Intro to YMA Toon Shader: Spiderverse Look in Redshift | Tutorial

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  • čas přidán 8. 09. 2024

Komentáře • 61

  • @scampanimation
    @scampanimation Před 11 měsíci +1

    Nice to see this in Redshift. Yey.

  • @SamBrownVideo
    @SamBrownVideo Před 10 měsíci +1

    Sold. Excited to get started with this!

  • @tony_cgivfx
    @tony_cgivfx Před 10 měsíci +1

    what a huge step up from octane's toon shader. been playing with this and getting some cool results, excited to test and learn a bit more with the YMA toon shaders. 🍺

    • @YouAndMeAcademy
      @YouAndMeAcademy  Před 10 měsíci

      Thank you! We can’t wait to see what you create ☺️

  • @the-astropath
    @the-astropath Před 9 měsíci +1

    Wow! Just came across this. Incredibly impressive. Great job.

  • @damidraws_vt
    @damidraws_vt Před 9 měsíci +2

    I wish this were for Blender omg. I would of bought this so fast ;-; so beautiful

    • @ktulhu2000
      @ktulhu2000 Před 7 měsíci

      Redshift does exists for blender. So in theory it is very possible....

  • @holladave
    @holladave Před 10 měsíci +1

    Incredible work on this - thanks so much!

  • @DeanRockne
    @DeanRockne Před rokem

    Instant buy! This also makes me want to learn more about OSL shaders so I can understand how this was made.

  • @apixel.content
    @apixel.content Před rokem

    bought! Can't wait to try out on some of the old projects and assets! Thank you

  • @haager123
    @haager123 Před rokem

    Just downloaded it! So awesome right out of the box. Thanks for making this 👍

  • @RazoTradOF
    @RazoTradOF Před 8 měsíci +1

    I never comment but THATS CRAZY take my money

  • @kidmackenzie
    @kidmackenzie Před 11 měsíci +1

    These are fire!

  • @synergy_products
    @synergy_products Před rokem

    めっちゃcool!must buyですね!

  • @saifalkiswani8238
    @saifalkiswani8238 Před 4 měsíci

    very impressive work,im using redshift in 3ds max,will this work in 3ds max as well or just C4d *fingerscrossed*

  • @patricecheung6963
    @patricecheung6963 Před rokem +2

    I already bought it. It's amazing! Just a question. Is it possible I could add another light to affect the shader?

    • @YouAndMeAcademy
      @YouAndMeAcademy  Před rokem

      Each shader works with one light. You could add multiple shaders and attach them to additional lights. 🤜🤛

    • @theodoredaley2229
      @theodoredaley2229 Před 7 měsíci

      Also if you go back to the download section, we created a YMA Toon Tips folder with some extra videos. One was made specifically to show you how 2 lights can affect one shader! So thanks for the question/inspiration!

  • @ryanmassiah
    @ryanmassiah Před rokem

    This is rad!

  • @shanecsontos-popko1329

    so dope!!!

  • @eddy4719
    @eddy4719 Před rokem +1

    Is it possible to achieve something similar to the Arnold toon shading? Like stuff from Calder Moore or Baka arts? (You know, the Moebius kinda vibe) if so, I’m gonna buy it.

    • @theodoredaley2229
      @theodoredaley2229 Před rokem +1

      It is! Just more a question of how much willing to experiment and push / combine with your own settings! Here is a test I did earlier on to see if I could actually do just what you are asking (even the title gave nod to Calder - he is awesome). It is more about your color choices / using the pattern overlay / creating bespoke grunge blobs to combine in a Color Layer.
      czcams.com/video/UUHEyYAPol4/video.htmlsi=m0Lan_4POXAi9Tmt

  • @denismendes7290
    @denismendes7290 Před rokem +1

    this is amazing!!! Is there any change you are making it to octane render?

    • @YouAndMeAcademy
      @YouAndMeAcademy  Před rokem

      Thank you! Unfortunately this will only be for Redshift! Switching is easy 😉

  • @j.ssuarez
    @j.ssuarez Před rokem

    This is so good! Kind of embarrasing for the Redshift/Maxon team but I'm super excited that someone came up with a solution!
    Question: I'm assuming it only works with the Xpresso nodes, correct? I wonder as they keep updating Redshift of those nodes will go away at some point

    • @theodoredaley2229
      @theodoredaley2229 Před rokem +1

      Yes - you can't bring object context objects into shaders without the xpresso settings.
      It's a good question (about removal of nodes), I don't know the answer to that one. I would assume they would not remove since a lot of the functionality in xpresso isn't available anywhere else in C4D. Or at least without a 1:1 solve it wouldn't make too much sense to remove features in my view.

  • @martinflashgordon
    @martinflashgordon Před 8 měsíci

    Will YMA Toon Shader be available soon for 3ds MAX?

    • @YouAndMeAcademy
      @YouAndMeAcademy  Před 8 měsíci

      Hello! Currently it is exclusively available for C4D. As of now there are no plans for a 3DS Max release.

  • @hapuente
    @hapuente Před rokem

    It would be great if the YMA Toon Shader was available for Maya :)

  • @Gabriel_Maximo698
    @Gabriel_Maximo698 Před 8 měsíci +1

    Hi!
    I would like to buy Toon Shader for Redshift but the gumroad website only accepts cards, and my card does not support international purchases (I live in Brazil)
    Would I be able to purchase through PayPal?
    Thanks.

  • @stefanodavighi4832
    @stefanodavighi4832 Před 7 měsíci

    This is very cool! Does it work with redshift in maya or only in C4D?

    • @YouAndMeAcademy
      @YouAndMeAcademy  Před 7 měsíci

      Currently it is exclusively for Cinema 4d. We hope to expand in the future. ☺️

  • @hugojackson6822
    @hugojackson6822 Před 8 měsíci

    Looks amazing! Any plans to port this to Maya?

    • @YouAndMeAcademy
      @YouAndMeAcademy  Před 8 měsíci

      Currently it is exclusively for C4D. Maybe in the future we will port it if the demand is high enough!

  • @dragon33grfx
    @dragon33grfx Před 2 měsíci +1

    Does this work in version 2024?

  • @MUDHD
    @MUDHD Před 9 měsíci

    which version of redshift needed?

    • @YouAndMeAcademy
      @YouAndMeAcademy  Před 9 měsíci +1

      We recommend C4D 2023.2.0 and up / RS 3.5.14 and up

  • @richard_beerens_designs
    @richard_beerens_designs Před 6 měsíci

    Can you also create gradients instead of solid colors using this shader?

    • @YouAndMeAcademy
      @YouAndMeAcademy  Před 5 měsíci

      In a way yes. In the Posterize parameter it is set to 4 by default to give you the toon look but you can increase it to 50 (that is the max setting) so you would get 50 steps of color gradation. So you could have Red on the left, then blue in the center and Green on the right and it will go through giving you 50 steps of blending.

    • @richard_beerens_designs
      @richard_beerens_designs Před 5 měsíci

      @@YouAndMeAcademy Ah ok! And what if I wanted a true gradient in a certain ditection in brand colors, but just want to use the yma shader for a hard toon shadow on top of that. Would that be possible?

  • @MrJamjam1
    @MrJamjam1 Před 8 měsíci

    How do you install it?

    • @YouAndMeAcademy
      @YouAndMeAcademy  Před 5 měsíci

      There are instruction videos once downloaded showing you step by step how to install the shader and presets

  • @rgw-ry1zp
    @rgw-ry1zp Před 10 měsíci

    Hello, may I ask if there is a version for Maya?

  • @tulio8198
    @tulio8198 Před 10 měsíci

    I have a Macstudio M1 (2022) does this shader works on this machine?

    • @YouAndMeAcademy
      @YouAndMeAcademy  Před 10 měsíci +1

      Currently it is only possible to run on a M1 if you run Rosetta. So technically yes, but it’s an extra step.

    • @theodoredaley2229
      @theodoredaley2229 Před 7 měsíci

      We also created a MAC specific version as well so you can use on any Mac machine! The only difference is the Pattern Overlay section is removed for Mac users as the underlying OSL code currently isn't supported by RS with Mac machines.

  • @midlet
    @midlet Před rokem +1

    Shut up and take my money!
    ps. bought :)

  • @dawidd1933
    @dawidd1933 Před 10 měsíci

    matcap?

    • @YouAndMeAcademy
      @YouAndMeAcademy  Před 10 měsíci +1

      Hi, not sure what you mean but I'll try to break it down.
      1. No matcap is used to create this. Actually this was created prior to matcap implementation in RS. matcaps are fine but they are based on creating a single image texture with all lighting baked in. You can then rotate it around but it is not based on any actual lights. You want to change it, go back to image editor and change it.
      2. This is based on OSLs, so there are multiple OSLs combined together along with xpresso and rs nodes. About 75 nodes or so that work together then wrapped into one node+UI where you link a light so it does interact properly. It works with the rest of RS so you can pipe this into a color layer, add it to the base color, etc.
      3. Because of this difference, you can update this on the fly within RS/C4D. You don't have to repaint the matcap, you add the YMA toon shader and can add/remove/update amount of shading steps/add textures to break up shading/add lines / roughen up lines / color outlines/change shadow color/ add an overlay texture on top of the model / and update lighting just as you would any other shader in realtime.
      Hope that helps!

  • @juanpinto5558
    @juanpinto5558 Před 9 měsíci

    is the pattern overlay going to be available for MAC?

    • @YouAndMeAcademy
      @YouAndMeAcademy  Před 8 měsíci

      Thank you for writing. We hope to have this feature for the Mac in the future, but currently it is not possible. If you have purchased a copy we would be happy to help you find an alternative! 🖤