Hi! I’m Sergi, the creator of West World. I would like to thank you for your recommendations and for touring my first PlanCo park. When I strated building it I was looking forward to build roller coasters and I was too lazy to theme it 😅 As I expanded the park, I saw that the buildings were too repetitive and it was a total caos 🥲But overall, I liked the views of the park so I decided to finish it. I had lots of issues so now that I’m more familiar with the game, I want to start a new and organised park. Thank you! Btw, I have been on the discord server for a while now although I don’t use it that much 😂
I’m a beginner to planet coaster too and I think this is a great park! The rides are super cool and pretty well themed. However if I had one piece of advice I would just say to try and steer away from blueprints to make the park feel more connected and western themed. But overall great park!
Hey Johnny, Arrow dynamics found out in the eighties that all coaster track needs some banking, even with swinging trains. The original Bat at Kings Island was completely removed from after three years from stress on the track caused by the lack of banking. Also, after about seven years of making these videos, I really don’t know why any coaster under 300ft is called a “Giga”. That is definitionally incorrect, even if the model description says giga. There’s only seven actual gigas in the world, and they are quite noticeable. I305 is one of the first structures I see pulling up to Kings Dominion. I’m not trying to be a jerk, but I am an actual coaster enthusiast, so I get a bit passionate on the subject.
@sergifont3774 @Channel5Gaming I got to admit that my first impression of the park was a bit 50/50, especially after the first coaster. But after the inverted coaster I started looking more closely at the park. You're heading in the right direction Sergi, that's definite. Though you do have some things which I would recommend, and agree with Jonny, to work on. Coaster Length: I won't deny that we all want to build coasters and have fun, but there is a point where you have to stop and look at what you're doing. While doing a short and somewhat exciting coaster is easy and will get you by, will it hold people's attention and make them remember it? No. You had the right thing going with the Swinging Mine Train and Caligo on length. Now work on making it longer, more exciting and a bit faster as well. But not too fast on the family coasters. Coaster Excitement: A lot of your coasters stayed in the 4-5.8 excitement range, and that's ok. But will it make sure your rides will be remembered and make people eager to see what's next? Honest answer, not really. You had a good number of inversions of inversions on the inverted coaster, but not that many on the others. While inversions are good to have, what about airtime and everything else? Doing the same thing on all the coasters in a park is not going to get you far. Here's a idea for you. Take a coaster and set the chain speed to max and build a good-sized lift hill. Then go into a dive or sharp banked turn dive....then what? Well, my first thought would be to do an inversion that will get a good amount of thrills in it. But the question is which one will do that? Try it and see what you get. Coaster Theming: I'll be honest, I'm not the best at theming, but I can tell when someone is being a little lazy. On the first family coaster you had, and Jonny liked it, you had a good theme going in the cave will the spooky music. Now, take a section of the park that you have themed to (of the park in general), build a coaster, and then theme it. Such as if you had a fantasy themed park, what would that go with? Well, a dragon, witches, wizards, etc. You had a Western Park, so make a Western themed coaster. Put a shoot out here, a chase here, etc. I'm not going to try and give advice on the park theme, because while it is good, you could have done a lot more with it. There are a few builders which I think you could help give you some ideas on how to theme and make a even better park. My favorite would have to be RyRy the builder of the Funderland series. That all being said, you're heading the right direction with what you're doing here Sergi. Yes, you have some things to work on, but you're heading in the right direction.
After riding the Canyon Mine Train ride, I see you expanding the last tunnel and adding a side "hole" for a view out on the right with the dig down tool in the in-game tool set. Is that to make the tunnel a bit bigger than it was originally built?
This is a nice park, but if you’re going to use a name which has been trademarked since the 70s, you may atleast want some thing to coincide with the actual theme.
Hi! I’m Sergi, the creator of West World. I would like to thank you for your recommendations and for touring my first PlanCo park. When I strated building it I was looking forward to build roller coasters and I was too lazy to theme it 😅 As I expanded the park, I saw that the buildings were too repetitive and it was a total caos 🥲But overall, I liked the views of the park so I decided to finish it. I had lots of issues so now that I’m more familiar with the game, I want to start a new and organised park. Thank you!
Btw, I have been on the discord server for a while now although I don’t use it that much 😂
You did so good on the decorating for your first park!!! my first park sucked so badly 🥲
I’m a beginner to planet coaster too and I think this is a great park! The rides are super cool and pretty well themed. However if I had one piece of advice I would just say to try and steer away from blueprints to make the park feel more connected and western themed. But overall great park!
Coasters need to be longer for sure but headed in the right direction
❤Theme Park Worldwide!
I've noticed whenever planet coaster youtubers play planet coaster music, they play the tracks In the order of them in the playlist
Hey Johnny, Arrow dynamics found out in the eighties that all coaster track needs some banking, even with swinging trains. The original Bat at Kings Island was completely removed from after three years from stress on the track caused by the lack of banking. Also, after about seven years of making these videos, I really don’t know why any coaster under 300ft is called a “Giga”. That is definitionally incorrect, even if the model description says giga. There’s only seven actual gigas in the world, and they are quite noticeable. I305 is one of the first structures I see pulling up to Kings Dominion. I’m not trying to be a jerk, but I am an actual coaster enthusiast, so I get a bit passionate on the subject.
Bro said ☝️🤓
@sergifont3774 @Channel5Gaming
I got to admit that my first impression of the park was a bit 50/50, especially after the first coaster. But after the inverted coaster I started looking more closely at the park. You're heading in the right direction Sergi, that's definite. Though you do have some things which I would recommend, and agree with Jonny, to work on.
Coaster Length: I won't deny that we all want to build coasters and have fun, but there is a point where you have to stop and look at what you're doing. While doing a short and somewhat exciting coaster is easy and will get you by, will it hold people's attention and make them remember it? No. You had the right thing going with the Swinging Mine Train and Caligo on length. Now work on making it longer, more exciting and a bit faster as well. But not too fast on the family coasters.
Coaster Excitement: A lot of your coasters stayed in the 4-5.8 excitement range, and that's ok. But will it make sure your rides will be remembered and make people eager to see what's next? Honest answer, not really. You had a good number of inversions of inversions on the inverted coaster, but not that many on the others. While inversions are good to have, what about airtime and everything else? Doing the same thing on all the coasters in a park is not going to get you far. Here's a idea for you. Take a coaster and set the chain speed to max and build a good-sized lift hill. Then go into a dive or sharp banked turn dive....then what? Well, my first thought would be to do an inversion that will get a good amount of thrills in it. But the question is which one will do that? Try it and see what you get.
Coaster Theming: I'll be honest, I'm not the best at theming, but I can tell when someone is being a little lazy. On the first family coaster you had, and Jonny liked it, you had a good theme going in the cave will the spooky music. Now, take a section of the park that you have themed to (of the park in general), build a coaster, and then theme it. Such as if you had a fantasy themed park, what would that go with? Well, a dragon, witches, wizards, etc. You had a Western Park, so make a Western themed coaster. Put a shoot out here, a chase here, etc.
I'm not going to try and give advice on the park theme, because while it is good, you could have done a lot more with it. There are a few builders which I think you could help give you some ideas on how to theme and make a even better park. My favorite would have to be RyRy the builder of the Funderland series.
That all being said, you're heading the right direction with what you're doing here Sergi. Yes, you have some things to work on, but you're heading in the right direction.
Thanks! That really helps! I also want to say that I did this park with 14/15 years and now I see this park and see lots of mistakes lol. But thanks!
After riding the Canyon Mine Train ride, I see you expanding the last tunnel and adding a side "hole" for a view out on the right with the dig down tool in the in-game tool set. Is that to make the tunnel a bit bigger than it was originally built?
I just noticed at 7:39 one building says surgeon doc brown ..... Mmmm Easter egg maybe
I mean it's the first try and I probably wouldn't be able to do anything like this.
Any Insight to the Park Beyond dlc that haven’t released?
This is a nice park, but if you’re going to use a name which has been trademarked since the 70s, you may atleast want some thing to coincide with the actual theme.
First!!!