec5174 Před 2 lety +11

      But the ending is exactly how thief 1 started.

    • @michaelandreipalon359
      @michaelandreipalon359 Před 2 lety +8

      That, and the bookends trope never ceases to amaze.

  • @Evochio
    @Evochio Před 3 lety +86

    The premise of a wizard coming to steal your thief 3 memories and making you sad made me chuckle for an indecently long time

  • @raresmacovei8382
    @raresmacovei8382 Před 2 lety +72

    Given Mandy didn't mention it and it's not in the comments either: in the port part of the City hub, if you die killed by the guards, you don't actually die. You get sent to prison. So now you have to escape the prison. It's a short section within one of the buildings in the City that was previously unaccessible. But it's such a cool detail.

    • @W4iteFlame
      @W4iteFlame Před rokem +10

      Well...actually I think it works in any part of town, but just once in game

    • @raresmacovei8382
      @raresmacovei8382 Před 6 měsíci

      ​@@W4iteFlameUntil the port, I think if you die, you just die.

  • @SoFarSoGoodSoWhat14
    @SoFarSoGoodSoWhat14 Před 3 lety +810

    "Got a tip last night from my fence, Heartless Perry" is burned into my brain forever, loved this game back in the day

    • @marciturani6416
      @marciturani6416 Před 3 lety +6

      same

    • @ourDreamcatcher
      @ourDreamcatcher Před 2 lety +37

      Same here! To this day if I encounter somebody who insists on referring to themselves with a title, (like Doctor or Professor) I always hear in my head, "It wouldn't do to have anyone think he was just 'Julian'."

    • @XxDruidmancerxX
      @XxDruidmancerxX Před 2 lety +16

      LORD... Julian

    • @SoFarSoGoodSoWhat14
      @SoFarSoGoodSoWhat14 Před 2 lety +13

      @@ourDreamcatcher Steven Russell is the man 😎

    • @ThisBirdHasFlown
      @ThisBirdHasFlown Před rokem

      Lol me too

  • @Geroaergaroe
    @Geroaergaroe Před 3 lety +489

    Two words : The Cradle.
    The most nightmare inducing level since that fucking Hotel. You know the one.

    • @Killerbot23
      @Killerbot23 Před 3 lety +8

      not really, just bring the flash bombs that you had no reason to use in previous levels and the cradle becomes a joke

    • @lucasZr113
      @lucasZr113 Před 3 lety +25

      Ah shit, gonna have to install again lol

    • @lvsoad22
      @lvsoad22 Před 3 lety +41

      This game is worth playing just for that level. Also this blows the vtm hotel out of the water 200x.

    • @JohnDoe-vm5rb
      @JohnDoe-vm5rb Před 3 lety +10

      That hotel stopped being scary when I realised the portraits would never stop plinking me; then I was too busy being annoyed, the kid going "Quit it!" when someone kept poking them.

    • @lucasZr113
      @lucasZr113 Před 3 lety +4

      @@lvsoad22 wait, what hotel we're talking about?

  • @davidrgrech0
    @davidrgrech0 Před 2 lety +201

    29:53 Tbf, Keeper Orland appeared in a cutseen in Thief II and in that cutscene it was established that Garrett didn't like him. Overall the continuity of the story of the third game is spot on. Ion Storm basically kept the same story plots the original creators in LGS had in mind and even tried to get as many LGS employees as possible for this game

    • @bobbwc7011
      @bobbwc7011 Před rokem +2

      There is absolutely no continuity. Game 2 ended on the premise that Garrett returns to the Keepers and that a weird story unfolds. Fast forward to Thief 3: Nah, it'll be fine!
      Thief 3 is a SIGNIFICANT step down and the story is neither in continuity nor on par with The Dark Project or The Metal Age. The plot is rushed, makes no sense at several points and the references back to Thief 1 and Thief 2 are poor to non-existant. It's just a fuck up on so many levels and it was a mistake to make this game with a skeleton crew.

    • @tomaszsotysik9438
      @tomaszsotysik9438 Před rokem +29

      @@bobbwc7011 You were a mistake

    • @SyndicateOperative
      @SyndicateOperative Před rokem +35

      @@bobbwc7011 Thief 3 follows the ending of thief 2; he's waiting on the keepers to finally let him read their books and hear their prophecies. Then they give him a couple of additional hoops to jump through. Thus the story begins.
      The plot is definitely not rushed; it's complex, and most of the characters are paranoid to the point they're obscuring even basic information from everyone. Unlike the previous two stories, it's a mystery - the behaviour of the pagans and hammers are red herrings, meant to make the player think that either party are a growing threat, as some characters do.
      But that's the point; they're actually just keeping each other in check. The keepers, on the other hand, have become lax, and have a serial killer in their midst - they're corrupted to the point that when they hear there's a brethren and betrayer, characters suspecting that it's referring to *their selves*.

    • @lolrus5555
      @lolrus5555 Před 5 měsíci

      ​@bobbwc7011 ...Your opinion is bad, wrong, and you should feel bad.

    • @kingcharlesparody
      @kingcharlesparody Před 6 dny +1

      @davidrgrech0 I’m your 200th like

  • @avoidinhabitant5414
    @avoidinhabitant5414 Před 3 lety +57

    The virgin Enforcer VS the chad guardsman

  • @deloctyte
    @deloctyte Před 3 lety +1247

    "No. The answer is no and I don't know what you're talking about."
    Oh come on, Mandalore, you already did Dark Messiah! Now with the Thief trilogy done, Dishonored is the logical way to continue the series!

    • @Kasodus
      @Kasodus Před 3 lety +208

      this is the correct response

    • @yourlocalpunkposer8107
      @yourlocalpunkposer8107 Před 3 lety +43

      If we don't get a dishonored review i'll be pissed

    • @mateusz73
      @mateusz73 Před 3 lety +134

      I'm pretty sure the "no" part was directed for thief 2014

    • @Shenaldrac
      @Shenaldrac Před 3 lety +217

      @@mateusz73 Yes, that's the joke that OP was making. You missed it.

    • @DouglasEdward84
      @DouglasEdward84 Před 3 lety +80

      @@mateusz73 I just finished that one, what a missed opportunity, occasional moments of brilliance just dragged down by messy design decisions and not enough freedom of path.
      Thief 2014 feels like a poor man's Dishonored rather than Thief.

  • @Shenaldrac
    @Shenaldrac Před 3 lety +284

    "Oh no, they're getting dumb." Me, whenever video game writing starts to become typical video game writing.

    • @erichzannbusoumuzan
      @erichzannbusoumuzan Před 3 lety +13

      They're evolving... Just backwards...

    • @hannibalburgers477
      @hannibalburgers477 Před 3 lety +6

      I am ok with standart, the "experimental" trash is the thing that makes a game unplayable cringefest.
      It's a risky for writer too. Most game stories written after the gameplay and maps designed so anything that can be "too creative" made look pretentious non-sensetical amateurish stories.
      Of course this is not the case in this game. I have no idea what any of the people who worked on this game actually thought.

    • @adenowirus
      @adenowirus Před 3 lety +11

      @@erichzannbusoumuzan This reminds me of this long discredited theory about the evolution and extinction of ammonites. It seemed that throughout their history on earth the shells of shelled cephalopods looked mostly the same with little variation until the late mesozoic, when there was an explosion of unusually shaped ammonites followed by a sudden extinction. This led some to speculate, that the shells were too odd to be practical and that all shelled cephalopods except some nautiluses died off because they looked too stupid.
      Apparently at the time many scientists believed that, if a lineage of organisms survives too long, they start to degenerate and go extinct.

    • @ianhall6614
      @ianhall6614 Před 3 lety +1

      Everyone's reaction to playing Mass Effect 3

    • @NGMK
      @NGMK Před 3 lety +29

      @@hannibalburgers477
      In reminded of Mandalore's comment in F.E.A.R. review: "The genius behind F.E.A.R. is that the level designer and the AI designer were probably holding hands the whole time they were making it"
      And I think that's what story writers should be doing: work with designers so that story isn't stupid.

  • @NotOnLand
    @NotOnLand Před rokem +46

    The Enforcers thing is so funny, especially to consider in other settings. Imagine if the NCR Veteran Rangers came after you, but you're friends with the Khans so they beat the shit out of them for you like nothing happened. "Seeing as you haven't pissed yourself, I'll assume-OH GOD AHH STOP"

  • @2bit97
    @2bit97 Před 3 lety +66

    19:16. Actually you don't need to reload a save, you just need to ready your bow and cancel it by pressing the space button. Note: this works for every arrow

    • @yusukeelric
      @yusukeelric Před 2 lety +2

      this. this happened to me, only that i didn't know i could cancel my shot.

  • @TAAF619
    @TAAF619 Před 3 lety +221

    Limbo of the lost will haunt Mandalore to the end of his days, isn't it?

  • @risev10
    @risev10 Před 3 lety +170

    'Mom turns off the lights'
    Me: "Truly these are dark times"

  • @judeironheart7252
    @judeironheart7252 Před 3 lety +45

    Theres a faction involved in each of the games: pagans in the dark project, hammers in metal age and keepers in this one. It's kinda cool, because it gives depth to them.
    I am kinda disappointed mandalore didn't give thoughts to the last level, the museum, because you get some quality chats with The Eye, and it seems to think att the other magical objects are stupid, and that he's the best ever.

    • @VeganCossack
      @VeganCossack Před 7 měsíci +3

      in metal age there are the mechanists, not hammerites, a totally different fraction I believe.

    • @DisorientedWanderer
      @DisorientedWanderer Před 6 měsíci +5

      ​@@VeganCossack more of a sect that broke off from the hammerites which was caused by garrets multiple break ins and theft of holy artifacts.

    • @miguelbranquinho7235
      @miguelbranquinho7235 Před 6 měsíci +2

      Hammerites are already a part of Thief 1, the Mechanists are more of a focus in the second one, with the Pagans becoming your allies much like the Hammerites in the first.

  • @Plutonia001
    @Plutonia001 Před 3 lety +21

    5:35 Official sources back in 2004 stated that it's only been two weeks between Thief 2 and Deadly Shadows. (It was 18 months between Thief 1 and Thief 2) Sure, you find a lot less mechanist stuff than you'd expect, but that can be explained by the fact that Garrett explores the oldest parts of The City in this game. In the end of Thief 2, Garrett asks Artemus to tell him about the Keeper prophecies. The next two weeks Artemus is petitioning the council to allow Garrett to visit.

  • @anothga
    @anothga Před 3 lety +457

    Mandalore: "My brain always wants me to call this Thief: Invisible War."
    me: "Oh, no."

    • @kevinjay4731
      @kevinjay4731 Před 3 lety +7

      When he said that I felt lucky to have played Deadly Shadows before Invisible War... I'm pretty sure I wouldn't have tried DS otherwise, and it surely helped me finish IW without completly loosing my sanity xD
      ...not to mention, today with mods and an ssd playing those two games is almost "fine", but at the time I discovered them they were just plagued with awfull loading times and compatibility issues...quite the nightmare, especially IW, the only good thing was how badly it was discouraging me from save scumming.

    • @jafaral-z1090
      @jafaral-z1090 Před 3 lety +12

      @@kevinjay4731 as much as DS is the black sheep of the trilogy, I refuse to call it a bad game, sure it’s got major issues but damn it’s great fun

    • @kevinjay4731
      @kevinjay4731 Před 3 lety +5

      ​@@jafaral-z1090 Absolutly, I actually love that damn thing.
      I love the art style, the ambient, the story, the settings, the dialogues, the goofy ragdolls...I even love things that I think are bad.
      The only things I really dislike are the downgrades regarding some gameplay mechanics. But being able to get over it all and still enjoy this game is saying how good it is.
      But I surely can't say the same regarding Invisible War... oof that game was a piece of work to go through... That's why I said I would have never played DS had I played IW first...

    • @guypierson5754
      @guypierson5754 Před 3 lety +1

      Yeah, remember that Mandalore isn't infalible, I very much doubt he found 100% of the content in Dark Shadows if he thinks it in any way compares to Invisible War. I think, tbh, he kinda missed a LOT with this game. It's FAR better than Thief 1 and Thief 2, if only because it doesn't look so fucking horrible and run so horrible.

    • @MrValBar2
      @MrValBar2 Před 3 lety +1

      @@guypierson5754 it's just like... your opinion, dude..........

  • @ChimeraMK
    @ChimeraMK Před 3 lety +290

    33:35 "There was a loading screen here. It's gone now."
    I love this reference.

    • @JT-nd6qp
      @JT-nd6qp Před 3 lety

      same

    • @GlitchToph
      @GlitchToph Před 3 lety +3

      Thank god someone else noticed. It was a really sneaky one

    • @kingdomkey2262
      @kingdomkey2262 Před 3 lety +19

      Silent hill 2 review in the future?

    • @jackstack2136
      @jackstack2136 Před 2 lety +2

      I don't get it

    • @kajl222
      @kajl222 Před 2 lety +39

      @@jackstack2136 it's a reference to Silent Hill 2, where some cryptic graffiti on a wall tells you "There was a Hole here. It's gone now"

  • @Oh_oh_its_Magic
    @Oh_oh_its_Magic Před 3 lety +30

    *you wouldn't steal a cathedral?*
    *Intense PSA ad music plays*

  • @ZeroHxC07
    @ZeroHxC07 Před 3 lety +81

    I always liked the lock picking mini game, I don’t know why. Maybe is because you see your hands doing it, like you have a presence in the game world. That’s one of the things I would like to see in the elder scrolls 6, that and being able to see your body in first person.

    • @katatonikbliss
      @katatonikbliss Před 2 lety +8

      elder scrolls 6? you mean skyrim 2030 edition?

    • @ZeroHxC07
      @ZeroHxC07 Před 2 lety

      @@katatonikbliss sadly yes

    • @imjustsomeguy5048
      @imjustsomeguy5048 Před 2 lety +6

      @@katatonikbliss Skyrim 2030? You mean Skyrim 20th year anniversary super special legendary Howard's cut edition?

    • @liccasinocomfreespins7337
      @liccasinocomfreespins7337 Před rokem +1

      ​@@imjustsomeguy5048 16x the detail

    • @AJPDing
      @AJPDing Před rokem

      ​@@liccasinocomfreespins7337and a canvas bag?

  • @kopperhed4472
    @kopperhed4472 Před 3 lety +1663

    "If you have precursor aliens in a series, the longer it goes on the higher the chance that some writer will say they created humans or were humans."
    As a Halo fan, I felt this like a swift kick to the nads.

    • @darthgiorgi4990
      @darthgiorgi4990 Před 3 lety +85

      Technically Halo didn't do that? They just chose humans as successors. Or were forced to chose... Or others chose...

    • @j-network1214
      @j-network1214 Před 3 lety +96

      @@darthgiorgi4990 the first three games set them up to be humans. I think I prefer what their relationship with humanity currently is, but that seems to be a rare opinion

    • @nothere1578
      @nothere1578 Před 3 lety +134

      @@darthgiorgi4990 The first 3 games hinted at humans being the forerunners but then Halo 4 put a giant knife through the stomach of all that. Personally, I think that was for the better.

    • @darthgiorgi4990
      @darthgiorgi4990 Před 3 lety +72

      @@nothere1578 Kinda. Even then it was more about Humans being the ones that would inherit the mantle, but I think the games didn't clarify it as much.

    • @nothere1578
      @nothere1578 Před 3 lety +33

      @@darthgiorgi4990 Agreed. Regardless, the forerunners being non-human is all but set in stone for Halo now.

  • @onezerotwo
    @onezerotwo Před 3 lety +72

    "... like listening to a song I love through an apartment wall." Might be one of the best descriptors I have heard in a long time.

    • @Yusuke_Denton
      @Yusuke_Denton Před 3 lety

      Sounds like how Ross Scott described the music in Invisible War.

  • @riv4lm4n
    @riv4lm4n Před 3 lety +21

    My biggest memory of this game was playing the demo after getting a GPU that could run it and being blown away by the lighting or small stuff like the dust flying around in the light.

  • @TomatoBreadOrgasm
    @TomatoBreadOrgasm Před 3 lety +30

    "Mystique" is exactly what this game abandoned. In the first game, there were some things shown which Garret did not notice, but he was still there. For example, the woodsy growth from the spilt liquor when Garrett first meets "Constantine": Garrett didn't see the plants sprouting from what he just drank, but at least he was there. In Deadly Shadows, we see all kinds of crap Garrett wasn't there for. That's why the reveal of The Hag is so underwhelming compared to the reveal of the Woodsie Lord: Garrett, the person we'd been projecting ourselves onto the entire time, was the one getting brutalized by an overwhelming evil. That had so much more power than the "Meanwhile, somewhere else entirely" approach of DS.

    • @tomaszsotysik9438
      @tomaszsotysik9438 Před rokem +7

      I disagree. I played Dark Project as the last part in the series (started with Metal Age) and I remeber almost nothing from it. The Trickster, and overall plot seems really generic compared the to later games. Meanwhile, I've replayed Deadly Shadows multiple times over the years, it's one of my favourite games (and I played a LOT of titles in my life), and the Hag reveal being "underwhelming" would be the last thing on my mind. Even seeing it here again made me feel it like "woah". The whole game breathes mystique, it oozes secrets, the whole audio-visual design is perfect here, the whispered conversations, silent and dark city, and all it's special, hidden places. And I love the design of the Hag, the creepy way she speaks, and how her animated servants talk, kinda reminds me of Metal Age machine talk. The game may have technical flaws, but taken as a whole, it's a very condensed, fun and deep experience, and definitely deserving of love.

    • @SyndicateOperative
      @SyndicateOperative Před 24 dny +1

      I hate to break it to you, but thief 3 did exactly this as well. The only issue is that while you noticed the plants sprouting from the drink, you didn't notice the oddities from the thief 3 cutscenes.
      If you re-watch thief 3's cutscenes, keep an eye on the surroundings. It doesn't take long to realize Gamall is constantly surveilling them, with the statues moving to observe them. It isn't until a gargoyle holds a letter for Garret that he realises something is going on.

  • @Fvllbright
    @Fvllbright Před 3 lety +424

    After all these Thief videos I'm quite looking forward to Gloomwood

    • @KaneDesign
      @KaneDesign Před 3 lety +8

      Is there an expected release date for the final version of the game?

    • @Jesion-kv9tu
      @Jesion-kv9tu Před 3 lety +51

      @@KaneDesign When it's done™

    • @StrikeWarlock
      @StrikeWarlock Před 3 lety +18

      @@Jesion-kv9tu it's by New Blood, I can forgive it.

    • @MandaloreGaming
      @MandaloreGaming  Před 3 lety +187

      I'm so excited to see where it goes

    • @CarrotConsumer
      @CarrotConsumer Před 3 lety +2

      I tried the demo but it didn't really feel like Thief.

  • @fappydabear1774
    @fappydabear1774 Před 3 lety +295

    'Biblical Divorce Court didn't have this much stone.'
    Holy shit. That's the best line you've ever written.

    • @zackbryans4982
      @zackbryans4982 Před 3 lety

      Underrated comment right here

    • @justinkroboth360
      @justinkroboth360 Před 3 lety +18

      My money's still on the "elevator that moves at the speed of government" from Paratopic, but this one is up there.

    • @SGresponse
      @SGresponse Před 3 lety +1

      @@justinkroboth360
      Nah. Ya see, the line you quote needs a lot more context: an elevator.
      With the one in this video you just need a lot of stone as a jumping off point.

  • @Ridnarhtim
    @Ridnarhtim Před 3 lety +62

    Keeper Orland was part of the group that dragged Garrett to listen to the prophecy on the metal age, so you've definitely seen and heard of him before.

    • @bobbwc7011
      @bobbwc7011 Před rokem +5

      It was nothing but a cheap callback. Thief 3's story and plot overall sucks.

    • @ghgtare
      @ghgtare Před rokem

      @@bobbwc7011 Why every time someone in this comment section mentions that Keeper Orland was in Thief 2 you respond with a pot shot against Deadly Shadows? Fuck off, will you?

    • @bobbwc7011
      @bobbwc7011 Před rokem

      @@ghgtare Thief 3 sucks ass. Deal with it.

    • @JoeTAC
      @JoeTAC Před rokem +10

      @@bobbwc7011 I disagree. Thief 3 is the natural conclusion to the thief games as a complete allegory of human nature.
      Thief 1: The forces of raw, primal nature. The villain is an exaggeration of what Garret is, just like Mandy said. He wants to bring darkness and take away everything man has made.
      Thief 2: The forces of creation, structure, technology. The villain is an antithesis of Garret - Manipulative, vindictive, genocidal, vicious. He wants to create a world of emotionless machine slaves.
      Thief 3: The forces of balance, the arcane, the mysterious. The villain contains both elements of the Trickster and Karras. She is greedy, manipulative, vindictive and murderous, but she is also hungry for knowledge and immortality, with an army of stone minions.
      The plot of thief 3 is all about balance and how balance is a natural process in nature. It does not need the Keepers, it will find a way to restore itself. There was never any influence on the prophecies, no god, ancient magic or mechanical or stone army can stop the equilibrium.

    • @asddw4998
      @asddw4998 Před rokem +7

      @@bobbwc7011 Please point to me on this doll where Thief 3 hurt you.

  • @craftyyoungster4528
    @craftyyoungster4528 Před 3 lety +25

    The chaos on the streets that can happen and WILL happen in the game is one of its highlights for me. The Market district or whatever it was called was the best due to how cramped it was, ensuring that at one point, I saw a bunch of Hammerites fighting Pagans, with some magic explosions and civilians running around in utter panic while the City Watch tried to unsuccessfully pacify the rioters with their double-edged stun battons. Maybe the statues or enforcers were there too. And what's cool is that those clusterfucks will emerge even without the player's assistance.
    Fun fact: the statues can actually be killed by Pagan or Hammerite magic.
    Quick question: does the fan patch or some official patch fix the fishmen and statues not being able to hit Garrett when he crouches? With the fishmen swinging those massive two handers of theirs. It was funny but also immersion-shattering to see.

  • @celebalert5616
    @celebalert5616 Před 3 lety +185

    But Mr Mandalore then what font do I use if I'm making promotional materials for the Avatar sequels then?

  • @int3r4ct
    @int3r4ct Před 3 lety +85

    Papyrus font is the Pandora’s Box of the graphic design world. Once you know about it, you see it everywhere and it always makes you want to die. Makes me wish I could forget everything I learned about type setting and fonts and go back to a more innocent time.

    • @planescaped
      @planescaped Před 3 lety +9

      Fonts have always been a ridiculous non-issue to me... >__>

    • @TwixtheWizard
      @TwixtheWizard Před 3 lety +2

      Hold on, your the Dead by Daylight and Isaac watching man.

    • @commisaryarreck3974
      @commisaryarreck3974 Před 3 lety

      I feel shameful for my ignorance...Open that box for me

    • @adenowirus
      @adenowirus Před 3 lety +13

      @@planescaped It's a bit like stock sound effects. Some people don't even notice them and some can't help but be bothered by them.

    • @solhamer3502
      @solhamer3502 Před 3 lety

      I used to think of it as "Thief 3 font".

  • @whiterabbit5939
    @whiterabbit5939 Před 3 lety +14

    "I remember it, it remembers me." Ah, the Cradle.

  • @SS-vs4lo
    @SS-vs4lo Před 3 lety +11

    First keeper Orland from this game was in thief 2. I totally understand why you didn't notice him. His appearance was extremely brief. I wouldn't even know who is Orland if Artemus didn't say "yes keeper Orland, he has heard. Let me go after him, not to persuade, but to keep the door open between us" Something like that.
    Despite having a lot of problems I live this game. Actually, after sneaky upgrade mod, the weird feeling of the controls is the only thing that got in the way of my enjoyment.

  • @StrikeWarlock
    @StrikeWarlock Před 3 lety +411

    Mandy ends the trilogy with a fucking bang
    Well done, friend.

    • @aryabratsahoo7474
      @aryabratsahoo7474 Před 3 lety +7

      There's also the disaster reboot.

    • @MG-wx9ib
      @MG-wx9ib Před 3 lety +27

      @@aryabratsahoo7474 No there isn't.

    • @SpecShadow
      @SpecShadow Před 3 lety +25

      @@aryabratsahoo7474 what reboot?
      There is no Thi4f or anything.
      Unless you're talking about The Dark Mod but that's different (but still good) project.

    • @MyHentaiGirl
      @MyHentaiGirl Před 3 lety +3

      @@aryabratsahoo7474 hmm you are wrong, it doesn't exist

    • @qee4617
      @qee4617 Před 3 lety

      He sent it out with a bang

  • @ArroyoPl
    @ArroyoPl Před 3 lety +189

    The thing that seems strange to me with the faction system, is that you can be ally with both groups. Previous two games had that underlying theme of keeping balance, so you'd think you need to be careful to not tip the scale in either direction. But the favors for those two groups are not contradicting each other, so there's nothing to worry about.

    • @singletona082
      @singletona082 Před 3 lety +35

      In fact it would be better to do both sets of tasks as opposed to just one set as that keeps each on an even footing this keeping the balance.

    • @Yusuke_Denton
      @Yusuke_Denton Před rokem +7

      In past games, you were enemies to both groups. The balance has been restored! :)

  • @peterbarlow7781
    @peterbarlow7781 Před 2 lety +12

    The Cradle is far and away one of the most scary levels ever.

  • @markedone9778
    @markedone9778 Před 2 lety +13

    Deadly Shadows was the first thief game i ever played, and I loved it. the Shalebridge Cradle was and still is the best level in a video game ever. the mods and community fixes make this game even better.

    • @yusukeelric
      @yusukeelric Před 2 lety

      it is a good game on it's own. It's just eclipsed by two masterpieces.

  • @headhunter21711
    @headhunter21711 Před 3 lety +187

    "Biblical divorce court didn't have this much stone."
    I'm fucking dead.

  • @NorroTaku
    @NorroTaku Před 3 lety +160

    "a song through an apartment wall"
    Is beautifully ominous

    • @anglerfish4161
      @anglerfish4161 Před 3 lety +9

      Mandalore is a poet when he feels like it

    • @NorroTaku
      @NorroTaku Před 3 lety

      @@anglerfish4161 I like your comment ^^
      cuz I'm a poet too

    • @uncledandy5593
      @uncledandy5593 Před 3 lety

      Sound like you don’t know what ominous means.

  • @pureevil9496
    @pureevil9496 Před 3 lety +50

    That dark times joke is amazing and makes up for any flaws the game has

  • @SyndicateOperative
    @SyndicateOperative Před 3 lety +64

    I have a head canon that, after this, garret changes his name and becomes the leader of the thieves guild, but betrays them and empties their vault.
    After he's found out, he tries to heist the eyes of the falmer, but is finally caught and killed by the player character.

  • @TheAsylumCat
    @TheAsylumCat Před 3 lety +227

    41:40 wait, does he know?
    "No. I don't know what your talking about."
    Ah OK. I get it, fair enough.

  • @Piratfabbe
    @Piratfabbe Před 3 lety +38

    One of my favorite moments is when you have to escape from The Hag from within the Keepers' sanctuary. There's a mini-twist where she brings to life the many statues you've already seen many times walking/sneaking around the place. It really brings home how she is both beyond and at the foundation of that institution. I personally always preferred her over the trickster myself for that reason, she always seemed to act more like a trickster in that the namesake, anyways.

    • @yusukeelric
      @yusukeelric Před 2 lety +8

      yeah , i feel like the trickster loses his trickster trait once he deceives Garret. For a trickster he didn't have more tricks under his sleeve. Even Karras was more aware of your presence and trhrew some curve balls at you by releasing more bots to places you were before in the last mission. But the trickster seems to ignore you are still alive and forgets about you even if you decimate half his monsters and destroy his portal. the dude is never aware of you even when he dies. wich deflates his previous build up.

  • @pootispencer9765
    @pootispencer9765 Před 3 lety +33

    Your GOG partnership was ingenious on both your and their parts. They get big boosts to sales of classics, even if they aren't good, and you get those delicious affiliate pennies. Good on ya bro

  • @thebansheesheriff9029
    @thebansheesheriff9029 Před 3 lety +11

    Regarding rope arrows being cut from the game, the developers couldn't make it work in the new engine. This is why they put in the wall climbing mechanism instead.

  • @bryinabrt
    @bryinabrt Před 3 lety +12

    3:09
    "Hey taffer, I think you got the wrong gate, the thiefs guild is two blocks down"

  • @phantomspaceman
    @phantomspaceman Před 3 lety +201

    The developer answered the rope arrow question in an interview. No, they could not get them to work in that engine. The claws were an idea that they were messing with and they fully implemented them near the end of development. I'm inclined to believe that Thief 3 is the reason that System Shock 3 never happened. People kept trying and it always morphed into some other kind of fps.

    • @yusukeelric
      @yusukeelric Před 2 lety +29

      Prey is the closest to a new System shock we will get without feeling like a rip off.

    • @luisfuentes3846
      @luisfuentes3846 Před 2 lety +13

      When you are such an influential developer that just 1 idea from your games spawns whole franchises.

    • @ThisBirdHasFlown
      @ThisBirdHasFlown Před rokem +1

      Sorry, what? What's the relation to SS3?

  • @blahblah-blah179
    @blahblah-blah179 Před 3 lety +14

    I like how Mandy says that there is only 3 Thief games. As there should be.

  • @dennissinned6299
    @dennissinned6299 Před 2 lety +24

    19:19 When this happens, DO NOT load last save/quicksave. Instead, equip your bow, click for a second, just enough to draw back the bowstring halfway or so, then hit SPACE or ESC. Voila, you can move normally again :)

  • @MrValandas
    @MrValandas Před 3 lety +26

    God damn it, I can't believe you put Limbo of the Lost at the end that weird flash cut around 5:27.

    • @adenowirus
      @adenowirus Před 3 lety

      I'm glad I'm not the only one who noticed the woodgator.

  • @Jimbo55151
    @Jimbo55151 Před 3 lety +95

    “Sees Isis”
    WHEN IS THAT AGE OF MYTHOLOGY VIDEO COMING MANDY?

    • @evinbraley
      @evinbraley Před 3 lety +21

      Beware the salad, it's poisoned. With what I wont say

    • @user-wq3dd1mw5j
      @user-wq3dd1mw5j Před 3 lety +8

      All i know is that its very potent

  • @spitfire4sergi
    @spitfire4sergi Před rokem +5

    Playing this at night with a good pair of headphones was the greatest gaming experience I’ve ever had. Say what you want, the feel, the sounds… Always a special place in my heart!! Hope somebody remasters it someday

    • @nothingelse1520
      @nothingelse1520 Před 9 měsíci

      Same became I had an X-Fi Elite Pro, the highest end Creative Labs soundcard so full EAX. I played thought this again recently and there is a patch to enable full EAX in software on any PC now

  • @pormohat710
    @pormohat710 Před 3 lety +10

    It was weird watching this, slowly realizing that Thief 2014 was somewhat of a remake of this

  • @thebestnarcissist5464
    @thebestnarcissist5464 Před 3 lety +17

    I’m glad captain Briggs is still haunting you to this day

  • @cheer90099
    @cheer90099 Před 3 lety +83

    I'm at the asylum
    I'm at the orphanage
    I'm at the combination asylum and orphanage

    • @madjack1748
      @madjack1748 Před 3 lety +8

      College?

    • @Morec0
      @Morec0 Před 3 lety

      @@madjack1748 now if only we could keep them in there.

  • @plsdontbanmeagainyoulibtards

    lmao using the papyrus font in ancient historical powerpoints as a kid is very relatable.

  • @gokhanceken
    @gokhanceken Před rokem +1

    41:17 that quote was so good it made me pause and think on it a bit. Reminded me the quote from the movie 'Her' about reading a book you love.

  • @k96man
    @k96man Před 3 lety +140

    Garrett being able to hear enforcer telepathy gives me "wait, I'm on speakerphone?!" vibes.
    And I love it.
    Edit: fucking speech to text recognition

  • @gorkadon2414
    @gorkadon2414 Před 3 lety +70

    This was the second video game I every played when I was about 6 years old.
    Things did not go well.

    • @mikenusser8444
      @mikenusser8444 Před 3 lety +6

      Ohmy. I got it for my 16th birthday and it wasn't easy lol

    • @GmbH2088
      @GmbH2088 Před 3 lety +8

      When Mandy started talking about the sound with this horrifying wailing of the ship zombies, so many nightmares came back to me in an instant

    • @planescaped
      @planescaped Před 3 lety +2

      Second game I ever played was Chrono trigger.
      I'd mostly just load my older brothers game and fiddle around, before getting stuck in menus and inevitably accidentally deleting his game because I had no clue what buttons did. XD

    • @marialuke2116
      @marialuke2116 Před 3 lety

      Man, that sounds rough.
      Question though, did that make sneaking around the house at night more relaxing or scarier?

    • @junioraltamontent.7582
      @junioraltamontent.7582 Před 3 lety +1

      This was me with a burned Russian copy of Half Life my older brother got for me at school. When I'd get tired of waiting for him to play it for me I'd have to inch myself along the walls with the shotgun. Made me really good at Counter Strike. Can't imagine being that young with a game like this where your direct defense is so handicapped.

  • @Ragnarok26
    @Ragnarok26 Před 2 lety +1

    1:26 My man actually brought out 'The Hunger' ...absolute CLASSIC!

  • @Jordo246
    @Jordo246 Před 3 lety +6

    I played through this game when I was about 12 and to this day I still remember the Shalebridge Cradle mission. I don't think I've ever been more tense while playing a game and I've played a lot of horror games.

  • @SpecShadow
    @SpecShadow Před 3 lety +56

    11:15 "wet or dry - zombies don't care"
    Myth - The Fallen Lords foreshadowing?

    • @philipcreamer4
      @philipcreamer4 Před 3 lety +8

      I hope so, I emailed him about last year and he said he was quite interested and put it on the list.

    • @rosskwolfe
      @rosskwolfe Před 3 lety +3

      It's so nice to see others who remember that game. Makes me wonder if we ever fought on bungie.net back in the day.

    • @cc1093
      @cc1093 Před 3 lety +1

      "OH! " :O

    • @Pellagrah
      @Pellagrah Před 3 lety +2

      Thief and Myth were basically half my childhood. Sad that neither of those games have had worthy successors (I love Dishonored, but it's not Thief. Myth was one-of-a-kind.)

    • @SpecShadow
      @SpecShadow Před 3 lety

      @@Pellagrah well, there is The Dark Mod and Nordic Warriors, both decent but surely not as great as games made by legendary devs with vision (Bungie and Looking Glass/Origin).

  • @Kag3yami
    @Kag3yami Před 3 lety +11

    That chair blackjack joke was actually god tier lmao

  • @marko8095
    @marko8095 Před 3 lety +15

    "Truly these are dark times"

  • @choi13a
    @choi13a Před 3 lety +11

    Appreciate your reviews Man. They are incredibly detailed, balanced, and funny as hell. I don’t even like half the game types you talk about and I watch all of them. Great work.

  • @Zysku23456
    @Zysku23456 Před 3 lety +22

    19:25 you can draw the bow and that will fix the floating glitch

  • @mauzilus
    @mauzilus Před 3 lety +38

    20 minutes before this went live I was genuinely thinking "Man, I'd love to see Mandalore conclude this trilogy thing he has been doing recently". I guess my prayer has been answered.

  • @Eric-rm4uu
    @Eric-rm4uu Před 11 měsíci +1

    35:13 HOLY S***!!! I almost jumped out of my chair right there, oh my god

  • @blackwater4100
    @blackwater4100 Před 3 lety

    My God, what a good channel! Just found it today and you've reviewed a lot of my favourite classic old games! Gothic in particular! Well done mate!

  • @demoral3030
    @demoral3030 Před 3 lety +131

    "3rd person was a mistake."
    YES IT WAS.

  • @alvintollah
    @alvintollah Před 3 lety +32

    This was my first entry to the series, and It'll always hold a special place.

    • @ChronicNOTAG
      @ChronicNOTAG Před 3 lety +5

      Oh thank god, I'm not alone in this. I'd give you a high five, but this is the internet.

    • @henriklarssen1331
      @henriklarssen1331 Před 3 lety +5

      @@ChronicNOTAG Yeah lets kiss insted!
      Na i love all 3 Thief Games the same, i can see why some People werent 100% happy with Thief 3, you can realy see the Console influence, but overall i realy enjoyed it alot.
      Damn i wish we still had Games like that nowdays, i realy need Games with such good atmosphere.

    • @unbindingfloyd
      @unbindingfloyd Před 3 lety +3

      Me too. I played 3 on xbox and loved it. went back and played 1 and 2.
      We can all agree that 4 was just....no.

    • @alvintollah
      @alvintollah Před 3 lety +2

      @@henriklarssen1331 it does make the first two games look waaay better once I finally played it. 3 is good, but like Mandy said, in Thief's standard, it's pretty lacking. And oh, the Rope arrow. It's not until something is taken that one would appreciate it.

    • @henriklarssen1331
      @henriklarssen1331 Před 3 lety +1

      @@alvintollah I played them at release and several times after, i like Thief 3 more and more to be honest and nowdays i put all 3 together.
      They all have things which i liked about them and things which i dont like about them.
      And sometimes these things can change depending on my mood.
      I must say that i realy enjoy the atmosphere, sound and A.I in Thief 3.
      Sure it could be much better without all the werid stuff like thrid person and loading screens and limited level size, but thats mostly because of the console limitations and that was forced on the team by the publisher i think.

  • @quiteindeed6809
    @quiteindeed6809 Před 3 lety +11

    Those dislikes are from people not being guided by the builder.

  • @Paplok
    @Paplok Před 3 lety

    It's great to hear the Ghost Master tunes in the background of the scary part :D Can't wait for you to cover that game!

  • @JKozlovable
    @JKozlovable Před 3 lety +22

    That Cradle level single-handedly created out of thin air my irrational fear of asylums. Poor old teenage me got so scared in that level, that I never ever wanna set foot in a real asylum for as long as I live.

    • @EcclesiastesLiker-py5ts
      @EcclesiastesLiker-py5ts Před 3 lety +4

      Eh, they aren't so unsettling in real life. Mostly just white walls and bad art, looks like a corporate office complex with thicker doors and screaming.

    • @JKozlovable
      @JKozlovable Před 3 lety +1

      @@EcclesiastesLiker-py5ts Abandoned ones still make me crap my pants, even if operational ones are manageable.

    • @igorthelight
      @igorthelight Před rokem

      @@JKozlovable Maybe you are an empath? If that is true - asylums and hospitals would make you anxious.

    • @JKozlovable
      @JKozlovable Před rokem

      @@igorthelight Yeah, it is true. Hospitals and Asylums both make me anxious. And the ones on my country are just horrid.
      They weren't as terrible when I was a teenager. But nowadays they are so putrid that it has only reinforced my fear.
      Those are places where you go to die in my country. Not to recover.
      Abandoned ones feel worse for me than actual cemeteries.
      Cemeteries for me are places of peace and eternal rest.
      Abandoned hospitals and asylums instead are places of lingering pain and endless sorrow.
      Even operational ones... I can't really stand walking those halls. It feels utterly oppressive, and I can almost feel the dread leaking from each door unless I turn myself inward.

  • @tomtcom
    @tomtcom Před 3 lety +16

    4:30 was bracing myself to see a "mystery of the druids" screen cap to suddenly appear

  • @JohnSmith-451
    @JohnSmith-451 Před 11 měsíci +1

    Master Garrett, it is a pleasure to have you blackjacking random people in our town!