Komentáře •

  • @SirWade
    @SirWade Před rokem +31

    How'd I do? Do you feel like you understand this weird topic a bit better now? I sure hope so. I also hope you check out the Maya for Animators Workshop! ;)

    • @blenderblender792
      @blenderblender792 Před rokem

      I didn't know it was that. What I misunderstood it for was making a character do this as seen in the video then resetting the arm's bend would make your character's arm twist in an impossible angle. czcams.com/video/UybDCB18izI/video.html

    • @joshwoloszyn
      @joshwoloszyn Před rokem

      Good stuff, one thing is you might want to hold off an intro a couple more seconds because youtube tends to have a bit of a lag before starting a video, it's not just me I promise it's a universal thing 🙂 no information lost it just gives a second for us to focus on your content

    • @samira.studio7032
      @samira.studio7032 Před rokem +1

      the best tutorial on this topic. I can undrestand it better now. thank you.

    • @dexydraws9272
      @dexydraws9272 Před rokem +1

      As a fresh grad animator and aspiring rigger, this actually explain SO much of why we do things in a certain during the rigging side of things.
      Goes to show how helpful a good rig is since its literally supposed to be a catalyst for the animator's creative abilities

    • @TheNerd
      @TheNerd Před rokem +1

      I would buy the workshop, if it was made in Blender. Beginners usually don't pay 2300$ per year

  • @samhale5413
    @samhale5413 Před rokem +22

    Was a coder in late 90s and worked on a game engine. This problem came up pretty early. We ended up using matrices that could be interpreted as quaternions or spherical coordinates depending on how we worked the math. Let us side-step a lot of common problems.

    • @z-beeblebrox
      @z-beeblebrox Před rokem +5

      The game industry pretty much exclusively uses quaternions, since so much of what's animated in games is systems-driven instead of hand crafted. But what is hand crafted is - by virtue of using Maya and 3DSMax - almost always done with gimbal coordinates. In fact, Maya itself uses quaternions as an under the hood calculation for rotation under certain conditions, and therefore allows you to use quaternions as your rotation method if you want that headache (it is not a fun way to animate lol)

  • @imdefinitelynotyu7978
    @imdefinitelynotyu7978 Před rokem +9

    that's wild, i literally just added "research gimbal lock" to my task list yesterday. thanks for the video!

    • @imdefinitelynotyu7978
      @imdefinitelynotyu7978 Před rokem +1

      also today i learned euler filter is pronounced like that............................

  • @Jashmaful
    @Jashmaful Před rokem +8

    This is the exact issue I’ve been facing working on my semester film and apparently has been plaguing me my whole time in Maya!
    Thanks for this, excellent video!

  • @fjshark6173
    @fjshark6173 Před rokem +7

    Man can I just thank you for your videos I went to Art School to study animation and I feel like your videos have filled in so many of the gaps of so many things I have struggled with. Still struggling a bit with the Graph editor and getting things to have the exact timing and spacing I want, but thank you.

  • @HebrewMadeEasy
    @HebrewMadeEasy Před 2 měsíci +1

    brilliant video as always! and now it's worth mentioning that there is a new tool as part of maya 2024.. Modify----> reorder rotation :)

  • @seakiwii
    @seakiwii Před 6 měsíci +1

    This was so helpful! I'm taking animation classes right now and this topic was quickly brushed over and I never understood it properly. This explanation made way more sense!

  • @NoTheRobot
    @NoTheRobot Před rokem +1

    It's so frustrating. Why even add the ability to manipulate the trackball in the center of the Rotate tool if it causes problems down the road? Coming from Blender, the trackball option is THE best way to manipulate the character rig, it's as intuitive as manipulating a stop-motion puppet, so I really don't want to accept the notion that using the trackball manipulator is the wrong way to animate in Maya. I'm not angry at Sir here, he's doing a great job in showing us how to fix it... I just think it's like showing a stunt driver a Lamborghini and then making them drive a Fiat. Ugh.
    I've also animated in PrEmo before and don't remember this being an issue, but I could definitely be wrong - does DW fix this issue with quaternions?

    • @SirWade
      @SirWade Před rokem

      Yeah DreamWorks had some kind of smart orb with a 4th axis of motion that acted as a mathematical scapegoat, canceling out the gimbal rotation so that you can trackball without fear of gimbal issues. I’m not sure if it was quaternion based or what, but it was 100% some kind of sorcery!

    • @NoTheRobot
      @NoTheRobot Před rokem

      @@SirWade Of course they did haha all of PrEmo is sorcery!

  • @lewisnorden3744
    @lewisnorden3744 Před rokem +3

    HOW is this the first time i've ever heard of this? I've dealt with this issue so many times before, especially viewing in the graph editor where I have to select a different rotation than what visually makes sense. Thankyou so much for this information, it's a serious game changer! Where did you first learn this?

  • @leonardodorea3890
    @leonardodorea3890 Před rokem +4

    This is without a doubt the best explanation and showcase of the Gimbal Lock I've ever seen!
    Thanks a lot for the always amazing content 😄 Your videos always help a lot

  • @clausbohm9807
    @clausbohm9807 Před rokem +2

    Having those constraints tied to the W E R keys with the LMB is another great Maya command. Now if we can only have someone like you for the other aers of Maya like Modeling, FX etc ...

  • @Cadence24
    @Cadence24 Před rokem +1

    the selection attribute space switcher of animbot is so good! wish I knew it earlier, I use it all the time now, it fixing all my curves.

  • @sketstropp
    @sketstropp Před rokem +1

    Best explanation ever of the infamous gimbal lock! Thank you 😊

  • @Levi_Zacharias
    @Levi_Zacharias Před rokem

    Thank you so much! I have had the trouble of knowing enough about it to be careful and frustrated, not well enough to problem solve.
    I'm sharing this one everywhere!

  • @daabomb114
    @daabomb114 Před rokem

    I have been talking about gimbal lock for years. Thank you for explaining this clearly! Keep up the great work!

  • @i20010
    @i20010 Před 9 měsíci

    Super useful and smart explanations sir!

  • @t3hlastsk8ter
    @t3hlastsk8ter Před rokem

    Wow I had this issue for a commercial a few years ago and I had to let every frame like you said and it ended up making the project not profitable. Wildly informative, thank you

  • @TimelessStormGaming
    @TimelessStormGaming Před rokem +1

    This was super helpful. What I still don't understand is why we even have gimbal mode if it causes so many issues.

    • @SirWade
      @SirWade Před rokem +1

      Gimbal mode is *the* mode - it’s just the complexity of how 3D math works!

  • @axeldovonou1243
    @axeldovonou1243 Před rokem

    Your video just blew my mind thank you !

  • @toddspeck9415
    @toddspeck9415 Před rokem +1

    Wonder if you ever watched Blender Bob? I think hearing a conversation between you two would be epic. And so many laughs. Peace out Sir Wade.

  • @falsehero4476
    @falsehero4476 Před rokem

    Now I see why my intervals were weird.
    Thanks.

  • @ThePowerchimp
    @ThePowerchimp Před rokem

    Thank god I found this so well explained! Does your head in when your just trying to free-form pose characters.

  • @cryson3d
    @cryson3d Před rokem

    very helpful video! i'm a beginner animator and never knew what this was, so glad to have such an thorough video on it!

  • @Animationcafe
    @Animationcafe Před 9 měsíci

    I have faced this problem several times))) now everything is clear)))))))))))))

  • @animator800
    @animator800 Před rokem

    i am a beginner student in 3D animation and i find your videos really helpful , i have one request if u have made any detailed video on posing or facial expression plz suggest or make it on my request so that i will get clear about it or if u have made any videos on rig controllers plz suggest bcoz as a beginner its difficult to move controllers and making a perfect pose

  • @talkingSkunk
    @talkingSkunk Před rokem

    This is helpful. Thank you!

  • @JoshPurple
    @JoshPurple Před rokem

    Outstanding 🏆🏆🏆! Thank You 🙂!

  • @ProjectAtlasmodling
    @ProjectAtlasmodling Před rokem +1

    Honestly the Simplist fix would be to have the ability to tell the graph editor to work in object local mode.
    The user shouldn't have to deal with something so stupid but can cause loss of hours of work if it gets bad enough

  • @yaelbendor
    @yaelbendor Před rokem

    it was very enlightening, thank you very much!

  • @madarauchiha71201
    @madarauchiha71201 Před rokem +1

    The reason i got into rigging from animation was to try and solve gimbal lock if i could. gave up. and been frustrated ever since.

  • @johnnyknight6534
    @johnnyknight6534 Před 11 měsíci

    Hey awesome video, I'm a generalist tutor at a school and this helps me a ton 😊

  • @TejKiran
    @TejKiran Před 11 měsíci

    Finally after so many years I understood it. I always wonder I can just rotate the other axis and unlock it. where is the lock. Lol. Thanks a lot! :)

  • @PrayerTg
    @PrayerTg Před 2 měsíci

    17:49 doesn't always work but yes mostly works.

  • @jobuscuswafer1716
    @jobuscuswafer1716 Před rokem

    Brooo this always confused me so much! Thank you

  • @devformation
    @devformation Před rokem

    I quite often have a problem with weird rotations, now I will do animation more consciously

  • @harrisonworkman6301
    @harrisonworkman6301 Před rokem

    wow, ok well this probably explains the problems i was having when trying to add adjustments to a motion capture project and went wrong😅 definitely keeping this in mind when starting AM in June, thanks for your amazing wisdom!. Oh, and Out of curiosity when it comes to the animbot, is it best not to rely on using it to fix a gimbo, for like the day you work for a studio? As such, I take it studios have rules regarding maya plugins or they use their own plugins or something.

  • @workflowinmind
    @workflowinmind Před rokem

    Gimbal locks has always been my nightmare. OOT but you look amazing lately! I hope you"re doing well

  • @alvin55531
    @alvin55531 Před rokem

    would you make a video about understanding quaternions from the perspective of an animator? like how I can edit quaternion-based curves in the graph editor

  • @gonfurnier6941
    @gonfurnier6941 Před rokem

    Thanks!

  • @HooH08
    @HooH08 Před rokem +2

    Giving like blindly and proceed to watching :D

  • @Randomly1234
    @Randomly1234 Před rokem

    THANK YOU

  • @aqualust5016
    @aqualust5016 Před rokem +1

    What hotkey or combination are you pressing to change from world to object orientation as well as gimbal rotation confined to the axes?
    Edit: W + left click or E + left click @ 6:08, guess I needed to watch a bit further!

  • @Nuwan3D
    @Nuwan3D Před rokem +1

    WOW 😍😍

  • @KM07749
    @KM07749 Před rokem

    Matt always gets it right 😂💪🏽

  • @ethanelstun
    @ethanelstun Před rokem +1

    Im currently going to school for Graphic Design with emphasis in animation but won't start learning even the beginner parts of animation until my junior year. I been doing a lot of research about AM and it seems like the best bang for your buck. Do you recommend doing a strictly animation school rather than getting an degree with an emphasis in animation?

    • @SirWade
      @SirWade Před rokem

      If you want to be an animator, yes. The best thing is good education and lots of experience. Waiting 2/3 years before starting animation is likely not a great investment if that’s your goal

  • @aadhyadilse5186
    @aadhyadilse5186 Před rokem +1

    nice one

  • @dirunfx577
    @dirunfx577 Před rokem

    how is your grap editor looks dark?

  • @shmuelisrl
    @shmuelisrl Před rokem

    this is why we have quaternions.
    if the interpolation used quaternions under the hood, you wouldn't have these interpolated errors.

  • @andrewczap1055
    @andrewczap1055 Před 11 měsíci

    Please use quaternions - someone from the space industry

  • @theartsofshashikant
    @theartsofshashikant Před rokem

    sir please, make video on acting shot in details. plz.
    will be of great help to us.

  • @AlvaroTalavera
    @AlvaroTalavera Před 2 měsíci

    Why is it that this doesn't happen with 3dsMAX? I've been animating on MAX for some years now (because of the client I work with) and I can't remember a time this gimbal Issue has been a problem for me. I must say Almost every rig I work with are rigged with CAT

  • @Thinker117-j2r
    @Thinker117-j2r Před rokem

    euler filter has worked for me 9 times out of 10.

  • @ripples1072
    @ripples1072 Před rokem

    good review for noob tech anim !

  • @ThitutUhthalye
    @ThitutUhthalye Před rokem +1

    Why are you here two weeks late! I’ve been ripping my hair off!

  • @milogazal
    @milogazal Před rokem +1

    cool

  • @puchingballz
    @puchingballz Před rokem

    Hi sir wade, i would like to know if the price for the maya for animators 2023 course is global or regional, i think that 500 usd doesn't fit the budget for many countries in south america and probably many others, considering that at least in Argentina an average salary is about 300/350 usd.

    • @SirWade
      @SirWade Před 11 měsíci

      Email me, we'll figure it out :)

  • @LordLuigi_Rigs
    @LordLuigi_Rigs Před rokem +1

    Yoh!

  • @Otsosyu
    @Otsosyu Před rokem

    17:25 answer

  • @knightofbrokenglass9237
    @knightofbrokenglass9237 Před 9 měsíci

    The Cake is always a LIE!

  • @lupinlapin
    @lupinlapin Před rokem

    Okay I try a last question then I'll look around here in France. Is your Workshop desinged for beginners?

    • @SirWade
      @SirWade Před rokem

      It's for all skill levels :) I start from the beginning so yes, beginners can get the full experience even as it gets more advanced. It also has full recordings in case you get lost you can always revisit the materials

    • @lupinlapin
      @lupinlapin Před rokem

      @@SirWade my bad just saw you have a discord could had reached out there. See you then :D

  • @beewyka819
    @beewyka819 Před rokem

    Me: *laughs in Quaternions*

  • @RandomPickles
    @RandomPickles Před rokem

    Gimbal lock is a very serious issue...if you are a pilot or astronaught.

  • @DaniMra12
    @DaniMra12 Před 11 měsíci

    As I understand it, blender has "quaternion" as an option over euler... Maya doesn't have it? It doesnt work the same? I have so many questions 😂😂😂

    • @user-nc4rn3uj5q
      @user-nc4rn3uj5q Před 3 měsíci

      Hey! Did you figure out this question? I am looking for some information but there isn't. How the animation is supposed to be done?

  • @Justin_Black
    @Justin_Black Před rokem

    I'm glad Blender doesn't have that issue. Seem's like a pian to deal with.

    • @SirWade
      @SirWade Před rokem +4

      Blender has the exact same thing happening under the hood - at the top of Blender's viewport, World Space = Global, Object Space = Local, and Gimbal Mode is there too. This is how all 3D software rotation works, unless it's using a different type of math to calculate things without animation curves

    • @Justin_Black
      @Justin_Black Před rokem

      @@SirWade Ahh, thanks for letting me know. ;)

    • @GANONdork123
      @GANONdork123 Před rokem +5

      ​@Sir Wade Neistadt Blender uses quaternion rotation by default to solve the gimbal lock problem. It means you have to deal with the mystical W axis in the graph editor, but it does ease the pain of gimbal lock issues.

    • @Habanecro
      @Habanecro Před rokem

      Oh it sure does, gimbal lock was a big issue for my final project cuz i worked in quaternion mode not knowing about euler rotation orders

  • @lupinlapin
    @lupinlapin Před rokem

    Do you take students from France? How to talk to you about details?

  • @allInteractivee
    @allInteractivee Před rokem

    just use aim constraint for rotation, just aim and upVector, animate only translate without all that gambleShit

  • @waitingforrender
    @waitingforrender Před 4 měsíci

    really a headache

  • @animator800
    @animator800 Před rokem

    i am a beginner student in 3D animation and i find your videos really helpful , i have one request if u have made any detailed video on posing or facial expression plz suggest or make it on my request so that i will get clear about it or if u have made any videos on rig controllers plz suggest bcoz as a beginner its difficult to move controllers and making a perfect pose