Make awesome patterns in Blender for motion graphics, graphic design, or textures
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- čas přidán 7. 09. 2024
- Blender can do so much more than 3D! Learn to make useful patterns in Blender with this video. Animate them, layer them, and tweak them to your needs! With procedural assets resolution is no issue! And with the nodes I'll show you you have complete control.
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Procedural shape shaders
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Procedural pixel art pattern shader (FREE)
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Thank you for this tutorial. These are great!
A couple questions:
1. Is there any way to loop the more abstract ones, like the second and third, to make a seamless looping animation?
2. Is there a way to apply the materials to an object that is not a perfect square without distorting the patterns? When I tried to apply these to a rectangular plane, the pattern stretched.
This is some brilliant stuff. I've learned a lot from your videos, and this one really adds to my bag of tricks going forward.
Thanks so much! Agreed great tricks for making textures, making pattern based materials, or 2d assets for use in other programs.
very underrated video! it was awesome! thanks a lot from Daniel to Daniel ;)
Your video is very interesting, showing me new ways to use nodes, how to animate with drivers, etc.
At first, I just copied your operations without understanding most of them, but by repeating operations for various textures, playing with settings, etc., it starts to make sense, so it is great.
There are some little issues, though:
- It is very blurry. I had a hard time to decipher the text labels on the nodes, settings, etc. I hadn't this problem with other tutorial videos. I found out that's because I am a newbie at CZcams, I had to change the video settings to HD.
- You assume from the start we have Node Wrangler add-on activated. You finally mention it in the middle of the video.
I can confirm that on Blender 3.2.2, it is not active by default. I understood the Ctrl+Shift+click shortcut because a previous video mentioned it and explained how to activate it, otherwise I would have been stuck.
Actually, I found out that the add-on doesn't remain activated on a new scene, we have to activate it each time. Unless there is a trick to make it permanent?
- Likewise, you mention casually activating the Play with Ctrl+spacebar, but that makes the current view full screen on my version. I had to search Internet to find out we can do View > Play Animation, or hit Spacebar.
- "it stops your PC from processing it"? Except we can see the fps and frame counter continue to change like crazy… Well, of course, I can hit Spacebar to stop it for real.
Minor issues, mostly because I started Blender not so long ago, but I thought my findings could be useful to other people.
Thanks for your tutorial!
You can set the map range as Stepped Linear with 1 step and basically turn it into a constant animatable ramp
It's amazing!! I, as an animation lover, discovered a new world! Thank you for the lesson. I do not regret wasted time.👌👍
Awesome! Have fun and try new things! Who knew the checker node could become so beautiful!?
@@user-rh8eg5zy5j Oh sorry i thought you were commenting on my pixel art shader video which is all based on the checker pattern. I'm glad you enjoyed and benefitted from this video! Check out the pixel art shader it's tons of fun to play with. czcams.com/video/vUCWib05CKg/video.html
Very fun examples and solutions, and great presentation!
One thing I've realized by using the awesome Scene Time input node in Geometry Nodes and Compositing, is that I wish I had taken the same approach when using expressions!
That is: Instead of creating expressions on individual values, just have a simple #frame Value node to branch off and modify for different values. Easily tweaking animation speed with a Multiplication node... or fun effects like repeating motions with Modulo, or ping pong with Ping-Pong (or rhytmical slowing/speeding by mixing Ping-Pong with the original). I'm a scaredy-cat regarding math, but realizing how these nodes give similar-yet-different results wether in shading, geometry-noding or applied to timespace itself makes it feel increasingly worth the effort to wrap one's head around:)
Thanks for watching and yeah those advanced math nodes are powerful for sure I really need to just tackle them. I used them in my procedural shape shader but after a process of trial and error to find cool results just kinda got lucky.
When you hear the phone ring at 4:15 and think its your phone.
Haha oops! I thought I cut that whole part out. Lol editing late has its disadvantages.
@@DanielGrovePhoto I totally understand. Many late night rendering I miss one little tick box and a render is ruined in the morning lol.
It is possible to animate to color ramp. Just select to slider you want to animate then hover your mouse over the Pos attribute and hit I. That will set a keyframe.
Oh very true! I guess my real frustration is that it can't be controlled by node inputs.
Thank you for sharing the file to download. 😉
The Master of Procedurals
Thank you! I'm but a novice but these basics hold a lot of potential and use. I can barely even use the math node! Thanks for watching.
@@DanielGrovePhoto Nonsense. Tell yourself I'm great
Thanks for this tutorial Daniel! May I ask, is there a way to continuously loop these textures? This musgrave noise texture ends abruptly and starts again. Thanks again.
4:15 You actually can animate the sliders on a colorramp. Just hover you cursor over the "Pos." text field and press i
That's very true! Thanks for adding. You can animate them with keyframes and drivers. But I do wish there was a way to input noodles to control those or control them with a node group.
@@DanielGrovePhoto You mean with muting and unmuting a node? It would be cool to be able to animate that.
Wow, this is amazing, you win a sub. Thank you for this tutorial
Thanks! be sure to check out my other videos in my Blender playlist and check out my stuff I sell online including the procedural shape/pattern shaders.
Thank you
Thanks for watching! What would you like to see me cover?
"Pos" slider on "ColorRamp" node can be animated :)
Oh with normal key frames I guess? Im more annoyed I can't plug node values in to it.
@@DanielGrovePhoto Yes, that's what I meant
Great
Thank you!
thanks great patterns
Thanks!
Thank u 4 sharing.How can I change color around 13:00 (clouds one)?
AMAZING!!!
Right? Thanks, I love this stuff. little work but big results and fun to tweak and play with.
SO GOOD TY!
Thanks! So fun to play around with. Great for 2D art and motion graphics too
is there a way to add these as textures in a seperate object
I was about to purchase your shader but it hasn't been updated for blender 4.1, It should still work right? I mean unless they've fundamentally changed the nodes used in the shader editor.
Yes it'll still work. They added lacunarity but it won't change the effect I made.
This is soooooo amaing!
I agree I couldn't wait to share it
your amazing
Thank you! Blender is an infinite playground you just have to explore and learn to create what you imagine.
Is it possible to export these patterns in a PNG format?
Absolutely! And I somehow forgot to show how to setup the camera and render for exporting! To do it set your camera directly above your plane. Srt it to orthographic mode and adjust the scale accordingly. Hit f12 to render and save the image render as png.
@@DanielGrovePhoto Sweet! Thank you
As to color ask the kids