Do you know a different workflow that lets you work around euler rotations gimbal locks? Let me know in the comments below! ►River Tails Kickstarter: www.kickstarter.com/projects/frenzyfresh/river-tails-stronger-together ► Book a 1-1 live class: www.animationpandemic.com/1to1
I usually decide on a main rotation which is normally either Y or X and use the gimbal controller just for that rotation and the other two on the normal controller
amazing video Thank you very much you mentioned that an euler filter can be applied automatically through the time line as we work...can you please provide more information about how it's done
Thanks for this tips. Sound awesome, but I have problems with installation. I am a noob when it comes to scripts. Copying the file to script folder and executing "import ml_utilities ml_utilities.main()" does nothing, only error. Any suggestions?
Hi FIlip, whenever you meet with an error, it's easier to trouble shoot if you paste its content along with the request for help. Double check that you are executing the command into a Python tab, instead of a Mel one. Not knowing what the error is about, that would be my first check!
Hello, could you please tell me about the installation and teaching of Python? Although there is a website, I still can't understand it. Thank you very much
What I thought was Gimbal lock was actually a vector not containing any roll information so character is always positioned heads up unless specified otherwise.
Great stuff! Love that you show different ways of approaching the issue, especially showing 3rd-party tools that everyone might not be familiar with.
Glad it was helpful!
Thank you so much , this video saved my life i was looking for solution for a long time and you are my savior
Do you know a different workflow that lets you work around euler rotations gimbal locks? Let me know in the comments below!
►River Tails Kickstarter: www.kickstarter.com/projects/frenzyfresh/river-tails-stronger-together
► Book a 1-1 live class: www.animationpandemic.com/1to1
Thanks for sharing your experience. Saved it in my reference materials.
Thanks for the video and the solutions! I will try the script and see what I can get from it 😁
Brilliantly explained 👍
I usually decide on a main rotation which is normally either Y or X and use the gimbal controller just for that rotation and the other two on the normal controller
This is gimbal loco indeed!
Awesome! Really helpful
Glad to hear it!
amazing video
Thank you very much
you mentioned that an euler filter can be applied automatically through the time line as we work...can you please provide more information about how it's done
Sorry it took forever to answer: busy times. It can be done if you have Animbot Installed: animbot.ca/home/
hello, good content can you please explain how to create 2nd controller I tried to do it but still with the same problem
Thanks for this tips. Sound awesome, but I have problems with installation. I am a noob when it comes to scripts. Copying the file to script folder and executing "import ml_utilities
ml_utilities.main()" does nothing, only error. Any suggestions?
Hi FIlip, whenever you meet with an error, it's easier to trouble shoot if you paste its content along with the request for help. Double check that you are executing the command into a Python tab, instead of a Mel one. Not knowing what the error is about, that would be my first check!
You need to install ml_utilities module but download link is no more exist. its not working@@animationpandemic
Hello, could you please tell me about the installation and teaching of Python? Although there is a website, I still can't understand it. Thank you very much
Poor X hahha, really enjoyed this explanation, many thanks!
I am glad you found it amusing!
how to install the python script. got any link installation tutorial? Im newbie here.
I also want to know how to install
ml_utilities module download link is not working. Without module this script cannot work@@yiwang8257
What I thought was Gimbal lock was actually a vector not containing any roll information so character is always positioned heads up unless specified otherwise.
I think I'm way to used too key framing everything
so the reason for all this is that Euler had bad eyes