Connor's surprise at slavery is my biggest problem with this game. As a Native American, it's upsetting to see the general fact that Natives had slaves before pilgrims ever came over, not just erased, but completely reversed, a slap in the face. What's the point of making a game based around the birth of a nation and the struggle of native americans if you know so little about them.
I actually got this game on release and never beat it. I got to about the half way point, stopped playing, and just never went back. By the time I remembered I actually owned the game I had forgotten every major plot point and didn't care to remind myself, so I just traded it in at a gamestop after a watching the end of the game in a youtube video. It's one of the few games I bought and genuinely regret buying because it just wasn't worth it.
sure the dlc was fun for a little while, I enjoyed the overpowered spiritually stereotypical connor who was able to travel faster, turn invisible and send out wolves to feed off of 3 unlucky fellows, but holy cow does it eat up a lot of memory!
Assasins creed 2, I completed it once. Memorable target: I shot the fucking pope with my wrist. Something tells me razorfist willfully forgot the AC2 ending!
Dard Hildo you can't have a musket that is rifled, they are diffrent things. a rifle is smooth bore, aka the tube the bullet shoots through is smooth. rifling was a new invention from america where you'd ad a corkscrew pattern into the tube called "rifling" that would cause the bullet to spin like a football so it would have better distance and accuracy, and would hit harder. A musket rifle is like saying an orange blue-bluebird.
You're pretty much right on point with this one... 'cept you forgot to mention the annoying personality of Connor (how can you have a split personality, and no personality at the same time?), and total lack of character development of... EVERYONE! A 7th grade creative writing class could teach a 12 year old better story telling abilities :P
When this game came out last year, it received glowing praise from the gaming press. A few months later, almost every games journalist that talks about it, hates it. Where have we seen this pattern before? Thanks Razorfist for another trustworthy review. I was on the fence about this game.
***** It was criminally overrated. Game of the year for a mess of storytelling and zero research that, in the gameplay department, resides somewhere between GTA III and Vice City? No. Also, add to that list of mine another game: Watch UNDERSCORE Dogs.
Akhamesh The worst part is GTA V isn't too much better. I mean of course it's significantly better than the abomination that was IV but it's still below San Andreas in terms of actual gameplay features. How can that even happen with a 100 mil budget? Also, I'd love to know what bike handling was like in GTA IV but I can't because I coul barely run it at over 5 FPS. And yes, the last two soundtracks were dreadful. I mean you have a Serbian protagonist (neglecting the fact that the Kilimanjaro is more Serbian than that protagonist) and you put no classic Yugoslavian rock in the game? What fucking brain dead moron picked that soundtrack?
***** I have a policy when it comes to games: When you buy a game, it must be all of the game that you're buying, the completed thing, no strings attached. I find waiting for DLC and shit like that to make the game bearable unacceptable. Akhamesh Oh trust me V's radio is terrible as well. Maybe not as terrible as GTA IV but I wouldn't know because I remember next to nothing from GTA IV because it was simply too boring. Hell there was a callback to a heist from IV in V and I had to go to CZcams to find a video of it to see it and realise that I don't remember a fucking thing. But yeah, at least the port of V is good enough to make the mods amazing.
Good point on the Assassinations. Throughout the game I had fun gathering my Assassin's Recruits, doing Homestead missions and able to talk to them, fighting and exploring but it was all side quests not the main story.
Dude, this is fantastic. That whole bit about allowing us the grace of defeat was a masterstroke! Assassin's Creed III's fighting engine is ridiculously easy to 'master'. It really isn't all the exciting to press 2 buttons and then see a cut scene of what I should be doing.
And with that, I've gotta a hankering temptation of giving the first Assassin's Creed game a whirl and never raise my head upwards at the other installments.
Exactly my thoughts, almost every game now ends in a massive cliff hanger or get a forced sequel, It's getting to the point that most franchises need to have one new game every year that is shorter and feels like a big tech demo.
I enjoyed the game for the most part, though it definitely wasn't great. I did however thoroughly enjoy the final assassination, Charles Lee in the tavern. It was sort of refreshing to see a villain die in such a calm and calculated manor.
Wow! amazing review and couldn't agree more...AC3 was such a disappointment and I hate myself for buying it release date...keep up the great work RazörFist
Eh, fuck you I like it. Favorite parts were even mapping out the frontier, the edges of New York and Boston, and the sewer fast travel system. Especially the sewer fast travel system. I know I'm like 8 years late to the party but yeah. Also, Connor best assassin by far, especially loved the revenge gearing up sequence where he shaves the sides of his head in preparation of going after Charles Lee.
What I could never understand about the series is that you as an assassin sticks out like a sore thumb. It just did not occur to them to have the option to change your clothes when doing assassinations.
I see that picture of Touchdown Jesus. Funny how a lightning bolt burned it him down. Granted that is what happens when you make a giant statue out of a flammable material. They have since rebuilt him, but sadly he no longer calls touchdowns. Guess the memory was to painful to do the same pose again.
I'm also surprised you didn't mention the complete lack of footprints in the snow, however there was "deep snow" deformation...(which I thought looked like shit.) Nit-picky detail. Godspeed.
Aside from the first Blood Omen, which is the origin story of Kain all games in the franchise are either on Good Old Games or Steam, that is for the record Blood Omen 2, Defiance and both Soul Reavers
AC3 is just a culmination of the "more is more" thinking in the games industry today. Instead of crafting a complete product, they shove a bunch of ideas together and hope for the best. To me, there is some good hidden under the layers of developmental fat in this game. Some of the "modern" missions wsre enjoyable. But with cardboard cutout characters and a protagonist with less personality than an accountant on heroin you just don't care about the game. Only exception is Haytham. Love that guy.
having played all the AC games up to ACIII i have up to this point enjoyed the games. since they focused on not only how you assassinate your target but WHY you do it. it shows what effect each kill you executed had on the bigger picture. and in some cases it showed the ripple effect it had in the game world. with each kill you did the city guards would become more suspicious of your presense in a area. do enough out in the open assassinations and the towns citizens would not hesitate to rat you out. then i get to ACIII after having seen the trailer. and...i have yet to see the main protagonist in full assassin gear. and now knowing i have to muck about with fetch quests and escort quests for 9 HOURS before i apparently earn the right to play the role of A ASSASSIN makes me want to pick the game back up even less. and people think I am the crazy one for not understanding how being a pirate on a ship has ANYTHING to do with being a assassin fighting a war with a religious cult bent on ruling the world.
Maybe if the developers send him a early copy like they do IGN and Gamespot RazorFist could put something out when the game comes out. But since he's a gamer like us then expect something later.
not to mention they got lazy with the weapon animations, he used the dagger like he was using the hatchet! The dagger wasn't even hitting the guy for fucks sake!
Or to summarize, AC3 was a phenomenal game. I mean, no, it doesn’t have the best story, and yes there are more glitches than in the others. But the vast majority of it is very fun. They improved the parkour, combat, and stealth; took out hassles like medicine, repairing armor, and having to hunt down pigeon coops just to manage your assassins; and added a long overdue weather system (which they did extremely well). Heck, they even gave side content some much needed improvements! Collectibles are more engaging, unlocking fast travel points is more fun than “Ehh, just throw some of my infinite supply of money at it!”, and the inclusion of hunting and naval combat give us something new to do for a change and in new types of environments. Oh, and the Forts are infinitely better than the last two games’ Borgia Towers and Templar Dens.
***** "Phenomenal?" Yes, and I listed tons of reasons why, the vast majority of which you had nothing to say about in response. "Let's dumb the controls down to shit and make climbing automated so if you so much as touch a wall you're scaling it and insta-fail our so-many chasing missions like the thrice-damned "chase hickey" level LMFAO!"" Oh c'mon, even those missions are not that hard. Some of the *tailing* missions are a pain in the ass, but that has nothing to do with the controls. You just never got good at it. Yes, the parkour was improved; tree-running would be a chore if not impossible without it. "To add insult to injury, all you had to do to advance in multiplayer was BUY THE FUCKING PERKS." Now online I have no idea; it may very well suck.
***** ME: "Yes, and I listed tons of reasons why, the vast majority of which you had nothing to say about in response." YOU: "Because they didn't outweigh the shit it was." How do you figure improved parkour, improved combat, improved *stealth,* and all of the other things I mentioned don't outweigh "Sometimes you grab onto a wall unintentionally" and "The multiplayer's not as good"? "My argument is controls. I don't want to automatically shove a civilian or scale a wall, I want CONTROL over those things," And you had it! You just had to be more mindful of how close to the walls you were. And of course you could slow down to keep from touching the walls too. Look, I'm not saying I wasn't annoyed with the same problem multiple times. But I learned from it. I got better. And then everything else about the game completely won me over. As for automatically shoving civilians as opposed to bumping into them, stumbling and falling like you just got hit by a car? I'm very grateful for that change. "ESPECIALLY when perfect sync with memories is tied into NOT shoving a civilian or something." Well this is another feature I don't think it's fair to fault AC3 for specifically. It was brought in with Brotherhood, and the only optional objective I ever agreed with was "Do not be detected". Everything else is irrelevant and annoying. "Maybe you weren't good at the parkour before and needed that level of "streamlining" to even pass as halfway decent." Not at all, I got through all of the other games just fine. Got 100% on all of them even. But AC3 got rid of unnecessary button holding and still required me to have the skill to operate the analog sticks. It wasn't any more or less challenging, IMO, just less of a hassle. As were many other things concerning AC3 as opposed to the previous games. "In terms of geometry, the game engine doesn't know the difference between a city building and a fucking tree. So no, tree running wouldn't have been a goddamned chore." Sure it would. You'd constantly be falling off of tree branches in the wrong direction.
***** Okay, I can kind of understand why you'd argue about the parkour and *maybe* the combat. But are you seriously going to deny the *stealth* was improved in AC3? You're just not wanting to give this game any credit, pure and simple. I bet next you're going to tell me the Ezio trilogy had better *naval* combat :P "I think the stealth was nonexistent," Except that stealth mechanics were added, as were stealth locations. "Oh yes, break the controls and gameplay to increase tension." We haven't agreed that the controls or gameplay *are* broken. They work perfectly fine, they just require you to be more skilled with the analog sticks and require less button-holding. "Let's break a well-oiled machine for no fucking reason." No, let's be honest and admit that accidentally jumping off of things and grabbing walls you didn't mean to has been a complaint of the franchise since day one. "I truly thought every sequel was better than the one before it, (until 3)" Well at least we share *that* controversial opinion. Most people on the internet will tell you that AC2 was far better than Brotherhood and Revelations. They won't have any good *reasons* to think that, but they will insist on it. "Dude, you wouldn't fall unless you leaped. Ever since the first AC, when you approached a ledge you looked down." That depends on how high up you are. But also, it's a little more difficult to see where the next branch *is,* and ruin the flow of it all, thus making it more efficient to just run everywhere and never even bother with the tree-running.
***** I guess we just won't agree on the parkour. I think the level of *skill* needed is about the same, and must reiterate once more that it's simply less button-holding when all you're doing is running around. It doesn't affect challenge, to me, just the level of "work" you put in. "Now I'm climbing walls and trees I had no intention of climbing. God Bless America." Learn to steer? "I think they have some sound arguments. I understand why I think the way they do. I just don't agree." Only thing I keep hearing is that AC2 brought in a ton of improvements. But there's a difference between "Game with most improvements" and "Best game". "They are lined up in a clear path." Oh c'mon! You would most definitely have to slow down and look on almost every branch to know for sure where you should be facing when you push the button to jump! "there was no need to automate shoving and climbing in the parkour system." We've talked about climbing. But did you really get anything out of bumping into a couple pedestrians and falling to the ground in the other games? Wasn't it just a tad unbelievable that someone who could balance himself on ultra-thin beams while running couldn't keep himself from stumbling like a two-year old after bumping into someone?
***** "The camera literally moves with you, and he mostly without fail jumps in the direction he's supposed to when you hold forward and jump. The level design is generally always letting you know where to go, and you have it figured out before it's even time to jump." So basically, you would take away my inclination to move the *camera* around. How is that better? I'm sorry, I really think you're being disingenuous to argue that the tree-running wouldn't be a mess without the new controls. ME: "But did you really get anything out of bumping into a couple pedestrians and falling to the ground in the other games?" YOU: "Actually yes, me smacking myself upside the head for not being more mindful of my surroundings. So now we ask Ubisoft to automate that for us so we're shoving them around constantly?" Okay so why can't you have the same attitude about not steering your character around buildings and such so that you don't accidentally start climbing one?
Oh damn, at 3:56, I leave a few blocks from that 24 Hour Fitness (in San Diego on Midway Dr.). The commercials for this game did not make it look appealing. Captain Kidd's sword as a bonus from Gamestop? No thanks. I'm glad there are reviews like this to tell the downside of the over-hyped games that have a LOT of TV commercial time.
You know what else didn't need naval warfare? Sonic Rush Adventure; the fuck was the point of that in a game meant to be about speed and blowing up robots? Maybe Mario will do it next.
Ooh, is this the first video where you had the same mic quality across the whole video? (Not getting worse when you cut to the webcam segments.) That's a nice touch.
Every time a new assassins creed comes out, my brother buys it on release day and I give it an hour before I'm reminded it's a streamlined ubisoft piece of piss.
Why is traversal slow? Silly Razorfist. The longer it takes you to get AROUND a game environment, the bigger it FEELS. Fast movement means building an ACTUAL FUCKING WORLD.
i agree. especially the language T_T i loved altair and ezio like 2 minutes into the games, but AC3 is some deep shit. my ears were about to bleed when i heard the native language
Not really, I just found the comments getting stale & predictable, but like you said, your "thumbs up" reasoning had passed me by, so I realise I didn't think that shit through. I hadn't assumed any impression of your person at all, I just wanted to make a remark on something I had generated an impression on, your reactions, which I must now reevaluate due to my own folly.
Sir, might I politely remind you that one should NEVER say no to having more Motorhead in almost anything. It's a crime against human nature to disapprove of otherwise! ;)
If you thought this game was off the beaten path with being an indian captain swashbuckling on the seven seas, try being a full on fucking pirate assassin. ...oh ubisoft...WTF?!?!
Connor's surprise at slavery is my biggest problem with this game. As a Native American, it's upsetting to see the general fact that Natives had slaves before pilgrims ever came over, not just erased, but completely reversed, a slap in the face. What's the point of making a game based around the birth of a nation and the struggle of native americans if you know so little about them.
Fuck all the Native Civilizations in the Americas that were bigger then trjbes of a few dozen were only possible through slavery.
Only push the message(tm)
Poor razor he has no clue how far this franchise will fall.
Ac ended with ezio for me. Watched my neighbor play ac Valhalla. What a joke
This game was like having a second job. That doesn't pay you. And sometimes hits you in the head with a hammer to wake you up from the tedium.
I actually got this game on release and never beat it. I got to about the half way point, stopped playing, and just never went back. By the time I remembered I actually owned the game I had forgotten every major plot point and didn't care to remind myself, so I just traded it in at a gamestop after a watching the end of the game in a youtube video. It's one of the few games I bought and genuinely regret buying because it just wasn't worth it.
AC3 was the best one, douche bro.
You are one of the best ranters I've ever seen. You review better and than ign ever could
I think what I like most about your videos is that I haven't found any cases of you asking for donations, you never plug products.
Jeah i cant take anyone seriously that promotes his patreon and such shit.
sure the dlc was fun for a little while, I enjoyed the overpowered spiritually stereotypical connor who was able to travel faster, turn invisible and send out wolves to feed off of 3 unlucky fellows, but holy cow does it eat up a lot of memory!
Assasins creed 2, I completed it once.
Memorable target: I shot the fucking pope with my wrist.
Something tells me razorfist willfully forgot the AC2 ending!
"I'm wielding a musket rifle"
musket rifle
that's not how it works
Whynaut rifled musket?
Dard Hildo
you can't have a musket that is rifled, they are diffrent things. a rifle is smooth bore, aka the tube the bullet shoots through is smooth. rifling was a new invention from america where you'd ad a corkscrew pattern into the tube called "rifling" that would cause the bullet to spin like a football so it would have better distance and accuracy, and would hit harder. A musket rifle is like saying an orange blue-bluebird.
Dard Hildo
but I'm just being a gun spurg
Musket rifle is actually a pretty common term for describing a muzzleloaded rifle
So four different people saying four different things. You can't all be right.
You're pretty much right on point with this one... 'cept you forgot to mention the annoying personality of Connor (how can you have a split personality, and no personality at the same time?), and total lack of character development of... EVERYONE! A 7th grade creative writing class could teach a 12 year old better story telling abilities :P
When this game came out last year, it received glowing praise from the gaming press. A few months later, almost every games journalist that talks about it, hates it. Where have we seen this pattern before?
Thanks Razorfist for another trustworthy review. I was on the fence about this game.
Thus far, among the games I've played, there are two I have sworn to never replay under any circumstance. GTA IV and Assassin's Creed III.
Same.
***** It was criminally overrated. Game of the year for a mess of storytelling and zero research that, in the gameplay department, resides somewhere between GTA III and Vice City? No.
Also, add to that list of mine another game: Watch UNDERSCORE Dogs.
Akhamesh The worst part is GTA V isn't too much better. I mean of course it's significantly better than the abomination that was IV but it's still below San Andreas in terms of actual gameplay features. How can that even happen with a 100 mil budget?
Also, I'd love to know what bike handling was like in GTA IV but I can't because I coul barely run it at over 5 FPS.
And yes, the last two soundtracks were dreadful. I mean you have a Serbian protagonist (neglecting the fact that the Kilimanjaro is more Serbian than that protagonist) and you put no classic Yugoslavian rock in the game? What fucking brain dead moron picked that soundtrack?
***** I have a policy when it comes to games: When you buy a game, it must be all of the game that you're buying, the completed thing, no strings attached. I find waiting for DLC and shit like that to make the game bearable unacceptable.
Akhamesh Oh trust me V's radio is terrible as well. Maybe not as terrible as GTA IV but I wouldn't know because I remember next to nothing from GTA IV because it was simply too boring. Hell there was a callback to a heist from IV in V and I had to go to CZcams to find a video of it to see it and realise that I don't remember a fucking thing. But yeah, at least the port of V is good enough to make the mods amazing.
This thread can go fuck itself.
GTA IV was an amazing game even with its flaws. Don't ever compare it to the dumpster fire that was AC3.
Good point on the Assassinations. Throughout the game I had fun gathering my Assassin's Recruits, doing Homestead missions and able to talk to them, fighting and exploring but it was all side quests not the main story.
Dude, this is fantastic. That whole bit about allowing us the grace of defeat was a masterstroke! Assassin's Creed III's fighting engine is ridiculously easy to 'master'. It really isn't all the exciting to press 2 buttons and then see a cut scene of what I should be doing.
"You can write in Bullet Time."
Best line I've heard all year.
“Avoid this game like Sony avoids mentioning the Vita’s sales figures”
The opening was pretty amazing.
Digging that intro music.
I have only gotten to sequence 7. It's my personnel opinion but feel that playing as Haytham actually felt more stealthy than playing as Connor.
What sequence are you on now?
And with that, I've gotta a hankering temptation of giving the first Assassin's Creed game a whirl and never raise my head upwards at the other installments.
Exactly my thoughts, almost every game now ends in a massive cliff hanger or get a forced sequel, It's getting to the point that most franchises need to have one new game every year that is shorter and feels like a big tech demo.
One of your best, RazorFist. I still can't believe how much praise this game received when it was released.
I enjoyed the game for the most part, though it definitely wasn't great. I did however thoroughly enjoy the final assassination, Charles Lee in the tavern. It was sort of refreshing to see a villain die in such a calm and calculated manor.
2:09 This statue sadly was struct by lightning and burned to the ground.
You should review Assasins creed Origins.
I had the joy of trying this game for the first time on Wii U 😂
Wow! amazing review and couldn't agree more...AC3 was such a disappointment and I hate myself for buying it release date...keep up the great work RazörFist
LMAO! Eeyore on ambien! Your jokes and analogies never cease to make me piss myself with laughter! Badass review as always, Razorfist!
The funny thing is, it felt more like they made this just for the shareholders than because they genuinely wanted to make it.
Do I recognize Stryper in that opening? Badass! Although I can't put my finger on the song.
Another review where you nailed it right on the head sir, kudos are in order
Eh, fuck you I like it. Favorite parts were even mapping out the frontier, the edges of New York and Boston, and the sewer fast travel system. Especially the sewer fast travel system. I know I'm like 8 years late to the party but yeah. Also, Connor best assassin by far, especially loved the revenge gearing up sequence where he shaves the sides of his head in preparation of going after Charles Lee.
What I could never understand about the series is that you as an assassin sticks out like a sore thumb. It just did not occur to them to have the option to change your clothes when doing assassinations.
Did you upload subtitles for this or youtube's shitty phonetic detection system has become scarily accurate?
Battlefield 1942 Argentina I'm hoping you couldn't find a better way of saying "Awesome subtitles, Razorfist!" and this was a rhetorical question.
0:06 I couldn't stop laughing at that.
I see that picture of Touchdown Jesus. Funny how a lightning bolt burned it him down. Granted that is what happens when you make a giant statue out of a flammable material. They have since rebuilt him, but sadly he no longer calls touchdowns. Guess the memory was to painful to do the same pose again.
I'm also surprised you didn't mention the complete lack of footprints in the snow, however there was "deep snow" deformation...(which I thought looked like shit.)
Nit-picky detail.
Godspeed.
I seriously needed this. Cheers, RazorFist.
Vatican in an apocalyptic ion cannon plot... yep, sounds like Shamalamadingdong to me.
Razor, I can only watch your vids once because there's just way too much awesome in them and I can't wait for your DmC video.
:D
2:09 RIP Touchdown Jesus
I want that Assassin's Creed 3 image at the beginning with the Eagles :D That was hilarious.
Lol Vita's sales figures. Nice.
Aside from the first Blood Omen, which is the origin story of Kain all games in the franchise are either on Good Old Games or Steam, that is for the record Blood Omen 2, Defiance and both Soul Reavers
While I disagree with you entirely on this game I'm still liking because this video is just too damn funny.
the first song reminded me a bit of vanden plas.great job again on the video its brutal as \m/ \m/
Still playing it, still loving it. but everyone has their opinion and I see some of your points.
Nooo....This brings back horrible memories of their game breaking bugs they never fix. Because they don't care about their fans.
Also why did they have to add politics?
I'm glad Rich from ReviewTechUSA references you; your videos are great. Awesome work, man.
nice,new video. i stopped listening to hatebit after you left so im happy when i see a new video.
The whole series is great, you really can't go wrong even if you just play them for funsies.
The horse comment had me laughing so hard I could hardly breathe :)
as a fan of Assassin's creed the only complants i has were the evs droping circle you had to stay in to hear people talk and the glithies
Are we having a temper tantrum now? not getting your way? still cant figure out the caps lock button? awe wee lamb.
Cant wait until the DmC video we will be sure to get...I hope.
AC3 is just a culmination of the "more is more" thinking in the games industry today. Instead of crafting a complete product, they shove a bunch of ideas together and hope for the best. To me, there is some good hidden under the layers of developmental fat in this game. Some of the "modern" missions wsre enjoyable. But with cardboard cutout characters and a protagonist with less personality than an accountant on heroin you just don't care about the game. Only exception is Haytham. Love that guy.
This game was more frustration than actual fun.
Razorfist,for this review and your dead on observations,I owe you a drink my friend
having played all the AC games up to ACIII i have up to this point enjoyed the games. since they focused on not only how you assassinate your target but WHY you do it. it shows what effect each kill you executed had on the bigger picture. and in some cases it showed the ripple effect it had in the game world. with each kill you did the city guards would become more suspicious of your presense in a area. do enough out in the open assassinations and the towns citizens would not hesitate to rat you out.
then i get to ACIII after having seen the trailer. and...i have yet to see the main protagonist in full assassin gear. and now knowing i have to muck about with fetch quests and escort quests for 9 HOURS before i apparently earn the right to play the role of A ASSASSIN makes me want to pick the game back up even less.
and people think I am the crazy one for not understanding how being a pirate on a ship has ANYTHING to do with being a assassin fighting a war with a religious cult bent on ruling the world.
That would be the assassin's creed costume in metal gear solid 4.
I love all your dog footage!
Haven't watched the video yet, but damn 0:06 made me laugh hard. Watched it about three times now. I love kusoge.
Are you ready? *dun**dun*
Maybe if the developers send him a early copy like they do IGN and Gamespot RazorFist could put something out when the game comes out. But since he's a gamer like us then expect something later.
fantastic video.
Hiromu656 It was.
Are you ready? SUCK IT! Awesome Degeneration X reference!
Only on the cheek, son.
LMAO British guy looks more indian than his half-indian son XD
Nice work, I really like your reviews.
I know right? I feel your pain мой друг.
wow great video
AC3 is a frustrating fuckup. It's actually not bad but ....It COULD have been much better. It should have been much better.
Agree 100% about ACIII.
That actually sounds more interesting than being a pirate again.
not to mention they got lazy with the weapon animations, he used the dagger like he was using the hatchet! The dagger wasn't even hitting the guy for fucks sake!
Or to summarize, AC3 was a phenomenal game. I mean, no, it doesn’t have the best story, and yes there are more glitches than in the others. But the vast majority of it is very fun. They improved the parkour, combat, and stealth; took out hassles like medicine, repairing armor, and having to hunt down pigeon coops just to manage your assassins; and added a long overdue weather system (which they did extremely well). Heck, they even gave side content some much needed improvements! Collectibles are more engaging, unlocking fast travel points is more fun than “Ehh, just throw some of my infinite supply of money at it!”, and the inclusion of hunting and naval combat give us something new to do for a change and in new types of environments. Oh, and the Forts are infinitely better than the last two games’ Borgia Towers and Templar Dens.
***** "Phenomenal?"
Yes, and I listed tons of reasons why, the vast majority of which you had nothing to say about in response.
"Let's dumb the controls down to shit and make climbing automated so if you so much as touch a wall you're scaling it and insta-fail our so-many chasing missions like the thrice-damned "chase hickey" level LMFAO!""
Oh c'mon, even those missions are not that hard. Some of the *tailing* missions are a pain in the ass, but that has nothing to do with the controls. You just never got good at it. Yes, the parkour was improved; tree-running would be a chore if not impossible without it.
"To add insult to injury, all you had to do to advance in multiplayer was BUY THE FUCKING PERKS."
Now online I have no idea; it may very well suck.
***** ME: "Yes, and I listed tons of reasons why, the vast majority of which you had nothing to say about in response."
YOU: "Because they didn't outweigh the shit it was."
How do you figure improved parkour, improved combat, improved *stealth,* and all of the other things I mentioned don't outweigh "Sometimes you grab onto a wall unintentionally" and "The multiplayer's not as good"?
"My argument is controls. I don't want to automatically shove a civilian or scale a wall, I want CONTROL over those things,"
And you had it! You just had to be more mindful of how close to the walls you were. And of course you could slow down to keep from touching the walls too. Look, I'm not saying I wasn't annoyed with the same problem multiple times. But I learned from it. I got better. And then everything else about the game completely won me over.
As for automatically shoving civilians as opposed to bumping into them, stumbling and falling like you just got hit by a car? I'm very grateful for that change.
"ESPECIALLY when perfect sync with memories is tied into NOT shoving a civilian or something."
Well this is another feature I don't think it's fair to fault AC3 for specifically. It was brought in with Brotherhood, and the only optional objective I ever agreed with was "Do not be detected". Everything else is irrelevant and annoying.
"Maybe you weren't good at the parkour before and needed that level of "streamlining" to even pass as halfway decent."
Not at all, I got through all of the other games just fine. Got 100% on all of them even. But AC3 got rid of unnecessary button holding and still required me to have the skill to operate the analog sticks. It wasn't any more or less challenging, IMO, just less of a hassle. As were many other things concerning AC3 as opposed to the previous games.
"In terms of geometry, the game engine doesn't know the difference between a city building and a fucking tree. So no, tree running wouldn't have been a goddamned chore."
Sure it would. You'd constantly be falling off of tree branches in the wrong direction.
***** Okay, I can kind of understand why you'd argue about the parkour and *maybe* the combat. But are you seriously going to deny the *stealth* was improved in AC3? You're just not wanting to give this game any credit, pure and simple. I bet next you're going to tell me the Ezio trilogy had better *naval* combat :P
"I think the stealth was nonexistent,"
Except that stealth mechanics were added, as were stealth locations.
"Oh yes, break the controls and gameplay to increase tension."
We haven't agreed that the controls or gameplay *are* broken. They work perfectly fine, they just require you to be more skilled with the analog sticks and require less button-holding.
"Let's break a well-oiled machine for no fucking reason."
No, let's be honest and admit that accidentally jumping off of things and grabbing walls you didn't mean to has been a complaint of the franchise since day one.
"I truly thought every sequel was better than the one before it, (until 3)"
Well at least we share *that* controversial opinion. Most people on the internet will tell you that AC2 was far better than Brotherhood and Revelations. They won't have any good *reasons* to think that, but they will insist on it.
"Dude, you wouldn't fall unless you leaped. Ever since the first AC, when you approached a ledge you looked down."
That depends on how high up you are. But also, it's a little more difficult to see where the next branch *is,* and ruin the flow of it all, thus making it more efficient to just run everywhere and never even bother with the tree-running.
***** I guess we just won't agree on the parkour. I think the level of *skill* needed is about the same, and must reiterate once more that it's simply less button-holding when all you're doing is running around. It doesn't affect challenge, to me, just the level of "work" you put in.
"Now I'm climbing walls and trees I had no intention of climbing. God Bless America."
Learn to steer?
"I think they have some sound arguments. I understand why I think the way they do. I just don't agree."
Only thing I keep hearing is that AC2 brought in a ton of improvements. But there's a difference between "Game with most improvements" and "Best game".
"They are lined up in a clear path."
Oh c'mon! You would most definitely have to slow down and look on almost every branch to know for sure where you should be facing when you push the button to jump!
"there was no need to automate shoving and climbing in the parkour system."
We've talked about climbing. But did you really get anything out of bumping into a couple pedestrians and falling to the ground in the other games? Wasn't it just a tad unbelievable that someone who could balance himself on ultra-thin beams while running couldn't keep himself from stumbling like a two-year old after bumping into someone?
***** "The camera literally moves with you, and he mostly without fail jumps in the direction he's supposed to when you hold forward and jump. The level design is generally always letting you know where to go, and you have it figured out before it's even time to jump."
So basically, you would take away my inclination to move the *camera* around. How is that better? I'm sorry, I really think you're being disingenuous to argue that the tree-running wouldn't be a mess without the new controls.
ME: "But did you really get anything out of bumping into a couple pedestrians and falling to the ground in the other games?"
YOU: "Actually yes, me smacking myself upside the head for not being more mindful of my surroundings. So now we ask Ubisoft to automate that for us so we're shoving them around constantly?"
Okay so why can't you have the same attitude about not steering your character around buildings and such so that you don't accidentally start climbing one?
Oh damn, at 3:56, I leave a few blocks from that 24 Hour Fitness (in San Diego on Midway Dr.).
The commercials for this game did not make it look appealing. Captain Kidd's sword as a bonus from Gamestop? No thanks.
I'm glad there are reviews like this to tell the downside of the over-hyped games that have a LOT of TV commercial time.
"Being Indian isn't contagious" - RazorFist
What is the picture at 4:27?
making jokes about king of the hill is the only way king of the hill becomes funny
Ha. Vita. I still can't believe that thing exists.
You know what else didn't need naval warfare? Sonic Rush Adventure; the fuck was the point of that in a game meant to be about speed and blowing up robots?
Maybe Mario will do it next.
This is what happens when you have developers make a new game every year. After a while, bullshit was bound to come spewing out.
Well forgive me for not noticing then! Anyway, I like it, this show keeps getting better and better. :D
Ooh, is this the first video where you had the same mic quality across the whole video? (Not getting worse when you cut to the webcam segments.) That's a nice touch.
I choose to ignore all of these faults.
Muskrat Morris Most of them are made up anyway, so it's rather easy.
So. Assassin's Creed IV same time next year?
Sounds fitting, since the series is on life support at this time.
I feel like Metallica's 'Creeping Death' would be the song for Assassin's Creed, commercial though they are.
Every time a new assassins creed comes out, my brother buys it on release day and I give it an hour before I'm reminded it's a streamlined ubisoft piece of piss.
The hundreds of play testers were probably clones of Todd Howard.
Why is traversal slow? Silly Razorfist.
The longer it takes you to get AROUND a game environment, the bigger it FEELS.
Fast movement means building an ACTUAL FUCKING WORLD.
i agree. especially the language T_T i loved altair and ezio like 2 minutes into the games, but AC3 is some deep shit. my ears were about to bleed when i heard the native language
That scene from the beginning? Happened to me in a town. Fuck ASC3.
I always wondered what your opinion was on the Zelda franchise.
This is the most accurate AC3 review I have seen on youtube.
Not really, I just found the comments getting stale & predictable, but like you said, your "thumbs up" reasoning had passed me by, so I realise I didn't think that shit through.
I hadn't assumed any impression of your person at all, I just wanted to make a remark on something I had generated an impression on, your reactions, which I must now reevaluate due to my own folly.
Sir, might I politely remind you that one should NEVER say no to having more Motorhead in almost anything. It's a crime against human nature to disapprove of otherwise! ;)
The ultimate proof of that (to me) is the mindbogglingly high reviews for DmC... which reviewers actually praised for dumbing down the combat.
Because every assassin ever was Italian.
Are you gonna talk about Ubisofts second open world game of the 2012 holiday season?
If you thought this game was off the beaten path with being an indian captain swashbuckling on the seven seas, try being a full on fucking pirate assassin.
...oh ubisoft...WTF?!?!