I created the main CHARACTER for my INDIE GAME - Resttore Devlog

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  • čas pƙidĂĄn 29. 06. 2024
  • đ—Šđ—šđ—Łđ—Łđ—ąđ—„đ—§ 𝗠𝗘
    ● Wishlist Resttore on 𝗩𝗧𝗘𝗔𝗠: store.steampowered.com/app/27...
    ● Support Me on đ—Łđ—”đ—§đ—„đ—˜đ—ąđ—Ą: / s4bishii
    Affiliate Links:
    â–ș Learn how to animate like a pro using Blender: toanimate.teachable.com/a/aff...
    ------------------------------
    Join me in this devlog and see how I fail trying to create the main character for my indie game Resttore using Unreal Engine 5, Blender and some other tools.
    Check out Brian's course on basic animation with blender. it's a bit expensive but totally worth it. I personally will be using this course to learn how to make animations for Bob.
    toanimate.teachable.com/cours...
    toanimate.teachable.com/cours...
    𝗩𝗱𝗖𝗜𝗔𝗟𝗩
    Twitter - / s4bishii
    Discord - / discord
    đ—–đ—›đ—”đ—Łđ—§đ—˜đ—„đ—Š
    00:00 - Intro
    00:25 - Planning
    00:46 - Bob
    00:55 - 3D Model
    02:41 - Rig
    04:26 - Animations
    05:50 - Cel Shading
    07:21 - Character Controller
    09:41 - Outro
    𝗠𝗹𝗩𝗜𝗖
    Track: Pieces - After The Fall
    Watch: ‱ Pieces - After The Fall
    ------------------------------
    Track: (FREE FOR PROFIT) chill rnb type beat - "dust"
    Watch: ‱ (FREE FOR PROFIT) chil...
    ------------------------------
    Track: (FREE FOR PROFIT) smooth brent faiyaz rnb type beat - "fire"
    Watch: ‱ (FREE FOR PROFIT) smoo...
    ------------------------------
    Track: (FREE FOR PROFIT) smooth neo soul rnb type beat - "grateful"
    Watch: ‱ (FREE FOR PROFIT) smoo...
    ------------------------------
    Track: [FREE FOR PROFIT]Chill Lo-Fi Piano Type Beat - raining outside
    Watch: ‱ [FREE FOR PROFIT]Chill...
    ------
    ---------------
    This is a game development video similar to the devlog series that Randy, Code Monkey, Pontypants or AIA do for their own indie games.
  • Hry

Komentáƙe • 282

  • @s4bishii
    @s4bishii  Pƙed 10 měsĂ­ci +1

    Hey there, if you can afford it, please consider supporting me on Patreon, it really does make a big difference
    â–ș www.patreon.com/s4bishii

  • @mr_clean575
    @mr_clean575 Pƙed rokem +7

    I’ve seen a lot of comments nitpicking design or implementation methods, and trying to backseat drive development.
    I just wanted to say that I think the work you’ve done so far is phenomenal, and I’m pumped to see what you continue to do 👍

  • @MadstonMagic
    @MadstonMagic Pƙed rokem +10

    I have been watching so many Devlogs lately and I am absolutely loving all the projects people are working on lately. These are people with actual passion for games rather than asset dumps.

  • @Brosquini
    @Brosquini Pƙed rokem +27

    This looks so awesome! definitely add a vault mechanic and mantle mechanic to make the movement much smoother, also I think you should try to start work on a bit of combat, it would be awesome if the character had a needle like sword from hollow knight silk song. Keep up the good work!

    • @s4bishii
      @s4bishii  Pƙed rokem +8

      I'm adding it to the list for when I get back to work on the character

    • @Brosquini
      @Brosquini Pƙed rokem +4

      @@s4bishii Nice! what are you working on now?

    • @darksapphire6829
      @darksapphire6829 Pƙed rokem +3

      ​@SΛBISHII Unreal added a Vault mechanic plug in for its free monthly content. Not sure if you checked it out or not.

    • @s4bishii
      @s4bishii  Pƙed rokem +3

      @@Brosquini I plan to start with the inventory system next

    • @s4bishii
      @s4bishii  Pƙed rokem +3

      @@darksapphire6829 Yes I got it, I still need to check it out tho

  • @BrianKouhi
    @BrianKouhi Pƙed rokem +2

    Thanks for the shout out! ♄

    • @s4bishii
      @s4bishii  Pƙed rokem +1

      Thank you for the opportunity

  • @Calb1313theGamer
    @Calb1313theGamer Pƙed rokem +1

    Great devlog! You inspire me to continue at my goals of game development, and thank you for sharing your process and especially the difficulties you encountered.

  • @Pierrethatsit
    @Pierrethatsit Pƙed rokem +1

    Hey just wanted to say that putting a mask on a character is also a great way for the player to identify to them. It's never a bad idea :)

  • @cromrin
    @cromrin Pƙed 5 měsĂ­ci +4

    Hey you can just scale the bones in unreal, go to edit mesh, ctrl + A to select all and modify the scale. Lot less touble then changing things in blender.

    • @s4bishii
      @s4bishii  Pƙed 4 měsĂ­ci

      no way, I wish I knew this back then, thanks for the tip!

    • @cromrin
      @cromrin Pƙed 4 měsĂ­ci +2

      @@s4bishii no problem bro, If you want any help with your game, ue, blender. Let me know I like contributing to indie games.👍

    • @s4bishii
      @s4bishii  Pƙed 4 měsĂ­ci

      @@cromrin awesome, thanks! will keep it in mind!

  • @sophie6744
    @sophie6744 Pƙed rokem +1

    your devlogs are so entertaining and I love how even though you're skilled, you don't shy away from showing where things were hard or where you messed up. Your problem solving skills are fantastic and your work sofar is really inspiring!! :D

  • @YahyaDanboos
    @YahyaDanboos Pƙed rokem +3

    Nice and quick update!
    Your videos are really entertaining! 😁

  • @lilpenguincoding9528
    @lilpenguincoding9528 Pƙed rokem +3

    that thing with blender exporting with the measurements caused me a lot of trouble when I first started unreal, so it is nice to know that I don't have to scale every model to 1000x the original size.

    • @s4bishii
      @s4bishii  Pƙed rokem +1

      Some things never change đŸ€Ł

  • @smortonmedia
    @smortonmedia Pƙed rokem +1

    LOVE these devlog vids. Seeing the process from start to finish and implementing goals and showing the common challenges is both beautiful and also really really inspiring

    • @s4bishii
      @s4bishii  Pƙed rokem

      I'm glad you liked it :)

  • @harshshukla2951
    @harshshukla2951 Pƙed rokem +3

    IT REALLY FUN TO WATCH YOUR VIDS DUDE!
    Very encouraging

  • @mikeysaurlol
    @mikeysaurlol Pƙed rokem +1

    really fun devlog and game looks great, keep it up!!

  • @MaxMakesGames
    @MaxMakesGames Pƙed rokem +2

    Making a whole custom character is mad impressive. Good job !

  • @ElMutanga
    @ElMutanga Pƙed rokem +1

    I really enjoy this dope video !!! Keep up the good work brother ❀

  • @ransio1262
    @ransio1262 Pƙed rokem

    Imma be honest wasnt expecting much from these devlogs since you started with the 3d enviroment but even if everything is not perfect i am very impressed. Good job man keep going!

  • @riuthamus
    @riuthamus Pƙed rokem

    What I like about this video, is the format. Keep up with this format and you will go far!

  • @villain_devious
    @villain_devious Pƙed rokem

    this was an awesome trip XD, im deffinitely sticking around to see more

  • @kudooo270
    @kudooo270 Pƙed rokem +1

    You’re killing it man, keep grinding đŸ’Ș

  • @socksyllmusic
    @socksyllmusic Pƙed rokem +3

    this is inspirational stuff man! im currently planning out and working on my own projects and your work gives me so many ideas, great vid!

    • @s4bishii
      @s4bishii  Pƙed rokem +1

      I am glad you find my videos helpful :)

  • @dairrizzle9715
    @dairrizzle9715 Pƙed rokem +2

    I recommend looking into interactable around the world that could aid in the puzzle solving, like boxes or other object that need to be move/place in order to progress in a puzzle or area. And just came across your videos today and watch all of them in a row, as an aspiring level designer and environment artist myself, the work your are putting into Resttore is giving me even more motivation to keep on working towards the dream. So keep working at it cant wait to see what you do next,

    • @s4bishii
      @s4bishii  Pƙed rokem

      I'm glad my devlogs helps you somehow :)
      I plan to add puzzles and physical interactions in the game, but that isn't a priority yet.

  • @TheRealLoopDev
    @TheRealLoopDev Pƙed rokem +3

    For the climbing you can use procedural animation

    • @s4bishii
      @s4bishii  Pƙed rokem +1

      Yeah, I need to look into procedural animations to adjust the hand and foot postions

  • @CloudDomenic
    @CloudDomenic Pƙed rokem +1

    You have great editing skills and good pacing keep it up!

  • @D-Dev
    @D-Dev Pƙed rokem +1

    Great video, I can't wait next one. Cheers!

  • @WhatMikeisEvolving1
    @WhatMikeisEvolving1 Pƙed rokem

    this is a great little channel! Keep up the work! I hope to be able to do this one day and its great seeing a dev showing their work process and making genuinely entertaining videos from it! +1 subscriber obtained

  • @russellcameronthomas2116
    @russellcameronthomas2116 Pƙed rokem +3

    to the climbing animations, you might add some that indicate slipping, hesitation, anxiety. Unless the player character is a Ninja... Likewise for swimming: coming up for air, struggling a bit, momentarily DogPaddling, etc

    • @s4bishii
      @s4bishii  Pƙed rokem

      Great, all added to the todo list. Thank you for the detailed feedback!

  • @AchHadda
    @AchHadda Pƙed rokem +4

    I have a small secret on how to rig your character without having to weight paint every accessory. You can make a shape around the character. and apply Mesh Deform modifier.
    hope this makes sense

    • @s4bishii
      @s4bishii  Pƙed rokem

      Oooooh, I have to try that, I had no idea, thanks for the tip

  • @stylie473joker5
    @stylie473joker5 Pƙed rokem +2

    Bro you are crazy fun to watch please keep doing what you're doing

  • @audioLME
    @audioLME Pƙed rokem +1

    I love you, I love bob, and I love these devlogs. cheers

  • @1Chitus
    @1Chitus Pƙed rokem +2

    Loving the content! Keep up the great work friend :)

  • @cmdrsisko
    @cmdrsisko Pƙed rokem +1

    Great job it looks great!

  • @BakaBrosEnt
    @BakaBrosEnt Pƙed rokem +1

    This is a really fun devlog man! Just subbed, cool to see other gamedevs on CZcams!

    • @s4bishii
      @s4bishii  Pƙed rokem +1

      thanks man, good luck with your game!

    • @BakaBrosEnt
      @BakaBrosEnt Pƙed rokem +1

      @@s4bishii You too!

  • @aguy3_3
    @aguy3_3 Pƙed rokem +2

    your videos are really nice, continue like this!

  • @doublersides
    @doublersides Pƙed rokem +2

    I really enjoy your videos! The content is interesting in itself, but your delivery.... what can I say? CAPTIVATING! You have me cheering and laughing the whole way through. I admire your honesty and sarcasm. I can't wait for the next one!

    • @s4bishii
      @s4bishii  Pƙed rokem

      I'm really happy that you're having fun with my videos :)

  • @blu3hawkgaming720
    @blu3hawkgaming720 Pƙed rokem +1

    dude you're awesome, I really had fun watching this video, it looks amazing and this video was funny as hell. Keep it up !

  • @JuanGGcb
    @JuanGGcb Pƙed rokem +1

    Papi ,promo y todo ,que bien man ,super duro ! đŸ”„đŸ”„

  • @xTheGamerHeart
    @xTheGamerHeart Pƙed rokem +2

    I am really interested in your game. keep it up! For the movement suggestions, i really enjoy gliding in games specially if complemented with upward wind zones

  • @SadTown99
    @SadTown99 Pƙed rokem +3

    9:30 - This part had me absolutely pissing myself HAHA!! .... Ughhh man, Watching this was so painful.. You ran into problem after problem & I know how that feels, nothing worse than a forced "Study time" break during an already frustrating art/development session... Keep going my friend, you will do great I'm sure of it :)

    • @s4bishii
      @s4bishii  Pƙed rokem +1

      Thanks man, I'm glad you were entertained

  • @rydeurkill
    @rydeurkill Pƙed rokem +1

    I love your devlog, because you approach it with a beginner's eye, which allows me to receive information and logic that I have never seen before, which allows me to learn everything that is usually hidden by other youtuber, to which you find yourself confronted without having predicted it, in "WTF IS THIS HOLLY MOLLY FUC*ING SH*T?!"

    • @s4bishii
      @s4bishii  Pƙed rokem +1

      I'm glad it helped you

  • @blackcitadelstudios
    @blackcitadelstudios Pƙed rokem +3

    Nice video. I'm new to game dev and is currently making an open world rpg too. I'll will follow your progress for inspiration. Keep up the good work! đŸ‘â€ïž

  • @astropolski
    @astropolski Pƙed rokem +2

    Sliding, wall jumping, slide jump, crouch jump, wall jumping, ledge hanging/moving, there's a bunch you could do, depends

    • @s4bishii
      @s4bishii  Pƙed rokem +1

      Adding all that to the to-do list

  • @Eu.Claire
    @Eu.Claire Pƙed rokem +1

    very nice, excited to see more... đŸ„°đŸ„°đŸ„°

  • @CAxPH
    @CAxPH Pƙed rokem +4

    Oh oh, add sliding when on a slope

  • @neozoid7009
    @neozoid7009 Pƙed rokem +1

    Looks awesome

  • @AvitheTiger
    @AvitheTiger Pƙed 10 měsĂ­ci +5

    Do a barrel roll /j
    This looks amazing so far!

  • @Turminal1
    @Turminal1 Pƙed rokem +1

    Some Titanfall 2 wallrunning and Just Cause Wingsuit movement would be awesome, maybe add a hookshot or grapple swinging too?

  • @jigglypuff7500
    @jigglypuff7500 Pƙed rokem +2

    Nice man!!! I've been making sprite sheets for almost 2 weeks now, I am fantastic with code, but I am not artistically inclined. Congrats on making a player controller! Good luck on the next part

    • @s4bishii
      @s4bishii  Pƙed rokem

      Thanks :) Good luck to you too

  • @wentworthmiller1890
    @wentworthmiller1890 Pƙed rokem +2

    Neat update mate! Like that you mention those who've solved the problems you ran into. It'd be that much cooler to give the links to their specific tutorials also! Will probably get Brian's course on animation basics. If there's a discount on it at some point, even sweeter!

    • @s4bishii
      @s4bishii  Pƙed rokem +1

      You're right, I'm going to start linking the tutorials and infos I use for the devlogs, I wasn't doing it cause I'm lazy 😓
      I talked to Brian and he only offers discounts on special occasions, I can't tell you when the next discount is I'm sorry.

    • @wentworthmiller1890
      @wentworthmiller1890 Pƙed rokem +1

      @@s4bishii Oh you actually talked to Brian for a discount?!? Dude you are AWEOME! I didn't mean for you to actually ask for it. Just meant that he'd probably offer some around occasions, which I (and probably other viewers) would love to benefit from. And I won't call you lazy mate, you're putting out quality stuff already, while maintaining a day job! As everyone gets inspired by your work, and learns from the sources that helped you, everyone wins! Pat yourself on your back, you're a winner! 😊😊

  • @M_TalksQ8
    @M_TalksQ8 Pƙed rokem +1

    BOTW art style + UE5 + open world ... I'm so excited ..
    other movements? I think gliding .. using bow .. falling from huge distance .. moving bob hands like he is in a middle of a conversation .. sprinting .. melee attacks .. holding an object .. eating .. cooking

    • @s4bishii
      @s4bishii  Pƙed rokem

      Great ideas, I'll definitely add some of those in the future

  • @TBEagl
    @TBEagl Pƙed rokem +1

    You can change the scale of a rig under the export options when you export FBX so you don't have to deal with it inside of Blender!

    • @s4bishii
      @s4bishii  Pƙed rokem

      Ohhhhh, I need to try that, thanks for the advice!

  • @nickcampbell5120
    @nickcampbell5120 Pƙed rokem +1

    Just saw your devlog and the game looks awsome! I'm currently making my first game!

    • @s4bishii
      @s4bishii  Pƙed rokem

      Good luck with your game Nick!

  • @tanver3d982
    @tanver3d982 Pƙed rokem

    Great seems like everything is starting to come together

  • @lbatiot
    @lbatiot Pƙed rokem +1

    Interesting AND hilarious!

  • @eduardoaraujogarcia9026
    @eduardoaraujogarcia9026 Pƙed rokem +1

    genial, la forma que lo explicas es muy sencilla y facil de absorber. estare atento a este canal

  • @blusky87
    @blusky87 Pƙed rokem +1

    'Bob was happy'... and so were we, dude, so were we xDDD.
    For real, tho, the dimensions are always a mindf*ck in any system whatsoever, so no wonder you're first try was f***. Good thing you figured out the trick.
    As for the rest, well, get to work! Even I want to see the end result even if it's only a first demo!!!!

  • @baja_blesst
    @baja_blesst Pƙed rokem +1

    BOB 🗣 BOB MOVE 🗣🗣 BOBBBBBB WE NEED YOU!! 😂😂😂 I love your videos so much. Your game is beautiful, and I enjoy seeing the updates. Keep up the incredible work!!! Can't wait for more!!! đŸ„°

  • @geronimoangiolillo6769
    @geronimoangiolillo6769 Pƙed rokem +1

    great devlog! you are really funny

  • @artikel9466
    @artikel9466 Pƙed rokem +3

    Double jump, parkour stuff. I just found this channel and watched both devlogs. Subscribe, like.

  • @entityunknown2
    @entityunknown2 Pƙed 5 měsĂ­ci +3

    maybe instead of climbing add vaulting
    its less likely to exploit the enemy ai later on

  • @YannAbdel
    @YannAbdel Pƙed rokem +1

    I really like the art style

  • @LucasTrys
    @LucasTrys Pƙed rokem +1

    great video!

  • @kjellbeats
    @kjellbeats Pƙed rokem +1

    nice devlog!

  • @Easy_Nop
    @Easy_Nop Pƙed rokem +1

    OMG,is Amazing!

  • @doller6584
    @doller6584 Pƙed rokem +1

    Your video was awesome :)

  • @pocketlint4182
    @pocketlint4182 Pƙed rokem +1

    This game already looks super cool and promising! I don't have any good feedback for the game itself, but I would recommend reminding the audience what the game is about at the beginning of every dev log so people don't have to go and watch your first dev log just to understand what's going on. Something as simple as "My open world, story and exploration driven RPG," or something like that may help people immediately understand more about your vision for the game so any feedback from the comments could be a bit more relevant. I look forward to seeing where this goes dude!!

    • @s4bishii
      @s4bishii  Pƙed rokem +1

      Oh, I hadn't thought of that, great feesback, I'll be sure to do that from now on.

    • @pocketlint4182
      @pocketlint4182 Pƙed rokem +1

      @@s4bishii No problem dude! can't wait to see where you take this channel and the game :D

  • @hungrierforcontent
    @hungrierforcontent Pƙed rokem

    This looks like a awesome game

  • @nickcamilo9207
    @nickcamilo9207 Pƙed rokem +1

    Surely you'll need a landing animation for longer falls that is more intense for higher heights. Perhaps even a bit of dust particles for foot impacts.

  • @fafuccino
    @fafuccino Pƙed rokem +1

    Quick thing about rigging in Blender and all : when you're weight painting a character, you should 99% of the time turn on "Auto Normalize" in the Tool Options.
    It is not turned on by default for some obscure reasons but it's a life saver. (it makes sure that what you're painting can't have more than 100% of influence, i.e if you paint something red for one bone, it's gonna be blue for every other bone.)

    • @s4bishii
      @s4bishii  Pƙed rokem +1

      dude, no way, now I feel dumb as f*ck đŸ€Ł

  • @sunny99179
    @sunny99179 Pƙed rokem +2

    god yes, i passed by the same many times trying to import vroid to unreal,you solved with the solution we use on sgb and bakin engines (same core and same devs of both) and i had no idea..lol. now im learning how to do an character in blender properly from zero.

    • @s4bishii
      @s4bishii  Pƙed rokem +1

      Thank god that plugin exist 😂😂

    • @sunny99179
      @sunny99179 Pƙed rokem +1

      @@s4bishii yeah, if it did not exist then we had to route by blender and remake all material,texture and bones. I personally am learning the whole process since zero.concept, Design,3d modeling,uv texture,rigging and export to UE4. All courses teach to reassign material after import to unreal

  • @AdamDonCosta
    @AdamDonCosta Pƙed rokem +1

    put a weapon on his back, or a cape that moves with physics (makes it look more like a game) or maybe a backpack

    • @s4bishii
      @s4bishii  Pƙed rokem

      Yeah, more physics would help a lot

    • @AdamDonCosta
      @AdamDonCosta Pƙed rokem +1

      @@s4bishii Yeah, i always feel alot of indie third person games forget to make the character feel like they are moivng and apart of the world

  • @messihbetter
    @messihbetter Pƙed rokem +1

    You can make a chest system that has random items, once opened the item will go to your inventory.

  • @not_lukie3248
    @not_lukie3248 Pƙed rokem +3

    Bro got more than 1000 subscribers in less than 2 weeks....W

  • @SuspiciousAppleJuice
    @SuspiciousAppleJuice Pƙed rokem +1

    you can replace the mask and face with a shadow so its unique and fits with the hood

  • @voidbinary
    @voidbinary Pƙed rokem +1

    Hey there!
    I caught up and I already love Bob.
    I have two ideas for Bob.
    Leaning and Sitting.
    Imagine Bob leaning against a tree with a big grass field in the background, maybe with a toothpick or a flute when idling?
    Or imagine Bob sitting in a relaxed manner on a rock. Bob needs some rest after all that movement.
    And as a bonus for movement specifically. Well....can Bob do the Naruto Run?
    Love the project so far! Keep it up!

    • @s4bishii
      @s4bishii  Pƙed rokem +1

      Nice ideas, I can imagine those cinematic shots. I'll work on that later.
      PS: Maybe I'll do the naruto run just for the LOLs 😂

  • @conradicalized
    @conradicalized Pƙed rokem +1

    great video man! I'm so lost trying to follow along lol

    • @s4bishii
      @s4bishii  Pƙed rokem +1

      What do you mean?

    • @conradicalized
      @conradicalized Pƙed rokem +1

      @@s4bishii ha! I was trying to learn how to make a character myself and I found this video. It’s so cool. Your previous video on the open world was so talented too. I was trying to follow along at first and then realized there’s no way I can!

    • @s4bishii
      @s4bishii  Pƙed rokem +1

      @@conradicalized Just try and try and you will get there in the end. Good luck!

  • @Ph0ebeDev
    @Ph0ebeDev Pƙed rokem +8

    Question: How do you make your character clothes jiggle when they walk?

    • @s4bishii
      @s4bishii  Pƙed rokem +3

      I'm using Unreal built-in tool for cloth simulation

  • @unknownrender
    @unknownrender Pƙed rokem +1

    Your arts and design are so amazing❀
    Big fan from India
    As a request, pls make a video on you pc specs

    • @s4bishii
      @s4bishii  Pƙed rokem +1

      I have a pretty old PC.
      i3 8100f + 8GB RAM + Nvidia GTX 1060

  • @aniketchatterjee2456
    @aniketchatterjee2456 Pƙed rokem +1

    My man, Still didn't got a hug from BOB.

  • @miwkelzstu
    @miwkelzstu Pƙed rokem +1

    Nice 👍👌

  • @Hecso_val
    @Hecso_val Pƙed rokem +1

    nice bro

  • @neonbarnowl
    @neonbarnowl Pƙed rokem +1

    Love the art style, just found your channel today and subscribed and here you are already uploading 20 mins later! Amazing 😊

  • @GustonExE
    @GustonExE Pƙed rokem +2

    we need part 3

  • @chochmah
    @chochmah Pƙed rokem +1

    Bob? Bob? Bob move! 😀

  • @gabrielguanche111
    @gabrielguanche111 Pƙed rokem +2

    Bro
    MĂ©tele LATAM edition XDdd
    Ta genial la idea, avisa cuando vaya a salir para jugarlo al toque. Suerte milocođŸŽ©

    • @s4bishii
      @s4bishii  Pƙed rokem +1

      Bueno es un survival asĂ­ q ya es latam edition xdxd

  • @imgeorgeirl
    @imgeorgeirl Pƙed rokem +1

    This was a super entertaining video and the game is looking so good already!! Might I ask, what is the main premise of Resttore?

    • @s4bishii
      @s4bishii  Pƙed rokem +1

      It's an open world survival game with puzzle solving. You can take a look at Devlog #0 where I talk more about the game concept.

  • @katso.e.magome
    @katso.e.magome Pƙed rokem +1

    I LOVE THESE VIDS BOB, never stop making theseđŸ„°đŸ„°

  • @gggg-fl3yp
    @gggg-fl3yp Pƙed rokem +2

    Since you're going to keep the mask, I'm going to Imagine bob Face under the mask looks like a JoJo character from now on.

    • @s4bishii
      @s4bishii  Pƙed rokem

      I allow it 😂😂

  • @M1Ga560
    @M1Ga560 Pƙed rokem +2

    It would be great if you added character customization, something like different colors and designs for the mask and clothes styles and some skin tones

    • @s4bishii
      @s4bishii  Pƙed rokem +1

      Sounds good, I'll add that option

  • @devinh1918
    @devinh1918 Pƙed rokem

    Bob Sliding down steep hills could be cool

  • @dollmaker365
    @dollmaker365 Pƙed rokem +2

    Your Trees looks nice, i am trying to figuring out how to make beautiful trees and stuggling. Have made them like all by urself? or did you have tutorial you followed along?

    • @s4bishii
      @s4bishii  Pƙed rokem

      I used the Houdini's tree generation tool

  • @folkelagerstrom1006
    @folkelagerstrom1006 Pƙed rokem +1

    What a legend! I had some problems getting the swimming system to work, any tips or tutorials you followed?

    • @s4bishii
      @s4bishii  Pƙed rokem +1

      I followed Ryan Laley's tutorial series on swimming here on youtube.

    • @folkelagerstrom1006
      @folkelagerstrom1006 Pƙed rokem +1

      Thank you so much!

  • @chaostellar
    @chaostellar Pƙed rokem +2

    good enough

  • @russellcameronthomas2116
    @russellcameronthomas2116 Pƙed rokem +2

    Suggest adding some "idle" animations-- bored, listless,distracted, antsy, lost in thought, ...

  • @sarthakthakur252
    @sarthakthakur252 Pƙed rokem +1

    lets add some action moves!!

  • @ServentofTheMostMerciful

    Great Video! Good Luck on the game. Would highly recommend a new mic though lol.

    • @s4bishii
      @s4bishii  Pƙed rokem

      Yeah I need a better one đŸ€Ł

  • @PowerpixelYT
    @PowerpixelYT Pƙed rokem +1

    Wow

  • @arrack34
    @arrack34 Pƙed rokem +1

    Hey nice vid, what software do you use 9:38 for your todo list ? Thanks and keep the awesome work up !

    • @s4bishii
      @s4bishii  Pƙed rokem

      Obsidian

    • @s4bishii
      @s4bishii  Pƙed rokem

      @polluxik the ToDo list is made using the Kanban plugin. You can find it in community plugins.

  • @MrLordR1
    @MrLordR1 Pƙed rokem +1

    coloque parkour!

  • @maxr.6456
    @maxr.6456 Pƙed rokem +2

    Make him take flowers and throw them(I had tooooo many weird AF ideas so at least something)