Blender 2.9 Tutorial - Stylized Character Modeling - Part 7 of 9: UV Unwrapping

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  • čas přidán 25. 07. 2024
  • Part 7 of a character modeling series where we UV unwrap our character, to prepare it for texture painting in Blender 2.9.
    Chapters
    0:00 Introduction
    0:18 UV Grid Image Texture
    1:43 Marking Seams
    5:25 Packing UV Islands
    5:53 Splitting Body
    6:12 Remarking Seams
    10:20 Repacking UV Islands
    10:41 Manual UV Island Adjustments
    11:28 Wrap-up & Next Video
    Let's Connect
    Instagram: @russellmidfield
    Twitter: @russellmidfield
    Facebook: / 359430051847784
    Discord: russellmidfield#9667
    Music:
    CZcams Audio Library
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Komentáře • 47

  • @RussellMidfield
    @RussellMidfield  Před 3 lety +1

    Chapters
    0:02 Introduction
    0:18 UV Grid Image Texture
    1:43 Marking Seams
    5:25 Packing UV Islands
    5:53 Splitting Body
    6:12 Remarking Seams
    10:20 Repacking UV Islands
    10:41 Manual UV Island Adjustments
    11:28 Wrap-up & Next Video

  • @sully8897
    @sully8897 Před 3 lety +4

    Best recent/descriptive uv unwrapping video I’ve found. Thank you, I’ve been looking for a while

  • @ghassemfarhany
    @ghassemfarhany Před 2 lety +1

    awesome.thanks

  • @charliegregorio2392
    @charliegregorio2392 Před 3 lety

    Nice tutorial. Very detailed and well explained. You'll definitely get more subs in no time.

    • @RussellMidfield
      @RussellMidfield  Před 3 lety

      Thanks Charlie, trying to get better, slow process haha, but I'm glad it may have helped!

  • @Patxi__
    @Patxi__ Před 2 lety

    This serie is awesome, thanks for sharing your knowledge.

    • @RussellMidfield
      @RussellMidfield  Před 2 lety

      Thanks Pat! I'm glad if it helped!

    • @Patxi__
      @Patxi__ Před 2 lety

      @@RussellMidfield Yeah it does, youre welcome

  • @Villio.
    @Villio. Před 3 lety +1

    Wow I like YT recommendations 👍👍👍..now I'm going to see from 1st video... though I already used blender from 1 year

    • @RussellMidfield
      @RussellMidfield  Před 3 lety +2

      Haha yes please check them out and show me how your creation looks! If you have already used Blender for 1 year you probably know most of what is in my videos, but I hope maybe they still help just a little!

    • @Villio.
      @Villio. Před 3 lety

      @@RussellMidfield ofcourse I just want to clear my basics again😀

    • @RussellMidfield
      @RussellMidfield  Před 3 lety +1

      Good idea, it may be a nice way to refresh the memory!

  • @Smi3tankoweCjastko
    @Smi3tankoweCjastko Před 3 lety +4

    Turly great series, a shame that it has so little views

    • @RussellMidfield
      @RussellMidfield  Před 3 lety +1

      Thanks Creamy Cake!

    • @Smi3tankoweCjastko
      @Smi3tankoweCjastko Před 3 lety +2

      @@RussellMidfield I like how the information is concise but still fully explains the topic, no rambling, but also no understatements.

    • @RussellMidfield
      @RussellMidfield  Před 3 lety +2

      @@Smi3tankoweCjastko Thanks so much, that means a lot! I'm trying to get better with each video, hopefully!

  • @Roiser101
    @Roiser101 Před 3 lety

    I have seen several paid character courses. Your course is at a fairly high level. Free full pipeline for creating a simple character - very necessary for beginners.
    But there are too many islands for such a simple model. One island on each ear is too much)) For this model it doesn't matter but if you will bake textures from HP model or import textures in game engine, seams may be looks bad. Hiden seams and less islands - less problems.

    • @RussellMidfield
      @RussellMidfield  Před 3 lety

      Thanks! Yeah I'm just a beginner in 3D and Blender and just do it as a hobby, I have a lot to learn and practice haha lol, but I'm having fun!

  • @tboneproduction2340
    @tboneproduction2340 Před 3 lety +4

    When taping U I don’t see the live unwrap option. Is there anything I need to turn on for me to see the live unwrap option when hitting U?

    • @RussellMidfield
      @RussellMidfield  Před 3 lety +5

      Oh right, yeah newer versions of Blender you have to press N for the side tool settings panel, then go to Tool, then Options, and Live Unwrap should be there

    • @tboneproduction2340
      @tboneproduction2340 Před 3 lety +1

      @@RussellMidfield I was wondering this but when setting up the map only my character head would show the grey looking UV map. When ever checking the materials after makeing a few seams it still like that. I don’t know why because her whole body and head is joined together. Is that fine or should I go do something to it in my un joined version of her.

  • @peter486
    @peter486 Před rokem

    small tip here divide the mesh then mirror the textures of ..

    • @RussellMidfield
      @RussellMidfield  Před rokem

      Thanks man! Just be careful with that as when baking your AO or trying to introduce asymmetry to your textures it can create issues. But overall, good tip!

    • @peter486
      @peter486 Před rokem

      @@RussellMidfield that can be true yep. Not sure what causses the issues sometimes it but if the mesh has x sematary it should be fine.

  • @silveraddydwimores4085
    @silveraddydwimores4085 Před 3 lety +1

    Is it there a problem if the UV map is a rectangle instead of a square? I ask because I think I can fit more meshes into a single UV atlas like the clothes to one side and the body parts on the other half. Will it cause any problems after exporting the UV maps to other engines like Unity? I remember to have seen rectangle UV maps on games like StarCraft 2 (for the Immortal Protoss units) as I remember that the space that was devoid of mesh on a corner of the UV map the artist fit the photo of a goldfish as some sort of easter-egg.

    • @RussellMidfield
      @RussellMidfield  Před 3 lety +1

      I don't think its a significant issue, so long as the dimensions of the map are a power of two e.g. 1024x512

  • @asmrgold
    @asmrgold Před 2 lety

    Thank you for the great tut! I was selecting my uv islands and when I select one using {L} it grabs the edge of a different island. So I cant just pull off one to resize with out part of the other coming with it. Hmm any ideas?

  • @mazza6451
    @mazza6451 Před 2 lety +1

    I used the Symmetrize option aswell but now after I baked it, I can see the symmetrize lines in object mode how do I hide them?

    • @RussellMidfield
      @RussellMidfield  Před 2 lety

      Oh you may have to edit the normal map in texture paint mode. I have found the lighting setup can have a significant effect on the lines that show up as well. I also find that baking in a free baking app like xNormal can help get better normal maps than Blender.

  • @anishxxi
    @anishxxi Před 3 lety +1

    I accidentally applied multi-resolution modifier earlier and now while UV Unwrap it's having so many verts, how to step ahead any solution?

    • @RussellMidfield
      @RussellMidfield  Před 3 lety

      Oh hmm, thats a tough one, you can try the decimate modifier to reduce the polycount, but it will not result in the cleanest topology unfortunately. If you haven't done too much after applying the multi-resolution modifier, you could try going up to File -> Recover -> Open -> Auto Save and then check to see if you have a recently auto-saved file that is before you applied the modifier. This has saved me quite a few times. There should be multiple auto-saved files there that could be what you need.

  • @jaddd
    @jaddd Před 3 lety +1

    How to prevent the disappearance
    the faces when u un select the object in10:40 to I can scale the size

    • @RussellMidfield
      @RussellMidfield  Před 3 lety +1

      Hmm, do you have UV sync selection on and are in face mode?

    • @jaddd
      @jaddd Před 3 lety +1

      @@RussellMidfield thank you I found it

  • @voicelesstoybonnie8788
    @voicelesstoybonnie8788 Před 3 lety +2

    At 2:13, how did you get it to select all the points on that line when you only selected one point?

    • @RussellMidfield
      @RussellMidfield  Před 3 lety +2

      Oh sorry I should have explained that better. Hold Alt on your keyboard and then left click. It will select the edge loop that that edge or vertex is a part of.

    • @voicelesstoybonnie8788
      @voicelesstoybonnie8788 Před 3 lety +1

      @@RussellMidfield would I need to be in the vertex or edge select to do that? O

    • @RussellMidfield
      @RussellMidfield  Před 3 lety +1

      Either, also works in face mode!

    • @voicelesstoybonnie8788
      @voicelesstoybonnie8788 Před 3 lety +1

      @@RussellMidfield thank you!

    • @RussellMidfield
      @RussellMidfield  Před 3 lety

      Yeah no worries!

  • @julioperonerocholl9364
    @julioperonerocholl9364 Před 11 měsíci

    I got here, it's a pity that this UV thing has become very complicated, I left everything in a single mesh

    • @RussellMidfield
      @RussellMidfield  Před 11 měsíci

      Yeah UVs can get complicated and to make matters worse I don't do the best job explaining it here either, sorry! Best of luck!