How Indie Games KILLED The AAA Industry | Asmongold Reacts

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  • čas přidán 27. 12. 2022
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Komentáře • 1,6K

  • @twohorsesinamancostume7606
    @twohorsesinamancostume7606 Před rokem +2156

    Indie games didn't kill the AAA industry, the industry did that to themselves.

    • @doubt2022
      @doubt2022 Před rokem +157

      Indie games just opened player's eyes

    • @CircuitReborn
      @CircuitReborn Před rokem +96

      Indie just showed us a better option so we could stop wasting our money on soulless franchise milking.

    • @jamespaguip5913
      @jamespaguip5913 Před rokem +28

      The indie and double AA devs are making new RTS games here I list them:
      - tempest rising
      -immortal gates of pyre
      - knights of honor 2
      - alien marauder
      - supreme commander
      - rogue commander

    • @ShawnKavanagh
      @ShawnKavanagh Před rokem +6

      @@jamespaguip5913 The list goes on and on..

    • @soundwhisperer1058
      @soundwhisperer1058 Před rokem +8

      @@CircuitReborn then why is elden ring the best game of the year

  • @TrampyPulsar
    @TrampyPulsar Před rokem +740

    The problem with modern AAA game development is that the actual development team, the artists, the programmers, the designers, ect, are a very very small % of the people who are in charge of the project as a whole, and due to IP and copyright laws the original creators lose control of successful projects which then get frankenstiened by marketing teams, investment firms, publishing groups, who probably don't even like video games
    The larger the company gets, the more moving parts there are to manage, and sometimes those moving parts can simply stop working in the ways you want.

    • @douwehuysmans5959
      @douwehuysmans5959 Před rokem +93

      "What one programmer can do in one week, two programmers can do in two weeks"

    • @Vikingskog
      @Vikingskog Před rokem +51

      Yep, working as a senior developer myself in a large company, big companies have so many different departments and layers that the people who decide things tend to become very distant from the people who actually make the product. They tend to overfocus on short term economic gain, dont listen to the developers when we say we need more time to finish the product etc. no matter how many times you say it. Its happening to a large product my team is working on right now.
      The entire structure becomes too big and cumbersome, the power and control typically ends up in the hands of people who main interest is short term economic gain and have no real passion or care for the actual product. Or even if the do happen to care, the distance between them and the developers is so large they become out of touch and they end up listening to the sales or PR depaterment instead.
      Compare that to indie companies (and how game companies used to be pre 2000), they are small and consist of only(or mostly) developers. The developers themself are making the decisions and they typically have a passionate idea they are working to making into a game they themself want to make. Its not a mass-produced soulless consumer product made according to a spreadsheet with specific parameters the sales and PR department belive will maximize profits in the short term or get the best reviews from the far-left lunatics at kotaku etc. by including woke garbage.
      Thats why games like Valheim completly outshines triple A games, despite having 1/1000 of the budget or less.
      Its made with passion and the people who are making the game they want to play are the ones making the decisions, not some finance guy in a suit in a office somewhere else who is fantasizing about how big his next bonus will be and where his next job should be.
      Triple-A games is more and more becoming like the western movie industry with all its problems, its become mass produced soulless woke garbage made only to squeeze the most money out of npc consumers with as little effort as possible. There are exceptions here and there, but more and more this is the case.
      Games (and movies) pre 2005(ish) felt like both entertainment and pieces of art in many cases, they still had to make profit but it wasnt a thing that overshadowed everything else.
      Now most feels like just mass produced consumer products made solely for money, and yet somehow ironically ending up being less profitable in the long run than many indie games. Many big budget games and movies nowadays feels like as if they were created by a AI almost.

    • @billyfluffya6304
      @billyfluffya6304 Před rokem +22

      Basicly, too many leeches get put on the payrolls rather that people who actually develop the game.

    • @narsakucanada154
      @narsakucanada154 Před rokem

      Hey all, I want to share a few experiences I've had this year.

    • @DrDipsh1t
      @DrDipsh1t Před rokem +6

      ​@@VikingskogI agree 100%. Triple A companies focus on quarterly goals for share holders. Basically gotta keep the hype train propped up. I feel many would benefit long term if they plateaued/stagnated to focus on quality content instead of chasing short term flash in the pan stuff. I wouldn't even call it "woke" honestly, it's like over correcting past woke in my opinion but missing all the crucial points so they can't even pander to the woke audience effectively because they know they're being pandered to in a blatantly obvious and sometimes offensive manner (tokenizing minorities and such). Then everyone is left with a product that is terrible quality, appeals to no one, and offensive to some. It's a lose across the board in a catastrophic way and then they get mad at us for not liking it lol.

  • @AJROTHII
    @AJROTHII Před rokem +970

    Its 100% their fault. Don't cop them out. They had a massive budget, they had a massive team, and they still came out with like 3 big team maps and like only 4 team deathmatch maps and they were mid at best. No, they deserve the hate because they make more excuses than results.

    • @caioaugusto3138
      @caioaugusto3138 Před rokem +63

      We got to the point were game development uses more marketing budget than anything else

    • @AJROTHII
      @AJROTHII Před rokem +3

      @caioaugusto3138 then even they have to see how that's unsustainable

    • @SolidShepard
      @SolidShepard Před rokem +1

      Better than what madden players get

    • @RX-93-2
      @RX-93-2 Před rokem +1

      Forgets the massive single player

    • @teaser6089
      @teaser6089 Před 6 měsíci +1

      @@AJROTHII The devs do, but the devs are not the ones making the decisions anymore, if the Devs speak up they either get fired or the managers simply don't listen.
      Cause the only one that the management level listens to is the shareholders

  • @GoingIndie
    @GoingIndie Před rokem +596

    Thanks for featuring our video! Had really great feedback so far on our first ever video haha. We'll be posting more videos soon on indie games and the business of gaming in general 🙌

    • @eksskellybur
      @eksskellybur Před rokem +3

      There it is.

    • @moehanekyaw2088
      @moehanekyaw2088 Před rokem +4

      W take.

    • @Omid..
      @Omid.. Před rokem +4

      W

    • @MrDoreius
      @MrDoreius Před rokem +6

      Hope you guys read this, i think asmon is wrong about rts, simply because of age IV, and its revive of a good rts. Its just there in the closet, needs someone to dust it off and give it a good storyline.
      Or start with something out of history (age2). It just needs an own little something (battle realms, where you had to cross train your units to get a new unit, aom with its mythicle creatures) the only thing those developers have to question themselfs with "what little something about story or gameplay do i need to let it stand out a bit?"

    • @YourDadYoda
      @YourDadYoda Před rokem +1

      Keep doing what you’re doing, indie games deserve a much bigger spotlight. I believe they are the future of the industry given how long AAA take to be made now.

  • @TwinBladeFury
    @TwinBladeFury Před rokem +650

    I just can't agree that it's Microsoft pushing 343 that is causing the problem. They had 6 years of development time. Microsoft allowed them to delay for an entire extra year. In 6 years' time Bungie made Halo 1, 2 AND 3, and every one of those games were significantly deeper than Infinite.

    • @rams3955
      @rams3955 Před rokem +54

      But like also from just a technical standpoint infinite was fine where infinite was lacking is where every 343 halo game has. Map design? god awful. Random changes to the ranked system that made it significantly worse. Forcing objective games into the ranked playlist and not having slayer separate the dumbest fucking thing that killed the game right out the gate. All of these things have nothing to do with too little time or the dev cycle they are decisions 343 made that were bad because 343 has never had any idea how to make a halo game good. Microsofts only real fault is constantly trusting them to not fuck up lol.

    • @alexgiron9524
      @alexgiron9524 Před rokem +20

      They said the problem was the engine since it was too rare to find anyone who had any experience with it and the problem with Microsoft was the way they handled the contracts cycling employees in and out and the new ones had to Learn the new engine.
      That's why they are going to transfer over to unreal engine 5.

    • @jimmyfrench5891
      @jimmyfrench5891 Před rokem +5

      Don’t forget Reach and ODST.

    • @BlueBD
      @BlueBD Před rokem +33

      ​@@alexgiron9524 thats 343s fault aswell. Microsoft didnt tell them to use cycling contractors instead of fulltime employees

    • @bradley4385
      @bradley4385 Před rokem +1

      @@BlueBD This is what EVERYONE fails to understand - 343 is not a studio - It's a revolving door for idiots and slave labor that will work for 4 dollars a day..... There is no creative leads.... Every last one of them quit...and then were replaced....and then the replacements quit....and on and on and on and on.
      There is no "development team"....
      Understand? Anyone?

  • @andregon4366
    @andregon4366 Před rokem +169

    Space Invaders created difficulty curve by accident.
    As the number of sprites on the screen decreased the speed of the sprites increased, it was a technical limitation that the creator couldn't fix that lead to the first game that got harder as you progressed.
    Isn't it great that one of the most important features in any game was created by accident (along with many other great features).

    • @sunpsyco7073
      @sunpsyco7073 Před rokem +23

      Combos (a core feature of fighting games) was a glitch.

    • @BloodyKiller11
      @BloodyKiller11 Před rokem +4

      @@andrewt.5567 also mods, like just cause's main features like grappling hooks

    • @izmizzle
      @izmizzle Před rokem +4

      @@andrewt.5567 post it notes were the result of trying to create an industrial adhesive

    • @CesarinPillinGaming
      @CesarinPillinGaming Před rokem +1

      @@BloodyKiller11 rocket jumps too lol.

    • @blackcitadel37
      @blackcitadel37 Před 7 měsíci +1

      Really cool

  • @elmhurstenglish5938
    @elmhurstenglish5938 Před rokem +81

    Many games tend to go from a story or unique idea a group of developers want to tell/make to a brand or 'product' with the name attached to bring in money. Assassin's Creed, COD, Halo, Mortal Kombat, Street Fighter, Tekken, Tomb Raider, etc are examples. It makes such games feel no different to buying a phone or car (series x, y z).

    • @tiffles3890
      @tiffles3890 Před rokem +6

      That's, very roughly, the story of pretty much all the big franchises.

    • @therealmcx3488
      @therealmcx3488 Před rokem

      Woah hold up what did mortal kombat do?

    • @conspiracypanda1200
      @conspiracypanda1200 Před rokem

      @@therealmcx3488 I agree. Mortal Combat did almost go a bad way for a while, but it pulled itself back from the brink and has genuine vision, effort and fun in a lot of the recent games. Plus, love or hate the new story, its cutscenes and writing are still leagues more impressive than what most other competitors on its same level have ever produced. Even the Injustice series, though I never liked evil superman stories, has good gameplay and fun interactions.

    • @ShadMuffin
      @ShadMuffin Před rokem +1

      It would look better if you didn't put the fighting games there, considering other than mk11 no new games have been brought to any of those series since last gen

  • @anacreon212
    @anacreon212 Před rokem +189

    Bro i love indie games there are alot of good indie games out there. I spend hours browsing steam adding indie games that seem interesting to my wishlist since my friends use that for gift ideas.
    I also save them to my wish list as a gift ideas for other friends since i will buy them and try them before gifting them to my friends.
    It also helps that indie games are also far cheaper to buy.

  • @Captain_Hapton
    @Captain_Hapton Před rokem +237

    Deep Rock Galactic started out as a very small team, and now they are the platinum standard when it comes to battle/ season passes. Everything the update that the season passes bring is absolutely free and unlocked through progression. And if you bought the game late and missed out on the earlier season and all the cosmetics, they are added to the random in-game loot pool so there's never any FOMO. On top of being one of the best co-op FPSs on the market, Ghost Ship Games should be looked on as the prime example of how to do a season pass.

  • @planetofthewattsmadrid1490
    @planetofthewattsmadrid1490 Před rokem +864

    I love the fact that you keep mentioning Vampire Survivors, Valheim and Dark and Darker which are three of the games I play and enjoy most lately.

    • @BleachRush
      @BleachRush Před rokem +11

      @@danieln6700 it's on phone?????

    • @nodvick
      @nodvick Před rokem +3

      @@barnett25 yet*

    • @Vampireinarm1
      @Vampireinarm1 Před rokem +5

      flavor of the month games

    • @planetofthewattsmadrid1490
      @planetofthewattsmadrid1490 Před rokem +2

      @@danieln6700 NO WAY! You just made my day!

    • @Addicted2wowlulz
      @Addicted2wowlulz Před rokem +1

      @@BleachRush its on PHONE and ITS FREE ! AD FREE ,,,, damn im playing on my phone alot than ps5,pc,switch combined...

  • @Excalibur-Sonic
    @Excalibur-Sonic Před rokem +68

    I love Hollow Knight. I really suck at it but that doesn't hinder me from loving Hollow Knight.

  • @squxshyy
    @squxshyy Před rokem +48

    Met my wife of 10 years on Halo 3.
    Everytime I watch a video about the history of Halo and its downfall I shed a tear. The friends I made; that game was my escape from reality.

    • @cheetored20
      @cheetored20 Před rokem +1

      @@zanesnep it's not 343's BS unfortunately. It's MICROSOFT's

    • @SolidShepard
      @SolidShepard Před rokem

      ​@@zanesnep as a madden fan ever since madden 99 on the ps1, I wouldn't be so sure about that.

    • @kino_bagazo
      @kino_bagazo Před 27 dny

      Was

  • @Orchested
    @Orchested Před rokem +53

    Man, its so sad when you hear a new AAA game releases in a bad state because the development was rushed. The developers probably had to work overtime to meet the deadlines, only to release an unfinished product

    • @wizdiz04
      @wizdiz04 Před rokem +4

      I've been studying game development and knowing what goes into it I can totally understand when a game gets pushed out from its deadline.

    • @seekittycat
      @seekittycat Před rokem +6

      The most frustrating for me is when everyone looks at the work schedule and goes "that's literally impossible to meet" from day 1 but higher ups don't even care. I'm not sure if it's BioWare levels of magical thinking, planned failure or some mixture of the two. At the end it's long long workdays for workers to try to reach the shore, little did we know they never expected us to reach it. Once the game launch we then get scary meetings about how we're not meeting expectations and how we need to fix things with more long hours.

  • @junfaa
    @junfaa Před rokem +84

    Remember when the FPS genre had worthwhile single player campaigns that were just as good as the multiplayer? My best memories with halo were playing through the campaigns and single player firefight numerous times. I've only played online a few times. The FPS genre now seems to only target one type of player.

    • @OhNoMrKoolaidMan
      @OhNoMrKoolaidMan Před rokem

      Yeah this is why Battlefield didn't even make a campaign. Greedy fucks. The multiplayer took 9 months to be playable.

    • @dquinn9482
      @dquinn9482 Před rokem +4

      Yea CoD killed that...along with the people boasting about not play campaign just multi-player...SMH. CoD broke into the scene with groundbreaking campaigns as well as great multi-player and people screamed that they were wasting their money. And here we are. I'm an old gamer at this point and I remember back when you could dev a "killer app" as we used to call it with like 7 people. However, these days I don't see any indy devs bringing down AAA studios. They'll just continue replacing them. You need time and money to make a thing and when you have to seek out funding you no longer own that thing.

    • @haruhisuzumiya6650
      @haruhisuzumiya6650 Před rokem +1

      I'm enjoying Splatoon 3

    • @MyHydralisk
      @MyHydralisk Před rokem

      Doom Eternal

    • @ericdavis4941
      @ericdavis4941 Před rokem

      Socom was so amazing until they stopped producing titles and closed the servers

  • @amodking
    @amodking Před rokem +173

    I want them to make a new c&c generals so badly. It was so damn good! GLA was my favorite by far! China was also great and America.. each of them was so distinct. Such a good game.

    • @jalentucker1517
      @jalentucker1517 Před rokem +9

      Agreed. C&C Generals was my favorite in the series!

    • @Revens1
      @Revens1 Před rokem +3

      Black and White 3 :(

    • @IrishTechnicalThinker
      @IrishTechnicalThinker Před rokem +8

      Can I have some shoes?

    • @FightForFin
      @FightForFin Před rokem +6

      Look up THQ nordic's upcoming "Tempest Rising" -title. Spiritual successor of classic rts.

    • @timwhitman3207
      @timwhitman3207 Před rokem +5

      Tempest Rising is releasing soon. It's basically Command and Conquer in all but name. Check it out if you miss C&C.

  • @SolidShepard
    @SolidShepard Před rokem +4

    Indie games did not kill AAA games. They simply filled the empty gaps that were left after the fact.

  • @RahemtheDream13
    @RahemtheDream13 Před rokem +159

    Remember when I was a kid when gaming was for the unpopular kids or teenagers “nerd”. I really wanted gaming to go mainstream because there was so much potential and fun for everyone. Now am 26 and have seen what the mainstream has done to gaming and now very heavy regret that wish and wished it never did and stayed niche.

    • @hei7846
      @hei7846 Před rokem +37

      I think gaming going mainstream is still great cause it allows indie games to succeeded way more

    • @tonyhart2744
      @tonyhart2744 Před rokem +21

      remember when gaming its just about passion and not money involved :( good times

    • @kantanenakseli8886
      @kantanenakseli8886 Před rokem +8

      I´m 29 and I think most of kids my age played either n64 or ps1 as a kid, it wasn´t that unpopular back then either

    • @briannelson3830
      @briannelson3830 Před rokem +3

      same thing with weed

    • @hihihi1q23
      @hihihi1q23 Před rokem +3

      If you're 26, you're not old enough to remember when gaming wasn't mainstream.

  • @josephp495
    @josephp495 Před rokem +65

    When the comment was made "I think developers need to go back to the beginning" I think it referred to having ONE person have the vision and everyone else strive to make it happen... I mean Bioware's anthem is a prime example of why this is needed, they had no clear direction and multiple people had different ideas to make a game. Hideo Kojima has the right idea, his idea.

    • @josephp495
      @josephp495 Před rokem +6

      Live service games are the bane of games... 'continuously grows" AKA... comes out rushed and then takes 10 years to become playable, hoping the money from micro transactions keep the game worth supporting.

    • @Tekau1
      @Tekau1 Před rokem

      @@josephp495that’s just wrong live service is a great thing for gaming. We would still be getting unfinished games just instead of being an update that fixes it itd be. a sequel

    • @fatlenny9361
      @fatlenny9361 Před rokem

      AOC HYPE

    • @AJ_91
      @AJ_91 Před rokem +2

      @@nrran6835 I get death stranding but you dont like mgs? I thought every one loved those games?

    • @Ecaea
      @Ecaea Před rokem +2

      @@josephp495 That isn't how live service games work. Actual proper live service games comes out normally and play as intended , and slowly add in extra functions and playable content. In 10 years you get to play the game from start to end non stop for hundreds of hours. That is the purpose of live service games. Warframe is a good example , Destiny 2 is a good example , Maplestory and Genshin impact. All live service , all still racking in millions , heck Genshin is gaining billions yearly. Having some sort of monetary system in the game that allows the game to self fund itself for newer updates , continually updating the game with big update instead of making a new game that will cost a lot more development time and money which will cause potential broken and buggy launch.
      After all , what is the damn point of making a new game if all you do is change their skin a little and gave them a +1 on their name when you can just , update the same game with the very same idea and polish out the coding while you're at it to make the game even better?

  • @shepherdsgamingrun
    @shepherdsgamingrun Před rokem +9

    To add to the individual developer list, there is Lucas Pope (Papers, Please and The Return of the Obra Dinn) as a one-man development studio (art and music included). For duos, there is Tyler Sigman and Chris Bourassa who laid most of the work for Darkest Dungeon.

  • @urekmazino3509
    @urekmazino3509 Před rokem +10

    I feel like this is like how all the TV shows that are adaptations suck. The higher up people are the ones screwing everything up. They don’t have any passion for what they are doing. They are in it for the money or to spread their own messages

  • @jordan2735
    @jordan2735 Před rokem +40

    I wish there were more large private companies making games that way they don’t get stuck in that endless loop of making their bottom line no matter what. I have worked for many publicly traded companies but about 5 years ago I began working for a private company. The difference is night and day. I think it would make a big difference in video games but I understand why they go public. It’s a shame.

    • @77wolfblade
      @77wolfblade Před rokem +6

      Having needy/greedy shareholders is probably one of the biggest problems of going public.

    • @seekittycat
      @seekittycat Před rokem +2

      Honestly any game company that goes public I'm like RIP it's nice knowing you goodbye thanks for the memories 🙏💀

  • @torwynd3131
    @torwynd3131 Před rokem +555

    It's kind of funny that outside of maybe Elden ring I have gotten more hours of enjoyment out of games like Vampire Survivors, Dead Cells and Valheim than almost any AAA game I have played lately. I love Pixel art indies but I feel like I should get more hours of game play out of a 60$ game than a 3 to $10 one. I don't know if that is a testament to the AAA's decreasing in quality or just really good indie games boiling game play down to a fun repeatable formula.
    Just like Hollywood and the derivative garbage they shit out now these big games companies have put pandering to a non existent audience with no money and pushing a fake woke agenda ahead of fun, game play, money or success. Then they attack and blame fans when they are rejected. Just look at the new Saints Row for an encapsulation of the modern AAA industry for the most part. Put out fake woke trash, ignore the fans and what they want, then attack them and call them all racist when nobody buys your dog shit game. Then cry on Twitter when you predictably fail. Replace Saints Row with Star Wars, Rings of Power, current Marvel, Willow, Witcher. Take your pick. It's all the same.

    • @freezingcicada6852
      @freezingcicada6852 Před rokem +18

      @@QuantumTelephone I'd say thats mostly a Sony, Blizzard and Ubisoft problem. Even then Its mostly Sony and Blizzard, imo.

    • @AIrfan-cz2kt
      @AIrfan-cz2kt Před rokem +41

      wokeness is the poison to creativity.

    • @crypticcryptid4702
      @crypticcryptid4702 Před rokem +17

      @@QuantumTelephone Well the Witcher books have Ciri and Triss as being bi and Philippa as gay, which was kept when the second game was made. But I wouldn't say that it's negatively impacted the games. OP was talking about TV media though.

    • @joshecker6907
      @joshecker6907 Před rokem +33

      Eh, I think you are seeing one big focus of theirs, but not the major reason for failure. The games put out lack quality. The woke bullshit isn't what killed them, the woke bullshit is the band aid they slap on the shit games they put out to gain undeserved popularity. It's all attention and no substance these days.

    • @kantanenakseli8886
      @kantanenakseli8886 Před rokem +9

      The new god of war was an awesome AAA game though and a testament of their capabilities

  • @kynaras
    @kynaras Před rokem +15

    The stores looking the same happens in a lot of industries. Designers will often do a competitor analysis to see what is working/not working on other sites. Over the years it leads to a lot of similar elements being shared across sites competing in the same market. This isn't necessarily a bad thing. Many of the UX features taken for granted on modern sites were only arrived at after years of terribly designed websites and platforms.

  • @dr3ad698
    @dr3ad698 Před rokem +4

    indies games is like "Fine, ill do myself"

  • @lokisservant8193
    @lokisservant8193 Před rokem +66

    The last two games I can actually say I enjoyed playing endlessly, along with their dlcs, were Borderlands 1 and 2. Man they were fun as hell and excellent stories. And I wanted to play every character. So many great memories playing those with my friends.

    • @mohammadsalah7649
      @mohammadsalah7649 Před rokem +3

      True, nothing better than borderlands 2 with the homies …

    • @lokisservant8193
      @lokisservant8193 Před rokem +2

      @@aceknight6622 I’ve played that and the pre-quel. Enjoyed the pre-quel but not as much as 1 and 2. The third one’s story was dumb and I didn’t much care for the annointments, oh and running across the ship to Lilith after every mission was annoying to say the least lol. BL 3 was such a disappointment I didn’t even try Tina’s wonderland

    • @beybladetunada5697
      @beybladetunada5697 Před rokem

      Gotta say I don't like borderlands 1, but maybe it's just because it aged very poorly, but 2 on the other hand is perfect even today

    • @MAXIMUM646
      @MAXIMUM646 Před rokem

      @@lokisservant8193 Wonderlands is good in the sense they try a lot of new things with gameplay that really fit its Dungeons and Dragons inspired aesthetic, and its a lot of fun to mess with and experiment. Story isnt garbage like 3 was and jokes actually land in this one but I'd say It ranks below Pre-quel, interesting to play, not too memorable, but not a waste of time. End game? DOG SHIT. No TVHM at all, just 1 dungeon that they expect people to play over and over cuz its randomized rooms, the DLCs work the exact same way.
      Wonderlands is fun until you beat it then it just fucks off, even with 3s shitty story, you get more out of it in the long run than Wonderlands sadly, id say only play it if your just a big borderlands fan

    • @lokisservant8193
      @lokisservant8193 Před rokem

      @@beybladetunada5697 haha I get it. For me BL 1 holds a special sense of nostalgia. I was hooked from the opening sequence playing Cage the Elephant to just the whole crazy world of pandora. I was hooked to Angel in the corner dropping info the whole time, even though the end was garbage. Everything up to that was golden for me. Plus I was in my early 20s, high as shit playing it, before I got a fam lol. Ahhhhh good times, but I get why ppl didn’t like it as much 👍🏻

  • @azurika_78
    @azurika_78 Před rokem +53

    not watched the video yet, but indie games did not kill the AAA industry, it killed itself with rampant macrotransactions and corpo greed, indie games just happened to be there to fill the void left behind.

    • @ineptxpython3501
      @ineptxpython3501 Před rokem +1

      same, xbox has just treated indies really well and have since the 360 having indie games with gold every month, and xbox @indie every week, now game pass where indie games and developers get a ticket to publish their game for people to pick up and try, Ori is the best series i have ever seen in terms of indie, children of morta, hades, risk of rain. i played children of morta and Ori from game pass along with many others such as hardspace: shipbreaker, prodeus (fucking amazing game its like a pixel doom really great graphics) ghost song a weird game but cool idea all of which i have installed rn. AAA games are just shit rn i don't agree that indie games just being better have killed them but ill watch the video later.

    • @zenixvampirchik652
      @zenixvampirchik652 Před rokem +8

      The problem is that indie can't fill the void left.
      Only good AAA games can, cuz indie devs simply can't use the same amount of resources.

    • @ineptxpython3501
      @ineptxpython3501 Před rokem +2

      ​@@zenixvampirchik652 true but also depends some Indie devs get funding to make games for people like microsoft im almost certain its a sort of handshake type thing where microsoft say here is what you need you have a big budget go just create more of what people like of your work and release it on game pass, partly to fill up game pass a bit but also because they have always done it because they like indie devs and they know people do too, project spark recore etc they are old ones from the xbox one but they failed. now they have game pass they would probably reach more people
      .
      ID@Xbox
      but i know what you mean your right, indie games aren't as big (usually) but if they are more enjoyable and overall better state then i don't think that matters it just leaves want / wish for more when you finish them

    • @goldcreeper7376
      @goldcreeper7376 Před rokem +12

      ​@@zenixvampirchik652 "Indies can't fill the void left"
      They already did, what are you on about ? This year alone had some of the best releases of all time for multiple genres and not only they were all indie, most of them didn't even have an advertisement budget.
      Indie studios don't need to replace the industry to make good games, and we don't need them to wear suits before we enjoy them

    • @ineptxpython3501
      @ineptxpython3501 Před rokem

      @@goldcreeper7376yeah i think tbh a lot of people are just starting to prefer playing indie games, its much more accessible with game pass and is cheaper. and often is many smaller sized good or above experiences rather than one big mediocre time consumer, i want another ori game best platformer i have ever played or seen, prodeus is pretty much a doom clone but its an indie its small file size and on game pass so to me amazing worth trying, compare to warzone 2.0 a fucking outstandingly bad game imo at over 150gb just no motivation to even attempt to deal with playing it anymore games are going dry and empty and indies really are just better atm

  • @Drenwickification
    @Drenwickification Před rokem +29

    He’s so right about halo 2, I feel bad for people who missed out on it. Still to this day probably my favourite game ever. It had so many issues with cheaters and stuff but still was so incredible.

    • @simoncobian2816
      @simoncobian2816 Před rokem +2

      I remember the hype around super Mario 3. We even got an advertising movie in the wizard.

  • @KevinOConnell00
    @KevinOConnell00 Před rokem +20

    I love indie games and people look at the good ones while ignoring the thousands of terrible ones.

    • @DadsCigaretteRun
      @DadsCigaretteRun Před rokem +3

      Fair point, but it’s also the big win indie games are HUGE wins. And the margin for lose is significantly worse if a AAA bombs

    • @DadsCigaretteRun
      @DadsCigaretteRun Před rokem +1

      @@wilkic2 could say the same thing about AAA though

    • @DadsCigaretteRun
      @DadsCigaretteRun Před rokem +1

      @@wilkic2 i’m not trying to back AAA‘s monetary policies by any stretch of the imagination I’m just saying there are a lot of bad ones and it’s probably fairly comparable to the Indy studio. I haven’t seen data on that, I don’t even know if there is possible to get a date on that.

    • @DadsCigaretteRun
      @DadsCigaretteRun Před rokem

      @@wilkic2 that’s a really good point actually. Never really considered how many indie games are made compared to AAA each year either

    • @KevinOConnell00
      @KevinOConnell00 Před rokem +2

      @@wilkic2 the point I eas trying to make is the that the graph for whether or not games are good is a bell curve. The shape is the same for aaa and indie. For every hades, or minecraft there is a elden ring and God of War.
      I believe the distribution of good vs bad games in both segments on the industry is the same.

  • @gryes
    @gryes Před rokem +62

    As they should

  • @chypres89
    @chypres89 Před rokem +15

    Only Asmon can convert a 10 min video to a 30 minute one. amazin.

  • @lostconciousness4255
    @lostconciousness4255 Před rokem +1

    my son discovered my copy of halo 3/4/reach and ODST. He played Halo 3 like crazy for a month non-stop. He eventually moved on to Halo 4 and one day i walked him and asked him what he was playing and he said "fake Halo".

  • @DrPosion
    @DrPosion Před rokem +3

    I think there are two parts to this. The first is the developers are hoping they can save on server cost at launch by getting the casual players to play the game for the least amount of time possible after launch (and not hosting the additional content released later), and then once they are gone, phase 2, extract as much money as possibly from the long term playerbase.

  • @noahmancer9629
    @noahmancer9629 Před rokem +12

    Ever since the great betrayal of cyberpunk 2077, i’ve been trying out indie rogulikes. Vampire survivors consumed me, and now risk of rain 2 has consumed me. And they are both worlds better than most AAA games.

    • @mikeellchuk3787
      @mikeellchuk3787 Před rokem +2

      im usually not into roguelikes but i tried gunfire reborn recently and it was pretty fun

    • @DEEAATEE
      @DEEAATEE Před rokem +2

      @@mikeellchuk3787 you should try The Binding of Isaac or Enter The Gungeon for sure

    • @noahmancer9629
      @noahmancer9629 Před rokem

      @@mikeellchuk3787 hades is also amazing

    • @stark8363
      @stark8363 Před rokem +2

      Yeah risk of rain 2 is great

    • @TempoLOOKING
      @TempoLOOKING Před rokem

      Freedom planet

  • @LucVNO
    @LucVNO Před rokem +11

    At the beginning, Asmon is stunned by the crowd of people charging into what looks like a Walmart..... What you kids wont know because youve grown up with online shopping is that back in the late 90, early 2000s, before Amazon, we used to have to ALL show up on Black Friday to get the deals. People used to get killed by getting trampled for discount TVs that were the size of diesel generators. Nowadays, people shop online mostly & the crowds at the physical stores are normal. Consumercoomers are deadly, stay out of their way.

  • @thejerk3824
    @thejerk3824 Před rokem +11

    Indie games has been a godsend for people who like horror games of any kind. Visage is one of the best horror experiences I have had in a long time, and that game only got made due to the popularity of the P.T. demo which took inspiration from the outlast and amnesia style of gameplay. Indie fits horror games because horror games kinda has to have a B-movie vibe to it.

  • @rikuran7042
    @rikuran7042 Před rokem +13

    But there is one huge issue with indie games: How do you find them?
    You either find them by random chance or you have to actively invest many hours (on steam or youtube lists for example) to search for them.
    And the chance that your friends like your newly found, very niche game is also very low too...

    • @amf3118
      @amf3118 Před rokem +2

      I have the feeling it was like that back then, word of mouth, if it is good you will hear about them. If not then it's not a good game or it's not discovered yet. Depends solely on the community.
      In the case of that niche newly found Game. It's up to you to show it to the community hoping they like it to the same degree as you.

    • @mikelxanadu
      @mikelxanadu Před 7 měsíci

      Sounds like you have the wrong friends then

  • @Chickensea10
    @Chickensea10 Před rokem +17

    Indie games rock! So many hidden gems that will start being revealed!
    Its not really a hidden gem but any of you want a chill game to play by yourself or with a friend is avicii invector! It's a rhythm game of course!
    Hopefully we will get to see a golden age of cod,halo, and battlefield again :( asmon forgot about halo wars 1-2! The dlc was pretty cool as well!

  • @boycottforsen
    @boycottforsen Před rokem +9

    Triple A titles are extremely boring to watch but nice to play just for your own. However, I enjoy indie games the most because I barely play any games due to time issues and like to getting entertained. Great video as always.

  • @YourDadYoda
    @YourDadYoda Před rokem +6

    These past few years I’ve always had a way better time playing indie games than most AAA games

  • @MasterMordinSolus
    @MasterMordinSolus Před rokem +14

    The micro transactions and paid cosmetics really killed this new era of gaming.. Its why games like Ghost of Tsushima were so good! Great story, graphics, mechanics, and most of all, A feeling that u can customize your character by exploring and grinding through the world, not like some online store and the in game gear is mundane..

    • @FuhrerHeisen
      @FuhrerHeisen Před rokem +2

      Bless you ghost of tsushima made me feel like a kid again. Thought about it at work and hopped straight on it when i got home!

    • @MasterMordinSolus
      @MasterMordinSolus Před rokem

      True. The moment titles like elder ring have XP boosters for sale I'm just gonna bury my head in comics books and never reemerge lol

  • @edsta8925
    @edsta8925 Před rokem +8

    I pray for the day Zack tries out Hollow Knight again, it is up there with dark souls as one of the best games I've ever played period

  • @EmjacKReload3d
    @EmjacKReload3d Před rokem +1

    I'm working in in software developement and I think one major reasen for the problems with AAA games is that the course of the games get changed all the time during developement. I saw it by myself, you did something in the one week and the other one it gets discarded and priorities completely changed due to decisions made by management. Lot of times you have the feeling of getting nothing done/getting paid for doing litteraly nothing. And business meetings and deadlines kill creativity.

    • @user-unknown1705
      @user-unknown1705 Před 10 měsíci

      im a new web-dev n i kinda get that same feelling

  • @Galvaxatron
    @Galvaxatron Před rokem +2

    What actually ruined the AAA game industry is this simple factor: Business degrees ALWAYS ruin what creative arts degrees create. And the moment the business degrees run the show it's over.

  • @Trujones
    @Trujones Před rokem +98

    "Chained Echoes" is a new game thats made by 1 guy, and look amazing

    • @Trujones
      @Trujones Před rokem +13

      @@snickle1980 its a rpg like those new age old school graphics from SNES or GBA

    • @kerrytyk111
      @kerrytyk111 Před rokem +1

      It’s like FFVII

    • @DubstepDevo
      @DubstepDevo Před rokem +4

      Chained Echoes is awesome - a huge ode to classic JRPGs

    • @SuperRamos619
      @SuperRamos619 Před rokem +1

      @@snickle1980 it's SNES era JRPG. It's very good.

    • @slick3996
      @slick3996 Před rokem +1

      i guess you could officially say anyone who has played that game got 1 guy'd

  • @DarkKnightofAnime
    @DarkKnightofAnime Před rokem +18

    I think at the end of the day it comes down to money and passion, love them or hate them indie games for the most part do kinda cut out the big money middle man as it were and rely more on community support so even if they don’t always succeed or aren’t as technically or graphically amazing as a AAA title you can at least recognize the effort and passion put into them
    It’s a little harder to separate the two with AAA Games that while I’m sure having dedicated developers behind the scenes working on these games they’ve also got the CEOs and Managers looking over their shoulders and having the final say in the decision-making of a game’s development

    • @keithb6344
      @keithb6344 Před rokem +3

      Games are also cheaper to make for indies. As you add staff the cost of that staff doesn’t scale linearly. That makes larger companies have to actually make money.

    • @TempoLOOKING
      @TempoLOOKING Před rokem +1

      Raging golden eagle...according software by day comics by night

  • @LordNerfherder
    @LordNerfherder Před rokem +1

    AAA studios have so many people involved. The people developing the games aren't dreaming about it. It isn't their life goal to do it. Their boss told them to. And their directors and stakeholders told them what to do. These people are invested and at the edge of their seat and passionate about it the same way as some smaller indie company who are trying to make their dream come true. It isn't easy for indie companies and most fail honestly. But they are the hope for the future of gaming. The smaller actors. I want to see medium sized studios, perhaps financed by larger companies but smaller studios that are autonomous and pump out the games they want. I wish that was the case.

  • @xJadeWolfxx
    @xJadeWolfxx Před rokem +3

    I feel like AAA gaming killed itself, as well. Like WoW was/is attempting to depending on how Dragonflight shakes out. Asmond is exactly right, selling the game became more important than making the game. Good games sell on their own, bad games have to be sold. And player experience dropped down hard on the important aspects of game creation as well in favor of how fancy or "next gen" the game is.

  • @Zankaroo
    @Zankaroo Před rokem +6

    I hanve't bough a Halo since Halo:CE and Halo 2 (friend bought me MCC for PC while on sale). My 360 red rings and I just stuck to computers after that. But I would always go over to my friend's house and play through the campaign with him as Halo was a massive part of our high school years and a few years after with the Halo parties I hosted then later he took over (parents had way more room than mine). When Halo 5 came out it was no different other than he had already played a bit so me and my other friend (his GF) were gonna play till we caught up to him then me and him would continue while she played Zelda or something. It took us a good 30 min or so of messing around in a lobby to realize there was no spit screen campaign. They could have at least flat out said you can't do this when we tried to launch a mission, but no it would just give some network error or something. My was irritated enough at it he was thinking about taking Halo 5 back to the store just to say fuck you.

  • @firenze6478
    @firenze6478 Před rokem +5

    The problem with AAA games is that they are purposely released incomplete to nickel and dime you for cut content. Just look how fire emblem engage and xenoblade 3 advertised its dlc over a month before the game was even released.
    Three hopes leaves so much left unexplained because they were planning dlc but the game didn’t sell well enough to get it.

  • @ciaranpatrick6859
    @ciaranpatrick6859 Před rokem +1

    I play so many indie games and not many AAA games, the main thing is that indie games have real passion. They are made because someone or some people had an idea and wanted to make a good game, whereas AAA games are made for money.

  • @jwaffle42
    @jwaffle42 Před rokem +2

    The problem with all of these "indie developers" is that eventually they get so big and successfull that they are offered a substantially high amount of money to release their company to public trade. And then the culture and goal of the company completely changes. Instead of prioritizing fun games, the new priority is to make money. Instead of a business formed around a videogame company, it turns into, a video game company formed around a business. If these indie companies simply do not make their game go public, and increase it from within, then we wouldn't have this problem.

    • @77wolfblade
      @77wolfblade Před rokem

      If that does happen all you could really do is move on to the next small studio that holds your interests at heart.

  • @Guildelin
    @Guildelin Před rokem +3

    Rts is making a comeback with indie devs. Immortals gates of Pyre and Stormgate both show great promise.

    • @timwhitman3207
      @timwhitman3207 Před rokem

      Also Aoe4, age of mythology remake, tempest Rising, Dune Spice Wars, and Spellforce 3. All of these games either have or will release within 4ish years of each other. The RTS genre is thriving these days. Asmon just isn't playing them.

  • @stellarkym
    @stellarkym Před rokem +5

    Yes. Please don't support soulless AAA developers. God of War is fine.

  • @AndarilhoMarco
    @AndarilhoMarco Před rokem +2

    The AAA industry was not killed, they just moved from the game industry to the gambling industry. Most AAA "games" now are just very expensive glorified slot machines.

  • @mariapaz6379
    @mariapaz6379 Před rokem

    i think is a lot of things to considerate.
    the company wants a profitable game > what makes a profitable game ? > a game that people enjoy, a good game > what is a good game? > to companies saying "something fun" is not enough, it needs to be measurably good, what is measurably good? > good story, good animation, good voice acting, more frame rates, more levels/missions, etc > measurably good things require money and time > money and time > AAA game
    but if we analyze all that logic, as gamers, it is easy to understand that none of the measurably good things can truly be the main source of fun. There have been absolutely beautiful and smooth games, but a lot of gamers prefer their old broken games to that, because fun is a qualitative experience. Its defined by a bunch of things that cannot be measured, like how the introduction eases you into the game, how enveloping is the world, do you feel like what you do matters?, etc. That's why indie games sometimes do so good, because they are trying to communicate a gaming experience, like a letter of passion from the author.
    I also think there is an element of numbers that these kinds of videos don't take in consideration, for every successful indie game, there are a thousand who suck. AAA companies get much more consistent success than any indie developer do, but they can only put one game every 3 to 10 years. They will never be able to beat millions of indie developers, who make games in much shorter times, and whose fans are not expecting a polished masterpiece, but something to play for a while.
    I dont think big companies are over, they are able to do great if they make smaller teams that don't use animation quality as the center of their development. More so, newer different dynamics in huge studios, are proof that there are some things that only these companies can do.
    Like nintendo, changing how we game every few years with their consoles. And the consistent quality of their games.
    Or like riot, LoL might be actual hell, but the fact that they are able to host the biggest tournaments in the world, make gamers superstars, and give constant updates to all their games successfully keeping their communities alive deserves all the praise.

  • @redseagaming7832
    @redseagaming7832 Před rokem +17

    RTS games are not dead you are wrong it's just game developers gave up on them I would love a modern RTS game but these game developers are afraid of taking a risk. It's like when the AAA video game industry gave up on Survival horror and ran away from it but survival horror couldn't stay dead

    • @Alexrecordings
      @Alexrecordings Před rokem

      there are some great RTS games in development! check out Immortal: Gates of Pyre its in development and looks cool

    • @lisaruhm6681
      @lisaruhm6681 Před rokem

      @@cattysplat I would rather say the popular RTS e-sports made developers of new RTS focus on e-sports viability and function first and after a couple of the e-sports first attemps failes, more and more developers abandoned RTS.

    • @purenarcotic303
      @purenarcotic303 Před rokem

      How could it be a "risk" if its not some sort of dead genre? I dont get ur logic here. You liking RTS doesnt mean millions of people unconciously got that same wish lol

    • @Utrilus
      @Utrilus Před rokem +1

      E sports first is like money first.
      They put fun as secondary.
      However, E sports come from fun games that gather the public.

    • @erikgarrow6781
      @erikgarrow6781 Před rokem

      @@purenarcotic303 It is a risk because the only major success 'recently' was Starcraft 2. So naturally the best path would be to take a long look and forge a new path, find a way to bring a new experience in an area stagnant due to said perceived deadness.

  • @LuoSon312_G8
    @LuoSon312_G8 Před rokem +21

    i like the analogy of the canoe vs the cruise liner.
    canoe has the one person paddling along
    the cruise liner has the crew AND the passengers to accommodate.

  • @gabzsy4924
    @gabzsy4924 Před rokem +2

    Man I'm sick of people praising Elden Ring so much, like its the new Messiah....guys it's a downgrade from their other titles, and it was a downgrade in order to accomodate and please the masses. Was it good? Yes, above average for sure, and it did bring some new concepts and ideas that were interesting, but it was also full of flaws and downgrades from the other early titles. The repetitive use of bosses and dungeons is unexcusable and the balancing is all over the place. The combat mechanics suffered the most perhaps, it became a dodge fest with Ashes of War spam on top, gone the methodical and thoughtful process of combat the previous titles had. And don't get me started on the summons....Plus the boss designs all felt bland, maybe one or two encounters felt genuinely innovative and fun but that's really it. Overall is still a Fromsoftware game and is good because of the DNA behind it but not nearly as good as people try to make it look.

  • @01What10
    @01What10 Před rokem +1

    Indy is where it is at today. I find I am playing more and more Indy games and ignoring AAA releases entirely.
    Vampire Survivors just put out a dirt cheap DLC, and I have played more of that than any new AAA game in months.
    Indy developers are the guys taking all the chances with new ideas, or innovating over old ones and putting a new spin on them. While AAA companies pump out more of the same every year, with little to no innovation other than maybe incremental graphical upgrades. (Which isn't that big a deal anymore. If I am honest.)
    I look for the kinds of games that will be fun to play. Indy developers are making these very tight, focused experiences that have a lot of love and passion put into them. It actually reminds me more of the old days playing NES games in front of my old CRT TV back in the late 80s and early 90s.
    Many of these games are challenging, so when you do win, you get a tremendous feeling of accomplishment. That is something I remember feeling playing those old, difficult NES games back in the day.
    Back then, they only had so much space on those old cartridges. So they had to make the most of the space. Most games were a real challenge for this reason. The developer had to make that tiny game last as long as possible. Hence the difficulty of those old games. Eventually, doing it well became an art form unto itself. (Make no mistake, video games are not just one art form, but many, brought together in harmony to create the final product.)
    I think we are in a new golden era of gaming, it's just not the kind we thought it would be. AAA is on the decline. While Indy thrives!
    This same paradigm Shift is happening in the comics industry, film industry, and others as well.
    WHAT DOES IT ALL MEAN!?!?

  • @davenarisotto3674
    @davenarisotto3674 Před rokem +10

    Planetside 2 is an awesome MMO FPS with a big open world and fights that can involve 300 players in real time. It's a very good "indie" game that has a solid playerbase, one of the most unique games out there. You really feel like you're inside the battle, killing enemies, completing objectives, destroying enemy vehicles

    • @chupasaurus
      @chupasaurus Před rokem

      My problem with it is that it's boring 40% of the time, okish for 40% and fun for 18%, but man, those last 2%... well all of those are still in memory.
      My favorite story is this. I look at the map and see that it looks like all 3 factions are about to clash over one POI. I look at the current situation there and see that there's a spawn point at perfect position made by Sunken (an infantry vehicle which has a mode to become a respawn) so I chose it. The moment I loaded in I hear FedNet March aka Klendathu Drop from Starship Troopers played over local radio by the driver of Sunken with people shouting quotes from the movie, which made me grin ear-to-ear. I run to the base we're fighting for and I see a message from mate that it's fully loaded, which means it's actually 100v100v100 fight, and all I can say is that it was a bloodbath for 20 minutes straight with minimum of pauses for respawns.

    • @davenarisotto3674
      @davenarisotto3674 Před rokem +1

      @@killerluukyou have classes, vehicles, big continents, outfits (same as guilds), interaction with hundreds of players in real time is needed to capture bases, squads, platoons, achievements to grind for and daily quests. It doesn't have pve but it doesnt need it. Also, players can make their own bases

    • @coryyoung7544
      @coryyoung7544 Před rokem

      @@killerluuk it won best MMO and FPS at E3 in 2012 so this one.
      Guild wars 2 was much better though.

    • @copas2096
      @copas2096 Před rokem +1

      @@killerluuk MMO doesn't need to be only for RPGs

    • @GreatBigBagOfDouche
      @GreatBigBagOfDouche Před rokem +1

      Man PS2 beta and its server stress test weekend were fucking insane.
      The absolute mayhem when Esamir released. 4k players over 2 continents. Fronts expanding almost entire zones clashing, looking for a hole to punch through. Airborne outfits of like 100+ people doing drops behind enemy lines blaring ACDC from their mics.
      Now days you have a lower player cap of 900 and get drip fed into lattice lines of repetitive combat. It's a shell of what it use to be and it hurts my TR blood.

  • @rikmik3046
    @rikmik3046 Před rokem +10

    When my wife mentioned she wanted to play that cat game over any other well known AAA title I knew AAA games were rotting away.

  • @ForeverMasterless
    @ForeverMasterless Před rokem +1

    AAA games forgot about FUN. They spent so many generations doubling down on better graphics, more cutscenes that look better, that they forgot about FUN. A game is supposed to be fun to play, in every single moment, in every interaction you have with it. You can see games forgetting about this as far back as the xbox 360. Remember how Gears of War constantly made you slow walk with your finger to your ear? Where is the FUN in that sequence? That's the kind of thing that happens when developers forget games are supposed to be fun first and foremost. More and more shit like that has been creeping into AAA games over the years. There's hours and hours of cutscenes, your character never runs as fast as you want, or climbs up ledges as fast as you want, because that wouldn't be "realistic." AAA games have become interactive movies that are a chore to play.

  • @TheSUGA1202
    @TheSUGA1202 Před rokem +2

    27:30 Rts games arent totally dead they just have to be creative about them, they could make a hybrid between rts and a roguelike like Hades for example and make it very challenging and it would probably be very successful, specially if it was a polished experience.

    • @timwhitman3207
      @timwhitman3207 Před rokem +1

      I mean they aren't dead at all. That's just everyone parroting the same opinion. Age of Empires 4 is great, Northgard was fun, Spellforce 3 is the warcraft 4 we never got, Age of Mythology is getting remade, Stormgate looks promising next year. Tempest Rising is bringing back Command and Conquer, Dune Spice Wars is developing well. All of these games are either less than 2 years old or releasing in the next year or two. The RTS genre is in a better place than it has been for a decade.

  • @zergnub7426
    @zergnub7426 Před rokem +8

    I dunno about RTS being dead. Every time I queue in SC2 ladder I find someone within 5 seconds. Guess it depends on actual community numbers, but from a personal point of view, the game is doing well. Lots of tournaments, some new pro players coming through. And when Stormgate comes out, I think it may attract new players to the genre.

    • @zyrtor1
      @zyrtor1 Před rokem

      RTS games are dead because Blizzard and EA killed the best ones. It wasn't because nobody was playing them. Asmongold is wrong on this one.

  • @Goji_Bear
    @Goji_Bear Před rokem +3

    Here's Halo Infinite's and 343's situation from someone who's played all the Halo games and is actively playing Halo Infinite. Halo Infinite is so fun when it works. The core gameplay is phenomenal and is the perfect mix of Halo 3 and 5. The artstyle is great. Forge although glitchy and released like almost a year after launch is the best it's ever been (which it's supposed to be). Here are the problems though, and there are alot so I'm only gonna list the big ones. Halo Infinite has it's own unique engine called slipspace engine that no other game has, it's entirely unique to Infinite and at the same time 343 is a game developer that relies heavily on contract workers who come with a background in UE5 and other engines. They have no idea how to work with the slipspace engine and have to learn everything while developing the game even post launch. Then there is the network and desync issues, they make the game unplayable at times. Even when we really want to play the game we simply can't sometimes because of this. Then there is the lack of content, as good as the gameplay is playing on the same couple of maps and in the same modes over and over again gets repetitive really quickly. It's getting better but it's still feels empty and we only just recently got forge which like I said is phenomenal but 343 still hasn't put any community maps into matchmaking. We still don't have Infection for example which is probably the number one most requested gamemode since launch. Then there is the customization, it has a lot of potentian and like I said earlier the artstyle and design themselves are amazing but everything, especially at launch, is/was locked behind a paywall. They took something as basic as regular colors, red, yellow, blue etc. And locked them behind a paywall on most cores which the cores themselves are another excuse to sell the color blue multiple times. They recently made all the free colors on the main core available for all cores though and that is a step in the right direction. I can go on and on, theater is absolutely dogshit, competely broken, customs are lacking so many features from all the old games, no infection, assault, griffball, no extra/unique mode equivilent to firefight or warzone or invasion and overall everything including the main menu itself is buggy as hell. For every type of player there is a problem and that is why it failed as much as it did.

  • @anthonyjames9150
    @anthonyjames9150 Před rokem +2

    Asmon, Microsoft gave 343i 5 full years of development for Halo Infinite, more resources then any other Halo ever. Then gave them a whole year delay to 'fix' the game missing the launch window of the Series X/S consoles. So no, I don't blame Microsoft for 'railroading' 343i I blame Microsoft for not firing this awful studio that should have never held Halo.

    • @haulperrel2547
      @haulperrel2547 Před rokem

      343 is very diverse so you get what you get. Ofc it's going to be bad when they're more concerned with women and minorities than people who actually play Halo.

  • @matejbosela9093
    @matejbosela9093 Před rokem

    There are several problems with the current AAA developement from the outsider´s side:
    1. No Experimentation - huge risk with potentially destructive element for the company (See the Point #3).
    2. Too big - the teams + marketing + production : so bloated now that the cost is similar to producing a movie (which is currently in the recession because of the same reason - see the Point #4).
    3. Shareholder system - it is unrealistic to expect infinite raise in profitability, which shareholders sadly introduced into the market (once this crash, its 1929 Great Depression again imo).
    4. Teams do not know what they are doing - because of the specialization and based on how many developers are in those teams, they cannot grasp the whole picture. Management is also a part of this problem, it was a big no no even in my last job (we got breadcrumbs instead of full info so everyone outside of the lab managers was not aware of many things that were going on internally, like clients being kinda pissed at the laboratory).
    EDIT: 5. Rushed developement - nearly forgot this, should I comment more beside that I am almost brainwashed into thinking this is normal?

  • @ShenlongNA
    @ShenlongNA Před rokem +5

    Hey I am a new to the channel and the variety of content you are releasing is extraordinary! I do not play many games you mention for I am a FPS fiend but I have watch the mount ups etc. and I enjoy you're persona. I respect the person you are in the videos you create! Stay genuine, authentic, keep it gangsta and stay real!! you are doing great work!!!

  • @SMACKYOURB1TCHUP
    @SMACKYOURB1TCHUP Před rokem +9

    You can't beat a indie banger like a Valheim, vamp survivor etc

  • @redvelvett22
    @redvelvett22 Před rokem

    Big ass games are like a warehouse basically. I work in one, and whenever the line goes down anywhere in the building, my conveyer belt shuts down and I cant throw boxes. This is with ANY decision that goes for a game, any assets whatsoever get delayed whenever ANYTHING goes wrong in the whole process. Video games were just not meant to be this big, with how many legal and business things go behind the scenes. Its unnatural, and they rely on these gross business practices to make money back, its absolutely essential.

  • @jwaffle42
    @jwaffle42 Před rokem +1

    Corporatization of video game. Once the greedy business got involved the game became less fun. They just want to make the cheapest game possible for maximum profit. But what they don't realize is that if they just make a game with great quality, then they could make substantially more sales, while also building a legacy.

  • @Patrickdaawsome
    @Patrickdaawsome Před rokem +5

    Idk how to describe it, but when Asmon says "that's all there is to it", I feel something magical

  • @jubimagi
    @jubimagi Před rokem +4

    Deep rock galactic is the best game I've played in years

  • @Max0Effect
    @Max0Effect Před rokem +2

    343 should have started small and made a bunch of small halo games without Chief.
    Then once they had some experience under their belt make a big master chief game from that knowledge.

  • @knuckleheadwestwind3585
    @knuckleheadwestwind3585 Před rokem +1

    Halo infinite was the most expensive game ever made, with a 6 YEAR LONG dev cycle. There is no way for me to honestly believe that it is the publisher’s fault on this one. Even after the game came out, they can’t get simple things done, like hot fixes in a timely manner. I think there is something structurally wrong with 343 and the new devs taking over due to high staff turnover rate are struggling to untangle all the problems that have arisen behind the scenes

  • @Roge9
    @Roge9 Před rokem +18

    For every bad AAA game there's 10 awesome indie games. We're living in a golden age of gaming it's just the bad is usually highlighted more than the good.

    • @Roge9
      @Roge9 Před rokem

      @@projectx5154 yep

    • @hedhunta52
      @hedhunta52 Před rokem +1

      @@chaost4544 Recommend some RTS games? Multiplayer preferable but I can't find indie RTS to save my life

    • @Roge9
      @Roge9 Před rokem

      @@vallejomach6721 Yep, that has never changed about gaming. For every great nes/snes game there was 100 turds

  • @Lippeth
    @Lippeth Před rokem +2

    One of my personal favorite games released this year was Cultic, made by one guy. Such a strong clear vision from start to finish, and I would buy it again if I could.

  • @WackyGameEngineer
    @WackyGameEngineer Před rokem

    The Developers of StarCraft 2 have created a new Company called FrostGiant and they develop Stormgate a new RTS, with a Network Engine for Unreal 5 called Snowplay

  • @doctorstainy
    @doctorstainy Před rokem +1

    90s to early 2000 are the best era of games, when there was huge amount of money and growth, plus the technology was vastly improving each year. Companies put out so many classics in such a little time. Like Blizzard made wc1 2 3 and starcraft and diablo 1 and 2 and wow in under 10 year span.
    All the good concepts and worlds were built at that time. I think games just got too big after 2010 and they could not finish products before the tech it was built on got old and obsolete, or they ran out of money. Hopefully we will get a golden era of gaming again if they can incorporate ai to do most of the hard labor.

  • @imperialtutor8687
    @imperialtutor8687 Před rokem +1

    The golden rule is that big companies push and push to get away with stuff that at some points makes them lose money. Until then they won’t stop. It’s all about scheming until people had enough and we are long overdue and it’s glad to finally see that consumers had enough of being treated poorly.

  • @garrettviewegh9028
    @garrettviewegh9028 Před 10 měsíci

    Indie, and double AA games are pioneering innovation, where triple AAA isn’t anymore. As a gamer/consumer (more of a casual gamer), I approach games a certain way: researching and reading/watching reviews to see if the game is good, especially if it’s triple A. But, with indies and AA games, there’s more care put into it, more passion. I know what I’m getting, and you can often be surprised by the quality and new innovation that indies and some AA titles offer. That’s not to say all are perfect. But, these types of games are leasing innovation and risking to go the extra mile, where AAA games, just aren’t. Ever since, I want to say, the late 2010s, when the indie scene blew up in popularity, we’ve gotten dozens of great titles-even on multiple platforms. The Switch, being a great platform for many indies, hence the term, nindies. Making the games if this nature more accessible to those who aren’t too interested in buying/using a PC. Some Indies have even made big waves, and changed gaming. FNAF changed how we perceived horror in videogames, as well as storytelling. While games like Cuphead, in a small way, inspired many people, and brought about cartoons, and other indie games based on the style of rubberhose animation. Batim even put a horror twist on Disney, taking notes from FNAF, in telling its story with environmental details, and snippets of dialogue and visual aids. Games like Cuphead, and Batim, have even brought about an FPS style game in the style of rubber hose.

  • @josephroseen7188
    @josephroseen7188 Před rokem +1

    I wouldn’t say rts games are dead, there are quite a few coming out or came out recently, the thing is they aren’t as large of hits like starcraft or command and conquer were but they are there and successful

  • @solventob
    @solventob Před 4 měsíci

    The problem is the import of startup concepts into game development like MVP (Minimum Viable Product). MVP is the simplest version of a product that can be released to early adopters. The goal is to test hypotheses about the product and its market demand with minimal resources and time. This concept doesn't fit into game development yet it is constantly applied to it.

  • @garbagebandit5934
    @garbagebandit5934 Před rokem +1

    The really cool part about Space Invaders' production is that the game getting faster the more enemies you killed was actually a bug; it wasn't supposed to do that. Which means Space Invaders accidentally invented difficulty scaling in video games.

  • @eleeyah4757
    @eleeyah4757 Před rokem +1

    Shops look all the same to reduce friction. If you already know how to use it, then there's less to frustrate you on the way to spending your money. Same logic as with "make 'em spend money once, and the second time it will be easier."

  • @Morgodor
    @Morgodor Před rokem +1

    Roller Coster Tycoon, the original game was made by a single person. and it is one of the best management games.

  • @NiclasHorn
    @NiclasHorn Před rokem

    gets very nostalgic when Asmon talks about RTS games, damn the hours i could spend in RTS games, half the excitement was exploring, then learning the most efficient way to win, by collecting raw materials, building, upgrading, attacking, defending, etc ... I miss the feeling of playing a really good RTS game. Age of Empire series, age of mythology. but the absolute best pure war strategy game in that category was Cossacks European Wars.
    But we also had R.U.S.E.
    today we see none of these :(

  • @mbg4681
    @mbg4681 Před rokem

    7:22 Not a canute, a canoe! * proceeds to mime a kayak

  • @LordCommanderNull
    @LordCommanderNull Před rokem

    I think the biggest issue with 343 Halo games vs Bungie halo games is the push from Microsoft, I imagine a lot of features that are missing or dispised by the community are because of Microsoft. Look at Halo Infinite, it released with almost no content, no forge, no theatre mode, no custom games browser, barely any playlists, poor/missing social features, no file share system. Halo 3 felt great because it had everything it needed at launch and had good bones to make it a fun game.
    Big companies like to make compromises in order to push the game out, I bet 343 had little to no input after executives at Microsoft made the call to release the game (Halo Infinite) and fix it later because of the promises they made for release date

  • @la8ball
    @la8ball Před rokem +1

    This is what happens. AAA games don't make a lot of money. They borrow a lot from investors. They are now under contract with investors to release a game by a certain date. That $500m is borrowed and needs to be repaid so they use any gimmick to make that money plus more back (that's why microtransactions are everywhere). Then programmers usually only get 2 options of payment. Get paid by how many games you sell or be on contract to then be pushed to hurry and release a game. Some will allow extensions on release dates but most investors aren't gamers and just want to make more money. Indies just do it on their free time and release when they feel like it. So until they stop running out and buying a new game because the trailer looked good or because of it's name then they're gonna keep doing this crappy/unfinished/day-one-patched releases.

  • @peterludwig4599
    @peterludwig4599 Před rokem +1

    One of the greatest indie games was Doom. ID became gods instantly and their whole philosophy changed and the company became a cooperate nightmare. I think the story of ID shows clearly what happens when an Indy company becomes big and loses what made the company in the first place.

  • @mazterrein
    @mazterrein Před rokem +1

    This is soo true it hurts. The vampire survivors game is a good example. Hyping up an under developed game for tons of people to be disappointed because hype was big.

  • @DragoonLord0
    @DragoonLord0 Před rokem +1

    I like how he keep saying that RTS is dead. But it looks like to me 2023 might be the revival of them as it is packed with a ton of RTS coming out that year.

    • @timwhitman3207
      @timwhitman3207 Před rokem

      Right? He kept saying that and I was laughing. Obviously Asmon is the MMO guy these days, and hasn't been following the RTS scene much. We've had like 4 RTS games in the last 2 years, and 3 or 4 more coming in the next 2 years.

  • @hellfirem1234
    @hellfirem1234 Před 6 měsíci +1

    The idea behind live service is realy cool but in the end AAA companies corrupted the idea to use it for making more money

  • @kolliwanne964
    @kolliwanne964 Před rokem +1

    I feel like there is also a sweet middle ground like with Supergiant Games. Where there is still a core team, people are still on a first name basis and production requires the genuine engagement of all employees. The result is a game obviously better than the average indie pixel game in graphic, story and often gameplay, but also a far cry apart from the massive investments AAA teams need to even survive.

  • @DerultimativeOzzy
    @DerultimativeOzzy Před rokem

    The thing that makes Indie Games work while AAA games have uphill battles to fight nowadays is the simple concept that is Expectations.
    Indie games have 0 expectations to fullfill unless its a sequel. Someone comes out with a game, no one's like " Okay this needs to be better than 'Game X' because usually there is no comparison. Many indie games are debuts for studios. Some are good, some are mid, but they didn't have to worry about expecations besides the initial pitch for marketing reasons. Many games are love letters to really old games. The rise of Boomer Shooters for instance literally allows 90s graphics to be successfully used as a marketing and selling point itself, ignoring most or all modern expectations for your average video game.
    AAA on the otherhand have expectations to follow. Both from the publisher and the consumers alike. When BioWare works on their next Mass Effect game, they have to not simply be *good*. They have to surpass a Trilogy they've made before+ be better than the black sheep of Andromeda. Same with the next Dragon Age. They have to surpass those games. Consumers expect more and more , just as the publisher men in suits demand more and more sales and money. People want more content, bigger worlds, longer main stories, more side content and so on. Which leads to longer developement times and while someone is busy for 5-7 years to make a game, someone else already made that game and now you gotta surpass not just your own game but also what is on the market.
    RPG developers still haven't recovered from Witcher 3 raising the bar. Now CDPR has to follow up to and surpass their Magnum Opus.
    Indie games are a blank slate and that's what makes them work. Most are no-names and that's their advantage.

  • @michelwaylander5005
    @michelwaylander5005 Před rokem +1

    i like your canoe - titanic comparison. It is even worse, when the captain and officers are not caring about the iceberg, because sinking the ship will give them the insurance payout....

  • @SmolAnarchy
    @SmolAnarchy Před rokem +1

    It did not hand it over to a new studio, Bungie split up in to two companies: Bungie and 343i, and btw, a lot of key people from Bungie as today have left Bungie. There are more staff from the original Bungie in 343i today. Though it has to be said: leadership from both companies sadly wanted more money and ruined everything.

  • @cheeseninja2002
    @cheeseninja2002 Před rokem

    It's honestly the intent behind the production of the game. We don't see a new COD every year because someone had a vision for a re-imagining of the franchise. It's because the last one made money so lets make more of that. How do we know it'll make money? cause the last one did. How will the new one play? Like the old one.
    There's no one wanting to take a chance in AAA. Who does? the little guys that want to make something they want to play. How many Indie games fail? 99%. Then that 1% changes the AAA industry.
    We have BG's because of indie developers and modders, and now they've taken the chance the big guys are picking up the new format and cashing in.

  • @lograth1327
    @lograth1327 Před rokem +1

    Biggest problem with destiny 2 is that the gale itself gatekeeps new player from having fun and is really hard to start without someone guiding you. The community is also very toxic from things i've seen happening to my friends from just beeing kicked/refused by an lfg group (which i can understand to a certain point ) to just straight up beeing told to quit the game and uninstall it in an "aggressive" manner just because they do not know what to do, how are you supposed to know something about the game if no one even the game teach you how to do it

    • @BlueRadium
      @BlueRadium Před rokem +1

      Yeah it can be bad. In my experience saying "I don't know how to do this yet. Please explain what I need to be doing, and call me out when you see me messing up. I'll likely do it wrong a few times but learn quickly. If I end up being a complete potato I'll leave so you guys can get it done" or something like that always solves for it though. People get pissed when you're incompetent and refuse to become competent, which is what they default to thinking if you don't say anything.