Is it Possible to Upload a Mathematically Impossible Level in Super Mario Maker 2?

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  • čas přidán 5. 05. 2024
  • A while ago I thought it would be fun to theorycraft the strongest and most secure combination lock possible in Super Mario Maker 2. There never really was a point to this in the first Super Mario Maker, since everyone was able to download each course, and therefore everyone was able to take a look at the combination, but since nintendo sadly decided that editing downloaded courses is no longer a thing in Super Mario Maker 2, that also means that, at least in theory it should be possible to upload a combination lock that is so secure that it becomes cryptographically impossible to beat it. So today we are going to take a look back at this journey, we will not only succeed in building a Super Mario Maker 2 lock that is mathematically impossible to beat, but we will also fail miserably at trying to upload a truly impossible Super Mario Maker 2 stage.
    ------ Link to Veedracs fantastic Video!
    “Most improbable” MM2 level yet?
    • “Most improbable” MM2 ...
    ------ Link to the mentioned us-gamer article
    www.usgamer.net/articles/the-...
    ------ Level ID for the final lock design
    The Impossible Cmbination Lock v.2
    2J0-SLR-S8G
    -------------------Credits for the Music-------------------------
    Mario and Luigi Superstar Saga OST - Teehee Valley
    Super Mario Sunshine OST - Bianco Hills
    ------Holfix
    / holfix
    HolFix - Beyond The Kingdom
    • [Free Music] HolFix - ...
    ------Kevin MacLeod
    "Adventure Meme", “Amazing Plan”, “In Your Arms”, “The Builder”,
    Kevin MacLeod incompetech.com
    Licensed under Creative Commons: By Attribution 3.0
    creativecommons.org/licenses/b...
  • Hry

Komentáře • 3,5K

  • @Dokurider
    @Dokurider Před 4 lety +13735

    "This is the Lock Picking Lawyer, and today we're in Super Mario Maker 2..."

    • @daklhs6460
      @daklhs6460 Před 4 lety +556

      I would love to see that. I bet that he use less than 6 minutes to finish. Lol.

    • @jackradzelovage6961
      @jackradzelovage6961 Před 4 lety +743

      @@daklhs6460 just rakes marios head inside the keyway and opens it in 32 sec

    • @cardstails
      @cardstails Před 4 lety +81

      He'd be done in 3 secs

    • @TheRabidDeer
      @TheRabidDeer Před 4 lety +481

      Got a click on one.... two is binding.... and we're in.

    • @Praisethefab
      @Praisethefab Před 4 lety +103

      who do you think first used the multiplayer trick?

  • @kittykatt2016
    @kittykatt2016 Před 3 lety +2487

    2019: Building mathematically impossible levels.
    2030: "Yo guys today we'll be building a self-aware artificial intelligence within the entity limit of Mario maker 2

    • @joelhoon1707
      @joelhoon1707 Před 3 lety +21

      You know what? I need that.

    • @soouG.
      @soouG. Před 3 lety +46

      Plot twist: 2030 was actually 1995, then the SMM2 AI became the Personalization AI and personalized Super Mario 64, and the rest is history

    • @PokeTube
      @PokeTube Před 3 lety +19

      Maybe not 2, it’s probably at 3 by then

    • @gooddoggo9245
      @gooddoggo9245 Před 3 lety +3

      @@PokeTube no 4 or 5 due to how seperated they release

    • @TinyDeskEngineer
      @TinyDeskEngineer Před 3 lety +10

      4080: "today I'll be redefining the laws of physics using springs, thwomps, seesaws, p-switches, and hammer bros in Super Mario Maker 2"

  • @victorbenetone2862
    @victorbenetone2862 Před 4 lety +3208

    1st day
    "This lock can't be guessed"
    2nd day
    "Notifications" "Your course Impossible Lock was cleared by 8 people"

    • @mr.derpyface558
      @mr.derpyface558 Před 3 lety +42

      Underrated

    • @rowboat10
      @rowboat10 Před 3 lety +36

      @me Your course "Impassible Lick" was cleared by 8 people

    • @mohammadazad8350
      @mohammadazad8350 Před 3 lety +23

      as a math student I can confirm that it's possible but insanely rare

    • @croozington
      @croozington Před 3 lety +1

      How did they...?

    • @mohammadazad8350
      @mohammadazad8350 Před 3 lety +8

      @@croozington It has a very slim chance of success but there is a chance so it's doable and if you are so lucky you can get it right in the first try

  • @csidesummit6436
    @csidesummit6436 Před 4 lety +1966

    "It turns out I wasn't the only one trying to get a meaningless number as high as possible." Gaming described succinctly.

    • @notcatisa
      @notcatisa Před 4 lety +46

      Capitalism.

    • @KiraSlith
      @KiraSlith Před 4 lety +50

      @@notcatisa Literally any uncapped form of competition.

    • @AS-rh7mg
      @AS-rh7mg Před 4 lety +45

      @@notcatisa r/im14andthisisdeep

    • @XnoobSpeakable
      @XnoobSpeakable Před 4 lety +6

      IDLE GAMES
      INCREMENTALGAMES
      YES

    • @yotokil2914
      @yotokil2914 Před 4 lety +1

      Yeah, also Veedrac DESTROYED Ceaves lock by over 1500 numbers in the number of possiblities

  • @op7TouRiaN
    @op7TouRiaN Před 4 lety +2110

    Ceave: "I have created an impossible combinationlock stage !"
    TheLockpickingLawyer: "Nothing on 1, 2 is binding, nice click out of 2, 3 is loose, ..."

    • @generalgk
      @generalgk Před 4 lety +271

      "I'm going to use the modding tool that Bosnian Bill and I made..."

    • @jackm2379
      @jackm2379 Před 4 lety +335

      "Ceave left a fatal flaw in his lock design, it is very easy to bypass. All you have to do is hold the skip button for 3 seconds"

    • @d-o-n-u-t
      @d-o-n-u-t Před 4 lety +12

      Salamander Why do I know him!?

    • @idkidk4334
      @idkidk4334 Před 4 lety +6

      MASTERSUX

    • @Terrain2
      @Terrain2 Před 4 lety +6

      *cmbinationlock stage !

  • @saltbread3844
    @saltbread3844 Před 4 lety +2211

    "Luckily, I just LIED to you." Why would you do that to me :(

    • @nevodahari916
      @nevodahari916 Před 4 lety +2

      Lol

    • @Merennulli
      @Merennulli Před 4 lety +59

      Because it was surprisingly simple to do.

    • @saltbread3844
      @saltbread3844 Před 4 lety +35

      @@Merennulli Breaking a person's trust in you is actually surprisingly simple

    • @Merennulli
      @Merennulli Před 4 lety +15

      @@saltbread3844 It doesn't even require global ground. Though there are problems with the entity limit if you do it too much.

    • @TealEyesPersonal
      @TealEyesPersonal Před 4 lety +3

      salt bread lol

  • @tens0r884
    @tens0r884 Před 4 lety +1193

    Human: makes a lock in a videogame that would take more years to break than there are remaining until the heat death of the universe
    Some human: unlocks it anyways

    • @goinggoochuh9863
      @goinggoochuh9863 Před 4 lety +51

      By cheating, of course.

    • @redactedgamersgd1788
      @redactedgamersgd1788 Před 4 lety +52

      Either modding or random lucky guy just said fuck it

    • @JeanQPublique
      @JeanQPublique Před 4 lety +109

      @@redactedgamersgd1788 Or by imprinting the lock. If you break all the bricks and re-enter the room then you can SEE what the combination was supposed to be. Big design flaw.

    • @gamerdio2503
      @gamerdio2503 Před 3 lety +9

      I think the amount is actually a bit shorter than the years left. Theres 10^100 years left until the heat death of the universe, but the code takes around 10^90 years to crack.

    • @DracoHandsome
      @DracoHandsome Před 3 lety +11

      Current calculations imply that the universe will not end in heat death. Depending on a certain number whose value is not exactly known, the universe will either end in a Big Crunch or a Big Rip, but definitely not a Big Chill ("heat death").

  • @zacharyyoungblood7013
    @zacharyyoungblood7013 Před 3 lety +289

    Theoretically, couldn't someone destroy all of the blocks and then reload the room to get the code since all of the blasters would spawn, revealing their heights.

    • @marshmardgames9884
      @marshmardgames9884 Před 3 lety +94

      Unless, you know, the blaster heights are hidden by making them extremely tall and off screen

    • @zacharyyoungblood7013
      @zacharyyoungblood7013 Před 3 lety +41

      @@marshmardgames9884 That's a good workaround

    • @ThePCguy17
      @ThePCguy17 Před rokem +31

      I think that's what the multiplayer trick had you do. Without it, you could only at best view the outer edges of the lock. And that's if you don't do like Marshmard suggested and make it impossible to view the height of the blasters from the play area.

  • @MP-fc7qt
    @MP-fc7qt Před 4 lety +3739

    Next vid: "Is it Possible to Create Eldritch Non-Euclidian Geometry in Mario Maker that Surpasses the Boundaries of Quantum Computing?"

  • @nicolasalexander7357
    @nicolasalexander7357 Před 4 lety +5674

    "Icicles are not global ground anymore"
    *everyone disliked that*

  • @EvdogMusic
    @EvdogMusic Před 3 lety +469

    Even without modding or glitches, "Impossible Cmbination Lock v.2" can be solved in a handful of tries:
    Just destroy the maximum number of blocks for each digit, and the spawning cannons will just tell you the correct numbers.

    • @TyzerD3
      @TyzerD3 Před 3 lety +62

      That's what I thought! Just scrolled through a bunch of comments hoping somebody else had noticed that.

    • @cauhxmilloy7670
      @cauhxmilloy7670 Před 3 lety +11

      Same. Glad to see others had the same idea. :)

    • @lunasophia9002
      @lunasophia9002 Před 3 lety +134

      This is actually a very common attack in real-world cryptanalysis: don't attack the algorithm, attack the implementation. The algorithm, as an abstract idea, is (probably!) secure, whereas the implementation is where the problem is. Mathematics is (comparatively) easy, programming is hard.

    • @poncho4638
      @poncho4638 Před 3 lety +14

      Nice, I was about to say the same thing because I hadn't seen anyone else comment on that yet! However, it sure would be annoying to break 99 stacks of brick blocks...

    • @ConnorRicks
      @ConnorRicks Před 3 lety +42

      That's the flaw he mentions about multiplayer, you cannot see the entire code normally, because you are blocked by a cannon, that is why you need to use multiplayer to break into the area above the lock because you can run along the whole thing and view the combination.

  • @standardchanneliconj4516
    @standardchanneliconj4516 Před 4 lety +255

    12:27
    29 trigintillion different input options? Man, and I thought my 1 sepdecillion cookies in Cookie Clicker was impressive

    • @axelcubico4512
      @axelcubico4512 Před 3 lety +5

      Numbers can get crazy when are more than trillions

    • @QuartzOfficial
      @QuartzOfficial Před 3 lety +1

      i have nan

    • @graystandifer
      @graystandifer Před 3 lety

      Dr. Aardvark You are right, I just checked cookie clicker, I am only at 900 sextrigintillion, I used to be that high up though

    • @squibble311
      @squibble311 Před 3 lety

      trigintillion is very low
      what about novemnongintillion

    • @hazard4574
      @hazard4574 Před 3 lety

      I’ve only got 1 septillion

  • @ChristopherMoom
    @ChristopherMoom Před 4 lety +1012

    The only thing in Mario Maker that's actually mathematically impossible is calculating how many 1-1 remakes there are

  • @Meme-pg5tw
    @Meme-pg5tw Před 4 lety +1425

    ceave:uploads
    entire mm2 community: hooooo ray

  • @tar_rat
    @tar_rat Před 4 lety +710

    “Icicles are not global ground anymore.”
    Me: *sigh FRIKIN GLOBAL WARMING!!!

    • @haruhisuzumiya6650
      @haruhisuzumiya6650 Před 3 lety +2

      People need to quit abusing the game engine exploits to create truly impossible levels (you must clear the course to upload the level) these problems with 99 locks is that you will hit at least 9 locks per one attempt.

    • @superblackcrewmategaming5100
      @superblackcrewmategaming5100 Před 3 lety

      @@catwpants broke the chain

    • @cartes_002
      @cartes_002 Před 3 lety

      @@catwpants ok

    • @user-kx8pu6ys5i
      @user-kx8pu6ys5i Před 3 lety +1

      @@superblackcrewmategaming5100 the fact that you even mentioned a chain, makes it so that this definitely will have a chain in the future, just disguise you breaking the chain by saying something about the original comment.

  • @hiramesensei3112
    @hiramesensei3112 Před 4 lety +344

    What I thought I was gonna watch: video about cool/difficult Mario maker levels
    What I actually watched: Intro to Cryptography 101

    • @arnox4554
      @arnox4554 Před 4 lety +12

      A fun fact: This lock is cryptographically stronger than AES-256. It is not, however, stronger than AES-512.

    • @semiclassical7620
      @semiclassical7620 Před 4 lety +3

      I wondered how this works if one accounts for how fast a single person can test AES-512 vs. SMM. (Stealing some numbers from an online source for this:) A 2GHZ computer testing AES-512 at 1000 cycles per test translates to 2 million guesses per second. By contrast, the assumed guess rate for SMM is about 1 guess per 90 seconds. So SMM is about intrinsically slower to test (by about 8 orders of magitude). Alas, this doesn't make much difference: the 2^512 combinations for AES-512 dwarf the 9^99 combinations for SMM by about -60- orders of magnitude. So AES-512 is still much, much stronger than SMM.

    • @Daniel-qc7be
      @Daniel-qc7be Před 3 lety +9

      @@arnox4554 this lock isn't cryptographically stronger than AES-256, not even close. You can't trivially derive the plaintext of an AES-256 ciphertext by looking at the algorithm, that's sort of the whole point. This MM level is just implementing security by obscurity, and is very weak (evidenced by the fact that someone else broke it).
      Source: stackoverflow.com/questions/5348580/how-to-define-your-encryption-algorithms-strength-in-terms-of-bits

    • @Daniel-qc7be
      @Daniel-qc7be Před 3 lety +3

      @@semiclassical7620 it doesn't really matter how fast (or slow) you can try combinations in SMM. If the algorithm is known (which it can be by opening the level in an editor), you can reimplement it in e.g. C and test inputs offline where you are only bottlenecked by processing power.

    • @qingyuewu6429
      @qingyuewu6429 Před 3 lety +3

      @@Daniel-qc7be And it's possible to make 3SAT with super mario bros; this video is just bs: ocw.mit.edu/courses/electrical-engineering-and-computer-science/6-046j-design-and-analysis-of-algorithms-spring-2015/lecture-notes/MIT6_046JS15_lec16.pdf

  • @iqbaltrojan
    @iqbaltrojan Před 4 lety +1933

    "The password is on the back of the router"
    The back of the router:

  • @linkgannon4560
    @linkgannon4560 Před 4 lety +509

    Hey Ceave,
    Let me start by saying that my wife (netgen) and I absolutely love your content and are always excited to see more. We are both incredibly happy to hear the shout out to us; thanks!!
    With that being said, I think you are giving us too much credit, as we have no clue how modding the game actually works; we legitimately found cheese. I'm more than happy to share my method, but only if you want; it's your level, and it's not my place to spoil the solution. Also, for what it's worth I did semi-post how we did it in the level comments, but it requires the course to be cleared first ;) I will say though that it took us a few hours to figure out this method and beat your first version of the level, but once you uploaded v2, since the same cheese could be applied, it only took about 45 mins. If anything was truly evil about this level, it wasn't the lock itself, but rather keeping pace with the off-screen spiny, as not to despawn him XD
    Anyways, thanks for the awesome mini "date night weekend" you gave to us with that level, and we look forward to playing your next!!!

    • @guiorgy
      @guiorgy Před 4 lety +9

      Nice find!

    • @netgen6212
      @netgen6212 Před 4 lety +44

      To keep pace with the spiny you can just pause for about 5 sec on every solid block (like I did). Or be like link and practice keeping pace with one on a conveyor in the editor (the obviously inferior method ;) )

    • @angrypicture6155
      @angrypicture6155 Před 4 lety +32

      So what you're saying is that it was actually surprisingly simple? ^^

    • @linkgannon4560
      @linkgannon4560 Před 4 lety +8

      @@angrypicture6155 Quite, actually XD

    • @thediamonddust
      @thediamonddust Před 4 lety +2

      Could you please tell us how you did it?

  • @jasonfoxfire9563
    @jasonfoxfire9563 Před 4 lety +217

    "That is unfortunately beaten by modding"
    I mean, you're literally saying, "Man, it's a shame how this security password can be figured out by hacking". Anything that has a possible end result can be achieved by setting it up so that it does. Still quite the accomplishment.

    • @smithi_
      @smithi_ Před 3 lety +5

      Hey, i have an idea : if we destroy ALL the blocks, and look at wich height are the canons, can't we get trought the code ?

    • @DracoHandsome
      @DracoHandsome Před 3 lety +12

      @@smithi_ Only if it is possible to re-enter the same room after inputting it. Ideally, after inputting the code, you would be moved elsewhere and not be able to see the height of the cannons.

  • @Robin93k
    @Robin93k Před 3 lety +75

    Ceave Gaming: "It's impossible to be guessed"
    Chaso Theory & Murphy's Law: *guessing it 1st try*

    • @aaandag9688
      @aaandag9688 Před 3 lety +3

      Anything that can go wrong... will go wrong.

  • @CloroxBleach-xb6wi
    @CloroxBleach-xb6wi Před 4 lety +918

    *Me*: Don't even own Mario Maker 2
    *Also me*: watches 17 minute video on Mario Maker 2 combination locks

  • @Jess-I-Guess
    @Jess-I-Guess Před 4 lety +324

    "Normal Cloud blocks in 3D-World style are global ground"
    Nintendo: "Oh, thanks for the reminder"
    Patch: *happens*

    • @JuiceJuice15
      @JuiceJuice15 Před 4 lety +5

      #2real5me

    • @EmilyGamerGirl
      @EmilyGamerGirl Před 4 lety +23

      Why the fuck did they remove icicles being global? That was honestly one of MM2's BEST features....

    • @FairyCRat
      @FairyCRat Před 4 lety +2

      What's wrong with global ground though?

    • @DiscipleKnight1010
      @DiscipleKnight1010 Před 4 lety +2

      @@EmilyGamerGirl I guess to reduce multiplayer lag

    • @Mate_Antal_Zoltan
      @Mate_Antal_Zoltan Před 4 lety

      then it will truly be impossible

  • @saechiru6750
    @saechiru6750 Před 4 lety +803

    *There’s only two true emotions*
    6:15

    • @staceymulligan6486
      @staceymulligan6486 Před 4 lety +22

      Right now I am contemplating to be *triggred*

    • @HolyAvgr
      @HolyAvgr Před 4 lety +9

      Hahahaha niiiiiice.

    • @ShinSheel
      @ShinSheel Před 4 lety +15

      NOOOO-NOOO, EMOTIONS ARE SPECTRUM. YOU CAN BE HALF-TRIGGERED, HALF-NOT-TRIGGERED AND HALF-MARIO AND IT'S COMPLETELY FINE

    • @PastyMancer
      @PastyMancer Před 4 lety +12

      To be *triggered* or not to be *triggered* That is the *trigger*

    • @ChloekabanOfficial
      @ChloekabanOfficial Před 4 lety +2

      @@PastyMancer Yep. Say that instead of "To be or not to be, that is the question."

  • @mattsucksatyoutube3404
    @mattsucksatyoutube3404 Před 4 lety +50

    DGR: Im gonna make sure there is no levels left with a %0.00 clear rating.
    Ceave: Im gonna end this mans whole career.

    • @HungryWarden
      @HungryWarden Před 11 měsíci

      Exactly!

    • @That1Knife
      @That1Knife Před 9 měsíci +1

      Only problem is Dave does use mods in levels like this. Something that is only "possible" by being a dev

  • @davidnelson796
    @davidnelson796 Před 4 lety +305

    Actually there is already a mathematically impossible level that's been out for a while now. It's called Bowser's Big Bean Burrito

    • @thisisaterribleargument_but
      @thisisaterribleargument_but Před 4 lety +46

      Salty because you don’t have the world record on Bowser’s Big Bean Burrito? You can talk when you have proof that you have the world record on Bowser’s Big Bean Burrito. Actually, scratch that: you are not worth the honor of having the world record on the level Bowser’s Big Bean Burrito.

    • @joshua2d896
      @joshua2d896 Před 4 lety +15

      this name is unoriginal stfu your just mad that I got the world record haha noob get rekt kid

    • @Markiplier2
      @Markiplier2 Před 4 lety +5

      Damn - I went to like this, but the like count is at 69. :(

    • @BenjaminSjavik
      @BenjaminSjavik Před 4 lety +1

      I- I mean my little brother- can't beat that level. I mean I'm not even trying. I mean he isn't.

    • @quiggsy8571
      @quiggsy8571 Před 4 lety

      You're not funny

  • @givrally7634
    @givrally7634 Před 4 lety +522

    Mathematician here, if you want the maximum number of combinations for a certain base and length, it's a full grown optimization problem. If you look at the growth, you're overlooking one thing : If your lock is long enough, it's better to add to the base than to the length.
    Let's use a 2^64 lock. If you add to your length, you get a 2^65 lock, which is 2 times better. If you add to the base, you get a 3^64 lock, which is around 1.5^64, or more than 10^10 times better.
    Let's think about a variable base b and a variable length l. The lock has C = b^l combinations. If you add 1 to the length :
    C = b^(l+1)
    C = b^l * b
    C = b^l + (b-1)*b^l
    The total amount of new combinations is (b-1)*b^l. If you add 1 to the base :
    C = (b+1)^l
    C = b^l + l*b^(l-1) + O(b^(l-2))
    The total amount new combinations is a bit more than l*b^(l-1), thanks to the binomial theorem.
    Now, when is adding to the base going to be viable ?
    l*b^(l-1) > (b-1)*b^l
    l*b^(l-1) > b*(b-1)*b^(l-1)
    l>b*(b-1) [=b^2-b]
    As you can see, this grows quadratically, so it won't be a problem as long as you don't make length too much of a priority, but there's a whole optimization thing going on.
    Let's say you want the maximum number of combinations, but the sum of your base and length can only be 10 at maximum. The right solution isn't 2^8, which gives 256 options, it's actually 4^6 with 4096 options.

  • @huhneat1076
    @huhneat1076 Před 3 lety +72

    Technically, every single level is a combination lock, one where you need to find a valid combination of pressing all the available buttons.

    • @huxleyleigh4856
      @huxleyleigh4856 Před 10 měsíci +4

      Not quite because there's multiple possible inputs to complete a level unless you created a kaizo level that requires every input to be frame perfect. Since MM2 uses your inputs as seeds for RNG you could use rng detectors to ensure only frame specific inputs can be used to beat the level

    • @huhneat1076
      @huhneat1076 Před 10 měsíci +3

      @@huxleyleigh4856 Some combination locks have multiple passwords. :)

  • @NXTangl
    @NXTangl Před 4 lety +118

    Ok, so the new challenge is: implement a hashing algorithm in MM to prevent opening the lock even if you can see the whole level. Can it be done?

    • @Illu07
      @Illu07 Před 4 lety +13

      If you could implement addition and modulo arithmetic, then yes.

    • @literallylegendary6594
      @literallylegendary6594 Před rokem

      That's what I was wondering

  • @grfrjiglstan
    @grfrjiglstan Před 4 lety +202

    One small flaw in your combination lock: When the player goes through the door, if they simply input "9" in every block, they will be able to see the first six blasters' correct locations by subtracting the number of spaces they have fallen past the correct slot. They could potentially see even more, depending on if the length of the blaster allows them to walk further and see more of the numbers. So while the true number of combinations is 9^99, the _effective_ number of combinations is 9^93 + 1, since the first attempt will eliminate six digits from the lock.

    • @user-dp5be9gt5e
      @user-dp5be9gt5e Před 4 lety +20

      Ghost house night Mode helps here.

    • @sineme
      @sineme Před 4 lety +13

      or if multiple players play it one could stay behind and look where each blaster ended

    • @Terror0619
      @Terror0619 Před 4 lety +3

      That what I said. You can just do it one column at a time per attempt. That way you can definitely see how big the launcher is and not worry about getting blocked by the other launchers

    • @Zalied
      @Zalied Před 4 lety

      @cumquatrct3 I thought1 way gates counted towards entities in some way that wouldnt help here

    • @comma1552
      @comma1552 Před 4 lety

      oK bOomEr

  • @RushsBasement1
    @RushsBasement1 Před 4 lety +507

    Let'a face it
    Mathematically impossible mario levels are those with too many coin shooters

    • @oussama7132
      @oussama7132 Před 4 lety +4

      just randomize the code every time

    • @mickys8065
      @mickys8065 Před 4 lety +11

      @@oussama7132 you need to clear the coarse to submit it

    • @Mikemk_
      @Mikemk_ Před 4 lety +2

      @@mickys8065 Or cheat

    • @jaeusa160
      @jaeusa160 Před 4 lety +7

      You mean because nobody can avoid collecting so many shiny yet deadly coins?

  • @cefloach9019
    @cefloach9019 Před 3 lety +53

    remember: Pi contains the answer to the lock.

    • @flameofthephoenix8395
      @flameofthephoenix8395 Před 10 měsíci +1

      So does the square root of 2.

    • @Gnolte
      @Gnolte Před 10 měsíci

      Good comment, but i already knew it bc your comment is contained inside pi

    • @flameofthephoenix8395
      @flameofthephoenix8395 Před 10 měsíci

      @@Gnolte Only if you use every couple numbers together as one number from 0-99, which you can then decode into a letter among 100 other letters. Of course, depending on how many different characters you need, you may end up using 3 numbers combined.

    • @Gnolte
      @Gnolte Před 10 měsíci

      @@flameofthephoenix8395 or like using pi from base 26 (or more if you want to add symbols, espace bar and stuff) instead of base 10

    • @Gnolte
      @Gnolte Před 10 měsíci

      I counted that his comment had 44 characters, so it'd be at least one in a 26^44 chance (i don't even know how many 000s this number has)

  • @mr_clean575
    @mr_clean575 Před 11 měsíci +4

    This is actually a pretty good analog to explain cybersecurity. Breaking encryption is essentially impossible(until quantum computers), and so hackers break into systems by cheating(like the modders who beat your level). They find exploits into the code, backdoors, admin accounts, injection, overflow systems. Great video!

  • @jessethechocolatepokemon9871

    Except if you input "9" in all of them, you can see how tall each blaster is.

    • @bensan94931
      @bensan94931 Před 4 lety +131

      This.
      And even if there were some way of preventing the player from observing how tall each blaster is, they could instead enter 0, 1, 2, etc for each blaster. When the blaster spawns, they've got the right number.

    • @BrokenKeyboard14
      @BrokenKeyboard14 Před 4 lety +12

      How would you get past the first few? How could you even see the other blasters?

    • @keineahnung497
      @keineahnung497 Před 4 lety +123

      @@BrokenKeyboard14 You can just try one blaster at a time, in the worst case you need 9*99=981 tries.

    • @AVerySexuallyDeviantOrange
      @AVerySexuallyDeviantOrange Před 4 lety +13

      It works perfectly if you soawn the player above or below the original play area, Panga did it before as well I believe.

    • @seggsbenny
      @seggsbenny Před 4 lety +9

      Keine Ahnung 9x99 is 891 not 981 lol

  • @lumapcat
    @lumapcat Před 4 lety +424

    The answer is surprisingly simple : yes

    • @jaydentt
      @jaydentt Před 4 lety

      Yeah none of that scientific stuff just _yes_

    • @cheetahda1o763
      @cheetahda1o763 Před 4 lety

      Timestamp??? Its for research

  • @cnisp7198
    @cnisp7198 Před 4 lety +165

    Crave: "makes level mathematically impossible"
    Someone: *beats it in first attempt, because that is possible*

    • @epicbruh8655
      @epicbruh8655 Před 4 lety +11

      Lol ppl then could have this in easy endless

    • @KingZZ0083
      @KingZZ0083 Před 4 lety +21

      @Kellen Nicholson I like to put things up on my wall that represent levels that I beat. For this level, I filled my room with numbers.

    • @patricktho6546
      @patricktho6546 Před 4 lety +3

      Even if you had an infinit amount of blasters (rows) it would be possible. The possibility is 0, but it would still be possible.

    • @cnisp7198
      @cnisp7198 Před 3 lety +1

      @@patricktho6546 possibility could never be 0. try dividing any number by 2, every time, you will get closer to 0, but never will you get to 0 ever, even if you did this your whole lifetime.

    • @theneekofficial8829
      @theneekofficial8829 Před 3 lety

      just bruh I believe he was referring to 0 as a whole number not as a decimal number.

  • @krisr3868
    @krisr3868 Před 4 lety +5

    Alright, first thing first: I really enjoyed the video and I think the concept is very interesting. Probably not the first person to make this observation, but...
    Using the nonary (base 9, look it up) system to squeeze out more combinations was a good call, but from a cryptographical standpoint the lock fails because an attempt to unlock it with your guessed key doesn't just reveal whether the key is correct or incorrect, it reveals which exact inputs were correct and incorrect. This allows you to reduce the keyspace on every attempt.
    If I have understood the system correctly: It holds for every single input that the bullet blaster won't spawn unless the input is either correct or has too many blocks broken. If that is the case, your 9^99 lock would fall in 9 attempts from a cryptanalyst who knows what they're doing. How? First, trying with no blocks broken and seeing where you get a bullet blaster. Take note, break one block where you didn't get a bullet blaster before. Note down where you had to break one block. Next round, break no blocks where you got bullet blasters in first iteration, one block where you got a bullet blaster in the second iteration and two blocks otherwise. Repeat it, and you're sure to be done on the ninth attempt.
    Leaking state is not a good idea in a cryptosystem.

  • @Xenro66
    @Xenro66 Před 4 lety +557

    Imagine getting a stage like this in Super Expert Endless.

    • @lordquadrato437
      @lordquadrato437 Před 4 lety +47

      Skip

    • @Xenro66
      @Xenro66 Před 4 lety +58

      @@lordquadrato437 Ryu would like a word with you lmao.
      I fully agree though.

    • @CrazyCongos
      @CrazyCongos Před 4 lety +10

      Hard Mode: one life

    • @hidbid1
      @hidbid1 Před 4 lety +1

      I did get one level like that before.

    • @XnoobSpeakable
      @XnoobSpeakable Před 4 lety +1

      @@Deboned_butter u could still skip because its not an official category?
      In a normal run you can skip but people challenge themselves to not skip
      If a truly impossible stage came up you could just skip

  • @DJTileTurnip
    @DJTileTurnip Před 4 lety +248

    Penga: >Confused Screaming

    • @heimatbund5434
      @heimatbund5434 Před 4 lety +15

      i wonder if he has seen pengas video

    • @spect1e50
      @spect1e50 Před 4 lety +7

      Anybody fail no-nut november?

    • @jucom756
      @jucom756 Před 4 lety +4

      Yeah, i also thought about penga, but this one is better because it uses length and binary instead of decimal

    • @ashtonhoward5582
      @ashtonhoward5582 Před 4 lety +8

      @@jucom756 this one is actually base 9, and I'm pretty sure Panga's wasn't a decimal system.

    • @jucom756
      @jucom756 Před 4 lety

      @@ashtonhoward5582 yeah, i wasn't that far yet

  • @murtazapirani9644
    @murtazapirani9644 Před 4 lety +66

    When your friend says they "accidentally solved the Rubik's cube once"
    Ok then

  • @vin-cc9nk
    @vin-cc9nk Před 4 lety +6

    I had no idea there was such a rich scene of combination lock design in the mario maker games, it's one of those things that despite being kinda silly makes you admire the tenacity of the human race in general

  • @SilicatYT
    @SilicatYT Před 4 lety +425

    Ceave, if I built you a glitched level that is called ‚Don‘t touch the coins‘, would you play it? (Building it atm)

    • @milanhartland3848
      @milanhartland3848 Před 4 lety +32

      DO IT PLZ

    • @lior_haddad
      @lior_haddad Před 4 lety +20

      I hope he says yes

    •  Před 4 lety +5

      Hii

    • @Nightwalk09
      @Nightwalk09 Před 4 lety +13

      *HOORAY*

    • @jucom756
      @jucom756 Před 4 lety +5

      Oh hi sillycat, i like how almosg all the builders in the mm community know eachother.

  • @guitarhill9003
    @guitarhill9003 Před 4 lety +544

    “Icicles are not global ground anymore”
    *We need to stop global warming*

    • @aminadabbrulle8252
      @aminadabbrulle8252 Před 4 lety +5

      Said everybody, not knowing how.

    • @aminadabbrulle8252
      @aminadabbrulle8252 Před 4 lety

      Said everybody, not knowing how.

    • @Fun4luve
      @Fun4luve Před 4 lety +1

      @@aminadabbrulle8252 lol nice bill wurtz reference

    • @goldeneagle3005
      @goldeneagle3005 Před 4 lety

      Most people don't call it global warming anymore. They call it climate change.

  • @AlcerusOfficial
    @AlcerusOfficial Před 3 lety +2

    I've never played this game before so correct me if I'm wrong here, but it seems rather easy to defeat this lock.
    If you see that a blaster is too low, that just means that you need to break that many fewer blocks for that specific blaster next time, and if it doesn't spawn, then you need to break more.
    So the easiest way to pick this is by breaking every block, then writing down how many "spaces below flat" (X) the blasters are, then when you restart, leave (X) blocks in the appropriate spaces.
    So, with a pen and paper, it should only require one restart, or two total runs to get the combination.

  • @JanxZ
    @JanxZ Před 3 lety +19

    15:16 man says that o's are overrated after mispelling combination then clearly uses o in the word after that

  • @snowrose124
    @snowrose124 Před 4 lety +45

    Panga: You took everything from me
    Ceave: I don't even know who you are

  • @94lolface
    @94lolface Před 4 lety +174

    Panga: Makes level that has a 1 in 940 Trevigintillion Chance
    Ceave:

    • @rayredondo8160
      @rayredondo8160 Před 4 lety +7

      Yeah, that's what I was thinking

    • @Guyacrossthestreet
      @Guyacrossthestreet Před 4 lety +2

      Same

    • @PseudoLlama
      @PseudoLlama Před 4 lety

      I don't think many people know about him

    • @Tilearian
      @Tilearian Před 4 lety

      @@PseudoLlama Ceave or Panga? Because both eventually get recommended to you if you watch enough CZcams specifically about MM2.

    • @PseudoLlama
      @PseudoLlama Před 4 lety

      Panga

  • @creativenametxt2960
    @creativenametxt2960 Před 3 lety +13

    Math fact:
    Assuming you are trying to maximize the security of the lock with a fixed product of length by base, that is for example if each spot of the base takes up 1 entity to set up, then the optimal base is e.
    Approsximatelly e=2.7.
    Well, since we can only use whole numbers, base 3 is actually the best.
    The logic also doesn't work out because, well, base 1 is useless and it is supposed to be better then base 2 if the video assumption was correct.
    This may prove useful in the future.

  • @tctrainconstruct2592
    @tctrainconstruct2592 Před 3 lety +4

    7:00 you can upload a level in SMM2 1.0 to get this feature, so icicles can be used everywhere (2^100)
    and also using the sub area gives you twice the length, so it squares the safety.
    Btw, the final lock's base can be improved even more, by not having Mario see the bullet blasters and the enemy, this way you will be able to put a lot more brick blocks.
    You can use progressive powerups to stop multiplayer from ruining your day, with only 1 entity. Put a progressive powerup to one side of a 2-block wide empty space in the ceiling, and replace the other ceiling block by a kaizo block. The player will need to damage boost through a corridor of spikes, so that 2 players can't enter the lock at once, and there will be a question block with a mushroom right after that, before we enter the main lock. And for modding, no idea. But at least, you've got a couple of TRULY impossible levels online.

  • @azrieljale
    @azrieljale Před 4 lety +191

    Next video:
    "Launching a cryptocurrency in Mario Maker"

    • @desmondcayce
      @desmondcayce Před 4 lety

      lmao

    • @liquidminds
      @liquidminds Před 4 lety +13

      "Can you make a level that mines bitcoin for you every time someone plays it?" xD

    • @phizlip
      @phizlip Před 4 lety +2

      liquidminds you can

  • @Turminal1
    @Turminal1 Před 4 lety +127

    “Luckily, I just lied to you.”

    • @patio8044
      @patio8044 Před 3 lety +4

      Best betrayal of my life

  • @logicandreason3812
    @logicandreason3812 Před 4 lety +4

    The Idea of it having so many combinations relies on the thought that you have to enter the whole code and only then see if the lock opens. Not only that, but as a combination lock it shouldn't be able to tell you parts of the combination, but it does. You only have to try out all 8 combinations of the first row and write down when the canon spawns. You do the same for the other 99. That's 8x99 max. and you have the combination, enter the noted positions and you are in.

  • @ParakeetDSi
    @ParakeetDSi Před 4 lety +2

    The Level should be saved as another, Change one small thing(like the theme or a sound effect that no one can hear), and save, then upload before the next patch

  • @florianvolland2214
    @florianvolland2214 Před 4 lety +35

    Video idea:
    "Is it possible to create a level with a set clear rate?"
    E.g. level is clearable only/ exactly 50 per cent of the time.
    No clue if and how this would be possible but if there is a way, i'm sure you'll figure it out (:
    Keep that good stuff going mate. Really love it.

    • @ALittleMessi
      @ALittleMessi Před 4 lety

      Timing out is an issue

    • @underrated1524
      @underrated1524 Před 4 lety +10

      Probably is, assuming that exiting out doesn't contribute to the clear rate. Frog-march Mario forward with moving blocks such that the player's movement has no influence on what happens to Mario, then use a clown car randomizer to determine whether some Mario-killing obstacle blocks the path or stays out of Mario's reach while Mario gets frog-marched to the flagpole.

    • @user-kh5tv9rb6y
      @user-kh5tv9rb6y Před 4 lety

      50/50 RNG that kills you if it's false and pushes you to the goal of it's true.

    • @jaydubs7236
      @jaydubs7236 Před 4 lety +2

      The biggest issue is that people can click "Start over" and lower the clear rate

  • @cailanhalliday8585
    @cailanhalliday8585 Před 4 lety +144

    So it's actually a mod detector, that's interesting unto itself.

    • @lowecypher8761
      @lowecypher8761 Před 4 lety +12

      Nintendo can use this to know which people to ban lol

    • @dasd1am0nd
      @dasd1am0nd Před 4 lety +3

      @@lowecypher8761 Nintendo didnt even tryed to build an anti cheat in mk8. But thats their only self made competitive multiplayer game.

    • @vyggdrasil1631
      @vyggdrasil1631 Před 4 lety +11

      You don't even need mods to beat it. Like some guy already pointed out, just break all blocks and write down how tall each blaster is.

    • @premiumfruits3528
      @premiumfruits3528 Před 4 lety +9

      @@vyggdrasil1631 you can't see the spawns, he showed it in the video just to show people how it worked, in real lock levels you go inside a door or something so you can't see the combination being read

    • @CodytheDeer
      @CodytheDeer Před 4 lety

      + The multiplayer trick outlined just before mods were mentioned

  • @GZXC993
    @GZXC993 Před 3 lety +16

    13:31 This is actually a variation of the birthday problem. I had to use approximations because of the large numbers involved, but it would "only" take 2e47 unique guesses for there to be a ~50% chance that the combination was guessed correctly. For context, 9^99 is approximately 2.95e94. So it would only take 6.77e-46% of all possible combinations to have a 50% chance of getting it correct.
    Even with this small percentage, it would still take 1.37e35 years to guess the combination. The age of the universe is 13.7e9 years old.

    • @IVIasterIVIind
      @IVIasterIVIind Před 10 měsíci +6

      That is not how the birthday problem works. Assuming every guess is unique, after 9^99/2 guesses, half the combinations have been tested. The chance that the correct guess is among those is 50%. The birthday problem is about the odds of two people having the same guess. That doesnt mean it is the correct guess.

  • @spencereades
    @spencereades Před 3 lety +3

    0:25 Did that Fire Piranha just kiss that creeper? that was freakin adorable :D

  • @FairyCRat
    @FairyCRat Před 4 lety +82

    I hope this never ends up in someone's super expert endless challenge.

    • @colinfliegt8091
      @colinfliegt8091 Před 4 lety +2

      Just skip

    • @GabrielSilva-gl8gs
      @GabrielSilva-gl8gs Před 4 lety +14

      @@colinfliegt8091 on a no skip challenge

    • @BaconNuke
      @BaconNuke Před 4 lety +26

      @@GabrielSilva-gl8gs I feel like there will be a rule added like "Ceave combination locks are allowed to be skipped because we wanna have hope in our lives"

    • @JuiceJuice15
      @JuiceJuice15 Před 4 lety +5

      I would pay good money to watch DGR play this.

    • @GabrielSilva-gl8gs
      @GabrielSilva-gl8gs Před 4 lety +3

      @@JuiceJuice15 DGR proceeds to have a heart attack and dies

  • @ObiTrev
    @ObiTrev Před 4 lety +231

    This is the longest Nord VPN commercial I have ever seen!

  • @cdante13h
    @cdante13h Před 3 lety +3

    If you truly wanted to make this secure add 3 more areas. Each time you die, you switch areas, you have to know all three combos. Each one has a unique something that signifies what part of the map your in.

  • @ZJasmineDragon
    @ZJasmineDragon Před 4 lety +1

    Looking back at this, it really is about perspective. Being able to complete these locks relies on us not being able to see whats happening. But in the same way, if we were to flip that, most levels would be cryptographically impossible to complete without being able to see what is occuring. If you could obscure the player's vision enough, that they could not see anything, but they needed to complete an incredibly long, incredibly difficult, frame perfect kaizo run, from that perspective, we could create an even less probable combination lock. As it would take into account every button on the controller, every amount of momentum mario can have in any of the given directions, every jump, every grab, every ground pound. The solution is a combination of buttons and thumb stick movements that must be input in sequence perfectly. If the question is simply "what is the most cryptographically impossible level to beat?", while it would be much harder to mathematically quantify, it could be argued that it would be exponentially more difficult than a number inputting system of any kind

    • @fabiogomes592
      @fabiogomes592 Před 3 lety

      Interesting insight. But if the player could "progress" in the level, even if frame by frame, this would not apply. It would just take long, but nowhere near as long as guessing 1 in 10ˆ90.

  • @lorissigrist
    @lorissigrist Před 4 lety +57

    Your math at 5:20 assumes that you can reuse numbers, which you cannot on a lotery ticket. Furthermore it is trying to count how many possible ordered sequences there are, even though the lottery doesn't care in what order the numbers are entered.
    You would have to use the "n choose r" function, which counts how many possible unordered sequences there are. It is of the form:
    n! / (r! * (n-r)!)
    For this example the actual number of possible answers would be about 12.3 million

    • @benhuang2773
      @benhuang2773 Před 4 lety +2

      That's weird, in my country you have to get the order of the numbers correct to win.

    • @anoobplayz9363
      @anoobplayz9363 Před měsícem

      🤓

  • @NailujOwO
    @NailujOwO Před 4 lety +39

    I do actually have a truly "no way to ever beat it"-Impossible-Level (cleared; not uploaded, because I fear, Nintendo would just delete it).
    The Level used to have the Intangible-Mushroom-Platform Glitch, that lets the Player clip through them, in order, to reach the Goal.
    But since the 1.1.0 Update, this Glitch has been fixed by Nintendo, thus giving me the opportunity to upload a truly "no way to ever beat it"-Impossible-Level.

  • @Shaljroan30750
    @Shaljroan30750 Před 3 lety +1

    Thank you for uploading this. You're a great youtuber, i appreciate you.

  • @jduhbswduhbs5343
    @jduhbswduhbs5343 Před 4 lety +5

    “Luckily, I just lied to you”
    Wow Ceave, wow.

  • @TheOfficialCzex
    @TheOfficialCzex Před 4 lety +233

    Ah, yes. Twenty-nine trigintillion five hundred twelve novemvigintillion six hundred sixty-five octovigintillion four hundred thirty septenvigintillion six hundred fifty-two sexvigintillion seven hundred fifty-two quinvigintillion one hundred forty-eight quattuorvigintillion seven hundred fifty-three trevigintillion four hundred eighty duovigintillion two hundred twenty-six unvigintillion one hundred ninety-seven vigintillion seven hundred thirty-six novemdecillion three hundred fourteen octodecillion three hundred fifty-nine septendecillion two hundred seventy-two sexdecillion five hundred seventeen quindecillion forty-three quattuordecillion eight hundred thirty-two tredecillion eight hundred eighty-six duodecillion sixty-three undecillion eight hundred eighty-four decillion six hundred thirty-seven nonillion six hundred seventy-six octillion nine hundred forty-three septillion four hundred thirty-three sextillion four hundred seventy-eight quintillion twenty quadrillion three hundred thirty-two trillion seven hundred nine billion four hundred eleven million four thousand eight hundred eighty-nine.

    • @PseudoLlama
      @PseudoLlama Před 4 lety +2

      Why?

    • @SJNaka101
      @SJNaka101 Před 4 lety +34

      Classic number. One of my favorites

    • @aprilroseu
      @aprilroseu Před 4 lety +8

      I just said all of that out loud and oh boi it was long

    • @ezekielstinnett6871
      @ezekielstinnett6871 Před 4 lety +1

      I too have a passing interest in numerology

    • @KC_Garcia
      @KC_Garcia Před 4 lety

      Read this without taking a breath

  • @rytright7393
    @rytright7393 Před 4 lety +14

    There are actually two more problems with your level:
    1. you can let the spike top get left of the blaster, then go into a position where you only offscreen the blaster but leave the spike top loaded then let the spike top go to the place the now unloaded blaster was previously at and then load the blaster again which results in the spike top getting crushed. (this is also how I got the world record for your stage)
    2. you can listen to the sound the beetle makes on the one ways when crushing blocks. For example if you crush every brick block except 3 in the last column you only hear the one way once which means that the last number has to be 4.

    • @FFKonoko
      @FFKonoko Před 4 lety +2

      That's a lot like a lock picking sounding thing. "nothing on 2, binding on 3, a click on 4.."

  • @alex1lane
    @alex1lane Před 4 lety +54

    “Hoo-ray”
    Ceave Gaming - 2019

  • @EmberGyaru
    @EmberGyaru Před 3 lety

    This hurt my brain and was lovely. So glad I clicked. Liked and subbed ^_^

  • @xtodoubt9919
    @xtodoubt9919 Před 4 lety +15

    Next episode:
    Is it possible to build a thermonuclear bomb in Mario Maker 2?

  • @chamtheman551
    @chamtheman551 Před 4 lety +17

    Hey Ceave! I played your newest level like a billion times! Not only did I absolutely love it, but I decided to download it as well (just for fun). I used the Multiplayer option in order to see if it was possible to get access to things I wasn't supposed to.
    In fact, I did! (Kinda.) If Mario and Luigi are at either side of the camera border, and on of them rushes to the their side of the screen *and keeps running* , hoping that one of them on the other side dies, there will be one of those *pop-up things* that indicate that something has been *spawn blocked.* This is one way I "cheated" your level. (It didn't give me much access though)
    Keep up the surprisingly simple work 👍🏻

  • @FlamingPyro-mr7vm
    @FlamingPyro-mr7vm Před 4 lety +7

    Ceave: I am 100% sure that nobody can complete this level
    Random person: Beats the level

  • @Footballfan896
    @Footballfan896 Před 3 měsíci +2

    Imagine someone gets lucky their first try. All their luck would have been wasted in this single, yet beautiful accomplishment.

  • @999Akin.
    @999Akin. Před 4 lety +32

    Imagin hitting the code be accident and not even noticing it

  • @ericvilas
    @ericvilas Před 4 lety +113

    You forgot a third way to crack the lock: break every block, see where the cannons land, retry the stage

    • @DoctorJRedBeard
      @DoctorJRedBeard Před 4 lety +34

      I was just thinking that. All you have to do is count the total number of columns, and then go one-by-one on each column, finding the best number for each part. Grab some graphing paper to keep track of each individual number, and it will really only take a few hours. Nobody would sit there and do 1000 random guesses each day, they would keep detailed notes on which columns had or hadn't been completed, and process of elimination would solve the combination in time.

    • @Mason_Blondeau
      @Mason_Blondeau Před 4 lety +1

      @@DoctorJRedBeard well played

    • @cerilious
      @cerilious Před 4 lety +4

      I was thinking the same thing during the video. I wonder if I'm missing something

    • @ethanb7657
      @ethanb7657 Před 4 lety +19

      You forgot that the stage can transport you to a place where you can’t see the blasters or the columns and you have no idea whether what you did was correct

    • @lskdfoIS
      @lskdfoIS Před 4 lety

      @@DoctorJRedBeard That's where I landed from the opposite direction. Just got to the door and you suddenly know all the zeroes. Break one block 99 times and you get all the ones. Repeat once for every block and it's done in 9 passes.

  • @mikethemonsta15
    @mikethemonsta15 Před 4 lety +21

    "This is the Lockpicking Lawyer and today we are unlocking the 'impossible' Mario combination lock..."

  • @Zenith_682
    @Zenith_682 Před 4 lety +23

    Imagine a 5 year old first tries this.

  • @eta2321
    @eta2321 Před 4 lety +21

    Imagine seeing this in an expert no-skip run

  • @checky3960
    @checky3960 Před 4 lety +109

    *It’s actually surprisingly simple*

    • @Chad_Eldridge
      @Chad_Eldridge Před 4 lety +3

      Hey, never seen that commented before!

    • @georgiaolivia91
      @georgiaolivia91 Před 4 lety

      When I see a ceave video and I click on it- It’s actually surprisingly simple

  • @FunctionA
    @FunctionA Před 4 lety +2

    Bob-omb: **hits an on/off block**
    Ceave: And rewards us with a key in the process.

  • @pick_xe
    @pick_xe Před 3 lety +2

    I love how the intro for this one just passes the message of "help me, I have gone completely insane"

  • @asterpw
    @asterpw Před 4 lety +7

    I was hoping you would implement something like an MD5 hash where even if you know the desired output and the algorithm that transforms input to output you can't guess the input. Hopefully that's in the Veedrac video...
    EDIT: Nope, Veedrac just cleverly shifts the key space from the entity limit to the block limit, enabling more bits of security. Someone who can open the level in an editor can still beat it easily.

    • @GucciRodakino
      @GucciRodakino Před 4 lety

      I can't believe humanity has reached a point where people implement hashes in Mario Maker.

  • @DarkIzo
    @DarkIzo Před 4 lety +11

    7:34
    "Luckily, i just lied to you."
    I feel confused, but I am not.

  • @lydiasteinebendiksen4269

    Actually, the base is more important for some low options, say if start with 2^2, and get to increase one of them by one, 3^2(=9) is greater than 2^3(=8). Idk why, but I find the fact that it changes interesting.

  • @maltava4534
    @maltava4534 Před 4 lety +3

    You can still get global ground icicles. You just need to restore your system, build, and load the level with 1.0. Make sure to backup all your stuff to the cloud so you can reload it later. The game will run in the version of the level.

  • @meriotroid
    @meriotroid Před 4 lety +21

    Even though I stopped playing SMM2 a few months ago, I still watch all of Ceave's vids as they're always just super entertaining

    • @link1864
      @link1864 Před 4 lety +2

      『Super Merio』 i dont even have the game

    • @JuiceJuice15
      @JuiceJuice15 Před 4 lety

      I don't even have a Switch.

  • @EngineerOfChaos
    @EngineerOfChaos Před 4 lety +27

    "O's are overrated anyways." ~ Ceave 2019

    • @Sharpman76
      @Sharpman76 Před 4 lety +8

      "O's are verrated anyways."

    • @applechoco483
      @applechoco483 Před 4 lety

      I can't cme up with a gd cmeback t this ne...

  • @killzonearmed
    @killzonearmed Před 3 lety +12

    Don’t worry dream would be able to unlock the code with his luck

    • @stinky817
      @stinky817 Před 2 lety +1

      I'm surprised this doesn't have more likes. Guess not a huge minecraft speed running crowd here

  • @enojelly9452
    @enojelly9452 Před 4 lety +1

    Absolutely awesome, congrats! One correction on the lottery example: Usually in a lottery, the order the numbers were chosen does not matter, and every number can only be chosen once. This makes it different from a simple exponentiation. Instead the number of combinations is n!/(k!*(n!-k!)). While that looks really complicated, it's actually quite intuitive if you see how that formula is derived. Simply look up "Lottery Mathematics" on Wikipedia for a good explanation.
    That operator is also known as the "choose" operator, and if you enter "48 choose 6" in Google, it directly computes the answer for you.

  • @k_laz
    @k_laz Před 4 lety +45

    This dude: creates a *truly* impossible to guess lock
    The Lockpicking Lawyer: *allow me to introduce myself*

  • @cowscrazy
    @cowscrazy Před 4 lety +15

    The end of time and space is happening....
    Me: Hold on I've almost got this Mario Maker 2 lock open.

  • @FoxGalahHasMovedToNewAccounts

    I made up a number called "decillion" when I was younger and turns out it was a real number already.
    LOL

  • @michaelgleghorn9779
    @michaelgleghorn9779 Před 3 lety +2

    This man is seriously an actual super-genius. Change my mind.

  • @lordpun6041
    @lordpun6041 Před 4 lety +77

    *when someone guesses the lock combination by accident*
    Ceave: You weren't supposed to do that

  • @acoolnameemm
    @acoolnameemm Před 4 lety +27

    see it this way: its so secure that you actually have to cheat to win

    • @cjmurray6096
      @cjmurray6096 Před 3 lety +1

      You can get the code by simply destroying all of the brick blocks. No cheats required.

  • @namename1302
    @namename1302 Před 4 lety +5

    you could try implementing a cryptographically irreversable function. it would increase entities/length dramatically, but it would probably solve the problem of modding to discover the combination.

  • @emberthefox4951
    @emberthefox4951 Před rokem

    Gonna use a smaller version of this for my front door lock. Thanks for the lesson, professor!

  • @kosmickalamity7071
    @kosmickalamity7071 Před 4 lety +3

    I never understand why you do these things to yourself, but I’m ngl I’m glad you do

  • @animoun.v2
    @animoun.v2 Před 4 lety +4

    12:36 When you try to know the last digit of Pi

  • @thewolfleader500
    @thewolfleader500 Před 3 lety +6

    Dream: *Finally, a worthy opponent, our battle will be legendary*

  • @uglygamer2028
    @uglygamer2028 Před 3 lety

    DGR Shall hate U my guy 😂😂😂 Amazing Video and effort my guy!